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		<id>https://archive.paragonwiki.com/w/index.php?title=Roy_Cooling&amp;diff=183930</id>
		<title>Roy Cooling</title>
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		<updated>2010-12-11T03:58:33Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* {{UL|Finale: The Value of Life}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Roy Cooling&lt;br /&gt;
|image=RoyCooling1.jpg&lt;br /&gt;
|img_capt=FBSA agent&lt;br /&gt;
|zone=[[Talos Island]]&lt;br /&gt;
|x=-659|y=160.1|z=6712.1&lt;br /&gt;
|levels=25-29&lt;br /&gt;
|introed=&lt;br /&gt;
|enemies={{enemy The Family}}{{enemy Sky Raiders}}{{enemy Malta Operatives}}{{enemy Rogue Paragon Police}}{{enemy Turrets}}&lt;br /&gt;
|badges=[[File:Badge i19 hero storyarc.png|25px]] [[Helping Hands Badge]] &lt;br /&gt;
[[File:Badge i19 hero storyarcoptional.png|25px]] [[No One Left Behind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Contact Overview|City=H|Zone=Talos Island|x=-659|y=160.1|z=6712.1|Pronoun=his|HoodYN=Y|Hood=New Troy|OriginYN=|Origin=|LevelYN=Y}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
&lt;br /&gt;
{{orange|missing text}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FBSA Agent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roy Cooling is one of the top agents within the [[FBSA]]. He served for many years in the Marine Corps before being honorably discharged for valor in the field. He was recruited by the FBSA to help regulate super-powered affairs in [[Paragon City]] and to also do field work when need be.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
&lt;br /&gt;
{{orange|missing text}}&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&lt;br /&gt;
Roy Cooling, an agent of the Federal Bureau of Superpowered Affairs (FBSA) is requesting your aid in a delicate matter. He is waiting to speak with you in Talos Island. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Orange|Roy Cooling has been added to your contact list.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
&lt;br /&gt;
==== Primal Earth Characters ====&lt;br /&gt;
&lt;br /&gt;
Good to see you swung on by, {{Character}}. I&#039;ve heard a whole lot about your efforts in meking this city of ours a better place. Name is Roy Cooling, agent with the [[FBSA]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Roy displays his FBSA ID long enough for you to see that is genuine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m looking for the help of someone such as yourself with a little situation we got ourselves into regarding the [[Praetorians]]. Well, it&#039;s a bit more than those Praetorians. Mainly, it&#039;s got to do with the medi-porter system that all of you supers rely on. You may or may not be aware about the whole controversy going on with it.. See, a lot of regular folks over here in [[Paragon City|Paragon]] are ticked that they don&#039;t have medi-porters. It wasn&#039;t too much of a problem earlier on. But now that we&#039;ve had it for a few years, people are wondering why it hasn&#039;t been put out to the public.&lt;br /&gt;
&lt;br /&gt;
Now, there&#039;s a lot of reasons &#039;&#039;why&#039;&#039; we can&#039;t have it on the hands of the public, pretty serious ones, too. I won&#039;t go into them, but I want to assure you that if the folks over at Medi-Corp could have this technology in the hands of everyone, they would.&lt;br /&gt;
&lt;br /&gt;
{{green|Alright, so what is the issue?}}&lt;br /&gt;
&lt;br /&gt;
Issue we got ourselves into is two-fold. You should know right away, this information I&#039;m giving you is top secret, not even the [[PPD]] or [[Longbow]] know about this.&lt;br /&gt;
&lt;br /&gt;
Now, those Praetorians, they&#039;ve got enough tech that they figured out a way to disable our medi-port systems when they invade. This means that anyone who isn&#039;t some sort of immortal or indestructible machine is gonna die when this war starts. That&#039;s something we gotta make sure we avoid. The good folks over at Medi-Corp devised an upgrade to the medi-porters to prevent this and put an announcement out that a &#039;stability upgrade&#039; was coming out for the system.&lt;br /&gt;
&lt;br /&gt;
It&#039;s too bad for us they did. To be honest, if they had let the FBSA know earlier, we would&#039;ve told them not to announce anything. Now, we&#039;ve got a PR nightmare on our hands. The public outcry about medi-porters not being granted to everyone is louder than ever, with a group called Citizens for Medi-Porters being formed. I wouldn&#039;t be too worried about this, if it weren&#039;t for the fact that the new tech that was made is now missing. The one thing that&#039;s protecting us from being stomped by those Praetorians is gone.&lt;br /&gt;
&lt;br /&gt;
That&#039;s why the FBSA has sent me to personally look into the situation, and why I&#039;ve asked for your help, {{Character}}. We&#039;ve got to work together to track down the missing tech and get it back to our boys before it&#039;s too late for all those supers going to fight against the Pretorians!&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;m ready to help. What&#039;s the first move?}}&lt;br /&gt;
&lt;br /&gt;
==== Praetorian Characters ====&lt;br /&gt;
&lt;br /&gt;
Well hey there, fella. I don&#039;t believe I&#039;ve seen you around these parts too much. Name is Roy Cooling. I heard from the higher ups you&#039;re recently registered with the help of good &#039;ol [[Steven Sheridan]].&lt;br /&gt;
&lt;br /&gt;
Doesen&#039;t exactly say here where you&#039;re from, which makes me mighty curious as to what your origins are.&lt;br /&gt;
&lt;br /&gt;
*{{green|I&#039;m from Praetoria}}&lt;br /&gt;
&lt;br /&gt;
:[[Praetoria]]? That&#039;s real interesting, kid. Now, you don&#039;t need to worry about me thinking you&#039;re the devil&#039;s right hand, pal. I know there&#039;s plenty of you folks from over yonder who want to give us good people of [[Primal Earth]] a hand, so I&#039;m not going to try and stop you.&amp;lt;br&amp;gt;&lt;br /&gt;
:Truth of the matter is that we&#039;re in a heap of trouble right now with that [[Tyrant|Emperor Cole]] trying to invade us, as I&#039;m well sure you&#039;re well aware of. What I&#039;m about to tell you is classified top secret. Not even the [[PPD]] or [[Longbow]] know about this.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ve got word that Cole&#039;s invading armies have ways to disable our medi-porters. Now, I don&#039;t think I need to tell you how out of hand this here thing could get if heroes start being wiped out in the streets. However, them folks at Medi-Corp have a solution to Cole and his plan to whole-sale slaughter all of us good folks in Primal Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
:We&#039;ve just got one small problem with all that.&lt;br /&gt;
&lt;br /&gt;
:{{green|What is the problem?}}&lt;br /&gt;
&lt;br /&gt;
:Well, being from Praetoria, you&#039;re probably not aware of this little controversia brewin&#039; around these parts. See, only registered super-powered heroes receive medi porters. This here has gotten a lotta normal folks pretty upset, seeing at how  they feel this technology should be given to everyone. Now, that would be done if there weren&#039;t a lot of risks involved in it, which I won&#039;t get into right now.&lt;br /&gt;
&lt;br /&gt;
:Anyway, knowing that, Medi-Port Tech announced recently that they&#039;re upgrading those medi-porters to be &#039;more responsive&#039;. &#039;Course they&#039;re already as responsive as they&#039;re going to get. It&#039;s mainly the upgrade to make sure those Praetorians can&#039;t blast through our systems. The public got into an uproar and formed a group called the Citizens for Medi-Porters. They started protestin&#039; this action left and right. Now, we in the [[FBSA]] weren&#039;t too worried about it, until recently, when the finished tech to improve the medi-porters went missing.&lt;br /&gt;
&lt;br /&gt;
:Now, I assume you can see the problem we&#039;ve got in our hands. Without that tech, your buddies in Praetoria are gonna march in here and zap down any super who isn&#039;t some sorta immortal or regeneration folk. That&#039;s why I&#039;m here, and why I&#039;m requesting your help, {{Character}}. We&#039;re going to track down this missing tech before things get out of hand. Are you ready?&lt;br /&gt;
&lt;br /&gt;
:{{green|I&#039;m ready. What&#039;s our first lead?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{green|It doesen&#039;t matter. I&#039;m here to help}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Missing text}}&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
&lt;br /&gt;
* We&#039;ve got ourselves a situation to handle, {{Character}}.&lt;br /&gt;
* Hold on, {{Character}}. Got the wife on my other phone. One second.&lt;br /&gt;
:&#039;&#039;No, look, I probably won&#039;t be back for dinner. I really need to get going, I&#039;m sorry.&#039;&#039;&lt;br /&gt;
:Sorry, {{Character}}. Let&#039;s get to work.&lt;br /&gt;
* Hold on, {{Character}}. Got the wife on my other phone. One second.&lt;br /&gt;
:&#039;&#039;Yes, honey, look, I&#039;ve got to go.&#039;&#039;&lt;br /&gt;
:Sorry, {{Character}}. Let&#039;s get to work.&lt;br /&gt;
* Hold on, {{Character}}. Got the wife on my other phone. One second.&lt;br /&gt;
:&#039;&#039;I&#039;m just saying, he had every right to punch the kid in the face. Why should &#039;&#039;our&#039;&#039; child get in trouble for defending himself? Look, I&#039;ve got {{Character}} here, I need to call you back.&#039;&#039;&lt;br /&gt;
:Sorry, {{Character}}, had a little trouble with our boy at school. Let&#039;s get to work.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
{{Missing Too Busy}}&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
We did some good work solving the whole medi-porter crisis, {{Character}}. If anything else happens, I&#039;ll let you know.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&lt;br /&gt;
=== Bad People, Good Intentions ===&lt;br /&gt;
&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Prototype Medi-Porter&lt;br /&gt;
&lt;br /&gt;
Lucas Zanella, president of Medi-Corp, sent you this prototype medi-porter as thanks for your help in his rescue. This medi-porter was the alpha version of the ones currently used by heroes. It reminds you of an adventure you call...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad People, Good Intentions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began when Roy Cooling, an agent of the [[FBSA]], requested your help with a delicate situation. The medi.porter technology was being upgraded to pretect the heroes against the [[Praetorians]], but this upgrade sent the public into an uproar. What was worse was that the technology had gone missing. [[PPD]] Sergeant Stanfield told Roy that a member of [[The Family]] had the technology. You went in and investigated the Family warehouse, only to discover everything &#039;&#039;but&#039;&#039; the medi-port technology. You returned to Roy, who believed that Stanfeld may have set you both up.&lt;br /&gt;
&lt;br /&gt;
You next went to a conference between the Citizens for Medi-Porters and Medi-Corp to find Sergeant Stanfeld. Lucas Zanella was kidnapped by Sergeant Stanfeld and a group of [[Rogue Paragon Police|Rogue PPD]] who were bringing him to the conference. You arrested Stanfeld and brought him to the [[Talos Island]] precint for questioning. It was there that you revealed to him the true nature of the &#039;upgrade&#039; to the medi-porters. Horrified, Stanfeld confessed the location of the missing technology, but admited he did not know where Lucas Zanella was being held.&lt;br /&gt;
&lt;br /&gt;
You went out to a cargo ship to retrieve the stolen technology, only to find it sunken and under attack by the [[Sky Raiders]]! You defeated the Sky Raiders and recovered the technology. You also discovered who ordered the Rogue PPD to steal the technology: Lawrence Harken, the leader of the Citizens for Medi-Porters! What&#039;s more, you found a red herring on a Sky Raider, claiming they were working for the Family.&lt;br /&gt;
&lt;br /&gt;
Ray Cooling told you he would look into who the Sky Raiders were really working for. Meanwhile, you had to find Lawrence Harken, and fast; the Rogue PPD put out a broadcast that they would kill Lucas Zanella if the medi-porter technology was not delivered to them. You went to the office of Lawrence Harken to find out where they were holding Zanella. You found the location off of a Rogue PPD, but also walked into the middle of the group, &#039;ending&#039; their alliance with Harken by trying to blow up the office building!&lt;br /&gt;
&lt;br /&gt;
Afterwards, you went to the warehouse where Zanella was being held with a group of reliable SWAT to arrest Sarget Feldman, the man behind the Rogue PPD, and retrieve Lucas Zanella. When you arrived, you saw a Sky Raider taunt Feldman and teleport away. After arresting Feldman, you were told by a Sky Raider named Colonel Ford that they now had Zanella and were &#039;&#039;actually&#039;&#039; going to kill him if they didn&#039;t get the technology. Feldman also revealed to you who was behind the Sky Raiders: [[Malta Operatives|The Malta organization]]!&lt;br /&gt;
&lt;br /&gt;
You and Roy went to the Sky Raiders base to rescue Lucas Zanella and arrest the man known only as &#039;Peter&#039;, Malta&#039;s liaison to the Sky Raiders. It was a large assault, but Roy managed to get Zanella out safely, while you fought your way through numerous Sky Raiders, [[Captain Castillo]], and even a Malta Zeus Titan to bring in the man known as Peter.&lt;br /&gt;
&lt;br /&gt;
With Zanella back safely, along with the technology, the upgrades to the medi-porters could finally be finished. Zanella made a promise that medi-porters would be given to the elderly and extremely sick population of [[Paragon City]]. It&#039;s one step closer to giving the people what they want, but you can&#039;t help but wonder how many other Lawrence Harkens and Sergeant Feldmans there are out there: people who are willing to go to extreme, even horrifying lengths to &#039;help&#039; the people of Paragon City.&lt;br /&gt;
&lt;br /&gt;
Are &#039;&#039;you&#039;&#039; one of them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part One: Everything and Nothing}} ====&lt;br /&gt;
&lt;br /&gt;
We&#039;ve got ourselves a possible lead with the help of a Sergeant Stanfeld in the [[PPD]]. Stanfeld and his squad have been working tirelessly to track down where we might find the medi-porter technology. He says that we might be able to make this an open and shut case before it gets too out of control, but we&#039;ll see just how easy that&#039;ll be.&lt;br /&gt;
&lt;br /&gt;
Stanfeld believes that a number of the Family named Louie Dogger is behind the theft of the device. Now, Dogger has a rapsheet longer than my kid&#039;s Christmas&#039; list, but the PPD are having a hell of a time tracking him down. Luckily for us, Stanfeld and his boys have it on good word that Donner is coming in from an operation in [[Striga Isle]] to handle something personally in [[Talos Island|Talos]].&lt;br /&gt;
&lt;br /&gt;
{{green|That&#039;s where I come in, I imagine. Where will Dogger be?}}&lt;br /&gt;
&lt;br /&gt;
Right nearby in a warehouse down by the docks. Now, I suspect that this might be as open and shut as Stanfeld says, but it could just be my old age getting the best of me.. My wife always tells me that I&#039;m the kind of person who sees the glass as half empty, but I prefer my glasses to be full or empty, nothing in the middle.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve got a limited window of opportunity to bust Dogger and get the location of the tech out of him. If we miss this, he&#039;ll get back to Striga and out to foreign waters. You&#039;ve got to get into that warehouse and get to Dogger!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You knocked out two guards before they could warn the others inside of your presence|Primary=Bring in Louie Dogger|Secondary=Find Louie Dogger|Additional=|Completion=You discovered that the Family had no connection at all to the medi-port theft!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Louie Dogger {{Named|Faction=The Family|Type=Underboss}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Family Thugs Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;You know if Louie finished his business in [[Striga Isle|Striga]]?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Yeah, supposedly he was tryin&#039; to strike a deal with the [[Sky Raiders|Raiders]], but they said they don&#039;t work for no &#039;low class scum&#039; like us. Nerve of &#039;em, eh?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;A hero?! What&#039;re you doin&#039; here?! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;Got word from the boys over in the [[Rogue Isles|Isles]] about some issues they&#039;re havin&#039; in [[Sharkhead Isle|Sharkhead]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Let&#039;em have the issues, we got enough to handle over here.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;I was there when them Sky Raiders insulted us. Nerve of those guys, sayin&#039; we ain&#039;t good enough for &#039;em.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Whatever, they&#039;ll come callin&#039; back when they ain&#039;t got any money to power those fancy weapons of them.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;We get that shipment of [[superadine|dyne]] movin&#039; to the [[Trolls]]?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Yeah, don&#039;t worry, we got that taken care of. It ain&#039;t gonna be a problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;We got some hero trouble here, ice&#039;em!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Louie Dogger Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I ain&#039;t liking staying here for too long, let&#039;s make this quick. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;I knew someone was gonna rat us out. Too bad you ain&#039;t gonna make it outta here alive, &#039;hero&#039;! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You think you can cross the Family? You must either be really brave, or really dumb!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039; &#039;&#039;Why don&#039;tcha just make it like a good hero and walk away from this?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039; &#039;&#039;Just back off! What do you want?! Money?!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039; &#039;&#039;Okay... okay, hold on! I&#039;ll talk, I&#039;ll talk! Whatever you wanna know!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Louie Dogger|Text=&lt;br /&gt;
&lt;br /&gt;
Look, just stop, alright?! I ain&#039;t cut out for this sorta rough actin&#039;. I&#039;ll tell you everything you wanna know! Where we got the [[superadine|dyne]], what the deals are, you wanna know it, you got it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can see the fear in Louie&#039;s eyes. It looks like for all his bark, he had no bite. He appears to be willing to tell you anything you need to know about the Family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{green|Where&#039;s the medi-port technology that you stole?}}&lt;br /&gt;
&lt;br /&gt;
W-what? We didn&#039;t steal no medi-port tech! N-now hold on! I&#039;m tellin&#039; you the truth here! I just wanna get outta this easy, alright?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Louie begins to ramble on about various operations he was involved in. The list is fairly long, but none of it involves the medi-porter technology. You notice in the surrounding area a few explosives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were gonna toast this warehouse once we got all the dyne in here out, leave no evidence! Look, {{Character}}, you gotta protect me! Take me to prison, whatever, but you gotta make sure those guys don&#039;t try to kill me! I told you everythin&#039; you wanna know, can&#039;t ya just do me one favor and keep me alive?!&lt;br /&gt;
&lt;br /&gt;
*{{green|Alright, I&#039;ll make sure you&#039;re safe, but only to receive your due justice.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:R-right! Just make sure they don&#039;t kill me!&lt;br /&gt;
&lt;br /&gt;
:{{green|Stay down!}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&#039;&#039;We got ourselves a hero and a rat!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You ain&#039;t gonna live through this, Louie! We&#039;ll make sure of it!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Always knew you were nothing but a rat, Louie!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After talking to Louie&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Family thugs&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
:{{Mission Clue|Name=Louie Dogger&#039;s Thanks|Text=Louie Dogger thanked you before you arrested him. You can see why the Family was very careful about the PPD finding him; Louie caved and told you everything the moment things began to look bad for him.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{green|Not today, Louie. I&#039;m going to set this warehouse to blow up you and all your drugs!}}&lt;br /&gt;
&lt;br /&gt;
:W-what?! You can&#039;t do this! What kinda hero are you?!&lt;br /&gt;
&lt;br /&gt;
:{{green|The kind that gets things done!}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good work on bringing in Louie Dogger, kiddo. He&#039;s in the Talos precint right now for further questioning about other Family operations. It&#039;s a bad sign, however, that he knows nothing about the medi-port theft.&lt;br /&gt;
&lt;br /&gt;
Stanfeld assured me that we would find our missing tech in that warehouse... the fact that we found the exact &#039;&#039;opposite&#039;&#039; makes me think that there might just be something rotten going on with Stanfeld...&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Two: The Times Are Changing}} ====&lt;br /&gt;
&lt;br /&gt;
I get the distinct feeling that Stanfeld was lying to us, {{Character}}. That&#039;s just me, however, but I always tend to jump to the worst-case scenario. My wife says it&#039;s pessimism, but I say it&#039;s being prepared.&lt;br /&gt;
&lt;br /&gt;
Whatever the case, we need to meet with Stanfeld and get us some answers. Either the intel he got was wrong, or he has some sort of reason to lead us on a wild goose chase.&lt;br /&gt;
&lt;br /&gt;
I spoke with detective Rico down at the Talos precint who told me that Stanfeld is supposed to playing guard duty at a conference going on today. Remember the Citizens for Medi-Porters? Their leader, a man named Lawrence Harken, and some of the other higher-ups, are supposed to meet with the president of Medi-Corp, Lucas Zanella. Lucas is going there to try to come to some sort of middle ground and appease the group without being able to give them what they want. Pretty tall order, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
{{green|Possibly. Where is the conference taking place?}}&lt;br /&gt;
&lt;br /&gt;
It&#039;s happening in a nearby office building. It should be simple enough. All you need to do is go there and meet with Stanfeld. Find out what went wrong, and be prepared for him to dodge any of your questions. You might need to put a little force behind your questioning to get Stanfeld to reveal what&#039;s going on.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got the FBSA&#039;s approval to do what needs to be done &#039;&#039;within reason&#039;&#039;. When you find out what&#039;s going on, give me a ring and we&#039;ll figure out our next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: At The Conference}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:Protestors1.jpg|thumb|250px|right|{{center|The conference}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Up ahead you can see members of the protestors speaking very harshly towards a representative from the PPD|Primary=Find Stanfeld at the conference|Secondary=Wait for Stanfeld to arrive|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Protestor (NPC)&lt;br /&gt;
* Protest Leader (NPC)&lt;br /&gt;
* {{Named|Faction=Paragon Police Department|Type=PPD Sergeant}} (NPC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=PPD and Protestors Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;PPD Sergeant:&#039;&#039;&#039; &#039;&#039;Please remain calm! Mr. Zanella will be-&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protest Leader:&#039;&#039;&#039; &#039;&#039;We want answers and we want them now! What is taking him so long?! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PPD Sergeant:&#039;&#039;&#039; &#039;&#039;Look, I assure you that we&#039;re doing everything in our power to hurry this process-&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protest Leader:&#039;&#039;&#039; &#039;&#039;Shouldn&#039;t the PPD care about this? Your loved ones are at stake also, you know! I&#039;ve heard plenty of you don&#039;t like this either!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PPD Sergeant:&#039;&#039;&#039; &#039;&#039;... Let&#039;s just all remain calm until Zanella arrives.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;How&#039;s it goin&#039;, kiddo? Roy here. I&#039;ve received some disturbing news.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The PPD convoy with Stanfeld and Zanella was attacked moments ago by a group of masked thugs. Zanella and Stanfeld are now missing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We need you to get into the streets of Talos and see if you can find the two of them!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: Into the Streets of Talos}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:PPDVanAttacked1.jpg|thumb|250px|right|{{center|The PPD convoy, attacked}}]]&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find Stanfeld at the conference|Secondary=Look for any witnesses who might&#039;ve seen the President|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Onlooker (NPC)&lt;br /&gt;
* Witness (NPC)&lt;br /&gt;
* SWAT Sergeant Russell {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=SWAT Sergeant Russell Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;At the entrance:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;Sergeant Russell here.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Cooling has debriefed me on the situation.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;I&#039;m here to help you in whatever way I can.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The witness:&#039;&#039;&#039; &#039;&#039;I saw everything! Some thugs kidnapped a guy in a suit from the PPD, and it looked like  the PPD Sergeant was helping them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;Helping them? I&#039;ve got a bad feeling about this. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The witness:&#039;&#039;&#039; &#039;&#039;They took the guy in the suit into the nearby sewers. I&#039;m getting out of here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;We need to move, {{Character}}!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Witness|Text=&lt;br /&gt;
&lt;br /&gt;
Finally, a hero! I saw everything! I was just driving along when all of a sudden these thugs attacked the PPD van over here, it was horrible!&lt;br /&gt;
&lt;br /&gt;
The odd thing was that the PPD inside of the van didn&#039;t put up much of a fight. I&#039;ve seen them fight a lot harder against criminals, I swear. I saw the thugs take some guy in a suit out. Weirdest thing too is that there was a PPD Sergeant just talking with one of the thugs too. He looked angry. I thought he would&#039;ve arrested him, but he didn&#039;t!&lt;br /&gt;
&lt;br /&gt;
{{green|Where did the thugs go?}}&lt;br /&gt;
&lt;br /&gt;
Into the sewers nearby! Look, if you don&#039;t mind, I&#039;m getting out of here. Things are getting too crazy for me in this city.&lt;br /&gt;
&lt;br /&gt;
{{green|Alright.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Three: The Sewers}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=For some reason, Sergeant Russell will vanish as soon as you enter the sewers. }}&lt;br /&gt;
[[File:RogueSWATGrenadier1.jpg|100px|thumb| |&amp;lt;div style=&amp;quot;text-align: center;border:none&amp;quot;&amp;gt;The kidnappers&amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find Stanfeld at the conference|Secondary=Track down the assault leader|Additional=|Completion=Lucas Zanella is gone, but you&#039;ve arrested Sergeant Stanfeld, who helped to kidnap Zanella!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Assault Leader {{Named|Faction=|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Rogue Paragon Police Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Is everything set with Zanella? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;It is. We&#039;ve got everything now, they&#039;ll have to listen to our demands. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;We&#039;ve got company. Don&#039;t get in the way, {{Character}}, you could never understand how it is for people like us.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Doesen&#039;t this seem like overkill?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;You tell me. Do you want to leave the lives of your loved ones up to chance?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;I don&#039;t want to fight you, {{Character}}, but I can&#039;t let you stop us!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Grow a backbone! You&#039;re not going to stop us, {{Character}}!&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Get ready for any interference.  We can&#039;t let anyone jeopardize the operation.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Roger that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;We&#039;ve dealt with your kind before, {{Character}}. We can do it again!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Assault Leader Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;We&#039;ve got Zanella in a remote location. Now it&#039;s just time to make the demands. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hero interference! You shouldn&#039;t have come here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Assault Leader&#039;s True Identity|Text=You removed the mask from the leader of the thugs to discover the man was none other than Sergeant Stanfeld! He refused to say anything to you, insisting that you arrest him and get this process over with.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What happened, {{Character}}? &lt;br /&gt;
&lt;br /&gt;
So, Stanfeld helped to kidnap Zanella? I&#039;m betting the other thugs with him were part of the PPD who went rogue. This is a disturbing turn of events, {{Character}}. I knew that people were divided on the issue of the medi-porter, but I was hoping this divide wasn&#039;t going to affect the police. I can only assume that they&#039;re also behind the theft of the device. Argh! Stanfeld told us about Dogger just to buy himself some time!&lt;br /&gt;
&lt;br /&gt;
We might&#039;ve not gotten Zanella, but we&#039;ve got Stanfeld. That&#039;s going to be a huge blow to this group. They might have the chip and the president, but we&#039;ve got Stanfeld as our source of information for everything.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Three: A Decent Man}} ====&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Interrogate Sergeant Stanfeld}} =====&lt;br /&gt;
&lt;br /&gt;
Stanfeld is a decent man, {{Character}}. I still think he is, or at least I &#039;&#039;hope&#039;&#039; he is. I really believe that he is a man who will listen to reason. He doesen&#039;t know about what&#039;s going on  behind the scenes with medi-porter tech and why this upgrade is so important.&lt;br /&gt;
&lt;br /&gt;
If we appeal to his sense of decency, I think we can get him to crack about where they&#039;re keeping Zanella and the location of the tech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You overhear Roy&#039;s cellphone ringing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, I know we talked about that info about the medi-porters was top secret, but I don&#039;t think we have any choice about telling Stanfeld about it.&lt;br /&gt;
&lt;br /&gt;
{{green|If he knows, do you think he&#039;ll help us?}}&lt;br /&gt;
&lt;br /&gt;
I do. Stanfeld wants to do what is right. All we gotta do is convince him that what &#039;&#039;we&#039;&#039; are doing is right. Best way to do that is to just be truthful and tell him the situation. We don&#039;t have the time to try to play the whole interrogation game, you understand? &lt;br /&gt;
&lt;br /&gt;
We&#039;ve got Stanfeld held in the precint in [[Talos Island|Talos]] before he&#039;s supposed to be sent to the [[Zig]]. I had the precint cleared for your interrogation of him. We&#039;ve got four officers keeping watch on the place: Russell, Vitz, Hazen and Bassins. You&#039;ll want to talk to Bassins to get clearance to go inside, he&#039;s got orders to only let you and anyone you trust inside of that place. In the meantime, I&#039;ll be working the angles with the [[FBSA]] to see if there&#039;s any connection between the Citizens for Medi-Porters and Stanfelds&#039;s group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Detective Basinns|Text={{Character}}, good to see you. I&#039;ve got Stanfeld locked inside now. You better move fast, though. No one in the precint knows why they were cleared out or that Stanfeld&#039;s there.&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;ll be quick (Start mission)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One:Talk to Stanfeld}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:Stanfeld1.jpg|thumb|250px|right|{{center|The interrogation room}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Sergeant Stanfeld is being held within the interrogation room of the precint|Primary=Interrogate Sergeant Stanfeld|Secondary=Speak with Sergeant Stanfeld|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sergeant Stanfeld (NPC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Sergeant Stanfeld|Text=&lt;br /&gt;
Hmph. What do you want, {{Character}}? You&#039;re here to try to get me to speak?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stanfeld spits at you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You supers don&#039;t know what it is like, walking around without your special medi-porter technology! Do you know what it&#039;s like to know that if you make one wrong move your kid isn&#039;t going to have a father? Or that your wife could die if some freak looks at her wrong, but that some super who can&#039;t be hurt in the first place will have that safety net for them?&lt;br /&gt;
&lt;br /&gt;
{{green|Calm down, Stanfeld.You don&#039;t know what&#039;s going on!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stanfeld sneers at you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re too late to stop us, {{Character}}. Don&#039;t you see?! This is the will of the people, the -&lt;br /&gt;
&lt;br /&gt;
{{green|(Cut off Stanfeld and explain the situation)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You cut off Stanfeld and explain the situation with the medi-porter and [[Praetoria]]. Stanfeld stands back with a shocked expression in his face&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I... I didn&#039;t know. {{Character}}, I didn&#039;t know I thought this was all just a publicity thing, that they didn&#039;t care. But if what you say is true... then there&#039;s no time to lose.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know where they took Zanella, but I can tell you where the chip is. It&#039;s in a cargo ship bound for Europe right now. They were going to bring it to scientist there to replicate the technology for citizens in [[Paragon City|Paragon]]. If you hurry, you can catch up to it.&lt;br /&gt;
&lt;br /&gt;
You need to know, {{Character}}, that I&#039;m not the head of this group. Someone else is pulling the strings, but I don&#039;t know who. Only Sergeant Fieldman does. I&#039;m truly sorry for everything, {{Character}}. Believe me.&lt;br /&gt;
&lt;br /&gt;
{{green|I believe you. I just-}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An explosion rocks the precint and you hear the Family yell something about getting revenge for Louie Dogger!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s the Family!&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;ll handle them.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After talking to Sergeant Stanfeld&#039;&#039;&#039; two gangs of &#039;&#039;&#039;Family thugs&#039;&#039;&#039; will spawn in the precint}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: The Family Ambush}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Sergeant Stanfeld is being held within the interrogation room of the precint|Primary=Interrogate Sergeant Stanfeld|Secondary=2 Family capos to defeat|Additional=|Completion=You defeated the Family seeking vengeance for your attack on Dogger. You need to hurry and retrieve the medi-port tech!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Martie Mancer {{Named|Faction=The Family|Type=Consigliere}} (Boss)&lt;br /&gt;
* Paulie Poppers {{Named|Faction=The Family|Type=Underboss}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Family Bosses Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Martie Mancer:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{orange|Missing text}} &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;You ain&#039;t gonna make it outta this place alive, {{Character}}!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Paulie Poppers:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Come out, {{Character}}! You&#039;re gonna pay for Dogger! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I&#039;m gonna enjoy every second of this, {{Character}}! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Recover Medi-Porter technology}} =====&lt;br /&gt;
[[Image:SinkingShip2.jpg|thumb|250px|right|{{center|The sinking ship}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: Finding Survivors}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The boat manages to catch up to the cargo ship, but you see a disturbing sight. The ship is sinking!|Primary=Recover Medi-Porter technology|Secondary=Speak with any survivors|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Injured Rogue PPD|Text=&lt;br /&gt;
T-they attacked us, didn&#039;t even know it was c-coming. It was... it was the Sky Raiders! Don&#039;t know how they found out about our operation...&lt;br /&gt;
&lt;br /&gt;
{{green|Did they get the device? Is it gone?}}&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t see them come out... with it yet... you&#039;ve got to stop them, {{Character}}. We only meant... for the device to be used by the people. The raiders... they&#039;ll just sell it to... whoever the highest bidder is...!&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;ll get it back. Don&#039;t worry.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: Deal with the Sky Raiders}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:SinkingShip1.jpg|thumb|250px|right|{{center|Inside the ship}}]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Recover Medi-Porter technology|Secondary=Recover the Medi-Porter technology&lt;br /&gt;
** Fend off the incoming Sky Raiders|Additional=|Completion=You recovered the medi-porter technology!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sky Raider Jumpbot {{Named|Faction=Sky Raiders|Type=Assault Bot}} (Boss)&lt;br /&gt;
* Sky Raider Skiff {{Named|Faction=Sky Raiders|Type=Sky Skiff}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Don&#039;t let {{Character}} get away with the tech!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After retrieving the medi-port&#039;&#039;&#039; you will be ambushed by a the &#039;&#039;&#039;Sky Raider Skiff&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Sky Raiders Dialogue|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;This firefight got too out of hand, we got clumsy.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;Blame it on the intel, we weren&#039;t supposed to see that much resistance.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;This place is collapsing, we need to get out of here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;Not until we&#039;ve secured the device, we&#039;ve got orders!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sky Raider Jumpbot:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Medi-porter technology located. Acquisition process enabled. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Process interrupted. Attacking target: {{Character}} &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Medi-Porter Technology|Text=You found a small circuitboard, about the size of a human hand. This is the key to the new medi-port technology. This small circuitboard is going to save the lives of thousands of heroes and possibly be the key to winning the entire war against [[Praetoria]]. You have to wonder if the engineer who designed this truly knew just how valuable their work would be.&lt;br /&gt;
&lt;br /&gt;
You also found a PDA near the circuit board. You activate it and read over the last message on it...&lt;br /&gt;
&lt;br /&gt;
&#039;Get the technology to the specified contact in France. He&#039;ll make sure it&#039;s put to good use. Tell him that Lawrence Harken sent you. He and I go back to my time abroad, he owes me the favor.&amp;lt;br&amp;gt;&lt;br /&gt;
Call me at the office when you&#039;re in international waters and we&#039;ll move forward on our end.&#039;&lt;br /&gt;
&lt;br /&gt;
Does this mean that the leader of the Citizens for Medi-Porters was the one behind this heist?}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Sky Raider Contacts|Text=You defeated the Sky Raiders that attempted to stop you from taking the medi-porter technology. You found on one of their datapads very blatant evidence that connects them to... [[The Family]]? The evidence makes it appear that the Family hired out the Sky Raiders to attack the cargo ship and retrieve the medi-porter technology, though you have to wonder if it&#039;s really true. It was almost too easy for you to find this piece of evidence, as if it was meant to fall into your hands.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}! In the nick of time. Did you get the tech? Good, good. Send it over to me and I&#039;ll get it back to the boys over at Medi-Corp. It&#039;ll take them a while to implement the changes, but hopefully by them this will all have blown over. So the Sky Raiders tried to bring down the cargo ship and there was a note there that the Family hired them?&lt;br /&gt;
&lt;br /&gt;
Hrm... no, something else is going on. The Sky Raiders may only be in it for the money, but they believe working for the Family is beneath them. The fact that you found that evidence so easily means that &#039;&#039;someone&#039;&#039; wants us to believe the Family is involved, just like that stunt Stanfeld pulled earlier. I&#039;m going to investigate this angle further to find out who this third party could be.&lt;br /&gt;
&lt;br /&gt;
Right now, we&#039;ve got bigger fish to fry. If what you found near the tech is true, then Lawrence Harken is the one pulling the strings of the [[Rogue Paragon Police|Rogue PPD]]. This information is going to be invaluable to us, especially given the recent circumstances that have just come up.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Four: The Only Way}} ====&lt;br /&gt;
&lt;br /&gt;
While you were gone, the Rogue PPD released a broadcast. In it, they have Zanella tied to a chair with two armed thugs beside him. One man, who I&#039;m guessing by Stanfeld&#039;s testimony is the leader of the Rogue PPD, is threatening to kill Zanella if Medi-Corp does not listen to their demands and put out a prototype medi-porter for the people of [[Paragon City]]. I admire their determination to get the job done, but they don&#039;t understand what&#039;s at stake here.&lt;br /&gt;
&lt;br /&gt;
Medi-Corp is refusing to budge, saying that there&#039;s too many risks if they tried to release a system like that in such a short ammount of time. The members of the [[PPD]] working on the case say they have no idea where Zanella is being held... but then again, we don&#039;t know if these PPD are on &#039;&#039;our&#039;&#039; side or not. Good thing that we know who the mastermind is behind this, eh? Lawrence Harken.&lt;br /&gt;
&lt;br /&gt;
It&#039;s too bad. Harken was a good man, family man like me. But he crossed the line and now we&#039;ve got to make our move. If anyone is going to know where they&#039;re holding Zanella, it&#039;s going to be Harken.&lt;br /&gt;
&lt;br /&gt;
I just so happen to know. The Citizens for Medi-Porters have a small office over here in [[Talos Island]]. My bet is that he&#039;s there now. If we hurry, we can catch him by surprise. He and his team may not know about what happened at the cargo ship.&lt;br /&gt;
&lt;br /&gt;
Also, {{Character}}, I know it&#039;ll be tough, but when you find Harken, take it easy on him. He&#039;s not a super or ex-military, he&#039;s just a regular guy, a pencil-pusher who decided to attach himself to this cause. From the research I did, it sounds like he latched himself onto this group after his son died in a botched rescue attempt by a hero. The man meant well, but somewhere along the way he lost his sense of right and wrong. Let&#039;s see what we can do to at least bring some justice to this situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UL|&#039;&#039;&#039;Part One: Capture Mr. Y&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You enter the building to see members of the Rogue PPD standing guard. You&#039;ll have to get through them to reach Harken|Primary=Find Lawrence Harken|Secondary=Defeat Mr. Y|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mr. Y {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Rogue Paragon Police Dialogue|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Feldman is insane. This was never supposed to be part of the plan! Harken is a good man!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Do you want this getting out? Who we are? Our identities? This is the only way.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;{{Character}}! This wasn&#039;t supposed to happen! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;We all have to go to some extreme measures to get what we want!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;This is all going south! We have to try to recover this situation by any means necessary. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Feldman&#039;s out of his mind. We&#039;re not criminals!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Is this what we really have to do to keep our children safe? Harken&#039;s life for the safety of the entire city? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;And for our safety. He knows who we all are. He could name -all- of us.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;{{Character}}! We can&#039;t let you through!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Mr. Y Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Right. Everything&#039;s rigged now. I&#039;ve got the adress for Zanella&#039;s location. I&#039;ll head there afterwards.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hold on. We&#039;ve got hero trouble, I&#039;ll handle this!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UL|&#039;&#039;&#039;Part Two: Flames Everywhere&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=[[Image:stairs1.jpg|50px|left|{{center|Stairs}}]]&lt;br /&gt;
After defeating Mr. Y the building will start burning and a countdown of five minutes will start. In that time you have to find Harken and take him to the exit. You may save a dozen NPCs as well, though these are non-escort, just talk to them. Supposedly, saving all of them will award you the No One Left Behind badge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Important: Once the building starts burning, elevators will be blocked, so &#039;&#039;&#039;use the nearby stairs&#039;&#039;&#039; to reach the higher floors and Harken.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Harken needs to be lead all the way out to the mission exit. The fires on the bottom three levels will cause minor damage over time.&lt;br /&gt;
{{clr}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find Lawrence Harken|Secondary=12 injured Rogue PPD to save (Optional)&lt;br /&gt;
** Find Lawrence Harken before the building collapses&lt;br /&gt;
** 5 minutes until the interior collapses|Additional=|Completion={{orange|missing text}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injured Rogue PPD x12 (NPC)&lt;br /&gt;
* Lawrence Harken (escort NPC)&lt;br /&gt;
:&#039;&#039;Lawrence Harken is the leader of the citizens who are trying to get Medi-Port Tech to give medi-porters to all the people of [[Paragon City]].&#039;&#039;&lt;br /&gt;
* Mr. X {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss) (Guarding Harken)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Mr X Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Lawrence Harken:&#039;&#039;&#039; &#039;&#039;Why... why are you doing this? I thought we... had a deal... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;You know too much, Harken. It has to be this way. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039; &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Lawrence Harken:&#039;&#039;&#039; &#039;&#039;A... hero? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;What are you still doing here, {{Character}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once rescued:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lawrence Harken:&#039;&#039;&#039; &#039;&#039;Stay... stay away... just let me die here...!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Lawrence Harken|Text=&lt;br /&gt;
&lt;br /&gt;
Just stay away! I know you&#039;re just going to arrest me for everything... just... just let me die here. It&#039;s over. Everything is... is over...&lt;br /&gt;
&lt;br /&gt;
*{{green|I&#039;m bringing you in, alive. Come on, we&#039;re getting out of here!}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Harken pauses for a moment before finally nodding to follow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:{{green|Come on!}}&lt;br /&gt;
&lt;br /&gt;
:{{Mission Clue|Name=Arresting Harken|Text=You told Lawrence Harken that you were going to arrest him after saving him from the burning building}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{green|I&#039;m not going to arrest you. When you get out of here, run!}}&lt;br /&gt;
&lt;br /&gt;
:{{orange|missing text}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken didn&#039;t survive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What happened to Harken?&lt;br /&gt;
&lt;br /&gt;
He died in the fire? That&#039;s a damn shame. All Harken wanted to do was help the people of Paragon, I&#039;m guessing without any of this violence involved. Feldman must have taken the reigns of the operation from Harken. We won&#039;t know how responsible Harken truly was until we bring in Feldman. Luckily we know where Zanella and Feldman both are right now. It&#039;s time for us to make our move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken survived)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Saving Lawrence Harken|Text=You were able to get Lawrence Harken safely out of the burning building!}}&lt;br /&gt;
&lt;br /&gt;
Harken is being handed by agents of the FBSA now. He&#039;s agreed to name members of the [[Paragon Police Department|PPD]] who were working with them. This will get him a lighter sentence, but he&#039;ll still have to serve some time in the [[Zig]].&lt;br /&gt;
&lt;br /&gt;
Harken revealed some disturbing information, however. It seems Sergeant Feldman has taken control of the situation. He&#039;s the one who set up kidnapping Zanella. Too bad for Harken. All he wanted was the help of the PPD in obtaining his goals without any violence, and now it&#039;s ending in this. But at least now we know where Zanella is being held. Ready to end this once and for all?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Five: Patriots}} ====&lt;br /&gt;
&lt;br /&gt;
We&#039;ve got no time to lose, {{Character}}. We need to hit the warehouse they&#039;re keeping Zanella in. If Feldman is there, he&#039;ll have plenty of backup to ensure that no one can get to Zanella.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve spoken with Detective Rico and he has threee SWAT going in to help you get to Feldman. You will be helped by Sergeants Russell, Vitz and Hazen. I went through their files after they helped us before. I can vouch for each and every one of them.&lt;br /&gt;
&lt;br /&gt;
{{green|Alright. There&#039;s no time to lose.}}&lt;br /&gt;
&lt;br /&gt;
Exactly. Let&#039;s end this thing here  and now, kiddo. Once we get Zanella back, we can figure out what role the Sky Raiders are playing in all of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: Ambushed}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Near the mission entrance&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;four teams&#039;&#039;&#039; of &#039;&#039;&#039;Rogue Paragon Police&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re met outside by three SWAT Sergeants. It&#039;s time to break through the Rogue PPD to rescue Lucas Zanella!|Primary=Rescue Lucas Zanella|Secondary=Bring in Sergeant Feldman&lt;br /&gt;
** One minute until Rogue PPD sends in an attack team&lt;br /&gt;
** Forty seconds until the next Rogue PPD attack team pushes&lt;br /&gt;
** Thisrty seconds until the next Rogue PPD attack team pushes&lt;br /&gt;
** Twenty seconds until the final Rogue PPD team pushes|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sergeant Russell {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Vitz {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Hazen {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Sergeants Russell, Vitz and Hazen Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Wave 1:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;INCOMING! Get together and brace yourselves!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;They&#039;re going to keep rushing us, get yourselves prepared!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;More incoming. Why can&#039;t they just leave this be?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 3:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;We&#039;re almost through their attack waves, hang in there!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 4:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: After Feldman}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Rescue Lucas Zanella|Secondary=Bring in Sergeant Feldman|Additional=|Completion=You&#039;ve brought in Sergeant Feldman, but the Sky Raiders have taken Zanella!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sergeant Russell {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Vitz {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Hazen {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Mr. M {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Mr. S {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Mr. B {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Sergeant Feldman {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Colonel Ford {{Named|Faction=Sky Raiders|Type=Porter}} (Lieutenant) (NPC, will despawn on sight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Sergeants Russell, Vitz and Hazen Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;At the mission entrance:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz&#039;&#039;&#039;: &#039;&#039;Locked and loaded here &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen&#039;&#039;&#039;: &#039;&#039;We&#039;ll follow your lead &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell&#039;&#039;&#039;: &#039;&#039;Wish we could&#039;ve met again under better circumstances &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;Just stay focused. Don&#039;t lose sight of why we&#039;re fighting, alright?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD2:&#039;&#039;&#039; &#039;&#039;Alright... alright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;We&#039;ve got intruders!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen:&#039;&#039;&#039; &#039;&#039;Remember, we have our orders. We need to push through everyone and back up {{Character}}, no matter what.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;Roger.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;We served with all of these guys, they&#039;re not bad people, {{Character}}. You&#039;ve got to believe me.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. M:&#039;&#039;&#039; &#039;&#039;If what Feldman said is true, this is our only way out.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. M:&#039;&#039;&#039; &#039;&#039;This is the beginning of my new life, you can&#039;t stop this!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;DROP THE WEAPON! NOW!&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
:::::&#039;&#039;DROP IT! I SAID DROP IT!&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;Keep moving forward.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;....&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. S:&#039;&#039;&#039; &#039;&#039;There&#039;s no way the [[Sky Raiders]] could have that sort of connection...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. S:&#039;&#039;&#039; &#039;&#039;I can&#039;t let you through here, I have my orders!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen:&#039;&#039;&#039; &#039;&#039;...&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;Is it true? That Feldman is working with the Sky Raiders?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD2:&#039;&#039;&#039; &#039;&#039;I&#039;ve heard a lot more than that. Feldman has -lost- it.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;We have to take you down, {{Character}}! We can&#039;t risk you knowing who we are!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;I&#039;m sorry it had to be like this, believe me.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. B:&#039;&#039;&#039; &#039;&#039;[[Malta Operatives|Malta]]... Is it really a good idea?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;... Let&#039;s keep moving.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;What&#039;s taking Feldman so long?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD2:&#039;&#039;&#039; &#039;&#039;I heard there&#039;s some complications.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;We won&#039;t let you through!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;Just put... your weapons... down!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen:&#039;&#039;&#039; &#039;&#039;It&#039;s too late, Russ. They&#039;ve made their choice.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Colonel Ford:&#039;&#039;&#039; &#039;&#039;That&#039;s the deal, do you understand? We won&#039;t release him until we got the chip!&#039;&#039; (Teleports away)&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Feldman:&#039;&#039;&#039; &#039;&#039;Get back here! It wasn&#039;t supposed to go like this! You weren&#039;t supposed to be in control!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;FELDMAN! You&#039;re going to pay for this!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sergeant Feldman:&#039;&#039;&#039; &#039;&#039;This isn&#039;t over! I&#039;ve worked too hard to get where I am, do you understand?!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Malta Initiative|Text=You were able to defeat Feldman, but Zanella was not within the warehouse. Seeing that there was no way to recover the situation, Feldman revealed to you the missing piece of the puzzle...&lt;br /&gt;
&lt;br /&gt;
&#039;We all agreed to Harken&#039;s proposal to get medi-porters distributed to the populace. Everyone in my squad was against the idea that the medi-porters weren&#039;t being distributed. However, Harken was too short-sighted to see that simply taking the tech wouldn&#039;t work. There had to be strength behind our demands; we had to take Zanella. That was when I took my most trusted men and began to make plans to kidnap Zanella. It was during this time that I was approached by a man who simply calls himself Peter. He told me about another organization that was against what was happening. It was a group called [[Malta Operatives|Malta]].&lt;br /&gt;
&lt;br /&gt;
He told me everything about Malta, how they were fighting to protect the average person in America, how they wanted to keep the American Dream alive, and that supers were against us. He told me if I worked with the [[Sky Raiders]] that I could help the people of [[Paragon City|Paragon]], that sometimes true patriots need to go against the law to bring freedom to the people. But now Zanella&#039;s gone and I&#039;m left out in the cold. So just bring me in. I know what I did, and I don&#039;t regret a thing.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
&#039;&#039;This is Colonel Ford, of the Sky Raiders.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We have the president of Medi-Corp in our custody. Unlike these amateurs, we fully intend to kill him if we don&#039;t get what we want.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If you want to see the president alive again, you will bring the chip for the new medi.port technology to a secure location.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A submarine will be waiting for you in [[Striga Isle]]. If you try to pull anything, I assure you we will cut our losses and kill the president.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is worse than I thought, {{Character}}. I never would&#039;ve dreamed that the Malte Group would be behind this, but it all makes sense. Are you familiar with them? The&#039;re a shadow organization that is out to kill all supers, afraid that they&#039;re going to take over the world. Sort of like a certain alternate dimension that we are all aware of. It sounds as if they were using Feldman and Harken to get their hands on the medi-port technology with help from the Sky Raiders. We&#039;re lucky, though, that they&#039;re using Sky Raiders; it means that Malta is trying to have as minimal a presence in this operation as possible. This man called &#039;Peter&#039; is probably the Malta liason between the Rogue PPD and the Sky Raiders.&lt;br /&gt;
&lt;br /&gt;
We could discuss the motives and twists on Malta for days no end, but we have a deadline to meet. The Sky Raiders want us to deliver the medi-port tech to them in exchange for Zanella&#039;s life. Unfortunately, Medi-Corp hasn&#039;t finished making duplicates of the medi-port tech. I don&#039;t know what&#039;s taking them so long, but I&#039;ve filed my complaints with the [[FBSA]]. This means that we only have the original copy of the tech to exchange. We have no choice but to give the Sky Raiders the medi-port tech.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Finale: The Value of Life}} ====&lt;br /&gt;
&lt;br /&gt;
Well, okay, we&#039;re not &#039;&#039;exactly&#039;&#039; going to give them the technology. I&#039;ve got a plan. I&#039;m going to have the schematics of the base we&#039;re probably going to sent to my PDA. That&#039;s right, {{Character}}, old Roy is tagging along for this one. We&#039;re going to make this a two prong operation.&lt;br /&gt;
&lt;br /&gt;
On your end, you&#039;ll be handling &#039;giving&#039; them the tech and tracking down this Peter fellow to put a stop to the Sky Raiders operation and Malta&#039;s involvement in it. On my end, I&#039;ll be working on recovering the president and the tech. If I know the Raiders, they&#039;ll have you transfer the data on the tech through a computer. I&#039;ll hack into the computer and finish the back-up process that Medi-Corp was doing. When it&#039;s done, I&#039;ll fry the copy that the Sky Raiders have and rescue Zanella.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got the hard part. You&#039;ll have to fight through the entire Sky Raiders base and get to this &#039;Peter&#039; person. Make sure you bring him in, along with any Sky Raiders working with him.&lt;br /&gt;
&lt;br /&gt;
{{green|Sounds good. Anything else?}}&lt;br /&gt;
&lt;br /&gt;
Aside from being very careful because you&#039;ll be going into an extremely dangerous situation? There is one thing. If you&#039;ve worked before with agent [[Special Agent Jenni Adair|Jenni Adair]] from SAM, you can contact her subordinate, [[Field Agent Keith Nance|Keith Nance]], and request his help in this operation before going in. That&#039;s everything I can think of. I&#039;ll see you on the other side, {{Character}}. Let&#039;s hope neither of us gets killed, eh?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Optional: Contacting Keith Nance}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Field Agent Keith Nance|Text=&lt;br /&gt;
{{Character}}. I&#039;ve been briefed by Roy Cooling about the current situation. It&#039;s a bit ironic that we&#039;re handling a conspiracy with people having medi-porters when your double died because he didn&#039;t have one, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
* {{green|... Look, will you help me on this operation?}}&lt;br /&gt;
&lt;br /&gt;
:I will. I&#039;ll make my way to the base now. There should be a computer terminal in there somewhere. When the coast is clear, message me on the terminal and I&#039;ll meet you.&lt;br /&gt;
&lt;br /&gt;
:{{green|Sounds good}}&lt;br /&gt;
&lt;br /&gt;
* {{green|... You know, on second thought, I don&#039;t need your help}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Keith Nance&#039;s Aid|Text=You spoke with Field Agent Keith Nance, who agreed to meet you in the Sky Raider base to help you bring the whole conspiracy to a close.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: The Delivery}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Delivery1.jpg|thumb|250px|right|{{center|The delivery room}}]]&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re taken by submarine to the underwater sea base of the Sky Raiders|Primary=End the Medi-Port conspiracy|Secondary=Insert the chip into the Sky Raiders&#039; computer&lt;br /&gt;
**{{blue|Retrieve chip data after transfer (Roy&#039;s objective)}}|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Contact Small Sky Raider Generic.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;No funny moves, {{Character}}. We&#039;ve got cameras watching you.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Just place the chip in the computer and we can all go home happy.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Roy Cooling.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;This is Roy. I&#039;m in position. I&#039;ve got a positive ID on Zanella. Make the switch and I&#039;ll see about getting that chip&#039;s data back to us.&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Sky Raider Generic.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;Alright, we&#039;re downloading the data now...&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Roy Cooling.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;I&#039;m working on getting the chip now. I&#039;ve got Zanella in my sight, they haven&#039;t harmed him.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hrm... something isn&#039;t right here.The transfer on my end stopped. This could be a problem.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alright, this is a definite problem, {{Character}}. The transfer on my end was botched. They know I&#039;m in the system!&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Sky Raider Generic.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;Someone&#039;s trying to access the system! You made a bad move today, {{Character}}! Kill Zanella and make sure {{Character}} doesen&#039;t get out of here alive!&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Roy Cooling.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;I&#039;ll handle getting Zanella. I&#039;ve got the elevator unlocked for you, get to their security terminal to get that chip!&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: Recovering the Chip}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=&lt;br /&gt;
The security Chief&#039;s office has a computer in it. Use it if you requested help from Keith Nance and he&#039;ll spawn in the room }}&lt;br /&gt;
[[Image:KeithNance1.jpg|right|thumb|100px|{{center|Keith Nance}}]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Recover the chip from the Security Chief&lt;br /&gt;
**{{blue|Rescue Lucas Zanella (Roy&#039;s objective)}}|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security Chief {{Named|Faction=Sky Raiders|Type=Captain}} (Lieutenant)&lt;br /&gt;
* Field Agent Keith Nance (Ally) (Only if you requested his help)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Security Chief Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I knew this was a bad idea! Why are we doing the work when Malta could do it on their own?! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;{{Character}}, I won&#039;t let you through!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;The Chief didn&#039;t have the chip? That Malta agent must have it, he&#039;s probably trying to escape!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I&#039;ll handle getting Zanella out of here, in the meantime use the codes that the chief had to get into the rest of the base!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First priority should be to destroy one of their main communication computers before they call in Malta reinforcements!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Three: Inside the Base}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Once you enter the base you will be attacked by endless waves of Sky Raiders. Even destroying the beacon didn&#039;t seem to stop them (bug?) and they just kept coming. This may be troublesome, especially during the fights with Castillo }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Destroy the communication computer&lt;br /&gt;
**{{blue|Get Lucas Zanella to safety (Roy&#039;s objective)}}&lt;br /&gt;
**{{blue|Defeat Colonel Ford (Roy&#039;s objective)}}|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Intruder detected, precautions being taken&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After entering the base&#039;&#039;&#039; you will be ambushed by a &#039;&#039;&#039;Jump Bot&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Sky Raiders|Type=Assault Jump Bot}} (Boss)&lt;br /&gt;
* Communication Computer (Object)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Communication Computer Guards Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;Get Malta here, NOW! We can&#039;t risk losing Peter and the tech! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;We&#039;re working on it... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;Too late, just focus everything on {{Character}}! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Destroying the Jump Bot Generator Guard in the Generators room will cause a Force Field Generator ally to spawn and follow you around for the rest of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GeneratorsRoom1.jpg|thumb|250px|right|{{center|The Generators Room}}]]&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Push forward to catch up with the Malta agent&lt;br /&gt;
**Destroy radio beacon to halt Sky Raider back up&lt;br /&gt;
**{{blue|Hold off Sky Raiders until rescue ship arrives (Roy&#039;s objective)}}&lt;br /&gt;
|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jump Bot Generator Guard {{Named|Faction=Sky Raiders|Type=Assault Jump Bot}}&lt;br /&gt;
* {{Named|Faction=Sky Raiders|Type=Force Field Generator}} (Ally)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Jump Bot Generator Guard Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Activating generators... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Activation interrupted. Handling intruders. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Sky Raiders Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;Get Duray on the line. We need more than Castillo to handle the attack.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;We&#039;ll never reach Duray, but we can get some of the others here. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;We&#039;re too late. Focus fire on {{Character}}!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;Got a reading that Captain Castillo is nearby, he&#039;s one of the higher ups in the Raiders.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You&#039;ll have to get by him to get to their main base. When you&#039;re up there hack into the mainframe of their turrets.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If you can bring down the firewall, I can activate the self-terminate sequence to clear the area for you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Push forward to catch up with the Malta agent&lt;br /&gt;
**Defeat Captain Castillo&lt;br /&gt;
**{{blue|Hold off Sky Raiders until rescue ship arrives (Roy&#039;s objective)}}&lt;br /&gt;
|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Captain Castillo]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Captain Castillo Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I am wondering why these Malta are aginst the act of boldness. Where is all the excitement if one acts from the shadows? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Erk! {{Character}}? I had not thought you&#039;d be here already!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Ahem... I am the great Captain Ernest Castillo! You are not being the match  for one such as myself!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039; &#039;&#039;... This is no place for a true fight. I, Ernest Castillo, shall retreat, if only to find a more suitable place for us to continue!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Four: The Surface}}&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Arrest the Malta Operative&lt;br /&gt;
**Lower the firewall on the turret mainframe (optional)&lt;br /&gt;
**{{blue|Hold off Sky Raiders until rescue ship arrives (Roy&#039;s objective)}}&lt;br /&gt;
|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
{{enemy Turrets}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Peter&#039; (NPC)&lt;br /&gt;
* [[Captain Castillo]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=&#039;Peter&#039; Guards Dialogue|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039; &#039;Peter&#039;:&#039;&#039;&#039; &#039;&#039;Get the helicopter up and running! We will deliver you the money once we have the chip in our hands.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sky Raider:&#039;&#039;&#039; &#039;&#039;We&#039;re working on the helicopter. You just make sure Malta holds up their end of the bargain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;Peter&#039;:&#039;&#039;&#039; &#039;&#039;Take care of that super! I can&#039;t be captured, not here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sky Raider:&#039;&#039;&#039; &#039;&#039;{{Character}}. You&#039;ll regret even coming here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039; &#039;Peter&#039;:&#039;&#039;&#039; &#039;&#039;You won&#039;t win this fight, {{Character}}. You may have the chip, but there&#039;s one last trick up our sleeve. Castillo!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Medi-Porter Tech recovered|Text=You once again recovered the medi-porter technology, this time from the Malta operative named Peter!}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;That agent has the chip, {{Character}}! Finish off Castillo and get out of there with the chip and the agent!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The convoy is here now to bring Zanella and I back, we&#039;ll see you back in [[Paragon City|Paragon]]!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing &#039;Peter&#039; &#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;Captain Castillo&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Defeat Captain Castillo|Additional=|Completion=You&#039;ve fought through a small army of Sky Raiders, Captain Castillo and a Malta Zeus Titan to recover the medi-porter technology, and ensure that Lucas Zanella made it out of the base safely!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
{{enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Peter&#039; (NPC)&lt;br /&gt;
* [[Captain Castillo]] (Archvillain)&lt;br /&gt;
* {{Named|Faction=Malta Operatives|Type=Zeus Titan}} (Elite Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Captain Castillo Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Spawn:&#039;&#039;&#039; &#039;&#039;Aha! Now THIS is a daring showdown! Wind blowing in the air, everything at the stake! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Will you get away with our Malta agent? Or will Castillo slaughter you, take the chip, and get away with this man? Unfortunately for you, it will be the latter!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039; &#039;&#039;Ah... Hold on, {{Character}}! Let us hold on for a moment.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;This isn&#039;t nearly as exciting as I would have hoped.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;You&#039;re a good fighter, I have to admit! Not the best, but that&#039;s mainly because I&#039;m the best.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Now let&#039;s see... what can you and I do to make this more exciting?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;More daring?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Hrm...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;AHA! I have got it!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Just give me a moment and...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(At this point the whole area will start burning all of a sudden)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;There we go! Explosions! Fire! Always good at making things more dramatic.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Now, I shall make my dramatic re-entrance. If you pardon me, {{Character}}&lt;br /&gt;
&lt;br /&gt;
(Now Castillo will despawn)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After his monologue&#039;&#039;&#039; Captain Castillo will respawn with a full lifebar}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Captain Castillo Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Spawn:&#039;&#039;&#039; &#039;&#039;Now, we shall have our proper final showdown, {{Character}}!}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Field agent detected. Enacting recovery process&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After defeating Captain Castillo&#039;&#039;&#039; you will be ambushed by a &#039;&#039;&#039;Elite Boss&#039;&#039;&#039; Malta &#039;&#039;&#039;Zeus Titan&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Helping Hands Badge]] is awarded upon completion of this mission.&lt;br /&gt;
{{BadgeBox|Helping Hands}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken didn&#039;t survive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kiddo, it&#039;s been a wild trip, hasn&#039;t it? We&#039;ve got this Peter fellow in custody now. We got off lucky today with Malta, let me tell you. I&#039;d hate to have seen what would have happened if they made off with that medi-porter technology.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, there&#039;s been some interesting developments on that side. Zanella and Medi-Corp have come to a new conclussion after all the events that we&#039;ve gone down. While they can&#039;t make medi-porters available to &#039;&#039;every&#039;&#039; citizen, Medi-Corp is starting a program where they&#039;ll give out medi-porters to the handicapped and elderly of Paragon City. Their reasoning is that these are the people who need them the most, given that if they&#039;re in a life-threatening situation, those folks won&#039;t be able to get themselves to a hospital. While the folks who were pushing for the widespread handout of the tech still aren&#039;t fully happy, they&#039;ve at least got something, huh?&lt;br /&gt;
&lt;br /&gt;
Finally, the boys at Medi-Corp have finished implementing the new tech. About time, huh? You&#039;d think they&#039;d need it to get lost a few more times before gettin&#039; it right. This means you hero folks are gonna be a-OK when you&#039;re going up against [[Tyrant|Cole]]&#039;s big bad [[Praetorians]]. As for me? Well, I&#039;ve still got some business here on behalf of the [[FBSA]], like helpin&#039; out Harken&#039;s family. They&#039;re pretty broken about his death, and I don&#039;t blame&#039;em. He might&#039;ve started this whole situation, but all the man wanted was to do some good. It&#039;s the fault of groups like Malta and the Sky Raiders that folks ended up dying today.&lt;br /&gt;
&lt;br /&gt;
Anyway, I&#039;m sure you&#039;ve got plenty of other issues to handle, and I&#039;ve got a wife who is gonna kill me if I don&#039;t make it home for dinner at least once this week.&lt;br /&gt;
&lt;br /&gt;
{{green|See you around, Roy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken survived)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kiddo, it&#039;s been a wild trip, hasn&#039;t it? We&#039;ve got this Peter fellow in custody now. Harken is telling us that he never met this fellow before in his life, and I&#039;m inclined to believe him. We got off lucky today with Malta, let me tell you. I&#039;d hate to have seen what would have happened if they made off with that medi-porter technology.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, there&#039;s been some interesting developments on that side. Zanella and Medi-Corp have come to a new conclussion after all the events that we&#039;ve gone down. While they can&#039;t make medi-porters available to &#039;&#039;every&#039;&#039; citizen, Medi-Corp is starting a program where they&#039;ll give out medi-porters to the handicapped and elderly of Paragon City. Their reasoning is that these are the people who need them the most, given that if they&#039;re in a life-threatening situation, those folks won&#039;t be able to get themselves to a hospital. While the folks who were pushing for the widespread handout of the tech still aren&#039;t fully happy, they&#039;ve at least got something.&lt;br /&gt;
&lt;br /&gt;
Finally, the boys at Medi-Corp have finished implementing the new tech. About time, huh? You&#039;d think they&#039;d need it to get lost a few more times before gettin&#039; it right. This means you hero folks are gonna be a-OK when you&#039;re going up against [[Tyrant|Cole]]&#039;s big bad [[Praetorians]]. As for me? Well, I&#039;ve still got some business here on behalf of the [[FBSA]], like dealing with  Lawrence Harken&#039;s arrest. Shame about Harken, but that&#039;s what happens when good men are blinded by their own ambitions.&lt;br /&gt;
&lt;br /&gt;
Anyway, I&#039;m sure you&#039;ve got plenty of other issues to handle, and I&#039;ve got a wife who is gonna kill me if I don&#039;t make it home for dinner at least once this week.&lt;br /&gt;
&lt;br /&gt;
{{green|See you around, Roy}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Roy_Cooling&amp;diff=183928</id>
		<title>Roy Cooling</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Roy_Cooling&amp;diff=183928"/>
		<updated>2010-12-11T03:57:13Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* {{UL|Part Five: Patriots}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Roy Cooling&lt;br /&gt;
|image=RoyCooling1.jpg&lt;br /&gt;
|img_capt=FBSA agent&lt;br /&gt;
|zone=[[Talos Island]]&lt;br /&gt;
|x=-659|y=160.1|z=6712.1&lt;br /&gt;
|levels=25-29&lt;br /&gt;
|introed=&lt;br /&gt;
|enemies={{enemy The Family}}{{enemy Sky Raiders}}{{enemy Malta Operatives}}{{enemy Rogue Paragon Police}}{{enemy Turrets}}&lt;br /&gt;
|badges=[[File:Badge i19 hero storyarc.png|25px]] [[Helping Hands Badge]] &lt;br /&gt;
[[File:Badge i19 hero storyarcoptional.png|25px]] [[No One Left Behind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Contact Overview|City=H|Zone=Talos Island|x=-659|y=160.1|z=6712.1|Pronoun=his|HoodYN=Y|Hood=New Troy|OriginYN=|Origin=|LevelYN=Y}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
&lt;br /&gt;
{{orange|missing text}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FBSA Agent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roy Cooling is one of the top agents within the [[FBSA]]. He served for many years in the Marine Corps before being honorably discharged for valor in the field. He was recruited by the FBSA to help regulate super-powered affairs in [[Paragon City]] and to also do field work when need be.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
&lt;br /&gt;
{{orange|missing text}}&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&lt;br /&gt;
Roy Cooling, an agent of the Federal Bureau of Superpowered Affairs (FBSA) is requesting your aid in a delicate matter. He is waiting to speak with you in Talos Island. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Orange|Roy Cooling has been added to your contact list.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
&lt;br /&gt;
==== Primal Earth Characters ====&lt;br /&gt;
&lt;br /&gt;
Good to see you swung on by, {{Character}}. I&#039;ve heard a whole lot about your efforts in meking this city of ours a better place. Name is Roy Cooling, agent with the [[FBSA]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Roy displays his FBSA ID long enough for you to see that is genuine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m looking for the help of someone such as yourself with a little situation we got ourselves into regarding the [[Praetorians]]. Well, it&#039;s a bit more than those Praetorians. Mainly, it&#039;s got to do with the medi-porter system that all of you supers rely on. You may or may not be aware about the whole controversy going on with it.. See, a lot of regular folks over here in [[Paragon City|Paragon]] are ticked that they don&#039;t have medi-porters. It wasn&#039;t too much of a problem earlier on. But now that we&#039;ve had it for a few years, people are wondering why it hasn&#039;t been put out to the public.&lt;br /&gt;
&lt;br /&gt;
Now, there&#039;s a lot of reasons &#039;&#039;why&#039;&#039; we can&#039;t have it on the hands of the public, pretty serious ones, too. I won&#039;t go into them, but I want to assure you that if the folks over at Medi-Corp could have this technology in the hands of everyone, they would.&lt;br /&gt;
&lt;br /&gt;
{{green|Alright, so what is the issue?}}&lt;br /&gt;
&lt;br /&gt;
Issue we got ourselves into is two-fold. You should know right away, this information I&#039;m giving you is top secret, not even the [[PPD]] or [[Longbow]] know about this.&lt;br /&gt;
&lt;br /&gt;
Now, those Praetorians, they&#039;ve got enough tech that they figured out a way to disable our medi-port systems when they invade. This means that anyone who isn&#039;t some sort of immortal or indestructible machine is gonna die when this war starts. That&#039;s something we gotta make sure we avoid. The good folks over at Medi-Corp devised an upgrade to the medi-porters to prevent this and put an announcement out that a &#039;stability upgrade&#039; was coming out for the system.&lt;br /&gt;
&lt;br /&gt;
It&#039;s too bad for us they did. To be honest, if they had let the FBSA know earlier, we would&#039;ve told them not to announce anything. Now, we&#039;ve got a PR nightmare on our hands. The public outcry about medi-porters not being granted to everyone is louder than ever, with a group called Citizens for Medi-Porters being formed. I wouldn&#039;t be too worried about this, if it weren&#039;t for the fact that the new tech that was made is now missing. The one thing that&#039;s protecting us from being stomped by those Praetorians is gone.&lt;br /&gt;
&lt;br /&gt;
That&#039;s why the FBSA has sent me to personally look into the situation, and why I&#039;ve asked for your help, {{Character}}. We&#039;ve got to work together to track down the missing tech and get it back to our boys before it&#039;s too late for all those supers going to fight against the Pretorians!&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;m ready to help. What&#039;s the first move?}}&lt;br /&gt;
&lt;br /&gt;
==== Praetorian Characters ====&lt;br /&gt;
&lt;br /&gt;
Well hey there, fella. I don&#039;t believe I&#039;ve seen you around these parts too much. Name is Roy Cooling. I heard from the higher ups you&#039;re recently registered with the help of good &#039;ol [[Steven Sheridan]].&lt;br /&gt;
&lt;br /&gt;
Doesen&#039;t exactly say here where you&#039;re from, which makes me mighty curious as to what your origins are.&lt;br /&gt;
&lt;br /&gt;
*{{green|I&#039;m from Praetoria}}&lt;br /&gt;
&lt;br /&gt;
:[[Praetoria]]? That&#039;s real interesting, kid. Now, you don&#039;t need to worry about me thinking you&#039;re the devil&#039;s right hand, pal. I know there&#039;s plenty of you folks from over yonder who want to give us good people of [[Primal Earth]] a hand, so I&#039;m not going to try and stop you.&amp;lt;br&amp;gt;&lt;br /&gt;
:Truth of the matter is that we&#039;re in a heap of trouble right now with that [[Tyrant|Emperor Cole]] trying to invade us, as I&#039;m well sure you&#039;re well aware of. What I&#039;m about to tell you is classified top secret. Not even the [[PPD]] or [[Longbow]] know about this.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ve got word that Cole&#039;s invading armies have ways to disable our medi-porters. Now, I don&#039;t think I need to tell you how out of hand this here thing could get if heroes start being wiped out in the streets. However, them folks at Medi-Corp have a solution to Cole and his plan to whole-sale slaughter all of us good folks in Primal Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
:We&#039;ve just got one small problem with all that.&lt;br /&gt;
&lt;br /&gt;
:{{green|What is the problem?}}&lt;br /&gt;
&lt;br /&gt;
:Well, being from Praetoria, you&#039;re probably not aware of this little controversia brewin&#039; around these parts. See, only registered super-powered heroes receive medi porters. This here has gotten a lotta normal folks pretty upset, seeing at how  they feel this technology should be given to everyone. Now, that would be done if there weren&#039;t a lot of risks involved in it, which I won&#039;t get into right now.&lt;br /&gt;
&lt;br /&gt;
:Anyway, knowing that, Medi-Port Tech announced recently that they&#039;re upgrading those medi-porters to be &#039;more responsive&#039;. &#039;Course they&#039;re already as responsive as they&#039;re going to get. It&#039;s mainly the upgrade to make sure those Praetorians can&#039;t blast through our systems. The public got into an uproar and formed a group called the Citizens for Medi-Porters. They started protestin&#039; this action left and right. Now, we in the [[FBSA]] weren&#039;t too worried about it, until recently, when the finished tech to improve the medi-porters went missing.&lt;br /&gt;
&lt;br /&gt;
:Now, I assume you can see the problem we&#039;ve got in our hands. Without that tech, your buddies in Praetoria are gonna march in here and zap down any super who isn&#039;t some sorta immortal or regeneration folk. That&#039;s why I&#039;m here, and why I&#039;m requesting your help, {{Character}}. We&#039;re going to track down this missing tech before things get out of hand. Are you ready?&lt;br /&gt;
&lt;br /&gt;
:{{green|I&#039;m ready. What&#039;s our first lead?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{green|It doesen&#039;t matter. I&#039;m here to help}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Missing text}}&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
&lt;br /&gt;
* We&#039;ve got ourselves a situation to handle, {{Character}}.&lt;br /&gt;
* Hold on, {{Character}}. Got the wife on my other phone. One second.&lt;br /&gt;
:&#039;&#039;No, look, I probably won&#039;t be back for dinner. I really need to get going, I&#039;m sorry.&#039;&#039;&lt;br /&gt;
:Sorry, {{Character}}. Let&#039;s get to work.&lt;br /&gt;
* Hold on, {{Character}}. Got the wife on my other phone. One second.&lt;br /&gt;
:&#039;&#039;Yes, honey, look, I&#039;ve got to go.&#039;&#039;&lt;br /&gt;
:Sorry, {{Character}}. Let&#039;s get to work.&lt;br /&gt;
* Hold on, {{Character}}. Got the wife on my other phone. One second.&lt;br /&gt;
:&#039;&#039;I&#039;m just saying, he had every right to punch the kid in the face. Why should &#039;&#039;our&#039;&#039; child get in trouble for defending himself? Look, I&#039;ve got {{Character}} here, I need to call you back.&#039;&#039;&lt;br /&gt;
:Sorry, {{Character}}, had a little trouble with our boy at school. Let&#039;s get to work.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
{{Missing Too Busy}}&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
We did some good work solving the whole medi-porter crisis, {{Character}}. If anything else happens, I&#039;ll let you know.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&lt;br /&gt;
=== Bad People, Good Intentions ===&lt;br /&gt;
&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Prototype Medi-Porter&lt;br /&gt;
&lt;br /&gt;
Lucas Zanella, president of Medi-Corp, sent you this prototype medi-porter as thanks for your help in his rescue. This medi-porter was the alpha version of the ones currently used by heroes. It reminds you of an adventure you call...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad People, Good Intentions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began when Roy Cooling, an agent of the [[FBSA]], requested your help with a delicate situation. The medi.porter technology was being upgraded to pretect the heroes against the [[Praetorians]], but this upgrade sent the public into an uproar. What was worse was that the technology had gone missing. [[PPD]] Sergeant Stanfield told Roy that a member of [[The Family]] had the technology. You went in and investigated the Family warehouse, only to discover everything &#039;&#039;but&#039;&#039; the medi-port technology. You returned to Roy, who believed that Stanfeld may have set you both up.&lt;br /&gt;
&lt;br /&gt;
You next went to a conference between the Citizens for Medi-Porters and Medi-Corp to find Sergeant Stanfeld. Lucas Zanella was kidnapped by Sergeant Stanfeld and a group of [[Rogue Paragon Police|Rogue PPD]] who were bringing him to the conference. You arrested Stanfeld and brought him to the [[Talos Island]] precint for questioning. It was there that you revealed to him the true nature of the &#039;upgrade&#039; to the medi-porters. Horrified, Stanfeld confessed the location of the missing technology, but admited he did not know where Lucas Zanella was being held.&lt;br /&gt;
&lt;br /&gt;
You went out to a cargo ship to retrieve the stolen technology, only to find it sunken and under attack by the [[Sky Raiders]]! You defeated the Sky Raiders and recovered the technology. You also discovered who ordered the Rogue PPD to steal the technology: Lawrence Harken, the leader of the Citizens for Medi-Porters! What&#039;s more, you found a red herring on a Sky Raider, claiming they were working for the Family.&lt;br /&gt;
&lt;br /&gt;
Ray Cooling told you he would look into who the Sky Raiders were really working for. Meanwhile, you had to find Lawrence Harken, and fast; the Rogue PPD put out a broadcast that they would kill Lucas Zanella if the medi-porter technology was not delivered to them. You went to the office of Lawrence Harken to find out where they were holding Zanella. You found the location off of a Rogue PPD, but also walked into the middle of the group, &#039;ending&#039; their alliance with Harken by trying to blow up the office building!&lt;br /&gt;
&lt;br /&gt;
Afterwards, you went to the warehouse where Zanella was being held with a group of reliable SWAT to arrest Sarget Feldman, the man behind the Rogue PPD, and retrieve Lucas Zanella. When you arrived, you saw a Sky Raider taunt Feldman and teleport away. After arresting Feldman, you were told by a Sky Raider named Colonel Ford that they now had Zanella and were &#039;&#039;actually&#039;&#039; going to kill him if they didn&#039;t get the technology. Feldman also revealed to you who was behind the Sky Raiders: [[Malta Operatives|The Malta organization]]!&lt;br /&gt;
&lt;br /&gt;
You and Roy went to the Sky Raiders base to rescue Lucas Zanella and arrest the man known only as &#039;Peter&#039;, Malta&#039;s liaison to the Sky Raiders. It was a large assault, but Roy managed to get Zanella out safely, while you fought your way through numerous Sky Raiders, [[Captain Castillo]], and even a Malta Zeus Titan to bring in the man known as Peter.&lt;br /&gt;
&lt;br /&gt;
With Zanella back safely, along with the technology, the upgrades to the medi-porters could finally be finished. Zanella made a promise that medi-porters would be given to the elderly and extremely sick population of [[Paragon City]]. It&#039;s one step closer to giving the people what they want, but you can&#039;t help but wonder how many other Lawrence Harkens and Sergeant Feldmans there are out there: people who are willing to go to extreme, even horrifying lengths to &#039;help&#039; the people of Paragon City.&lt;br /&gt;
&lt;br /&gt;
Are &#039;&#039;you&#039;&#039; one of them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part One: Everything and Nothing}} ====&lt;br /&gt;
&lt;br /&gt;
We&#039;ve got ourselves a possible lead with the help of a Sergeant Stanfeld in the [[PPD]]. Stanfeld and his squad have been working tirelessly to track down where we might find the medi-porter technology. He says that we might be able to make this an open and shut case before it gets too out of control, but we&#039;ll see just how easy that&#039;ll be.&lt;br /&gt;
&lt;br /&gt;
Stanfeld believes that a number of the Family named Louie Dogger is behind the theft of the device. Now, Dogger has a rapsheet longer than my kid&#039;s Christmas&#039; list, but the PPD are having a hell of a time tracking him down. Luckily for us, Stanfeld and his boys have it on good word that Donner is coming in from an operation in [[Striga Isle]] to handle something personally in [[Talos Island|Talos]].&lt;br /&gt;
&lt;br /&gt;
{{green|That&#039;s where I come in, I imagine. Where will Dogger be?}}&lt;br /&gt;
&lt;br /&gt;
Right nearby in a warehouse down by the docks. Now, I suspect that this might be as open and shut as Stanfeld says, but it could just be my old age getting the best of me.. My wife always tells me that I&#039;m the kind of person who sees the glass as half empty, but I prefer my glasses to be full or empty, nothing in the middle.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve got a limited window of opportunity to bust Dogger and get the location of the tech out of him. If we miss this, he&#039;ll get back to Striga and out to foreign waters. You&#039;ve got to get into that warehouse and get to Dogger!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You knocked out two guards before they could warn the others inside of your presence|Primary=Bring in Louie Dogger|Secondary=Find Louie Dogger|Additional=|Completion=You discovered that the Family had no connection at all to the medi-port theft!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Louie Dogger {{Named|Faction=The Family|Type=Underboss}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Family Thugs Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;You know if Louie finished his business in [[Striga Isle|Striga]]?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Yeah, supposedly he was tryin&#039; to strike a deal with the [[Sky Raiders|Raiders]], but they said they don&#039;t work for no &#039;low class scum&#039; like us. Nerve of &#039;em, eh?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;A hero?! What&#039;re you doin&#039; here?! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;Got word from the boys over in the [[Rogue Isles|Isles]] about some issues they&#039;re havin&#039; in [[Sharkhead Isle|Sharkhead]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Let&#039;em have the issues, we got enough to handle over here.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;I was there when them Sky Raiders insulted us. Nerve of those guys, sayin&#039; we ain&#039;t good enough for &#039;em.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Whatever, they&#039;ll come callin&#039; back when they ain&#039;t got any money to power those fancy weapons of them.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;We get that shipment of [[superadine|dyne]] movin&#039; to the [[Trolls]]?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Yeah, don&#039;t worry, we got that taken care of. It ain&#039;t gonna be a problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;We got some hero trouble here, ice&#039;em!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Louie Dogger Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I ain&#039;t liking staying here for too long, let&#039;s make this quick. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;I knew someone was gonna rat us out. Too bad you ain&#039;t gonna make it outta here alive, &#039;hero&#039;! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You think you can cross the Family? You must either be really brave, or really dumb!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039; &#039;&#039;Why don&#039;tcha just make it like a good hero and walk away from this?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039; &#039;&#039;Just back off! What do you want?! Money?!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039; &#039;&#039;Okay... okay, hold on! I&#039;ll talk, I&#039;ll talk! Whatever you wanna know!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Louie Dogger|Text=&lt;br /&gt;
&lt;br /&gt;
Look, just stop, alright?! I ain&#039;t cut out for this sorta rough actin&#039;. I&#039;ll tell you everything you wanna know! Where we got the [[superadine|dyne]], what the deals are, you wanna know it, you got it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can see the fear in Louie&#039;s eyes. It looks like for all his bark, he had no bite. He appears to be willing to tell you anything you need to know about the Family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{green|Where&#039;s the medi-port technology that you stole?}}&lt;br /&gt;
&lt;br /&gt;
W-what? We didn&#039;t steal no medi-port tech! N-now hold on! I&#039;m tellin&#039; you the truth here! I just wanna get outta this easy, alright?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Louie begins to ramble on about various operations he was involved in. The list is fairly long, but none of it involves the medi-porter technology. You notice in the surrounding area a few explosives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were gonna toast this warehouse once we got all the dyne in here out, leave no evidence! Look, {{Character}}, you gotta protect me! Take me to prison, whatever, but you gotta make sure those guys don&#039;t try to kill me! I told you everythin&#039; you wanna know, can&#039;t ya just do me one favor and keep me alive?!&lt;br /&gt;
&lt;br /&gt;
*{{green|Alright, I&#039;ll make sure you&#039;re safe, but only to receive your due justice.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:R-right! Just make sure they don&#039;t kill me!&lt;br /&gt;
&lt;br /&gt;
:{{green|Stay down!}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&#039;&#039;We got ourselves a hero and a rat!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You ain&#039;t gonna live through this, Louie! We&#039;ll make sure of it!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Always knew you were nothing but a rat, Louie!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After talking to Louie&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Family thugs&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
:{{Mission Clue|Name=Louie Dogger&#039;s Thanks|Text=Louie Dogger thanked you before you arrested him. You can see why the Family was very careful about the PPD finding him; Louie caved and told you everything the moment things began to look bad for him.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{green|Not today, Louie. I&#039;m going to set this warehouse to blow up you and all your drugs!}}&lt;br /&gt;
&lt;br /&gt;
:W-what?! You can&#039;t do this! What kinda hero are you?!&lt;br /&gt;
&lt;br /&gt;
:{{green|The kind that gets things done!}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good work on bringing in Louie Dogger, kiddo. He&#039;s in the Talos precint right now for further questioning about other Family operations. It&#039;s a bad sign, however, that he knows nothing about the medi-port theft.&lt;br /&gt;
&lt;br /&gt;
Stanfeld assured me that we would find our missing tech in that warehouse... the fact that we found the exact &#039;&#039;opposite&#039;&#039; makes me think that there might just be something rotten going on with Stanfeld...&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Two: The Times Are Changing}} ====&lt;br /&gt;
&lt;br /&gt;
I get the distinct feeling that Stanfeld was lying to us, {{Character}}. That&#039;s just me, however, but I always tend to jump to the worst-case scenario. My wife says it&#039;s pessimism, but I say it&#039;s being prepared.&lt;br /&gt;
&lt;br /&gt;
Whatever the case, we need to meet with Stanfeld and get us some answers. Either the intel he got was wrong, or he has some sort of reason to lead us on a wild goose chase.&lt;br /&gt;
&lt;br /&gt;
I spoke with detective Rico down at the Talos precint who told me that Stanfeld is supposed to playing guard duty at a conference going on today. Remember the Citizens for Medi-Porters? Their leader, a man named Lawrence Harken, and some of the other higher-ups, are supposed to meet with the president of Medi-Corp, Lucas Zanella. Lucas is going there to try to come to some sort of middle ground and appease the group without being able to give them what they want. Pretty tall order, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
{{green|Possibly. Where is the conference taking place?}}&lt;br /&gt;
&lt;br /&gt;
It&#039;s happening in a nearby office building. It should be simple enough. All you need to do is go there and meet with Stanfeld. Find out what went wrong, and be prepared for him to dodge any of your questions. You might need to put a little force behind your questioning to get Stanfeld to reveal what&#039;s going on.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got the FBSA&#039;s approval to do what needs to be done &#039;&#039;within reason&#039;&#039;. When you find out what&#039;s going on, give me a ring and we&#039;ll figure out our next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: At The Conference}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:Protestors1.jpg|thumb|250px|right|{{center|The conference}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Up ahead you can see members of the protestors speaking very harshly towards a representative from the PPD|Primary=Find Stanfeld at the conference|Secondary=Wait for Stanfeld to arrive|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Protestor (NPC)&lt;br /&gt;
* Protest Leader (NPC)&lt;br /&gt;
* {{Named|Faction=Paragon Police Department|Type=PPD Sergeant}} (NPC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=PPD and Protestors Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;PPD Sergeant:&#039;&#039;&#039; &#039;&#039;Please remain calm! Mr. Zanella will be-&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protest Leader:&#039;&#039;&#039; &#039;&#039;We want answers and we want them now! What is taking him so long?! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PPD Sergeant:&#039;&#039;&#039; &#039;&#039;Look, I assure you that we&#039;re doing everything in our power to hurry this process-&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protest Leader:&#039;&#039;&#039; &#039;&#039;Shouldn&#039;t the PPD care about this? Your loved ones are at stake also, you know! I&#039;ve heard plenty of you don&#039;t like this either!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PPD Sergeant:&#039;&#039;&#039; &#039;&#039;... Let&#039;s just all remain calm until Zanella arrives.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;How&#039;s it goin&#039;, kiddo? Roy here. I&#039;ve received some disturbing news.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The PPD convoy with Stanfeld and Zanella was attacked moments ago by a group of masked thugs. Zanella and Stanfeld are now missing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We need you to get into the streets of Talos and see if you can find the two of them!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: Into the Streets of Talos}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:PPDVanAttacked1.jpg|thumb|250px|right|{{center|The PPD convoy, attacked}}]]&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find Stanfeld at the conference|Secondary=Look for any witnesses who might&#039;ve seen the President|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Onlooker (NPC)&lt;br /&gt;
* Witness (NPC)&lt;br /&gt;
* SWAT Sergeant Russell {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=SWAT Sergeant Russell Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;At the entrance:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;Sergeant Russell here.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Cooling has debriefed me on the situation.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;I&#039;m here to help you in whatever way I can.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The witness:&#039;&#039;&#039; &#039;&#039;I saw everything! Some thugs kidnapped a guy in a suit from the PPD, and it looked like  the PPD Sergeant was helping them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;Helping them? I&#039;ve got a bad feeling about this. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The witness:&#039;&#039;&#039; &#039;&#039;They took the guy in the suit into the nearby sewers. I&#039;m getting out of here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;We need to move, {{Character}}!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Witness|Text=&lt;br /&gt;
&lt;br /&gt;
Finally, a hero! I saw everything! I was just driving along when all of a sudden these thugs attacked the PPD van over here, it was horrible!&lt;br /&gt;
&lt;br /&gt;
The odd thing was that the PPD inside of the van didn&#039;t put up much of a fight. I&#039;ve seen them fight a lot harder against criminals, I swear. I saw the thugs take some guy in a suit out. Weirdest thing too is that there was a PPD Sergeant just talking with one of the thugs too. He looked angry. I thought he would&#039;ve arrested him, but he didn&#039;t!&lt;br /&gt;
&lt;br /&gt;
{{green|Where did the thugs go?}}&lt;br /&gt;
&lt;br /&gt;
Into the sewers nearby! Look, if you don&#039;t mind, I&#039;m getting out of here. Things are getting too crazy for me in this city.&lt;br /&gt;
&lt;br /&gt;
{{green|Alright.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Three: The Sewers}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=For some reason, Sergeant Russell will vanish as soon as you enter the sewers. }}&lt;br /&gt;
[[File:RogueSWATGrenadier1.jpg|100px|thumb| |&amp;lt;div style=&amp;quot;text-align: center;border:none&amp;quot;&amp;gt;The kidnappers&amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find Stanfeld at the conference|Secondary=Track down the assault leader|Additional=|Completion=Lucas Zanella is gone, but you&#039;ve arrested Sergeant Stanfeld, who helped to kidnap Zanella!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Assault Leader {{Named|Faction=|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Rogue Paragon Police Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Is everything set with Zanella? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;It is. We&#039;ve got everything now, they&#039;ll have to listen to our demands. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;We&#039;ve got company. Don&#039;t get in the way, {{Character}}, you could never understand how it is for people like us.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Doesen&#039;t this seem like overkill?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;You tell me. Do you want to leave the lives of your loved ones up to chance?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;I don&#039;t want to fight you, {{Character}}, but I can&#039;t let you stop us!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Grow a backbone! You&#039;re not going to stop us, {{Character}}!&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Get ready for any interference.  We can&#039;t let anyone jeopardize the operation.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Roger that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;We&#039;ve dealt with your kind before, {{Character}}. We can do it again!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Assault Leader Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;We&#039;ve got Zanella in a remote location. Now it&#039;s just time to make the demands. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hero interference! You shouldn&#039;t have come here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Assault Leader&#039;s True Identity|Text=You removed the mask from the leader of the thugs to discover the man was none other than Sergeant Stanfeld! He refused to say anything to you, insisting that you arrest him and get this process over with.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What happened, {{Character}}? &lt;br /&gt;
&lt;br /&gt;
So, Stanfeld helped to kidnap Zanella? I&#039;m betting the other thugs with him were part of the PPD who went rogue. This is a disturbing turn of events, {{Character}}. I knew that people were divided on the issue of the medi-porter, but I was hoping this divide wasn&#039;t going to affect the police. I can only assume that they&#039;re also behind the theft of the device. Argh! Stanfeld told us about Dogger just to buy himself some time!&lt;br /&gt;
&lt;br /&gt;
We might&#039;ve not gotten Zanella, but we&#039;ve got Stanfeld. That&#039;s going to be a huge blow to this group. They might have the chip and the president, but we&#039;ve got Stanfeld as our source of information for everything.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Three: A Decent Man}} ====&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Interrogate Sergeant Stanfeld}} =====&lt;br /&gt;
&lt;br /&gt;
Stanfeld is a decent man, {{Character}}. I still think he is, or at least I &#039;&#039;hope&#039;&#039; he is. I really believe that he is a man who will listen to reason. He doesen&#039;t know about what&#039;s going on  behind the scenes with medi-porter tech and why this upgrade is so important.&lt;br /&gt;
&lt;br /&gt;
If we appeal to his sense of decency, I think we can get him to crack about where they&#039;re keeping Zanella and the location of the tech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You overhear Roy&#039;s cellphone ringing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, I know we talked about that info about the medi-porters was top secret, but I don&#039;t think we have any choice about telling Stanfeld about it.&lt;br /&gt;
&lt;br /&gt;
{{green|If he knows, do you think he&#039;ll help us?}}&lt;br /&gt;
&lt;br /&gt;
I do. Stanfeld wants to do what is right. All we gotta do is convince him that what &#039;&#039;we&#039;&#039; are doing is right. Best way to do that is to just be truthful and tell him the situation. We don&#039;t have the time to try to play the whole interrogation game, you understand? &lt;br /&gt;
&lt;br /&gt;
We&#039;ve got Stanfeld held in the precint in [[Talos Island|Talos]] before he&#039;s supposed to be sent to the [[Zig]]. I had the precint cleared for your interrogation of him. We&#039;ve got four officers keeping watch on the place: Russell, Vitz, Hazen and Bassins. You&#039;ll want to talk to Bassins to get clearance to go inside, he&#039;s got orders to only let you and anyone you trust inside of that place. In the meantime, I&#039;ll be working the angles with the [[FBSA]] to see if there&#039;s any connection between the Citizens for Medi-Porters and Stanfelds&#039;s group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Detective Basinns|Text={{Character}}, good to see you. I&#039;ve got Stanfeld locked inside now. You better move fast, though. No one in the precint knows why they were cleared out or that Stanfeld&#039;s there.&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;ll be quick (Start mission)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One:Talk to Stanfeld}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:Stanfeld1.jpg|thumb|250px|right|{{center|The interrogation room}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Sergeant Stanfeld is being held within the interrogation room of the precint|Primary=Interrogate Sergeant Stanfeld|Secondary=Speak with Sergeant Stanfeld|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sergeant Stanfeld (NPC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Sergeant Stanfeld|Text=&lt;br /&gt;
Hmph. What do you want, {{Character}}? You&#039;re here to try to get me to speak?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stanfeld spits at you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You supers don&#039;t know what it is like, walking around without your special medi-porter technology! Do you know what it&#039;s like to know that if you make one wrong move your kid isn&#039;t going to have a father? Or that your wife could die if some freak looks at her wrong, but that some super who can&#039;t be hurt in the first place will have that safety net for them?&lt;br /&gt;
&lt;br /&gt;
{{green|Calm down, Stanfeld.You don&#039;t know what&#039;s going on!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stanfeld sneers at you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re too late to stop us, {{Character}}. Don&#039;t you see?! This is the will of the people, the -&lt;br /&gt;
&lt;br /&gt;
{{green|(Cut off Stanfeld and explain the situation)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You cut off Stanfeld and explain the situation with the medi-porter and [[Praetoria]]. Stanfeld stands back with a shocked expression in his face&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I... I didn&#039;t know. {{Character}}, I didn&#039;t know I thought this was all just a publicity thing, that they didn&#039;t care. But if what you say is true... then there&#039;s no time to lose.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know where they took Zanella, but I can tell you where the chip is. It&#039;s in a cargo ship bound for Europe right now. They were going to bring it to scientist there to replicate the technology for citizens in [[Paragon City|Paragon]]. If you hurry, you can catch up to it.&lt;br /&gt;
&lt;br /&gt;
You need to know, {{Character}}, that I&#039;m not the head of this group. Someone else is pulling the strings, but I don&#039;t know who. Only Sergeant Fieldman does. I&#039;m truly sorry for everything, {{Character}}. Believe me.&lt;br /&gt;
&lt;br /&gt;
{{green|I believe you. I just-}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An explosion rocks the precint and you hear the Family yell something about getting revenge for Louie Dogger!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s the Family!&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;ll handle them.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After talking to Sergeant Stanfeld&#039;&#039;&#039; two gangs of &#039;&#039;&#039;Family thugs&#039;&#039;&#039; will spawn in the precint}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: The Family Ambush}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Sergeant Stanfeld is being held within the interrogation room of the precint|Primary=Interrogate Sergeant Stanfeld|Secondary=2 Family capos to defeat|Additional=|Completion=You defeated the Family seeking vengeance for your attack on Dogger. You need to hurry and retrieve the medi-port tech!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Martie Mancer {{Named|Faction=The Family|Type=Consigliere}} (Boss)&lt;br /&gt;
* Paulie Poppers {{Named|Faction=The Family|Type=Underboss}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Family Bosses Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Martie Mancer:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{orange|Missing text}} &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;You ain&#039;t gonna make it outta this place alive, {{Character}}!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Paulie Poppers:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Come out, {{Character}}! You&#039;re gonna pay for Dogger! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I&#039;m gonna enjoy every second of this, {{Character}}! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Recover Medi-Porter technology}} =====&lt;br /&gt;
[[Image:SinkingShip2.jpg|thumb|250px|right|{{center|The sinking ship}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: Finding Survivors}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The boat manages to catch up to the cargo ship, but you see a disturbing sight. The ship is sinking!|Primary=Recover Medi-Porter technology|Secondary=Speak with any survivors|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Injured Rogue PPD|Text=&lt;br /&gt;
T-they attacked us, didn&#039;t even know it was c-coming. It was... it was the Sky Raiders! Don&#039;t know how they found out about our operation...&lt;br /&gt;
&lt;br /&gt;
{{green|Did they get the device? Is it gone?}}&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t see them come out... with it yet... you&#039;ve got to stop them, {{Character}}. We only meant... for the device to be used by the people. The raiders... they&#039;ll just sell it to... whoever the highest bidder is...!&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;ll get it back. Don&#039;t worry.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: Deal with the Sky Raiders}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:SinkingShip1.jpg|thumb|250px|right|{{center|Inside the ship}}]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Recover Medi-Porter technology|Secondary=Recover the Medi-Porter technology&lt;br /&gt;
** Fend off the incoming Sky Raiders|Additional=|Completion=You recovered the medi-porter technology!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sky Raider Jumpbot {{Named|Faction=Sky Raiders|Type=Assault Bot}} (Boss)&lt;br /&gt;
* Sky Raider Skiff {{Named|Faction=Sky Raiders|Type=Sky Skiff}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Don&#039;t let {{Character}} get away with the tech!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After retrieving the medi-port&#039;&#039;&#039; you will be ambushed by a the &#039;&#039;&#039;Sky Raider Skiff&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Sky Raiders Dialogue|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;This firefight got too out of hand, we got clumsy.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;Blame it on the intel, we weren&#039;t supposed to see that much resistance.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;This place is collapsing, we need to get out of here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;Not until we&#039;ve secured the device, we&#039;ve got orders!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sky Raider Jumpbot:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Medi-porter technology located. Acquisition process enabled. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Process interrupted. Attacking target: {{Character}} &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Medi-Porter Technology|Text=You found a small circuitboard, about the size of a human hand. This is the key to the new medi-port technology. This small circuitboard is going to save the lives of thousands of heroes and possibly be the key to winning the entire war against [[Praetoria]]. You have to wonder if the engineer who designed this truly knew just how valuable their work would be.&lt;br /&gt;
&lt;br /&gt;
You also found a PDA near the circuit board. You activate it and read over the last message on it...&lt;br /&gt;
&lt;br /&gt;
&#039;Get the technology to the specified contact in France. He&#039;ll make sure it&#039;s put to good use. Tell him that Lawrence Harken sent you. He and I go back to my time abroad, he owes me the favor.&amp;lt;br&amp;gt;&lt;br /&gt;
Call me at the office when you&#039;re in international waters and we&#039;ll move forward on our end.&#039;&lt;br /&gt;
&lt;br /&gt;
Does this mean that the leader of the Citizens for Medi-Porters was the one behind this heist?}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Sky Raider Contacts|Text=You defeated the Sky Raiders that attempted to stop you from taking the medi-porter technology. You found on one of their datapads very blatant evidence that connects them to... [[The Family]]? The evidence makes it appear that the Family hired out the Sky Raiders to attack the cargo ship and retrieve the medi-porter technology, though you have to wonder if it&#039;s really true. It was almost too easy for you to find this piece of evidence, as if it was meant to fall into your hands.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}! In the nick of time. Did you get the tech? Good, good. Send it over to me and I&#039;ll get it back to the boys over at Medi-Corp. It&#039;ll take them a while to implement the changes, but hopefully by them this will all have blown over. So the Sky Raiders tried to bring down the cargo ship and there was a note there that the Family hired them?&lt;br /&gt;
&lt;br /&gt;
Hrm... no, something else is going on. The Sky Raiders may only be in it for the money, but they believe working for the Family is beneath them. The fact that you found that evidence so easily means that &#039;&#039;someone&#039;&#039; wants us to believe the Family is involved, just like that stunt Stanfeld pulled earlier. I&#039;m going to investigate this angle further to find out who this third party could be.&lt;br /&gt;
&lt;br /&gt;
Right now, we&#039;ve got bigger fish to fry. If what you found near the tech is true, then Lawrence Harken is the one pulling the strings of the [[Rogue Paragon Police|Rogue PPD]]. This information is going to be invaluable to us, especially given the recent circumstances that have just come up.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Four: The Only Way}} ====&lt;br /&gt;
&lt;br /&gt;
While you were gone, the Rogue PPD released a broadcast. In it, they have Zanella tied to a chair with two armed thugs beside him. One man, who I&#039;m guessing by Stanfeld&#039;s testimony is the leader of the Rogue PPD, is threatening to kill Zanella if Medi-Corp does not listen to their demands and put out a prototype medi-porter for the people of [[Paragon City]]. I admire their determination to get the job done, but they don&#039;t understand what&#039;s at stake here.&lt;br /&gt;
&lt;br /&gt;
Medi-Corp is refusing to budge, saying that there&#039;s too many risks if they tried to release a system like that in such a short ammount of time. The members of the [[PPD]] working on the case say they have no idea where Zanella is being held... but then again, we don&#039;t know if these PPD are on &#039;&#039;our&#039;&#039; side or not. Good thing that we know who the mastermind is behind this, eh? Lawrence Harken.&lt;br /&gt;
&lt;br /&gt;
It&#039;s too bad. Harken was a good man, family man like me. But he crossed the line and now we&#039;ve got to make our move. If anyone is going to know where they&#039;re holding Zanella, it&#039;s going to be Harken.&lt;br /&gt;
&lt;br /&gt;
I just so happen to know. The Citizens for Medi-Porters have a small office over here in [[Talos Island]]. My bet is that he&#039;s there now. If we hurry, we can catch him by surprise. He and his team may not know about what happened at the cargo ship.&lt;br /&gt;
&lt;br /&gt;
Also, {{Character}}, I know it&#039;ll be tough, but when you find Harken, take it easy on him. He&#039;s not a super or ex-military, he&#039;s just a regular guy, a pencil-pusher who decided to attach himself to this cause. From the research I did, it sounds like he latched himself onto this group after his son died in a botched rescue attempt by a hero. The man meant well, but somewhere along the way he lost his sense of right and wrong. Let&#039;s see what we can do to at least bring some justice to this situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UL|&#039;&#039;&#039;Part One: Capture Mr. Y&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You enter the building to see members of the Rogue PPD standing guard. You&#039;ll have to get through them to reach Harken|Primary=Find Lawrence Harken|Secondary=Defeat Mr. Y|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mr. Y {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Rogue Paragon Police Dialogue|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Feldman is insane. This was never supposed to be part of the plan! Harken is a good man!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Do you want this getting out? Who we are? Our identities? This is the only way.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;{{Character}}! This wasn&#039;t supposed to happen! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;We all have to go to some extreme measures to get what we want!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;This is all going south! We have to try to recover this situation by any means necessary. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Feldman&#039;s out of his mind. We&#039;re not criminals!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Is this what we really have to do to keep our children safe? Harken&#039;s life for the safety of the entire city? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;And for our safety. He knows who we all are. He could name -all- of us.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;{{Character}}! We can&#039;t let you through!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Mr. Y Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Right. Everything&#039;s rigged now. I&#039;ve got the adress for Zanella&#039;s location. I&#039;ll head there afterwards.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hold on. We&#039;ve got hero trouble, I&#039;ll handle this!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UL|&#039;&#039;&#039;Part Two: Flames Everywhere&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=[[Image:stairs1.jpg|50px|left|{{center|Stairs}}]]&lt;br /&gt;
After defeating Mr. Y the building will start burning and a countdown of five minutes will start. In that time you have to find Harken and take him to the exit. You may save a dozen NPCs as well, though these are non-escort, just talk to them. Supposedly, saving all of them will award you the No One Left Behind badge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Important: Once the building starts burning, elevators will be blocked, so &#039;&#039;&#039;use the nearby stairs&#039;&#039;&#039; to reach the higher floors and Harken.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Harken needs to be lead all the way out to the mission exit. The fires on the bottom three levels will cause minor damage over time.&lt;br /&gt;
{{clr}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find Lawrence Harken|Secondary=12 injured Rogue PPD to save (Optional)&lt;br /&gt;
** Find Lawrence Harken before the building collapses&lt;br /&gt;
** 5 minutes until the interior collapses|Additional=|Completion={{orange|missing text}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injured Rogue PPD x12 (NPC)&lt;br /&gt;
* Lawrence Harken (escort NPC)&lt;br /&gt;
:&#039;&#039;Lawrence Harken is the leader of the citizens who are trying to get Medi-Port Tech to give medi-porters to all the people of [[Paragon City]].&#039;&#039;&lt;br /&gt;
* Mr. X {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss) (Guarding Harken)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Mr X Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Lawrence Harken:&#039;&#039;&#039; &#039;&#039;Why... why are you doing this? I thought we... had a deal... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;You know too much, Harken. It has to be this way. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039; &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Lawrence Harken:&#039;&#039;&#039; &#039;&#039;A... hero? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;What are you still doing here, {{Character}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once rescued:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lawrence Harken:&#039;&#039;&#039; &#039;&#039;Stay... stay away... just let me die here...!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Lawrence Harken|Text=&lt;br /&gt;
&lt;br /&gt;
Just stay away! I know you&#039;re just going to arrest me for everything... just... just let me die here. It&#039;s over. Everything is... is over...&lt;br /&gt;
&lt;br /&gt;
*{{green|I&#039;m bringing you in, alive. Come on, we&#039;re getting out of here!}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Harken pauses for a moment before finally nodding to follow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:{{green|Come on!}}&lt;br /&gt;
&lt;br /&gt;
:{{Mission Clue|Name=Arresting Harken|Text=You told Lawrence Harken that you were going to arrest him after saving him from the burning building}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{green|I&#039;m not going to arrest you. When you get out of here, run!}}&lt;br /&gt;
&lt;br /&gt;
:{{orange|missing text}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken didn&#039;t survive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What happened to Harken?&lt;br /&gt;
&lt;br /&gt;
He died in the fire? That&#039;s a damn shame. All Harken wanted to do was help the people of Paragon, I&#039;m guessing without any of this violence involved. Feldman must have taken the reigns of the operation from Harken. We won&#039;t know how responsible Harken truly was until we bring in Feldman. Luckily we know where Zanella and Feldman both are right now. It&#039;s time for us to make our move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken survived)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Saving Lawrence Harken|Text=You were able to get Lawrence Harken safely out of the burning building!}}&lt;br /&gt;
&lt;br /&gt;
Harken is being handed by agents of the FBSA now. He&#039;s agreed to name members of the [[Paragon Police Department|PPD]] who were working with them. This will get him a lighter sentence, but he&#039;ll still have to serve some time in the [[Zig]].&lt;br /&gt;
&lt;br /&gt;
Harken revealed some disturbing information, however. It seems Sergeant Feldman has taken control of the situation. He&#039;s the one who set up kidnapping Zanella. Too bad for Harken. All he wanted was the help of the PPD in obtaining his goals without any violence, and now it&#039;s ending in this. But at least now we know where Zanella is being held. Ready to end this once and for all?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Five: Patriots}} ====&lt;br /&gt;
&lt;br /&gt;
We&#039;ve got no time to lose, {{Character}}. We need to hit the warehouse they&#039;re keeping Zanella in. If Feldman is there, he&#039;ll have plenty of backup to ensure that no one can get to Zanella.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve spoken with Detective Rico and he has threee SWAT going in to help you get to Feldman. You will be helped by Sergeants Russell, Vitz and Hazen. I went through their files after they helped us before. I can vouch for each and every one of them.&lt;br /&gt;
&lt;br /&gt;
{{green|Alright. There&#039;s no time to lose.}}&lt;br /&gt;
&lt;br /&gt;
Exactly. Let&#039;s end this thing here  and now, kiddo. Once we get Zanella back, we can figure out what role the Sky Raiders are playing in all of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: Ambushed}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Near the mission entrance&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;four teams&#039;&#039;&#039; of &#039;&#039;&#039;Rogue Paragon Police&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re met outside by three SWAT Sergeants. It&#039;s time to break through the Rogue PPD to rescue Lucas Zanella!|Primary=Rescue Lucas Zanella|Secondary=Bring in Sergeant Feldman&lt;br /&gt;
** One minute until Rogue PPD sends in an attack team&lt;br /&gt;
** Forty seconds until the next Rogue PPD attack team pushes&lt;br /&gt;
** Thisrty seconds until the next Rogue PPD attack team pushes&lt;br /&gt;
** Twenty seconds until the final Rogue PPD team pushes|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sergeant Russell {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Vitz {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Hazen {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Sergeants Russell, Vitz and Hazen Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Wave 1:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;INCOMING! Get together and brace yourselves!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;They&#039;re going to keep rushing us, get yourselves prepared!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;More incoming. Why can&#039;t they just leave this be?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 3:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;We&#039;re almost through their attack waves, hang in there!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 4:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: After Feldman}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Rescue Lucas Zanella|Secondary=Bring in Sergeant Feldman|Additional=|Completion=You&#039;ve brought in Sergeant Feldman, but the Sky Raiders have taken Zanella!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sergeant Russell {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Vitz {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Hazen {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Mr. M {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Mr. S {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Mr. B {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Sergeant Feldman {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Colonel Ford {{Named|Faction=Sky Raiders|Type=Porter}} (Lieutenant) (NPC, will despawn on sight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Sergeants Russell, Vitz and Hazen Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;At the mission entrance:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz&#039;&#039;&#039;: &#039;&#039;Locked and loaded here &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen&#039;&#039;&#039;: &#039;&#039;We&#039;ll follow your lead &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell&#039;&#039;&#039;: &#039;&#039;Wish we could&#039;ve met again under better circumstances &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;Just stay focused. Don&#039;t lose sight of why we&#039;re fighting, alright?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD2:&#039;&#039;&#039; &#039;&#039;Alright... alright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;We&#039;ve got intruders!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen:&#039;&#039;&#039; &#039;&#039;Remember, we have our orders. We need to push through everyone and back up {{Character}}, no matter what.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;Roger.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;We served with all of these guys, they&#039;re not bad people, {{Character}}. You&#039;ve got to believe me.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. M:&#039;&#039;&#039; &#039;&#039;If what Feldman said is true, this is our only way out.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. M:&#039;&#039;&#039; &#039;&#039;This is the beginning of my new life, you can&#039;t stop this!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;DROP THE WEAPON! NOW!&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
:::::&#039;&#039;DROP IT! I SAID DROP IT!&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;Keep moving forward.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;....&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. S:&#039;&#039;&#039; &#039;&#039;There&#039;s no way the [[Sky Raiders]] could have that sort of connection...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. S:&#039;&#039;&#039; &#039;&#039;I can&#039;t let you through here, I have my orders!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen:&#039;&#039;&#039; &#039;&#039;...&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;Is it true? That Feldman is working with the Sky Raiders?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD2:&#039;&#039;&#039; &#039;&#039;I&#039;ve heard a lot more than that. Feldman has -lost- it.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;We have to take you down, {{Character}}! We can&#039;t risk you knowing who we are!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;I&#039;m sorry it had to be like this, believe me.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. B:&#039;&#039;&#039; &#039;&#039;[[Malta Operatives|Malta]]... Is it really a good idea?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;... Let&#039;s keep moving.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;What&#039;s taking Feldman so long?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD2:&#039;&#039;&#039; &#039;&#039;I heard there&#039;s some complications.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;We won&#039;t let you through!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;Just put... your weapons... down!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen:&#039;&#039;&#039; &#039;&#039;It&#039;s too late, Russ. They&#039;ve made their choice.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Colonel Ford:&#039;&#039;&#039; &#039;&#039;That&#039;s the deal, do you understand? We won&#039;t release him until we got the chip!&#039;&#039; (Teleports away)&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Feldman:&#039;&#039;&#039; &#039;&#039;Get back here! It wasn&#039;t supposed to go like this! You weren&#039;t supposed to be in control!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;FELDMAN! You&#039;re going to pay for this!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sergeant Feldman:&#039;&#039;&#039; &#039;&#039;This isn&#039;t over! I&#039;ve worked too hard to get where I am, do you understand?!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Malta Initiative|Text=You were able to defeat Feldman, but Zanella was not within the warehouse. Seeing that there was no way to recover the situation, Feldman revealed to you the missing piece of the puzzle...&lt;br /&gt;
&lt;br /&gt;
&#039;We all agreed to Harken&#039;s proposal to get medi-porters distributed to the populace. Everyone in my squad was against the idea that the medi-porters weren&#039;t being distributed. However, Harken was too short-sighted to see that simply taking the tech wouldn&#039;t work. There had to be strength behind our demands; we had to take Zanella. That was when I took my most trusted men and began to make plans to kidnap Zanella. It was during this time that I was approached by a man who simply calls himself Peter. He told me about another organization that was against what was happening. It was a group called [[Malta Operatives|Malta]].&lt;br /&gt;
&lt;br /&gt;
He told me everything about Malta, how they were fighting to protect the average person in America, how they wanted to keep the American Dream alive, and that supers were against us. He told me if I worked with the [[Sky Raiders]] that I could help the people of [[Paragon City|Paragon]], that sometimes true patriots need to go against the law to bring freedom to the people. But now Zanella&#039;s gone and I&#039;m left out in the cold. So just bring me in. I know what I did, and I don&#039;t regret a thing.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
&#039;&#039;This is Colonel Ford, of the Sky Raiders.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We have the president of Medi-Corp in our custody. Unlike these amateurs, we fully intend to kill him if we don&#039;t get what we want.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If you want to see the president alive again, you will bring the chip for the new medi.port technology to a secure location.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A submarine will be waiting for you in [[Striga Isle]]. If you try to pull anything, I assure you we will cut our losses and kill the president.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is worse than I thought, {{Character}}. I never would&#039;ve dreamed that the Malte Group would be behind this, but it all makes sense. Are you familiar with them? The&#039;re a shadow organization that is out to kill all supers, afraid that they&#039;re going to take over the world. Sort of like a certain alternate dimension that we are all aware of. It sounds as if they were using Feldman and Harken to get their hands on the medi-port technology with help from the Sky Raiders. We&#039;re lucky, though, that they&#039;re using Sky Raiders; it means that Malta is trying to have as minimal a presence in this operation as possible. This man called &#039;Peter&#039; is probably the Malta liason between the Rogue PPD and the Sky Raiders.&lt;br /&gt;
&lt;br /&gt;
We could discuss the motives and twists on Malta for days no end, but we have a deadline to meet. The Sky Raiders want us to deliver the medi-port tech to them in exchange for Zanella&#039;s life. Unfortunately, Medi-Corp hasn&#039;t finished making duplicates of the medi-port tech. I don&#039;t know what&#039;s taking them so long, but I&#039;ve filed my complaints with the [[FBSA]]. This means that we only have the original copy of the tech to exchange. We have no choice but to give the Sky Raiders the medi-port tech.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Finale: The Value of Life}} ====&lt;br /&gt;
&lt;br /&gt;
Well, okay, we&#039;re not &#039;&#039;exactly&#039;&#039; going to give them the technology. I&#039;ve got a plan. I&#039;m going to have the schematics of the base we&#039;re probably going to sent to my PDA. That&#039;s right, {{Character}}, old Roy is tagging along for this one. We&#039;re going to make this a two prong operation.&lt;br /&gt;
&lt;br /&gt;
On your end, you&#039;ll be handling &#039;giving&#039; them the tech and tracking down this Peter fellow to put a stop to the Sky Raiders operation and Malta&#039;s involvement in it. On my end, I&#039;ll be working on recovering the president and the tech. If I know the Raiders, they&#039;ll have you transfer the data on the tech through a computer. I&#039;ll hack into the computer and finish the back-up process that Medi-Corp was doing. When it&#039;s done, I&#039;ll fry the copy that the Sky Raiders have and rescue Zanella.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got the hard part. You&#039;ll have to fight through the entire Sky Raiders base and get to this &#039;Peter&#039; person. Make sure you bring him in, along with any Sky Raiders working with him.&lt;br /&gt;
&lt;br /&gt;
{{green|Sounds good. Anything else?}}&lt;br /&gt;
&lt;br /&gt;
Aside from being very careful because you&#039;ll be going into an extremely dangerous situation? There is one thing. If you&#039;ve worked before with agent [[Special Agent Jenni Adair|Jenni Adair]] from SAM, you can contact her subordinate, [[Field Agent Keith Nance|Keith Nance]], and request his help in this operation before going in. That&#039;s everything I can think of. I&#039;ll see you on the other side, {{Character}}. Let&#039;s hope neither of us gets killed, eh?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Optional: Contacting Keith Nance}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Field Agent Keith Nance|Text=&lt;br /&gt;
{{Character}}. I&#039;ve been briefed by Roy Cooling about the current situation. It&#039;s a bit ironic that we&#039;re handling a conspiracy with people having medi-porters when your double died because he didn&#039;t have one, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
* {{green|... Look, will you help me on this operation?}}&lt;br /&gt;
&lt;br /&gt;
:I will. I&#039;ll make my way to the base now. There should be a computer terminal in there somewhere. When the coast is clear, message me on the terminal and I&#039;ll mett you.&lt;br /&gt;
&lt;br /&gt;
:{{green|Sounds good}}&lt;br /&gt;
&lt;br /&gt;
* {{green|... You know, on second thought, I don&#039;t need your help}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Keith Nance&#039;s Aid|Text=You spoke with Field Agent Keith Nance, who agreed to meet you in the Sky Raider base to help you bring the whole conspiracy to a close.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: The Delivery}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Delivery1.jpg|thumb|250px|right|{{center|The delivery room}}]]&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re taken by submarine to the underwater sea base of the Sky Raiders|Primary=End the Medi-Port conspiracy|Secondary=Insert the chip into the Sky Raiders&#039; computer&lt;br /&gt;
**{{blue|Retrieve chip data after transfer (Roy&#039;s objective)}}|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Contact Small Sky Raider Generic.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;No funny moves, {{Character}}. We&#039;ve got cameras watching you.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Just place the chip in the computer and we can all go home happy.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Roy Cooling.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;This is Roy. I&#039;m in position. I&#039;ve got a positive ID on Zanella. Make the switch and I&#039;ll see about getting that chip&#039;s data back to us.&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Sky Raider Generic.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;Alright, we&#039;re downloading the data now...&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Roy Cooling.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;I&#039;m working on getting the chip now. I&#039;ve got Zanella in my sight, they haven&#039;t harmed him.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hrm... something isn&#039;t right here.The transfer on my end stopped. This could be a problem.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alright, this is a definite problem, {{Character}}. The transfer on my end was botched. They know I&#039;m in the system!&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Sky Raider Generic.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;Someone&#039;s trying to access the system! You made a bad move today, {{Character}}! Kill Zanella and make sure {{Character}} doesen&#039;t get out of here alive!&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Roy Cooling.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;I&#039;ll handle getting Zanella. I&#039;ve got the elevator unlocked for you, get to their security terminal to get that chip!&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: Recovering the Chip}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=&lt;br /&gt;
The security Chief&#039;s office has a computer in it. Use it if you requested help from Keith Nance and he&#039;ll spawn in the room }}&lt;br /&gt;
[[Image:KeithNance1.jpg|right|thumb|100px|{{center|Keith Nance}}]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Recover the chip from the Security Chief&lt;br /&gt;
**{{blue|Rescue Lucas Zanella (Roy&#039;s objective)}}|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security Chief {{Named|Faction=Sky Raiders|Type=Captain}} (Lieutenant)&lt;br /&gt;
* Field Agent Keith Nance (Ally) (Only if you requested his help)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Security Chief Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I knew this was a bad idea! Why are we doing the work when Malta could do it on their own?! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;{{Character}}, I won&#039;t let you through!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;The Chief didn&#039;t have the chip? That Malta agent must have it, he&#039;s probably trying to escape!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I&#039;ll handle getting Zanella out of here, in the meantime use the codes that the chief had to get into the rest of the base!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First priority should be to destroy one of their main communication computers before they call in Malta reinforcements!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Three: Inside the Base}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Once you enter the base you will be attacked by endless waves of Sky Raiders. Even destroying the beacon didn&#039;t seem to stop them (bug?) and they just kept coming. This may be troublesome, especially during the fights with Castillo }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Destroy the communication computer&lt;br /&gt;
**{{blue|Get Lucas Zanella to safety (Roy&#039;s objective)}}&lt;br /&gt;
**{{blue|Defeat Colonel Ford (Roy&#039;s objective)}}|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Intruder detected, precautions being taken&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After entering the base&#039;&#039;&#039; you will be ambushed by a &#039;&#039;&#039;Jump Bot&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Sky Raiders|Type=Assault Jump Bot}} (Boss)&lt;br /&gt;
* Communication Computer (Object)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Communication Computer Guards Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;Get Malta here, NOW! We can&#039;t risk losing Peter and the tech! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;We&#039;re working on it... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;Too late, just focus everything on {{Character}}! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Destroying the Jump Bot Generator Guard in the Generators room will cause a Force Field Generator ally to spawn and follow you around for the rest of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GeneratorsRoom1.jpg|thumb|250px|right|{{center|The Generators Room}}]]&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Push forward to catch up with the Malta agent&lt;br /&gt;
**Destroy radio beacon to halt Sky Raider back up&lt;br /&gt;
**{{blue|Hold off Sky Raiders until rescue ship arrives (Roy&#039;s objective)}}&lt;br /&gt;
|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jump Bot Generator Guard {{Named|Faction=Sky Raiders|Type=Assault Jump Bot}}&lt;br /&gt;
* {{Named|Faction=Sky Raiders|Type=Force Field Generator}} (Ally)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Jump Bot Generator Guard Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Activating generators... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Activation interrupted. Handling intruders. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Sky Raiders Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;Get Duray on the line. We need more than Castillo to handle the attack.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;We&#039;ll never reach Duray, but we can get some of the others here. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;We&#039;re too late. Focus fire on {{Character}}!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;Got a reading that Captain Castillo is nearby, he&#039;s one of the higher ups in the Raiders.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You&#039;ll have to get by him to get to their main base. When you&#039;re up there hack into the mainframe of their turrets.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If you can bring down the firewall, I can activate the self-terminate sequence to clear the area for you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Push forward to catch up with the Malta agent&lt;br /&gt;
**Defeat Captain Castillo&lt;br /&gt;
**{{blue|Hold off Sky Raiders until rescue ship arrives (Roy&#039;s objective)}}&lt;br /&gt;
|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Captain Castillo]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Captain Castillo Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I am wondering why these Malta are aginst the act of boldness. Where is all the excitement if one acts from the shadows? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Erk! {{Character}}? I had not thought you&#039;d be here already!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Ahem... I am the great Captain Ernest Castillo! You are not being the match  for one such as myself!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039; &#039;&#039;... This is no place for a true fight. I, Ernest Castillo, shall retreat, if only to find a more suitable place for us to continue!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Four: The Surface}}&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Arrest the Malta Operative&lt;br /&gt;
**Lower the firewall on the turret mainframe (optional)&lt;br /&gt;
**{{blue|Hold off Sky Raiders until rescue ship arrives (Roy&#039;s objective)}}&lt;br /&gt;
|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
{{enemy Turrets}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Peter&#039; (NPC)&lt;br /&gt;
* [[Captain Castillo]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=&#039;Peter&#039; Guards Dialogue|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039; &#039;Peter&#039;:&#039;&#039;&#039; &#039;&#039;Get the helicopter up and running! We will deliver you the money once we have the chip in our hands.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sky Raider:&#039;&#039;&#039; &#039;&#039;We&#039;re working on the helicopter. You just make sure Malta holds up their end of the bargain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;Peter&#039;:&#039;&#039;&#039; &#039;&#039;Take care of that super! I can&#039;t be captured, not here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sky Raider:&#039;&#039;&#039; &#039;&#039;{{Character}}. You&#039;ll regret even coming here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039; &#039;Peter&#039;:&#039;&#039;&#039; &#039;&#039;You won&#039;t win this fight, {{Character}}. You may have the chip, but there&#039;s one last trick up our sleeve. Castillo!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Medi-Porter Tech recovered|Text=You once again recovered the medi-porter technology, this time from the Malta operative named Peter!}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;That agent has the chip, {{Character}}! Finish off Castillo and get out of there with the chip and the agent!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The convoy is here now to bring Zanella and I back, we&#039;ll see you back in [[Paragon City|Paragon]]!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing &#039;Peter&#039; &#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;Captain Castillo&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Defeat Captain Castillo|Additional=|Completion=You&#039;ve fought through a small army of Sky Raiders, Captain Castillo and a Malta Zeus Titan to recover the medi-porter technology, and ensure that Lucas Zanella made it out of the base safely!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
{{enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Peter&#039; (NPC)&lt;br /&gt;
* [[Captain Castillo]] (Archvillain)&lt;br /&gt;
* {{Named|Faction=Malta Operatives|Type=Zeus Titan}} (Elite Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Captain Castillo Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Spawn:&#039;&#039;&#039; &#039;&#039;Aha! Now THIS is a daring showdown! Wind blowing in the air, everything at the stake! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Will you get away with our Malta agent? Or will Castillo slaughter you, take the chip, and get away with this man? Unfortunately for you, it will be the latter!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039; &#039;&#039;Ah... Hold on, {{Character}}! Let us hold on for a moment.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;This isn&#039;t nearly as exciting as I would have hoped.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;You&#039;re a good fighter, I have to admit! Not the best, but that&#039;s mainly because I&#039;m the best.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Now let&#039;s see... what can you and I do to make this more exciting?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;More daring?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Hrm...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;AHA! I have got it!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Just give me a moment and...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(At this point the whole area will start burning all of a sudden)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;There we go! Explosions! Fire! Always good at making things more dramatic.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Now, I shall make my dramatic re-entrance. If you pardon me, {{Character}}&lt;br /&gt;
&lt;br /&gt;
(Now Castillo will despawn)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After his monologue&#039;&#039;&#039; Captain Castillo will respawn with a full lifebar}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Captain Castillo Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Spawn:&#039;&#039;&#039; &#039;&#039;Now, we shall have our proper final showdown, {{Character}}!}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Field agent detected. Enacting recovery process&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After defeating Captain Castillo&#039;&#039;&#039; you will be ambushed by a &#039;&#039;&#039;Elite Boss&#039;&#039;&#039; Malta &#039;&#039;&#039;Zeus Titan&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Helping Hands Badge]] is awarded upon completion of this mission.&lt;br /&gt;
{{BadgeBox|Helping Hands}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken didn&#039;t survive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kiddo, it&#039;s been a wild trip, hasn&#039;t it? We&#039;ve got this Peter fellow in custody now. We got off lucky today with Malta, let me tell you. I&#039;d hate to have seen what would have happened if they made off with that medi-porter technology.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, there&#039;s been some interesting developments on that side. Zanella and Medi-Corp have come to a new conclussion after all the events that we&#039;ve gone down. While they can&#039;t make medi-porters available to &#039;&#039;every&#039;&#039; citizen, Medi-Corp is starting a program where they&#039;ll give out medi-porters to the handicapped and elderly of Paragon City. Their reasoning is that these are the people who need them the most, given that if they&#039;re in a life-threatening situation, those folks won&#039;t be able to get themselves to a hospital. While the folks who were pushing for the widespread handout of the tech still aren&#039;t fully happy, they&#039;ve at least got something, huh?&lt;br /&gt;
&lt;br /&gt;
Finally, the boys at Medi-Corp have finished implementing the new tech. About time, huh? You&#039;d think they&#039;d need it to get lost a few more times before gettin&#039; it right. This means you hero folks are gonna be a-OK when you&#039;re going up against [[Tyrant|Cole]]&#039;s big bad [[Praetorians]]. As for me? Well, I&#039;ve still got some business here on behalf of the [[FBSA]], like helpin&#039; out Harken&#039;s family. They&#039;re pretty broken about his death, and I don&#039;t blame&#039;em. He might&#039;ve started this whole situation, but all the man wanted was to do some good. It&#039;s the fault of groups like Malta and the Sky Raiders that folks ended up dying today.&lt;br /&gt;
&lt;br /&gt;
Anyway, I&#039;m sure you&#039;ve got plenty of other issues to handle, and I&#039;ve got a wife who is gonna kill me if I don&#039;t make it home for dinner at least once this week.&lt;br /&gt;
&lt;br /&gt;
{{green|See you around, Roy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken survived)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kiddo, it&#039;s been a wild trip, hasn&#039;t it? We&#039;ve got this Peter fellow in custody now. Harken is telling us that he never met this fellow before in his life, and I&#039;m inclined to believe him. We got off lucky today with Malta, let me tell you. I&#039;d hate to have seen what would have happened if they made off with that medi-porter technology.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, there&#039;s been some interesting developments on that side. Zanella and Medi-Corp have come to a new conclussion after all the events that we&#039;ve gone down. While they can&#039;t make medi-porters available to &#039;&#039;every&#039;&#039; citizen, Medi-Corp is starting a program where they&#039;ll give out medi-porters to the handicapped and elderly of Paragon City. Their reasoning is that these are the people who need them the most, given that if they&#039;re in a life-threatening situation, those folks won&#039;t be able to get themselves to a hospital. While the folks who were pushing for the widespread handout of the tech still aren&#039;t fully happy, they&#039;ve at least got something.&lt;br /&gt;
&lt;br /&gt;
Finally, the boys at Medi-Corp have finished implementing the new tech. About time, huh? You&#039;d think they&#039;d need it to get lost a few more times before gettin&#039; it right. This means you hero folks are gonna be a-OK when you&#039;re going up against [[Tyrant|Cole]]&#039;s big bad [[Praetorians]]. As for me? Well, I&#039;ve still got some business here on behalf of the [[FBSA]], like dealing with  Lawrence Harken&#039;s arrest. Shame about Harken, but that&#039;s what happens when good men are blinded by their own ambitions.&lt;br /&gt;
&lt;br /&gt;
Anyway, I&#039;m sure you&#039;ve got plenty of other issues to handle, and I&#039;ve got a wife who is gonna kill me if I don&#039;t make it home for dinner at least once this week.&lt;br /&gt;
&lt;br /&gt;
{{green|See you around, Roy}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Roy_Cooling&amp;diff=183925</id>
		<title>Roy Cooling</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Roy_Cooling&amp;diff=183925"/>
		<updated>2010-12-11T03:53:32Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* {{UL|Part Four: The Only Way}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Roy Cooling&lt;br /&gt;
|image=RoyCooling1.jpg&lt;br /&gt;
|img_capt=FBSA agent&lt;br /&gt;
|zone=[[Talos Island]]&lt;br /&gt;
|x=-659|y=160.1|z=6712.1&lt;br /&gt;
|levels=25-29&lt;br /&gt;
|introed=&lt;br /&gt;
|enemies={{enemy The Family}}{{enemy Sky Raiders}}{{enemy Malta Operatives}}{{enemy Rogue Paragon Police}}{{enemy Turrets}}&lt;br /&gt;
|badges=[[File:Badge i19 hero storyarc.png|25px]] [[Helping Hands Badge]] &lt;br /&gt;
[[File:Badge i19 hero storyarcoptional.png|25px]] [[No One Left Behind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Contact Overview|City=H|Zone=Talos Island|x=-659|y=160.1|z=6712.1|Pronoun=his|HoodYN=Y|Hood=New Troy|OriginYN=|Origin=|LevelYN=Y}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
&lt;br /&gt;
{{orange|missing text}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FBSA Agent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roy Cooling is one of the top agents within the [[FBSA]]. He served for many years in the Marine Corps before being honorably discharged for valor in the field. He was recruited by the FBSA to help regulate super-powered affairs in [[Paragon City]] and to also do field work when need be.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
&lt;br /&gt;
{{orange|missing text}}&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&lt;br /&gt;
Roy Cooling, an agent of the Federal Bureau of Superpowered Affairs (FBSA) is requesting your aid in a delicate matter. He is waiting to speak with you in Talos Island. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Orange|Roy Cooling has been added to your contact list.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
&lt;br /&gt;
==== Primal Earth Characters ====&lt;br /&gt;
&lt;br /&gt;
Good to see you swung on by, {{Character}}. I&#039;ve heard a whole lot about your efforts in meking this city of ours a better place. Name is Roy Cooling, agent with the [[FBSA]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Roy displays his FBSA ID long enough for you to see that is genuine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m looking for the help of someone such as yourself with a little situation we got ourselves into regarding the [[Praetorians]]. Well, it&#039;s a bit more than those Praetorians. Mainly, it&#039;s got to do with the medi-porter system that all of you supers rely on. You may or may not be aware about the whole controversy going on with it.. See, a lot of regular folks over here in [[Paragon City|Paragon]] are ticked that they don&#039;t have medi-porters. It wasn&#039;t too much of a problem earlier on. But now that we&#039;ve had it for a few years, people are wondering why it hasn&#039;t been put out to the public.&lt;br /&gt;
&lt;br /&gt;
Now, there&#039;s a lot of reasons &#039;&#039;why&#039;&#039; we can&#039;t have it on the hands of the public, pretty serious ones, too. I won&#039;t go into them, but I want to assure you that if the folks over at Medi-Corp could have this technology in the hands of everyone, they would.&lt;br /&gt;
&lt;br /&gt;
{{green|Alright, so what is the issue?}}&lt;br /&gt;
&lt;br /&gt;
Issue we got ourselves into is two-fold. You should know right away, this information I&#039;m giving you is top secret, not even the [[PPD]] or [[Longbow]] know about this.&lt;br /&gt;
&lt;br /&gt;
Now, those Praetorians, they&#039;ve got enough tech that they figured out a way to disable our medi-port systems when they invade. This means that anyone who isn&#039;t some sort of immortal or indestructible machine is gonna die when this war starts. That&#039;s something we gotta make sure we avoid. The good folks over at Medi-Corp devised an upgrade to the medi-porters to prevent this and put an announcement out that a &#039;stability upgrade&#039; was coming out for the system.&lt;br /&gt;
&lt;br /&gt;
It&#039;s too bad for us they did. To be honest, if they had let the FBSA know earlier, we would&#039;ve told them not to announce anything. Now, we&#039;ve got a PR nightmare on our hands. The public outcry about medi-porters not being granted to everyone is louder than ever, with a group called Citizens for Medi-Porters being formed. I wouldn&#039;t be too worried about this, if it weren&#039;t for the fact that the new tech that was made is now missing. The one thing that&#039;s protecting us from being stomped by those Praetorians is gone.&lt;br /&gt;
&lt;br /&gt;
That&#039;s why the FBSA has sent me to personally look into the situation, and why I&#039;ve asked for your help, {{Character}}. We&#039;ve got to work together to track down the missing tech and get it back to our boys before it&#039;s too late for all those supers going to fight against the Pretorians!&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;m ready to help. What&#039;s the first move?}}&lt;br /&gt;
&lt;br /&gt;
==== Praetorian Characters ====&lt;br /&gt;
&lt;br /&gt;
Well hey there, fella. I don&#039;t believe I&#039;ve seen you around these parts too much. Name is Roy Cooling. I heard from the higher ups you&#039;re recently registered with the help of good &#039;ol [[Steven Sheridan]].&lt;br /&gt;
&lt;br /&gt;
Doesen&#039;t exactly say here where you&#039;re from, which makes me mighty curious as to what your origins are.&lt;br /&gt;
&lt;br /&gt;
*{{green|I&#039;m from Praetoria}}&lt;br /&gt;
&lt;br /&gt;
:[[Praetoria]]? That&#039;s real interesting, kid. Now, you don&#039;t need to worry about me thinking you&#039;re the devil&#039;s right hand, pal. I know there&#039;s plenty of you folks from over yonder who want to give us good people of [[Primal Earth]] a hand, so I&#039;m not going to try and stop you.&amp;lt;br&amp;gt;&lt;br /&gt;
:Truth of the matter is that we&#039;re in a heap of trouble right now with that [[Tyrant|Emperor Cole]] trying to invade us, as I&#039;m well sure you&#039;re well aware of. What I&#039;m about to tell you is classified top secret. Not even the [[PPD]] or [[Longbow]] know about this.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ve got word that Cole&#039;s invading armies have ways to disable our medi-porters. Now, I don&#039;t think I need to tell you how out of hand this here thing could get if heroes start being wiped out in the streets. However, them folks at Medi-Corp have a solution to Cole and his plan to whole-sale slaughter all of us good folks in Primal Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
:We&#039;ve just got one small problem with all that.&lt;br /&gt;
&lt;br /&gt;
:{{green|What is the problem?}}&lt;br /&gt;
&lt;br /&gt;
:Well, being from Praetoria, you&#039;re probably not aware of this little controversia brewin&#039; around these parts. See, only registered super-powered heroes receive medi porters. This here has gotten a lotta normal folks pretty upset, seeing at how  they feel this technology should be given to everyone. Now, that would be done if there weren&#039;t a lot of risks involved in it, which I won&#039;t get into right now.&lt;br /&gt;
&lt;br /&gt;
:Anyway, knowing that, Medi-Port Tech announced recently that they&#039;re upgrading those medi-porters to be &#039;more responsive&#039;. &#039;Course they&#039;re already as responsive as they&#039;re going to get. It&#039;s mainly the upgrade to make sure those Praetorians can&#039;t blast through our systems. The public got into an uproar and formed a group called the Citizens for Medi-Porters. They started protestin&#039; this action left and right. Now, we in the [[FBSA]] weren&#039;t too worried about it, until recently, when the finished tech to improve the medi-porters went missing.&lt;br /&gt;
&lt;br /&gt;
:Now, I assume you can see the problem we&#039;ve got in our hands. Without that tech, your buddies in Praetoria are gonna march in here and zap down any super who isn&#039;t some sorta immortal or regeneration folk. That&#039;s why I&#039;m here, and why I&#039;m requesting your help, {{Character}}. We&#039;re going to track down this missing tech before things get out of hand. Are you ready?&lt;br /&gt;
&lt;br /&gt;
:{{green|I&#039;m ready. What&#039;s our first lead?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{green|It doesen&#039;t matter. I&#039;m here to help}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Missing text}}&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
&lt;br /&gt;
* We&#039;ve got ourselves a situation to handle, {{Character}}.&lt;br /&gt;
* Hold on, {{Character}}. Got the wife on my other phone. One second.&lt;br /&gt;
:&#039;&#039;No, look, I probably won&#039;t be back for dinner. I really need to get going, I&#039;m sorry.&#039;&#039;&lt;br /&gt;
:Sorry, {{Character}}. Let&#039;s get to work.&lt;br /&gt;
* Hold on, {{Character}}. Got the wife on my other phone. One second.&lt;br /&gt;
:&#039;&#039;Yes, honey, look, I&#039;ve got to go.&#039;&#039;&lt;br /&gt;
:Sorry, {{Character}}. Let&#039;s get to work.&lt;br /&gt;
* Hold on, {{Character}}. Got the wife on my other phone. One second.&lt;br /&gt;
:&#039;&#039;I&#039;m just saying, he had every right to punch the kid in the face. Why should &#039;&#039;our&#039;&#039; child get in trouble for defending himself? Look, I&#039;ve got {{Character}} here, I need to call you back.&#039;&#039;&lt;br /&gt;
:Sorry, {{Character}}, had a little trouble with our boy at school. Let&#039;s get to work.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
{{Missing Too Busy}}&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
We did some good work solving the whole medi-porter crisis, {{Character}}. If anything else happens, I&#039;ll let you know.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&lt;br /&gt;
=== Bad People, Good Intentions ===&lt;br /&gt;
&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Prototype Medi-Porter&lt;br /&gt;
&lt;br /&gt;
Lucas Zanella, president of Medi-Corp, sent you this prototype medi-porter as thanks for your help in his rescue. This medi-porter was the alpha version of the ones currently used by heroes. It reminds you of an adventure you call...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad People, Good Intentions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began when Roy Cooling, an agent of the [[FBSA]], requested your help with a delicate situation. The medi.porter technology was being upgraded to pretect the heroes against the [[Praetorians]], but this upgrade sent the public into an uproar. What was worse was that the technology had gone missing. [[PPD]] Sergeant Stanfield told Roy that a member of [[The Family]] had the technology. You went in and investigated the Family warehouse, only to discover everything &#039;&#039;but&#039;&#039; the medi-port technology. You returned to Roy, who believed that Stanfeld may have set you both up.&lt;br /&gt;
&lt;br /&gt;
You next went to a conference between the Citizens for Medi-Porters and Medi-Corp to find Sergeant Stanfeld. Lucas Zanella was kidnapped by Sergeant Stanfeld and a group of [[Rogue Paragon Police|Rogue PPD]] who were bringing him to the conference. You arrested Stanfeld and brought him to the [[Talos Island]] precint for questioning. It was there that you revealed to him the true nature of the &#039;upgrade&#039; to the medi-porters. Horrified, Stanfeld confessed the location of the missing technology, but admited he did not know where Lucas Zanella was being held.&lt;br /&gt;
&lt;br /&gt;
You went out to a cargo ship to retrieve the stolen technology, only to find it sunken and under attack by the [[Sky Raiders]]! You defeated the Sky Raiders and recovered the technology. You also discovered who ordered the Rogue PPD to steal the technology: Lawrence Harken, the leader of the Citizens for Medi-Porters! What&#039;s more, you found a red herring on a Sky Raider, claiming they were working for the Family.&lt;br /&gt;
&lt;br /&gt;
Ray Cooling told you he would look into who the Sky Raiders were really working for. Meanwhile, you had to find Lawrence Harken, and fast; the Rogue PPD put out a broadcast that they would kill Lucas Zanella if the medi-porter technology was not delivered to them. You went to the office of Lawrence Harken to find out where they were holding Zanella. You found the location off of a Rogue PPD, but also walked into the middle of the group, &#039;ending&#039; their alliance with Harken by trying to blow up the office building!&lt;br /&gt;
&lt;br /&gt;
Afterwards, you went to the warehouse where Zanella was being held with a group of reliable SWAT to arrest Sarget Feldman, the man behind the Rogue PPD, and retrieve Lucas Zanella. When you arrived, you saw a Sky Raider taunt Feldman and teleport away. After arresting Feldman, you were told by a Sky Raider named Colonel Ford that they now had Zanella and were &#039;&#039;actually&#039;&#039; going to kill him if they didn&#039;t get the technology. Feldman also revealed to you who was behind the Sky Raiders: [[Malta Operatives|The Malta organization]]!&lt;br /&gt;
&lt;br /&gt;
You and Roy went to the Sky Raiders base to rescue Lucas Zanella and arrest the man known only as &#039;Peter&#039;, Malta&#039;s liaison to the Sky Raiders. It was a large assault, but Roy managed to get Zanella out safely, while you fought your way through numerous Sky Raiders, [[Captain Castillo]], and even a Malta Zeus Titan to bring in the man known as Peter.&lt;br /&gt;
&lt;br /&gt;
With Zanella back safely, along with the technology, the upgrades to the medi-porters could finally be finished. Zanella made a promise that medi-porters would be given to the elderly and extremely sick population of [[Paragon City]]. It&#039;s one step closer to giving the people what they want, but you can&#039;t help but wonder how many other Lawrence Harkens and Sergeant Feldmans there are out there: people who are willing to go to extreme, even horrifying lengths to &#039;help&#039; the people of Paragon City.&lt;br /&gt;
&lt;br /&gt;
Are &#039;&#039;you&#039;&#039; one of them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part One: Everything and Nothing}} ====&lt;br /&gt;
&lt;br /&gt;
We&#039;ve got ourselves a possible lead with the help of a Sergeant Stanfeld in the [[PPD]]. Stanfeld and his squad have been working tirelessly to track down where we might find the medi-porter technology. He says that we might be able to make this an open and shut case before it gets too out of control, but we&#039;ll see just how easy that&#039;ll be.&lt;br /&gt;
&lt;br /&gt;
Stanfeld believes that a number of the Family named Louie Dogger is behind the theft of the device. Now, Dogger has a rapsheet longer than my kid&#039;s Christmas&#039; list, but the PPD are having a hell of a time tracking him down. Luckily for us, Stanfeld and his boys have it on good word that Donner is coming in from an operation in [[Striga Isle]] to handle something personally in [[Talos Island|Talos]].&lt;br /&gt;
&lt;br /&gt;
{{green|That&#039;s where I come in, I imagine. Where will Dogger be?}}&lt;br /&gt;
&lt;br /&gt;
Right nearby in a warehouse down by the docks. Now, I suspect that this might be as open and shut as Stanfeld says, but it could just be my old age getting the best of me.. My wife always tells me that I&#039;m the kind of person who sees the glass as half empty, but I prefer my glasses to be full or empty, nothing in the middle.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve got a limited window of opportunity to bust Dogger and get the location of the tech out of him. If we miss this, he&#039;ll get back to Striga and out to foreign waters. You&#039;ve got to get into that warehouse and get to Dogger!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You knocked out two guards before they could warn the others inside of your presence|Primary=Bring in Louie Dogger|Secondary=Find Louie Dogger|Additional=|Completion=You discovered that the Family had no connection at all to the medi-port theft!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Louie Dogger {{Named|Faction=The Family|Type=Underboss}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Family Thugs Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;You know if Louie finished his business in [[Striga Isle|Striga]]?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Yeah, supposedly he was tryin&#039; to strike a deal with the [[Sky Raiders|Raiders]], but they said they don&#039;t work for no &#039;low class scum&#039; like us. Nerve of &#039;em, eh?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;A hero?! What&#039;re you doin&#039; here?! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;Got word from the boys over in the [[Rogue Isles|Isles]] about some issues they&#039;re havin&#039; in [[Sharkhead Isle|Sharkhead]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Let&#039;em have the issues, we got enough to handle over here.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;I was there when them Sky Raiders insulted us. Nerve of those guys, sayin&#039; we ain&#039;t good enough for &#039;em.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Whatever, they&#039;ll come callin&#039; back when they ain&#039;t got any money to power those fancy weapons of them.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;We get that shipment of [[superadine|dyne]] movin&#039; to the [[Trolls]]?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Yeah, don&#039;t worry, we got that taken care of. It ain&#039;t gonna be a problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;We got some hero trouble here, ice&#039;em!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Louie Dogger Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I ain&#039;t liking staying here for too long, let&#039;s make this quick. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;I knew someone was gonna rat us out. Too bad you ain&#039;t gonna make it outta here alive, &#039;hero&#039;! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You think you can cross the Family? You must either be really brave, or really dumb!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039; &#039;&#039;Why don&#039;tcha just make it like a good hero and walk away from this?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039; &#039;&#039;Just back off! What do you want?! Money?!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039; &#039;&#039;Okay... okay, hold on! I&#039;ll talk, I&#039;ll talk! Whatever you wanna know!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Louie Dogger|Text=&lt;br /&gt;
&lt;br /&gt;
Look, just stop, alright?! I ain&#039;t cut out for this sorta rough actin&#039;. I&#039;ll tell you everything you wanna know! Where we got the [[superadine|dyne]], what the deals are, you wanna know it, you got it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can see the fear in Louie&#039;s eyes. It looks like for all his bark, he had no bite. He appears to be willing to tell you anything you need to know about the Family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{green|Where&#039;s the medi-port technology that you stole?}}&lt;br /&gt;
&lt;br /&gt;
W-what? We didn&#039;t steal no medi-port tech! N-now hold on! I&#039;m tellin&#039; you the truth here! I just wanna get outta this easy, alright?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Louie begins to ramble on about various operations he was involved in. The list is fairly long, but none of it involves the medi-porter technology. You notice in the surrounding area a few explosives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were gonna toast this warehouse once we got all the dyne in here out, leave no evidence! Look, {{Character}}, you gotta protect me! Take me to prison, whatever, but you gotta make sure those guys don&#039;t try to kill me! I told you everythin&#039; you wanna know, can&#039;t ya just do me one favor and keep me alive?!&lt;br /&gt;
&lt;br /&gt;
*{{green|Alright, I&#039;ll make sure you&#039;re safe, but only to receive your due justice.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:R-right! Just make sure they don&#039;t kill me!&lt;br /&gt;
&lt;br /&gt;
:{{green|Stay down!}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&#039;&#039;We got ourselves a hero and a rat!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You ain&#039;t gonna live through this, Louie! We&#039;ll make sure of it!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Always knew you were nothing but a rat, Louie!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After talking to Louie&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Family thugs&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
:{{Mission Clue|Name=Louie Dogger&#039;s Thanks|Text=Louie Dogger thanked you before you arrested him. You can see why the Family was very careful about the PPD finding him; Louie caved and told you everything the moment things began to look bad for him.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{green|Not today, Louie. I&#039;m going to set this warehouse to blow up you and all your drugs!}}&lt;br /&gt;
&lt;br /&gt;
:W-what?! You can&#039;t do this! What kinda hero are you?!&lt;br /&gt;
&lt;br /&gt;
:{{green|The kind that gets things done!}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good work on bringing in Louie Dogger, kiddo. He&#039;s in the Talos precint right now for further questioning about other Family operations. It&#039;s a bad sign, however, that he knows nothing about the medi-port theft.&lt;br /&gt;
&lt;br /&gt;
Stanfeld assured me that we would find our missing tech in that warehouse... the fact that we found the exact &#039;&#039;opposite&#039;&#039; makes me think that there might just be something rotten going on with Stanfeld...&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Two: The Times Are Changing}} ====&lt;br /&gt;
&lt;br /&gt;
I get the distinct feeling that Stanfeld was lying to us, {{Character}}. That&#039;s just me, however, but I always tend to jump to the worst-case scenario. My wife says it&#039;s pessimism, but I say it&#039;s being prepared.&lt;br /&gt;
&lt;br /&gt;
Whatever the case, we need to meet with Stanfeld and get us some answers. Either the intel he got was wrong, or he has some sort of reason to lead us on a wild goose chase.&lt;br /&gt;
&lt;br /&gt;
I spoke with detective Rico down at the Talos precint who told me that Stanfeld is supposed to playing guard duty at a conference going on today. Remember the Citizens for Medi-Porters? Their leader, a man named Lawrence Harken, and some of the other higher-ups, are supposed to meet with the president of Medi-Corp, Lucas Zanella. Lucas is going there to try to come to some sort of middle ground and appease the group without being able to give them what they want. Pretty tall order, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
{{green|Possibly. Where is the conference taking place?}}&lt;br /&gt;
&lt;br /&gt;
It&#039;s happening in a nearby office building. It should be simple enough. All you need to do is go there and meet with Stanfeld. Find out what went wrong, and be prepared for him to dodge any of your questions. You might need to put a little force behind your questioning to get Stanfeld to reveal what&#039;s going on.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got the FBSA&#039;s approval to do what needs to be done &#039;&#039;within reason&#039;&#039;. When you find out what&#039;s going on, give me a ring and we&#039;ll figure out our next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: At The Conference}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:Protestors1.jpg|thumb|250px|right|{{center|The conference}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Up ahead you can see members of the protestors speaking very harshly towards a representative from the PPD|Primary=Find Stanfeld at the conference|Secondary=Wait for Stanfeld to arrive|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Protestor (NPC)&lt;br /&gt;
* Protest Leader (NPC)&lt;br /&gt;
* {{Named|Faction=Paragon Police Department|Type=PPD Sergeant}} (NPC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=PPD and Protestors Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;PPD Sergeant:&#039;&#039;&#039; &#039;&#039;Please remain calm! Mr. Zanella will be-&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protest Leader:&#039;&#039;&#039; &#039;&#039;We want answers and we want them now! What is taking him so long?! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PPD Sergeant:&#039;&#039;&#039; &#039;&#039;Look, I assure you that we&#039;re doing everything in our power to hurry this process-&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protest Leader:&#039;&#039;&#039; &#039;&#039;Shouldn&#039;t the PPD care about this? Your loved ones are at stake also, you know! I&#039;ve heard plenty of you don&#039;t like this either!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PPD Sergeant:&#039;&#039;&#039; &#039;&#039;... Let&#039;s just all remain calm until Zanella arrives.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;How&#039;s it goin&#039;, kiddo? Roy here. I&#039;ve received some disturbing news.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The PPD convoy with Stanfeld and Zanella was attacked moments ago by a group of masked thugs. Zanella and Stanfeld are now missing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We need you to get into the streets of Talos and see if you can find the two of them!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: Into the Streets of Talos}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:PPDVanAttacked1.jpg|thumb|250px|right|{{center|The PPD convoy, attacked}}]]&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find Stanfeld at the conference|Secondary=Look for any witnesses who might&#039;ve seen the President|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Onlooker (NPC)&lt;br /&gt;
* Witness (NPC)&lt;br /&gt;
* SWAT Sergeant Russell {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=SWAT Sergeant Russell Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;At the entrance:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;Sergeant Russell here.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Cooling has debriefed me on the situation.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;I&#039;m here to help you in whatever way I can.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The witness:&#039;&#039;&#039; &#039;&#039;I saw everything! Some thugs kidnapped a guy in a suit from the PPD, and it looked like  the PPD Sergeant was helping them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;Helping them? I&#039;ve got a bad feeling about this. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The witness:&#039;&#039;&#039; &#039;&#039;They took the guy in the suit into the nearby sewers. I&#039;m getting out of here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;We need to move, {{Character}}!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Witness|Text=&lt;br /&gt;
&lt;br /&gt;
Finally, a hero! I saw everything! I was just driving along when all of a sudden these thugs attacked the PPD van over here, it was horrible!&lt;br /&gt;
&lt;br /&gt;
The odd thing was that the PPD inside of the van didn&#039;t put up much of a fight. I&#039;ve seen them fight a lot harder against criminals, I swear. I saw the thugs take some guy in a suit out. Weirdest thing too is that there was a PPD Sergeant just talking with one of the thugs too. He looked angry. I thought he would&#039;ve arrested him, but he didn&#039;t!&lt;br /&gt;
&lt;br /&gt;
{{green|Where did the thugs go?}}&lt;br /&gt;
&lt;br /&gt;
Into the sewers nearby! Look, if you don&#039;t mind, I&#039;m getting out of here. Things are getting too crazy for me in this city.&lt;br /&gt;
&lt;br /&gt;
{{green|Alright.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Three: The Sewers}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=For some reason, Sergeant Russell will vanish as soon as you enter the sewers. }}&lt;br /&gt;
[[File:RogueSWATGrenadier1.jpg|100px|thumb| |&amp;lt;div style=&amp;quot;text-align: center;border:none&amp;quot;&amp;gt;The kidnappers&amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find Stanfeld at the conference|Secondary=Track down the assault leader|Additional=|Completion=Lucas Zanella is gone, but you&#039;ve arrested Sergeant Stanfeld, who helped to kidnap Zanella!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Assault Leader {{Named|Faction=|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Rogue Paragon Police Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Is everything set with Zanella? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;It is. We&#039;ve got everything now, they&#039;ll have to listen to our demands. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;We&#039;ve got company. Don&#039;t get in the way, {{Character}}, you could never understand how it is for people like us.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Doesen&#039;t this seem like overkill?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;You tell me. Do you want to leave the lives of your loved ones up to chance?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;I don&#039;t want to fight you, {{Character}}, but I can&#039;t let you stop us!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Grow a backbone! You&#039;re not going to stop us, {{Character}}!&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Get ready for any interference.  We can&#039;t let anyone jeopardize the operation.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Roger that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;We&#039;ve dealt with your kind before, {{Character}}. We can do it again!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Assault Leader Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;We&#039;ve got Zanella in a remote location. Now it&#039;s just time to make the demands. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hero interference! You shouldn&#039;t have come here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Assault Leader&#039;s True Identity|Text=You removed the mask from the leader of the thugs to discover the man was none other than Sergeant Stanfeld! He refused to say anything to you, insisting that you arrest him and get this process over with.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What happened, {{Character}}? &lt;br /&gt;
&lt;br /&gt;
So, Stanfeld helped to kidnap Zanella? I&#039;m betting the other thugs with him were part of the PPD who went rogue. This is a disturbing turn of events, {{Character}}. I knew that people were divided on the issue of the medi-porter, but I was hoping this divide wasn&#039;t going to affect the police. I can only assume that they&#039;re also behind the theft of the device. Argh! Stanfeld told us about Dogger just to buy himself some time!&lt;br /&gt;
&lt;br /&gt;
We might&#039;ve not gotten Zanella, but we&#039;ve got Stanfeld. That&#039;s going to be a huge blow to this group. They might have the chip and the president, but we&#039;ve got Stanfeld as our source of information for everything.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Three: A Decent Man}} ====&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Interrogate Sergeant Stanfeld}} =====&lt;br /&gt;
&lt;br /&gt;
Stanfeld is a decent man, {{Character}}. I still think he is, or at least I &#039;&#039;hope&#039;&#039; he is. I really believe that he is a man who will listen to reason. He doesen&#039;t know about what&#039;s going on  behind the scenes with medi-porter tech and why this upgrade is so important.&lt;br /&gt;
&lt;br /&gt;
If we appeal to his sense of decency, I think we can get him to crack about where they&#039;re keeping Zanella and the location of the tech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You overhear Roy&#039;s cellphone ringing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, I know we talked about that info about the medi-porters was top secret, but I don&#039;t think we have any choice about telling Stanfeld about it.&lt;br /&gt;
&lt;br /&gt;
{{green|If he knows, do you think he&#039;ll help us?}}&lt;br /&gt;
&lt;br /&gt;
I do. Stanfeld wants to do what is right. All we gotta do is convince him that what &#039;&#039;we&#039;&#039; are doing is right. Best way to do that is to just be truthful and tell him the situation. We don&#039;t have the time to try to play the whole interrogation game, you understand? &lt;br /&gt;
&lt;br /&gt;
We&#039;ve got Stanfeld held in the precint in [[Talos Island|Talos]] before he&#039;s supposed to be sent to the [[Zig]]. I had the precint cleared for your interrogation of him. We&#039;ve got four officers keeping watch on the place: Russell, Vitz, Hazen and Bassins. You&#039;ll want to talk to Bassins to get clearance to go inside, he&#039;s got orders to only let you and anyone you trust inside of that place. In the meantime, I&#039;ll be working the angles with the [[FBSA]] to see if there&#039;s any connection between the Citizens for Medi-Porters and Stanfelds&#039;s group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Detective Basinns|Text={{Character}}, good to see you. I&#039;ve got Stanfeld locked inside now. You better move fast, though. No one in the precint knows why they were cleared out or that Stanfeld&#039;s there.&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;ll be quick (Start mission)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One:Talk to Stanfeld}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:Stanfeld1.jpg|thumb|250px|right|{{center|The interrogation room}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Sergeant Stanfeld is being held within the interrogation room of the precint|Primary=Interrogate Sergeant Stanfeld|Secondary=Speak with Sergeant Stanfeld|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sergeant Stanfeld (NPC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Sergeant Stanfeld|Text=&lt;br /&gt;
Hmph. What do you want, {{Character}}? You&#039;re here to try to get me to speak?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stanfeld spits at you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You supers don&#039;t know what it is like, walking around without your special medi-porter technology! Do you know what it&#039;s like to know that if you make one wrong move your kid isn&#039;t going to have a father? Or that your wife could die if some freak looks at her wrong, but that some super who can&#039;t be hurt in the first place will have that safety net for them?&lt;br /&gt;
&lt;br /&gt;
{{green|Calm down, Stanfeld.You don&#039;t know what&#039;s going on!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stanfeld sneers at you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re too late to stop us, {{Character}}. Don&#039;t you see?! This is the will of the people, the -&lt;br /&gt;
&lt;br /&gt;
{{green|(Cut off Stanfeld and explain the situation)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You cut off Stanfeld and explain the situation with the medi-porter and [[Praetoria]]. Stanfeld stands back with a shocked expression in his face&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I... I didn&#039;t know. {{Character}}, I didn&#039;t know I thought this was all just a publicity thing, that they didn&#039;t care. But if what you say is true... then there&#039;s no time to lose.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know where they took Zanella, but I can tell you where the chip is. It&#039;s in a cargo ship bound for Europe right now. They were going to bring it to scientist there to replicate the technology for citizens in [[Paragon City|Paragon]]. If you hurry, you can catch up to it.&lt;br /&gt;
&lt;br /&gt;
You need to know, {{Character}}, that I&#039;m not the head of this group. Someone else is pulling the strings, but I don&#039;t know who. Only Sergeant Fieldman does. I&#039;m truly sorry for everything, {{Character}}. Believe me.&lt;br /&gt;
&lt;br /&gt;
{{green|I believe you. I just-}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An explosion rocks the precint and you hear the Family yell something about getting revenge for Louie Dogger!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s the Family!&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;ll handle them.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After talking to Sergeant Stanfeld&#039;&#039;&#039; two gangs of &#039;&#039;&#039;Family thugs&#039;&#039;&#039; will spawn in the precint}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: The Family Ambush}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Sergeant Stanfeld is being held within the interrogation room of the precint|Primary=Interrogate Sergeant Stanfeld|Secondary=2 Family capos to defeat|Additional=|Completion=You defeated the Family seeking vengeance for your attack on Dogger. You need to hurry and retrieve the medi-port tech!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Martie Mancer {{Named|Faction=The Family|Type=Consigliere}} (Boss)&lt;br /&gt;
* Paulie Poppers {{Named|Faction=The Family|Type=Underboss}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Family Bosses Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Martie Mancer:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{orange|Missing text}} &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;You ain&#039;t gonna make it outta this place alive, {{Character}}!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Paulie Poppers:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Come out, {{Character}}! You&#039;re gonna pay for Dogger! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I&#039;m gonna enjoy every second of this, {{Character}}! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Recover Medi-Porter technology}} =====&lt;br /&gt;
[[Image:SinkingShip2.jpg|thumb|250px|right|{{center|The sinking ship}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: Finding Survivors}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The boat manages to catch up to the cargo ship, but you see a disturbing sight. The ship is sinking!|Primary=Recover Medi-Porter technology|Secondary=Speak with any survivors|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Injured Rogue PPD|Text=&lt;br /&gt;
T-they attacked us, didn&#039;t even know it was c-coming. It was... it was the Sky Raiders! Don&#039;t know how they found out about our operation...&lt;br /&gt;
&lt;br /&gt;
{{green|Did they get the device? Is it gone?}}&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t see them come out... with it yet... you&#039;ve got to stop them, {{Character}}. We only meant... for the device to be used by the people. The raiders... they&#039;ll just sell it to... whoever the highest bidder is...!&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;ll get it back. Don&#039;t worry.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: Deal with the Sky Raiders}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:SinkingShip1.jpg|thumb|250px|right|{{center|Inside the ship}}]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Recover Medi-Porter technology|Secondary=Recover the Medi-Porter technology&lt;br /&gt;
** Fend off the incoming Sky Raiders|Additional=|Completion=You recovered the medi-porter technology!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sky Raider Jumpbot {{Named|Faction=Sky Raiders|Type=Assault Bot}} (Boss)&lt;br /&gt;
* Sky Raider Skiff {{Named|Faction=Sky Raiders|Type=Sky Skiff}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Don&#039;t let {{Character}} get away with the tech!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After retrieving the medi-port&#039;&#039;&#039; you will be ambushed by a the &#039;&#039;&#039;Sky Raider Skiff&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Sky Raiders Dialogue|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;This firefight got too out of hand, we got clumsy.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;Blame it on the intel, we weren&#039;t supposed to see that much resistance.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;This place is collapsing, we need to get out of here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;Not until we&#039;ve secured the device, we&#039;ve got orders!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sky Raider Jumpbot:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Medi-porter technology located. Acquisition process enabled. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Process interrupted. Attacking target: {{Character}} &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Medi-Porter Technology|Text=You found a small circuitboard, about the size of a human hand. This is the key to the new medi-port technology. This small circuitboard is going to save the lives of thousands of heroes and possibly be the key to winning the entire war against [[Praetoria]]. You have to wonder if the engineer who designed this truly knew just how valuable their work would be.&lt;br /&gt;
&lt;br /&gt;
You also found a PDA near the circuit board. You activate it and read over the last message on it...&lt;br /&gt;
&lt;br /&gt;
&#039;Get the technology to the specified contact in France. He&#039;ll make sure it&#039;s put to good use. Tell him that Lawrence Harken sent you. He and I go back to my time abroad, he owes me the favor.&amp;lt;br&amp;gt;&lt;br /&gt;
Call me at the office when you&#039;re in international waters and we&#039;ll move forward on our end.&#039;&lt;br /&gt;
&lt;br /&gt;
Does this mean that the leader of the Citizens for Medi-Porters was the one behind this heist?}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Sky Raider Contacts|Text=You defeated the Sky Raiders that attempted to stop you from taking the medi-porter technology. You found on one of their datapads very blatant evidence that connects them to... [[The Family]]? The evidence makes it appear that the Family hired out the Sky Raiders to attack the cargo ship and retrieve the medi-porter technology, though you have to wonder if it&#039;s really true. It was almost too easy for you to find this piece of evidence, as if it was meant to fall into your hands.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}! In the nick of time. Did you get the tech? Good, good. Send it over to me and I&#039;ll get it back to the boys over at Medi-Corp. It&#039;ll take them a while to implement the changes, but hopefully by them this will all have blown over. So the Sky Raiders tried to bring down the cargo ship and there was a note there that the Family hired them?&lt;br /&gt;
&lt;br /&gt;
Hrm... no, something else is going on. The Sky Raiders may only be in it for the money, but they believe working for the Family is beneath them. The fact that you found that evidence so easily means that &#039;&#039;someone&#039;&#039; wants us to believe the Family is involved, just like that stunt Stanfeld pulled earlier. I&#039;m going to investigate this angle further to find out who this third party could be.&lt;br /&gt;
&lt;br /&gt;
Right now, we&#039;ve got bigger fish to fry. If what you found near the tech is true, then Lawrence Harken is the one pulling the strings of the [[Rogue Paragon Police|Rogue PPD]]. This information is going to be invaluable to us, especially given the recent circumstances that have just come up.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Four: The Only Way}} ====&lt;br /&gt;
&lt;br /&gt;
While you were gone, the Rogue PPD released a broadcast. In it, they have Zanella tied to a chair with two armed thugs beside him. One man, who I&#039;m guessing by Stanfeld&#039;s testimony is the leader of the Rogue PPD, is threatening to kill Zanella if Medi-Corp does not listen to their demands and put out a prototype medi-porter for the people of [[Paragon City]]. I admire their determination to get the job done, but they don&#039;t understand what&#039;s at stake here.&lt;br /&gt;
&lt;br /&gt;
Medi-Corp is refusing to budge, saying that there&#039;s too many risks if they tried to release a system like that in such a short ammount of time. The members of the [[PPD]] working on the case say they have no idea where Zanella is being held... but then again, we don&#039;t know if these PPD are on &#039;&#039;our&#039;&#039; side or not. Good thing that we know who the mastermind is behind this, eh? Lawrence Harken.&lt;br /&gt;
&lt;br /&gt;
It&#039;s too bad. Harken was a good man, family man like me. But he crossed the line and now we&#039;ve got to make our move. If anyone is going to know where they&#039;re holding Zanella, it&#039;s going to be Harken.&lt;br /&gt;
&lt;br /&gt;
I just so happen to know. The Citizens for Medi-Porters have a small office over here in [[Talos Island]]. My bet is that he&#039;s there now. If we hurry, we can catch him by surprise. He and his team may not know about what happened at the cargo ship.&lt;br /&gt;
&lt;br /&gt;
Also, {{Character}}, I know it&#039;ll be tough, but when you find Harken, take it easy on him. He&#039;s not a super or ex-military, he&#039;s just a regular guy, a pencil-pusher who decided to attach himself to this cause. From the research I did, it sounds like he latched himself onto this group after his son died in a botched rescue attempt by a hero. The man meant well, but somewhere along the way he lost his sense of right and wrong. Let&#039;s see what we can do to at least bring some justice to this situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UL|&#039;&#039;&#039;Part One: Capture Mr. Y&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You enter the building to see members of the Rogue PPD standing guard. You&#039;ll have to get through them to reach Harken|Primary=Find Lawrence Harken|Secondary=Defeat Mr. Y|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mr. Y {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Rogue Paragon Police Dialogue|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Feldman is insane. This was never supposed to be part of the plan! Harken is a good man!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Do you want this getting out? Who we are? Our identities? This is the only way.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;{{Character}}! This wasn&#039;t supposed to happen! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;We all have to go to some extreme measures to get what we want!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;This is all going south! We have to try to recover this situation by any means necessary. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Feldman&#039;s out of his mind. We&#039;re not criminals!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Is this what we really have to do to keep our children safe? Harken&#039;s life for the safety of the entire city? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;And for our safety. He knows who we all are. He could name -all- of us.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;{{Character}}! We can&#039;t let you through!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Mr. Y Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Right. Everything&#039;s rigged now. I&#039;ve got the adress for Zanella&#039;s location. I&#039;ll head there afterwards.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hold on. We&#039;ve got hero trouble, I&#039;ll handle this!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UL|&#039;&#039;&#039;Part Two: Flames Everywhere&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=[[Image:stairs1.jpg|50px|left|{{center|Stairs}}]]&lt;br /&gt;
After defeating Mr. Y the building will start burning and a countdown of five minutes will start. In that time you have to find Harken and take him to the exit. You may save a dozen NPCs as well, though these are non-escort, just talk to them. Supposedly, saving all of them will award you the No One Left Behind badge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Important: Once the building starts burning, elevators will be blocked, so &#039;&#039;&#039;use the nearby stairs&#039;&#039;&#039; to reach the higher floors and Harken.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Harken needs to be lead all the way out to the mission exit. The fires on the bottom three levels will cause minor damage over time.&lt;br /&gt;
{{clr}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find Lawrence Harken|Secondary=12 injured Rogue PPD to save (Optional)&lt;br /&gt;
** Find Lawrence Harken before the building collapses&lt;br /&gt;
** 5 minutes until the interior collapses|Additional=|Completion={{orange|missing text}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injured Rogue PPD x12 (NPC)&lt;br /&gt;
* Lawrence Harken (escort NPC)&lt;br /&gt;
:&#039;&#039;Lawrence Harken is the leader of the citizens who are trying to get Medi-Port Tech to give medi-porters to all the people of [[Paragon City]].&#039;&#039;&lt;br /&gt;
* Mr. X {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss) (Guarding Harken)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Mr X Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Lawrence Harken:&#039;&#039;&#039; &#039;&#039;Why... why are you doing this? I thought we... had a deal... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;You know too much, Harken. It has to be this way. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039; &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Lawrence Harken:&#039;&#039;&#039; &#039;&#039;A... hero? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;What are you still doing here, {{Character}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once rescued:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lawrence Harken:&#039;&#039;&#039; &#039;&#039;Stay... stay away... just let me die here...!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Lawrence Harken|Text=&lt;br /&gt;
&lt;br /&gt;
Just stay away! I know you&#039;re just going to arrest me for everything... just... just let me die here. It&#039;s over. Everything is... is over...&lt;br /&gt;
&lt;br /&gt;
*{{green|I&#039;m bringing you in, alive. Come on, we&#039;re getting out of here!}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Harken pauses for a moment before finally nodding to follow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:{{green|Come on!}}&lt;br /&gt;
&lt;br /&gt;
:{{Mission Clue|Name=Arresting Harken|Text=You told Lawrence Harken that you were going to arrest him after saving him from the burning building}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{green|I&#039;m not going to arrest you. When you get out of here, run!}}&lt;br /&gt;
&lt;br /&gt;
:{{orange|missing text}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken didn&#039;t survive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What happened to Harken?&lt;br /&gt;
&lt;br /&gt;
He died in the fire? That&#039;s a damn shame. All Harken wanted to do was help the people of Paragon, I&#039;m guessing without any of this violence involved. Feldman must have taken the reigns of the operation from Harken. We won&#039;t know how responsible Harken truly was until we bring in Feldman. Luckily we know where Zanella and Feldman both are right now. It&#039;s time for us to make our move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken survived)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Saving Lawrence Harken|Text=You were able to get Lawrence Harken safely out of the burning building!}}&lt;br /&gt;
&lt;br /&gt;
Harken is being handed by agents of the FBSA now. He&#039;s agreed to name members of the [[Paragon Police Department|PPD]] who were working with them. This will get him a lighter sentence, but he&#039;ll still have to serve some time in the [[Zig]].&lt;br /&gt;
&lt;br /&gt;
Harken revealed some disturbing information, however. It seems Sergeant Feldman has taken control of the situation. He&#039;s the one who set up kidnapping Zanella. Too bad for Harken. All he wanted was the help of the PPD in obtaining his goals without any violence, and now it&#039;s ending in this. But at least now we know where Zanella is being held. Ready to end this once and for all?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Five: Patriots}} ====&lt;br /&gt;
&lt;br /&gt;
We&#039;ve got no time to lose, {{Character}}. We need to hit the warehouse they&#039;re keeping Zanella in. If Feldman is there, he&#039;ll have plenty of backup to ensure that no one can get to Zanella.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve spoken with Detective Rico and he has threee SWAT going in to help you get to Feldman. You will be helped by Sergeants Russell, Vitz and Hazen. I went through their files after they helped us before. I can vouch for each and every one of them.&lt;br /&gt;
&lt;br /&gt;
{{green|Alright. There&#039;s no time to lose.}}&lt;br /&gt;
&lt;br /&gt;
Exactly. Let&#039;s end this thing here  and now, kiddo. Once we get Zanella back, we can figure out what role the Sky Raiders are playing in all of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: Ambushed}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Near the mission entrance&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;four teams&#039;&#039;&#039; of &#039;&#039;&#039;Rogue Paragon Police&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re met outside by three SWAT Sergeants. It&#039;s time to break through the Rogue PPD to rescue Lucas Zanella!|Primary=Rescue Lucas Zanella|Secondary=Bring in Sergeant Feldman&lt;br /&gt;
** One minute until Rogue PPD sends in an attack team&lt;br /&gt;
** Forty seconds until the next Rogue PPD attack team pushes&lt;br /&gt;
** Thisrty seconds until the next Rogue PPD attack team pushes&lt;br /&gt;
** Twenty seconds until the final Rogue PPD team pushes|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sergeant Russell {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Vitz {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Hazen {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Sergeants Russell, Vitz and Hazen Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Wave 1:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;INCOMING! Get together and brace yourselves!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;They&#039;re going to keep rushing us, get yourselves prepared!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;More incoming. Why can&#039;t they just leave this be?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 3:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;We&#039;re almost through their attack waves, hang in there!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 4:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: After Feldman}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Rescue Lucas Zanella|Secondary=Bring in Sergeant Feldman|Additional=|Completion=You&#039;ve brought in Sergeant Feldman, but the Sky Raiders have taken Zanella!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sergeant Russell {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Vitz {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Hazen {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Mr. M {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Mr. S {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Mr. B {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Sergeant Feldman {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Colonel Ford {{Named|Faction=Sky Raiders|Type=Porter}} (Lieutenant) (NPC, will despawn on sight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Sergeants Russell, Vitz and Hazen Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;At the mission entrance:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz&#039;&#039;&#039;: &#039;&#039;Locked and loaded here &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen&#039;&#039;&#039;: &#039;&#039;We&#039;ll follow your lead &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell&#039;&#039;&#039;: &#039;&#039;Wish we could&#039;ve met again under better circumstances &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;Just stay focused. Don&#039;t lose sight of why we&#039;re fighting, alright?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD2:&#039;&#039;&#039; &#039;&#039;Alright... alright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;We&#039;ve got intruders!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen:&#039;&#039;&#039; &#039;&#039;Remember, we have our orders. We need to push through everyone and back up {{Character}}, no matter what.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;Roger.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;We served with all of these guys, they&#039;re not bad people, {{Character}}. You&#039;ve got to believe me.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. M:&#039;&#039;&#039; &#039;&#039;If what Feldman said is true, this is our only way out.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. M:&#039;&#039;&#039; &#039;&#039;This is the beginning of my new life, you can&#039;t stop this!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;DROP THE WEAPON! NOW!&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
:::::&#039;&#039;DROP IT! I SAID DROP IT!&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;Keep moving forward.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;....&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. S:&#039;&#039;&#039; &#039;&#039;There&#039;s no way the [[Sky Raiders]] could have that sort of connection...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. S:&#039;&#039;&#039; &#039;&#039;I can&#039;t let you through here, I have my orders!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen:&#039;&#039;&#039; &#039;&#039;...&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;Is it true? That Feldman is working with the Sky Raiders?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD2:&#039;&#039;&#039; &#039;&#039;I&#039;ve heard a lot more than that. Feldman has -lost- it.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;We have to take you down, {{Character}}! We can&#039;t risk you knowing who we are!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;I&#039;m sorry it had to be like this, believe me.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. B:&#039;&#039;&#039; &#039;&#039;[[Malta Operatives|Malta]]... Is it really a good idea?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;... Let&#039;s keep moving.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;What&#039;s taking Feldman so long?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD2:&#039;&#039;&#039; &#039;&#039;I heard there&#039;s some complications.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;We won&#039;t let you through!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;Just put... your weapons... down!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen:&#039;&#039;&#039; &#039;&#039;It&#039;s too late, Russ. They&#039;ve made their choice.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Colonel Ford:&#039;&#039;&#039; &#039;&#039;That&#039;s the deal, do you understand? We won&#039;t release him until we got the chip!&#039;&#039; (Teleports away)&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Feldman:&#039;&#039;&#039; &#039;&#039;Get back here! It wasn&#039;t supposed to go like this! You weren&#039;t supposed to be in control!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;FELDMAN! You&#039;re going to pay for this!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sergeant Feldman:&#039;&#039;&#039; &#039;&#039;This isn&#039;t over! I&#039;ve worked too hard to get where I am, do you understand?!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Malta Initiative|Text=You were able to defeat Feldman, but Zanella was not within the warehouse. Seeing that there was no way to recover the situation, Feldman revealed to you the missing piece of the puzzle...&lt;br /&gt;
&lt;br /&gt;
&#039;We all agreed to Harken&#039;s proposal to get medi-porters distributed to the populace. Everyone in my squad was against the idea that the medi-porters weren&#039;t being distributed. However, Harken was too short-sighted to see that simply taking the tech wouldn&#039;t work. There had to be strenght behind our demands; we had to take Zanella. That was when I took my most trusted men and began to make plans to kidnap Zanella. It was during this time that I was approached by a man who simply calls himself Peter. He told me about another organization that was against what was happening. It was a group called [[Malta Operatives|Malta]].&lt;br /&gt;
&lt;br /&gt;
He told me everything about Malta, how they were fighting to protect the average person in America, how they wanted to keep the American Dream alive, and that supers were against us. He told me if I worked with the [[Sky Raiders]] that I could help the people of [[Paragon City|Paragon]], that sometimes true patriots need to go against the law to bring freedom to the people. But now Zanella&#039;s gone and I&#039;m left out in the cold. So just bring me in. I know what I did, and I don&#039;t regret a thing.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
&#039;&#039;This is Colonel Ford, of the Sky Raiders.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We have the president of Medi-Corp in our custody. Unlike these amateurs, we fully intend to kill him if we don&#039;t get what we want.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If you want to see the president alive again, you will bring the chip for the new medi.port technology to a secure location.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A submarine will be waiting for you in [[Striga Isle]]. If you try to pull anything, I assure you we will cut our losses and kill the president.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is worse than I thought, {{Character}}. I never would&#039;ve dreamed that the Malte Group would be behind this, but it all makes sense. Are you familiar with them? The&#039;re a shadow organization that is out to kill all supers, afraid that they&#039;re going to take over the world. Sort of like a certain alternate dimension that we are all aware of. It sounds as if they were using Feldman and Harken to get their hands on the medi-port technology with help from the Sky Raiders. We&#039;re lucky, though, that they&#039;re using Sky Raiders; it means that Malta is trying to have as minimal a presence in this operation as possible. This man called &#039;Peter&#039; is probably the Malta liason between the Rogue PPD and the Sky Raiders.&lt;br /&gt;
&lt;br /&gt;
We could discuss the motives and twists on Malta for days no end, but we have a deadline to meet. The Sky Raiders want us to deliver the medi-port tech to them in exchange for Zanella&#039;s life. Unfortunately, Medi-Corp hasn&#039;t finished making duplicates of the medi-port tech. I don&#039;t know what&#039;s taking them so long, but I&#039;ve filed my complaints with the [[FBSA]]. This means that we only have the original copy of the tech to exchange. We have no choice but to give the Sky Raiders the medi-port tech.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Finale: The Value of Life}} ====&lt;br /&gt;
&lt;br /&gt;
Well, okay, we&#039;re not &#039;&#039;exactly&#039;&#039; going to give them the technology. I&#039;ve got a plan. I&#039;m going to have the schematics of the base we&#039;re probably going to sent to my PDA. That&#039;s right, {{Character}}, old Roy is tagging along for this one. We&#039;re going to make this a two prong operation.&lt;br /&gt;
&lt;br /&gt;
On your end, you&#039;ll be handling &#039;giving&#039; them the tech and tracking down this Peter fellow to put a stop to the Sky Raiders operation and Malta&#039;s involvement in it. On my end, I&#039;ll be working on recovering the president and the tech. If I know the Raiders, they&#039;ll have you transfer the data on the tech through a computer. I&#039;ll hack into the computer and finish the back-up process that Medi-Corp was doing. When it&#039;s done, I&#039;ll fry the copy that the Sky Raiders have and rescue Zanella.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got the hard part. You&#039;ll have to fight through the entire Sky Raiders base and get to this &#039;Peter&#039; person. Make sure you bring him in, along with any Sky Raiders working with him.&lt;br /&gt;
&lt;br /&gt;
{{green|Sounds good. Anything else?}}&lt;br /&gt;
&lt;br /&gt;
Aside from being very careful because you&#039;ll be going into an extremely dangerous situation? There is one thing. If you&#039;ve worked before with agent [[Special Agent Jenni Adair|Jenni Adair]] from SAM, you can contact her subordinate, [[Field Agent Keith Nance|Keith Nance]], and request his help in this operation before going in. That&#039;s everything I can think of. I&#039;ll see you on the other side, {{Character}}. Let&#039;s hope neither of us gets killed, eh?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Optional: Contacting Keith Nance}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Field Agent Keith Nance|Text=&lt;br /&gt;
{{Character}}. I&#039;ve been briefed by Roy Cooling about the current situation. It&#039;s a bit ironic that we&#039;re handling a conspiracy with people having medi-porters when your double died because he didn&#039;t have one, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
* {{green|... Look, will you help me on this operation?}}&lt;br /&gt;
&lt;br /&gt;
:I will. I&#039;ll make my way to the base now. There should be a computer terminal in there somewhere. When the coast is clear, message me on the terminal and I&#039;ll mett you.&lt;br /&gt;
&lt;br /&gt;
:{{green|Sounds good}}&lt;br /&gt;
&lt;br /&gt;
* {{green|... You know, on second thought, I don&#039;t need your help}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Keith Nance&#039;s Aid|Text=You spoke with Field Agent Keith Nance, who agreed to meet you in the Sky Raider base to help you bring the whole conspiracy to a close.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: The Delivery}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Delivery1.jpg|thumb|250px|right|{{center|The delivery room}}]]&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re taken by submarine to the underwater sea base of the Sky Raiders|Primary=End the Medi-Port conspiracy|Secondary=Insert the chip into the Sky Raiders&#039; computer&lt;br /&gt;
**{{blue|Retrieve chip data after transfer (Roy&#039;s objective)}}|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Contact Small Sky Raider Generic.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;No funny moves, {{Character}}. We&#039;ve got cameras watching you.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Just place the chip in the computer and we can all go home happy.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Roy Cooling.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;This is Roy. I&#039;m in position. I&#039;ve got a positive ID on Zanella. Make the switch and I&#039;ll see about getting that chip&#039;s data back to us.&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Sky Raider Generic.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;Alright, we&#039;re downloading the data now...&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Roy Cooling.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;I&#039;m working on getting the chip now. I&#039;ve got Zanella in my sight, they haven&#039;t harmed him.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hrm... something isn&#039;t right here.The transfer on my end stopped. This could be a problem.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alright, this is a definite problem, {{Character}}. The transfer on my end was botched. They know I&#039;m in the system!&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Sky Raider Generic.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;Someone&#039;s trying to access the system! You made a bad move today, {{Character}}! Kill Zanella and make sure {{Character}} doesen&#039;t get out of here alive!&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Roy Cooling.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;I&#039;ll handle getting Zanella. I&#039;ve got the elevator unlocked for you, get to their security terminal to get that chip!&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: Recovering the Chip}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=&lt;br /&gt;
The security Chief&#039;s office has a computer in it. Use it if you requested help from Keith Nance and he&#039;ll spawn in the room }}&lt;br /&gt;
[[Image:KeithNance1.jpg|right|thumb|100px|{{center|Keith Nance}}]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Recover the chip from the Security Chief&lt;br /&gt;
**{{blue|Rescue Lucas Zanella (Roy&#039;s objective)}}|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security Chief {{Named|Faction=Sky Raiders|Type=Captain}} (Lieutenant)&lt;br /&gt;
* Field Agent Keith Nance (Ally) (Only if you requested his help)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Security Chief Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I knew this was a bad idea! Why are we doing the work when Malta could do it on their own?! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;{{Character}}, I won&#039;t let you through!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;The Chief didn&#039;t have the chip? That Malta agent must have it, he&#039;s probably trying to escape!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I&#039;ll handle getting Zanella out of here, in the meantime use the codes that the chief had to get into the rest of the base!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First priority should be to destroy one of their main communication computers before they call in Malta reinforcements!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Three: Inside the Base}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Once you enter the base you will be attacked by endless waves of Sky Raiders. Even destroying the beacon didn&#039;t seem to stop them (bug?) and they just kept coming. This may be troublesome, especially during the fights with Castillo }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Destroy the communication computer&lt;br /&gt;
**{{blue|Get Lucas Zanella to safety (Roy&#039;s objective)}}&lt;br /&gt;
**{{blue|Defeat Colonel Ford (Roy&#039;s objective)}}|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Intruder detected, precautions being taken&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After entering the base&#039;&#039;&#039; you will be ambushed by a &#039;&#039;&#039;Jump Bot&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Sky Raiders|Type=Assault Jump Bot}} (Boss)&lt;br /&gt;
* Communication Computer (Object)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Communication Computer Guards Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;Get Malta here, NOW! We can&#039;t risk losing Peter and the tech! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;We&#039;re working on it... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;Too late, just focus everything on {{Character}}! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Destroying the Jump Bot Generator Guard in the Generators room will cause a Force Field Generator ally to spawn and follow you around for the rest of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GeneratorsRoom1.jpg|thumb|250px|right|{{center|The Generators Room}}]]&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Push forward to catch up with the Malta agent&lt;br /&gt;
**Destroy radio beacon to halt Sky Raider back up&lt;br /&gt;
**{{blue|Hold off Sky Raiders until rescue ship arrives (Roy&#039;s objective)}}&lt;br /&gt;
|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jump Bot Generator Guard {{Named|Faction=Sky Raiders|Type=Assault Jump Bot}}&lt;br /&gt;
* {{Named|Faction=Sky Raiders|Type=Force Field Generator}} (Ally)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Jump Bot Generator Guard Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Activating generators... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Activation interrupted. Handling intruders. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Sky Raiders Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;Get Duray on the line. We need more than Castillo to handle the attack.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;We&#039;ll never reach Duray, but we can get some of the others here. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;We&#039;re too late. Focus fire on {{Character}}!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;Got a reading that Captain Castillo is nearby, he&#039;s one of the higher ups in the Raiders.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You&#039;ll have to get by him to get to their main base. When you&#039;re up there hack into the mainframe of their turrets.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If you can bring down the firewall, I can activate the self-terminate sequence to clear the area for you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Push forward to catch up with the Malta agent&lt;br /&gt;
**Defeat Captain Castillo&lt;br /&gt;
**{{blue|Hold off Sky Raiders until rescue ship arrives (Roy&#039;s objective)}}&lt;br /&gt;
|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Captain Castillo]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Captain Castillo Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I am wondering why these Malta are aginst the act of boldness. Where is all the excitement if one acts from the shadows? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Erk! {{Character}}? I had not thought you&#039;d be here already!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Ahem... I am the great Captain Ernest Castillo! You are not being the match  for one such as myself!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039; &#039;&#039;... This is no place for a true fight. I, Ernest Castillo, shall retreat, if only to find a more suitable place for us to continue!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Four: The Surface}}&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Arrest the Malta Operative&lt;br /&gt;
**Lower the firewall on the turret mainframe (optional)&lt;br /&gt;
**{{blue|Hold off Sky Raiders until rescue ship arrives (Roy&#039;s objective)}}&lt;br /&gt;
|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
{{enemy Turrets}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Peter&#039; (NPC)&lt;br /&gt;
* [[Captain Castillo]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=&#039;Peter&#039; Guards Dialogue|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039; &#039;Peter&#039;:&#039;&#039;&#039; &#039;&#039;Get the helicopter up and running! We will deliver you the money once we have the chip in our hands.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sky Raider:&#039;&#039;&#039; &#039;&#039;We&#039;re working on the helicopter. You just make sure Malta holds up their end of the bargain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;Peter&#039;:&#039;&#039;&#039; &#039;&#039;Take care of that super! I can&#039;t be captured, not here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sky Raider:&#039;&#039;&#039; &#039;&#039;{{Character}}. You&#039;ll regret even coming here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039; &#039;Peter&#039;:&#039;&#039;&#039; &#039;&#039;You won&#039;t win this fight, {{Character}}. You may have the chip, but there&#039;s one last trick up our sleeve. Castillo!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Medi-Porter Tech recovered|Text=You once again recovered the medi-porter technology, this time from the Malta operative named Peter!}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;That agent has the chip, {{Character}}! Finish off Castillo and get out of there with the chip and the agent!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The convoy is here now to bring Zanella and I back, we&#039;ll see you back in [[Paragon City|Paragon]]!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing &#039;Peter&#039; &#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;Captain Castillo&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Defeat Captain Castillo|Additional=|Completion=You&#039;ve fought through a small army of Sky Raiders, Captain Castillo and a Malta Zeus Titan to recover the medi-porter technology, and ensure that Lucas Zanella made it out of the base safely!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
{{enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Peter&#039; (NPC)&lt;br /&gt;
* [[Captain Castillo]] (Archvillain)&lt;br /&gt;
* {{Named|Faction=Malta Operatives|Type=Zeus Titan}} (Elite Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Captain Castillo Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Spawn:&#039;&#039;&#039; &#039;&#039;Aha! Now THIS is a daring showdown! Wind blowing in the air, everything at the stake! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Will you get away with our Malta agent? Or will Castillo slaughter you, take the chip, and get away with this man? Unfortunately for you, it will be the latter!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039; &#039;&#039;Ah... Hold on, {{Character}}! Let us hold on for a moment.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;This isn&#039;t nearly as exciting as I would have hoped.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;You&#039;re a good fighter, I have to admit! Not the best, but that&#039;s mainly because I&#039;m the best.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Now let&#039;s see... what can you and I do to make this more exciting?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;More daring?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Hrm...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;AHA! I have got it!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Just give me a moment and...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(At this point the whole area will start burning all of a sudden)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;There we go! Explosions! Fire! Always good at making things more dramatic.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Now, I shall make my dramatic re-entrance. If you pardon me, {{Character}}&lt;br /&gt;
&lt;br /&gt;
(Now Castillo will despawn)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After his monologue&#039;&#039;&#039; Captain Castillo will respawn with a full lifebar}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Captain Castillo Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Spawn:&#039;&#039;&#039; &#039;&#039;Now, we shall have our proper final showdown, {{Character}}!}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Field agent detected. Enacting recovery process&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After defeating Captain Castillo&#039;&#039;&#039; you will be ambushed by a &#039;&#039;&#039;Elite Boss&#039;&#039;&#039; Malta &#039;&#039;&#039;Zeus Titan&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Helping Hands Badge]] is awarded upon completion of this mission.&lt;br /&gt;
{{BadgeBox|Helping Hands}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken didn&#039;t survive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kiddo, it&#039;s been a wild trip, hasn&#039;t it? We&#039;ve got this Peter fellow in custody now. We got off lucky today with Malta, let me tell you. I&#039;d hate to have seen what would have happened if they made off with that medi-porter technology.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, there&#039;s been some interesting developments on that side. Zanella and Medi-Corp have come to a new conclussion after all the events that we&#039;ve gone down. While they can&#039;t make medi-porters available to &#039;&#039;every&#039;&#039; citizen, Medi-Corp is starting a program where they&#039;ll give out medi-porters to the handicapped and elderly of Paragon City. Their reasoning is that these are the people who need them the most, given that if they&#039;re in a life-threatening situation, those folks won&#039;t be able to get themselves to a hospital. While the folks who were pushing for the widespread handout of the tech still aren&#039;t fully happy, they&#039;ve at least got something, huh?&lt;br /&gt;
&lt;br /&gt;
Finally, the boys at Medi-Corp have finished implementing the new tech. About time, huh? You&#039;d think they&#039;d need it to get lost a few more times before gettin&#039; it right. This means you hero folks are gonna be a-OK when you&#039;re going up against [[Tyrant|Cole]]&#039;s big bad [[Praetorians]]. As for me? Well, I&#039;ve still got some business here on behalf of the [[FBSA]], like helpin&#039; out Harken&#039;s family. They&#039;re pretty broken about his death, and I don&#039;t blame&#039;em. He might&#039;ve started this whole situation, but all the man wanted was to do some good. It&#039;s the fault of groups like Malta and the Sky Raiders that folks ended up dying today.&lt;br /&gt;
&lt;br /&gt;
Anyway, I&#039;m sure you&#039;ve got plenty of other issues to handle, and I&#039;ve got a wife who is gonna kill me if I don&#039;t make it home for dinner at least once this week.&lt;br /&gt;
&lt;br /&gt;
{{green|See you around, Roy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken survived)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kiddo, it&#039;s been a wild trip, hasn&#039;t it? We&#039;ve got this Peter fellow in custody now. Harken is telling us that he never met this fellow before in his life, and I&#039;m inclined to believe him. We got off lucky today with Malta, let me tell you. I&#039;d hate to have seen what would have happened if they made off with that medi-porter technology.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, there&#039;s been some interesting developments on that side. Zanella and Medi-Corp have come to a new conclussion after all the events that we&#039;ve gone down. While they can&#039;t make medi-porters available to &#039;&#039;every&#039;&#039; citizen, Medi-Corp is starting a program where they&#039;ll give out medi-porters to the handicapped and elderly of Paragon City. Their reasoning is that these are the people who need them the most, given that if they&#039;re in a life-threatening situation, those folks won&#039;t be able to get themselves to a hospital. While the folks who were pushing for the widespread handout of the tech still aren&#039;t fully happy, they&#039;ve at least got something.&lt;br /&gt;
&lt;br /&gt;
Finally, the boys at Medi-Corp have finished implementing the new tech. About time, huh? You&#039;d think they&#039;d need it to get lost a few more times before gettin&#039; it right. This means you hero folks are gonna be a-OK when you&#039;re going up against [[Tyrant|Cole]]&#039;s big bad [[Praetorians]]. As for me? Well, I&#039;ve still got some business here on behalf of the [[FBSA]], like dealing with  Lawrence Harken&#039;s arrest. Shame about Harken, but that&#039;s what happens when good men are blinded by their own ambitions.&lt;br /&gt;
&lt;br /&gt;
Anyway, I&#039;m sure you&#039;ve got plenty of other issues to handle, and I&#039;ve got a wife who is gonna kill me if I don&#039;t make it home for dinner at least once this week.&lt;br /&gt;
&lt;br /&gt;
{{green|See you around, Roy}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Roy_Cooling&amp;diff=183923</id>
		<title>Roy Cooling</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Roy_Cooling&amp;diff=183923"/>
		<updated>2010-12-11T03:41:00Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* {{UL|Part One: Everything and Nothing}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Roy Cooling&lt;br /&gt;
|image=RoyCooling1.jpg&lt;br /&gt;
|img_capt=FBSA agent&lt;br /&gt;
|zone=[[Talos Island]]&lt;br /&gt;
|x=-659|y=160.1|z=6712.1&lt;br /&gt;
|levels=25-29&lt;br /&gt;
|introed=&lt;br /&gt;
|enemies={{enemy The Family}}{{enemy Sky Raiders}}{{enemy Malta Operatives}}{{enemy Rogue Paragon Police}}{{enemy Turrets}}&lt;br /&gt;
|badges=[[File:Badge i19 hero storyarc.png|25px]] [[Helping Hands Badge]] &lt;br /&gt;
[[File:Badge i19 hero storyarcoptional.png|25px]] [[No One Left Behind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Contact Overview|City=H|Zone=Talos Island|x=-659|y=160.1|z=6712.1|Pronoun=his|HoodYN=Y|Hood=New Troy|OriginYN=|Origin=|LevelYN=Y}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
&lt;br /&gt;
{{orange|missing text}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FBSA Agent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roy Cooling is one of the top agents within the [[FBSA]]. He served for many years in the Marine Corps before being honorably discharged for valor in the field. He was recruited by the FBSA to help regulate super-powered affairs in [[Paragon City]] and to also do field work when need be.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
&lt;br /&gt;
{{orange|missing text}}&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&lt;br /&gt;
Roy Cooling, an agent of the Federal Bureau of Superpowered Affairs (FBSA) is requesting your aid in a delicate matter. He is waiting to speak with you in Talos Island. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Orange|Roy Cooling has been added to your contact list.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
&lt;br /&gt;
==== Primal Earth Characters ====&lt;br /&gt;
&lt;br /&gt;
Good to see you swung on by, {{Character}}. I&#039;ve heard a whole lot about your efforts in meking this city of ours a better place. Name is Roy Cooling, agent with the [[FBSA]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Roy displays his FBSA ID long enough for you to see that is genuine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m looking for the help of someone such as yourself with a little situation we got ourselves into regarding the [[Praetorians]]. Well, it&#039;s a bit more than those Praetorians. Mainly, it&#039;s got to do with the medi-porter system that all of you supers rely on. You may or may not be aware about the whole controversy going on with it.. See, a lot of regular folks over here in [[Paragon City|Paragon]] are ticked that they don&#039;t have medi-porters. It wasn&#039;t too much of a problem earlier on. But now that we&#039;ve had it for a few years, people are wondering why it hasn&#039;t been put out to the public.&lt;br /&gt;
&lt;br /&gt;
Now, there&#039;s a lot of reasons &#039;&#039;why&#039;&#039; we can&#039;t have it on the hands of the public, pretty serious ones, too. I won&#039;t go into them, but I want to assure you that if the folks over at Medi-Corp could have this technology in the hands of everyone, they would.&lt;br /&gt;
&lt;br /&gt;
{{green|Alright, so what is the issue?}}&lt;br /&gt;
&lt;br /&gt;
Issue we got ourselves into is two-fold. You should know right away, this information I&#039;m giving you is top secret, not even the [[PPD]] or [[Longbow]] know about this.&lt;br /&gt;
&lt;br /&gt;
Now, those Praetorians, they&#039;ve got enough tech that they figured out a way to disable our medi-port systems when they invade. This means that anyone who isn&#039;t some sort of immortal or indestructible machine is gonna die when this war starts. That&#039;s something we gotta make sure we avoid. The good folks over at Medi-Corp devised an upgrade to the medi-porters to prevent this and put an announcement out that a &#039;stability upgrade&#039; was coming out for the system.&lt;br /&gt;
&lt;br /&gt;
It&#039;s too bad for us they did. To be honest, if they had let the FBSA know earlier, we would&#039;ve told them not to announce anything. Now, we&#039;ve got a PR nightmare on our hands. The public outcry about medi-porters not being granted to everyone is louder than ever, with a group called Citizens for Medi-Porters being formed. I wouldn&#039;t be too worried about this, if it weren&#039;t for the fact that the new tech that was made is now missing. The one thing that&#039;s protecting us from being stomped by those Praetorians is gone.&lt;br /&gt;
&lt;br /&gt;
That&#039;s why the FBSA has sent me to personally look into the situation, and why I&#039;ve asked for your help, {{Character}}. We&#039;ve got to work together to track down the missing tech and get it back to our boys before it&#039;s too late for all those supers going to fight against the Pretorians!&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;m ready to help. What&#039;s the first move?}}&lt;br /&gt;
&lt;br /&gt;
==== Praetorian Characters ====&lt;br /&gt;
&lt;br /&gt;
Well hey there, fella. I don&#039;t believe I&#039;ve seen you around these parts too much. Name is Roy Cooling. I heard from the higher ups you&#039;re recently registered with the help of good &#039;ol [[Steven Sheridan]].&lt;br /&gt;
&lt;br /&gt;
Doesen&#039;t exactly say here where you&#039;re from, which makes me mighty curious as to what your origins are.&lt;br /&gt;
&lt;br /&gt;
*{{green|I&#039;m from Praetoria}}&lt;br /&gt;
&lt;br /&gt;
:[[Praetoria]]? That&#039;s real interesting, kid. Now, you don&#039;t need to worry about me thinking you&#039;re the devil&#039;s right hand, pal. I know there&#039;s plenty of you folks from over yonder who want to give us good people of [[Primal Earth]] a hand, so I&#039;m not going to try and stop you.&amp;lt;br&amp;gt;&lt;br /&gt;
:Truth of the matter is that we&#039;re in a heap of trouble right now with that [[Tyrant|Emperor Cole]] trying to invade us, as I&#039;m well sure you&#039;re well aware of. What I&#039;m about to tell you is classified top secret. Not even the [[PPD]] or [[Longbow]] know about this.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ve got word that Cole&#039;s invading armies have ways to disable our medi-porters. Now, I don&#039;t think I need to tell you how out of hand this here thing could get if heroes start being wiped out in the streets. However, them folks at Medi-Corp have a solution to Cole and his plan to whole-sale slaughter all of us good folks in Primal Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
:We&#039;ve just got one small problem with all that.&lt;br /&gt;
&lt;br /&gt;
:{{green|What is the problem?}}&lt;br /&gt;
&lt;br /&gt;
:Well, being from Praetoria, you&#039;re probably not aware of this little controversia brewin&#039; around these parts. See, only registered super-powered heroes receive medi porters. This here has gotten a lotta normal folks pretty upset, seeing at how  they feel this technology should be given to everyone. Now, that would be done if there weren&#039;t a lot of risks involved in it, which I won&#039;t get into right now.&lt;br /&gt;
&lt;br /&gt;
:Anyway, knowing that, Medi-Port Tech announced recently that they&#039;re upgrading those medi-porters to be &#039;more responsive&#039;. &#039;Course they&#039;re already as responsive as they&#039;re going to get. It&#039;s mainly the upgrade to make sure those Praetorians can&#039;t blast through our systems. The public got into an uproar and formed a group called the Citizens for Medi-Porters. They started protestin&#039; this action left and right. Now, we in the [[FBSA]] weren&#039;t too worried about it, until recently, when the finished tech to improve the medi-porters went missing.&lt;br /&gt;
&lt;br /&gt;
:Now, I assume you can see the problem we&#039;ve got in our hands. Without that tech, your buddies in Praetoria are gonna march in here and zap down any super who isn&#039;t some sorta immortal or regeneration folk. That&#039;s why I&#039;m here, and why I&#039;m requesting your help, {{Character}}. We&#039;re going to track down this missing tech before things get out of hand. Are you ready?&lt;br /&gt;
&lt;br /&gt;
:{{green|I&#039;m ready. What&#039;s our first lead?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{green|It doesen&#039;t matter. I&#039;m here to help}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Missing text}}&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
&lt;br /&gt;
* We&#039;ve got ourselves a situation to handle, {{Character}}.&lt;br /&gt;
* Hold on, {{Character}}. Got the wife on my other phone. One second.&lt;br /&gt;
:&#039;&#039;No, look, I probably won&#039;t be back for dinner. I really need to get going, I&#039;m sorry.&#039;&#039;&lt;br /&gt;
:Sorry, {{Character}}. Let&#039;s get to work.&lt;br /&gt;
* Hold on, {{Character}}. Got the wife on my other phone. One second.&lt;br /&gt;
:&#039;&#039;Yes, honey, look, I&#039;ve got to go.&#039;&#039;&lt;br /&gt;
:Sorry, {{Character}}. Let&#039;s get to work.&lt;br /&gt;
* Hold on, {{Character}}. Got the wife on my other phone. One second.&lt;br /&gt;
:&#039;&#039;I&#039;m just saying, he had every right to punch the kid in the face. Why should &#039;&#039;our&#039;&#039; child get in trouble for defending himself? Look, I&#039;ve got {{Character}} here, I need to call you back.&#039;&#039;&lt;br /&gt;
:Sorry, {{Character}}, had a little trouble with our boy at school. Let&#039;s get to work.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
{{Missing Too Busy}}&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
We did some good work solving the whole medi-porter crisis, {{Character}}. If anything else happens, I&#039;ll let you know.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&lt;br /&gt;
=== Bad People, Good Intentions ===&lt;br /&gt;
&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Prototype Medi-Porter&lt;br /&gt;
&lt;br /&gt;
Lucas Zanella, president of Medi-Corp, sent you this prototype medi-porter as thanks for your help in his rescue. This medi-porter was the alpha version of the ones currently used by heroes. It reminds you of an adventure you call...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad People, Good Intentions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began when Roy Cooling, an agent of the [[FBSA]], requested your help with a delicate situation. The medi.porter technology was being upgraded to pretect the heroes against the [[Praetorians]], but this upgrade sent the public into an uproar. What was worse was that the technology had gone missing. [[PPD]] Sergeant Stanfield told Roy that a member of [[The Family]] had the technology. You went in and investigated the Family warehouse, only to discover everything &#039;&#039;but&#039;&#039; the medi-port technology. You returned to Roy, who believed that Stanfeld may have set you both up.&lt;br /&gt;
&lt;br /&gt;
You next went to a conference between the Citizens for Medi-Porters and Medi-Corp to find Sergeant Stanfeld. Lucas Zanella was kidnapped by Sergeant Stanfeld and a group of [[Rogue Paragon Police|Rogue PPD]] who were bringing him to the conference. You arrested Stanfeld and brought him to the [[Talos Island]] precint for questioning. It was there that you revealed to him the true nature of the &#039;upgrade&#039; to the medi-porters. Horrified, Stanfeld confessed the location of the missing technology, but admited he did not know where Lucas Zanella was being held.&lt;br /&gt;
&lt;br /&gt;
You went out to a cargo ship to retrieve the stolen technology, only to find it sunken and under attack by the [[Sky Raiders]]! You defeated the Sky Raiders and recovered the technology. You also discovered who ordered the Rogue PPD to steal the technology: Lawrence Harken, the leader of the Citizens for Medi-Porters! What&#039;s more, you found a red herring on a Sky Raider, claiming they were working for the Family.&lt;br /&gt;
&lt;br /&gt;
Ray Cooling told you he would look into who the Sky Raiders were really working for. Meanwhile, you had to find Lawrence Harken, and fast; the Rogue PPD put out a broadcast that they would kill Lucas Zanella if the medi-porter technology was not delivered to them. You went to the office of Lawrence Harken to find out where they were holding Zanella. You found the location off of a Rogue PPD, but also walked into the middle of the group, &#039;ending&#039; their alliance with Harken by trying to blow up the office building!&lt;br /&gt;
&lt;br /&gt;
Afterwards, you went to the warehouse where Zanella was being held with a group of reliable SWAT to arrest Sarget Feldman, the man behind the Rogue PPD, and retrieve Lucas Zanella. When you arrived, you saw a Sky Raider taunt Feldman and teleport away. After arresting Feldman, you were told by a Sky Raider named Colonel Ford that they now had Zanella and were &#039;&#039;actually&#039;&#039; going to kill him if they didn&#039;t get the technology. Feldman also revealed to you who was behind the Sky Raiders: [[Malta Operatives|The Malta organization]]!&lt;br /&gt;
&lt;br /&gt;
You and Roy went to the Sky Raiders base to rescue Lucas Zanella and arrest the man known only as &#039;Peter&#039;, Malta&#039;s liaison to the Sky Raiders. It was a large assault, but Roy managed to get Zanella out safely, while you fought your way through numerous Sky Raiders, [[Captain Castillo]], and even a Malta Zeus Titan to bring in the man known as Peter.&lt;br /&gt;
&lt;br /&gt;
With Zanella back safely, along with the technology, the upgrades to the medi-porters could finally be finished. Zanella made a promise that medi-porters would be given to the elderly and extremely sick population of [[Paragon City]]. It&#039;s one step closer to giving the people what they want, but you can&#039;t help but wonder how many other Lawrence Harkens and Sergeant Feldmans there are out there: people who are willing to go to extreme, even horrifying lengths to &#039;help&#039; the people of Paragon City.&lt;br /&gt;
&lt;br /&gt;
Are &#039;&#039;you&#039;&#039; one of them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part One: Everything and Nothing}} ====&lt;br /&gt;
&lt;br /&gt;
We&#039;ve got ourselves a possible lead with the help of a Sergeant Stanfeld in the [[PPD]]. Stanfeld and his squad have been working tirelessly to track down where we might find the medi-porter technology. He says that we might be able to make this an open and shut case before it gets too out of control, but we&#039;ll see just how easy that&#039;ll be.&lt;br /&gt;
&lt;br /&gt;
Stanfeld believes that a number of the Family named Louie Dogger is behind the theft of the device. Now, Dogger has a rapsheet longer than my kid&#039;s Christmas&#039; list, but the PPD are having a hell of a time tracking him down. Luckily for us, Stanfeld and his boys have it on good word that Donner is coming in from an operation in [[Striga Isle]] to handle something personally in [[Talos Island|Talos]].&lt;br /&gt;
&lt;br /&gt;
{{green|That&#039;s where I come in, I imagine. Where will Dogger be?}}&lt;br /&gt;
&lt;br /&gt;
Right nearby in a warehouse down by the docks. Now, I suspect that this might be as open and shut as Stanfeld says, but it could just be my old age getting the best of me.. My wife always tells me that I&#039;m the kind of person who sees the glass as half empty, but I prefer my glasses to be full or empty, nothing in the middle.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve got a limited window of opportunity to bust Dogger and get the location of the tech out of him. If we miss this, he&#039;ll get back to Striga and out to foreign waters. You&#039;ve got to get into that warehouse and get to Dogger!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You knocked out two guards before they could warn the others inside of your presence|Primary=Bring in Louie Dogger|Secondary=Find Louie Dogger|Additional=|Completion=You discovered that the Family had no connection at all to the medi-port theft!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Louie Dogger {{Named|Faction=The Family|Type=Underboss}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Family Thugs Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;You know if Louie finished his business in [[Striga Isle|Striga]]?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Yeah, supposedly he was tryin&#039; to strike a deal with the [[Sky Raiders|Raiders]], but they said they don&#039;t work for no &#039;low class scum&#039; like us. Nerve of &#039;em, eh?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;A hero?! What&#039;re you doin&#039; here?! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;Got word from the boys over in the [[Rogue Isles|Isles]] about some issues they&#039;re havin&#039; in [[Sharkhead Isle|Sharkhead]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Let&#039;em have the issues, we got enough to handle over here.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;I was there when them Sky Raiders insulted us. Nerve of those guys, sayin&#039; we ain&#039;t good enough for &#039;em.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Whatever, they&#039;ll come callin&#039; back when they ain&#039;t got any money to power those fancy weapons of them.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;We get that shipment of [[superadine|dyne]] movin&#039; to the [[Trolls]]?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Family 2:&#039;&#039;&#039; &#039;&#039;Yeah, don&#039;t worry, we got that taken care of. It ain&#039;t gonna be a problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Family 1:&#039;&#039;&#039; &#039;&#039;We got some hero trouble here, ice&#039;em!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Louie Dogger Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I ain&#039;t liking staying here for too long, let&#039;s make this quick. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;I knew someone was gonna rat us out. Too bad you ain&#039;t gonna make it outta here alive, &#039;hero&#039;! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You think you can cross the Family? You must either be really brave, or really dumb!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039; &#039;&#039;Why don&#039;tcha just make it like a good hero and walk away from this?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039; &#039;&#039;Just back off! What do you want?! Money?!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039; &#039;&#039;Okay... okay, hold on! I&#039;ll talk, I&#039;ll talk! Whatever you wanna know!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Louie Dogger|Text=&lt;br /&gt;
&lt;br /&gt;
Look, just stop, alright?! I ain&#039;t cut out for this sorta rough actin&#039;. I&#039;ll tell you everything you wanna know! Where we got the [[superadine|dyne]], what the deals are, you wanna know it, you got it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can see the fear in Louie&#039;s eyes. It looks like for all his bark, he had no bite. He appears to be willing to tell you anything you need to know about the Family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{green|Where&#039;s the medi-port technology that you stole?}}&lt;br /&gt;
&lt;br /&gt;
W-what? We didn&#039;t steal no medi-port tech! N-now hold on! I&#039;m tellin&#039; you the truth here! I just wanna get outta this easy, alright?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Louie begins to ramble on about various operations he was involved in. The list is fairly long, but none of it involves the medi-porter technology. You notice in the surrounding area a few explosives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were gonna toast this warehouse once we got all the dyne in here out, leave no evidence! Look, {{Character}}, you gotta protect me! Take me to prison, whatever, but you gotta make sure those guys don&#039;t try to kill me! I told you everythin&#039; you wanna know, can&#039;t ya just do me one favor and keep me alive?!&lt;br /&gt;
&lt;br /&gt;
*{{green|Alright, I&#039;ll make sure you&#039;re safe, but only to receive your due justice.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:R-right! Just make sure they don&#039;t kill me!&lt;br /&gt;
&lt;br /&gt;
:{{green|Stay down!}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&#039;&#039;We got ourselves a hero and a rat!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You ain&#039;t gonna live through this, Louie! We&#039;ll make sure of it!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Always knew you were nothing but a rat, Louie!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After talking to Louie&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Family thugs&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
:{{Mission Clue|Name=Louie Dogger&#039;s Thanks|Text=Louie Dogger thanked you before you arrested him. You can see why the Family was very careful about the PPD finding him; Louie caved and told you everything the moment things began to look bad for him.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{green|Not today, Louie. I&#039;m going to set this warehouse to blow up you and all your drugs!}}&lt;br /&gt;
&lt;br /&gt;
:W-what?! You can&#039;t do this! What kinda hero are you?!&lt;br /&gt;
&lt;br /&gt;
:{{green|The kind that gets things done!}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good work on bringing in Louie Dogger, kiddo. He&#039;s in the Talos precint right now for further questioning about other Family operations. It&#039;s a bad sign, however, that he knows nothing about the medi-port theft.&lt;br /&gt;
&lt;br /&gt;
Stanfeld assured me that we would find our missing tech in that warehouse... the fact that we found the exact &#039;&#039;opposite&#039;&#039; makes me think that there might just be something rotten going on with Stanfeld...&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Two: The Times Are Changing}} ====&lt;br /&gt;
&lt;br /&gt;
I get the distinct feeling that Stanfeld was lying to us, {{Character}}. That&#039;s just me, however, but I always tend to jump to the worst-case scenario. My wife says it&#039;s pessimism, but I say it&#039;s being prepared.&lt;br /&gt;
&lt;br /&gt;
Whatever the case, we need to meet with Stanfeld and get us some answers. Either the intel he got was wrong, or he has some sort of reason to lead us on a wild goose chase.&lt;br /&gt;
&lt;br /&gt;
I spoke with detective Rico down at the Talos precint who told me that Stanfeld is supposed to playing guard duty at a conference going on today. Remember the Citizens for Medi-Porters? Their leader, a man named Lawrence Harken, and some of the other higher-ups, are supposed to meet with the president of Medi-Corp, Lucas Zanella. Lucas is going there to try to come to some sort of middle ground and appease the group without being able to give them what they want. Pretty tall order, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
{{green|Possibly. Where is the conference taking place?}}&lt;br /&gt;
&lt;br /&gt;
It&#039;s happening in a nearby office building. It should be simple enough. All you need to do is go there and meet with Stanfeld. Find out what went wrong, and be prepared for him to dodge any of your questions. You might need to put a little force behind your questioning to get Stanfeld to reveal what&#039;s going on.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got the FBSA&#039;s approval to do what needs to be done &#039;&#039;within reason&#039;&#039;. When you find out what&#039;s going on, give me a ring and we&#039;ll figure out our next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: At The Conference}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:Protestors1.jpg|thumb|250px|right|{{center|The conference}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Up ahead you can see members of the protestors speaking very harshly towards a representative from the PPD|Primary=Find Stanfeld at the conference|Secondary=Wait for Stanfeld to arrive|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Protestor (NPC)&lt;br /&gt;
* Protest Leader (NPC)&lt;br /&gt;
* {{Named|Faction=Paragon Police Department|Type=PPD Sergeant}} (NPC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=PPD and Protestors Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;PPD Sergeant:&#039;&#039;&#039; &#039;&#039;Please remain calm! Mr. Zanella will be-&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protest Leader:&#039;&#039;&#039; &#039;&#039;We want answers and we want them now! What is taking him so long?! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PPD Sergeant:&#039;&#039;&#039; &#039;&#039;Look, I assure you that we&#039;re doing everything in our power to hurry this process-&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protest Leader:&#039;&#039;&#039; &#039;&#039;Shouldn&#039;t the PPD care about this? Your loved ones are at stake also, you know! I&#039;ve heard plenty of you don&#039;t like this either!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PPD Sergeant:&#039;&#039;&#039; &#039;&#039;... Let&#039;s just all remain calm until Zanella arrives.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;How&#039;s it goin&#039;, kiddo? Roy here. I&#039;ve received some disturbing news.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The PPD convoy with Stanfeld and Zanella was attacked moments ago by a group of masked thugs. Zanella and Stanfeld are now missing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We need you to get into the streets of Talos and see if you can find the two of them!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: Into the Streets of Talos}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:PPDVanAttacked1.jpg|thumb|250px|right|{{center|The PPD convoy, attacked}}]]&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find Stanfeld at the conference|Secondary=Look for any witnesses who might&#039;ve seen the President|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Onlooker (NPC)&lt;br /&gt;
* Witness (NPC)&lt;br /&gt;
* SWAT Sergeant Russell {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=SWAT Sergeant Russell Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;At the entrance:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;Sergeant Russell here.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Cooling has debriefed me on the situation.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;I&#039;m here to help you in whatever way I can.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The witness:&#039;&#039;&#039; &#039;&#039;I saw everything! Some thugs kidnapped a guy in a suit from the PPD, and it looked like  the PPD Sergeant was helping them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;Helping them? I&#039;ve got a bad feeling about this. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The witness:&#039;&#039;&#039; &#039;&#039;They took the guy in the suit into the nearby sewers. I&#039;m getting out of here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;We need to move, {{Character}}!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Witness|Text=&lt;br /&gt;
&lt;br /&gt;
Finally, a hero! I saw everything! I was just driving along when all of a sudden these thugs attacked the PPD van over here, it was horrible!&lt;br /&gt;
&lt;br /&gt;
The odd thing was that the PPD inside of the van didn&#039;t put up much of a fight. I&#039;ve seen them fight a lot harder against criminals, I swear. I saw the thugs take some guy in a suit out. Weirdest thing too is that there was a PPD Sergeant just talking with one of the thugs too. He looked angry. I thought he would&#039;ve arrested him, but he didn&#039;t!&lt;br /&gt;
&lt;br /&gt;
{{green|Where did the thugs go?}}&lt;br /&gt;
&lt;br /&gt;
Into the sewers nearby! Look, if you don&#039;t mind, I&#039;m getting out of here. Things are getting too crazy for me in this city.&lt;br /&gt;
&lt;br /&gt;
{{green|Alright.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Three: The Sewers}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=For some reason, Sergeant Russell will vanish as soon as you enter the sewers. }}&lt;br /&gt;
[[File:RogueSWATGrenadier1.jpg|100px|thumb| |&amp;lt;div style=&amp;quot;text-align: center;border:none&amp;quot;&amp;gt;The kidnappers&amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find Stanfeld at the conference|Secondary=Track down the assault leader|Additional=|Completion=Lucas Zanella is gone, but you&#039;ve arrested Sergeant Stanfeld, who helped to kidnap Zanella!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Assault Leader {{Named|Faction=|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Rogue Paragon Police Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Is everything set with Zanella? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;It is. We&#039;ve got everything now, they&#039;ll have to listen to our demands. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;We&#039;ve got company. Don&#039;t get in the way, {{Character}}, you could never understand how it is for people like us.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Doesen&#039;t this seem like overkill?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;You tell me. Do you want to leave the lives of your loved ones up to chance?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;I don&#039;t want to fight you, {{Character}}, but I can&#039;t let you stop us!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Grow a backbone! You&#039;re not going to stop us, {{Character}}!&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Get ready for any interference.  We can&#039;t let anyone jeopardize the operation.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Roger that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;We&#039;ve dealt with your kind before, {{Character}}. We can do it again!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Assault Leader Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;We&#039;ve got Zanella in a remote location. Now it&#039;s just time to make the demands. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hero interference! You shouldn&#039;t have come here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Assault Leader&#039;s True Identity|Text=You removed the mask from the leader of the thugs to discover the man was none other than Sergeant Stanfeld! He refused to say anything to you, insisting that you arrest him and get this process over with.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What happened, {{Character}}? &lt;br /&gt;
&lt;br /&gt;
So, Stanfeld helped to kidnap Zanella? I&#039;m betting the other thugs with him were part of the PPD who went rogue. This is a disturbing turn of events, {{Character}}. I knew that people were divided on the issue of the medi-porter, but I was hoping this divide wasn&#039;t going to affect the police. I can only assume that they&#039;re also behind the theft of the device. Argh! Stanfeld told us about Dogger just to buy himself some time!&lt;br /&gt;
&lt;br /&gt;
We might&#039;ve not gotten Zanella, but we&#039;ve got Stanfeld. That&#039;s going to be a huge blow to this group. They might have the chip and the president, but we&#039;ve got Stanfeld as our source of information for everything.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Three: A Decent Man}} ====&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Interrogate Sergeant Stanfeld}} =====&lt;br /&gt;
&lt;br /&gt;
Stanfeld is a decent man, {{Character}}. I still think he is, or at least I &#039;&#039;hope&#039;&#039; he is. I really believe that he is a man who will listen to reason. He doesen&#039;t know about what&#039;s going on  behind the scenes with medi-porter tech and why this upgrade is so important.&lt;br /&gt;
&lt;br /&gt;
If we appeal to his sense of decency, I think we can get him to crack about where they&#039;re keeping Zanella and the location of the tech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You overhear Roy&#039;s cellphone ringing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, I know we talked about that info about the medi-porters was top secret, but I don&#039;t think we have any choice about telling Stanfeld about it.&lt;br /&gt;
&lt;br /&gt;
{{green|If he knows, do you think he&#039;ll help us?}}&lt;br /&gt;
&lt;br /&gt;
I do. Stanfeld wants to do what is right. All we gotta do is convince him that what &#039;&#039;we&#039;&#039; are doing is right. Best way to do that is to just be truthful and tell him the situation. We don&#039;t have the time to try to play the whole interrogation game, you understand? &lt;br /&gt;
&lt;br /&gt;
We&#039;ve got Stanfeld held in the precint in [[Talos Island|Talos]] before he&#039;s supposed to be sent to the [[Zig]]. I had the precint cleared for your interrogation of him. We&#039;ve got four officers keeping watch on the place: Russell, Vitz, Hazen and Bassins. You&#039;ll want to talk to Bassins to get clearance to go inside, he&#039;s got orders to only let you and anyone you trust inside of that place. In the meantime, I&#039;ll be working the angles with the [[FBSA]] to see if there&#039;s any connection between the Citizens for Medi-Porters and Stanfelds&#039;s group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Detective Basinns|Text={{Character}}, good to see you. I&#039;ve got Stanfeld locked inside now. You better move fast, though. No one in the precint knows why they were cleared out or that Stanfeld&#039;s there.&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;ll be quick (Start mission)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One:Talk to Stanfeld}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:Stanfeld1.jpg|thumb|250px|right|{{center|The interrogation room}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Sergeant Stanfeld is being held within the interrogation room of the precint|Primary=Interrogate Sergeant Stanfeld|Secondary=Speak with Sergeant Stanfeld|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sergeant Stanfeld (NPC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Sergeant Stanfeld|Text=&lt;br /&gt;
Hmph. What do you want, {{Character}}? You&#039;re here to try to get me to speak?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stanfeld spits at you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You supers don&#039;t know what it is like, walking around without your special medi-porter technology! Do you know what it&#039;s like to know that if you make one wrong move your kid isn&#039;t going to have a father? Or that your wife could die if some freak looks at her wrong, but that some super who can&#039;t be hurt in the first place will have that safety net for them?&lt;br /&gt;
&lt;br /&gt;
{{green|Calm down, Stanfeld.You don&#039;t know what&#039;s going on!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stanfeld sneers at you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re too late to stop us, {{Character}}. Don&#039;t you see?! This is the will of the people, the -&lt;br /&gt;
&lt;br /&gt;
{{green|(Cut off Stanfeld and explain the situation)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You cut off Stanfeld and explain the situation with the medi-porter and [[Praetoria]]. Stanfeld stands back with a shocked expression in his face&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I... I didn&#039;t know. {{Character}}, I didn&#039;t know I thought this was all just a publicity thing, that they didn&#039;t care. But if what you say is true... then there&#039;s no time to lose.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know where they took Zanella, but I can tell you where the chip is. It&#039;s in a cargo ship bound for Europe right now. They were going to bring it to scientist there to replicate the technology for citizens in [[Paragon City|Paragon]]. If you hurry, you can catch up to it.&lt;br /&gt;
&lt;br /&gt;
You need to know, {{Character}}, that I&#039;m not the head of this group. Someone else is pulling the strings, but I don&#039;t know who. Only Sergeant Fieldman does. I&#039;m truly sorry for everything, {{Character}}. Believe me.&lt;br /&gt;
&lt;br /&gt;
{{green|I believe you. I just-}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An explosion rocks the precint and you hear the Family yell something about getting revenge for Louie Dogger!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s the Family!&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;ll handle them.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After talking to Sergeant Stanfeld&#039;&#039;&#039; two gangs of &#039;&#039;&#039;Family thugs&#039;&#039;&#039; will spawn in the precint}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: The Family Ambush}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Sergeant Stanfeld is being held within the interrogation room of the precint|Primary=Interrogate Sergeant Stanfeld|Secondary=2 Family capos to defeat|Additional=|Completion=You defeated the Family seeking vengeance for your attack on Dogger. You need to hurry and retrieve the medi-port tech!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Martie Mancer {{Named|Faction=The Family|Type=Consigliere}} (Boss)&lt;br /&gt;
* Paulie Poppers {{Named|Faction=The Family|Type=Underboss}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Family Bosses Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Martie Mancer:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{orange|Missing text}} &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;You ain&#039;t gonna make it outta this place alive, {{Character}}!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Paulie Poppers:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Come out, {{Character}}! You&#039;re gonna pay for Dogger! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I&#039;m gonna enjoy every second of this, {{Character}}! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Recover Medi-Porter technology}} =====&lt;br /&gt;
[[Image:SinkingShip2.jpg|thumb|250px|right|{{center|The sinking ship}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: Finding Survivors}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The boat manages to catch up to the cargo ship, but you see a disturbing sight. The ship is sinking!|Primary=Recover Medi-Porter technology|Secondary=Speak with any survivors|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Injured Rogue PPD|Text=&lt;br /&gt;
T-they attacked us, didn&#039;t even know it was c-coming. It was... it was the Sky Raiders! Don&#039;t know how they found out about our operation...&lt;br /&gt;
&lt;br /&gt;
{{green|Did they get the device? Is it gone?}}&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t see them come out... with it yet... you&#039;ve got to stop them, {{Character}}. We only meant... for the device to be used by the people. The raiders... they&#039;ll just sell it to... whoever the highest bidder is...!&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;ll get it back. Don&#039;t worry.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: Deal with the Sky Raiders}}&#039;&#039;&#039;&lt;br /&gt;
[[Image:SinkingShip1.jpg|thumb|250px|right|{{center|Inside the ship}}]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Recover Medi-Porter technology|Secondary=Recover the Medi-Porter technology&lt;br /&gt;
** Fend off the incoming Sky Raiders|Additional=|Completion=You recovered the medi-porter technology!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sky Raider Jumpbot {{Named|Faction=Sky Raiders|Type=Assault Bot}} (Boss)&lt;br /&gt;
* Sky Raider Skiff {{Named|Faction=Sky Raiders|Type=Sky Skiff}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Don&#039;t let {{Character}} get away with the tech!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After retrieving the medi-port&#039;&#039;&#039; you will be ambushed by a the &#039;&#039;&#039;Sky Raider Skiff&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Sky Raiders Dialogue|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;This firefight got too out of hand, we got clumsy.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;Blame it on the intel, we weren&#039;t supposed to see that much resistance.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;This place is collapsing, we need to get out of here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;Not until we&#039;ve secured the device, we&#039;ve got orders!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sky Raider Jumpbot:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Medi-porter technology located. Acquisition process enabled. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Process interrupted. Attacking target: {{Character}} &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Medi-Porter Technology|Text=You found a small circuitboard, about the size of a human hand. This is the key to the new medi-port technology. This small circuitboard is going to save the lives of thousands of heroes and possibly be the key to winning the entire war against [[Praetoria]]. You have to wonder if the engineer who designed this truly knew just how valuable their work would be.&lt;br /&gt;
&lt;br /&gt;
You also found a PDA near the circuit board. You activate it and read over the last message on it...&lt;br /&gt;
&lt;br /&gt;
&#039;Get the technology to the specified contact in France. He&#039;ll make sure it&#039;s put to good use. Tell him that Lawrence Harken sent you. He and I go back to my time abroad, he owes me the favor.&amp;lt;br&amp;gt;&lt;br /&gt;
Call me at the office when you&#039;re in international waters and we&#039;ll move forward on our end.&#039;&lt;br /&gt;
&lt;br /&gt;
Does this mean that the leader of the Citizens for Medi-Porters was the one behind this heist?}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Sky Raider Contacts|Text=You defeated the Sky Raiders that attempted to stop you from taking the medi-porter technology. You found on one of their datapads very blatant evidence that connects them to... [[The Family]]? The evidence makes it appear that the Family hired out the Sky Raiders to attack the cargo ship and retrieve the medi-porter technology, though you have to wonder if it&#039;s really true. It was almost too easy for you to find this piece of evidence, as if it was meant to fall into your hands.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}! In the nick of time. Did you get the tech? Good, good. Send it over to me and I&#039;ll get it back to the boys over at Medi-Corp. It&#039;ll take them a while to implement the changes, but hopefully by them this will all have blown over. So the Sky Raiders tried to bring down the cargo ship and there was a note there that the Family hired them?&lt;br /&gt;
&lt;br /&gt;
Hrm... no, something else is going on. The Sky Raiders may only be in it for the money, but they believe working for the Family is beneath them. The fact that you found that evidence so easily means that &#039;&#039;someone&#039;&#039; wants us to believe the Family is involved, just like that stunt Stanfeld pulled earlier. I&#039;m going to investigate this angle further to find out who this third party could be.&lt;br /&gt;
&lt;br /&gt;
Right now, we&#039;ve got bigger fish to fry. If what you found near the tech is true, then Lawrence Harken is the one pulling the strings of the [[Rogue Paragon Police|Rogue PPD]]. This information is going to be invaluable to us, especially given the recent circumstances that have just come up.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Four: The Only Way}} ====&lt;br /&gt;
&lt;br /&gt;
While you were gone, the Rogue PPD released a broadcast. In it, they have Zanella tied to a chair with two armed thugs beside him. One man, who I&#039;m guessing by Stanfeld&#039;s testimony is the leader of the Rogue PPD, is threatening to kill Zanella if Medi-Corp does not listen to their demands and put out a prototype medi-porter for the people of [[Paragon City]]. I admire their determination to get the job done, but they don&#039;t understand what&#039;s at stake here.&lt;br /&gt;
&lt;br /&gt;
Medi-Corp is refusing to budge, saying that there&#039;s too many risks if they tried to release a system like that in such a short ammount of time. The members of the [[PPD]] working on the case say they have no idea where Zanella is being held... but then again, we don&#039;t know if these PPD are on &#039;&#039;our&#039;&#039; side or not. Good thing that we know who the mastermind is behind this, eh? Lawrence Harken.&lt;br /&gt;
&lt;br /&gt;
It&#039;s too bad. Harken was a good man, family man like me. But he crossed the line and now we&#039;ve got to make our move. If anyone is going to know where they&#039;re holding Zanella, it&#039;s going to be Harken.&lt;br /&gt;
&lt;br /&gt;
I just so happen to know. The Citizens for Medi-Porters have a small office over here in [[Talos Island]]. My bet is that he&#039;s there now. If we hurry, we can catch him by surprise. He and his team may not know about what happened at the cargo ship.&lt;br /&gt;
&lt;br /&gt;
Also, {{Character}}, I know it&#039;ll be tough, but when you find Harken, take it easy on him. He&#039;s not a super or ex-military, he&#039;s just a regular guy, a pencil-pusher who decided to attach himself to this cause. From the research I did, it sounds like he latched himself onto this group after his son died in a botched rescue attempt by a hero. The man meant well, but somewhere along the way he lost his sense of right and wrong. Let&#039;s see what we can do to at least bring some justice to this situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UL|&#039;&#039;&#039;Part One: Capture Mr. Y&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You enter the building to see members of the Rogue PPD standing guard. You&#039;ll have to get through them to reach Harken|Primary=Find Lawrence Harken|Secondary=Defeat Mr. Y|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mr. Y {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Rogue Paragon Police Dialogue|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Feldman is insane. This was never supposed to be part of the plan! Harken is a good man!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Do you want this getting out? Who we are? Our identities? This is the only way.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;{{Character}}! This wasn&#039;t supposed to happen! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;We all have to go to some extreme measures to get what we want!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;This is all going south! We have to try to recover this situation by any means necessary. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;Feldman&#039;s out of his mind. We&#039;re not criminals!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;Is this what we really have to do to keep our children safe? Harken&#039;s life for the safety of the entire city? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 2:&#039;&#039;&#039; &#039;&#039;And for our safety. He knows who we all are. He could name -all- of us.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD 1:&#039;&#039;&#039; &#039;&#039;{{Character}}! We can&#039;t let you through!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Mr. Y Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Right. Everything&#039;s rigged now. I&#039;ve got the adress for Zanella&#039;s location. I&#039;ll head there afterwards.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hold on. We&#039;ve got hero trouble, I&#039;ll handle this!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UL|&#039;&#039;&#039;Part Two: Flames Everywhere&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=[[Image:stairs1.jpg|50px|left|{{center|Stairs}}]]&lt;br /&gt;
After defeating Mr. Y the building will start burning and a countdown of five minutes will start. In that time you have to find Harken and take him to the exit. You may save a dozen NPCs as well, though these are non-escort, just talk to them. Supposedly, saving all of them will award you the No One Left Behind badge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Important: Once the building starts burning, elevators will be blocked, so &#039;&#039;&#039;use the nearby stairs&#039;&#039;&#039; to reach the higher floors and Harken.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Rather than the mission&#039;s exit, you only need to get Harken to the stairs door in the same floor. At that point, the mission will end.&lt;br /&gt;
{{clr}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find Lawrence Harken|Secondary=12 injured Rogue PPD to save (Optional)&lt;br /&gt;
** Find Lawrence Harken before the building collapses&lt;br /&gt;
** 5 minutes until the interior collapses|Additional=|Completion={{orange|missing text}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injured Rogue PPD x12 (NPC)&lt;br /&gt;
* Lawrence Harken (escort NPC)&lt;br /&gt;
:&#039;&#039;Lawrence Harken is the leader of the citizens who are trying to get Medi-Port Tech to give medi-porters to all the people of [[Paragon City]].&#039;&#039;&lt;br /&gt;
* Mr. X {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss) (Guarding Harken)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Mr X Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Lawrence Harken:&#039;&#039;&#039; &#039;&#039;Why... why are you doing this? I thought we... had a deal... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;You know too much, Harken. It has to be this way. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039; &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Lawrence Harken:&#039;&#039;&#039; &#039;&#039;A... hero? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;What are you still doing here, {{Character}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once rescued:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lawrence Harken:&#039;&#039;&#039; &#039;&#039;Stay... stay away... just let me die here...!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Lawrence Harken|Text=&lt;br /&gt;
&lt;br /&gt;
Just stay away! I know you&#039;re just going to arrest me for everything... just... just let me die here. It&#039;s over. Everything is... is over...&lt;br /&gt;
&lt;br /&gt;
*{{green|I&#039;m bringing you in, alive. Come on, we&#039;re getting out of here!}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Harken pauses for a moment before finally nodding to follow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:{{green|Come on!}}&lt;br /&gt;
&lt;br /&gt;
:{{Mission Clue|Name=Arresting Harken|Text=You told Lawrence Harken that you were going to arrest him after saving him from the burning building}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{green|I&#039;m not going to arrest you. When you get out of here, run!}}&lt;br /&gt;
&lt;br /&gt;
:{{orange|missing text}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken didn&#039;t survive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What happened to Harken?&lt;br /&gt;
&lt;br /&gt;
He died in the fire? That&#039;s a damn shame. All Harken wanted to do was help the people of Paragon, I&#039;m guessing without any of this violence involved. Feldman must have taken the reigns of the operation from Harken. We won&#039;t know how responsible Harken truly was until we bring in Feldman. Luckily we know where Zanella and Feldman both are right now. It&#039;s time for us to make our move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken survived)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Saving Lawrence Harken|Text=You were able to get Lawrence Harken safely out of the burning building!}}&lt;br /&gt;
&lt;br /&gt;
Harken is being handed by agents of the FBSA now. He&#039;s agreed to name members of the [[Paragon Police Department|PPD]] who were working with them. This will get him a lighter sentence, but he&#039;ll still have to serve some time in the [[Zig]].&lt;br /&gt;
&lt;br /&gt;
Harken revealed some disturbing information, however. It seems Sergeant Feldman has taken control of the situation. He&#039;s the one who set up kidnapping Zanella. Too bad for Harken. All he wanted was the help of the PPD in obtaining his goals without any violence, and now it&#039;s ending in this. But at least now we know where Zanella is being held. Ready to end this once and for all?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Five: Patriots}} ====&lt;br /&gt;
&lt;br /&gt;
We&#039;ve got no time to lose, {{Character}}. We need to hit the warehouse they&#039;re keeping Zanella in. If Feldman is there, he&#039;ll have plenty of backup to ensure that no one can get to Zanella.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve spoken with Detective Rico and he has threee SWAT going in to help you get to Feldman. You will be helped by Sergeants Russell, Vitz and Hazen. I went through their files after they helped us before. I can vouch for each and every one of them.&lt;br /&gt;
&lt;br /&gt;
{{green|Alright. There&#039;s no time to lose.}}&lt;br /&gt;
&lt;br /&gt;
Exactly. Let&#039;s end this thing here  and now, kiddo. Once we get Zanella back, we can figure out what role the Sky Raiders are playing in all of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: Ambushed}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Near the mission entrance&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;four teams&#039;&#039;&#039; of &#039;&#039;&#039;Rogue Paragon Police&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re met outside by three SWAT Sergeants. It&#039;s time to break through the Rogue PPD to rescue Lucas Zanella!|Primary=Rescue Lucas Zanella|Secondary=Bring in Sergeant Feldman&lt;br /&gt;
** One minute until Rogue PPD sends in an attack team&lt;br /&gt;
** Forty seconds until the next Rogue PPD attack team pushes&lt;br /&gt;
** Thisrty seconds until the next Rogue PPD attack team pushes&lt;br /&gt;
** Twenty seconds until the final Rogue PPD team pushes|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sergeant Russell {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Vitz {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Hazen {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Sergeants Russell, Vitz and Hazen Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Wave 1:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;INCOMING! Get together and brace yourselves!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;They&#039;re going to keep rushing us, get yourselves prepared!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;More incoming. Why can&#039;t they just leave this be?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 3:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;We&#039;re almost through their attack waves, hang in there!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 4:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD:&#039;&#039;&#039; &#039;&#039;We&#039;ve got to stop them!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: After Feldman}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Rescue Lucas Zanella|Secondary=Bring in Sergeant Feldman|Additional=|Completion=You&#039;ve brought in Sergeant Feldman, but the Sky Raiders have taken Zanella!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sergeant Russell {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Vitz {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Sergeant Hazen {{Named|Faction=Paragon Police Department|Type=SWAT Sergeant}} (Lieutenant) (Ally)&lt;br /&gt;
* Mr. M {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Mr. S {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Mr. B {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Sergeant Feldman {{Named|Faction=Rogue Paragon Police|Type=Rogue SWAT Grenadier}} (Boss)&lt;br /&gt;
* Colonel Ford {{Named|Faction=Sky Raiders|Type=Porter}} (Lieutenant) (NPC, will despawn on sight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Sergeants Russell, Vitz and Hazen Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;At the mission entrance:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz&#039;&#039;&#039;: &#039;&#039;Locked and loaded here &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen&#039;&#039;&#039;: &#039;&#039;We&#039;ll follow your lead &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell&#039;&#039;&#039;: &#039;&#039;Wish we could&#039;ve met again under better circumstances &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;Just stay focused. Don&#039;t lose sight of why we&#039;re fighting, alright?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD2:&#039;&#039;&#039; &#039;&#039;Alright... alright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;We&#039;ve got intruders!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen:&#039;&#039;&#039; &#039;&#039;Remember, we have our orders. We need to push through everyone and back up {{Character}}, no matter what.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;Roger.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;We served with all of these guys, they&#039;re not bad people, {{Character}}. You&#039;ve got to believe me.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. M:&#039;&#039;&#039; &#039;&#039;If what Feldman said is true, this is our only way out.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. M:&#039;&#039;&#039; &#039;&#039;This is the beginning of my new life, you can&#039;t stop this!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;DROP THE WEAPON! NOW!&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
:::::&#039;&#039;DROP IT! I SAID DROP IT!&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;Keep moving forward.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;....&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. S:&#039;&#039;&#039; &#039;&#039;There&#039;s no way the [[Sky Raiders]] could have that sort of connection...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. S:&#039;&#039;&#039; &#039;&#039;I can&#039;t let you through here, I have my orders!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen:&#039;&#039;&#039; &#039;&#039;...&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;Is it true? That Feldman is working with the Sky Raiders?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD2:&#039;&#039;&#039; &#039;&#039;I&#039;ve heard a lot more than that. Feldman has -lost- it.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;We have to take you down, {{Character}}! We can&#039;t risk you knowing who we are!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;I&#039;m sorry it had to be like this, believe me.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mr. B:&#039;&#039;&#039; &#039;&#039;[[Malta Operatives|Malta]]... Is it really a good idea?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Vitz:&#039;&#039;&#039; &#039;&#039;... Let&#039;s keep moving.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;What&#039;s taking Feldman so long?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD2:&#039;&#039;&#039; &#039;&#039;I heard there&#039;s some complications.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rogue PPD1:&#039;&#039;&#039; &#039;&#039;We won&#039;t let you through!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;Just put... your weapons... down!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Hazen:&#039;&#039;&#039; &#039;&#039;It&#039;s too late, Russ. They&#039;ve made their choice.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Colonel Ford:&#039;&#039;&#039; &#039;&#039;That&#039;s the deal, do you understand? We won&#039;t release him until we got the chip!&#039;&#039; (Teleports away)&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Feldman:&#039;&#039;&#039; &#039;&#039;Get back here! It wasn&#039;t supposed to go like this! You weren&#039;t supposed to be in control!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sergeant Russell:&#039;&#039;&#039; &#039;&#039;FELDMAN! You&#039;re going to pay for this!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sergeant Feldman:&#039;&#039;&#039; &#039;&#039;This isn&#039;t over! I&#039;ve worked too hard to get where I am, do you understand?!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Malta Initiative|Text=You were able to defeat Feldman, but Zanella was not within the warehouse. Seeing that there was no way to recover the situation, Feldman revealed to you the missing piece of the puzzle...&lt;br /&gt;
&lt;br /&gt;
&#039;We all agreed to Harken&#039;s proposal to get medi-porters distributed to the populace. Everyone in my squad was against the idea that the medi-porters weren&#039;t being distributed. However, Harken was too short-sighted to see that simply taking the tech wouldn&#039;t work. There had to be strenght behind our demands; we had to take Zanella. That was when I took my most trusted men and began to make plans to kidnap Zanella. It was during this time that I was approached by a man who simply calls himself Peter. He told me about another organization that was against what was happening. It was a group called [[Malta Operatives|Malta]].&lt;br /&gt;
&lt;br /&gt;
He told me everything about Malta, how they were fighting to protect the average person in America, how they wanted to keep the American Dream alive, and that supers were against us. He told me if I worked with the [[Sky Raiders]] that I could help the people of [[Paragon City|Paragon]], that sometimes true patriots need to go against the law to bring freedom to the people. But now Zanella&#039;s gone and I&#039;m left out in the cold. So just bring me in. I know what I did, and I don&#039;t regret a thing.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
&#039;&#039;This is Colonel Ford, of the Sky Raiders.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We have the president of Medi-Corp in our custody. Unlike these amateurs, we fully intend to kill him if we don&#039;t get what we want.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If you want to see the president alive again, you will bring the chip for the new medi.port technology to a secure location.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A submarine will be waiting for you in [[Striga Isle]]. If you try to pull anything, I assure you we will cut our losses and kill the president.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is worse than I thought, {{Character}}. I never would&#039;ve dreamed that the Malte Group would be behind this, but it all makes sense. Are you familiar with them? The&#039;re a shadow organization that is out to kill all supers, afraid that they&#039;re going to take over the world. Sort of like a certain alternate dimension that we are all aware of. It sounds as if they were using Feldman and Harken to get their hands on the medi-port technology with help from the Sky Raiders. We&#039;re lucky, though, that they&#039;re using Sky Raiders; it means that Malta is trying to have as minimal a presence in this operation as possible. This man called &#039;Peter&#039; is probably the Malta liason between the Rogue PPD and the Sky Raiders.&lt;br /&gt;
&lt;br /&gt;
We could discuss the motives and twists on Malta for days no end, but we have a deadline to meet. The Sky Raiders want us to deliver the medi-port tech to them in exchange for Zanella&#039;s life. Unfortunately, Medi-Corp hasn&#039;t finished making duplicates of the medi-port tech. I don&#039;t know what&#039;s taking them so long, but I&#039;ve filed my complaints with the [[FBSA]]. This means that we only have the original copy of the tech to exchange. We have no choice but to give the Sky Raiders the medi-port tech.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Finale: The Value of Life}} ====&lt;br /&gt;
&lt;br /&gt;
Well, okay, we&#039;re not &#039;&#039;exactly&#039;&#039; going to give them the technology. I&#039;ve got a plan. I&#039;m going to have the schematics of the base we&#039;re probably going to sent to my PDA. That&#039;s right, {{Character}}, old Roy is tagging along for this one. We&#039;re going to make this a two prong operation.&lt;br /&gt;
&lt;br /&gt;
On your end, you&#039;ll be handling &#039;giving&#039; them the tech and tracking down this Peter fellow to put a stop to the Sky Raiders operation and Malta&#039;s involvement in it. On my end, I&#039;ll be working on recovering the president and the tech. If I know the Raiders, they&#039;ll have you transfer the data on the tech through a computer. I&#039;ll hack into the computer and finish the back-up process that Medi-Corp was doing. When it&#039;s done, I&#039;ll fry the copy that the Sky Raiders have and rescue Zanella.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got the hard part. You&#039;ll have to fight through the entire Sky Raiders base and get to this &#039;Peter&#039; person. Make sure you bring him in, along with any Sky Raiders working with him.&lt;br /&gt;
&lt;br /&gt;
{{green|Sounds good. Anything else?}}&lt;br /&gt;
&lt;br /&gt;
Aside from being very careful because you&#039;ll be going into an extremely dangerous situation? There is one thing. If you&#039;ve worked before with agent [[Special Agent Jenni Adair|Jenni Adair]] from SAM, you can contact her subordinate, [[Field Agent Keith Nance|Keith Nance]], and request his help in this operation before going in. That&#039;s everything I can think of. I&#039;ll see you on the other side, {{Character}}. Let&#039;s hope neither of us gets killed, eh?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Optional: Contacting Keith Nance}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Field Agent Keith Nance|Text=&lt;br /&gt;
{{Character}}. I&#039;ve been briefed by Roy Cooling about the current situation. It&#039;s a bit ironic that we&#039;re handling a conspiracy with people having medi-porters when your double died because he didn&#039;t have one, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
* {{green|... Look, will you help me on this operation?}}&lt;br /&gt;
&lt;br /&gt;
:I will. I&#039;ll make my way to the base now. There should be a computer terminal in there somewhere. When the coast is clear, message me on the terminal and I&#039;ll mett you.&lt;br /&gt;
&lt;br /&gt;
:{{green|Sounds good}}&lt;br /&gt;
&lt;br /&gt;
* {{green|... You know, on second thought, I don&#039;t need your help}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Keith Nance&#039;s Aid|Text=You spoke with Field Agent Keith Nance, who agreed to meet you in the Sky Raider base to help you bring the whole conspiracy to a close.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part One: The Delivery}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Delivery1.jpg|thumb|250px|right|{{center|The delivery room}}]]&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re taken by submarine to the underwater sea base of the Sky Raiders|Primary=End the Medi-Port conspiracy|Secondary=Insert the chip into the Sky Raiders&#039; computer&lt;br /&gt;
**{{blue|Retrieve chip data after transfer (Roy&#039;s objective)}}|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Contact Small Sky Raider Generic.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;No funny moves, {{Character}}. We&#039;ve got cameras watching you.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Just place the chip in the computer and we can all go home happy.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Roy Cooling.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;This is Roy. I&#039;m in position. I&#039;ve got a positive ID on Zanella. Make the switch and I&#039;ll see about getting that chip&#039;s data back to us.&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Sky Raider Generic.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;Alright, we&#039;re downloading the data now...&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Roy Cooling.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;I&#039;m working on getting the chip now. I&#039;ve got Zanella in my sight, they haven&#039;t harmed him.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hrm... something isn&#039;t right here.The transfer on my end stopped. This could be a problem.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alright, this is a definite problem, {{Character}}. The transfer on my end was botched. They know I&#039;m in the system!&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Sky Raider Generic.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;Someone&#039;s trying to access the system! You made a bad move today, {{Character}}! Kill Zanella and make sure {{Character}} doesen&#039;t get out of here alive!&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Contact Small Roy Cooling.jpg|left|35px]]&lt;br /&gt;
&#039;&#039;I&#039;ll handle getting Zanella. I&#039;ve got the elevator unlocked for you, get to their security terminal to get that chip!&#039;&#039;&lt;br /&gt;
{{clr}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Two: Recovering the Chip}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=&lt;br /&gt;
The security Chief&#039;s office has a computer in it. Use it if you requested help from Keith Nance and he&#039;ll spawn in the room }}&lt;br /&gt;
[[Image:KeithNance1.jpg|right|thumb|100px|{{center|Keith Nance}}]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Recover the chip from the Security Chief&lt;br /&gt;
**{{blue|Rescue Lucas Zanella (Roy&#039;s objective)}}|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security Chief {{Named|Faction=Sky Raiders|Type=Captain}} (Lieutenant)&lt;br /&gt;
* Field Agent Keith Nance (Ally) (Only if you requested his help)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Security Chief Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I knew this was a bad idea! Why are we doing the work when Malta could do it on their own?! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;{{Character}}, I won&#039;t let you through!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;The Chief didn&#039;t have the chip? That Malta agent must have it, he&#039;s probably trying to escape!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I&#039;ll handle getting Zanella out of here, in the meantime use the codes that the chief had to get into the rest of the base!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First priority should be to destroy one of their main communication computers before they call in Malta reinforcements!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Three: Inside the Base}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Once you enter the base you will be attacked by endless waves of Sky Raiders. Even destroying the beacon didn&#039;t seem to stop them (bug?) and they just kept coming. This may be troublesome, especially during the fights with Castillo }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Destroy the communication computer&lt;br /&gt;
**{{blue|Get Lucas Zanella to safety (Roy&#039;s objective)}}&lt;br /&gt;
**{{blue|Defeat Colonel Ford (Roy&#039;s objective)}}|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Intruder detected, precautions being taken&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After entering the base&#039;&#039;&#039; you will be ambushed by a &#039;&#039;&#039;Jump Bot&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Sky Raiders|Type=Assault Jump Bot}} (Boss)&lt;br /&gt;
* Communication Computer (Object)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Communication Computer Guards Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;Get Malta here, NOW! We can&#039;t risk losing Peter and the tech! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;We&#039;re working on it... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;Too late, just focus everything on {{Character}}! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Destroying the Jump Bot Generator Guard in the Generators room will cause a Force Field Generator ally to spawn and follow you around for the rest of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GeneratorsRoom1.jpg|thumb|250px|right|{{center|The Generators Room}}]]&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Push forward to catch up with the Malta agent&lt;br /&gt;
**Destroy radio beacon to halt Sky Raider back up&lt;br /&gt;
**{{blue|Hold off Sky Raiders until rescue ship arrives (Roy&#039;s objective)}}&lt;br /&gt;
|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jump Bot Generator Guard {{Named|Faction=Sky Raiders|Type=Assault Jump Bot}}&lt;br /&gt;
* {{Named|Faction=Sky Raiders|Type=Force Field Generator}} (Ally)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Jump Bot Generator Guard Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Activating generators... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Activation interrupted. Handling intruders. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Sky Raiders Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;Get Duray on the line. We need more than Castillo to handle the attack.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sky Raider 2:&#039;&#039;&#039; &#039;&#039;We&#039;ll never reach Duray, but we can get some of the others here. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Sky Raider 1:&#039;&#039;&#039; &#039;&#039;We&#039;re too late. Focus fire on {{Character}}!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;Got a reading that Captain Castillo is nearby, he&#039;s one of the higher ups in the Raiders.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You&#039;ll have to get by him to get to their main base. When you&#039;re up there hack into the mainframe of their turrets.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If you can bring down the firewall, I can activate the self-terminate sequence to clear the area for you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Push forward to catch up with the Malta agent&lt;br /&gt;
**Defeat Captain Castillo&lt;br /&gt;
**{{blue|Hold off Sky Raiders until rescue ship arrives (Roy&#039;s objective)}}&lt;br /&gt;
|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Captain Castillo]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Captain Castillo Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I am wondering why these Malta are aginst the act of boldness. Where is all the excitement if one acts from the shadows? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Erk! {{Character}}? I had not thought you&#039;d be here already!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Ahem... I am the great Captain Ernest Castillo! You are not being the match  for one such as myself!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039; &#039;&#039;... This is no place for a true fight. I, Ernest Castillo, shall retreat, if only to find a more suitable place for us to continue!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Part Four: The Surface}}&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Arrest the Malta Operative&lt;br /&gt;
**Lower the firewall on the turret mainframe (optional)&lt;br /&gt;
**{{blue|Hold off Sky Raiders until rescue ship arrives (Roy&#039;s objective)}}&lt;br /&gt;
|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
{{enemy Turrets}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Peter&#039; (NPC)&lt;br /&gt;
* [[Captain Castillo]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=&#039;Peter&#039; Guards Dialogue|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039; &#039;Peter&#039;:&#039;&#039;&#039; &#039;&#039;Get the helicopter up and running! We will deliver you the money once we have the chip in our hands.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sky Raider:&#039;&#039;&#039; &#039;&#039;We&#039;re working on the helicopter. You just make sure Malta holds up their end of the bargain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;Peter&#039;:&#039;&#039;&#039; &#039;&#039;Take care of that super! I can&#039;t be captured, not here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sky Raider:&#039;&#039;&#039; &#039;&#039;{{Character}}. You&#039;ll regret even coming here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039; &#039;Peter&#039;:&#039;&#039;&#039; &#039;&#039;You won&#039;t win this fight, {{Character}}. You may have the chip, but there&#039;s one last trick up our sleeve. Castillo!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Medi-Porter Tech recovered|Text=You once again recovered the medi-porter technology, this time from the Malta operative named Peter!}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:Contact Small Roy Cooling.jpg|right|100px]]&lt;br /&gt;
&#039;&#039;That agent has the chip, {{Character}}! Finish off Castillo and get out of there with the chip and the agent!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The convoy is here now to bring Zanella and I back, we&#039;ll see you back in [[Paragon City|Paragon]]!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing &#039;Peter&#039; &#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;Captain Castillo&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=End the Medi-Port Conspiracy|Secondary=Defeat Captain Castillo|Additional=|Completion=You&#039;ve fought through a small army of Sky Raiders, Captain Castillo and a Malta Zeus Titan to recover the medi-porter technology, and ensure that Lucas Zanella made it out of the base safely!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
{{enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Peter&#039; (NPC)&lt;br /&gt;
* [[Captain Castillo]] (Archvillain)&lt;br /&gt;
* {{Named|Faction=Malta Operatives|Type=Zeus Titan}} (Elite Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Captain Castillo Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Spawn:&#039;&#039;&#039; &#039;&#039;Aha! Now THIS is a daring showdown! Wind blowing in the air, everything at the stake! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Will you get away with our Malta agent? Or will Castillo slaughter you, take the chip, and get away with this man? Unfortunately for you, it will be the latter!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039; &#039;&#039;Ah... Hold on, {{Character}}! Let us hold on for a moment.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;This isn&#039;t nearly as exciting as I would have hoped.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;You&#039;re a good fighter, I have to admit! Not the best, but that&#039;s mainly because I&#039;m the best.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Now let&#039;s see... what can you and I do to make this more exciting?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;More daring?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Hrm...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;AHA! I have got it!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Just give me a moment and...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(At this point the whole area will start burning all of a sudden)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;There we go! Explosions! Fire! Always good at making things more dramatic.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&#039;&#039;Now, I shall make my dramatic re-entrance. If you pardon me, {{Character}}&lt;br /&gt;
&lt;br /&gt;
(Now Castillo will despawn)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After his monologue&#039;&#039;&#039; Captain Castillo will respawn with a full lifebar}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Captain Castillo Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Spawn:&#039;&#039;&#039; &#039;&#039;Now, we shall have our proper final showdown, {{Character}}!}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Field agent detected. Enacting recovery process&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After defeating Captain Castillo&#039;&#039;&#039; you will be ambushed by a &#039;&#039;&#039;Elite Boss&#039;&#039;&#039; Malta &#039;&#039;&#039;Zeus Titan&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Helping Hands Badge]] is awarded upon completion of this mission.&lt;br /&gt;
{{BadgeBox|Helping Hands}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken didn&#039;t survive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kiddo, it&#039;s been a wild trip, hasn&#039;t it? We&#039;ve got this Peter fellow in custody now. We got off lucky today with Malta, let me tell you. I&#039;d hate to have seen what would have happened if they made off with that medi-porter technology.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, there&#039;s been some interesting developments on that side. Zanella and Medi-Corp have come to a new conclussion after all the events that we&#039;ve gone down. While they can&#039;t make medi-porters available to &#039;&#039;every&#039;&#039; citizen, Medi-Corp is starting a program where they&#039;ll give out medi-porters to the handicapped and elderly of Paragon City. Their reasoning is that these are the people who need them the most, given that if they&#039;re in a life-threatening situation, those folks won&#039;t be able to get themselves to a hospital. While the folks who were pushing for the widespread handout of the tech still aren&#039;t fully happy, they&#039;ve at least got something, huh?&lt;br /&gt;
&lt;br /&gt;
Finally, the boys at Medi-Corp have finished implementing the new tech. About time, huh? You&#039;d think they&#039;d need it to get lost a few more times before gettin&#039; it right. This means you hero folks are gonna be a-OK when you&#039;re going up against [[Tyrant|Cole]]&#039;s big bad [[Praetorians]]. As for me? Well, I&#039;ve still got some business here on behalf of the [[FBSA]], like helpin&#039; out Harken&#039;s family. They&#039;re pretty broken about his death, and I don&#039;t blame&#039;em. He might&#039;ve started this whole situation, but all the man wanted was to do some good. It&#039;s the fault of groups like Malta and the Sky Raiders that folks ended up dying today.&lt;br /&gt;
&lt;br /&gt;
Anyway, I&#039;m sure you&#039;ve got plenty of other issues to handle, and I&#039;ve got a wife who is gonna kill me if I don&#039;t make it home for dinner at least once this week.&lt;br /&gt;
&lt;br /&gt;
{{green|See you around, Roy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;(If Harken survived)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kiddo, it&#039;s been a wild trip, hasn&#039;t it? We&#039;ve got this Peter fellow in custody now. Harken is telling us that he never met this fellow before in his life, and I&#039;m inclined to believe him. We got off lucky today with Malta, let me tell you. I&#039;d hate to have seen what would have happened if they made off with that medi-porter technology.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, there&#039;s been some interesting developments on that side. Zanella and Medi-Corp have come to a new conclussion after all the events that we&#039;ve gone down. While they can&#039;t make medi-porters available to &#039;&#039;every&#039;&#039; citizen, Medi-Corp is starting a program where they&#039;ll give out medi-porters to the handicapped and elderly of Paragon City. Their reasoning is that these are the people who need them the most, given that if they&#039;re in a life-threatening situation, those folks won&#039;t be able to get themselves to a hospital. While the folks who were pushing for the widespread handout of the tech still aren&#039;t fully happy, they&#039;ve at least got something.&lt;br /&gt;
&lt;br /&gt;
Finally, the boys at Medi-Corp have finished implementing the new tech. About time, huh? You&#039;d think they&#039;d need it to get lost a few more times before gettin&#039; it right. This means you hero folks are gonna be a-OK when you&#039;re going up against [[Tyrant|Cole]]&#039;s big bad [[Praetorians]]. As for me? Well, I&#039;ve still got some business here on behalf of the [[FBSA]], like dealing with  Lawrence Harken&#039;s arrest. Shame about Harken, but that&#039;s what happens when good men are blinded by their own ambitions.&lt;br /&gt;
&lt;br /&gt;
Anyway, I&#039;m sure you&#039;ve got plenty of other issues to handle, and I&#039;ve got a wife who is gonna kill me if I don&#039;t make it home for dinner at least once this week.&lt;br /&gt;
&lt;br /&gt;
{{green|See you around, Roy}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Scirocco&amp;diff=182153</id>
		<title>Scirocco</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Scirocco&amp;diff=182153"/>
		<updated>2010-11-21T00:15:38Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* {{UL|Investigate Mu trap}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Scirocco&lt;br /&gt;
|image=Scirocco.jpg&lt;br /&gt;
|img_capt=Arachnos Patron&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2757|y=-58.9|z=903&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=[[Arbiter Rein]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Mu}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
|badges=[[File:V badge SciroccoBadge.png|50px]] [[Mirage]] &amp;lt;br /&amp;gt; [[File:Badge defeatrecluse.png|22px]] [[Usurper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Scirocco|City=V|Zone=Grandville|x=2757|y=-58.9|z=903|Pronoun=his|HoodYN=N|Hood=The Tangle|OriginYN=Y|Origin=Magic|LevelYN=N|Level=}}  His level range is 40-50.&lt;br /&gt;
&lt;br /&gt;
Scirocco is also an [[Archvillain]] who serves [[Arachnos]] under [[Lord Recluse]] in the [[Arachnos]] faction.  He also awards the patron power pool [[Mu Mastery]] to villains who complete his patron arc.&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find him in [[Recluse&#039;s Victory]] as one of the signature villains that show up as reinforcements.&lt;br /&gt;
&lt;br /&gt;
Villains can find him in the following missions:&lt;br /&gt;
* [[Scirocco#Stop rituals to draw out Scirocco|&#039;&#039;Stop rituals to draw out Scirocco&#039;&#039;]] in his Patron Arc as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Black Scorpion#Stop Nemesis Attack.21|&#039;&#039;Stop Nemesis Attack!&#039;&#039;]] from [[Black Scorpion]]&#039;s Patron Arc as a Neutral Ally. (45-50)&lt;br /&gt;
&lt;br /&gt;
Heroes can face him in the following missions:&lt;br /&gt;
* [[Statesman&#039;s Task Force#Stop Lord Recluse!|&#039;&#039;Stop Lord Recluse!&#039;&#039;]] from the [[Statesman&#039;s Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
&lt;br /&gt;
Defeating Scirocco in [[Recluse&#039;s Victory]] will award the hero with the [[Sandblasted Badge]]: &lt;br /&gt;
{{BadgeBox|Sandblasted }}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Scirocco&#039;s [[Arachnos Archvillains#Scirocco|Arachnos Archvillains]] profile for a list of his powers&lt;br /&gt;
* This incarnation of Scirocco is not the same as [[Serafina]]&#039;s former master.  It is most likely that the long-dead desert hero was.&lt;br /&gt;
* The origin of the name &#039;&#039;Scirocco&#039;&#039; is from the Mediterranean wind which comes from the Sahara.  It has Italian and Arabic roots, and means &amp;quot;Warm wind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Character Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039;  Imad Malak&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  [[Magic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039;  [[Corruptor]]&amp;lt;br /&amp;gt;            &lt;br /&gt;
&#039;&#039;&#039;Primary Powers:&#039;&#039;&#039;  [[Electrical Blast]]/[[Electrical Mastery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Powers:&#039;&#039;&#039; Unique Wind powers&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Powers:&#039;&#039;&#039; [[Broad Sword]], [[Flight]], [[Radiation Emission#EM Pulse|EM Pulse]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Powers:&#039;&#039;&#039;  Dust Devils, Desert Wind&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
[[File:Rndr_Scirocco_02.png|right]]&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Rein]]&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Patron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Imad Malak was not always an evil man.  Evil came to him from without.  He was traveling in the deep desert near the Baka Valley deep in the Middle East.  There he discovered an ancient tomb and stumbled inside.  The tomb was that of a long-dead desert hero, and contained several objects of power including the bottle of the djinn [[Serafina]].  Also within was the hero&#039;s scimitar that granted the wielder incredible powers.  Malak took the sword and donned the mantle of Scirocco.  Unfortunately, he fell under a curse and was driven to commit acts of great evil.  He sold the other objects off to the highest bidder, the bottle ending up with the [[Circle of Thorns]].  Once a hero of the people, he is now a dark stain on their proud heritage.  Imad wishes nothing more than to find some way to rid himself of the curse and find redemption.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
And who are you? Some other pretender, some wicked fool in search of power? I have no time for such things. Be gone. I have no use for you.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
I am told that you have chosen me as your patron.  I am glad to hear this, for I have watched you progress for some time, and believe that you may be the destined one for whom [[Lord Recluse]] awaits.  Allow me to make a proper introduction: I am called Scirocco, the Desert Wind.  I serve Lord Recluse and [[Arachnos]], and hold the reins of the Mu Mystics.  Unlike some of my fellows, like the mercenary [[Black Scorpion]] or the Monstrous [[Captain Mako|Mako]], I believe that we do not need to be soulless beasts to achieve our aims.  The ends may justify the means, but that does not mean we must end up as madmen.  Now, there is much to do.  I am in the midst of a great work, and will require your aid.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Are you ready for what must be done?&lt;br /&gt;
* We can begin when you are ready.&lt;br /&gt;
* What news do you bring?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You have too many burdens upon you already to take up my tasks as well.  Return once you have lightened your load of missions.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
You have surpassed us all. Go now. Your destiny is now your own to make. And the world will tremble.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have proven yourself a worthy ally.&#039;&#039;&lt;br /&gt;
* {{Store Mag|Level=45|Price=200}}&lt;br /&gt;
&lt;br /&gt;
{{Missing Store}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=?}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
=== {{UL|A Wind Called Serafina (40-50)}} ===&lt;br /&gt;
{{MeritAward|10}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A genie&#039;s veil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After her defeat, you found this piece of gauzy, yet nearly indestructible fabric on the sight of the battle.  It smells of a warm desert wind laden with perfume and spices, and you can almost hear the mocking laughter of the djinn you defeated on an invisible wind,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A wind called Serafina&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scirocco welcomed you to his camp among the fractious upper echelons of [[Arachnos]], and immediately assigned you a task.  Some unknown force had attacked a base where Scirocco had stored a minor mystic artifact, and he wanted you to investigate.  You arrived to find the base in shambles, Scirocco&#039;s items stolen, and the Arachnos personnel at the base blathering about how much they loved the unknown female thief, and how she&#039;d warned them you were coming.  The only clue was security camera footage of a woman in a genie-costume searching the base at her whim and using some kind of mind-control on the troops.  Scirocco seemed to have an idea of what was going on, but wanted to keep it to himself for the moment.&lt;br /&gt;
&lt;br /&gt;
To confirm his suspicions, Scirocco sent you to ask [[Arbiter Daos]] if there had been any similar incidents at other Arachnos bases.  He also warned you not to make an enemy of Daos, because of his great power among Arachnos&#039; arbiter corps.  Arbiter Daos confirmed that there had been similar attacks by the mystery woman, and that they had all occurred at bases where Scirocco had stored mystic items in the past.  In exchange for this information, Daos sent you to cleanse one base that had recently been put under the mystery thief&#039;s control.  There you learned from the last uncontrolled Arachnos soldier in the base that the mystery woman had a name, and that name was [[Serafina]].  Scirocco was expecting that, but not pleased.  It seems that this Serafina had been the one to grant him his powers, and now she most likely wanted them back.&lt;br /&gt;
&lt;br /&gt;
Scirocco explained that this Serafina was no mere magician, but djinn, or Genie; a creature made of magic itself.  Serafina had been charged with transferring a mantle of power, one of the legendary mantles of the four winds, but after the last heroic to bear the mantle had perished in the [[Rikti War]], he had taken it from the weakened genie.  Now some of her power must have returned, and she&#039;d want it all back to give to some hero.  To stop her, you&#039;d need allies, and Scirocco sent you to find them.  First, he sent you to speak with [[Black Scorpion|Black Scorpion&#039;s]] lieutenant, &lt;br /&gt;
[[Silver Mantis]].  Mantis was spoiling for a fight when you found her, and you had to give it to her before she&#039;d listen to your message.  Unfortunately, Black Scorpion wasn&#039;t interested, and preferred to stay on the sidelines.&lt;br /&gt;
&lt;br /&gt;
Next you sought out [[Barracuda]], [[Captain Mako|Mako&#039;s]] sidekick.  The vicious mutant would only be willing to side with someone who could demonstrate their power, so it was up to you to beat a surprised Barracuda to show her boss the strength already assembled on Scirocco&#039;s side.  However, Mako wouldn&#039;t bite, preferring to wait and attack whoever came out weaker.&lt;br /&gt;
&lt;br /&gt;
The only one left was [[Ghost Widow]].  Scirocco had learned that her bodyguard, the [[Wretch]], was being targeted by the mysterious [[Malta Operatives|Malta group]].  But before you could leave to free Wretch and strengthen Scirocco&#039;s proposal to the Widow, Arbiter Daos wanted to speak with you.  Daos&#039; words were cautious.  He told you that he&#039;d run some of the items Scirocco had stored by his own mystic sources, and had come up with some unsettling results.  While Daos wasn&#039;t willing to level any accusations, he strongly implied that you should keep an eye on your patron.  After that strange meeting you dove into the fray, and this time, finally, it worked.  Ghost Widow entered into an alliance with Scirocco, and soon you knew the genie would fall.&lt;br /&gt;
&lt;br /&gt;
The alliance bore fruit almost instantly as Ghost Widow&#039;s Fortunatas predicted the next place Serafina would attack.  Acting on that information, you counter-attacked and caught the djinn off-guard.  With most of her power spent controlling the minds of the Arachnos troops in the base, she was weakened enough to attack and defeat.&lt;br /&gt;
&lt;br /&gt;
With that obstacle gone and a new alliance in place, Scirocco confided that he was ready to finally begin the great plan he had been working towards, and he would need your help than as never before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Investigate base}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not mistake me, I am gratified that you have decided to join my particular branch of our organization.  It&#039;s just that I am being kept very busy at the moment working on an important project, so I may have to ask you to do certain tasks for me that I cannot otherwise get done.  I know well enough that I can trust you to complete any mission I may have for you, and I will have to rely on this trust in some very important matters.  Your power is great, and I will need it brought to bear against all manner of foes.&lt;br /&gt;
&lt;br /&gt;
But let us start with something that should prove little problem for you.  There is a base where I was storing some items that has stopped responding and sealed themselves off.  I want you to find out what&#039;s happened there.  Vanquish any foes you have to, but most importantly find the base&#039;s logs to find out what happened and see what&#039;s become of the item I had there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had charged this base to look after a trinket I had acquired.  Some mystical bauble, nothing more.  While you&#039;re looking for the cause of their silence, I would be well pleased if you could look for that as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Note:  The dialogue is the same as Mission Acceptance}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There&#039;s a strange feeling of peace and contentment in the air here.  It&#039;s really kind of creepy.|Primary=Investigate base|Secondary=Find Base Logs|Additional=**Locate Scirocco&#039;s &#039;Item&#039;&amp;lt;br /&amp;gt;|Completion=You found images of the intruder, and that Scirocco&#039;s item was missing.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found the base&#039;s logs&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Video logs|Text=The visual logs of the Arachnos base are full of the tedium of normal Arachnos life until the last few days.  The routine of weapons checks and drills is suddenly interrupted by the appearance of a beautiful woman in strange diaphanous clothes walking through the base, disappearing and re-appearing at her whim, as she&#039;s clearly looking for something.  You watch a section of the tape where two Mu Mystics soldiers try to stop her, then after a few words they start following her around like obedient servants.  In minutes, the whole base is under her thrall and helping her look.  The Arachnos troops didn&#039;t even get off a shot.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The item is missing, but you hear something like words on the wind.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Whispers on a scented wind|Text=When you opened this storage vault, you saw that whatever Scirocco had stored within it was now gone.  There were traces on the interior where it looked as if some mystical seals had been burned out.  As you peered in to get a closer look, a sudden breeze blew by your face from within the empty vault.  The warm dry wind carried the scent of perfume and spices, and as it wrapped around you, you heard the distant lilting voice of a woman.  She said:&lt;br /&gt;
&lt;br /&gt;
&#039;I have come to take back that which you bear, and that which you took, and all that is mine.&#039;&lt;br /&gt;
&lt;br /&gt;
The wind was gone without a trace, and you were left looking into an empty Arachnos storage vault.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
{{red|Note: Virtually every mob encountered will say something along these lines}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us she loves us.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 2:  &#039;&#039;&amp;quot;And we love her, now and forever.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{red|Note: Only one of the following lines will be used}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us you were bad, and that we should make you pay.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She says you deserve to be punished for all the bad things you&#039;ve done.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random Arachnos Boss|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So beautiful. She was so beautiful.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;She told me about all the things you&#039;ve done.  She&#039;s whispering to me now on the wind.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The base all under the spell of some strange woman, you say?  I&#039;ll have to review the footage you found, but I do have a suspicion.  But it could not be.  She wouldn&#039;t be here, not now, not yet.  But who else could have known?&lt;br /&gt;
&lt;br /&gt;
Ah, but you must forgive me, my loyal ally.  I apologize most humbly, it is rude of me to get so lost in thought in front of you.  I will review what you found, and determine the proper course of action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have reviewed the scenes that you recovered, and I have a strong suspicion about what is happening, but I must have confimation lest I act rashly.  Thus, I would charge you to speak with [[Arbiter Daos]] to see if there have been any similar incidents at other [[Arachnos]] bases.  As I am sure you are aware, Daos is a very powerful man.  As one of the highest ranking arbiters, he has the ear of our [[Lord Recluse]] himself.  If Arbiter Daos suggests you do something, place yourself at his disposal and attend to it.  I can wait to hear about it when you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember that though Daos lacks the might of one such as you and I, his power within Arachnos is vast, and more than enough to make his requests worth heed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will speak of this once you have completed whatever task Arbiter Daos has set before you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text={{Character}}, yes, I&#039;ve been briefed on why you&#039;re here.  The incident you ran into isn&#039;t the first such case, and it hasn&#039;t been the last, either.  We&#039;ve had several bases fall under the influence of this mystery woman, and thus far we have found no defense against her power.  The contamination appears to be magical and non-infectious, but is also permanent or nearly so, and strong enough to even overcome Bane-Spider indoctrination.  We have also found evidence of a correlation between the locations this mystery woman has struck and bases where Scirocco has secured some of his mystic items in the past as part of his ongoing research.  I suspect that this may be a causal relationship, and you may tell Scirocco that.  However, first I have been charged to cleanse the site of the latest attack by this mystery woman by my [[Lord Recluse]] himself, who is growing annoyed with these events.  My Lord Recluse wants them stopped, and if I am correct about the causal link, then I will have to ask for the authority to sever the causal link any way I see fit.  However, I prefer it if the great powers among Arachnos stay in balance, and if they can clean up their own messes, all the better.  So, I will hold off on my conclusions if you can lighten my workload.  Cleanse the latest base to fall to this mystery woman, and I will give you and your patron more time to fix this problem yourselves.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Cleanse subverted base}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was afraid that Daos might do something like this.  Do as he says for now.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=That same weird feeling of peace is everywhere here.|Primary=Cleanse subverted base|Secondary=|Additional=|Completion=You cleansed the base.}}&lt;br /&gt;
&lt;br /&gt;
{{Defeat All}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crab Spiders#Crab Spider Webmaster|Crab Spider Webmaster]] (Hostage/Ally, Pet-class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing Operative Hughart the Crab Spider Webmaster, there will be two ambushes by [[Arachnos]].&amp;lt;br /&amp;gt;[[Arachnos#Villain Types|Random Arachnos ambush]]:  &#039;&#039;&amp;quot;Neither Character nor Operative Hughart love Serafina!  Kill them!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;It might be some kind of psy-op...&#039;|Text=After you rescued him from his erstwhile comrades, Operative Hughart told you:&lt;br /&gt;
&lt;br /&gt;
&#039;Thanks for the help.  I just got back to base and everyone was acting crazy.  They keep talking about some woman named [[Serafina]].  I realized it might be some kind of psy-op, so rather than blow my cover, I suited up and acted like everything was normal so I could try to figure out what was going on.  It looks like this woman just teleported right into the base and started taking over minds, then set everyone looking for something.  I checked it out, and the base commander opened the vault for her.  She took some mystic thing that we were storing for Scirocco, but before I could find out more, the rest of the guys realized I wasn&#039;t one of them.&lt;br /&gt;
&lt;br /&gt;
Look, since I helped you out, can I ask you to put a good word in with Scirocco for me?  I heard you&#039;re working for Scirocco right now, and after a blunder like this, well, it&#039;s good for a guy to know people who can put in a good word for him.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crab Spider Webmaster hostage dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;Love Her as we love Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 2:  &#039;&#039;&amp;quot;Her love is all you&#039;ll need.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crab Spider Webmaster:  &#039;&#039;&amp;quot;No, I don&#039;t &#039;love Her like you love Her&#039;.  I&#039;ve been on vacation!  I don&#039;t even know her!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us you were coming.  She told us that you work for the fallen wind!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crab Spider Webmaster:  &#039;&#039;&amp;quot;Do you know anything about this, {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thanks for the help.  I just got back to base and everyone was acting crazy.  They keep talking about some woman named Serafina...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Aw, man, I hate getting lost in my own base.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039; &#039;&#039;&amp;quot;Thanks again.  Thought I lost you for a minute, there.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is as I have feared.  It is Serafina.  It has to be.  She once granted me the mantle of these powers, but now I am certain she has come to take them back.  No doubt she thinks she has found a worthier successor to the mantle of the Four Winds.  Well, that is unfortunate for her, for I feel no desire to relinquish my artifacts, and she does not know about you, my powerful new ally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help Scirocco stop Serafina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Serafina]] is no mere magician, {{Character}}, and we must act carefully to counter the threat she poses.  She is not a mere user of magic, like a wizard, but a being of magic itself.  Serafina is djinn, or a &#039;Genie&#039; as they are commonly called.  Traditionally, entities like her are confined through clever trickery and ancient charms to being innocuous, helpful, or only mildly devastating.  Serafina was charged to assist the transfer of one of the mantles of the four winds.  When the previous holder of the mantle died in the [[Rikti War|Rikti war]], I became one of the candidates.  But Serafina had supposedly lost much of her power in the battle, and I took the mantle for my own.  Now, after regaining some small measure of her former power, she seeks to take back what was once hers to give.  I cannot allow this, for she will surely choose some righteous would-be hero for the role again.  And you, {{Character}}, will be the secret weapon I shall use to stop her.&lt;br /&gt;
&lt;br /&gt;
Be careful.  You&#039;ll most likely need to beat some sense into the people I will send you to meet, and they are quite powerful.  I suggest you bring allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
[[File:Silver Mantis.jpg|100px|thumb|Silver Mantis]]&lt;br /&gt;
Excellent.  Serafina will have defenses against me, and will watch me for any alliances I may try to make.  But both you and I can call on the powers of all of [[Arachnos]] now.  Our first step will be for you to carry proposals of alliance to some of the others.  We&#039;ll start with [[Black Scorpion]].  He is a mercenary, and I have worked with mercenaries in past.  Also, his robotic and cybernetic soldiers might be less susceptible to the genie&#039;s powers.  Speak with his Lieutenant, [[Silver Mantis]].  I believe that she&#039;s currently working out her unseemly aggressions on the [[Nemesis]] Army.  I will warn you, though.  Silver Mantis is... &#039;Excitable&#039;.  You will most likely have to defeat her before she will even begin to listen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we can forge an alliance with Black Scorpion, then we should have all that we need.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Apparently, some of Scorpion&#039;s machines spotted Nemesis troops using this place as a front, and Mantis went in to clean it out.|Primary=Find Silver Mantis|Secondary=Find Silver Mantis|Additional=You think Mantis listened to what you had to say after you defeated her.|Completion=You were able to contact Silver Mantis.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{red|Note:  Arachnos and Nemesis will be hostile to each other during this mission.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Silver Mantis]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=All Nemesis soldiers|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;For Lord Nemesis!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Silver Mantis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s beat this Nemesis Army scum!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Did you come to talk?  That was stupid!  I&#039;m here to fight!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I heard you were Scirocco&#039;s new second. Maybe you&#039;ll be more fun than Ice Mistral.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That&#039;s pretty good.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Can&#039;t you hit any harder?  My blood&#039;s barely pumping!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All the pain, all the anger!  Now that&#039;s more like it!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your Patron is weak...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But you were a lot of fun...&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Are you dead or something?  What a disappointment!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, {{Character}}. but I&#039;ve just talked to [[Black Scorpion]].  He is unwilling to put himself or his troops on the line.  It seems you made quite the impression on Silver Mantis, though.  She was willing to help, but Scorpion holds her reins tightly.  I fear he&#039;s planning some move of his own, and wouldn&#039;t mind seeing me fall from power.  Still, all is not lost yet.  If I cannot form an alliance with the mercenary, perhaps it was time I sought aid from the monster?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Barracuda to get Mako&#039;s attention}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Captain Mako|Mako]] and I are rarely on the same side of anything.  His bestial and violent nature do little but gain my enmity.  However, the same ruthless murderousness that makes him a monster also makes him somewhat predictable as an ally.  If he sees advantage in a course of action, he will follow it.  Perhaps now is a time to open a line of communication.  Seek out [[Barracuda]], his lieutenant.  I believe that she&#039;s in the middle of wiping out a [[Longbow]] spy vessel.  I doubt they&#039;ll be happy to see you, but Mako would need proof of your strength before listening to any message you carry.  Barracuda&#039;s defeat should provide that.  Be wary, however, she&#039;s quite tough.  I would suggest you bring allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
[[File:Barracuda.jpg|100px|thumb|Barracuda]]&lt;br /&gt;
Barracuda is an... interesting woman.  I don&#039;t know if you&#039;ve met her before, but she is truly a fighter.  I believe that she was modified by the [[Coralax]] against her will.  Her tolerance for the depths, conflicted nature, and violent impulses make her a natural ally for Mako.  It is a shame, I think.  She could be more, but... Well, for now she must be an obstacle in your path that you must overcome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve had another of my stores raided, and another base subverted by that uppity djinn.  We must find allies, and quickly.  Before Daos decides the situtation is out of control or one of the others decides to take advantage of the situation.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Several of these Longbow spy-ships have been spotted recently.  Mako&#039;s marines have been kept busy dealing with them.|Primary=Defeat Barracuda|Secondary=|Additional=|Completion=With Barracuda defeated, hopefully Mako will be willing to listen.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Barracuda]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Barracuda dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Are the charges planted?  I want to see this thing hit the bottom.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So, you want to fight, {{Character}}?  Fine!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Barracuda does not give any other dialogue in this mission.}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mako was willing to listen after he heard how you defeated Barracuda.  Unforunately, he is still unwilling to act.  The sea-going savage can sense that I may be placed in a difficult position, and no doubt is waiting to see what happens.  That honorless animal is a simple predator, he&#039;s only ready to fight when there&#039;s no risk.  It was foolish to even think he might be a worthy ally.  This leaves me with little recourse.  If neither the Mercenary nor the Monster can be trusted, then I must look to the Maiden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue Wretch from the Malta Group}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Serafina]] raids my storehouses time and again, and weathers away my protections like a sandstorm.  It will not be long before she comes after me directly.  Time is short, and we must seek out an alliance to stop her.  This leaves me little choice.  I must ask you to help gain favor with the [[Ghost Widow]].  There is a direct method for doing so.  I have it on good information that the supposed [[Longbow]] base she is about to send her Henchman [[Wretch]] to eliminate has been taken over by a group called &#039;[[Malta Operatives|Malta]]&#039;, who plan to ambush the brute there and capture him.  If you can rescue Wretch from this trap, the Ghost Widow is certain to pay greater heed to my request.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even if Wretch should fall, the attempt should be enough for the Widow.  In honest truth, I probably should have gone to her first, but I always find it difficult to speak to her.  She is at the center of such tragedy, and yet her curse of un-life prevents her from truly feeling it.  I do not know if that is a small measure of mercy she has been granted, or the greatest part of her curse.&lt;br /&gt;
&lt;br /&gt;
Oh, but I have nearly forgotten.  [[Arbiter Daos]] wanted to speak with you.  No doubt to take a statement in his report about this Serafina situation.  See him, but try to keep it quick.  There is a bit of time before this &#039;Malta&#039; group springs their trap, but not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speak with Arbiter Daos, but do not tarry.  We have more important things to do than help him ready his reports.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I&#039;m glad you came, {{Character}}.  This conversation will not be about the Serafina issue.  I know that Scirocco has had you meeting with the Lieutenants of the others to help build an alliance to fight her, and I&#039;m certain you&#039;ll be able to find something.  No, my concern is about something else.  I&#039;ve been going over the records of what Scirocco has lost to this Serafina, and it&#039;s an interesting list of items.  Even more interesting is that he&#039;s deliberately been keeping the nature of certain items secret, even from those guarding them.  I&#039;ve checked with some reputable sources in mystic matters, and I believe that Scirocco may be up to something that could compromise the integrity of [[Arachnos]] itself.&lt;br /&gt;
&lt;br /&gt;
He&#039;s always been a troublemaker.  Scirocco is a believer in honor, the sort of person who called himself a freedom fighter instead of a terrorist.  Normally, this honor helps to keep him loyal, but I am beginning to become concerned that he may be growing... discontent with his role in Arachnos.  And my job is to watch for exactly this sort of discontentment.&lt;br /&gt;
&lt;br /&gt;
All I have now are suspicions, but if Scirocco does anything suspicious, and in particular, should he attempt to acquire certain key items for magical rituals such as the book [[Malleus Mundi]], the [[Scroll of Tielekku]], or the [[Books#Red Dust Tome|Red Dust Tome]], I would like you to report it to me.  And of course, if you were to fail to mention something like that to me and I were to discover it through other channels, then I fear the punishments placed on you would be extraordinary.&lt;br /&gt;
&lt;br /&gt;
That is all.  Please, do go save Wretch.  I&#039;d rather do it now than have to explain to [[Lord Recluse]] why we need to send troops to a hidden Siberian base to fetch Ghost Widow&#039;s favorite bodyguard and pet.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Rescue Wretch}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that the unpleasantness with Daos is done, you can concentrate your great power on the task at hand.  Wretch has been caught by this mysterious Malta Group.  Recover him to help me gain the Widow&#039;s favor.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;ve heard rumors about the Malta group.  They&#039;re supposed to be all about controlling meta-humans and accruing power.  Setting a trap for villains is just their style.|Primary=Rescue Wretch|Secondary=Lead Wretch out|Additional=|Completion=Failure - Wretch fell in battle, but was recalled to safety.&amp;lt;br /&amp;gt;Success - You escorted Wretch to safety.}}&lt;br /&gt;
[[File:Wretch.jpg|100px|thumb|Wretch]]&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}} (Night Widows and Fortunatas only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lt. Imindra]] (Hostage/Ally, Pet-class)&lt;br /&gt;
* The [[Wretch]] (Hostage/Ally, Elite Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon Lt. Imindra&#039;s rescue, there will be an ambush by Malta.&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta Operative:  &#039;&#039;&amp;quot;string&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon the Wretch&#039;s rescue, there will be three waves of ambush by Malta.&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta Operative:  &#039;&#039;&amp;quot;Confirming MHI Hostile has freed the target.  Attempting to recover the situation.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This situation is almost under control.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We have a Meta-Human Incursion!  Counter-attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lt. Imindra dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lt. Imindra:  &#039;&#039;&amp;quot;I am loyal to my lady.  You&#039;ll learn nothing from me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;We already know what we need.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Agreed.  Terminate her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;We have a Meta Human Incursion!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Defense plan theta-2.  Go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lt. Imindra:  &#039;&#039;&amp;quot;Help me and I can help you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t know why you&#039;re here, but I&#039;m glad you are.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;About time.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Knives of Artemis patrol dialogue|text=&lt;br /&gt;
Knife 1:  &#039;&#039;&amp;quot;KoA patrol reporting - No hostiles detected.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Knife 2:  &#039;&#039;&amp;quot;KoA patrol reporting - Area is secure.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=The Wretch dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;How many sapper hits did it take on this guy?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Wretch:  &#039;&#039;&amp;quot;Wretch confused.  And tired.  So tired from zap-guns.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;He ain&#039;t exactly subdued yet.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;This is capture team.  We have a hostile MHI in progress.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Wretch:  &#039;&#039;&amp;quot;Wretch know {{Character}}.  {{Character}} work for Storm-Man.  Storm-Man like Widow.  Wretch help {{Character}}!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Let&#039;s see what you got!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}} help Wretch.  I help back.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}}!!!  {{Character}}!!!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Wretch thank!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Wretch thank, Wretch thank!  Wretch tell Widow all &#039;bout help!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though your mission did not go as well as I had hoped, it achieved its aim. That I was able to prove my good will towards the Widow by sending you on your mission was enough. For the moment she watches over her simple-minded bodyguard in the infirmary, but soon enough she will rouse her troops to my aid. You have done well indeed, and now it is time to rid myself of this accursed djinn!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Successful&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your success could not have come at a better time.  Your actions have helped convince Ghost Widow of my worthiness as an ally, and she has pledged her support in this Serafina situation.  With the foresight of her Fortunatas combined with the power of the Mu Mystics under my command, not even a djinn will be able to stand against me.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat the genie Serafina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Ghost Widow|Ghost Widow&#039;s]] assistance has already born sweet fruit.  Her Forunata Seeresses have pinpointed the next location where [[Serafina]] will strike, and though there is little time to prepare, I think that this time it may be possible to defeat her.  I would be powerless against her, as would [[Ice Mistral]], and [[Wretch]] is still recovering.  Therefore, it must fall to you to defeat the genie Serafina.  This will be difficult.  I will try to have some loyal troops on the scene to help you, but she will most likely control most of the soldiers in the base within moments.  I would strong suggest you locate some more allies to assist you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Serafina&#039;s thefts will end here.  I think that she must be after the copy of the [[Scroll of Tielekku]] I acquired for my research, and was storing at this base.  No matter.  Once you have brought this djinn to her defeat, all will be secure and I will be able to continue my work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once this Serafina problem is resolved, I will need even more of your assistance.  There is a great project I have nearly completed, but will need someone like you to finish.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=That creepy calm pervades this base, too.  It&#039;s time to put a stop to it.|Primary=Defeat Serafina|Secondary=|Additional=&#039;&#039;You have defeated the genie Serafina&#039;&#039;&amp;lt;br /&amp;gt;|Completion=You put an end to Serafina&#039;s raids.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{red|Due to the mission, there will be some infighting between random Arachnos.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fortunatas#Fortunata|Fortunata]] (Hostage/Ally, Pet-class, spawns +2 to enemy mobs) x 2&lt;br /&gt;
* [[Mu Mystics#Mu Guardian|Mu Guardian]] (Hostage/Ally, Pet-class)&lt;br /&gt;
* [[Serafina]] (Hero)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Fortunata hostage dialogue (applies to both)|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;We&#039;ll bring you to Her.  Soon you&#039;ll love Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;I don&#039;t hold this against you, you know.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;You will all soon join us.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;{{Character}}!  I&#039;ve been waiting for you to arrive.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Am I glad to see you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Those guys were really creeping me out.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Let&#039;s go.  The sooner we stop this creature, the better.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}, get back here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Good save.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mu Guardian hostage dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;Soon you will obey Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;Get away from me, you fools!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;Destroy them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;Ah, {{Character}}, it&#039;s about time.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s get this done.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Get back here, {{Character}}.  We have a job to do.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s continue the operation.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Serafina dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Naughy boy, Scirocco.  With that scroll, you could almost...&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;almost...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Now there&#039;s a thought!  what if he was planning to actually do it?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, Scirocco!  Have I misjudged you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Speaking of naughty people, you would be {{Character}}, wouldn&#039;t you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think it&#039;s time you paid for your numerous misdeeds.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You nasty thing!  You could hurt someone with those powers.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If I wasn&#039;t an immortal being of magic, I&#039;d be cross with you right now.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You know, I&#039;m actually starting to be annoyed with you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will re-incorporate, and I will see you undone by your own wrongdoings one day.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeating a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Foul ends to foul people.  Why don&#039;t mortals ever learn?&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though Serafina vexed me greatly, in a way I am glad now for her interference.  She has proven an excellent test of your mettle, and has brought me an ally in Ghost Widow.  And now that I know the stuff of your character, I am ready to ask your help in my next great project.  This, my friend, will be something that will truly change the face of the world forever.&lt;br /&gt;
&lt;br /&gt;
You have proven yourself, and I would have others know it as well.  As the bearer of the mantle of Scirocco, I can grant some measure of my power to others and allow them to tap into the might of the winds.  I shall grant this to you, and more.  I shall also grant you the winds of change, so that you may alter your very self for the great task ahead.  Speak with [[Arbiter Lupin]] in [[Nerva Archipelago]], and he shall aid you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission awards the [[Mirage Badge]] and the [[Crab Spider Longfang Badge]] for the mission holder.  &lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Mirage}}&lt;br /&gt;
{{BadgeBox|Crab Spider Longfang}}&lt;br /&gt;
&lt;br /&gt;
A [[respec]] will be given, and Scirocco&#039;s patron powerset [[Mu Mastery]] will also be unlocked.&lt;br /&gt;
&lt;br /&gt;
Finally, a random Single Origin Enhancement will be given to you.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of the World (40-50) ===&lt;br /&gt;
{{MeritAward|10}}&lt;br /&gt;
&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: A page of the Malleus Mundi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though the [[Malleus Mundi]] itself has disappeared to wherever it hides in space and time until it resurfaces in the world, this time it&#039;s shed a single page which you&#039;ve kept hidden from anyone else.  Mystically, it might be useful one day, but you also like to keep it as a reminder of the adventure you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hammer of the World&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It seems that the growing alliance between Scirocco and [[Ghost Widow]] has already produced results.  The Widow&#039;s Fortunatas had located a powerful artifact Scirocco needed for his work, a book called the Malleus Mundi, a name that means the Hammer of the World.  Scirocco had already sent his lieutenant [[Ice Mistral]] to get the book from the [[Circle of Thorns]], but she was in trouble, so he sent you to help her and get the book.  When you found Ice Mistral she complained bitterly about Scirocco and just about everything else, but she still helped you in the fight.  Scirocco had warned you that there would be others after the book as well, so you weren&#039;t surprised to find yourself fighting the heroine [[Mirror Spirit]], who you thought had the book.  Though you captured the young mystic, she told you that the Circle of Thorns had already spirited the Malleus Mundi away to another location.&lt;br /&gt;
&lt;br /&gt;
Scirocco warned you that the next task would measure your loyalties, but he had no idea what that would mean.  [[Arbiter Daos]] wished to speak with you about the capture of Mirror Spirit, but Scirocco wanted you to avoid mentioning the Malleus Mundi.  Probably because in order to get the book, you were then to duel with Mirror Spirit&#039;s parter [[Foreshadow]] to exchange information.  It would be a betrayal of [[Arachnos]] to further Scirocco&#039;s aims, but when you went to talk to Arbiter Daos, he had his own take on the situation.  Daos was already aware that Scirocco was looking for the Malleus Mundi, and was worried about what would happen if he got it.  He told you to be ready to report what Scirocco was up to, and possibly even betray him.  After that, you went into the fight against Foreshadow.  After you beat the young hero, he grudgingly exchanged information, telling you that the Malleus Mundi had been taken by the Circle to the [[Shadow Shard]].&lt;br /&gt;
&lt;br /&gt;
You entered the Shadow Shard, and battle the Circle as they tried to use the book against the strange being known as [[Faathim the Kind]].  With the pieces of the book in hand, you returned to the real world.&lt;br /&gt;
&lt;br /&gt;
Scirocco&#039;s next mission was strange.  He sent you to help Ice Mistral on a mission to recover Ghost Widow&#039;s remains.  What was even stranger was the shift in Ice Mistral&#039;s attitude when you found her.  She was...  Nice.  Sickeningly, so.  Something was wrong, but you didn&#039;t know what.  Still, you got the remains and made good your escape.&lt;br /&gt;
&lt;br /&gt;
Just as Scirocco&#039;s final plan was almost ready, several critical pages of the Malleus were stolen by the villain [[Malaise]].  And what&#039;s more, Arbiter Daos had asked to see you again.  Daos was very worried, and almost activated you to stop Scirocco, but still was unsure what Scirocco&#039;s plans were.  However, he was worried that what had happened to Ice Mistral might be a taste of it.&lt;br /&gt;
&lt;br /&gt;
From there, you went to confront Malaise, who had taken up with some [[Carnival of Shadows|Carnival]] revelers.  After he was defeated, he explained why he&#039;d wanted the pages, and what the Malleus Mundi could actually do.  According to the mad artist of fear, the Malleus Mundi is written in the language used to make the world, and that with it, someone could change the world itself.&lt;br /&gt;
&lt;br /&gt;
As Scirocco prepared to change the nature of the world, you spoke with Arbiter Daos.  He authorized you to put a stop to Scirocco&#039;s plan by any means necessary.  You first had to get his location from Ice Mistral. Once she realized what you were up to, she fought to help keep Scirocco&#039;s dream alive.  After you defeated her, you found he information you&#039;d need to reach Scirocco and stop him, at a place in the Spirit world called the Crossroads of Destiny.&lt;br /&gt;
&lt;br /&gt;
You arrived there by portal, and battled your way through the Mu Mystics Scirocco had assembled.  You disrupted the ceremonies to draw him out, and finally defeated your own patron, ruining his plan to find his own salvation by eliminating all villainy on Earth.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Arbiter Daos had words of congratulations.  Scirocco had been spared by [[Lord Recluse]], mostly because he almost succeeded, and that took a great deal of power.  Also, Recluse felt that this defeat might finally break what was left of Scirocco&#039;s heroic streak.  Ice Mistral&#039;s mind was being repaired, and she would soon be back to her old self.  And you were congratulated by all.  Or at least, all except Scirocco.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Recover the Malleus Mundi for Scirocco.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My new alliance with the [[Ghost Widow]] has already advanced my work faster than I would have dared to hope.  Already, her Fortunatas have located for me the [[Malleus Mundi]], the last item I see to complete my greatest project.  The name means &#039;The Hammer of the World&#039;.  It is a tome said to translate the words of creation, the language of the gods, into the tongues of mankind.  With it, one can alter the very substance of the world.  And now, thanks to my Pale Light in the Darkness, I know where it is.  &#039;&#039;&#039;It is in the possession of the [[Circle of Thorns]], and I will have you take it from them.&#039;&#039;&#039;  But be warned, whenever the book surfaces, numerous forces seek it out.  With your great power, I believe I can trust you to get it, but I must strongly suggest you find for yourself a group of fellow rogues for this, and the battles to come.  Numerous forces will converge on the book once its presence is known.  Heavily falls the Hammer of the World.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had at first sent my ward [[Ice Mistral]] to retrieve the book, but she reports that the fighting has grown heavy with the addition of a new complication.  While you will face the members of the Circle of Thorns, they may not be the greatest threat.  With the Malleus resurfaced, the Heroes of [[Paragon City]] and the world at large have sent agents to recover the book as well.  Powerful agents.  I advised you to gather allies, and I would suggest it again.  Locate Mistral and use her help to defeat whoever stands in your way and retrieve the book.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Free Ice Mistral, defeat whoever the Heroes have sent, and find the Malleus Mundi.  It&#039;s simple.  Get to it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Circle of Thorns have taken over large sections of the old Mu ruins beneath the Isles.  It&#039;s almost as if they already knew all the old layouts.|Primary=Locate the Malleus Mundi|Secondary=Find Ice Mistral|Additional=**Defeat Hero Agent|Completion=You did your part, but it looks like the Malleus Mundi isn&#039;t here.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] (Ally, [[Elite Boss]])&lt;br /&gt;
* [[Mirror Spirit]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;He drives me crazy!&#039;|Text=Ice Mistral spoke to you for a while as you fought together:&lt;br /&gt;
&lt;br /&gt;
&#039;So, how have you liked working for Scirocco?  He&#039;s so weird, he drives me crazy!  It&#039;s like, I got these powers and I thought it would make everything so easy.  I just get my way whenever I want, only now I don&#039;t have to take anyone&#039;s attitude any more, because they all know I could annihilate them.  I figured it would be the same way for Scirocco, after all, he&#039;s got powers from the same people I got mine from, that whole &#039;Wind mantle&#039; thing.  But working for him is such a pain!&lt;br /&gt;
&lt;br /&gt;
He always keeps his word, and I swear, I&#039;ve even seen him let heroes get away when he could have been toying with them.  And he always talks about how he used to be a freedom fighter or whatever.  Who wants to be a freedom fighter when you can keep all the little people in line with power?  And now he&#039;s mooning over that dead witch.  It&#039;s so sad.  I mean, like, she&#039;s dead.  Duh!&lt;br /&gt;
&lt;br /&gt;
But that&#039;s not even the worst part!  It&#039;s like he&#039;s always trying to teach me things, but not useful things like how to destroy stuff.  Useless junk about honor and respecting your enemy and understanding your foe and boring things like that.  It&#039;s so frustrating!  I want to be a villain, I want to be feared and always get what I want and never have to work or take any lip from anybody.  I thought that was what this was about!  So why did I have to get saddled with him for a mentor?&#039;&lt;br /&gt;
&lt;br /&gt;
Ice Mistral was able to continue this line of conversation for some time, expressing her frustrations with Scirocco in no uncertain terms.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mirror Spirit, though polite in defeat, told you some bad news.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Mirror Spirit defiant|Text=Even in defeat, the enigmatic mystic known as Mirror Spirit was still quite polite:&lt;br /&gt;
&lt;br /&gt;
&#039;I am sorry, but your effort is wasted.  The Circle has deceived us both.  The Malleus Mundi is not here.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ice Mistral dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ice Mistral:  &#039;&#039;&amp;quot;I&#039;m going to freeze you all solid, shatter your bodies, and then jump up and down on all the little pieces!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Thorns:  &#039;&#039;&amp;quot;Really?  You and what villain?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ice Mistral:  &#039;&#039;&amp;quot;{{Character}}!  Finally!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Thorns:  &#039;&#039;&amp;quot;You cannot prevail against our power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I cannot wait to wreak icy agony on these fools!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;C&#039;mon.  There are some Longbow worms in here I want to crush.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemies:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}, you miserable fool!  Get back here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We will never speak of this again.  Let&#039;s go.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mirror Spirit dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh dear.  We&#039;ve been deceived.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m sorry.  I would rather not fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I tried to warn you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Must we continue to fight?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Please!  We should not fight!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I do not feel well!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m sorry, Foreshadow.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I thought I could do this on my own.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I should have known those vile wizards would have lain protections.  But all is not lost.  Our spies report that the heroes may know the location of the Malleus Mundi, and your capture of Mirror Spirit might help us learn that from them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|&#039;Meet&#039; with Foreshadow.}} ====&lt;br /&gt;
===== {{UL|Debrief with Arbiter Daos}} =====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you pledged your loyalty to me, you must have known that I would eventually test it.  Now we come to not one such test, but two.  Firstly, Arbiter Daos wishes to speak with you about the capture of [[Mirror Spirit]].  I must trust you to keep silent about the objective we sought, lest he grow suspicious and jealous of the status we shall achieve once the [[Malleus Mundi]] is in our holding.  After you&#039;ve spoken with him, will come the second test.  I need the Malleus Mundi.  [[Longbow]] needs to free Mirror Spirit.  They know the book&#039;s location.  I know where [[Arachnos]] is holding her.  An exchange of information would benefit us both, but would betray Arachnos by helping the heroes to recover their own.  So we must not let Arachnos and its arbiters know of this exchange.  I have arranged for you to meet with [[Foreshadow]], Mirror Spirit&#039;s friend and ally.  He plans to rescue her, and knows what we need to know.  &#039;&#039;&#039;Meet with him to exchange information.  And by &#039;Meet&#039;, I do mean that you&#039;ll most likely need to beat some sense into his foolish brain before he&#039;ll listen and agree to the exchange.&#039;&#039;&#039;  He&#039;s quite strong, so bring allies with you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may ignore any of the other Longbow forces if you wish.  I only care for the information Foreshadow possesses.  There is no betrayal in this.  Though you&#039;ll help to free Mirror Spirit in the end, the power of the Malleus Mundi eclipses even her importance.  Once the book is in my possession, everything will change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Betray no hint of your next activity to Arbiter Daos.  Should he discover our plans, it could put both of us in dire jeopardy.  Once you&#039;ve spoken to him, then go to find Foreshadow.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Debrief with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I understand you&#039;re the one we have to thank for the capture of Mirror Spirit, {{Character}}.  Excellent work.  She&#039;s incredibly powerful, but still very new.  We may be able to tap that power, or brainwash her into a loyal servant, given time.  She&#039;s like a spiritual Atom Bomb, but a very polite one.  Intriguing.  Regardless, while she hasn&#039;t spoken much, we&#039;ve gleaned a little.  Apparently, she was sent by [[Numina]] to recover the &#039;Malleus Mundi&#039;, a book that supposedly has the power to alter the world itself, with a properly skilled user of course.  If I recall, I may have even mentioned this book to you before.  It was something we knew that Scirocco has been looking for, and that I do not think he should have.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll put it plainly.  I am not convinced that Scirocco&#039;s interest in this Malleus Mundi is in the best interests of Arachnos.  Now, it&#039;s difficult to say exactly what he&#039;s working on.  Most of the mystic experts I could consult belong to either [[Ghost Widow]]&#039;s faction or Scirocco&#039;s.  I&#039;m just lucky I know how to play [[Mu&#039;Drakhan]]&#039;s ego so well.  And what he&#039;s told me of this Malleus Mundi leaves me very suspicious.  If I&#039;m right, then you&#039;re already in this up to your neck by helping him.&lt;br /&gt;
&lt;br /&gt;
Now, I want you to keep helping him, but I want you to report to me when I request to see you.  Scirocco likes to believe in his subordinates.  He likes to have a trusted inner circle he can rely on.  He won&#039;t suspect you.  But I want you in place to act on my word and stop him if he gets out of line.&lt;br /&gt;
&lt;br /&gt;
Just report on what you&#039;ve learned when next I ask to speak with you.&lt;br /&gt;
&lt;br /&gt;
Really, we should have anticipated an alliance between Scirocco and Ghost Widow.  Scirocco has the soul of a poet.  There was no way he could resist losing his heart to a ghost.}} &lt;br /&gt;
&lt;br /&gt;
===== {{UL|&#039;Meet&#039; with Foreshadow.}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
[[File:Foreshadow_02.jpg|thumb|100px|Foreshadow]]&lt;br /&gt;
You&#039;ll most likely have to beat Foreshadow before he will agree to the exchange.  Bring your fellow rogues with you. He&#039;s quite powerful.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be the place.  Now it&#039;s time to see just how much &#039;convincing&#039; Foreshadow will need at this &#039;Meeting&#039;.|Primary=&#039;Meet&#039; with Foreshadow|Secondary=Defeat Foreshadow|Additional=|Completion=You got the information from Foreshadow.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Foreshadow]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After you defeated him, Foreshadow grudgingly traded information.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Foreshadow trades info.|Text=While he bandaged his wounds, Foreshadow told you what he knew about the location of the Malleus Mundi:&lt;br /&gt;
&lt;br /&gt;
&#039;Ow, you hit hard.  The Malleus isn&#039;t on Earth, Numina figured that out.  It was pretty easy to locate it then.  It&#039;s in another dimension, a place called the [[Shadow Shard]].  We think the [[Circle of Thorns|Circle]] are planning to use it there on something called &#039;[[Faathim the Kind]]&#039;, but that&#039;s about all we know.&lt;br /&gt;
&lt;br /&gt;
Now, tell me where Mirror Spirit is.&#039;&lt;br /&gt;
&lt;br /&gt;
With the information exchanged, you left your defeated foe behind to plan his own rescue mission.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Foreshadow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re supposed to just trade secrets with this {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t think so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I think I can rescue Mirror Spirit on my own.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Let&#039;s see if you can prove me wrong.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Don&#039;t get me wrong, I&#039;ll get Mirror Spirit back.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I just don&#039;t think we need to make a deal with a devil like you to do it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So far, so good.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You should quit now before I get angry.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Heroes don&#039;t give up, no matter what.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Okay...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Now, I&#039;m ready to talk.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot; I thought they called you &#039;Bad Guys&#039; because you were evil, not just because you weren&#039;t any good.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow has freed Mirror Spirit from the prison where Arachnos held her.  They did not waste time, and neither can we, for surely Daos must suspect our involvement.  I know something of this &#039;Shadow Shard&#039;.  I will secure you a path there.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take the Malleus Mundi from the Circle in the Shadow Shard.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
[[File:Task_Force_Contact_Faathim_the_Kind_01.jpg|100px|thumb|Faathim the Kind]]&lt;br /&gt;
Some research has made this clear.  The [[Circle of Thorns]] have been active in the strange reality called the [[Shadow Shard]].  They seek to bind a being of great power called &#039;[[Faathim the Kind]]&#039; for their own purposes.  No doubt they think the [[Malleus Mundi]] will help them.  I have found a path for you into the Shadow Shard.  &#039;&#039;&#039;Go there, and take the Malleus Mundi from the Circle of Thorns.  Disrupt their ceremony while you&#039;re at it.  I would not see them profit by opposing me.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the aid of [[Ghost Widow]]&#039;s Fortunatas, we have located the book.  The Circle has split it into four parts, and each of those parts are necessary for their ritual.  I want you to collect all four of those parts and return them to me.  I have used my influence to have the portal in [[Nerva]] prepared for you.  It will take you to a place in the Shadow Shard called [[the Chantry]], where the being Faathim the Kind dwells.  Enter the Chantry, and once there take the book&#039;s pieces from the Circle&#039;s sorcerers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The four parts of the book are with each of the four Arch-Mages.  Defeat them to get the pieces of the book back.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The book is in the large spherical fortress, a place called &#039;The Chantry&#039;.|Primary=Recover the Malleus Mundi|Secondary=4 Arch-Mages to defeat|Additional=|Completion=You have recovered the Malleus Mundi!}}&lt;br /&gt;
[[File:The Chantry.jpg|thumb|200px|right|{{center|The Malleus Mundi lies&amp;lt;br /&amp;gt;within [[The Chantry]]}}]]&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Faathim the Kind]] ([[Archvillain]], Neutral Ally)&lt;br /&gt;
* [[Soldiers of Rularuu]] (Minion, Neutral Ally)&lt;br /&gt;
* Arch-Mage of Agony {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Agony}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Ruin {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Ruin}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Madness {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Madness}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Death {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Death}} ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have defeated one of the four Arch-mages and recovered part of the Malleus Mundi&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Parts of the book|Text=You gather the parts of the book Malleus Mundi from the defeated Circle Arch-Mage.  Once you have all four pieces, it should be enough to re-make the Malleus Mundi.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Malleus Mundi - Remade!|Text=Before your eyes the separate sections of the Malleus Mundi re-formed themselves into a single book that ripples with eldritch power.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Agony dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We shall twist Faathim&#039;s prison with unending pain.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You will know eternal agony for your interference, sub-creatures!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Ruin dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All of Faathim&#039;s plans shall come to ruin.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I shall smash your bodies to ruin, worms!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Madness dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We shall bind Faathim&#039;s very mind.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll break your mind with madness, fool!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Death dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Faathim shall be held forever, our prisoner to draw power from for all eternity.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your efforts are wasted, and I shall bring you only death.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Faathim the Kind dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon approach:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Again The Circle would bind me, and again they will fail.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Malleus Mundi has no power here in the world of Rularuu.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If approached by Circle of Thorns:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Know this, {{Character}}:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;&amp;quot;Neither I nor my forces are foes of yours.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Destroy the Circle and leave this place.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At long last, the Malleus Mundi.  Now, we can begin the final stage of my greatest project.  There are just a few things I must do first.  And you, my loyal {{Character}}, you shall be the means by which I will set the last pieces in motion.  You, my trusted ally, will be the key for this coming ultimate victory.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal Ghost Widow&#039;s remains from Arachnos.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In these moments before the final act of my great project begins, I must have everything in its proper place.  Part of this is to arrange rewards for my allies without arousing the suspicion of my enemies.  The ally who has been second only to you in aiding me is the lovely [[Ghost Widow]], and I think I know how I can reward her.  Within the pages of the Malleus Mundi I think I have found a way to restore her to life!  But to accomplish this, I will need her remains.  These remains are valuable relics, held by [[Arachnos]] to ensure that they are not used against her and against Arachnos.  By the power of the Malleus Mundi, I have done what no other could, and found their location.  Now, I must send a trustworthy agent to retrieve them.  And I know of none better for this task than you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will be fighting Arachnos forces for this, and I fear that you must not allow any word to get out.  But you will have an ally.  My [[Ice Mistral]] should be on the scene.  I think you&#039;ll find she&#039;s become much more agreeable lately.  I think I&#039;ve finally gotten through to her about some matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, you must recover Ghost Widow&#039;s remains and make sure no one will be able to tell the tale for some time.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is certainly strange, but not too far outside what you&#039;ve done before.|Primary=Defeat All foes in base|Secondary=Find GW&#039;s Remains|Additional=**Find Ice Mistral&amp;lt;br /&amp;gt;|Completion=You have recovered Ghost Widow&#039;s remains and dealt with any witnesses.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] (Ally, [[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;I knew I could trust you&#039;|Text=When you met Ice Mistral again, her attitude seemed to have changed completely:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there!  It&#039;s so good to be working with you again!  Scirocco sent me out on another one of his important missions, but when I realized things might get kind of confrontational, I think I might have frozen up a bit.&lt;br /&gt;
&lt;br /&gt;
Oops!&amp;lt;br /&amp;gt;&lt;br /&gt;
Didn&#039;t realize I made a joke there!&lt;br /&gt;
&lt;br /&gt;
So, thanks for helping me out.  I really don&#039;t want to fail Scirocco.  He so wants to bring Ghost Widow back to life.  It&#039;s so romantic!  And he does so much to teach me important things, like about honor and understanding our enemy.  You know, from the way he talks sometimes, I kind of wonder if maybe it would be better if we were heroes or something.  I mean, always doing the right thing and having people love you would just be so great, don&#039;t you think?  Oh, man, I can&#039;t believe I just said that out loud.  Look, you&#039;ll keep that last part quiet, won&#039;t you?  Thanks!  I knew I could trust you.&#039;&lt;br /&gt;
&lt;br /&gt;
As she continues to gush like a giddy schoolgirl, you realize that something seems very, very wrong with the young villainess.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Ghost Widow&#039;s remains|Text=Burnt bones, a charred skull, tattered body armor, and a few wisps of hair.  These few things are all that remain of Ghost Widow&#039;s body.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With these few graveyard fragments, I will be able to work a dark miracle.  Soon, my Pale Light in the Darkness will live once more, will breathe once more.  She will step from un-life to re-birth as the moon gives way to the sun.  And I will have you to thank.  Let no worries crease your brow, my friend.  Within the pages of the Malleus Mundi, I am certain I can find reward enough for even you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak to Daos, then get the stolen pages of the Malleus Mundi from Malaise}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have suffered a serious setback, my ally!  All is almost ready, when some of my loyal Mu Mystics were overcome while transporting the [[Malleus Mundi]] to the site of the ritual.  The culprit is the renegade known as [[Malaise]].  He&#039;s been both a hero and a villain, but now works only for himself.  He took but a few pages, but they are vital to my work.  I must ask you to defeat Malaise and get back these missing pages so that I can complete my great task.  Malaise is powerful, I would advise you to take allies with you.  Oh, and you&#039;ll have to speak to [[Arbiter Daos]] first.  He asked that I send whoever I choose to challenge the renegade to speak with him first so that he can brief them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The briefing by Arbiter Daos may be more perilous than the battle with Malaise.  Daos must not be allowed to even suspect your complicity in the theft of [[Ghost Widow|Ghost Widow&#039;s]] remains.  If I did not know I could trust you, my loyal ally, I would be gravely concerned.  But Daos cannot know anything, otherwise, you&#039;d surely be dead. &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve spoken with Daos, defeat Malaise and return the stolen pages to me.  Then all will be ready for the final phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos must remain ignorant, so be careful with your words.  After you&#039;ve spoken with Daos, defeat Malaise and return with the stolen pages to me.  Then we will be ready for the final phase.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I&#039;ve been waiting for you.  Your presence tells me that Scirocco doesn&#039;t suspect how much I know.  That&#039;s good.  First of all, I know you were a part of the team that took Ghost Widow&#039;s remains.  She&#039;s as close to upset as she can be about that.  I don&#039;t think she suspects Scirocco, or why he&#039;d want them.  Oh, and you were working with [[Ice Mistral]], weren&#039;t you?  Did you notice the change in her?  It&#039;s hard not to.  Something unusual has happened to turn that promising young villainess into a near-hero.  I don&#039;t like it.  And I think worse may be on the way for anyone Scirocco feels deserves it.  My instincts tell me I should activate you to stop this all immediately, but I still don&#039;t know just what Scirocco&#039;s plan really is.  So we&#039;ll have to wait.  I want you to get him whatever he wants, but to be ready.  I may call on you at any time to stop Scirocco and ruin whatever he&#039;s planning.  Assuming that it even can be stopped.&lt;br /&gt;
&lt;br /&gt;
Before you go, a warning on Malaise: he&#039;s a real head-case.  He thinks of himself as an artist, but he&#039;s a classic self-centered type at his core.  He was briefly under the control of [[Sister Psyche]], but rebelled and went back to his old ways.  I don&#039;t know why he&#039;d want the Malleus Mundi, though.  Whatever the reason is, it might shed some light on Scirocco&#039;s final goals as well, so pay attention to anything he says.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat Malaise}} =====&lt;br /&gt;
[[File:Malaise 01.jpg|right|thumb|100px|Malaise]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
I trust you revealed nothing to Daos?  He&#039;s wily and no doubt jealous of my great work.  Now, onward to defeat Malaise and recover the missing pages.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Malaise is trying to lay low among the Carnival in an old office.  That won&#039;t protect him from you.|Primary=Defeat Malaise|Secondary=Defeat Malaise|Additional=|Completion=You recovered the stolen pages.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malaise]] (Hero)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Pages of the Malleus|Text=These are pages torn from the Malleus Mundi.  The air itself ripples around the pages, and the ink upon it glows with an inner light.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;To change the world&#039;|Text=As you took the stolen pages of the Malleus Mundi from him, Malaise told you what he&#039;d planned to do with them:&lt;br /&gt;
&lt;br /&gt;
&#039;I learned about the book and knew I had to have it.  I was going to bring my vision to everyone!  I was going to change the world.  To re-imagine it.  To challenge the entirety of creation with their own inner demons.  The book could do that.  It&#039;s written in the language used to make the world.  And who better to understand the words of creation than an artist like myself?  It takes a true poet to speak a new world into being.  And a true artist&#039;s vision to imagine changing the old world into a new one with a few simple words.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, at long last, it is ready.  Look around at this old world.  Soon, it will all change.  Oh, I assure you, you&#039;ll be quite surprised at the end.&lt;br /&gt;
&lt;br /&gt;
You truly are remarkable.  I am glad that I can call upon you, my trusted friend.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Speak with Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The time has come for my greatest work to be complete.  I will change the very balance of the world.  I must go to the ritual site and prepare it.  I wish I could have you at my side, but I have a much more dangerous task that only you can accomplish.  I suspect that [[Arbiter Daos]] has learned more of my work that I would have liked.  I want you to speak with Arbiter Daos, and if he&#039;s learned too much, I must ask that you remove him before he can attempt to stop me.  Do not worry about the repercussions.  [[Arachnos]] will be a very different place when I am done, and all old misdeeds will be washed away forever.  But he is still a dangerous man.  I&#039;d suggest you gather up forces to aid you against whatever you may face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole world will be different soon, and I will guarantee you a place in it.  Many things will be different.  Many things will be better.  And the problems of the world before will all be over.  But first, you must ascertain how much Daos knows.  Any interference at this stage could be disastrous.  Once you&#039;ve dealt with Daos, seek out [[Ice Mistral]].  She&#039;ll be able to tell you where to find me when the time comes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must ascertain how much Daos knows.  Any interference at this stage could be disastrous.  Once you&#039;ve dealt with Daos, seek out Ice Mistral.  She&#039;ll be able to tell you where to find me when the time comes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I am very glad you came.  I now know Scirocco&#039;s plan.  It&#039;s about the balance of good and evil in the world.  We had always known Scirocco was uneasy with being a villain.  He&#039;s long considered himself to be under a curse of some kind related to stealing the artifacts that grant his considerable power.  He tried to cast himself as a freedom fighter for years.  We had thought perhaps he wanted the [[Malleus Mundi|Malleus]] to try and remove this curse he believes he&#039;s under.  That would be fine.  Tempting and corrupting him after that would have finally broken down his last barriers of morality.  But we were wrong.&lt;br /&gt;
&lt;br /&gt;
[[Malaise]] revealed a great deal before escaping his interrogation.  If we&#039;d had any real idea of the book&#039;s power, we would have left it in a vault safe from all access.  And now he&#039;s going to use it.  I believe that he is going to change the world.  He&#039;s going to use the Malleus Mundi to destroy or mentally re-program every villain in the world!  We&#039;ll all either be annihilated out-right, or at best end up like Ice Mistral.  We believe he also plans to spare [[Ghost Widow]] by restoring her life, and thus giving her a new balance.  But the rest of us will suffer his judgement.&lt;br /&gt;
&lt;br /&gt;
Scirocco must be stopped.  You must first locate him.  You say Ice Mistral knows his location?  She won&#039;t give that up freely.  Get that location from her by any means necessary.  It may be someplace... Strange.  You&#039;re authorized to use any means to reach it.  Once you know his location, you are also authorized to use any degree of force necessary to stop Scirocco in this plan.  Go, knowing that [[Lord Recluse]] watches you, and approves your actions.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat Ice Mistral}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am glad to know that Arbiter Daos suspects nothing.  Speak with Ice Mistral she can tell you where to find me when the time comes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a pretty good idea of just how powerful Ice Mistral is from fighting beside her.  This probably won&#039;t be easy.|Primary=Defeat Ice Mistral|Secondary=Defeat Ice Mistral|Additional=|Completion=Mistral had the location of Scirocco&#039;s ritual on her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Ritual Site|Text=This map, taken from Ice Mistral after you defeated her, shows the location of Scirocco&#039;s ritual.  What you had not expected is that the ritual is not in the physical world!  Instead, it&#039;s being conducting in a location of the Spirit World called the Crossroads of Destiny.  There are, however, notes on how to get there using a portal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Stop rituals to draw out Scirocco}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Are you mad?  Do not trouble me with these trifles!  I&#039;m going to remake the world!  Very soon your problems will no longer exist!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If you don&#039;t stop Scirocco, it&#039;s the end for every villain in the Rogue Isles, if not the entire world.|Primary=Stop rituals to draw out Scirocco|Secondary=Stop the First Ritual|Additional=**Stop the Second Ritual&lt;br /&gt;
** Stop the Third Ritual&lt;br /&gt;
** Stop the Last Ritual&lt;br /&gt;
** Defeat Scirocco|Completion=With Scirocco&#039;s defeat and the disappearance of the Malleus Mundi, the ceremony has failed.  The world is safe for villainy once more.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After each ritual is stopped, there will be ambushes by Arachnos forces.  After you stop the final ritual, Ice Mistral will ambush you.  She will appear again if you have already defeated her on the map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 4 Ritual Incanters (Arachnos Crab Spider, Boss)&lt;br /&gt;
* [[Ice Mistral]] (Archvillain)&lt;br /&gt;
* [[Scirocco]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Malleus disappears|Text=After you defeated Scirocco, you tried to take hold of the Malleus Mundi for yourself.  But the book faded and disappeared to someplace beyond the world as you know it.  Perhaps it traveled to the perfect world Scirocco dreamed of.  Or maybe it will return one day to fuel some one else&#039;s mad schemes.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Debrief with Arbiter Daos }} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My plans are in ruins because of you.  I await my sentence from Arbiter Daos.  Speak with him.  Tell him only the truth.  I will accept judgment for my failure.&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=And that wraps up that.  Scirocco&#039;s plan has been defeated, and I believe that this resounding defeat at your hands may have finally broken the more rebellious aspects of his spirit.  You stopped the ritual before Ghost Widow could be returned to life, which my Lord Recluse judges to be a good thing.  As a ghost, her loyalty is guaranteed, far more than were she mortal again.  We have top experts hard at work undoing the damage done to Ice Mistral&#039;s mind.  She should be her old self again soon.  And while it is unforunate that the Malleus Mundi appears to have removed itself from this plane of existance, my Lord Recluse feels that it may be for the best.  No blame falls on you.  Quite the opposite, in fact.  You have done excellent work.&lt;br /&gt;
&lt;br /&gt;
My Lord Recluse has judged the case, and come to a decision.  Scirocco will not suffer a demotion or imprisonment, as my Lord is impressed that he got so far into his plan.  Instead, Lord Recluse made a change.  Technically, Scirocco will no longer be your Patron.  From this point forward, you may consider him your equal.  You have finally reached the pinnacle we had hoped, and are ready for the part you were prophesied to play in [[Operation: DESTINY]].  Be ready, for Arachnos will call on you and your power soon.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is said that irony is the true guiding hand of fate, and what we call destiny is the cruel humor playing out its joke on the world.  I am defeated, and you have defeated me, and it is all because I believed like a fool that I could trust you.  I shall not make that mistake again, but I must say that I respect you.  Right or wrong, it was difficult to do all that you did.  A single lie is easily told, but to maintain a lie is difficult.  And to defeat me, that is harder still.  We are no longer Patron and subject, but equals, at best.  Where once I was your master, now I am your servant.&lt;br /&gt;
&lt;br /&gt;
The only thing that spares my life is that I nearly succeeded.  Irony again plays the strings of fate.  Lord Recluse believes my near success only proves my power, and my defeat proves to me that I am still under control.  The last light of hope is gone from me, save for the cold glow of my Pale Light in the Darkness.  I will aid you, as I am ordered, and I shall help you, as I am ordered, and I shall never be free from the evils I have done.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== The Spirit City of Hequat (45-50) ===&lt;br /&gt;
{{MeritAward|10}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: The Spirit City of Hequat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This regal headdress doesn&#039;t feel like it&#039;s a part of this world, and that&#039;s no surprise considering that it once belonged to the Goddess [[Hequat]], the ancient deity of the [[Mu]] civilization. You took it from her when you defeated her in her own place of power, a place you remember as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spirit City of Hequat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With [[Operation: DESTINY]] about to begin, you found yourself working with [[Scirocco]] once more. Surprisingly, he seemed more resigned at this than angry at you. Whatever his personal  feelings, Scirocco sent you on the first part of the operation with minimal trouble. [[Lord Recluse]] needed to know more about portals for Operation: DESTINY, and your part was to acquire knowledge of magical portals. Your first target was a [[Circle of Thorns]] archivist named &#039;Vortigur&#039;, who was currently cavorting with the [[Carnival of Shadows]]. You busted up the party, and Vortigur didn&#039;t even put up a fight when you nabbed him.&lt;br /&gt;
&lt;br /&gt;
Vortigur talked easily enough, but what he said was worth the trouble. It seems that in his research, he had run across records of a secret Circle of Thorns portal project conducted back in the Mu/[[Oranbega]] war over 14,000 years ago. Vortigur had even talked to one of the chief researchers, a wizard known as Eukrisal. Eukrisal was trying to find all of his notes, and right now was searching out some old documents underneath Thorn Isle. When you caught Eukrisal in the ruins, he didn&#039;t resist either. If anything, he was more than happy to have a chance to work on portal technology again, and was all too eager to leave his Circle Comrades behind.&lt;br /&gt;
&lt;br /&gt;
Eukrisal&#039;s information was good. Following his advice, you spoke to the one person who could tell you the location of the ancient portal known as &#039;The Toer&#039;, a portal to the spirit world that the ancient Oranbegans had tried to build to reach their own long forgotten god in the last days of their war against the Mu. The Mu had captured the portal and sealed it away in hidden vaults, but Eukrisal told you that [[Diviner Maros]] would be able to tell you where to find the Vaults of Mu. Maros&#039; directions led you deep beneath [[Sharkhead Island]], and into the vaults of the Mu, but two enemy forces were already locked in battle: the Circle of Thorns and a group of Mu Mystics! You got through them and unsealed the vault, only to find that the portal was still active when it began to summon ghostly Mu Mystics! You had to destroy the portal, but there were still enough pieces and information for Arachnos and for Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
With the portal in Arachnos custody, it looked like things were wrapping up, but then you received word about new discoveries from Mu Mystics. Scirocco suspected a trap, and sent you in to deal with it. You took out the leader and discovered that a group of Mu Mystics had returned to the worship of the ancient Mu Goddess Hequat, and intended to use the portal for Operation: DESTINY to return her to the world!&lt;br /&gt;
&lt;br /&gt;
With their treachery revealed, the traitors within the Mu Mystics had taken action and kidnapped Eukrisal to force his aid. You questioned Magus Mu&#039;Drakhan, who told you where you could find the traitors. Once there, you were able to recover Eukrisal and put down the last of the Mu Mystics. But more importantly, you discovered that there was still a link between the ancient Oranbegan portal and the spirit world of the Mu Goddess, Hequat. If that link link wasn&#039;t severed, then when the DESTINY portal was fully active, it could serve as a conduit to bring Hequat to the modern world!&lt;br /&gt;
&lt;br /&gt;
The Goddess Hequat was certain to interfere in Operation: DESTINY in the future, and might even be able to return through the DESTINY portal. There was only one solution in front of you. You entered the DESTINY portal and journeyed to a place outside of the physical world, the fabled Spirit City of Hequat. Once there you encountered her legions of lost Mu souls she had drawn, and finally found the ancient goddess of the Mu. Within the halls of the spirit city, you defeated her, putting an end to her interference in Operation: DESTINY and your future. For as Scirocco told you on your return, Operation: DESTINY was about your destiny, and the destiny of Arachnos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture Circle Librarian}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And now we meet once more. I had thought to receive a harsh punishment for my attempted betrayal, and it would appear that you are it. [[Lord Recluse]] believes taht the fight is out of me, and I fear that he is right. I sought to fix all that I had done, and my only failure was in placing too much trust in those beneath me. Now my punishment is to have the one who was once my betrayer as my ally, partner, and equal. So be it. There is nothing left of me to destroy.&lt;br /&gt;
&lt;br /&gt;
But for now, we have a mission. Lord Recluse is nearing the end of his greatest work, Operation: DESTINY, and to accomplish it he needs certain secrets about the making of portals, the likes of which are known to few. One group who knows of such things is the [[Circle of Thorns]]. Our first task is to find where such knowledge might be held. The [[Fortunatas]] have found us a Circle Librarian who is too attached to his mortal body. He cavorts among the Carnival of Shadows, enjoying the pleasures he was denied over his long years of unlife. There we can catch him, and force from him what we wish to know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party is in St.Martial. The Librarian&#039;s name is Vortigur. Find him, kidnap him, bring him back. His powers are meager, but his knowledge is great. The threat will come from the Carnival entertainers who will do doubt seek to drag you down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This looks like quite an interesting party. Too bad the citizens start panicking the moment you show up|Primary=Capture Circle Librarian|Secondary=Kidnap Vortigur|Additional=|Completion=You captured Vortigur the Librarian.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Carnies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Librarian Vortigur]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You do your work well, as always. I am certain that Vortigur will surrender his secrets in time. No one can resist. Why bother? All is meaningless, in the end.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture Eukrisal &amp;amp; research}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vortigur was remarkably callow. We had only to threaten him with imprisonment in one of the spirit traps filled with [[Spectral Pirates|Red Hands]] and he talked at length. In his archiving, he met one of the original researchers from the Circle of Thorns&#039; most advanced portal projects, something called &#039;The Tower&#039;. That Circle wizard is called Eukrisal. He has taken on a new body, and even now works to collect all his old notes. Vortigur told us where he was working on this project in the ruins beneath Thorn Isle. It will be up to you to capture him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very well. I&#039;ll give you the location we extracted from Vortigur. You are to find and capture both Eukrisal and his research. I would bid you good hunting, but we both know it would be false.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These ancient ruins of Mu are now the abode of their one-time enemies, the Circle of Thorns&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Capture Eukrisal &amp;amp; research&lt;br /&gt;
** Locate Research&lt;br /&gt;
** Kidnap Eukrisal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You caught Eukrisal and gathered the research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Eukrisal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Eukrisal&#039;s notes|Text=These notes are written in the ancient language of [[Oranbega]], but it clearly concern theories about creating gateways to other places, times, and realities.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=We called it &#039;The Tower&#039;|Text=Eukrisal didn&#039;t resist capture at all. In fact, he seemed eager to help:&lt;br /&gt;
&lt;br /&gt;
&#039;I am actually quite glad you sought me out. I was one of the original researchers on our great portal to the heavens. We called it &#039;The Tower&#039;, and we made it during our great war, over 14,000 years ago. Then, we planned to use it to reach the heavens themselves, and contact our long-lost god, [[Ermeeth]]. But the [[Mu]] had learned of our great portal, and interfered. The resulting mayhem slew many of us, and drove others, such as my colleague [[Diviner Maros|Maros]], mad. They took part of the portal in our world with them, and it was lost in the destruction of Mu. I have wanted to try again for so long, to prove that I was right, that I am more than willing to help anyone with the determination to build a new portal into the heavens!&lt;br /&gt;
&lt;br /&gt;
Which reminds me. Maros told me something once that had not made sense until now. During one of his lucid periods, he said that one of the dark champions of the wind spider would come for me, and that I would go willingly, and I would tell the champion to speak with [[Diviner Maros|Maros]] on the [[Sharkhead Isle|Island of the Shark&#039;s head]]. Maybe you should.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Eukrisal is an interesting character. He seems more concerned with proving his theories correct than his loyalty to the [[Circle of Thorns]]. Advantageous for Lord Recluse&#039;s plans, I suppose. He has already told us much, and with his assistance Operation: DESTINY may soon be fulfilled. For better or worse.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Diviner Maros, Raid the Vaults of Mu}} ====&lt;br /&gt;
===== {{UL|Speak with Diviner Maros}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken with Eukrisal, the Circle researcher you captured. He tells me that we need to find the portal the Circle built at the height of their ancient war. The knowledge we can gain from it will allow Operation: DESTINY to proceed. However, the portal was captured by the ancient Mu, and thought lost after the war. Eukrisal tells me that while he does not know its location, the Circle iconoclast [[Diviner Maros]] may. Speak with Maros, and then act on his words. Salvage what you can of the ancient Oranbegan portal to the beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speak with Maros. He can be found on [[Sharkhead Isle]]. I have a suspicion that he is expecting you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Diviner Maros|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Diviner Maros|Text=Ah, at last you return. Or is this the first time we&#039;ve met in this particular sequence of events? It&#039;s difficult for me to separate out what has happened from what could have happened, now that we are so close to the end.&lt;br /&gt;
&lt;br /&gt;
Oh, not necessarily the end of you. That depends on what you do. Right now, you&#039;re looking for the Earth-bound half of The Tower, the great gateway I once worked with Eukrisal and the others to build, back when we had our old bodies, back 14,000 years ago. When the backlash of our hubris fell upon us, I suffered worse than those who were merely killed. My mind was split across every moment between then, and...&lt;br /&gt;
&lt;br /&gt;
Well, very soon. As we tried to recover, the Mu captured our gateway, and hid it, and sealed it away in their deepest vaults. I do not know where it is now, but I will know where it is in the future and when I learn it&#039;s location, I will be quite surprised. That is, until I remember that you know the location because I will remember where you found it in the future so that I can tell you Know where to go. I will tell you where to find the Earthly half of our great project, deep within the lost vaults of the Mu.&lt;br /&gt;
&lt;br /&gt;
Existing at all points of time across 14 millennia is difficult. I hope that you find the Tower, and build your new gateway, and reach your point of destiny. I cannot wait for the day when I can live one moment at a time.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Raid the Vaults of Mu}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. I do not care what you encounter in those vaults. We can deal with those repercussions later. For the moment, your greater concern is to recover as much of the ancient portal as possible. Enter these &#039;Vaults of Mu&#039; and retrieve it!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is it. The fabled Vaults of Mu.|Primary=Raid the Vaults of Mu|Secondary=Break into Vault|Additional=** Seal Gateway by force|Completion=You conquered the vaults of the Mu and sealed the portal for recovery}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even now, Arachnos researchers are combing through the Vaults of Mu, gleaning all the knowledge there they can. However, thre was no trace of the rebellious [[Mu Mystics]] you fought. Either they had allies to help them evacuate once they realized their cause was lost, or there is a stranger explanation. This must be investigated, and the time it will take Eukrisal to help get the DESTINY Portal ready will give us time to do so.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Investigate Mu trap}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have word that one of my [[Mu Mystics]] thinks he might have uncovered a valuable secret about the Gateway you recently captured. However, I do not believe him. I think he is lying, and I think this is a trap. Thanks to you, I have learned not to be as trusting as I once was, and after you reported fighting hostile Mu Mystics in the Vaults of Mu, I became suspicious. I asked [[Ghost Widow]] to have one of her [[Fortunatas]] investigate, but the agent ceased responding. Now I want you to seek the truth of this. And if you are attacked, strike back without mercy. This much, I have learned from you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you can find Ghost Widow&#039;s Fortunata alive, then that is good. But the real goal is to find the base leader and force the truth from him. I know you excel at ruthless matters, so I leave it in your hands. They seem more interested in your demise than anything, so it would be in your best interest, I think.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finding the Fortunata would be nice, but is not necessary.  The real goal is to extract the truth from their leader.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place feels charged with malice|Primary=Investigate Mu trap|Secondary=Find Mu Leader|Additional=|Completion=You defeated the Mu Leader}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Rantings of a madman|Text=The Mu Leader had some odd words when he spoke to you:&lt;br /&gt;
&lt;br /&gt;
&#039;There are many things you cannot understand. Too many of the Mu have lost their way and remain loyal to Arachnos, but once She walks the world again, all will change. The path of the Mu is the path of denial of the worthless self, denial of all that would blind us to our service to our Goddess. She who shaped us, She who taught us, She who must be obeyed! [[Lord Recluse]] was a fool to think he could control the blood of Mu for his own ends, and Scirocco was even more a fool to think he could send the path to the Goddess to Arachnos&#039; technicians to pick apart. The true powers of Mu will soon be unleashed!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I do not like the sound of any of this. I will not take this mutiny lightly. And if their threats of returning their goddess have any basis, we must act swiftly to stop them. The gateway to the beyond is a vital part of Operation: DESTINY, and DESTINY shall neither be denied nor interfered with.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get info from Mu&#039;Drakhan, Punish the Mu Traitors}} ====&lt;br /&gt;
===== {{UL|Get info from Mu&#039;Drakhan}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that the treachery within the ranks of the [[Mu Mystics]] has come to light, the traitors have taken action. They have abducted [[Eukrisal]], and gone underground. Though the traitor&#039;s numbers are smaller than I had feared, their abduction of Eukrisal and their aims still make them a significant threat. Worse, they have used their magic to cloak their location. This upsets me greatly, and may have dire consequences for Operation: DESTINY unless it is stopped. We must find those renegade mystics or this will be on both of our heads. I think a good place to start might be to question [[Magus Mu&#039;Drakhan]] in the [[Nerva Archipelago]]. He holds a high rank among the Mu mystics of Arachnos, and is smart enough to know that he should tell anything he knows. Take action once you have spoken with him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the information from Mu&#039;Drakhan, act without delay. Free Eukrisal, and defeat the leaders of this rebellion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get info from Mu&#039;Drakhan|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Magus Mu&#039;Drakhan|Text=Ah. When I heard of the excessive enthusiasms of some Mu mystics had led them down a path to ruin, I knew it would not be long before Scirocco sent you to speak with me. Now, while it is true that I am held in a high position amongst my people, I had nothing to do with this regrettable incident. Though I understand the traitors&#039; longing for the return of our Goddess, as would any who have embraced their Mu ancestry, I am not so foolish as to get involved in their plan. However, I do know where they have gone to ground. I am also not so foolish to hide that information from you. I will tell you where to go.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Punish the Mu traitors}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Down below the revelry of St. Martial, the traitors will meet their fate.|Primary=Punish the Mu Traitors|Secondary=Find Eukrisal|Additional=** 4 Traitor leaders|Completion=You rescued Eukrisal, defeated the traitors, and discovered their aims.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Eukrisal]] &#039;&#039;([[Circle of Thorns]] [[Circle of Thorns#Death Mage|Death Mage]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A tome of Mu lore|Text=This notebook was recently compiled and contains a great deal of translations, sketches, and transcriptions of Mu lore about using portals to travel between the world of the living and the world of spirits. It looks like the Mu traitors were planning to hijack the DESTINY Portal to travel to someplace they called &#039;The Spirit City of [[Hequat]]&#039;, where they believe the ancient goddess of the Mu is waiting for them.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;The link still exists!&#039;|Text=Eukrisal stopped for a few words before he ran for safety:&lt;br /&gt;
&lt;br /&gt;
&#039;The Mu had a lot of questions, and gave away many answers that had troubled me for all these eons. I now know why our attempt to reach our god failed, and why your Operation: DESTINY will fail, as well. The Mu found a way to splice into our portal-stream, and connected our portal to reach the spirit world of our long-forgotten faith with a conduit to the spirit world of their goddess, [[Hequat]]. And that link still exists! If Arachnos tried to activate the DESTINY portal, there&#039;s a good chance the Mu Goddess could manifest here and now in the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
I can&#039;t wait to tell [[Diviner Maros|Maros]]. But then, he probably knows already.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So this is the reason, then? The Mu rebels wanted to bring about the resurrection of their goddess, and sought solace in her arms. That was to be the goal of their betrayal, but what set them down that path? Was it love? Belief? Devotion? No, it was simple childish longing. Longing for a stern rule, longing for a great heritage, longing for a mother&#039;s embrace. I rebelled against Arachnos to reclaim my honor, and I failed. You betrayed me for survival and personal gain, and you succeeded brilliantly. Now it is time that the Mu learned the same harsh lessons.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat the goddess Hequat}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have studied the information you have recovered, and have come up with a plan. If the [[Mu]] rebels were right and their goddess Hequat still lives, then she will be able to interfere with the DESTINY Portal. And what&#039;s more, her continued existence may interfere with the [[Mu Mystics]] in the future, dividing their loyalties. But she is likely weak, and still confined to her realm. It might be possible to deal with her before she can truly become a threat. And that is where you come in. I think it goes without saying that you will need as many cronies as you can muster to take on a goddess, even a weakened one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The DESTINY portal has been readied using the information you recovered from the Mu and Eukrisal&#039;s knowledge. Now, it should be able to send you not to another time or place, but to another world: the spirit world where Hequat resides. There, you are to break through any seals in your way, find Hequat, and defeat her. This should dissipate her power for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You step through the portal and emerge in a place beyond the physical world: The Spirit City of Hequat.|Primary=Defeat the goddess Hequat|Secondary=Destroy the barrier|Additional=** Defeat the Goddess Hequat|Completion=You have defeated the Goddess Hequat}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Mu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[The Goddess Hequat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=The Goddess Hequat dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;An unbeliever! Here? Impossible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;You, a Mortal, would dare to challenge me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;You are beneath even my ire, mortal.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;I have wrecked civilizations. I will not be defeated by you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;A mortal triumphant against a Deity?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Has the world come to this?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Mu rebellion is over. They can all feel that their Goddess is no more. From what I know of these things, it is likely not a permanent destruction. She will probably reform, given time and the silent prayers of a few Mu mystics. But she will not be able to interfere with Operation: DESTINY, and with your future. That&#039;s right. I have before mentioned Operation: DESTINY. It is time you learned that it is your destiny of which we speak.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Time after Time (45-50) ===&lt;br /&gt;
{{MeritAward|10}}&lt;br /&gt;
&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: Lord Recluse&#039;s Helmet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you hold this battered metal helmet, questions come to your mind. When did it all begin, and when did it end? It&#039;s difficult to say, now. In your rise to the pinnacle of villainy, you&#039;ve done and seen some amazing things. From the moment you broke out of [[Zigursky Penitentiary]] to the ruined future you may have averted, even if it was to save your own life. But perhaps nothing will ever eclipse the moment this helmet commemorates, the moment when you fought and defeated Lord Recluse himself after a strange series of events you remember as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time after Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The time had finally come to begin Operation: DESTINY, and Scirocco told you that you would be the central figure of it. Some time ago, [[Lord Recluse]] had found a way into a possible future where he triumphed over [[Statesman]], but he couldn&#039;t find a way to make that future real. The [[Fortunatas]] had used their powers of foresight to tell Recluse he needed two things: First, he had to build a better time-portal, one keyed to a specific individual that could access a wider span of possibly futures. Secondly, he had to find a villain destined to rise up from nothing and become one of the most powerful villains in the world. Recluse believed you were that Villain, and that you were the Destined One who will change his fate and alter the course of history. The DESTINY portal was ready, and Lord Recluse was eager to see his destiny realized.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the DESTINY Portal was stuck at a particular point in time and space, about 15 years into the future. You traveled to that strange tomorrow to find a lab in the middle of a ruined city, a lab run by [[Dr. Aeon]]! Aeon tried to kill you, but managed to escape before you could bring him down. You still got his journal and some notes on his computers, which was full of information he&#039;d gleaned through laborious study. Information about you and your history in the [[Rogue Isles]]. Dr. Aeon had deliberately diverted you to this point in time and space, but why?&lt;br /&gt;
&lt;br /&gt;
You got permission from [[Arbiter Daos]] to bring Dr. Aeon in for questioning. After you caught him, he said a lot of strange things, about how he&#039;d been told this would all happen by [[Professor Echo]]. Echo had also told him to tell you to speak with [[Diviner Maros]], the rogue [[Circle of Thorns]] seer. Aeon continued to babble about fate and destiny, even after you handed him over to [[Arachnos]]. However, Arbiter Daos cleared him of all charges in the attack on you. Something wasn&#039;t adding up, and the answers just might be with a mad Circle Sorcerer.&lt;br /&gt;
&lt;br /&gt;
Talking to Maros was strange, but helpful. Somewhere in that tangled train wreck of non-linear thought he told you that Lord Recluse had written a journal about You, Operation: DESTINY, and other things. Maros even showed you where it could be found. You entered the facility and stole the journals, as well as the books of ciphers needed to understand them. Scirocco later told you that when those journals were stolen it set off alarms all throughout Arachnos, but he was just as curious about their content, and so sent them to be deciphered by outside specialists he knew from his days as a &#039;Freedom Fighter&#039;.&lt;br /&gt;
&lt;br /&gt;
Before the journals could be deciphered, you were sent through the DESTINY Portal again, to the anticipated future where Arachnos had triumphed over all. Scirocco had arranged for someone to meet you then, and suggested you find Dr. Aeon as well. What you found was a world destroyed. [[Eukrisal]] still existed, and told you what had caused the end of the world. After you helped Recluse defeat Statesman and the heroes of [[Paragon City]], the entire world was engulfed in war until all that was left were the dead, the ghosts, and a few pitiful survivors. When you found Dr. Aeon again, he escaped into the past, no doubt to begin his career as Professor Echo in a futile attempt to stop your rise to power. But he left behind another journal, this one with a theory for how this might all be stopped if you could somehow defeat Lord Recluse without causing a rift within Arachnos. And when you returned to the past, Scirocco&#039;s associates had finished deciphering the journals. Lord Recluse had known all along about what might happen, and had decided to risk the fate of the world on being able to kill you when the time came.&lt;br /&gt;
&lt;br /&gt;
If Dr. Aeon was right, you could adjust the DESTINY Portal to send you to a point in a possible near future where you could battle Lord Recluse without risking a civil war in Arachnos in the present. It took some false paperwork and a few choice words, but soon it was done.&lt;br /&gt;
&lt;br /&gt;
You stepped through the portal and returned to the blasted ruins of Paragon City in the future you would have been killed to make. The battle was without honor, mercy, or pity; but in the end you prevailed. Lord Recluse was defeated. You pried the helmet off his head, and returned to the present day.&lt;br /&gt;
&lt;br /&gt;
Recluse understood the threat. But he was not angry. Instead, he congratulated you. He said that you had become more than a mere tool, but were now a true villain, wielding power over all and beholden to none. And when you look into dark interior of this helm, you know that he was right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Explore 15 years in the future}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is time that we spoke of DESTINY. Some time ago, [[Lord Recluse]] found a way to reach a possible future where he had finally triumphed over [[Statesman]] and his heroes. He sought to try and find out how to make that possible future real, but the [[Fortunatas]] told him that he could not do it alone. He would need first to build a better time portal that could send an agent to other points in time; and that he would need the aid of a powerful ally, a &#039;Destined One&#039; who the Fortunatas said could alter the course of history and make [[Recluse&#039;s Victory]] into reality. Now, Lord Recluse believes that you may be this &#039;Destined One&#039;. The DESTINY Portal is almost ready, now that [[Hequat]]&#039;s influence has been cleared from it. And Lord Recluse wants you to use it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The DESTINY Portal is active now, but has become stuck at a point about 15 years in the future. We cannot determine why. Your first mission will be to investigate that point in the future, and try to find why the portal is stuck there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The future of Arachnos is depending on you. You must unlock the portal.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is 15 years into the future? What is going on here?|Primary=Explore 15 years in the future|Secondary=Un-lock Portal|Additional=** Defeat Dr. Aeon|Completion=You un-locked the portal.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]] ([[Elite Boss]])&lt;br /&gt;
{{red|Note:  Dr Aeon? will attempt to teleport out on reaching 25% health.  However, it will still count as a defeat with standard experience and infamy rewards.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Technician:  &#039;&#039;&amp;quot;Right. Damn! Another in the time/space continuum blew out the circuits again.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Aeon?:  &#039;&#039;&amp;quot;Success! Oh, no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Do it! We&#039;ve got to kill {{Character}} now or the whole world will die!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039; &#039;&#039;&amp;quot;{{Character}} must die!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stupid old junk! We&#039;ve got to stop {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our deaths won&#039;t matter if {{Character}} is eliminated before all this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;There&#039;s no time left...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Must escape...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;to ruined city!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr. Aeon, or whoever this was, had a journal on him that he dropped before he escaped.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Mad notes of Dr. Aeon|Text=This journal is nearly incomprehensible. It&#039;s been written, then written over several times, all in the same handwriting. As far as you can tell, it&#039;s all about you, and stopping you from doing something. There are listings of nearly everything you&#039;ve done since you came to the [[Rogue Isles]], and labyrinthine notes about how it all comes together until you become the destined one. And then, a bunch of apocalyptic stuff about how the world comes to an end.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Time notes|Text=You found these notes in a file on the computer in Dr. Aeon&#039;s lab in the ruined future. Scraps of information and bits of data have been pulled together to try and calculate the exact time that you entered the DESTINY Portal, so that Dr. Aeon could divert you to here.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is this madness you speak of? Dr. Aeon was the one trying to stop you? This makes no sense. Lord Recluse will want to know the meaning of this, and I must confess that I am curious as well. Something very strange is happening, and I cannot yet see the truth of it.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos, Catch Dr. Aeon}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A great deal of suspicion has come down upon [[Dr. Aeon]], and I do not think it is without merit. Operation: DESTINY is too great an endeavor to be stopped now. But this must be done in the proper way, lest the revelation of Aeon&#039;s interference turns his interrogation into a witch-hunt. Therefor, I suggest that you get the support of Arbiter Daos to keep things quiet. Then, go and question Dr. Aeon by whatever means necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the word from Daos, bring in Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go talk to Arbiter Daos&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=The accusation against Dr. Aeon is dire, but not unfounded. And considering your status as the Destined One, I will agree to aid your investigation. {{Character}}, I grant you the authority to capture and question Dr. Aeon. Find out what part he had in all of this.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Catch Dr. Aeon}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken to Arbiter Daos, and he has told me that your Aeon investigation has his approval.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Where ever Dr. Aeon may be hiding, you&#039;ll find him and get the answers you need.|Primary=Catch Dr. Aeon|Secondary=Capture Dr. Aeon|Additional=|Completion=You have captured and interrogated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;It&#039;s all happening just like that old kook said!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039; Why are you attacking me? I haven&#039;t done anything!&#039;&#039;  }}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;I should have listened!&#039;|Text=After you caught him, Dr. Aeon kept ranting:&lt;br /&gt;
&lt;br /&gt;
&#039;That old fool, [[Professor Echo]], he kept trying to tell me. He told me that this would happen, that you would be the Destined One, and what would happen after. But I didn&#039;t believe him! I didn&#039;t want to believe him! I should have listened.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;He had something I&#039;m supposed to tell you right now. Professor Echo said that if you spoke to someone named [[Diviner Maros]], that Maros would tell you where to go next. Some Arachnos base or something. He said that you&#039;d learn the truth, that you&#039;d find out that the Destined One isn&#039;t a position of power, it&#039;s a sacrificial bull. I don&#039;t know what it means, or if I believe him, but everything else he&#039;s told me has come true. Even this. But then, if everything comes true, there&#039;s nothing anyone can do to stop it. Is that it, then? Is there really no such thing as free will?&#039; &lt;br /&gt;
&lt;br /&gt;
Aeon kept rambling after that, about fate and free will and destiny. But you learned what you needed to know.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos and I have questioned Dr. Aeon. I am afraid we had to let him go. His alibi is unassailable. Most puzzling. The DESTINY Portal will remain off-line until what happened to it is resolved, but that may work to your advantage. I think that Dr. Aeon may have provided you with a few leads to investigate.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Diviner Maros, Investigate Base}} ====&lt;br /&gt;
===== {{UL|Talk to Diviner Maros}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once more, you are directed to speak with Diviner Maros, the [[Circle of Thorns]] iconoclast. [[Eukrisal]] has told me more about him. He said that Maros was one of his fellow researchers on their ancient attempt to build a portal to the afterworld, pieces of which ended up in the DESTINY Portal. Perhaps it would be a good idea for you to follow on the lead you&#039;ve been given, and speak with Maros about this subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Eukrisal, Maros&#039; mind became split across time. This allows him strange insights. Perhaps one of these insights will show you what you need to do next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Maros holds the key, I know it. I&#039;ve heard many strange rumors of him, and I do not know if he can be trusted.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Diviner Maros|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Diviner Maros|Text=How many times have we met? How many times have I talked to you, oh &#039;Destined One&#039;? It&#039;s hard to keep track, now. In this thread of time, it was on you to steal the gate to the beyond and seal away the [[Hequat|forgotten godess]], not to hold off the [[Nemesis|army of Brass]] nor to steal the great minds. I remember this, as I remember all the other things you might have done. And have we worked together before? I cannot separate out the history you know from all of what might have been. But I know this moment. You were sent to me by [[Professor Echo]], who told his younger self to send you to me, just as he remembered. It&#039;s confusing, yes, but that&#039;s the problem with time travel.&lt;br /&gt;
&lt;br /&gt;
Fourteen thousand years ago, we called it The Tower, but really it was a portal. We of [[Oranbega]] sought to build a gateway to the heavens to re-awaken our gods in our time of need, we could not have foreseen that it would come to this. When it failed, my mind was opened to every possible moment between then and the future you&#039;re racing towards. Soon, you will enter the portal and decide fate itself. Lord Recluse knows this. He&#039;s left his notes here, in this chain of events. I&#039;ll only learn that you found them too late, of course, and I won&#039;t be able to stop you. Not that I want to, but I am eager to see a world where I don&#039;t know what&#039;s going to happen, and would hate to see you destroy it in a war with Arachnos.&lt;br /&gt;
&lt;br /&gt;
Now where did I later learn you found those notes? Ah, yes. I remember that when I learned about it, I was surprised it was on [[St. Martial]], hidden deep within a secret base beneath the Golden Giza. It would be funny if I didn&#039;t already know what&#039;s going to happen. I&#039;ll show you where I later learned you went.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Investigate base}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What an odd conversation. I shouldn&#039;t be surprised that these papers Maros spoke of are in the Giza, but I am surprised to learn that there is a base beneath it. I have long known that Lord Recluse had some hold over [[Johnny Sonata]], but I hadn&#039;t expected something so blatant.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Past a few sub-levels and you found it. This is the place Maros told you about. But what could be here?|Primary=Investigate Base|Secondary=4 safes|Additional=|Completion=You found the information you were looking for.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
* Base Commander ([[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]], Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Writing in Code|Text=These handsome handwritten books are written in some kind of code. There are dozens of them here, some in various states of translation.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Code books|Text=These books store dozens of possible codes used for encrypting sensitive Arachnos information. There are stern warnings to never store them in the same base where important Arachnos secrets are kept. Oops.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now this is an interesting turn of events. After you recovered those records, alarms began to sound throughout Arachnos. It seems that those journals you took belonged to Lord Recluse himself. As a loyal member of Arachnos, I should return them, but I think it would be best if the blame were to fall elsewhere. In the meantime, I will see about getting them decoded by discreet individuals I met in my days as a &#039;freedom fighter&#039;. But you&#039;ll still need to be seen to keep suspicion off you. Fortunately, they&#039;re ready to try the DESTINY Portal again.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Visit the future}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Operative Grillo]] informs me that the DESTINY Portal should be ready once more. They believe that they will be able to send you to a future past Recluse&#039;s victory. They claim that they will have great fanfare awaiting you, ready to tell you all that is needed to make that future a reality. The world after [[Lord Recluse]]&#039;s final victory is waiting for you beyond the DESTINY Portal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have no idea what such a future will be like, and from the things some have said, I have cause to be suspicious. I am going to leave instructions for a messenger to meet you in that future. I would suggest you find Dr. Aeon, assuming he&#039;s still alive. Aeon is involved in this somehow, and I think perhaps his future self might be able to explain better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would prefer not to know what my future holds. Find [[Ice Mistral]] and [[Dr. Aeon]]. They will be able to help you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You expected fanfares and parades. Not the end of the world.|Primary=Visit the future|Secondary=Find Messenger&lt;br /&gt;
** Find Dr. Aeon|Additional=|Completion=You&#039;ve learned what you needed to learn in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]]&lt;br /&gt;
* [[Eukrisal]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Approach&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;I only barely escaped! I&#039;ll have to go into the past and finish {{Character}} there.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;How did you find me! I&#039;ve got to make the time-jump!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;No! We still exist. It isn&#039;t over yet!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Hold {{Character}} off! Give me time!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;There&#039;s no time for this. No time at all!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;I&#039;m almost ready to jump back to the past!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;I&#039;m starting the time-jump!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Aeon dropped a notebook before he disappeared.&lt;br /&gt;
:&#039;&#039;Must escape... &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Into Time-stream!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Eukrisal Dialogue|text=&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;{{Character}}! Over here!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;So you&#039;ve finally arrived. You&#039;d think I could be more patient after 14,015 years.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Come on. There is much you must know.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Eukrisal&#039;s tale|Text=Eukrisal spun a terrible tale of the end of the world:&lt;br /&gt;
&lt;br /&gt;
&#039;Scirocco told me you&#039;d arrive around now. It&#039;s ironic, but now we few members of the Circle are the last living things here, in our stolen bodies. Soon even those will die, and all life will pass from this world. It all went wrong shortly after [[Statesman]] fell to Lord Recluse. Recluse had tried so hard to make it happen, that he hadn&#039;t realized that many people had begun to look at you as the most poweful villain in the organization. While the heroes were divided and leaderless, Recluse tried to do away with you. I suppose this is what happens when he failed. Arachnos split. Scirocco tried to calm the fighting, and was killed by [[Ice Mistral]]. She was killed by [[Ghost Widow]], and then chaos erupted as Arachnos fought a deadly civil war. Then the [[Council]] attempted a power play, and [[Nemesis]] moved to counter them. The heroes split into factions as they tried to handle the situation in different ways. Soon everyone was fighting. When the [[Rikti]] tried to strike, even they soon fell into a brutal civil was that still rages on their world. And now, all that&#039;s left here are the restless dead.&lt;br /&gt;
&lt;br /&gt;
But there might be a way to keep this from happening. We must find Dr. Aeon. He&#039;s been trying to find a way to stop this all from happening, but I think the pressure&#039;s getting to him. Still, I am certain you can get some information from him that just might keep the world from dying.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Aeon&#039;s map of time|Text=This notebook contains Dr. Aeon&#039;s attempts to map out all the junctions where he could change history and keep the world from being destroyed. A lot of them are already long past, and there are very few left. However, one looks promising. According to Dr. Aeon&#039;s notes, if you were selected as the Destined One, and then you were somehow able to show Recluse that he would lose in a battle against you, he would probably halt his plans. The problem is that if you beat Lord Recluse, then Arachnos might splinter anyway, and lead to the end of the world. However, Dr. Aeon has a plan about how it could be done. If you could use the DESTINY Portal to fight Recluse in the near future and defeat him, then you could return to the present with proof that you can beat him without provoking a division within Arachnos in the present. It sounds crazy, but it just might work. Maybe keeping Aeon around really was a good idea, after all.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had feared for this, but I had not been able to place a name to my dread. The future will die for the folly that is Operation: DESTINY. It sickens me, but not as badly as it might have. I learned what was in those journals, written by Lord Recluse himself. He knows that the future you saw was a probable outcome, but he is so certain of his own triumph that he is willing to risk the fate of the world. All he has to do is kill you once Operation: DESTINY is fulfilled. I have come to accept that I am not a good man, {{Character}}. Even my attempt at redemption was done by evil means. But I still believe that I would never be so rash, so selfish, to destroy the world just to settle a grudge. There is little friendship lost between us, you and I. But I think we can both agree that Operation: DESTINY must fail.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Naylor in Nerva, Take papers to Grillo}} ====&lt;br /&gt;
===== {{UL|Talk to Naylor in Nerva}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I cannot say I have complete understanding of this, but I think I understand enough. According to [[Dr. Aeon]]&#039;s notes, you must either die before [[Operation: DESTINY]] succeeds, or you must find a way to make [[Lord Recluse]] halt Operation: DESTINY. I doubt you&#039;d be in favor of dying, and even if it were an option, I think Lord Recluse would likely seek another &#039;[[Destined One]]&#039; to fill the role. But Aeon&#039;s notes hint at another path. If you fought Recluse now, it might start the war anyway. But if you were to fight Recluse in the future, then it could not cause a schism in the present. To do that, you would need to have the DESTINY Portal altered&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think this will be difficult. As I am one of Lord Recluse&#039;s inner circle, and you are the Destined One, I doubt any would think it wise to question you as long as the request seemed reasonable. I have even used mystic means to copy Lord Recluse&#039;s signature from one of his journals, and placed it upon the proper paperwork. Show this first to [[Technician Grant Naylor]] on [[Nerva Archipelago]], then once you have the necessary data from him, take that to [[Operative Grillo]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You take some forged paperwork and two tickets to Johnny Sonata.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Official looking papers|Text=These papers look like official Arachnos documents requesting that all Arachnos science personnel assist you, and looks like it&#039;s been signed by Lord Recluse himself. It won&#039;t stop soldiers on the street from trying to make a name for themselves, but it should make Grant Naylor or even Operative Grillo help you.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Sonata show passes|Text=These are two front-row seats and two backstage passes to Johnny Sonata&#039;s show at the Golden Giza. If you&#039;re a Sonata fan, they&#039;re worth more than gold.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mr. Naylor should cooperate with the instructions in the forged papers, but just to make sure, also take these tickets to Johnny Sonata&#039;s show at the Giza. Mr. Sonata and I have an understanding, and I know that Naylor is a fan.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Naylor in Nerva|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Technician Naylor|Text=Good ta&#039; see ya. Now that Operation: DESTINY&#039;s in full swing, nobody&#039;s tha&#039; interested in me work no more. An&#039; there&#039;s so much ta learn. I think the [[Circle of Thorns|Circle]] might have tried some really crazy experiments with these portals years and years back. Might have tried to reach the other side, if ya know what I mean. Anyway, what&#039;s on yer mind?&lt;br /&gt;
&lt;br /&gt;
Re-adjust the DESTINY Portal? I dunno. I mean, I been tellin&#039; Grillo that he needs ta test that thing more, but just because I don&#039;t &#039;ave his fancy degrees, he never wants to listen to me. And I cann see ya&#039; got tha right paperwork an&#039; all, but a last minute change like this?&lt;br /&gt;
&lt;br /&gt;
Ticket&#039;s fer [[Johnny Sonata]]! Well, just wait a second and I&#039;ll write up what ya want, and how ta do it for ya for sure!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Naylor&#039;s changes|Text=This short scientific paper details how to alter the DESTINY Portal to send it to the exact point in time when Recluse achieves his moment of triumph. The paper argues that since this is for calibration, but you know that it would also be the perfect moment to strike.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Take papers to Grillo}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grillo is one of the leading minds of Arachnos&#039; science division. It&#039;s not really my area of expertise, but I can understand how useful he&#039;s been.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take papers to Grillo|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Operative Grillo|Text=Ah, Destined One, the portal isn&#039;t ready for the next test, but it will be soon. What&#039;s this?&lt;br /&gt;
&lt;br /&gt;
Re-alignment test? Well, the idea does have merit, even if it is from Naylor. Well, you do have all the authorization, and that is Lord Recluse&#039;s signature. Very well, I&#039;ll have the next test altered. It should give us some important data, at least.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see that all has gone well. Excellent. Soon Lord Recluse will learn that betrayals have a bitter cost, and even his power has its limits.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Recluse in the Future, Show Recluse your prize}} ====&lt;br /&gt;
===== {{UL|Defeat Recluse in the future}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, Villain, oh &#039;Destined One&#039;. How hollow your titles must sound to you now. There is not much more to say between us, is there? You have risen from nothing, a prisoner and an outcast. You have fought and battled and risen to the heights of power. You have fought with me, and foiled me, and destroyed all hope I had for redemption. And now, in your own quest for self-preservation, you have become the implement of my revenge against [[Lord Recluse]] for what he has turned me into. Gather your cronies and allies about you. You will need them to have chance at all to defeat Lord Recluse himself at his moment of triumph in a future you will ensure can never happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t you wonder why I was helping you? I have [[Ghost Widow]]&#039;s ear, and had learned from her what her [[Fortunatas]] had told of the Destined One&#039;s fate. I thought little of it, for I had my own plans, of course. But after I failed, I realized that there was still a chance for revenge. A revenge linked to your survival. This brought your future and my vengeance into alignment against Lord Recluse. And he will never see it coming, for he thought me a beaten dog, not a patient wolf. And you, {{Character}}, will not be his sacrificial bull. Defeat Recluse. Take his helmet as a trophy, and show him that he cannot win against you. Show him that his destiny will never come to pass!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Destiny Portal is already prepared. All you must do is go through it, fight past the Arachnos troops, who will probably have orders to kill you, and then defeat Lord Recluse himself.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is it. If you defeat Lord Recluse here, at his moment of triumph, you can break the cycle of doom. Recluse may have sought you out as one of his Destined Ones, but this moment is your Operation: DESTINY.|Primary=Defeat Recluse in the Future|Secondary=Defeat Lord Recluse|Additional=|Completion=You have defeated Lord Recluse.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit of Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s over. Time to show Lord Recluse your prize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lord Recluse]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Arachnos 1:  &#039;&#039;&amp;quot;Hail Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 2:  &#039;&#039;&amp;quot;Lord Recluse, King of the world!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lord Recluse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:I stand now at my moment of TRIUMPH!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:Haven&#039;t I already killed you, {{Character}}?&amp;lt;br /&amp;gt;&lt;br /&gt;
:DIE!&amp;lt;br /&amp;gt;&lt;br /&gt;
:I will crush you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039; Kneel before my power!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039; Face the full power of Arachnos!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039; This is impossible...&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &lt;br /&gt;
:I killed you...&lt;br /&gt;
:Why won&#039;t you die?&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;&lt;br /&gt;
:This is your true destiny:&lt;br /&gt;
:To be ground beneath my heel forever.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Lord Recluse&#039;s helmet|Text=Dented, scarred, and ripped off the head of a defeated Lord Recluse, this is both a trophy and a warning.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Show Recluse your prize}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, oh &#039;Destined One&#039;! You should probably show your trophy to Recluse to ensure the proper reaction.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Recluse your prize|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Lord Recluse|Text=That is mine, is it not? I understand your message. The Fortunatas warned me that your growing power might become inconvenient for my plans. And perhaps, one day we will clash for real, in a true final battle. But for the moment, you have earned some measure of my respect. You have grown in strength, you have grown in power, and you would challenge even me to battle without fear. I will no longer attempt to use you for Operation: DESTINY. You have grown beyond a mere tool. No, in you I have created something more. Through your long struggle you have become a true villain, wielding power over all and beholden to none. Go now, and work your terrors upon the Earth!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is there anything else for me to say? We are done, you and I. You have ruined my redemption to advance yourself, and I have used you to get my vengeance against Recluse. We have used each other. Now, I must do what I can to fortify my position within Arachnos, and perhaps start my work on showing Ice Mistral a better path again. And explore some new theories Ghost Widow and I have about returning her body. And return those journals you stole. Well, I have much to do, and I don&#039;t think we could trust each other enough to work on any of my projects again. But I think you have much to do as well. For someone of your power, the future is very open. Go, see it, and do not let anyone hold you back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Completing this patron story arc will award the [[Usurper Badge]] for the mission holder.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Usurper}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=264}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archvillains]]&lt;br /&gt;
[[Category:Villain Contacts Level 40-44]]&lt;br /&gt;
[[Category:Villain Contacts Level 45-50]]&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Scirocco&amp;diff=182152</id>
		<title>Scirocco</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Scirocco&amp;diff=182152"/>
		<updated>2010-11-21T00:14:21Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* {{UL|Investigate Mu trap}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Scirocco&lt;br /&gt;
|image=Scirocco.jpg&lt;br /&gt;
|img_capt=Arachnos Patron&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2757|y=-58.9|z=903&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=[[Arbiter Rein]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Mu}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
|badges=[[File:V badge SciroccoBadge.png|50px]] [[Mirage]] &amp;lt;br /&amp;gt; [[File:Badge defeatrecluse.png|22px]] [[Usurper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Scirocco|City=V|Zone=Grandville|x=2757|y=-58.9|z=903|Pronoun=his|HoodYN=N|Hood=The Tangle|OriginYN=Y|Origin=Magic|LevelYN=N|Level=}}  His level range is 40-50.&lt;br /&gt;
&lt;br /&gt;
Scirocco is also an [[Archvillain]] who serves [[Arachnos]] under [[Lord Recluse]] in the [[Arachnos]] faction.  He also awards the patron power pool [[Mu Mastery]] to villains who complete his patron arc.&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find him in [[Recluse&#039;s Victory]] as one of the signature villains that show up as reinforcements.&lt;br /&gt;
&lt;br /&gt;
Villains can find him in the following missions:&lt;br /&gt;
* [[Scirocco#Stop rituals to draw out Scirocco|&#039;&#039;Stop rituals to draw out Scirocco&#039;&#039;]] in his Patron Arc as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Black Scorpion#Stop Nemesis Attack.21|&#039;&#039;Stop Nemesis Attack!&#039;&#039;]] from [[Black Scorpion]]&#039;s Patron Arc as a Neutral Ally. (45-50)&lt;br /&gt;
&lt;br /&gt;
Heroes can face him in the following missions:&lt;br /&gt;
* [[Statesman&#039;s Task Force#Stop Lord Recluse!|&#039;&#039;Stop Lord Recluse!&#039;&#039;]] from the [[Statesman&#039;s Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
&lt;br /&gt;
Defeating Scirocco in [[Recluse&#039;s Victory]] will award the hero with the [[Sandblasted Badge]]: &lt;br /&gt;
{{BadgeBox|Sandblasted }}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Scirocco&#039;s [[Arachnos Archvillains#Scirocco|Arachnos Archvillains]] profile for a list of his powers&lt;br /&gt;
* This incarnation of Scirocco is not the same as [[Serafina]]&#039;s former master.  It is most likely that the long-dead desert hero was.&lt;br /&gt;
* The origin of the name &#039;&#039;Scirocco&#039;&#039; is from the Mediterranean wind which comes from the Sahara.  It has Italian and Arabic roots, and means &amp;quot;Warm wind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Character Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039;  Imad Malak&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  [[Magic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039;  [[Corruptor]]&amp;lt;br /&amp;gt;            &lt;br /&gt;
&#039;&#039;&#039;Primary Powers:&#039;&#039;&#039;  [[Electrical Blast]]/[[Electrical Mastery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Powers:&#039;&#039;&#039; Unique Wind powers&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Powers:&#039;&#039;&#039; [[Broad Sword]], [[Flight]], [[Radiation Emission#EM Pulse|EM Pulse]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Powers:&#039;&#039;&#039;  Dust Devils, Desert Wind&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
[[File:Rndr_Scirocco_02.png|right]]&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Rein]]&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Patron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Imad Malak was not always an evil man.  Evil came to him from without.  He was traveling in the deep desert near the Baka Valley deep in the Middle East.  There he discovered an ancient tomb and stumbled inside.  The tomb was that of a long-dead desert hero, and contained several objects of power including the bottle of the djinn [[Serafina]].  Also within was the hero&#039;s scimitar that granted the wielder incredible powers.  Malak took the sword and donned the mantle of Scirocco.  Unfortunately, he fell under a curse and was driven to commit acts of great evil.  He sold the other objects off to the highest bidder, the bottle ending up with the [[Circle of Thorns]].  Once a hero of the people, he is now a dark stain on their proud heritage.  Imad wishes nothing more than to find some way to rid himself of the curse and find redemption.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
And who are you? Some other pretender, some wicked fool in search of power? I have no time for such things. Be gone. I have no use for you.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
I am told that you have chosen me as your patron.  I am glad to hear this, for I have watched you progress for some time, and believe that you may be the destined one for whom [[Lord Recluse]] awaits.  Allow me to make a proper introduction: I am called Scirocco, the Desert Wind.  I serve Lord Recluse and [[Arachnos]], and hold the reins of the Mu Mystics.  Unlike some of my fellows, like the mercenary [[Black Scorpion]] or the Monstrous [[Captain Mako|Mako]], I believe that we do not need to be soulless beasts to achieve our aims.  The ends may justify the means, but that does not mean we must end up as madmen.  Now, there is much to do.  I am in the midst of a great work, and will require your aid.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Are you ready for what must be done?&lt;br /&gt;
* We can begin when you are ready.&lt;br /&gt;
* What news do you bring?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You have too many burdens upon you already to take up my tasks as well.  Return once you have lightened your load of missions.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
You have surpassed us all. Go now. Your destiny is now your own to make. And the world will tremble.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have proven yourself a worthy ally.&#039;&#039;&lt;br /&gt;
* {{Store Mag|Level=45|Price=200}}&lt;br /&gt;
&lt;br /&gt;
{{Missing Store}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=?}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
=== {{UL|A Wind Called Serafina (40-50)}} ===&lt;br /&gt;
{{MeritAward|10}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A genie&#039;s veil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After her defeat, you found this piece of gauzy, yet nearly indestructible fabric on the sight of the battle.  It smells of a warm desert wind laden with perfume and spices, and you can almost hear the mocking laughter of the djinn you defeated on an invisible wind,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A wind called Serafina&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scirocco welcomed you to his camp among the fractious upper echelons of [[Arachnos]], and immediately assigned you a task.  Some unknown force had attacked a base where Scirocco had stored a minor mystic artifact, and he wanted you to investigate.  You arrived to find the base in shambles, Scirocco&#039;s items stolen, and the Arachnos personnel at the base blathering about how much they loved the unknown female thief, and how she&#039;d warned them you were coming.  The only clue was security camera footage of a woman in a genie-costume searching the base at her whim and using some kind of mind-control on the troops.  Scirocco seemed to have an idea of what was going on, but wanted to keep it to himself for the moment.&lt;br /&gt;
&lt;br /&gt;
To confirm his suspicions, Scirocco sent you to ask [[Arbiter Daos]] if there had been any similar incidents at other Arachnos bases.  He also warned you not to make an enemy of Daos, because of his great power among Arachnos&#039; arbiter corps.  Arbiter Daos confirmed that there had been similar attacks by the mystery woman, and that they had all occurred at bases where Scirocco had stored mystic items in the past.  In exchange for this information, Daos sent you to cleanse one base that had recently been put under the mystery thief&#039;s control.  There you learned from the last uncontrolled Arachnos soldier in the base that the mystery woman had a name, and that name was [[Serafina]].  Scirocco was expecting that, but not pleased.  It seems that this Serafina had been the one to grant him his powers, and now she most likely wanted them back.&lt;br /&gt;
&lt;br /&gt;
Scirocco explained that this Serafina was no mere magician, but djinn, or Genie; a creature made of magic itself.  Serafina had been charged with transferring a mantle of power, one of the legendary mantles of the four winds, but after the last heroic to bear the mantle had perished in the [[Rikti War]], he had taken it from the weakened genie.  Now some of her power must have returned, and she&#039;d want it all back to give to some hero.  To stop her, you&#039;d need allies, and Scirocco sent you to find them.  First, he sent you to speak with [[Black Scorpion|Black Scorpion&#039;s]] lieutenant, &lt;br /&gt;
[[Silver Mantis]].  Mantis was spoiling for a fight when you found her, and you had to give it to her before she&#039;d listen to your message.  Unfortunately, Black Scorpion wasn&#039;t interested, and preferred to stay on the sidelines.&lt;br /&gt;
&lt;br /&gt;
Next you sought out [[Barracuda]], [[Captain Mako|Mako&#039;s]] sidekick.  The vicious mutant would only be willing to side with someone who could demonstrate their power, so it was up to you to beat a surprised Barracuda to show her boss the strength already assembled on Scirocco&#039;s side.  However, Mako wouldn&#039;t bite, preferring to wait and attack whoever came out weaker.&lt;br /&gt;
&lt;br /&gt;
The only one left was [[Ghost Widow]].  Scirocco had learned that her bodyguard, the [[Wretch]], was being targeted by the mysterious [[Malta Operatives|Malta group]].  But before you could leave to free Wretch and strengthen Scirocco&#039;s proposal to the Widow, Arbiter Daos wanted to speak with you.  Daos&#039; words were cautious.  He told you that he&#039;d run some of the items Scirocco had stored by his own mystic sources, and had come up with some unsettling results.  While Daos wasn&#039;t willing to level any accusations, he strongly implied that you should keep an eye on your patron.  After that strange meeting you dove into the fray, and this time, finally, it worked.  Ghost Widow entered into an alliance with Scirocco, and soon you knew the genie would fall.&lt;br /&gt;
&lt;br /&gt;
The alliance bore fruit almost instantly as Ghost Widow&#039;s Fortunatas predicted the next place Serafina would attack.  Acting on that information, you counter-attacked and caught the djinn off-guard.  With most of her power spent controlling the minds of the Arachnos troops in the base, she was weakened enough to attack and defeat.&lt;br /&gt;
&lt;br /&gt;
With that obstacle gone and a new alliance in place, Scirocco confided that he was ready to finally begin the great plan he had been working towards, and he would need your help than as never before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Investigate base}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not mistake me, I am gratified that you have decided to join my particular branch of our organization.  It&#039;s just that I am being kept very busy at the moment working on an important project, so I may have to ask you to do certain tasks for me that I cannot otherwise get done.  I know well enough that I can trust you to complete any mission I may have for you, and I will have to rely on this trust in some very important matters.  Your power is great, and I will need it brought to bear against all manner of foes.&lt;br /&gt;
&lt;br /&gt;
But let us start with something that should prove little problem for you.  There is a base where I was storing some items that has stopped responding and sealed themselves off.  I want you to find out what&#039;s happened there.  Vanquish any foes you have to, but most importantly find the base&#039;s logs to find out what happened and see what&#039;s become of the item I had there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had charged this base to look after a trinket I had acquired.  Some mystical bauble, nothing more.  While you&#039;re looking for the cause of their silence, I would be well pleased if you could look for that as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Note:  The dialogue is the same as Mission Acceptance}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There&#039;s a strange feeling of peace and contentment in the air here.  It&#039;s really kind of creepy.|Primary=Investigate base|Secondary=Find Base Logs|Additional=**Locate Scirocco&#039;s &#039;Item&#039;&amp;lt;br /&amp;gt;|Completion=You found images of the intruder, and that Scirocco&#039;s item was missing.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found the base&#039;s logs&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Video logs|Text=The visual logs of the Arachnos base are full of the tedium of normal Arachnos life until the last few days.  The routine of weapons checks and drills is suddenly interrupted by the appearance of a beautiful woman in strange diaphanous clothes walking through the base, disappearing and re-appearing at her whim, as she&#039;s clearly looking for something.  You watch a section of the tape where two Mu Mystics soldiers try to stop her, then after a few words they start following her around like obedient servants.  In minutes, the whole base is under her thrall and helping her look.  The Arachnos troops didn&#039;t even get off a shot.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The item is missing, but you hear something like words on the wind.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Whispers on a scented wind|Text=When you opened this storage vault, you saw that whatever Scirocco had stored within it was now gone.  There were traces on the interior where it looked as if some mystical seals had been burned out.  As you peered in to get a closer look, a sudden breeze blew by your face from within the empty vault.  The warm dry wind carried the scent of perfume and spices, and as it wrapped around you, you heard the distant lilting voice of a woman.  She said:&lt;br /&gt;
&lt;br /&gt;
&#039;I have come to take back that which you bear, and that which you took, and all that is mine.&#039;&lt;br /&gt;
&lt;br /&gt;
The wind was gone without a trace, and you were left looking into an empty Arachnos storage vault.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
{{red|Note: Virtually every mob encountered will say something along these lines}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us she loves us.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 2:  &#039;&#039;&amp;quot;And we love her, now and forever.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{red|Note: Only one of the following lines will be used}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us you were bad, and that we should make you pay.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She says you deserve to be punished for all the bad things you&#039;ve done.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random Arachnos Boss|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So beautiful. She was so beautiful.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;She told me about all the things you&#039;ve done.  She&#039;s whispering to me now on the wind.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The base all under the spell of some strange woman, you say?  I&#039;ll have to review the footage you found, but I do have a suspicion.  But it could not be.  She wouldn&#039;t be here, not now, not yet.  But who else could have known?&lt;br /&gt;
&lt;br /&gt;
Ah, but you must forgive me, my loyal ally.  I apologize most humbly, it is rude of me to get so lost in thought in front of you.  I will review what you found, and determine the proper course of action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have reviewed the scenes that you recovered, and I have a strong suspicion about what is happening, but I must have confimation lest I act rashly.  Thus, I would charge you to speak with [[Arbiter Daos]] to see if there have been any similar incidents at other [[Arachnos]] bases.  As I am sure you are aware, Daos is a very powerful man.  As one of the highest ranking arbiters, he has the ear of our [[Lord Recluse]] himself.  If Arbiter Daos suggests you do something, place yourself at his disposal and attend to it.  I can wait to hear about it when you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember that though Daos lacks the might of one such as you and I, his power within Arachnos is vast, and more than enough to make his requests worth heed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will speak of this once you have completed whatever task Arbiter Daos has set before you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text={{Character}}, yes, I&#039;ve been briefed on why you&#039;re here.  The incident you ran into isn&#039;t the first such case, and it hasn&#039;t been the last, either.  We&#039;ve had several bases fall under the influence of this mystery woman, and thus far we have found no defense against her power.  The contamination appears to be magical and non-infectious, but is also permanent or nearly so, and strong enough to even overcome Bane-Spider indoctrination.  We have also found evidence of a correlation between the locations this mystery woman has struck and bases where Scirocco has secured some of his mystic items in the past as part of his ongoing research.  I suspect that this may be a causal relationship, and you may tell Scirocco that.  However, first I have been charged to cleanse the site of the latest attack by this mystery woman by my [[Lord Recluse]] himself, who is growing annoyed with these events.  My Lord Recluse wants them stopped, and if I am correct about the causal link, then I will have to ask for the authority to sever the causal link any way I see fit.  However, I prefer it if the great powers among Arachnos stay in balance, and if they can clean up their own messes, all the better.  So, I will hold off on my conclusions if you can lighten my workload.  Cleanse the latest base to fall to this mystery woman, and I will give you and your patron more time to fix this problem yourselves.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Cleanse subverted base}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was afraid that Daos might do something like this.  Do as he says for now.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=That same weird feeling of peace is everywhere here.|Primary=Cleanse subverted base|Secondary=|Additional=|Completion=You cleansed the base.}}&lt;br /&gt;
&lt;br /&gt;
{{Defeat All}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crab Spiders#Crab Spider Webmaster|Crab Spider Webmaster]] (Hostage/Ally, Pet-class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing Operative Hughart the Crab Spider Webmaster, there will be two ambushes by [[Arachnos]].&amp;lt;br /&amp;gt;[[Arachnos#Villain Types|Random Arachnos ambush]]:  &#039;&#039;&amp;quot;Neither Character nor Operative Hughart love Serafina!  Kill them!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;It might be some kind of psy-op...&#039;|Text=After you rescued him from his erstwhile comrades, Operative Hughart told you:&lt;br /&gt;
&lt;br /&gt;
&#039;Thanks for the help.  I just got back to base and everyone was acting crazy.  They keep talking about some woman named [[Serafina]].  I realized it might be some kind of psy-op, so rather than blow my cover, I suited up and acted like everything was normal so I could try to figure out what was going on.  It looks like this woman just teleported right into the base and started taking over minds, then set everyone looking for something.  I checked it out, and the base commander opened the vault for her.  She took some mystic thing that we were storing for Scirocco, but before I could find out more, the rest of the guys realized I wasn&#039;t one of them.&lt;br /&gt;
&lt;br /&gt;
Look, since I helped you out, can I ask you to put a good word in with Scirocco for me?  I heard you&#039;re working for Scirocco right now, and after a blunder like this, well, it&#039;s good for a guy to know people who can put in a good word for him.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crab Spider Webmaster hostage dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;Love Her as we love Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 2:  &#039;&#039;&amp;quot;Her love is all you&#039;ll need.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crab Spider Webmaster:  &#039;&#039;&amp;quot;No, I don&#039;t &#039;love Her like you love Her&#039;.  I&#039;ve been on vacation!  I don&#039;t even know her!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us you were coming.  She told us that you work for the fallen wind!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crab Spider Webmaster:  &#039;&#039;&amp;quot;Do you know anything about this, {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thanks for the help.  I just got back to base and everyone was acting crazy.  They keep talking about some woman named Serafina...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Aw, man, I hate getting lost in my own base.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039; &#039;&#039;&amp;quot;Thanks again.  Thought I lost you for a minute, there.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is as I have feared.  It is Serafina.  It has to be.  She once granted me the mantle of these powers, but now I am certain she has come to take them back.  No doubt she thinks she has found a worthier successor to the mantle of the Four Winds.  Well, that is unfortunate for her, for I feel no desire to relinquish my artifacts, and she does not know about you, my powerful new ally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help Scirocco stop Serafina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Serafina]] is no mere magician, {{Character}}, and we must act carefully to counter the threat she poses.  She is not a mere user of magic, like a wizard, but a being of magic itself.  Serafina is djinn, or a &#039;Genie&#039; as they are commonly called.  Traditionally, entities like her are confined through clever trickery and ancient charms to being innocuous, helpful, or only mildly devastating.  Serafina was charged to assist the transfer of one of the mantles of the four winds.  When the previous holder of the mantle died in the [[Rikti War|Rikti war]], I became one of the candidates.  But Serafina had supposedly lost much of her power in the battle, and I took the mantle for my own.  Now, after regaining some small measure of her former power, she seeks to take back what was once hers to give.  I cannot allow this, for she will surely choose some righteous would-be hero for the role again.  And you, {{Character}}, will be the secret weapon I shall use to stop her.&lt;br /&gt;
&lt;br /&gt;
Be careful.  You&#039;ll most likely need to beat some sense into the people I will send you to meet, and they are quite powerful.  I suggest you bring allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
[[File:Silver Mantis.jpg|100px|thumb|Silver Mantis]]&lt;br /&gt;
Excellent.  Serafina will have defenses against me, and will watch me for any alliances I may try to make.  But both you and I can call on the powers of all of [[Arachnos]] now.  Our first step will be for you to carry proposals of alliance to some of the others.  We&#039;ll start with [[Black Scorpion]].  He is a mercenary, and I have worked with mercenaries in past.  Also, his robotic and cybernetic soldiers might be less susceptible to the genie&#039;s powers.  Speak with his Lieutenant, [[Silver Mantis]].  I believe that she&#039;s currently working out her unseemly aggressions on the [[Nemesis]] Army.  I will warn you, though.  Silver Mantis is... &#039;Excitable&#039;.  You will most likely have to defeat her before she will even begin to listen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we can forge an alliance with Black Scorpion, then we should have all that we need.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Apparently, some of Scorpion&#039;s machines spotted Nemesis troops using this place as a front, and Mantis went in to clean it out.|Primary=Find Silver Mantis|Secondary=Find Silver Mantis|Additional=You think Mantis listened to what you had to say after you defeated her.|Completion=You were able to contact Silver Mantis.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{red|Note:  Arachnos and Nemesis will be hostile to each other during this mission.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Silver Mantis]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=All Nemesis soldiers|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;For Lord Nemesis!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Silver Mantis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s beat this Nemesis Army scum!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Did you come to talk?  That was stupid!  I&#039;m here to fight!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I heard you were Scirocco&#039;s new second. Maybe you&#039;ll be more fun than Ice Mistral.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That&#039;s pretty good.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Can&#039;t you hit any harder?  My blood&#039;s barely pumping!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All the pain, all the anger!  Now that&#039;s more like it!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your Patron is weak...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But you were a lot of fun...&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Are you dead or something?  What a disappointment!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, {{Character}}. but I&#039;ve just talked to [[Black Scorpion]].  He is unwilling to put himself or his troops on the line.  It seems you made quite the impression on Silver Mantis, though.  She was willing to help, but Scorpion holds her reins tightly.  I fear he&#039;s planning some move of his own, and wouldn&#039;t mind seeing me fall from power.  Still, all is not lost yet.  If I cannot form an alliance with the mercenary, perhaps it was time I sought aid from the monster?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Barracuda to get Mako&#039;s attention}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Captain Mako|Mako]] and I are rarely on the same side of anything.  His bestial and violent nature do little but gain my enmity.  However, the same ruthless murderousness that makes him a monster also makes him somewhat predictable as an ally.  If he sees advantage in a course of action, he will follow it.  Perhaps now is a time to open a line of communication.  Seek out [[Barracuda]], his lieutenant.  I believe that she&#039;s in the middle of wiping out a [[Longbow]] spy vessel.  I doubt they&#039;ll be happy to see you, but Mako would need proof of your strength before listening to any message you carry.  Barracuda&#039;s defeat should provide that.  Be wary, however, she&#039;s quite tough.  I would suggest you bring allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
[[File:Barracuda.jpg|100px|thumb|Barracuda]]&lt;br /&gt;
Barracuda is an... interesting woman.  I don&#039;t know if you&#039;ve met her before, but she is truly a fighter.  I believe that she was modified by the [[Coralax]] against her will.  Her tolerance for the depths, conflicted nature, and violent impulses make her a natural ally for Mako.  It is a shame, I think.  She could be more, but... Well, for now she must be an obstacle in your path that you must overcome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve had another of my stores raided, and another base subverted by that uppity djinn.  We must find allies, and quickly.  Before Daos decides the situtation is out of control or one of the others decides to take advantage of the situation.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Several of these Longbow spy-ships have been spotted recently.  Mako&#039;s marines have been kept busy dealing with them.|Primary=Defeat Barracuda|Secondary=|Additional=|Completion=With Barracuda defeated, hopefully Mako will be willing to listen.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Barracuda]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Barracuda dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Are the charges planted?  I want to see this thing hit the bottom.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So, you want to fight, {{Character}}?  Fine!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Barracuda does not give any other dialogue in this mission.}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mako was willing to listen after he heard how you defeated Barracuda.  Unforunately, he is still unwilling to act.  The sea-going savage can sense that I may be placed in a difficult position, and no doubt is waiting to see what happens.  That honorless animal is a simple predator, he&#039;s only ready to fight when there&#039;s no risk.  It was foolish to even think he might be a worthy ally.  This leaves me with little recourse.  If neither the Mercenary nor the Monster can be trusted, then I must look to the Maiden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue Wretch from the Malta Group}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Serafina]] raids my storehouses time and again, and weathers away my protections like a sandstorm.  It will not be long before she comes after me directly.  Time is short, and we must seek out an alliance to stop her.  This leaves me little choice.  I must ask you to help gain favor with the [[Ghost Widow]].  There is a direct method for doing so.  I have it on good information that the supposed [[Longbow]] base she is about to send her Henchman [[Wretch]] to eliminate has been taken over by a group called &#039;[[Malta Operatives|Malta]]&#039;, who plan to ambush the brute there and capture him.  If you can rescue Wretch from this trap, the Ghost Widow is certain to pay greater heed to my request.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even if Wretch should fall, the attempt should be enough for the Widow.  In honest truth, I probably should have gone to her first, but I always find it difficult to speak to her.  She is at the center of such tragedy, and yet her curse of un-life prevents her from truly feeling it.  I do not know if that is a small measure of mercy she has been granted, or the greatest part of her curse.&lt;br /&gt;
&lt;br /&gt;
Oh, but I have nearly forgotten.  [[Arbiter Daos]] wanted to speak with you.  No doubt to take a statement in his report about this Serafina situation.  See him, but try to keep it quick.  There is a bit of time before this &#039;Malta&#039; group springs their trap, but not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speak with Arbiter Daos, but do not tarry.  We have more important things to do than help him ready his reports.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I&#039;m glad you came, {{Character}}.  This conversation will not be about the Serafina issue.  I know that Scirocco has had you meeting with the Lieutenants of the others to help build an alliance to fight her, and I&#039;m certain you&#039;ll be able to find something.  No, my concern is about something else.  I&#039;ve been going over the records of what Scirocco has lost to this Serafina, and it&#039;s an interesting list of items.  Even more interesting is that he&#039;s deliberately been keeping the nature of certain items secret, even from those guarding them.  I&#039;ve checked with some reputable sources in mystic matters, and I believe that Scirocco may be up to something that could compromise the integrity of [[Arachnos]] itself.&lt;br /&gt;
&lt;br /&gt;
He&#039;s always been a troublemaker.  Scirocco is a believer in honor, the sort of person who called himself a freedom fighter instead of a terrorist.  Normally, this honor helps to keep him loyal, but I am beginning to become concerned that he may be growing... discontent with his role in Arachnos.  And my job is to watch for exactly this sort of discontentment.&lt;br /&gt;
&lt;br /&gt;
All I have now are suspicions, but if Scirocco does anything suspicious, and in particular, should he attempt to acquire certain key items for magical rituals such as the book [[Malleus Mundi]], the [[Scroll of Tielekku]], or the [[Books#Red Dust Tome|Red Dust Tome]], I would like you to report it to me.  And of course, if you were to fail to mention something like that to me and I were to discover it through other channels, then I fear the punishments placed on you would be extraordinary.&lt;br /&gt;
&lt;br /&gt;
That is all.  Please, do go save Wretch.  I&#039;d rather do it now than have to explain to [[Lord Recluse]] why we need to send troops to a hidden Siberian base to fetch Ghost Widow&#039;s favorite bodyguard and pet.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Rescue Wretch}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that the unpleasantness with Daos is done, you can concentrate your great power on the task at hand.  Wretch has been caught by this mysterious Malta Group.  Recover him to help me gain the Widow&#039;s favor.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;ve heard rumors about the Malta group.  They&#039;re supposed to be all about controlling meta-humans and accruing power.  Setting a trap for villains is just their style.|Primary=Rescue Wretch|Secondary=Lead Wretch out|Additional=|Completion=Failure - Wretch fell in battle, but was recalled to safety.&amp;lt;br /&amp;gt;Success - You escorted Wretch to safety.}}&lt;br /&gt;
[[File:Wretch.jpg|100px|thumb|Wretch]]&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}} (Night Widows and Fortunatas only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lt. Imindra]] (Hostage/Ally, Pet-class)&lt;br /&gt;
* The [[Wretch]] (Hostage/Ally, Elite Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon Lt. Imindra&#039;s rescue, there will be an ambush by Malta.&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta Operative:  &#039;&#039;&amp;quot;string&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon the Wretch&#039;s rescue, there will be three waves of ambush by Malta.&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta Operative:  &#039;&#039;&amp;quot;Confirming MHI Hostile has freed the target.  Attempting to recover the situation.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This situation is almost under control.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We have a Meta-Human Incursion!  Counter-attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lt. Imindra dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lt. Imindra:  &#039;&#039;&amp;quot;I am loyal to my lady.  You&#039;ll learn nothing from me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;We already know what we need.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Agreed.  Terminate her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;We have a Meta Human Incursion!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Defense plan theta-2.  Go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lt. Imindra:  &#039;&#039;&amp;quot;Help me and I can help you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t know why you&#039;re here, but I&#039;m glad you are.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;About time.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Knives of Artemis patrol dialogue|text=&lt;br /&gt;
Knife 1:  &#039;&#039;&amp;quot;KoA patrol reporting - No hostiles detected.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Knife 2:  &#039;&#039;&amp;quot;KoA patrol reporting - Area is secure.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=The Wretch dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;How many sapper hits did it take on this guy?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Wretch:  &#039;&#039;&amp;quot;Wretch confused.  And tired.  So tired from zap-guns.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;He ain&#039;t exactly subdued yet.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;This is capture team.  We have a hostile MHI in progress.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Wretch:  &#039;&#039;&amp;quot;Wretch know {{Character}}.  {{Character}} work for Storm-Man.  Storm-Man like Widow.  Wretch help {{Character}}!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Let&#039;s see what you got!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}} help Wretch.  I help back.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}}!!!  {{Character}}!!!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Wretch thank!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Wretch thank, Wretch thank!  Wretch tell Widow all &#039;bout help!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though your mission did not go as well as I had hoped, it achieved its aim. That I was able to prove my good will towards the Widow by sending you on your mission was enough. For the moment she watches over her simple-minded bodyguard in the infirmary, but soon enough she will rouse her troops to my aid. You have done well indeed, and now it is time to rid myself of this accursed djinn!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Successful&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your success could not have come at a better time.  Your actions have helped convince Ghost Widow of my worthiness as an ally, and she has pledged her support in this Serafina situation.  With the foresight of her Fortunatas combined with the power of the Mu Mystics under my command, not even a djinn will be able to stand against me.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat the genie Serafina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Ghost Widow|Ghost Widow&#039;s]] assistance has already born sweet fruit.  Her Forunata Seeresses have pinpointed the next location where [[Serafina]] will strike, and though there is little time to prepare, I think that this time it may be possible to defeat her.  I would be powerless against her, as would [[Ice Mistral]], and [[Wretch]] is still recovering.  Therefore, it must fall to you to defeat the genie Serafina.  This will be difficult.  I will try to have some loyal troops on the scene to help you, but she will most likely control most of the soldiers in the base within moments.  I would strong suggest you locate some more allies to assist you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Serafina&#039;s thefts will end here.  I think that she must be after the copy of the [[Scroll of Tielekku]] I acquired for my research, and was storing at this base.  No matter.  Once you have brought this djinn to her defeat, all will be secure and I will be able to continue my work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once this Serafina problem is resolved, I will need even more of your assistance.  There is a great project I have nearly completed, but will need someone like you to finish.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=That creepy calm pervades this base, too.  It&#039;s time to put a stop to it.|Primary=Defeat Serafina|Secondary=|Additional=&#039;&#039;You have defeated the genie Serafina&#039;&#039;&amp;lt;br /&amp;gt;|Completion=You put an end to Serafina&#039;s raids.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{red|Due to the mission, there will be some infighting between random Arachnos.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fortunatas#Fortunata|Fortunata]] (Hostage/Ally, Pet-class, spawns +2 to enemy mobs) x 2&lt;br /&gt;
* [[Mu Mystics#Mu Guardian|Mu Guardian]] (Hostage/Ally, Pet-class)&lt;br /&gt;
* [[Serafina]] (Hero)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Fortunata hostage dialogue (applies to both)|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;We&#039;ll bring you to Her.  Soon you&#039;ll love Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;I don&#039;t hold this against you, you know.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;You will all soon join us.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;{{Character}}!  I&#039;ve been waiting for you to arrive.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Am I glad to see you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Those guys were really creeping me out.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Let&#039;s go.  The sooner we stop this creature, the better.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}, get back here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Good save.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mu Guardian hostage dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;Soon you will obey Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;Get away from me, you fools!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;Destroy them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;Ah, {{Character}}, it&#039;s about time.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s get this done.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Get back here, {{Character}}.  We have a job to do.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s continue the operation.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Serafina dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Naughy boy, Scirocco.  With that scroll, you could almost...&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;almost...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Now there&#039;s a thought!  what if he was planning to actually do it?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, Scirocco!  Have I misjudged you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Speaking of naughty people, you would be {{Character}}, wouldn&#039;t you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think it&#039;s time you paid for your numerous misdeeds.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You nasty thing!  You could hurt someone with those powers.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If I wasn&#039;t an immortal being of magic, I&#039;d be cross with you right now.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You know, I&#039;m actually starting to be annoyed with you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will re-incorporate, and I will see you undone by your own wrongdoings one day.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeating a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Foul ends to foul people.  Why don&#039;t mortals ever learn?&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though Serafina vexed me greatly, in a way I am glad now for her interference.  She has proven an excellent test of your mettle, and has brought me an ally in Ghost Widow.  And now that I know the stuff of your character, I am ready to ask your help in my next great project.  This, my friend, will be something that will truly change the face of the world forever.&lt;br /&gt;
&lt;br /&gt;
You have proven yourself, and I would have others know it as well.  As the bearer of the mantle of Scirocco, I can grant some measure of my power to others and allow them to tap into the might of the winds.  I shall grant this to you, and more.  I shall also grant you the winds of change, so that you may alter your very self for the great task ahead.  Speak with [[Arbiter Lupin]] in [[Nerva Archipelago]], and he shall aid you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission awards the [[Mirage Badge]] and the [[Crab Spider Longfang Badge]] for the mission holder.  &lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Mirage}}&lt;br /&gt;
{{BadgeBox|Crab Spider Longfang}}&lt;br /&gt;
&lt;br /&gt;
A [[respec]] will be given, and Scirocco&#039;s patron powerset [[Mu Mastery]] will also be unlocked.&lt;br /&gt;
&lt;br /&gt;
Finally, a random Single Origin Enhancement will be given to you.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of the World (40-50) ===&lt;br /&gt;
{{MeritAward|10}}&lt;br /&gt;
&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: A page of the Malleus Mundi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though the [[Malleus Mundi]] itself has disappeared to wherever it hides in space and time until it resurfaces in the world, this time it&#039;s shed a single page which you&#039;ve kept hidden from anyone else.  Mystically, it might be useful one day, but you also like to keep it as a reminder of the adventure you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hammer of the World&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It seems that the growing alliance between Scirocco and [[Ghost Widow]] has already produced results.  The Widow&#039;s Fortunatas had located a powerful artifact Scirocco needed for his work, a book called the Malleus Mundi, a name that means the Hammer of the World.  Scirocco had already sent his lieutenant [[Ice Mistral]] to get the book from the [[Circle of Thorns]], but she was in trouble, so he sent you to help her and get the book.  When you found Ice Mistral she complained bitterly about Scirocco and just about everything else, but she still helped you in the fight.  Scirocco had warned you that there would be others after the book as well, so you weren&#039;t surprised to find yourself fighting the heroine [[Mirror Spirit]], who you thought had the book.  Though you captured the young mystic, she told you that the Circle of Thorns had already spirited the Malleus Mundi away to another location.&lt;br /&gt;
&lt;br /&gt;
Scirocco warned you that the next task would measure your loyalties, but he had no idea what that would mean.  [[Arbiter Daos]] wished to speak with you about the capture of Mirror Spirit, but Scirocco wanted you to avoid mentioning the Malleus Mundi.  Probably because in order to get the book, you were then to duel with Mirror Spirit&#039;s parter [[Foreshadow]] to exchange information.  It would be a betrayal of [[Arachnos]] to further Scirocco&#039;s aims, but when you went to talk to Arbiter Daos, he had his own take on the situation.  Daos was already aware that Scirocco was looking for the Malleus Mundi, and was worried about what would happen if he got it.  He told you to be ready to report what Scirocco was up to, and possibly even betray him.  After that, you went into the fight against Foreshadow.  After you beat the young hero, he grudgingly exchanged information, telling you that the Malleus Mundi had been taken by the Circle to the [[Shadow Shard]].&lt;br /&gt;
&lt;br /&gt;
You entered the Shadow Shard, and battle the Circle as they tried to use the book against the strange being known as [[Faathim the Kind]].  With the pieces of the book in hand, you returned to the real world.&lt;br /&gt;
&lt;br /&gt;
Scirocco&#039;s next mission was strange.  He sent you to help Ice Mistral on a mission to recover Ghost Widow&#039;s remains.  What was even stranger was the shift in Ice Mistral&#039;s attitude when you found her.  She was...  Nice.  Sickeningly, so.  Something was wrong, but you didn&#039;t know what.  Still, you got the remains and made good your escape.&lt;br /&gt;
&lt;br /&gt;
Just as Scirocco&#039;s final plan was almost ready, several critical pages of the Malleus were stolen by the villain [[Malaise]].  And what&#039;s more, Arbiter Daos had asked to see you again.  Daos was very worried, and almost activated you to stop Scirocco, but still was unsure what Scirocco&#039;s plans were.  However, he was worried that what had happened to Ice Mistral might be a taste of it.&lt;br /&gt;
&lt;br /&gt;
From there, you went to confront Malaise, who had taken up with some [[Carnival of Shadows|Carnival]] revelers.  After he was defeated, he explained why he&#039;d wanted the pages, and what the Malleus Mundi could actually do.  According to the mad artist of fear, the Malleus Mundi is written in the language used to make the world, and that with it, someone could change the world itself.&lt;br /&gt;
&lt;br /&gt;
As Scirocco prepared to change the nature of the world, you spoke with Arbiter Daos.  He authorized you to put a stop to Scirocco&#039;s plan by any means necessary.  You first had to get his location from Ice Mistral. Once she realized what you were up to, she fought to help keep Scirocco&#039;s dream alive.  After you defeated her, you found he information you&#039;d need to reach Scirocco and stop him, at a place in the Spirit world called the Crossroads of Destiny.&lt;br /&gt;
&lt;br /&gt;
You arrived there by portal, and battled your way through the Mu Mystics Scirocco had assembled.  You disrupted the ceremonies to draw him out, and finally defeated your own patron, ruining his plan to find his own salvation by eliminating all villainy on Earth.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Arbiter Daos had words of congratulations.  Scirocco had been spared by [[Lord Recluse]], mostly because he almost succeeded, and that took a great deal of power.  Also, Recluse felt that this defeat might finally break what was left of Scirocco&#039;s heroic streak.  Ice Mistral&#039;s mind was being repaired, and she would soon be back to her old self.  And you were congratulated by all.  Or at least, all except Scirocco.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Recover the Malleus Mundi for Scirocco.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My new alliance with the [[Ghost Widow]] has already advanced my work faster than I would have dared to hope.  Already, her Fortunatas have located for me the [[Malleus Mundi]], the last item I see to complete my greatest project.  The name means &#039;The Hammer of the World&#039;.  It is a tome said to translate the words of creation, the language of the gods, into the tongues of mankind.  With it, one can alter the very substance of the world.  And now, thanks to my Pale Light in the Darkness, I know where it is.  &#039;&#039;&#039;It is in the possession of the [[Circle of Thorns]], and I will have you take it from them.&#039;&#039;&#039;  But be warned, whenever the book surfaces, numerous forces seek it out.  With your great power, I believe I can trust you to get it, but I must strongly suggest you find for yourself a group of fellow rogues for this, and the battles to come.  Numerous forces will converge on the book once its presence is known.  Heavily falls the Hammer of the World.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had at first sent my ward [[Ice Mistral]] to retrieve the book, but she reports that the fighting has grown heavy with the addition of a new complication.  While you will face the members of the Circle of Thorns, they may not be the greatest threat.  With the Malleus resurfaced, the Heroes of [[Paragon City]] and the world at large have sent agents to recover the book as well.  Powerful agents.  I advised you to gather allies, and I would suggest it again.  Locate Mistral and use her help to defeat whoever stands in your way and retrieve the book.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Free Ice Mistral, defeat whoever the Heroes have sent, and find the Malleus Mundi.  It&#039;s simple.  Get to it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Circle of Thorns have taken over large sections of the old Mu ruins beneath the Isles.  It&#039;s almost as if they already knew all the old layouts.|Primary=Locate the Malleus Mundi|Secondary=Find Ice Mistral|Additional=**Defeat Hero Agent|Completion=You did your part, but it looks like the Malleus Mundi isn&#039;t here.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] (Ally, [[Elite Boss]])&lt;br /&gt;
* [[Mirror Spirit]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;He drives me crazy!&#039;|Text=Ice Mistral spoke to you for a while as you fought together:&lt;br /&gt;
&lt;br /&gt;
&#039;So, how have you liked working for Scirocco?  He&#039;s so weird, he drives me crazy!  It&#039;s like, I got these powers and I thought it would make everything so easy.  I just get my way whenever I want, only now I don&#039;t have to take anyone&#039;s attitude any more, because they all know I could annihilate them.  I figured it would be the same way for Scirocco, after all, he&#039;s got powers from the same people I got mine from, that whole &#039;Wind mantle&#039; thing.  But working for him is such a pain!&lt;br /&gt;
&lt;br /&gt;
He always keeps his word, and I swear, I&#039;ve even seen him let heroes get away when he could have been toying with them.  And he always talks about how he used to be a freedom fighter or whatever.  Who wants to be a freedom fighter when you can keep all the little people in line with power?  And now he&#039;s mooning over that dead witch.  It&#039;s so sad.  I mean, like, she&#039;s dead.  Duh!&lt;br /&gt;
&lt;br /&gt;
But that&#039;s not even the worst part!  It&#039;s like he&#039;s always trying to teach me things, but not useful things like how to destroy stuff.  Useless junk about honor and respecting your enemy and understanding your foe and boring things like that.  It&#039;s so frustrating!  I want to be a villain, I want to be feared and always get what I want and never have to work or take any lip from anybody.  I thought that was what this was about!  So why did I have to get saddled with him for a mentor?&#039;&lt;br /&gt;
&lt;br /&gt;
Ice Mistral was able to continue this line of conversation for some time, expressing her frustrations with Scirocco in no uncertain terms.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mirror Spirit, though polite in defeat, told you some bad news.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Mirror Spirit defiant|Text=Even in defeat, the enigmatic mystic known as Mirror Spirit was still quite polite:&lt;br /&gt;
&lt;br /&gt;
&#039;I am sorry, but your effort is wasted.  The Circle has deceived us both.  The Malleus Mundi is not here.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ice Mistral dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ice Mistral:  &#039;&#039;&amp;quot;I&#039;m going to freeze you all solid, shatter your bodies, and then jump up and down on all the little pieces!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Thorns:  &#039;&#039;&amp;quot;Really?  You and what villain?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ice Mistral:  &#039;&#039;&amp;quot;{{Character}}!  Finally!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Thorns:  &#039;&#039;&amp;quot;You cannot prevail against our power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I cannot wait to wreak icy agony on these fools!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;C&#039;mon.  There are some Longbow worms in here I want to crush.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemies:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}, you miserable fool!  Get back here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We will never speak of this again.  Let&#039;s go.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mirror Spirit dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh dear.  We&#039;ve been deceived.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m sorry.  I would rather not fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I tried to warn you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Must we continue to fight?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Please!  We should not fight!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I do not feel well!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m sorry, Foreshadow.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I thought I could do this on my own.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I should have known those vile wizards would have lain protections.  But all is not lost.  Our spies report that the heroes may know the location of the Malleus Mundi, and your capture of Mirror Spirit might help us learn that from them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|&#039;Meet&#039; with Foreshadow.}} ====&lt;br /&gt;
===== {{UL|Debrief with Arbiter Daos}} =====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you pledged your loyalty to me, you must have known that I would eventually test it.  Now we come to not one such test, but two.  Firstly, Arbiter Daos wishes to speak with you about the capture of [[Mirror Spirit]].  I must trust you to keep silent about the objective we sought, lest he grow suspicious and jealous of the status we shall achieve once the [[Malleus Mundi]] is in our holding.  After you&#039;ve spoken with him, will come the second test.  I need the Malleus Mundi.  [[Longbow]] needs to free Mirror Spirit.  They know the book&#039;s location.  I know where [[Arachnos]] is holding her.  An exchange of information would benefit us both, but would betray Arachnos by helping the heroes to recover their own.  So we must not let Arachnos and its arbiters know of this exchange.  I have arranged for you to meet with [[Foreshadow]], Mirror Spirit&#039;s friend and ally.  He plans to rescue her, and knows what we need to know.  &#039;&#039;&#039;Meet with him to exchange information.  And by &#039;Meet&#039;, I do mean that you&#039;ll most likely need to beat some sense into his foolish brain before he&#039;ll listen and agree to the exchange.&#039;&#039;&#039;  He&#039;s quite strong, so bring allies with you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may ignore any of the other Longbow forces if you wish.  I only care for the information Foreshadow possesses.  There is no betrayal in this.  Though you&#039;ll help to free Mirror Spirit in the end, the power of the Malleus Mundi eclipses even her importance.  Once the book is in my possession, everything will change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Betray no hint of your next activity to Arbiter Daos.  Should he discover our plans, it could put both of us in dire jeopardy.  Once you&#039;ve spoken to him, then go to find Foreshadow.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Debrief with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I understand you&#039;re the one we have to thank for the capture of Mirror Spirit, {{Character}}.  Excellent work.  She&#039;s incredibly powerful, but still very new.  We may be able to tap that power, or brainwash her into a loyal servant, given time.  She&#039;s like a spiritual Atom Bomb, but a very polite one.  Intriguing.  Regardless, while she hasn&#039;t spoken much, we&#039;ve gleaned a little.  Apparently, she was sent by [[Numina]] to recover the &#039;Malleus Mundi&#039;, a book that supposedly has the power to alter the world itself, with a properly skilled user of course.  If I recall, I may have even mentioned this book to you before.  It was something we knew that Scirocco has been looking for, and that I do not think he should have.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll put it plainly.  I am not convinced that Scirocco&#039;s interest in this Malleus Mundi is in the best interests of Arachnos.  Now, it&#039;s difficult to say exactly what he&#039;s working on.  Most of the mystic experts I could consult belong to either [[Ghost Widow]]&#039;s faction or Scirocco&#039;s.  I&#039;m just lucky I know how to play [[Mu&#039;Drakhan]]&#039;s ego so well.  And what he&#039;s told me of this Malleus Mundi leaves me very suspicious.  If I&#039;m right, then you&#039;re already in this up to your neck by helping him.&lt;br /&gt;
&lt;br /&gt;
Now, I want you to keep helping him, but I want you to report to me when I request to see you.  Scirocco likes to believe in his subordinates.  He likes to have a trusted inner circle he can rely on.  He won&#039;t suspect you.  But I want you in place to act on my word and stop him if he gets out of line.&lt;br /&gt;
&lt;br /&gt;
Just report on what you&#039;ve learned when next I ask to speak with you.&lt;br /&gt;
&lt;br /&gt;
Really, we should have anticipated an alliance between Scirocco and Ghost Widow.  Scirocco has the soul of a poet.  There was no way he could resist losing his heart to a ghost.}} &lt;br /&gt;
&lt;br /&gt;
===== {{UL|&#039;Meet&#039; with Foreshadow.}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
[[File:Foreshadow_02.jpg|thumb|100px|Foreshadow]]&lt;br /&gt;
You&#039;ll most likely have to beat Foreshadow before he will agree to the exchange.  Bring your fellow rogues with you. He&#039;s quite powerful.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be the place.  Now it&#039;s time to see just how much &#039;convincing&#039; Foreshadow will need at this &#039;Meeting&#039;.|Primary=&#039;Meet&#039; with Foreshadow|Secondary=Defeat Foreshadow|Additional=|Completion=You got the information from Foreshadow.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Foreshadow]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After you defeated him, Foreshadow grudgingly traded information.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Foreshadow trades info.|Text=While he bandaged his wounds, Foreshadow told you what he knew about the location of the Malleus Mundi:&lt;br /&gt;
&lt;br /&gt;
&#039;Ow, you hit hard.  The Malleus isn&#039;t on Earth, Numina figured that out.  It was pretty easy to locate it then.  It&#039;s in another dimension, a place called the [[Shadow Shard]].  We think the [[Circle of Thorns|Circle]] are planning to use it there on something called &#039;[[Faathim the Kind]]&#039;, but that&#039;s about all we know.&lt;br /&gt;
&lt;br /&gt;
Now, tell me where Mirror Spirit is.&#039;&lt;br /&gt;
&lt;br /&gt;
With the information exchanged, you left your defeated foe behind to plan his own rescue mission.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Foreshadow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re supposed to just trade secrets with this {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t think so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I think I can rescue Mirror Spirit on my own.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Let&#039;s see if you can prove me wrong.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Don&#039;t get me wrong, I&#039;ll get Mirror Spirit back.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I just don&#039;t think we need to make a deal with a devil like you to do it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So far, so good.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You should quit now before I get angry.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Heroes don&#039;t give up, no matter what.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Okay...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Now, I&#039;m ready to talk.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot; I thought they called you &#039;Bad Guys&#039; because you were evil, not just because you weren&#039;t any good.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow has freed Mirror Spirit from the prison where Arachnos held her.  They did not waste time, and neither can we, for surely Daos must suspect our involvement.  I know something of this &#039;Shadow Shard&#039;.  I will secure you a path there.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take the Malleus Mundi from the Circle in the Shadow Shard.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
[[File:Task_Force_Contact_Faathim_the_Kind_01.jpg|100px|thumb|Faathim the Kind]]&lt;br /&gt;
Some research has made this clear.  The [[Circle of Thorns]] have been active in the strange reality called the [[Shadow Shard]].  They seek to bind a being of great power called &#039;[[Faathim the Kind]]&#039; for their own purposes.  No doubt they think the [[Malleus Mundi]] will help them.  I have found a path for you into the Shadow Shard.  &#039;&#039;&#039;Go there, and take the Malleus Mundi from the Circle of Thorns.  Disrupt their ceremony while you&#039;re at it.  I would not see them profit by opposing me.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the aid of [[Ghost Widow]]&#039;s Fortunatas, we have located the book.  The Circle has split it into four parts, and each of those parts are necessary for their ritual.  I want you to collect all four of those parts and return them to me.  I have used my influence to have the portal in [[Nerva]] prepared for you.  It will take you to a place in the Shadow Shard called [[the Chantry]], where the being Faathim the Kind dwells.  Enter the Chantry, and once there take the book&#039;s pieces from the Circle&#039;s sorcerers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The four parts of the book are with each of the four Arch-Mages.  Defeat them to get the pieces of the book back.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The book is in the large spherical fortress, a place called &#039;The Chantry&#039;.|Primary=Recover the Malleus Mundi|Secondary=4 Arch-Mages to defeat|Additional=|Completion=You have recovered the Malleus Mundi!}}&lt;br /&gt;
[[File:The Chantry.jpg|thumb|200px|right|{{center|The Malleus Mundi lies&amp;lt;br /&amp;gt;within [[The Chantry]]}}]]&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Faathim the Kind]] ([[Archvillain]], Neutral Ally)&lt;br /&gt;
* [[Soldiers of Rularuu]] (Minion, Neutral Ally)&lt;br /&gt;
* Arch-Mage of Agony {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Agony}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Ruin {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Ruin}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Madness {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Madness}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Death {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Death}} ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have defeated one of the four Arch-mages and recovered part of the Malleus Mundi&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Parts of the book|Text=You gather the parts of the book Malleus Mundi from the defeated Circle Arch-Mage.  Once you have all four pieces, it should be enough to re-make the Malleus Mundi.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Malleus Mundi - Remade!|Text=Before your eyes the separate sections of the Malleus Mundi re-formed themselves into a single book that ripples with eldritch power.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Agony dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We shall twist Faathim&#039;s prison with unending pain.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You will know eternal agony for your interference, sub-creatures!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Ruin dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All of Faathim&#039;s plans shall come to ruin.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I shall smash your bodies to ruin, worms!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Madness dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We shall bind Faathim&#039;s very mind.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll break your mind with madness, fool!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Death dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Faathim shall be held forever, our prisoner to draw power from for all eternity.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your efforts are wasted, and I shall bring you only death.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Faathim the Kind dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon approach:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Again The Circle would bind me, and again they will fail.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Malleus Mundi has no power here in the world of Rularuu.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If approached by Circle of Thorns:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Know this, {{Character}}:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;&amp;quot;Neither I nor my forces are foes of yours.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Destroy the Circle and leave this place.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At long last, the Malleus Mundi.  Now, we can begin the final stage of my greatest project.  There are just a few things I must do first.  And you, my loyal {{Character}}, you shall be the means by which I will set the last pieces in motion.  You, my trusted ally, will be the key for this coming ultimate victory.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal Ghost Widow&#039;s remains from Arachnos.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In these moments before the final act of my great project begins, I must have everything in its proper place.  Part of this is to arrange rewards for my allies without arousing the suspicion of my enemies.  The ally who has been second only to you in aiding me is the lovely [[Ghost Widow]], and I think I know how I can reward her.  Within the pages of the Malleus Mundi I think I have found a way to restore her to life!  But to accomplish this, I will need her remains.  These remains are valuable relics, held by [[Arachnos]] to ensure that they are not used against her and against Arachnos.  By the power of the Malleus Mundi, I have done what no other could, and found their location.  Now, I must send a trustworthy agent to retrieve them.  And I know of none better for this task than you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will be fighting Arachnos forces for this, and I fear that you must not allow any word to get out.  But you will have an ally.  My [[Ice Mistral]] should be on the scene.  I think you&#039;ll find she&#039;s become much more agreeable lately.  I think I&#039;ve finally gotten through to her about some matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, you must recover Ghost Widow&#039;s remains and make sure no one will be able to tell the tale for some time.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is certainly strange, but not too far outside what you&#039;ve done before.|Primary=Defeat All foes in base|Secondary=Find GW&#039;s Remains|Additional=**Find Ice Mistral&amp;lt;br /&amp;gt;|Completion=You have recovered Ghost Widow&#039;s remains and dealt with any witnesses.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] (Ally, [[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;I knew I could trust you&#039;|Text=When you met Ice Mistral again, her attitude seemed to have changed completely:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there!  It&#039;s so good to be working with you again!  Scirocco sent me out on another one of his important missions, but when I realized things might get kind of confrontational, I think I might have frozen up a bit.&lt;br /&gt;
&lt;br /&gt;
Oops!&amp;lt;br /&amp;gt;&lt;br /&gt;
Didn&#039;t realize I made a joke there!&lt;br /&gt;
&lt;br /&gt;
So, thanks for helping me out.  I really don&#039;t want to fail Scirocco.  He so wants to bring Ghost Widow back to life.  It&#039;s so romantic!  And he does so much to teach me important things, like about honor and understanding our enemy.  You know, from the way he talks sometimes, I kind of wonder if maybe it would be better if we were heroes or something.  I mean, always doing the right thing and having people love you would just be so great, don&#039;t you think?  Oh, man, I can&#039;t believe I just said that out loud.  Look, you&#039;ll keep that last part quiet, won&#039;t you?  Thanks!  I knew I could trust you.&#039;&lt;br /&gt;
&lt;br /&gt;
As she continues to gush like a giddy schoolgirl, you realize that something seems very, very wrong with the young villainess.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Ghost Widow&#039;s remains|Text=Burnt bones, a charred skull, tattered body armor, and a few wisps of hair.  These few things are all that remain of Ghost Widow&#039;s body.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With these few graveyard fragments, I will be able to work a dark miracle.  Soon, my Pale Light in the Darkness will live once more, will breathe once more.  She will step from un-life to re-birth as the moon gives way to the sun.  And I will have you to thank.  Let no worries crease your brow, my friend.  Within the pages of the Malleus Mundi, I am certain I can find reward enough for even you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak to Daos, then get the stolen pages of the Malleus Mundi from Malaise}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have suffered a serious setback, my ally!  All is almost ready, when some of my loyal Mu Mystics were overcome while transporting the [[Malleus Mundi]] to the site of the ritual.  The culprit is the renegade known as [[Malaise]].  He&#039;s been both a hero and a villain, but now works only for himself.  He took but a few pages, but they are vital to my work.  I must ask you to defeat Malaise and get back these missing pages so that I can complete my great task.  Malaise is powerful, I would advise you to take allies with you.  Oh, and you&#039;ll have to speak to [[Arbiter Daos]] first.  He asked that I send whoever I choose to challenge the renegade to speak with him first so that he can brief them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The briefing by Arbiter Daos may be more perilous than the battle with Malaise.  Daos must not be allowed to even suspect your complicity in the theft of [[Ghost Widow|Ghost Widow&#039;s]] remains.  If I did not know I could trust you, my loyal ally, I would be gravely concerned.  But Daos cannot know anything, otherwise, you&#039;d surely be dead. &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve spoken with Daos, defeat Malaise and return the stolen pages to me.  Then all will be ready for the final phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos must remain ignorant, so be careful with your words.  After you&#039;ve spoken with Daos, defeat Malaise and return with the stolen pages to me.  Then we will be ready for the final phase.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I&#039;ve been waiting for you.  Your presence tells me that Scirocco doesn&#039;t suspect how much I know.  That&#039;s good.  First of all, I know you were a part of the team that took Ghost Widow&#039;s remains.  She&#039;s as close to upset as she can be about that.  I don&#039;t think she suspects Scirocco, or why he&#039;d want them.  Oh, and you were working with [[Ice Mistral]], weren&#039;t you?  Did you notice the change in her?  It&#039;s hard not to.  Something unusual has happened to turn that promising young villainess into a near-hero.  I don&#039;t like it.  And I think worse may be on the way for anyone Scirocco feels deserves it.  My instincts tell me I should activate you to stop this all immediately, but I still don&#039;t know just what Scirocco&#039;s plan really is.  So we&#039;ll have to wait.  I want you to get him whatever he wants, but to be ready.  I may call on you at any time to stop Scirocco and ruin whatever he&#039;s planning.  Assuming that it even can be stopped.&lt;br /&gt;
&lt;br /&gt;
Before you go, a warning on Malaise: he&#039;s a real head-case.  He thinks of himself as an artist, but he&#039;s a classic self-centered type at his core.  He was briefly under the control of [[Sister Psyche]], but rebelled and went back to his old ways.  I don&#039;t know why he&#039;d want the Malleus Mundi, though.  Whatever the reason is, it might shed some light on Scirocco&#039;s final goals as well, so pay attention to anything he says.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat Malaise}} =====&lt;br /&gt;
[[File:Malaise 01.jpg|right|thumb|100px|Malaise]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
I trust you revealed nothing to Daos?  He&#039;s wily and no doubt jealous of my great work.  Now, onward to defeat Malaise and recover the missing pages.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Malaise is trying to lay low among the Carnival in an old office.  That won&#039;t protect him from you.|Primary=Defeat Malaise|Secondary=Defeat Malaise|Additional=|Completion=You recovered the stolen pages.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malaise]] (Hero)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Pages of the Malleus|Text=These are pages torn from the Malleus Mundi.  The air itself ripples around the pages, and the ink upon it glows with an inner light.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;To change the world&#039;|Text=As you took the stolen pages of the Malleus Mundi from him, Malaise told you what he&#039;d planned to do with them:&lt;br /&gt;
&lt;br /&gt;
&#039;I learned about the book and knew I had to have it.  I was going to bring my vision to everyone!  I was going to change the world.  To re-imagine it.  To challenge the entirety of creation with their own inner demons.  The book could do that.  It&#039;s written in the language used to make the world.  And who better to understand the words of creation than an artist like myself?  It takes a true poet to speak a new world into being.  And a true artist&#039;s vision to imagine changing the old world into a new one with a few simple words.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, at long last, it is ready.  Look around at this old world.  Soon, it will all change.  Oh, I assure you, you&#039;ll be quite surprised at the end.&lt;br /&gt;
&lt;br /&gt;
You truly are remarkable.  I am glad that I can call upon you, my trusted friend.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Speak with Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The time has come for my greatest work to be complete.  I will change the very balance of the world.  I must go to the ritual site and prepare it.  I wish I could have you at my side, but I have a much more dangerous task that only you can accomplish.  I suspect that [[Arbiter Daos]] has learned more of my work that I would have liked.  I want you to speak with Arbiter Daos, and if he&#039;s learned too much, I must ask that you remove him before he can attempt to stop me.  Do not worry about the repercussions.  [[Arachnos]] will be a very different place when I am done, and all old misdeeds will be washed away forever.  But he is still a dangerous man.  I&#039;d suggest you gather up forces to aid you against whatever you may face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole world will be different soon, and I will guarantee you a place in it.  Many things will be different.  Many things will be better.  And the problems of the world before will all be over.  But first, you must ascertain how much Daos knows.  Any interference at this stage could be disastrous.  Once you&#039;ve dealt with Daos, seek out [[Ice Mistral]].  She&#039;ll be able to tell you where to find me when the time comes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must ascertain how much Daos knows.  Any interference at this stage could be disastrous.  Once you&#039;ve dealt with Daos, seek out Ice Mistral.  She&#039;ll be able to tell you where to find me when the time comes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I am very glad you came.  I now know Scirocco&#039;s plan.  It&#039;s about the balance of good and evil in the world.  We had always known Scirocco was uneasy with being a villain.  He&#039;s long considered himself to be under a curse of some kind related to stealing the artifacts that grant his considerable power.  He tried to cast himself as a freedom fighter for years.  We had thought perhaps he wanted the [[Malleus Mundi|Malleus]] to try and remove this curse he believes he&#039;s under.  That would be fine.  Tempting and corrupting him after that would have finally broken down his last barriers of morality.  But we were wrong.&lt;br /&gt;
&lt;br /&gt;
[[Malaise]] revealed a great deal before escaping his interrogation.  If we&#039;d had any real idea of the book&#039;s power, we would have left it in a vault safe from all access.  And now he&#039;s going to use it.  I believe that he is going to change the world.  He&#039;s going to use the Malleus Mundi to destroy or mentally re-program every villain in the world!  We&#039;ll all either be annihilated out-right, or at best end up like Ice Mistral.  We believe he also plans to spare [[Ghost Widow]] by restoring her life, and thus giving her a new balance.  But the rest of us will suffer his judgement.&lt;br /&gt;
&lt;br /&gt;
Scirocco must be stopped.  You must first locate him.  You say Ice Mistral knows his location?  She won&#039;t give that up freely.  Get that location from her by any means necessary.  It may be someplace... Strange.  You&#039;re authorized to use any means to reach it.  Once you know his location, you are also authorized to use any degree of force necessary to stop Scirocco in this plan.  Go, knowing that [[Lord Recluse]] watches you, and approves your actions.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat Ice Mistral}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am glad to know that Arbiter Daos suspects nothing.  Speak with Ice Mistral she can tell you where to find me when the time comes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a pretty good idea of just how powerful Ice Mistral is from fighting beside her.  This probably won&#039;t be easy.|Primary=Defeat Ice Mistral|Secondary=Defeat Ice Mistral|Additional=|Completion=Mistral had the location of Scirocco&#039;s ritual on her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Ritual Site|Text=This map, taken from Ice Mistral after you defeated her, shows the location of Scirocco&#039;s ritual.  What you had not expected is that the ritual is not in the physical world!  Instead, it&#039;s being conducting in a location of the Spirit World called the Crossroads of Destiny.  There are, however, notes on how to get there using a portal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Stop rituals to draw out Scirocco}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Are you mad?  Do not trouble me with these trifles!  I&#039;m going to remake the world!  Very soon your problems will no longer exist!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If you don&#039;t stop Scirocco, it&#039;s the end for every villain in the Rogue Isles, if not the entire world.|Primary=Stop rituals to draw out Scirocco|Secondary=Stop the First Ritual|Additional=**Stop the Second Ritual&lt;br /&gt;
** Stop the Third Ritual&lt;br /&gt;
** Stop the Last Ritual&lt;br /&gt;
** Defeat Scirocco|Completion=With Scirocco&#039;s defeat and the disappearance of the Malleus Mundi, the ceremony has failed.  The world is safe for villainy once more.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After each ritual is stopped, there will be ambushes by Arachnos forces.  After you stop the final ritual, Ice Mistral will ambush you.  She will appear again if you have already defeated her on the map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 4 Ritual Incanters (Arachnos Crab Spider, Boss)&lt;br /&gt;
* [[Ice Mistral]] (Archvillain)&lt;br /&gt;
* [[Scirocco]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Malleus disappears|Text=After you defeated Scirocco, you tried to take hold of the Malleus Mundi for yourself.  But the book faded and disappeared to someplace beyond the world as you know it.  Perhaps it traveled to the perfect world Scirocco dreamed of.  Or maybe it will return one day to fuel some one else&#039;s mad schemes.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Debrief with Arbiter Daos }} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My plans are in ruins because of you.  I await my sentence from Arbiter Daos.  Speak with him.  Tell him only the truth.  I will accept judgment for my failure.&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=And that wraps up that.  Scirocco&#039;s plan has been defeated, and I believe that this resounding defeat at your hands may have finally broken the more rebellious aspects of his spirit.  You stopped the ritual before Ghost Widow could be returned to life, which my Lord Recluse judges to be a good thing.  As a ghost, her loyalty is guaranteed, far more than were she mortal again.  We have top experts hard at work undoing the damage done to Ice Mistral&#039;s mind.  She should be her old self again soon.  And while it is unforunate that the Malleus Mundi appears to have removed itself from this plane of existance, my Lord Recluse feels that it may be for the best.  No blame falls on you.  Quite the opposite, in fact.  You have done excellent work.&lt;br /&gt;
&lt;br /&gt;
My Lord Recluse has judged the case, and come to a decision.  Scirocco will not suffer a demotion or imprisonment, as my Lord is impressed that he got so far into his plan.  Instead, Lord Recluse made a change.  Technically, Scirocco will no longer be your Patron.  From this point forward, you may consider him your equal.  You have finally reached the pinnacle we had hoped, and are ready for the part you were prophesied to play in [[Operation: DESTINY]].  Be ready, for Arachnos will call on you and your power soon.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is said that irony is the true guiding hand of fate, and what we call destiny is the cruel humor playing out its joke on the world.  I am defeated, and you have defeated me, and it is all because I believed like a fool that I could trust you.  I shall not make that mistake again, but I must say that I respect you.  Right or wrong, it was difficult to do all that you did.  A single lie is easily told, but to maintain a lie is difficult.  And to defeat me, that is harder still.  We are no longer Patron and subject, but equals, at best.  Where once I was your master, now I am your servant.&lt;br /&gt;
&lt;br /&gt;
The only thing that spares my life is that I nearly succeeded.  Irony again plays the strings of fate.  Lord Recluse believes my near success only proves my power, and my defeat proves to me that I am still under control.  The last light of hope is gone from me, save for the cold glow of my Pale Light in the Darkness.  I will aid you, as I am ordered, and I shall help you, as I am ordered, and I shall never be free from the evils I have done.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== The Spirit City of Hequat (45-50) ===&lt;br /&gt;
{{MeritAward|10}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: The Spirit City of Hequat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This regal headdress doesn&#039;t feel like it&#039;s a part of this world, and that&#039;s no surprise considering that it once belonged to the Goddess [[Hequat]], the ancient deity of the [[Mu]] civilization. You took it from her when you defeated her in her own place of power, a place you remember as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spirit City of Hequat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With [[Operation: DESTINY]] about to begin, you found yourself working with [[Scirocco]] once more. Surprisingly, he seemed more resigned at this than angry at you. Whatever his personal  feelings, Scirocco sent you on the first part of the operation with minimal trouble. [[Lord Recluse]] needed to know more about portals for Operation: DESTINY, and your part was to acquire knowledge of magical portals. Your first target was a [[Circle of Thorns]] archivist named &#039;Vortigur&#039;, who was currently cavorting with the [[Carnival of Shadows]]. You busted up the party, and Vortigur didn&#039;t even put up a fight when you nabbed him.&lt;br /&gt;
&lt;br /&gt;
Vortigur talked easily enough, but what he said was worth the trouble. It seems that in his research, he had run across records of a secret Circle of Thorns portal project conducted back in the Mu/[[Oranbega]] war over 14,000 years ago. Vortigur had even talked to one of the chief researchers, a wizard known as Eukrisal. Eukrisal was trying to find all of his notes, and right now was searching out some old documents underneath Thorn Isle. When you caught Eukrisal in the ruins, he didn&#039;t resist either. If anything, he was more than happy to have a chance to work on portal technology again, and was all too eager to leave his Circle Comrades behind.&lt;br /&gt;
&lt;br /&gt;
Eukrisal&#039;s information was good. Following his advice, you spoke to the one person who could tell you the location of the ancient portal known as &#039;The Toer&#039;, a portal to the spirit world that the ancient Oranbegans had tried to build to reach their own long forgotten god in the last days of their war against the Mu. The Mu had captured the portal and sealed it away in hidden vaults, but Eukrisal told you that [[Diviner Maros]] would be able to tell you where to find the Vaults of Mu. Maros&#039; directions led you deep beneath [[Sharkhead Island]], and into the vaults of the Mu, but two enemy forces were already locked in battle: the Circle of Thorns and a group of Mu Mystics! You got through them and unsealed the vault, only to find that the portal was still active when it began to summon ghostly Mu Mystics! You had to destroy the portal, but there were still enough pieces and information for Arachnos and for Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
With the portal in Arachnos custody, it looked like things were wrapping up, but then you received word about new discoveries from Mu Mystics. Scirocco suspected a trap, and sent you in to deal with it. You took out the leader and discovered that a group of Mu Mystics had returned to the worship of the ancient Mu Goddess Hequat, and intended to use the portal for Operation: DESTINY to return her to the world!&lt;br /&gt;
&lt;br /&gt;
With their treachery revealed, the traitors within the Mu Mystics had taken action and kidnapped Eukrisal to force his aid. You questioned Magus Mu&#039;Drakhan, who told you where you could find the traitors. Once there, you were able to recover Eukrisal and put down the last of the Mu Mystics. But more importantly, you discovered that there was still a link between the ancient Oranbegan portal and the spirit world of the Mu Goddess, Hequat. If that link link wasn&#039;t severed, then when the DESTINY portal was fully active, it could serve as a conduit to bring Hequat to the modern world!&lt;br /&gt;
&lt;br /&gt;
The Goddess Hequat was certain to interfere in Operation: DESTINY in the future, and might even be able to return through the DESTINY portal. There was only one solution in front of you. You entered the DESTINY portal and journeyed to a place outside of the physical world, the fabled Spirit City of Hequat. Once there you encountered her legions of lost Mu souls she had drawn, and finally found the ancient goddess of the Mu. Within the halls of the spirit city, you defeated her, putting an end to her interference in Operation: DESTINY and your future. For as Scirocco told you on your return, Operation: DESTINY was about your destiny, and the destiny of Arachnos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture Circle Librarian}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And now we meet once more. I had thought to receive a harsh punishment for my attempted betrayal, and it would appear that you are it. [[Lord Recluse]] believes taht the fight is out of me, and I fear that he is right. I sought to fix all that I had done, and my only failure was in placing too much trust in those beneath me. Now my punishment is to have the one who was once my betrayer as my ally, partner, and equal. So be it. There is nothing left of me to destroy.&lt;br /&gt;
&lt;br /&gt;
But for now, we have a mission. Lord Recluse is nearing the end of his greatest work, Operation: DESTINY, and to accomplish it he needs certain secrets about the making of portals, the likes of which are known to few. One group who knows of such things is the [[Circle of Thorns]]. Our first task is to find where such knowledge might be held. The [[Fortunatas]] have found us a Circle Librarian who is too attached to his mortal body. He cavorts among the Carnival of Shadows, enjoying the pleasures he was denied over his long years of unlife. There we can catch him, and force from him what we wish to know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party is in St.Martial. The Librarian&#039;s name is Vortigur. Find him, kidnap him, bring him back. His powers are meager, but his knowledge is great. The threat will come from the Carnival entertainers who will do doubt seek to drag you down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This looks like quite an interesting party. Too bad the citizens start panicking the moment you show up|Primary=Capture Circle Librarian|Secondary=Kidnap Vortigur|Additional=|Completion=You captured Vortigur the Librarian.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Carnies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Librarian Vortigur]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You do your work well, as always. I am certain that Vortigur will surrender his secrets in time. No one can resist. Why bother? All is meaningless, in the end.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture Eukrisal &amp;amp; research}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vortigur was remarkably callow. We had only to threaten him with imprisonment in one of the spirit traps filled with [[Spectral Pirates|Red Hands]] and he talked at length. In his archiving, he met one of the original researchers from the Circle of Thorns&#039; most advanced portal projects, something called &#039;The Tower&#039;. That Circle wizard is called Eukrisal. He has taken on a new body, and even now works to collect all his old notes. Vortigur told us where he was working on this project in the ruins beneath Thorn Isle. It will be up to you to capture him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very well. I&#039;ll give you the location we extracted from Vortigur. You are to find and capture both Eukrisal and his research. I would bid you good hunting, but we both know it would be false.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These ancient ruins of Mu are now the abode of their one-time enemies, the Circle of Thorns&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Capture Eukrisal &amp;amp; research&lt;br /&gt;
** Locate Research&lt;br /&gt;
** Kidnap Eukrisal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You caught Eukrisal and gathered the research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Eukrisal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Eukrisal&#039;s notes|Text=These notes are written in the ancient language of [[Oranbega]], but it clearly concern theories about creating gateways to other places, times, and realities.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=We called it &#039;The Tower&#039;|Text=Eukrisal didn&#039;t resist capture at all. In fact, he seemed eager to help:&lt;br /&gt;
&lt;br /&gt;
&#039;I am actually quite glad you sought me out. I was one of the original researchers on our great portal to the heavens. We called it &#039;The Tower&#039;, and we made it during our great war, over 14,000 years ago. Then, we planned to use it to reach the heavens themselves, and contact our long-lost god, [[Ermeeth]]. But the [[Mu]] had learned of our great portal, and interfered. The resulting mayhem slew many of us, and drove others, such as my colleague [[Diviner Maros|Maros]], mad. They took part of the portal in our world with them, and it was lost in the destruction of Mu. I have wanted to try again for so long, to prove that I was right, that I am more than willing to help anyone with the determination to build a new portal into the heavens!&lt;br /&gt;
&lt;br /&gt;
Which reminds me. Maros told me something once that had not made sense until now. During one of his lucid periods, he said that one of the dark champions of the wind spider would come for me, and that I would go willingly, and I would tell the champion to speak with [[Diviner Maros|Maros]] on the [[Sharkhead Isle|Island of the Shark&#039;s head]]. Maybe you should.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Eukrisal is an interesting character. He seems more concerned with proving his theories correct than his loyalty to the [[Circle of Thorns]]. Advantageous for Lord Recluse&#039;s plans, I suppose. He has already told us much, and with his assistance Operation: DESTINY may soon be fulfilled. For better or worse.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Diviner Maros, Raid the Vaults of Mu}} ====&lt;br /&gt;
===== {{UL|Speak with Diviner Maros}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken with Eukrisal, the Circle researcher you captured. He tells me that we need to find the portal the Circle built at the height of their ancient war. The knowledge we can gain from it will allow Operation: DESTINY to proceed. However, the portal was captured by the ancient Mu, and thought lost after the war. Eukrisal tells me that while he does not know its location, the Circle iconoclast [[Diviner Maros]] may. Speak with Maros, and then act on his words. Salvage what you can of the ancient Oranbegan portal to the beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speak with Maros. He can be found on [[Sharkhead Isle]]. I have a suspicion that he is expecting you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Diviner Maros|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Diviner Maros|Text=Ah, at last you return. Or is this the first time we&#039;ve met in this particular sequence of events? It&#039;s difficult for me to separate out what has happened from what could have happened, now that we are so close to the end.&lt;br /&gt;
&lt;br /&gt;
Oh, not necessarily the end of you. That depends on what you do. Right now, you&#039;re looking for the Earth-bound half of The Tower, the great gateway I once worked with Eukrisal and the others to build, back when we had our old bodies, back 14,000 years ago. When the backlash of our hubris fell upon us, I suffered worse than those who were merely killed. My mind was split across every moment between then, and...&lt;br /&gt;
&lt;br /&gt;
Well, very soon. As we tried to recover, the Mu captured our gateway, and hid it, and sealed it away in their deepest vaults. I do not know where it is now, but I will know where it is in the future and when I learn it&#039;s location, I will be quite surprised. That is, until I remember that you know the location because I will remember where you found it in the future so that I can tell you Know where to go. I will tell you where to find the Earthly half of our great project, deep within the lost vaults of the Mu.&lt;br /&gt;
&lt;br /&gt;
Existing at all points of time across 14 millennia is difficult. I hope that you find the Tower, and build your new gateway, and reach your point of destiny. I cannot wait for the day when I can live one moment at a time.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Raid the Vaults of Mu}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. I do not care what you encounter in those vaults. We can deal with those repercussions later. For the moment, your greater concern is to recover as much of the ancient portal as possible. Enter these &#039;Vaults of Mu&#039; and retrieve it!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is it. The fabled Vaults of Mu.|Primary=Raid the Vaults of Mu|Secondary=Break into Vault|Additional=** Seal Gateway by force|Completion=You conquered the vaults of the Mu and sealed the portal for recovery}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even now, Arachnos researchers are combing through the Vaults of Mu, gleaning all the knowledge there they can. However, thre was no trace of the rebellious [[Mu Mystics]] you fought. Either they had allies to help them evacuate once they realized their cause was lost, or there is a stranger explanation. This must be investigated, and the time it will take Eukrisal to help get the DESTINY Portal ready will give us time to do so.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Investigate Mu trap}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have word that one of my [[Mu Mystics]] thinks he might have uncovered a valuable secret about the Gateway you recently captured. However, I do not believe him. I think he is lying, and I think this is a trap. Thanks to you, I have learned not to be as trusting as I once was, and after you reported fighting hostile Mu Mystics in the Vaults of Mu, I became suspicious. I asked [[Ghost Widow]] to have one of her [[Fortunatas]] investigate, but the agent ceased responding. Now I want you to seek the truth of this. And if you are attacked, strike back without mercy. This much, I have learned from you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you can find Ghost Widow&#039;s Fortunata alive, then that is good. But the real goal is to find the base leader and force the truth from him. I know you excel at ruthless matters, so I leave it in your hands. They seem more interested in your demise than anything, so it would be in your best interest, I think.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finding the Fortunata would be nice, but is not necessary.  The real goal is to extract the truth from their leader.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place feels charged with malice|Primary=Investigate Mu trap|Secondary=Find Mu Leader|Additional=|Completion=You defeated the Mu Leader}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Rantings of a madman|Text=The Mu Leader had some odd words when he spoke to you:&lt;br /&gt;
&lt;br /&gt;
&#039;There are many things you cannot understand. Too many of the Mu have lost their way and remain loyal to Arachnos, but once She walks the world again, all will change. The path of the Mu is the path of denial of the worthless self, denial of all that would blind us to our service to our Goddess. She who shaped us, She who taught us, She who must be obeyed! [[Lord Recluse]] was a fool to think he could control the blood of Mu for his own ends, and Scirocco was even more a fool to think he could send the path to the Goddess to Arachnos&#039; technicians to pick apart. The true powers of Mu will soon be unleashed!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I do not like the sound of any of this. I will not take this mutiny lightly. And if their threats of returning their goddess have any basis, we must act swiftly to stop them. The gateway tot he beyond is a vital part of Operation: DESTINY, and DESTINY shall neither be denied nor interfered with.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get info from Mu&#039;Drakhan, Punish the Mu Traitors}} ====&lt;br /&gt;
===== {{UL|Get info from Mu&#039;Drakhan}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that the treachery within the ranks of the [[Mu Mystics]] has come to light, the traitors have taken action. They have abducted [[Eukrisal]], and gone underground. Though the traitor&#039;s numbers are smaller than I had feared, their abduction of Eukrisal and their aims still make them a significant threat. Worse, they have used their magic to cloak their location. This upsets me greatly, and may have dire consequences for Operation: DESTINY unless it is stopped. We must find those renegade mystics or this will be on both of our heads. I think a good place to start might be to question [[Magus Mu&#039;Drakhan]] in the [[Nerva Archipelago]]. He holds a high rank among the Mu mystics of Arachnos, and is smart enough to know that he should tell anything he knows. Take action once you have spoken with him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the information from Mu&#039;Drakhan, act without delay. Free Eukrisal, and defeat the leaders of this rebellion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get info from Mu&#039;Drakhan|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Magus Mu&#039;Drakhan|Text=Ah. When I heard of the excessive enthusiasms of some Mu mystics had led them down a path to ruin, I knew it would not be long before Scirocco sent you to speak with me. Now, while it is true that I am held in a high position amongst my people, I had nothing to do with this regrettable incident. Though I understand the traitors&#039; longing for the return of our Goddess, as would any who have embraced their Mu ancestry, I am not so foolish as to get involved in their plan. However, I do know where they have gone to ground. I am also not so foolish to hide that information from you. I will tell you where to go.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Punish the Mu traitors}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Down below the revelry of St. Martial, the traitors will meet their fate.|Primary=Punish the Mu Traitors|Secondary=Find Eukrisal|Additional=** 4 Traitor leaders|Completion=You rescued Eukrisal, defeated the traitors, and discovered their aims.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Eukrisal]] &#039;&#039;([[Circle of Thorns]] [[Circle of Thorns#Death Mage|Death Mage]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A tome of Mu lore|Text=This notebook was recently compiled and contains a great deal of translations, sketches, and transcriptions of Mu lore about using portals to travel between the world of the living and the world of spirits. It looks like the Mu traitors were planning to hijack the DESTINY Portal to travel to someplace they called &#039;The Spirit City of [[Hequat]]&#039;, where they believe the ancient goddess of the Mu is waiting for them.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;The link still exists!&#039;|Text=Eukrisal stopped for a few words before he ran for safety:&lt;br /&gt;
&lt;br /&gt;
&#039;The Mu had a lot of questions, and gave away many answers that had troubled me for all these eons. I now know why our attempt to reach our god failed, and why your Operation: DESTINY will fail, as well. The Mu found a way to splice into our portal-stream, and connected our portal to reach the spirit world of our long-forgotten faith with a conduit to the spirit world of their goddess, [[Hequat]]. And that link still exists! If Arachnos tried to activate the DESTINY portal, there&#039;s a good chance the Mu Goddess could manifest here and now in the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
I can&#039;t wait to tell [[Diviner Maros|Maros]]. But then, he probably knows already.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So this is the reason, then? The Mu rebels wanted to bring about the resurrection of their goddess, and sought solace in her arms. That was to be the goal of their betrayal, but what set them down that path? Was it love? Belief? Devotion? No, it was simple childish longing. Longing for a stern rule, longing for a great heritage, longing for a mother&#039;s embrace. I rebelled against Arachnos to reclaim my honor, and I failed. You betrayed me for survival and personal gain, and you succeeded brilliantly. Now it is time that the Mu learned the same harsh lessons.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat the goddess Hequat}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have studied the information you have recovered, and have come up with a plan. If the [[Mu]] rebels were right and their goddess Hequat still lives, then she will be able to interfere with the DESTINY Portal. And what&#039;s more, her continued existence may interfere with the [[Mu Mystics]] in the future, dividing their loyalties. But she is likely weak, and still confined to her realm. It might be possible to deal with her before she can truly become a threat. And that is where you come in. I think it goes without saying that you will need as many cronies as you can muster to take on a goddess, even a weakened one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The DESTINY portal has been readied using the information you recovered from the Mu and Eukrisal&#039;s knowledge. Now, it should be able to send you not to another time or place, but to another world: the spirit world where Hequat resides. There, you are to break through any seals in your way, find Hequat, and defeat her. This should dissipate her power for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You step through the portal and emerge in a place beyond the physical world: The Spirit City of Hequat.|Primary=Defeat the goddess Hequat|Secondary=Destroy the barrier|Additional=** Defeat the Goddess Hequat|Completion=You have defeated the Goddess Hequat}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Mu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[The Goddess Hequat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=The Goddess Hequat dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;An unbeliever! Here? Impossible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;You, a Mortal, would dare to challenge me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;You are beneath even my ire, mortal.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;I have wrecked civilizations. I will not be defeated by you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;A mortal triumphant against a Deity?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Has the world come to this?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Mu rebellion is over. They can all feel that their Goddess is no more. From what I know of these things, it is likely not a permanent destruction. She will probably reform, given time and the silent prayers of a few Mu mystics. But she will not be able to interfere with Operation: DESTINY, and with your future. That&#039;s right. I have before mentioned Operation: DESTINY. It is time you learned that it is your destiny of which we speak.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Time after Time (45-50) ===&lt;br /&gt;
{{MeritAward|10}}&lt;br /&gt;
&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: Lord Recluse&#039;s Helmet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you hold this battered metal helmet, questions come to your mind. When did it all begin, and when did it end? It&#039;s difficult to say, now. In your rise to the pinnacle of villainy, you&#039;ve done and seen some amazing things. From the moment you broke out of [[Zigursky Penitentiary]] to the ruined future you may have averted, even if it was to save your own life. But perhaps nothing will ever eclipse the moment this helmet commemorates, the moment when you fought and defeated Lord Recluse himself after a strange series of events you remember as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time after Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The time had finally come to begin Operation: DESTINY, and Scirocco told you that you would be the central figure of it. Some time ago, [[Lord Recluse]] had found a way into a possible future where he triumphed over [[Statesman]], but he couldn&#039;t find a way to make that future real. The [[Fortunatas]] had used their powers of foresight to tell Recluse he needed two things: First, he had to build a better time-portal, one keyed to a specific individual that could access a wider span of possibly futures. Secondly, he had to find a villain destined to rise up from nothing and become one of the most powerful villains in the world. Recluse believed you were that Villain, and that you were the Destined One who will change his fate and alter the course of history. The DESTINY portal was ready, and Lord Recluse was eager to see his destiny realized.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the DESTINY Portal was stuck at a particular point in time and space, about 15 years into the future. You traveled to that strange tomorrow to find a lab in the middle of a ruined city, a lab run by [[Dr. Aeon]]! Aeon tried to kill you, but managed to escape before you could bring him down. You still got his journal and some notes on his computers, which was full of information he&#039;d gleaned through laborious study. Information about you and your history in the [[Rogue Isles]]. Dr. Aeon had deliberately diverted you to this point in time and space, but why?&lt;br /&gt;
&lt;br /&gt;
You got permission from [[Arbiter Daos]] to bring Dr. Aeon in for questioning. After you caught him, he said a lot of strange things, about how he&#039;d been told this would all happen by [[Professor Echo]]. Echo had also told him to tell you to speak with [[Diviner Maros]], the rogue [[Circle of Thorns]] seer. Aeon continued to babble about fate and destiny, even after you handed him over to [[Arachnos]]. However, Arbiter Daos cleared him of all charges in the attack on you. Something wasn&#039;t adding up, and the answers just might be with a mad Circle Sorcerer.&lt;br /&gt;
&lt;br /&gt;
Talking to Maros was strange, but helpful. Somewhere in that tangled train wreck of non-linear thought he told you that Lord Recluse had written a journal about You, Operation: DESTINY, and other things. Maros even showed you where it could be found. You entered the facility and stole the journals, as well as the books of ciphers needed to understand them. Scirocco later told you that when those journals were stolen it set off alarms all throughout Arachnos, but he was just as curious about their content, and so sent them to be deciphered by outside specialists he knew from his days as a &#039;Freedom Fighter&#039;.&lt;br /&gt;
&lt;br /&gt;
Before the journals could be deciphered, you were sent through the DESTINY Portal again, to the anticipated future where Arachnos had triumphed over all. Scirocco had arranged for someone to meet you then, and suggested you find Dr. Aeon as well. What you found was a world destroyed. [[Eukrisal]] still existed, and told you what had caused the end of the world. After you helped Recluse defeat Statesman and the heroes of [[Paragon City]], the entire world was engulfed in war until all that was left were the dead, the ghosts, and a few pitiful survivors. When you found Dr. Aeon again, he escaped into the past, no doubt to begin his career as Professor Echo in a futile attempt to stop your rise to power. But he left behind another journal, this one with a theory for how this might all be stopped if you could somehow defeat Lord Recluse without causing a rift within Arachnos. And when you returned to the past, Scirocco&#039;s associates had finished deciphering the journals. Lord Recluse had known all along about what might happen, and had decided to risk the fate of the world on being able to kill you when the time came.&lt;br /&gt;
&lt;br /&gt;
If Dr. Aeon was right, you could adjust the DESTINY Portal to send you to a point in a possible near future where you could battle Lord Recluse without risking a civil war in Arachnos in the present. It took some false paperwork and a few choice words, but soon it was done.&lt;br /&gt;
&lt;br /&gt;
You stepped through the portal and returned to the blasted ruins of Paragon City in the future you would have been killed to make. The battle was without honor, mercy, or pity; but in the end you prevailed. Lord Recluse was defeated. You pried the helmet off his head, and returned to the present day.&lt;br /&gt;
&lt;br /&gt;
Recluse understood the threat. But he was not angry. Instead, he congratulated you. He said that you had become more than a mere tool, but were now a true villain, wielding power over all and beholden to none. And when you look into dark interior of this helm, you know that he was right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Explore 15 years in the future}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is time that we spoke of DESTINY. Some time ago, [[Lord Recluse]] found a way to reach a possible future where he had finally triumphed over [[Statesman]] and his heroes. He sought to try and find out how to make that possible future real, but the [[Fortunatas]] told him that he could not do it alone. He would need first to build a better time portal that could send an agent to other points in time; and that he would need the aid of a powerful ally, a &#039;Destined One&#039; who the Fortunatas said could alter the course of history and make [[Recluse&#039;s Victory]] into reality. Now, Lord Recluse believes that you may be this &#039;Destined One&#039;. The DESTINY Portal is almost ready, now that [[Hequat]]&#039;s influence has been cleared from it. And Lord Recluse wants you to use it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The DESTINY Portal is active now, but has become stuck at a point about 15 years in the future. We cannot determine why. Your first mission will be to investigate that point in the future, and try to find why the portal is stuck there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The future of Arachnos is depending on you. You must unlock the portal.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is 15 years into the future? What is going on here?|Primary=Explore 15 years in the future|Secondary=Un-lock Portal|Additional=** Defeat Dr. Aeon|Completion=You un-locked the portal.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]] ([[Elite Boss]])&lt;br /&gt;
{{red|Note:  Dr Aeon? will attempt to teleport out on reaching 25% health.  However, it will still count as a defeat with standard experience and infamy rewards.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Technician:  &#039;&#039;&amp;quot;Right. Damn! Another in the time/space continuum blew out the circuits again.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Aeon?:  &#039;&#039;&amp;quot;Success! Oh, no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Do it! We&#039;ve got to kill {{Character}} now or the whole world will die!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039; &#039;&#039;&amp;quot;{{Character}} must die!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stupid old junk! We&#039;ve got to stop {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our deaths won&#039;t matter if {{Character}} is eliminated before all this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;There&#039;s no time left...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Must escape...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;to ruined city!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr. Aeon, or whoever this was, had a journal on him that he dropped before he escaped.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Mad notes of Dr. Aeon|Text=This journal is nearly incomprehensible. It&#039;s been written, then written over several times, all in the same handwriting. As far as you can tell, it&#039;s all about you, and stopping you from doing something. There are listings of nearly everything you&#039;ve done since you came to the [[Rogue Isles]], and labyrinthine notes about how it all comes together until you become the destined one. And then, a bunch of apocalyptic stuff about how the world comes to an end.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Time notes|Text=You found these notes in a file on the computer in Dr. Aeon&#039;s lab in the ruined future. Scraps of information and bits of data have been pulled together to try and calculate the exact time that you entered the DESTINY Portal, so that Dr. Aeon could divert you to here.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is this madness you speak of? Dr. Aeon was the one trying to stop you? This makes no sense. Lord Recluse will want to know the meaning of this, and I must confess that I am curious as well. Something very strange is happening, and I cannot yet see the truth of it.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos, Catch Dr. Aeon}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A great deal of suspicion has come down upon [[Dr. Aeon]], and I do not think it is without merit. Operation: DESTINY is too great an endeavor to be stopped now. But this must be done in the proper way, lest the revelation of Aeon&#039;s interference turns his interrogation into a witch-hunt. Therefor, I suggest that you get the support of Arbiter Daos to keep things quiet. Then, go and question Dr. Aeon by whatever means necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the word from Daos, bring in Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go talk to Arbiter Daos&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=The accusation against Dr. Aeon is dire, but not unfounded. And considering your status as the Destined One, I will agree to aid your investigation. {{Character}}, I grant you the authority to capture and question Dr. Aeon. Find out what part he had in all of this.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Catch Dr. Aeon}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken to Arbiter Daos, and he has told me that your Aeon investigation has his approval.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Where ever Dr. Aeon may be hiding, you&#039;ll find him and get the answers you need.|Primary=Catch Dr. Aeon|Secondary=Capture Dr. Aeon|Additional=|Completion=You have captured and interrogated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;It&#039;s all happening just like that old kook said!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039; Why are you attacking me? I haven&#039;t done anything!&#039;&#039;  }}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;I should have listened!&#039;|Text=After you caught him, Dr. Aeon kept ranting:&lt;br /&gt;
&lt;br /&gt;
&#039;That old fool, [[Professor Echo]], he kept trying to tell me. He told me that this would happen, that you would be the Destined One, and what would happen after. But I didn&#039;t believe him! I didn&#039;t want to believe him! I should have listened.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;He had something I&#039;m supposed to tell you right now. Professor Echo said that if you spoke to someone named [[Diviner Maros]], that Maros would tell you where to go next. Some Arachnos base or something. He said that you&#039;d learn the truth, that you&#039;d find out that the Destined One isn&#039;t a position of power, it&#039;s a sacrificial bull. I don&#039;t know what it means, or if I believe him, but everything else he&#039;s told me has come true. Even this. But then, if everything comes true, there&#039;s nothing anyone can do to stop it. Is that it, then? Is there really no such thing as free will?&#039; &lt;br /&gt;
&lt;br /&gt;
Aeon kept rambling after that, about fate and free will and destiny. But you learned what you needed to know.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos and I have questioned Dr. Aeon. I am afraid we had to let him go. His alibi is unassailable. Most puzzling. The DESTINY Portal will remain off-line until what happened to it is resolved, but that may work to your advantage. I think that Dr. Aeon may have provided you with a few leads to investigate.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Diviner Maros, Investigate Base}} ====&lt;br /&gt;
===== {{UL|Talk to Diviner Maros}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once more, you are directed to speak with Diviner Maros, the [[Circle of Thorns]] iconoclast. [[Eukrisal]] has told me more about him. He said that Maros was one of his fellow researchers on their ancient attempt to build a portal to the afterworld, pieces of which ended up in the DESTINY Portal. Perhaps it would be a good idea for you to follow on the lead you&#039;ve been given, and speak with Maros about this subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Eukrisal, Maros&#039; mind became split across time. This allows him strange insights. Perhaps one of these insights will show you what you need to do next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Maros holds the key, I know it. I&#039;ve heard many strange rumors of him, and I do not know if he can be trusted.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Diviner Maros|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Diviner Maros|Text=How many times have we met? How many times have I talked to you, oh &#039;Destined One&#039;? It&#039;s hard to keep track, now. In this thread of time, it was on you to steal the gate to the beyond and seal away the [[Hequat|forgotten godess]], not to hold off the [[Nemesis|army of Brass]] nor to steal the great minds. I remember this, as I remember all the other things you might have done. And have we worked together before? I cannot separate out the history you know from all of what might have been. But I know this moment. You were sent to me by [[Professor Echo]], who told his younger self to send you to me, just as he remembered. It&#039;s confusing, yes, but that&#039;s the problem with time travel.&lt;br /&gt;
&lt;br /&gt;
Fourteen thousand years ago, we called it The Tower, but really it was a portal. We of [[Oranbega]] sought to build a gateway to the heavens to re-awaken our gods in our time of need, we could not have foreseen that it would come to this. When it failed, my mind was opened to every possible moment between then and the future you&#039;re racing towards. Soon, you will enter the portal and decide fate itself. Lord Recluse knows this. He&#039;s left his notes here, in this chain of events. I&#039;ll only learn that you found them too late, of course, and I won&#039;t be able to stop you. Not that I want to, but I am eager to see a world where I don&#039;t know what&#039;s going to happen, and would hate to see you destroy it in a war with Arachnos.&lt;br /&gt;
&lt;br /&gt;
Now where did I later learn you found those notes? Ah, yes. I remember that when I learned about it, I was surprised it was on [[St. Martial]], hidden deep within a secret base beneath the Golden Giza. It would be funny if I didn&#039;t already know what&#039;s going to happen. I&#039;ll show you where I later learned you went.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Investigate base}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What an odd conversation. I shouldn&#039;t be surprised that these papers Maros spoke of are in the Giza, but I am surprised to learn that there is a base beneath it. I have long known that Lord Recluse had some hold over [[Johnny Sonata]], but I hadn&#039;t expected something so blatant.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Past a few sub-levels and you found it. This is the place Maros told you about. But what could be here?|Primary=Investigate Base|Secondary=4 safes|Additional=|Completion=You found the information you were looking for.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
* Base Commander ([[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]], Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Writing in Code|Text=These handsome handwritten books are written in some kind of code. There are dozens of them here, some in various states of translation.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Code books|Text=These books store dozens of possible codes used for encrypting sensitive Arachnos information. There are stern warnings to never store them in the same base where important Arachnos secrets are kept. Oops.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now this is an interesting turn of events. After you recovered those records, alarms began to sound throughout Arachnos. It seems that those journals you took belonged to Lord Recluse himself. As a loyal member of Arachnos, I should return them, but I think it would be best if the blame were to fall elsewhere. In the meantime, I will see about getting them decoded by discreet individuals I met in my days as a &#039;freedom fighter&#039;. But you&#039;ll still need to be seen to keep suspicion off you. Fortunately, they&#039;re ready to try the DESTINY Portal again.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Visit the future}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Operative Grillo]] informs me that the DESTINY Portal should be ready once more. They believe that they will be able to send you to a future past Recluse&#039;s victory. They claim that they will have great fanfare awaiting you, ready to tell you all that is needed to make that future a reality. The world after [[Lord Recluse]]&#039;s final victory is waiting for you beyond the DESTINY Portal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have no idea what such a future will be like, and from the things some have said, I have cause to be suspicious. I am going to leave instructions for a messenger to meet you in that future. I would suggest you find Dr. Aeon, assuming he&#039;s still alive. Aeon is involved in this somehow, and I think perhaps his future self might be able to explain better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would prefer not to know what my future holds. Find [[Ice Mistral]] and [[Dr. Aeon]]. They will be able to help you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You expected fanfares and parades. Not the end of the world.|Primary=Visit the future|Secondary=Find Messenger&lt;br /&gt;
** Find Dr. Aeon|Additional=|Completion=You&#039;ve learned what you needed to learn in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]]&lt;br /&gt;
* [[Eukrisal]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Approach&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;I only barely escaped! I&#039;ll have to go into the past and finish {{Character}} there.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;How did you find me! I&#039;ve got to make the time-jump!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;No! We still exist. It isn&#039;t over yet!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Hold {{Character}} off! Give me time!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;There&#039;s no time for this. No time at all!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;I&#039;m almost ready to jump back to the past!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;I&#039;m starting the time-jump!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Aeon dropped a notebook before he disappeared.&lt;br /&gt;
:&#039;&#039;Must escape... &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Into Time-stream!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Eukrisal Dialogue|text=&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;{{Character}}! Over here!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;So you&#039;ve finally arrived. You&#039;d think I could be more patient after 14,015 years.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Come on. There is much you must know.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Eukrisal&#039;s tale|Text=Eukrisal spun a terrible tale of the end of the world:&lt;br /&gt;
&lt;br /&gt;
&#039;Scirocco told me you&#039;d arrive around now. It&#039;s ironic, but now we few members of the Circle are the last living things here, in our stolen bodies. Soon even those will die, and all life will pass from this world. It all went wrong shortly after [[Statesman]] fell to Lord Recluse. Recluse had tried so hard to make it happen, that he hadn&#039;t realized that many people had begun to look at you as the most poweful villain in the organization. While the heroes were divided and leaderless, Recluse tried to do away with you. I suppose this is what happens when he failed. Arachnos split. Scirocco tried to calm the fighting, and was killed by [[Ice Mistral]]. She was killed by [[Ghost Widow]], and then chaos erupted as Arachnos fought a deadly civil war. Then the [[Council]] attempted a power play, and [[Nemesis]] moved to counter them. The heroes split into factions as they tried to handle the situation in different ways. Soon everyone was fighting. When the [[Rikti]] tried to strike, even they soon fell into a brutal civil was that still rages on their world. And now, all that&#039;s left here are the restless dead.&lt;br /&gt;
&lt;br /&gt;
But there might be a way to keep this from happening. We must find Dr. Aeon. He&#039;s been trying to find a way to stop this all from happening, but I think the pressure&#039;s getting to him. Still, I am certain you can get some information from him that just might keep the world from dying.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Aeon&#039;s map of time|Text=This notebook contains Dr. Aeon&#039;s attempts to map out all the junctions where he could change history and keep the world from being destroyed. A lot of them are already long past, and there are very few left. However, one looks promising. According to Dr. Aeon&#039;s notes, if you were selected as the Destined One, and then you were somehow able to show Recluse that he would lose in a battle against you, he would probably halt his plans. The problem is that if you beat Lord Recluse, then Arachnos might splinter anyway, and lead to the end of the world. However, Dr. Aeon has a plan about how it could be done. If you could use the DESTINY Portal to fight Recluse in the near future and defeat him, then you could return to the present with proof that you can beat him without provoking a division within Arachnos in the present. It sounds crazy, but it just might work. Maybe keeping Aeon around really was a good idea, after all.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had feared for this, but I had not been able to place a name to my dread. The future will die for the folly that is Operation: DESTINY. It sickens me, but not as badly as it might have. I learned what was in those journals, written by Lord Recluse himself. He knows that the future you saw was a probable outcome, but he is so certain of his own triumph that he is willing to risk the fate of the world. All he has to do is kill you once Operation: DESTINY is fulfilled. I have come to accept that I am not a good man, {{Character}}. Even my attempt at redemption was done by evil means. But I still believe that I would never be so rash, so selfish, to destroy the world just to settle a grudge. There is little friendship lost between us, you and I. But I think we can both agree that Operation: DESTINY must fail.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Naylor in Nerva, Take papers to Grillo}} ====&lt;br /&gt;
===== {{UL|Talk to Naylor in Nerva}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I cannot say I have complete understanding of this, but I think I understand enough. According to [[Dr. Aeon]]&#039;s notes, you must either die before [[Operation: DESTINY]] succeeds, or you must find a way to make [[Lord Recluse]] halt Operation: DESTINY. I doubt you&#039;d be in favor of dying, and even if it were an option, I think Lord Recluse would likely seek another &#039;[[Destined One]]&#039; to fill the role. But Aeon&#039;s notes hint at another path. If you fought Recluse now, it might start the war anyway. But if you were to fight Recluse in the future, then it could not cause a schism in the present. To do that, you would need to have the DESTINY Portal altered&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think this will be difficult. As I am one of Lord Recluse&#039;s inner circle, and you are the Destined One, I doubt any would think it wise to question you as long as the request seemed reasonable. I have even used mystic means to copy Lord Recluse&#039;s signature from one of his journals, and placed it upon the proper paperwork. Show this first to [[Technician Grant Naylor]] on [[Nerva Archipelago]], then once you have the necessary data from him, take that to [[Operative Grillo]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You take some forged paperwork and two tickets to Johnny Sonata.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Official looking papers|Text=These papers look like official Arachnos documents requesting that all Arachnos science personnel assist you, and looks like it&#039;s been signed by Lord Recluse himself. It won&#039;t stop soldiers on the street from trying to make a name for themselves, but it should make Grant Naylor or even Operative Grillo help you.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Sonata show passes|Text=These are two front-row seats and two backstage passes to Johnny Sonata&#039;s show at the Golden Giza. If you&#039;re a Sonata fan, they&#039;re worth more than gold.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mr. Naylor should cooperate with the instructions in the forged papers, but just to make sure, also take these tickets to Johnny Sonata&#039;s show at the Giza. Mr. Sonata and I have an understanding, and I know that Naylor is a fan.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Naylor in Nerva|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Technician Naylor|Text=Good ta&#039; see ya. Now that Operation: DESTINY&#039;s in full swing, nobody&#039;s tha&#039; interested in me work no more. An&#039; there&#039;s so much ta learn. I think the [[Circle of Thorns|Circle]] might have tried some really crazy experiments with these portals years and years back. Might have tried to reach the other side, if ya know what I mean. Anyway, what&#039;s on yer mind?&lt;br /&gt;
&lt;br /&gt;
Re-adjust the DESTINY Portal? I dunno. I mean, I been tellin&#039; Grillo that he needs ta test that thing more, but just because I don&#039;t &#039;ave his fancy degrees, he never wants to listen to me. And I cann see ya&#039; got tha right paperwork an&#039; all, but a last minute change like this?&lt;br /&gt;
&lt;br /&gt;
Ticket&#039;s fer [[Johnny Sonata]]! Well, just wait a second and I&#039;ll write up what ya want, and how ta do it for ya for sure!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Naylor&#039;s changes|Text=This short scientific paper details how to alter the DESTINY Portal to send it to the exact point in time when Recluse achieves his moment of triumph. The paper argues that since this is for calibration, but you know that it would also be the perfect moment to strike.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Take papers to Grillo}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grillo is one of the leading minds of Arachnos&#039; science division. It&#039;s not really my area of expertise, but I can understand how useful he&#039;s been.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take papers to Grillo|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Operative Grillo|Text=Ah, Destined One, the portal isn&#039;t ready for the next test, but it will be soon. What&#039;s this?&lt;br /&gt;
&lt;br /&gt;
Re-alignment test? Well, the idea does have merit, even if it is from Naylor. Well, you do have all the authorization, and that is Lord Recluse&#039;s signature. Very well, I&#039;ll have the next test altered. It should give us some important data, at least.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see that all has gone well. Excellent. Soon Lord Recluse will learn that betrayals have a bitter cost, and even his power has its limits.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Recluse in the Future, Show Recluse your prize}} ====&lt;br /&gt;
===== {{UL|Defeat Recluse in the future}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, Villain, oh &#039;Destined One&#039;. How hollow your titles must sound to you now. There is not much more to say between us, is there? You have risen from nothing, a prisoner and an outcast. You have fought and battled and risen to the heights of power. You have fought with me, and foiled me, and destroyed all hope I had for redemption. And now, in your own quest for self-preservation, you have become the implement of my revenge against [[Lord Recluse]] for what he has turned me into. Gather your cronies and allies about you. You will need them to have chance at all to defeat Lord Recluse himself at his moment of triumph in a future you will ensure can never happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t you wonder why I was helping you? I have [[Ghost Widow]]&#039;s ear, and had learned from her what her [[Fortunatas]] had told of the Destined One&#039;s fate. I thought little of it, for I had my own plans, of course. But after I failed, I realized that there was still a chance for revenge. A revenge linked to your survival. This brought your future and my vengeance into alignment against Lord Recluse. And he will never see it coming, for he thought me a beaten dog, not a patient wolf. And you, {{Character}}, will not be his sacrificial bull. Defeat Recluse. Take his helmet as a trophy, and show him that he cannot win against you. Show him that his destiny will never come to pass!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Destiny Portal is already prepared. All you must do is go through it, fight past the Arachnos troops, who will probably have orders to kill you, and then defeat Lord Recluse himself.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is it. If you defeat Lord Recluse here, at his moment of triumph, you can break the cycle of doom. Recluse may have sought you out as one of his Destined Ones, but this moment is your Operation: DESTINY.|Primary=Defeat Recluse in the Future|Secondary=Defeat Lord Recluse|Additional=|Completion=You have defeated Lord Recluse.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit of Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s over. Time to show Lord Recluse your prize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lord Recluse]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Arachnos 1:  &#039;&#039;&amp;quot;Hail Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 2:  &#039;&#039;&amp;quot;Lord Recluse, King of the world!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lord Recluse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:I stand now at my moment of TRIUMPH!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:Haven&#039;t I already killed you, {{Character}}?&amp;lt;br /&amp;gt;&lt;br /&gt;
:DIE!&amp;lt;br /&amp;gt;&lt;br /&gt;
:I will crush you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039; Kneel before my power!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039; Face the full power of Arachnos!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039; This is impossible...&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &lt;br /&gt;
:I killed you...&lt;br /&gt;
:Why won&#039;t you die?&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;&lt;br /&gt;
:This is your true destiny:&lt;br /&gt;
:To be ground beneath my heel forever.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Lord Recluse&#039;s helmet|Text=Dented, scarred, and ripped off the head of a defeated Lord Recluse, this is both a trophy and a warning.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Show Recluse your prize}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, oh &#039;Destined One&#039;! You should probably show your trophy to Recluse to ensure the proper reaction.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Recluse your prize|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Lord Recluse|Text=That is mine, is it not? I understand your message. The Fortunatas warned me that your growing power might become inconvenient for my plans. And perhaps, one day we will clash for real, in a true final battle. But for the moment, you have earned some measure of my respect. You have grown in strength, you have grown in power, and you would challenge even me to battle without fear. I will no longer attempt to use you for Operation: DESTINY. You have grown beyond a mere tool. No, in you I have created something more. Through your long struggle you have become a true villain, wielding power over all and beholden to none. Go now, and work your terrors upon the Earth!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is there anything else for me to say? We are done, you and I. You have ruined my redemption to advance yourself, and I have used you to get my vengeance against Recluse. We have used each other. Now, I must do what I can to fortify my position within Arachnos, and perhaps start my work on showing Ice Mistral a better path again. And explore some new theories Ghost Widow and I have about returning her body. And return those journals you stole. Well, I have much to do, and I don&#039;t think we could trust each other enough to work on any of my projects again. But I think you have much to do as well. For someone of your power, the future is very open. Go, see it, and do not let anyone hold you back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Completing this patron story arc will award the [[Usurper Badge]] for the mission holder.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Usurper}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=264}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archvillains]]&lt;br /&gt;
[[Category:Villain Contacts Level 40-44]]&lt;br /&gt;
[[Category:Villain Contacts Level 45-50]]&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Villain_Defeat_Badges&amp;diff=180662</id>
		<title>Villain Defeat Badges</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Villain_Defeat_Badges&amp;diff=180662"/>
		<updated>2010-10-29T16:34:02Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* In-Game Sequential List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;Defeat Badges&#039;&#039; are attained by defeating certain [[critter]]s in the game.&lt;br /&gt;
&lt;br /&gt;
== Defeat Badges by Type ==&lt;br /&gt;
=== Enemy Defeats, Mobs ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain banished.png|20 px]]&lt;br /&gt;
| [[Banisher Badge|Banisher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Banished Pantheon#Bosses|Banished Pantheon Spirit Masks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Bonecrusher Badge|Bonecrusher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Skulls]] Bone Daddies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_cimerorans_defeated.png|20 px]]&lt;br /&gt;
| [[Centurion Badge|Centurion]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cimeroran Traitors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge IceDemonBadge.png|20 px]]&lt;br /&gt;
| [[Coldhearted Badge|Coldhearted]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] cold demons, including Hordelings, Hellfrosts and Blade Princes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain devouring.png|20 px]]&lt;br /&gt;
| [[Devourer of Earth Badge|Devourer of Earth]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Devouring Earth]] emanators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge DemonDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Electrician Badge|Electrician]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cap au Diable Demons#Gremlin|Gremlins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain lost.png|20 px]]&lt;br /&gt;
| [[Finder Badge|Finder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Lost]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GoldbrickersBadge.png|20 px]]&lt;br /&gt;
| [[Fort Knox Badge|Fort Knox]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Gold Bricker Rocketmen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge FamilyBadge.png|20 px]]&lt;br /&gt;
| [[Gangbuster Badge|Gangbuster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Marcone Bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain clockwork.png|20 px]]&lt;br /&gt;
| [[Gearsmasher Badge|Gearsmasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Clockwork]] gears&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ConsortiumDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Goon Squad Badge|Goon Squad]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Cage Consortium Guards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain vahzilok.png|20 px]]&lt;br /&gt;
| [[Gravedigger Badge|Gravedigger]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Vahzilok]] embalmed corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain hellions.png|20 px]]&lt;br /&gt;
| [[Hellspawned Badge|Hellspawned]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Hellions]] Damned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyardEventBadge.png|20 px]]&lt;br /&gt;
| [[Hammerhead Badge|Hammerhead]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Ghost of Scrapyard|Ghost of Scrapyard&#039;s]] followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain carnival.png|20 px]]&lt;br /&gt;
| [[Illusionist Badge|Illusionist]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 Illusionists, Phantasms, and Dark Servants summoned by Master Illusionists&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain crey.png|20 px]]&lt;br /&gt;
| [[Infiltrator Badge|Infiltrator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Crey]] Paragon Protectors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Kill Skuls Badge|Kill Skuls]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 500 [[Skulls]] of any type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain warriors.png|20 px]]&lt;br /&gt;
| [[Legionnaire Badge|Legionnaire]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Warriors|Warrior]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ShivanBadge.png|20 px]]&lt;br /&gt;
| [[Man in Black Badge|Man / Woman in Black]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Shivans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Monkeywrencher Badge|Monkeywrencher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Malta Operatives|Malta Group]] Zeus Titan robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Pirate Badge|Pirate]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 10 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skyraiders.png|20 px]]&lt;br /&gt;
| [[Privateer Badge|Privateer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Sky Raiders]] Sky Skiffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain trolls.png|20 px]]&lt;br /&gt;
| [[Regenerator Badge|Regenerator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Trolls]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Soul Binder Badge|Soul Binder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] mages&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Spectral Badge|Spectral]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 100 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Spider Smasher Badge|Spider Smasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Arachnos]] [[Wolf Spiders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Strike Buster Badge|Strike Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Scrapyarders ([[Sharkhead Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge SnakeBadge.png|20 px]]&lt;br /&gt;
| [[The Mongoose Badge|The Mongoose]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Snakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Silver Bullet Badge|The Silver Bullet]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Warwolves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Slayer Badge|The Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Vampyri&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain freakshow.png|20 px]]&lt;br /&gt;
| [[Tank Buster Badge|Tank Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Freakshow#Tanks|Freakshow Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain tsoo.png|20 px]]&lt;br /&gt;
| [[Tracer Badge|Tracer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Tsoo]] sorcerers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain family.png|20 px]]&lt;br /&gt;
| [[Untouchable Badge|Untouchable]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Family]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain nemesis.png|20 px]]&lt;br /&gt;
| [[Unveiler Badge|Unveiler]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Nemesis]] Fake Nemesis robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Venomous Badge|Venomous]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Tarantulas#Toxic Tarantula|Toxic Tarantulas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge LongbowBadge.png|20 px]]&lt;br /&gt;
| [[Villain Badge|Villain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rularru.png|20 px]]&lt;br /&gt;
| [[Visionary Badge|Visionary]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Soldiers of Rularuu|Rularuu]] Overseers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain outcasts.png|20 px]]&lt;br /&gt;
| [[Weatherman Badge|Weatherman / Weathergirl]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Outcasts]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[Weed Whacker Badge|Weed Whacker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Circle of Thorns]] Succubus or Hellfrosts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rikti.png|20 px]]&lt;br /&gt;
| [[Zookeeper Badge|Zookeeper]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Rikti]] monkeys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Named ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatstatesman.png|20 px]]&lt;br /&gt;
| [[Archvillain Badge|Archvillain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Statesman]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Demon Slayer Badge|Demon Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Baphomet]] during a mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Hammer Down Badge|Hammer Down]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Ghost of Scrapyard]], a monster that spawns in [[Sharkhead Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge arachnosflier.png|20 px]]&lt;br /&gt;
| [[Heat Seeker Badge|Heat Seeker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Arachnos Flier]], a monster that spawns in [[Grandville]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[HellBane Badge|HellBane]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Caleb]], a monster that spawns in [[Nerva Archipelago]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge vanguard 003.png|40 px]]&lt;br /&gt;
| [[Master At Arms Badge|Master at Arms]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the Rikti Master at Arms [[U&#039;Kon Gr&#039;ai]] 10 times during [[Rikti Ship Raid]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Master of Olympus Badge|Master / Mistress of Olympus]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Kronos Class Titan]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat Romulus.png|20 px]]&lt;br /&gt;
| [[Roman Badge|Roman]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Romulus Augustus|Nictus Romulus]] during the [[Imperious Task Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V Badge Deathsurge.png|20 px]]&lt;br /&gt;
| [[Surging Badge|Surging]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Deathsurge]], a monster that spawns in [[Cap au Diable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatrecluse.png|20 px]]&lt;br /&gt;
| [[Usurper Badge|Usurper]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the second Patron story arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Mayhem Missions ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemHeroSlayer.png|20 px]]&lt;br /&gt;
| [[Hero Slayer Badge|Hero Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 25 Heroes in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemOutlaw.png|20 px]]&lt;br /&gt;
| [[Outlaw Badge|Outlaw]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Paragon Police Department|Paragon Police]] (all kinds) in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemSafeCracker.png|20 px]]&lt;br /&gt;
| [[Safecracker Badge|Safecracker]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 10 Vault Doors in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemVandal.png|20 px]]&lt;br /&gt;
| [[Vandal Badge|Vandal]]&lt;br /&gt;
| &amp;amp;nbsp; Destroying 25 Hydrants, 25 Mailboxes, 25 Newspaper stands, and 25 Pay Phones in [[Mayhem Missions]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Events ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa bane of dannan.png|20 px]]&lt;br /&gt;
| [[Bane of Dannan Badge|Bane of Dannan]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Tuatha de Dannan]] during the [[Winter Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Bomb Specialist Badge|Bomb Specialist]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 25 unexploded [[Rikti#A Bomb .28Elite Boss.29|Bombs]] (&amp;quot;UXBs&amp;quot;) during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa cap buster.png|20 px]]&lt;br /&gt;
| [[Cap Buster Badge|Cap Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Red Caps]] during the [[Valentine&#039;s Day Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Chief Badge|Chief]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 10 [[Rikti#Heavy Assault Suit|Rikti Heavy Assault Suits]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Sentry Badge|Sentry]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100  [[Rikti]] during a  [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Sequential List ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge DemonDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Electrician Badge|Electrician]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cap au Diable Demons#Gremlin|Gremlins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GoldbrickersBadge.png|20 px]]&lt;br /&gt;
| [[Fort Knox Badge|Fort Knox]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Gold Bricker Rocketmen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge FamilyBadge.png|20 px]]&lt;br /&gt;
| [[Gangbuster Badge|Gangbuster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Marcone Bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Spectral Badge|Spectral]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 100 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Pirate Badge|Pirate]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 10 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ConsortiumDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Goon Squad Badge|Goon Squad]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Cage Consortium Guards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyardEventBadge.png|20 px]]&lt;br /&gt;
| [[Hammerhead Badge|Hammerhead]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Ghost of Scrapyard|Ghost of Scrapyard&#039;s]] followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ShivanBadge.png|20 px]]&lt;br /&gt;
| [[Man in Black Badge|Man / Woman in Black]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Shivans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Hammer Down Badge|Hammer Down]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Ghost of Scrapyard]], a monster that spawns in [[Sharkhead Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Spider Smasher Badge|Spider Smasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Arachnos]] [[Wolf Spiders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Strike Buster Badge|Strike Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Scrapyarders ([[Sharkhead Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V Badge Deathsurge.png|20 px]]&lt;br /&gt;
| [[Surging Badge|Surging]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Deathsurge]], a monster that spawns in [[Cap au Diable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge SnakeBadge.png|20 px]]&lt;br /&gt;
| [[The Mongoose Badge|The Mongoose]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Snakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge IceDemonBadge.png|20 px]]&lt;br /&gt;
| [[Coldhearted Badge|Coldhearted]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] cold demons, including Hordelings, Hellfrosts and Blade Princes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[HellBane Badge|HellBane]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Caleb]], a monster that spawns in [[Nerva Archipelago]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge LongbowBadge.png|20 px]]&lt;br /&gt;
| [[Villain Badge|Villain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[Weed Whacker Badge|Weed Whacker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Circle of Thorns]] Succubus or Hellfrosts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Venomous Badge|Venomous]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Tarantulas#Toxic Tarantula|Toxic Tarantulas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemHeroSlayer.png|20 px]]&lt;br /&gt;
| [[Hero Slayer Badge|Hero Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 25 Heroes in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemOutlaw.png|20 px]]&lt;br /&gt;
| [[Outlaw Badge|Outlaw]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Paragon Police Department|Paragon Police]] (all kinds) in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemSafeCracker.png|20 px]]&lt;br /&gt;
| [[Safecracker Badge|Safecracker]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 10 Vault Doors in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemVandal.png|20 px]]&lt;br /&gt;
| [[Vandal Badge|Vandal]]&lt;br /&gt;
| &amp;amp;nbsp; Destroying 25 Hydrants, 25 Mailboxes, 25 Newspaper stands, and 25 Pay Phones in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge arachnosflier.png|20 px]]&lt;br /&gt;
| [[Heat Seeker Badge|Heat Seeker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Arachnos Flier]], a monster that spawns in [[Grandville]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatrecluse.png|20 px]]&lt;br /&gt;
| [[Usurper Badge|Usurper]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the second Patron story arc&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatstatesman.png|20 px]]&lt;br /&gt;
| [[Archvillain Badge|Archvillain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Statesman]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Bomb Specialist Badge|Bomb Specialist]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 25 unexploded [[Rikti#A Bomb .28Elite Boss.29|Bombs]] (&amp;quot;UXBs&amp;quot;) during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Chief Badge|Chief]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 10 [[Rikti#Heavy Assault Suit|Rikti Heavy Assault Suits]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Sentry Badge|Sentry]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Rikti]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge vanguard 003.png|40 px]]&lt;br /&gt;
| [[Master At Arms Badge|Master at Arms]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the Rikti Master at Arms [[U&#039;Kon Gr&#039;ai]] 10 times during [[Rikti Ship Raid]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_cimerorans_defeated.png|20 px]]&lt;br /&gt;
| [[Centurion Badge|Centurion]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cimeroran Traitors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat Romulus.png|20 px]]&lt;br /&gt;
| [[Roman Badge|Roman]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Romulus Augustus|Nictus Romulus]] in the [[Imperious Task Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat8ClonesChallenge.png|20px]]&lt;br /&gt;
| [[Army of Me Badge|Army of Me]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the mission from [[Leonard]] set to defeating eight clones of yourself at the same time&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rularru.png|20 px]]&lt;br /&gt;
| [[Visionary Badge|Visionary]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Soldiers of Rularuu|Rularuu]] Overseers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain banished.png|20 px]]&lt;br /&gt;
| [[Banisher Badge|Banisher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Banished Pantheon#Bosses|Banished Pantheon Spirit Masks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain freakshow.png|20 px]]&lt;br /&gt;
| [[Tank Buster Badge|Tank Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Freakshow#Tanks|Freakshow Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Bonecrusher Badge|Bonecrusher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Skulls]] Bone Daddies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Kill Skuls Badge|Kill Skuls]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 500 [[Skulls]] of any type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Demon Slayer Badge|Demon Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Baphomet]] during a mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain lost.png|20 px]]&lt;br /&gt;
| [[Finder Badge|Finder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Lost]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain clockwork.png|20 px]]&lt;br /&gt;
| [[Gearsmasher Badge|Gearsmasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Clockwork]] gears&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain vahzilok.png|20 px]]&lt;br /&gt;
| [[Gravedigger Badge|Gravedigger]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Vahzilok]] embalmed corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain hellions.png|20 px]]&lt;br /&gt;
| [[Hellspawned Badge|Hellspawned]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Hellions]] Damned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain carnival.png|20 px]]&lt;br /&gt;
| [[Illusionist Badge|Illusionist]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 Illusionists, Phantasms, and Dark Servants summoned by Master Illusionists&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain crey.png|20 px]]&lt;br /&gt;
| [[Infiltrator Badge|Infiltrator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Crey]] Paragon Protectors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain warriors.png|20 px]]&lt;br /&gt;
| [[Legionnaire Badge|Legionnaire]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Warriors|Warrior]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Master of Olympus Badge|Master / Mistress of Olympus]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Kronos Class Titan]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Monkeywrencher Badge|Monkeywrencher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Malta Operatives|Malta Group]] Zeus Titan robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skyraiders.png|20 px]]&lt;br /&gt;
| [[Privateer Badge|Privateer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Sky Raiders]] Sky Skiffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain devouring.png|20 px]]&lt;br /&gt;
| [[Devourer of Earth Badge|Devourer of Earth]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Devouring Earth]] emanators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain trolls.png|20 px]]&lt;br /&gt;
| [[Regenerator Badge|Regenerator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Trolls]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Silver Bullet Badge|The Silver Bullet]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Warwolves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Slayer Badge|The Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Vampyri&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Soul Binder Badge|Soul Binder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] mages&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain tsoo.png|20 px]]&lt;br /&gt;
| [[Tracer Badge|Tracer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Tsoo]] sorcerers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain family.png|20 px]]&lt;br /&gt;
| [[Untouchable Badge|Untouchable]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Family]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain nemesis.png|20 px]]&lt;br /&gt;
| [[Unveiler Badge|Unveiler]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Nemesis]] Fake Nemesis robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain outcasts.png|20 px]]&lt;br /&gt;
| [[Weatherman Badge|Weatherman / Weathergirl]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Outcasts]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rikti.png|20 px]]&lt;br /&gt;
| [[Zookeeper Badge|Zookeeper]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Rikti]] monkeys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa cap buster.png|20 px]]&lt;br /&gt;
| [[Cap Buster Badge|Cap Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Red Caps]] during the [[Valentine&#039;s Day Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa bane of dannan.png|20 px]]&lt;br /&gt;
| [[Bane of Dannan Badge|Bane of Dannan]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Tuatha de Dannan]] during the [[Winter Event]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Hero Defeat Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://cit.cohtitan.com/badges/list/Defeat Defeat Badges] at [http://cit.cohtitan.com/ City Info Tracker]&lt;br /&gt;
* [http://www.badge-hunter.com/view_badge_bytype.php?type=11 Defeat Badges] at [http://www.Badge-Hunter.com/ Badge-Hunter.com]&lt;br /&gt;
{{Navbox Badges}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Villain Defeat Badges|*]]&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Villain_Defeat_Badges&amp;diff=180661</id>
		<title>Villain Defeat Badges</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Villain_Defeat_Badges&amp;diff=180661"/>
		<updated>2010-10-29T16:33:46Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* Enemy Defeats, Mobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;Defeat Badges&#039;&#039; are attained by defeating certain [[critter]]s in the game.&lt;br /&gt;
&lt;br /&gt;
== Defeat Badges by Type ==&lt;br /&gt;
=== Enemy Defeats, Mobs ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain banished.png|20 px]]&lt;br /&gt;
| [[Banisher Badge|Banisher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Banished Pantheon#Bosses|Banished Pantheon Spirit Masks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Bonecrusher Badge|Bonecrusher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Skulls]] Bone Daddies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_cimerorans_defeated.png|20 px]]&lt;br /&gt;
| [[Centurion Badge|Centurion]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cimeroran Traitors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge IceDemonBadge.png|20 px]]&lt;br /&gt;
| [[Coldhearted Badge|Coldhearted]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] cold demons, including Hordelings, Hellfrosts and Blade Princes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain devouring.png|20 px]]&lt;br /&gt;
| [[Devourer of Earth Badge|Devourer of Earth]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Devouring Earth]] emanators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge DemonDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Electrician Badge|Electrician]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cap au Diable Demons#Gremlin|Gremlins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain lost.png|20 px]]&lt;br /&gt;
| [[Finder Badge|Finder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Lost]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GoldbrickersBadge.png|20 px]]&lt;br /&gt;
| [[Fort Knox Badge|Fort Knox]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Gold Bricker Rocketmen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge FamilyBadge.png|20 px]]&lt;br /&gt;
| [[Gangbuster Badge|Gangbuster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Marcone Bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain clockwork.png|20 px]]&lt;br /&gt;
| [[Gearsmasher Badge|Gearsmasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Clockwork]] gears&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ConsortiumDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Goon Squad Badge|Goon Squad]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Cage Consortium Guards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain vahzilok.png|20 px]]&lt;br /&gt;
| [[Gravedigger Badge|Gravedigger]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Vahzilok]] embalmed corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain hellions.png|20 px]]&lt;br /&gt;
| [[Hellspawned Badge|Hellspawned]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Hellions]] Damned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyardEventBadge.png|20 px]]&lt;br /&gt;
| [[Hammerhead Badge|Hammerhead]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Ghost of Scrapyard|Ghost of Scrapyard&#039;s]] followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain carnival.png|20 px]]&lt;br /&gt;
| [[Illusionist Badge|Illusionist]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 Illusionists, Phantasms, and Dark Servants summoned by Master Illusionists&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain crey.png|20 px]]&lt;br /&gt;
| [[Infiltrator Badge|Infiltrator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Crey]] Paragon Protectors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Kill Skuls Badge|Kill Skuls]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 500 [[Skulls]] of any type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain warriors.png|20 px]]&lt;br /&gt;
| [[Legionnaire Badge|Legionnaire]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Warriors|Warrior]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ShivanBadge.png|20 px]]&lt;br /&gt;
| [[Man in Black Badge|Man / Woman in Black]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Shivans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Monkeywrencher Badge|Monkeywrencher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Malta Operatives|Malta Group]] Zeus Titan robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Pirate Badge|Pirate]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 10 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skyraiders.png|20 px]]&lt;br /&gt;
| [[Privateer Badge|Privateer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Sky Raiders]] Sky Skiffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain trolls.png|20 px]]&lt;br /&gt;
| [[Regenerator Badge|Regenerator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Trolls]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Soul Binder Badge|Soul Binder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] mages&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Spectral Badge|Spectral]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 100 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Spider Smasher Badge|Spider Smasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Arachnos]] [[Wolf Spiders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Strike Buster Badge|Strike Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Scrapyarders ([[Sharkhead Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge SnakeBadge.png|20 px]]&lt;br /&gt;
| [[The Mongoose Badge|The Mongoose]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Snakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Silver Bullet Badge|The Silver Bullet]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Warwolves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Slayer Badge|The Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Vampyri&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain freakshow.png|20 px]]&lt;br /&gt;
| [[Tank Buster Badge|Tank Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Freakshow#Tanks|Freakshow Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain tsoo.png|20 px]]&lt;br /&gt;
| [[Tracer Badge|Tracer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Tsoo]] sorcerers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain family.png|20 px]]&lt;br /&gt;
| [[Untouchable Badge|Untouchable]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Family]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain nemesis.png|20 px]]&lt;br /&gt;
| [[Unveiler Badge|Unveiler]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Nemesis]] Fake Nemesis robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Venomous Badge|Venomous]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Tarantulas#Toxic Tarantula|Toxic Tarantulas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge LongbowBadge.png|20 px]]&lt;br /&gt;
| [[Villain Badge|Villain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rularru.png|20 px]]&lt;br /&gt;
| [[Visionary Badge|Visionary]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Soldiers of Rularuu|Rularuu]] Overseers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain outcasts.png|20 px]]&lt;br /&gt;
| [[Weatherman Badge|Weatherman / Weathergirl]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Outcasts]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[Weed Whacker Badge|Weed Whacker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Circle of Thorns]] Succubus or Hellfrosts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rikti.png|20 px]]&lt;br /&gt;
| [[Zookeeper Badge|Zookeeper]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Rikti]] monkeys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Named ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatstatesman.png|20 px]]&lt;br /&gt;
| [[Archvillain Badge|Archvillain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Statesman]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Demon Slayer Badge|Demon Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Baphomet]] during a mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Hammer Down Badge|Hammer Down]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Ghost of Scrapyard]], a monster that spawns in [[Sharkhead Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge arachnosflier.png|20 px]]&lt;br /&gt;
| [[Heat Seeker Badge|Heat Seeker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Arachnos Flier]], a monster that spawns in [[Grandville]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[HellBane Badge|HellBane]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Caleb]], a monster that spawns in [[Nerva Archipelago]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge vanguard 003.png|40 px]]&lt;br /&gt;
| [[Master At Arms Badge|Master at Arms]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the Rikti Master at Arms [[U&#039;Kon Gr&#039;ai]] 10 times during [[Rikti Ship Raid]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Master of Olympus Badge|Master / Mistress of Olympus]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Kronos Class Titan]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat Romulus.png|20 px]]&lt;br /&gt;
| [[Roman Badge|Roman]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Romulus Augustus|Nictus Romulus]] during the [[Imperious Task Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V Badge Deathsurge.png|20 px]]&lt;br /&gt;
| [[Surging Badge|Surging]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Deathsurge]], a monster that spawns in [[Cap au Diable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatrecluse.png|20 px]]&lt;br /&gt;
| [[Usurper Badge|Usurper]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the second Patron story arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Mayhem Missions ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemHeroSlayer.png|20 px]]&lt;br /&gt;
| [[Hero Slayer Badge|Hero Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 25 Heroes in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemOutlaw.png|20 px]]&lt;br /&gt;
| [[Outlaw Badge|Outlaw]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Paragon Police Department|Paragon Police]] (all kinds) in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemSafeCracker.png|20 px]]&lt;br /&gt;
| [[Safecracker Badge|Safecracker]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 10 Vault Doors in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemVandal.png|20 px]]&lt;br /&gt;
| [[Vandal Badge|Vandal]]&lt;br /&gt;
| &amp;amp;nbsp; Destroying 25 Hydrants, 25 Mailboxes, 25 Newspaper stands, and 25 Pay Phones in [[Mayhem Missions]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Events ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa bane of dannan.png|20 px]]&lt;br /&gt;
| [[Bane of Dannan Badge|Bane of Dannan]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Tuatha de Dannan]] during the [[Winter Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Bomb Specialist Badge|Bomb Specialist]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 25 unexploded [[Rikti#A Bomb .28Elite Boss.29|Bombs]] (&amp;quot;UXBs&amp;quot;) during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa cap buster.png|20 px]]&lt;br /&gt;
| [[Cap Buster Badge|Cap Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Red Caps]] during the [[Valentine&#039;s Day Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Chief Badge|Chief]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 10 [[Rikti#Heavy Assault Suit|Rikti Heavy Assault Suits]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Sentry Badge|Sentry]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100  [[Rikti]] during a  [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Sequential List ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge DemonDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Electrician Badge|Electrician]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cap au Diable Demons#Gremlin|Gremlins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GoldbrickersBadge.png|20 px]]&lt;br /&gt;
| [[Fort Knox Badge|Fort Knox]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Gold Bricker Rocketmen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge FamilyBadge.png|20 px]]&lt;br /&gt;
| [[Gangbuster Badge|Gangbuster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Marcone Bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Spectral Badge|Spectral]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 100 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Pirate Badge|Pirate]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 10 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ConsortiumDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Goon Squad Badge|Goon Squad]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Cage Consortium Guards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyardEventBadge.png|20 px]]&lt;br /&gt;
| [[Hammerhead Badge|Hammerhead]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Ghost of Scrapyard|Ghost of Scrapyard&#039;s]] followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ShivanBadge.png|20 px]]&lt;br /&gt;
| [[Man in Black Badge|Man / Woman in Black]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Shivans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Hammer Down Badge|Hammer Down]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Ghost of Scrapyard]], a monster that spawns in [[Sharkhead Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Spider Smasher Badge|Spider Smasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Arachnos]] [[Wolf Spiders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Strike Buster Badge|Strike Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Scrapyarders ([[Sharkhead Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V Badge Deathsurge.png|20 px]]&lt;br /&gt;
| [[Surging Badge|Surging]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Deathsurge]], a monster that spawns in [[Cap au Diable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge SnakeBadge.png|20 px]]&lt;br /&gt;
| [[The Mongoose Badge|The Mongoose]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Snakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge IceDemonBadge.png|20 px]]&lt;br /&gt;
| [[Coldhearted Badge|Coldhearted]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] cold demons, including Hordelings, Hellfrosts and Blade Princes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[HellBane Badge|HellBane]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Caleb]], a monster that spawns in [[Nerva Archipelago]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge LongbowBadge.png|20 px]]&lt;br /&gt;
| [[Villain Badge|Villain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[Weed Whacker Badge|Weed Whacker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Circle of Thorns]] Succubus or Hellfrosts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Venomous Badge|Venomous]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Tarantulas#Toxic Tarantula|Toxic Tarantulas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemHeroSlayer.png|20 px]]&lt;br /&gt;
| [[Hero Slayer Badge|Hero Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 25 Heroes in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemOutlaw.png|20 px]]&lt;br /&gt;
| [[Outlaw Badge|Outlaw]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Paragon Police Department|Paragon Police]] (all kinds) in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemSafeCracker.png|20 px]]&lt;br /&gt;
| [[Safecracker Badge|Safecracker]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 10 Vault Doors in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemVandal.png|20 px]]&lt;br /&gt;
| [[Vandal Badge|Vandal]]&lt;br /&gt;
| &amp;amp;nbsp; Destroying 25 Hydrants, 25 Mailboxes, 25 Newspaper stands, and 25 Pay Phones in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge arachnosflier.png|20 px]]&lt;br /&gt;
| [[Heat Seeker Badge|Heat Seeker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Arachnos Flier]], a monster that spawns in [[Grandville]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatrecluse.png|20 px]]&lt;br /&gt;
| [[Usurper Badge|Usurper]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the second Patron story arc&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatstatesman.png|20 px]]&lt;br /&gt;
| [[Archvillain Badge|Archvillain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Statesman]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Bomb Specialist Badge|Bomb Specialist]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 25 unexploded [[Rikti#A Bomb .28Elite Boss.29|Bombs]] (&amp;quot;UXBs&amp;quot;) during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Chief Badge|Chief]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 10 [[Rikti#Heavy Assault Suit|Rikti Heavy Assault Suits]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Sentry Badge|Sentry]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Rikti]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge vanguard 003.png|40 px]]&lt;br /&gt;
| [[Master At Arms Badge|Master at Arms]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the Rikti Master at Arms [[U&#039;Kon Gr&#039;ai]] 10 times during [[Rikti Ship Raid]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_cimerorans_defeated.png|20 px]]&lt;br /&gt;
| [[Centurion Badge|Centurion]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cimeroran Traitors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat Romulus.png|20 px]]&lt;br /&gt;
| [[Roman Badge|Roman]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Romulus Augustus|Nictus Romulus]] in the [[Imperious Task Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat8ClonesChallenge.png|20px]]&lt;br /&gt;
| [[Army of Me Badge|Army of Me]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the mission from [[Leonard]] set to defeating eight clones of yourself at the same time&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rularru.png|20 px]]&lt;br /&gt;
| [[Visionary Badge|Visionary]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Soldiers of Rularuu|Rularuu]] Overseers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain banished.png|20 px]]&lt;br /&gt;
| [[Banisher Badge|Banisher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Banished Pantheon#Bosses|Banished Pantheon Spirit Masks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain freakshow.png|20 px]]&lt;br /&gt;
| [[Tank Buster Badge|Tank Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Freakshow#Tanks|Freakshow Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Bonecrusher Badge|Bonecrusher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Skulls]] Bone Daddies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Kill Skuls Badge|Kill Skuls]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 500 [[Skulls]] of any type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Demon Slayer Badge|Demon Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Baphomet]] during a mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain lost.png|20 px]]&lt;br /&gt;
| [[Finder Badge|Finder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Lost]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain clockwork.png|20 px]]&lt;br /&gt;
| [[Gearsmasher Badge|Gearsmasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Clockwork]] gears&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain vahzilok.png|20 px]]&lt;br /&gt;
| [[Gravedigger Badge|Gravedigger]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Vahzilok]] embalmed corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain hellions.png|20 px]]&lt;br /&gt;
| [[Hellspawned Badge|Hellspawned]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Hellions]] Damned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain carnival.png|20 px]]&lt;br /&gt;
| [[Illusionist Badge|Illusionist]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 Illusionists, Phantasms, and Dark Servants summoned by Master Illusionists&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain crey.png|20 px]]&lt;br /&gt;
| [[Infiltrator Badge|Infiltrator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Crey]] Paragon Protectors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain warriors.png|20 px]]&lt;br /&gt;
| [[Legionnaire Badge|Legionnaire]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Warriors|Warrior]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Master of Olympus Badge|Master / Mistress of Olympus]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Kronos Class Titan]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Monkeywrencher Badge|Monkeywrencher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Malta Operatives|Malta Group]] Zeus Titan robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skyraiders.png|20 px]]&lt;br /&gt;
| [[Privateer Badge|Privateer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Sky Raiders]] Sky Skiffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain devouring.png|20 px]]&lt;br /&gt;
| [[Devourer of Earth Badge|Devourer of Earth]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Devouring Earth]] emanators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain trolls.png|20 px]]&lt;br /&gt;
| [[Regenerator Badge|Regenerator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Trolls]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Silver Bullet Badge|The Silver Bullet]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Warwolves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Slayer Badge|The Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Vampyri&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Soul Binder Badge|Soul Binder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] mages&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain tsoo.png|20 px]]&lt;br /&gt;
| [[Tracer Badge|Tracer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Tsoo]] sorcerers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain family.png|20 px]]&lt;br /&gt;
| [[Untouchable Badge|Untouchable]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Family]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain nemesis.png|20 px]]&lt;br /&gt;
| [[Unveiler Badge|Unveiler]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Nemesis]] Fake Nemesis robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain outcasts.png|20 px]]&lt;br /&gt;
| [[Weatherman Badge|Weatherman / Weathergirl]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Outcasts]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rikti.png|20 px]]&lt;br /&gt;
| [[Zookeeper Badge|Zookeeper]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Rikti]] monkeys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa cap buster.png|20 px]]&lt;br /&gt;
| [[Cap Buster Badge|Cap Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Red Caps]] during the [[Valentine&#039;s Day Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa bane of dannan.png|20 px]]&lt;br /&gt;
| [[Bane of Dannan Badge|Bane of Dannan]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Tuatha de Dannan]] during the [[Winter Event]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Hero Defeat Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://cit.cohtitan.com/badges/list/Defeat Defeat Badges] at [http://cit.cohtitan.com/ City Info Tracker]&lt;br /&gt;
* [http://www.badge-hunter.com/view_badge_bytype.php?type=11 Defeat Badges] at [http://www.Badge-Hunter.com/ Badge-Hunter.com]&lt;br /&gt;
{{Navbox Badges}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Villain Defeat Badges|*]]&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Villain_Defeat_Badges&amp;diff=180660</id>
		<title>Villain Defeat Badges</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Villain_Defeat_Badges&amp;diff=180660"/>
		<updated>2010-10-29T16:27:15Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* In-Game Sequential List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;Defeat Badges&#039;&#039; are attained by defeating certain [[critter]]s in the game.&lt;br /&gt;
&lt;br /&gt;
== Defeat Badges by Type ==&lt;br /&gt;
=== Enemy Defeats, Mobs ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain banished.png|20 px]]&lt;br /&gt;
| [[Banisher Badge|Banisher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Banished Pantheon#Bosses|Banished Pantheon Spirit Masks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Bonecrusher Badge|Bonecrusher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Skulls]] Bone Daddies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_cimerorans_defeated.png|20 px]]&lt;br /&gt;
| [[Centurion Badge|Centurion]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cimeroran Traitors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge IceDemonBadge.png|20 px]]&lt;br /&gt;
| [[Coldhearted Badge|Coldhearted]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] cold demons, including Hordelings, Hellfrosts and Blade Princes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain devouring.png|20 px]]&lt;br /&gt;
| [[Devourer of Earth Badge|Devourer of Earth]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Devouring Earth]] emanators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge DemonDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Electrician Badge|Electrician]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cap au Diable Demons#Gremlin|Gremlins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain lost.png|20 px]]&lt;br /&gt;
| [[Finder Badge|Finder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Lost]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GoldbrickersBadge.png|20 px]]&lt;br /&gt;
| [[Fort Knox Badge|Fort Knox]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Gold Bricker Rocketmen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge FamilyBadge.png|20 px]]&lt;br /&gt;
| [[Gangbuster Badge|Gangbuster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Marcone Bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain clockwork.png|20 px]]&lt;br /&gt;
| [[Gearsmasher Badge|Gearsmasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Clockwork]] gears&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ConsortiumDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Goon Squad Badge|Goon Squad]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Cage Consortium Guards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain vahzilok.png|20 px]]&lt;br /&gt;
| [[Gravedigger Badge|Gravedigger]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Vahzilok]] embalmed corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain hellions.png|20 px]]&lt;br /&gt;
| [[Hellspawned Badge|Hellspawned]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Hellions]] Damned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyardEventBadge.png|20 px]]&lt;br /&gt;
| [[Hammerhead Badge|Hammerhead]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Ghost of Scrapyard|Ghost of Scrapyard&#039;s]] followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain carnival.png|20 px]]&lt;br /&gt;
| [[Illusionist Badge|Illusionist]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 Illusionists, Phantasms, and Dark Servants summoned by Master Illusionists&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain crey.png|20 px]]&lt;br /&gt;
| [[Infiltrator Badge|Infiltrator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Crey]] Paragon Protectors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Kill Skuls Badge|Kill Skuls]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 500 [[Skulls]] of any type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain warriors.png|20 px]]&lt;br /&gt;
| [[Legionnaire Badge|Legionnaire]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Warriors|Warrior]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ShivanBadge.png|20 px]]&lt;br /&gt;
| [[Man in Black Badge|Man / Woman in Black]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Shivans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Monkeywrencher Badge|Monkeywrencher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Malta Operatives|Malta Group]] Zeus Titan robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Pirate Badge|Pirate]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 10 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skyraiders.png|20 px]]&lt;br /&gt;
| [[Privateer Badge|Privateer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Sky Raiders]] Sky Skiffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain trolls.png|20 px]]&lt;br /&gt;
| [[Regenerator Badge|Regenerator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Trolls]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Soul Binder Badge|Soul Binder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] mages&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Spectral Badge|Spectral]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 100 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Spider Smasher Badge|Spider Smasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Arachnos]] [[Wolf Spiders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Strike Buster Badge|Strike Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Scrapyarders ([[Sharkhead Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge SnakeBadge.png|20 px]]&lt;br /&gt;
| [[The Mongoose Badge|The Mongoose]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Snakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Silver Bullet Badge|The Silver Bullet]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Warwolves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Slayer Badge|The Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Vampyri&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain freakshow.png|20 px]]&lt;br /&gt;
| [[Tank Buster Badge|Tank Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Freakshow#Tanks|Freakshow Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain tsoo.png|20 px]]&lt;br /&gt;
| [[Tracer Badge|Tracer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Tsoo]] sorcerers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain family.png|20 px]]&lt;br /&gt;
| [[Untouchable Badge|Untouchable]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Family]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain nemesis.png|20 px]]&lt;br /&gt;
| [[Unveiler Badge|Unveiler]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Nemesis]] Fake Nemesis robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Venomous Badge|Venomous]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Tarantulas#Toxic Tarantula|Toxic Tarantulas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge LongbowBadge.png|20 px]]&lt;br /&gt;
| [[Villain Badge|Villain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rularru.png|20 px]]&lt;br /&gt;
| [[Visionary Badge|Visionary]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Soldiers of Rularuu|Rularuu]] Overseers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain outcasts.png|20 px]]&lt;br /&gt;
| [[Weatherman Badge|Weatherman / Weathergirl]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Outcasts]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[Weed Whacker Badge|Weed Whacker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Circle of Thorns]] Succubus or Hellfrosts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rikti.png|20 px]]&lt;br /&gt;
| [[Zookeeper Badge|Zookeeper]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Rikti]] monkeys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Named ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatstatesman.png|20 px]]&lt;br /&gt;
| [[Archvillain Badge|Archvillain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Statesman]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Demon Slayer Badge|Demon Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Baphomet]] during a mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Hammer Down Badge|Hammer Down]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Ghost of Scrapyard]], a monster that spawns in [[Sharkhead Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge arachnosflier.png|20 px]]&lt;br /&gt;
| [[Heat Seeker Badge|Heat Seeker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Arachnos Flier]], a monster that spawns in [[Grandville]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[HellBane Badge|HellBane]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Caleb]], a monster that spawns in [[Nerva Archipelago]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge vanguard 003.png|40 px]]&lt;br /&gt;
| [[Master At Arms Badge|Master at Arms]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the Rikti Master at Arms [[U&#039;Kon Gr&#039;ai]] 10 times during [[Rikti Ship Raid]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Master of Olympus Badge|Master / Mistress of Olympus]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Kronos Class Titan]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat Romulus.png|20 px]]&lt;br /&gt;
| [[Roman Badge|Roman]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Romulus Augustus|Nictus Romulus]] during the [[Imperious Task Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V Badge Deathsurge.png|20 px]]&lt;br /&gt;
| [[Surging Badge|Surging]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Deathsurge]], a monster that spawns in [[Cap au Diable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatrecluse.png|20 px]]&lt;br /&gt;
| [[Usurper Badge|Usurper]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the second Patron story arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Mayhem Missions ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemHeroSlayer.png|20 px]]&lt;br /&gt;
| [[Hero Slayer Badge|Hero Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 25 Heroes in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemOutlaw.png|20 px]]&lt;br /&gt;
| [[Outlaw Badge|Outlaw]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Paragon Police Department|Paragon Police]] (all kinds) in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemSafeCracker.png|20 px]]&lt;br /&gt;
| [[Safecracker Badge|Safecracker]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 10 Vault Doors in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemVandal.png|20 px]]&lt;br /&gt;
| [[Vandal Badge|Vandal]]&lt;br /&gt;
| &amp;amp;nbsp; Destroying 25 Hydrants, 25 Mailboxes, 25 Newspaper stands, and 25 Pay Phones in [[Mayhem Missions]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Events ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa bane of dannan.png|20 px]]&lt;br /&gt;
| [[Bane of Dannan Badge|Bane of Dannan]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Tuatha de Dannan]] during the [[Winter Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Bomb Specialist Badge|Bomb Specialist]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 25 unexploded [[Rikti#A Bomb .28Elite Boss.29|Bombs]] (&amp;quot;UXBs&amp;quot;) during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa cap buster.png|20 px]]&lt;br /&gt;
| [[Cap Buster Badge|Cap Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Red Caps]] during the [[Valentine&#039;s Day Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Chief Badge|Chief]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 10 [[Rikti#Heavy Assault Suit|Rikti Heavy Assault Suits]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Sentry Badge|Sentry]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100  [[Rikti]] during a  [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Sequential List ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge DemonDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Electrician Badge|Electrician]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cap au Diable Demons#Gremlin|Gremlins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GoldbrickersBadge.png|20 px]]&lt;br /&gt;
| [[Fort Knox Badge|Fort Knox]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Gold Bricker Rocketmen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge FamilyBadge.png|20 px]]&lt;br /&gt;
| [[Gangbuster Badge|Gangbuster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Marcone Bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Spectral Badge|Spectral]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 100 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Pirate Badge|Pirate]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 10 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ConsortiumDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Goon Squad Badge|Goon Squad]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Cage Consortium Guards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyardEventBadge.png|20 px]]&lt;br /&gt;
| [[Hammerhead Badge|Hammerhead]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Ghost of Scrapyard|Ghost of Scrapyard&#039;s]] followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ShivanBadge.png|20 px]]&lt;br /&gt;
| [[Man in Black Badge|Man / Woman in Black]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Shivans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Hammer Down Badge|Hammer Down]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Ghost of Scrapyard]], a monster that spawns in [[Sharkhead Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Spider Smasher Badge|Spider Smasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Arachnos]] [[Wolf Spiders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Strike Buster Badge|Strike Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Scrapyarders ([[Sharkhead Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V Badge Deathsurge.png|20 px]]&lt;br /&gt;
| [[Surging Badge|Surging]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Deathsurge]], a monster that spawns in [[Cap au Diable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge SnakeBadge.png|20 px]]&lt;br /&gt;
| [[The Mongoose Badge|The Mongoose]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Snakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge IceDemonBadge.png|20 px]]&lt;br /&gt;
| [[Coldhearted Badge|Coldhearted]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] cold demons, including Hordelings, Hellfrosts and Blade Princes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[HellBane Badge|HellBane]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Caleb]], a monster that spawns in [[Nerva Archipelago]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge LongbowBadge.png|20 px]]&lt;br /&gt;
| [[Villain Badge|Villain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[Weed Whacker Badge|Weed Whacker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Circle of Thorns]] Succubus or Hellfrosts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Venomous Badge|Venomous]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Tarantulas#Toxic Tarantula|Toxic Tarantulas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemHeroSlayer.png|20 px]]&lt;br /&gt;
| [[Hero Slayer Badge|Hero Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 25 Heroes in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemOutlaw.png|20 px]]&lt;br /&gt;
| [[Outlaw Badge|Outlaw]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Paragon Police Department|Paragon Police]] (all kinds) in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemSafeCracker.png|20 px]]&lt;br /&gt;
| [[Safecracker Badge|Safecracker]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 10 Vault Doors in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemVandal.png|20 px]]&lt;br /&gt;
| [[Vandal Badge|Vandal]]&lt;br /&gt;
| &amp;amp;nbsp; Destroying 25 Hydrants, 25 Mailboxes, 25 Newspaper stands, and 25 Pay Phones in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge arachnosflier.png|20 px]]&lt;br /&gt;
| [[Heat Seeker Badge|Heat Seeker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Arachnos Flier]], a monster that spawns in [[Grandville]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatrecluse.png|20 px]]&lt;br /&gt;
| [[Usurper Badge|Usurper]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the second Patron story arc&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatstatesman.png|20 px]]&lt;br /&gt;
| [[Archvillain Badge|Archvillain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Statesman]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Bomb Specialist Badge|Bomb Specialist]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 25 unexploded [[Rikti#A Bomb .28Elite Boss.29|Bombs]] (&amp;quot;UXBs&amp;quot;) during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Chief Badge|Chief]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 10 [[Rikti#Heavy Assault Suit|Rikti Heavy Assault Suits]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Sentry Badge|Sentry]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Rikti]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge vanguard 003.png|40 px]]&lt;br /&gt;
| [[Master At Arms Badge|Master at Arms]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the Rikti Master at Arms [[U&#039;Kon Gr&#039;ai]] 10 times during [[Rikti Ship Raid]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_cimerorans_defeated.png|20 px]]&lt;br /&gt;
| [[Centurion Badge|Centurion]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cimeroran Traitors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat Romulus.png|20 px]]&lt;br /&gt;
| [[Roman Badge|Roman]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Romulus Augustus|Nictus Romulus]] in the [[Imperious Task Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat8ClonesChallenge.png|20px]]&lt;br /&gt;
| [[Army of Me Badge|Army of Me]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the mission from [[Leonard]] set to defeating eight clones of yourself at the same time&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rularru.png|20 px]]&lt;br /&gt;
| [[Visionary Badge|Visionary]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Soldiers of Rularuu|Rularuu]] Overseers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain banished.png|20 px]]&lt;br /&gt;
| [[Banisher Badge|Banisher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Banished Pantheon#Bosses|Banished Pantheon Spirit Masks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain freakshow.png|20 px]]&lt;br /&gt;
| [[Tank Buster Badge|Tank Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Freakshow#Tanks|Freakshow Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Bonecrusher Badge|Bonecrusher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Skulls]] Bone Daddies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Kill Skuls Badge|Kill Skuls]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 500 [[Skulls]] of any type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Demon Slayer Badge|Demon Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Baphomet]] during a mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain lost.png|20 px]]&lt;br /&gt;
| [[Finder Badge|Finder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Lost]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain clockwork.png|20 px]]&lt;br /&gt;
| [[Gearsmasher Badge|Gearsmasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Clockwork]] gears&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain vahzilok.png|20 px]]&lt;br /&gt;
| [[Gravedigger Badge|Gravedigger]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Vahzilok]] embalmed corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain hellions.png|20 px]]&lt;br /&gt;
| [[Hellspawned Badge|Hellspawned]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Hellions]] Damned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain carnival.png|20 px]]&lt;br /&gt;
| [[Illusionist Badge|Illusionist]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 Illusionists, Phantasms, and Dark Servants summoned by Master Illusionists&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain crey.png|20 px]]&lt;br /&gt;
| [[Infiltrator Badge|Infiltrator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Crey]] Paragon Protectors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain warriors.png|20 px]]&lt;br /&gt;
| [[Legionnaire Badge|Legionnaire]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Warriors|Warrior]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Master of Olympus Badge|Master / Mistress of Olympus]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Kronos Class Titan]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Monkeywrencher Badge|Monkeywrencher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Malta Operatives|Malta Group]] Zeus Titan robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skyraiders.png|20 px]]&lt;br /&gt;
| [[Privateer Badge|Privateer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Sky Raiders]] Sky Skiffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain devouring.png|20 px]]&lt;br /&gt;
| [[Devourer of Earth Badge|Devourer of Earth]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Devouring Earth]] emanators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain trolls.png|20 px]]&lt;br /&gt;
| [[Regenerator Badge|Regenerator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Trolls]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Silver Bullet Badge|The Silver Bullet]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Warwolves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Slayer Badge|The Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Vampyri&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Soul Binder Badge|Soul Binder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] mages&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain tsoo.png|20 px]]&lt;br /&gt;
| [[Tracer Badge|Tracer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Tsoo]] sorcerers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain family.png|20 px]]&lt;br /&gt;
| [[Untouchable Badge|Untouchable]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Family]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain nemesis.png|20 px]]&lt;br /&gt;
| [[Unveiler Badge|Unveiler]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Nemesis]] Fake Nemesis robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain outcasts.png|20 px]]&lt;br /&gt;
| [[Weatherman Badge|Weatherman / Weathergirl]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Outcasts]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rikti.png|20 px]]&lt;br /&gt;
| [[Zookeeper Badge|Zookeeper]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Rikti]] monkeys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa cap buster.png|20 px]]&lt;br /&gt;
| [[Cap Buster Badge|Cap Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Red Caps]] during the [[Valentine&#039;s Day Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa bane of dannan.png|20 px]]&lt;br /&gt;
| [[Bane of Dannan Badge|Bane of Dannan]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Tuatha de Dannan]] during the [[Winter Event]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Hero Defeat Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://cit.cohtitan.com/badges/list/Defeat Defeat Badges] at [http://cit.cohtitan.com/ City Info Tracker]&lt;br /&gt;
* [http://www.badge-hunter.com/view_badge_bytype.php?type=11 Defeat Badges] at [http://www.Badge-Hunter.com/ Badge-Hunter.com]&lt;br /&gt;
{{Navbox Badges}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Villain Defeat Badges|*]]&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Villain_Defeat_Badges&amp;diff=180659</id>
		<title>Villain Defeat Badges</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Villain_Defeat_Badges&amp;diff=180659"/>
		<updated>2010-10-29T16:27:00Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* Enemy Defeats, Mobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;Defeat Badges&#039;&#039; are attained by defeating certain [[critter]]s in the game.&lt;br /&gt;
&lt;br /&gt;
== Defeat Badges by Type ==&lt;br /&gt;
=== Enemy Defeats, Mobs ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain banished.png|20 px]]&lt;br /&gt;
| [[Banisher Badge|Banisher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Banished Pantheon#Bosses|Banished Pantheon Spirit Masks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Bonecrusher Badge|Bonecrusher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Skulls]] Bone Daddies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_cimerorans_defeated.png|20 px]]&lt;br /&gt;
| [[Centurion Badge|Centurion]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cimeroran Traitors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge IceDemonBadge.png|20 px]]&lt;br /&gt;
| [[Coldhearted Badge|Coldhearted]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] cold demons, including Hordelings, Hellfrosts and Blade Princes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain devouring.png|20 px]]&lt;br /&gt;
| [[Devourer of Earth Badge|Devourer of Earth]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Devouring Earth]] emanators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge DemonDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Electrician Badge|Electrician]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cap au Diable Demons#Gremlin|Gremlins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain lost.png|20 px]]&lt;br /&gt;
| [[Finder Badge|Finder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Lost]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GoldbrickersBadge.png|20 px]]&lt;br /&gt;
| [[Fort Knox Badge|Fort Knox]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Gold Bricker Rocketmen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge FamilyBadge.png|20 px]]&lt;br /&gt;
| [[Gangbuster Badge|Gangbuster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Marcone Bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain clockwork.png|20 px]]&lt;br /&gt;
| [[Gearsmasher Badge|Gearsmasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Clockwork]] gears&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ConsortiumDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Goon Squad Badge|Goon Squad]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Cage Consortium Guards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain vahzilok.png|20 px]]&lt;br /&gt;
| [[Gravedigger Badge|Gravedigger]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Vahzilok]] embalmed corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain hellions.png|20 px]]&lt;br /&gt;
| [[Hellspawned Badge|Hellspawned]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Hellions]] Damned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyardEventBadge.png|20 px]]&lt;br /&gt;
| [[Hammerhead Badge|Hammerhead]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Ghost of Scrapyard|Ghost of Scrapyard&#039;s]] followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain carnival.png|20 px]]&lt;br /&gt;
| [[Illusionist Badge|Illusionist]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 Illusionists, Phantasms, and Dark Servants summoned by Master Illusionists&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain crey.png|20 px]]&lt;br /&gt;
| [[Infiltrator Badge|Infiltrator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Crey]] Paragon Protectors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Kill Skuls Badge|Kill Skuls]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 500 [[Skulls]] of any type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain warriors.png|20 px]]&lt;br /&gt;
| [[Legionnaire Badge|Legionnaire]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Warriors|Warrior]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ShivanBadge.png|20 px]]&lt;br /&gt;
| [[Man in Black Badge|Man / Woman in Black]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Shivans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Monkeywrencher Badge|Monkeywrencher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Malta Operatives|Malta Group]] Zeus Titan robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Pirate Badge|Pirate]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 10 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skyraiders.png|20 px]]&lt;br /&gt;
| [[Privateer Badge|Privateer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Sky Raiders]] Sky Skiffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain trolls.png|20 px]]&lt;br /&gt;
| [[Regenerator Badge|Regenerator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Trolls]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Soul Binder Badge|Soul Binder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] mages&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Spectral Badge|Spectral]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 100 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Spider Smasher Badge|Spider Smasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Arachnos]] [[Wolf Spiders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Strike Buster Badge|Strike Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Scrapyarders ([[Sharkhead Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge SnakeBadge.png|20 px]]&lt;br /&gt;
| [[The Mongoose Badge|The Mongoose]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Snakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Silver Bullet Badge|The Silver Bullet]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Warwolves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Slayer Badge|The Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Vampyri&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain freakshow.png|20 px]]&lt;br /&gt;
| [[Tank Buster Badge|Tank Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Freakshow#Tanks|Freakshow Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain tsoo.png|20 px]]&lt;br /&gt;
| [[Tracer Badge|Tracer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Tsoo]] sorcerers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain family.png|20 px]]&lt;br /&gt;
| [[Untouchable Badge|Untouchable]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Family]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain nemesis.png|20 px]]&lt;br /&gt;
| [[Unveiler Badge|Unveiler]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Nemesis]] Fake Nemesis robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Venomous Badge|Venomous]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Tarantulas#Toxic Tarantula|Toxic Tarantulas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge LongbowBadge.png|20 px]]&lt;br /&gt;
| [[Villain Badge|Villain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rularru.png|20 px]]&lt;br /&gt;
| [[Visionary Badge|Visionary]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Soldiers of Rularuu|Rularuu]] Overseers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain outcasts.png|20 px]]&lt;br /&gt;
| [[Weatherman Badge|Weatherman / Weathergirl]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Outcasts]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[Weed Whacker Badge|Weed Whacker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Circle of Thorns]] Succubus or Hellfrosts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rikti.png|20 px]]&lt;br /&gt;
| [[Zookeeper Badge|Zookeeper]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Rikti]] monkeys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Named ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatstatesman.png|20 px]]&lt;br /&gt;
| [[Archvillain Badge|Archvillain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Statesman]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Demon Slayer Badge|Demon Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Baphomet]] during a mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Hammer Down Badge|Hammer Down]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Ghost of Scrapyard]], a monster that spawns in [[Sharkhead Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge arachnosflier.png|20 px]]&lt;br /&gt;
| [[Heat Seeker Badge|Heat Seeker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Arachnos Flier]], a monster that spawns in [[Grandville]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[HellBane Badge|HellBane]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Caleb]], a monster that spawns in [[Nerva Archipelago]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge vanguard 003.png|40 px]]&lt;br /&gt;
| [[Master At Arms Badge|Master at Arms]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the Rikti Master at Arms [[U&#039;Kon Gr&#039;ai]] 10 times during [[Rikti Ship Raid]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Master of Olympus Badge|Master / Mistress of Olympus]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Kronos Class Titan]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat Romulus.png|20 px]]&lt;br /&gt;
| [[Roman Badge|Roman]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Romulus Augustus|Nictus Romulus]] during the [[Imperious Task Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V Badge Deathsurge.png|20 px]]&lt;br /&gt;
| [[Surging Badge|Surging]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Deathsurge]], a monster that spawns in [[Cap au Diable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatrecluse.png|20 px]]&lt;br /&gt;
| [[Usurper Badge|Usurper]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the second Patron story arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Mayhem Missions ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemHeroSlayer.png|20 px]]&lt;br /&gt;
| [[Hero Slayer Badge|Hero Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 25 Heroes in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemOutlaw.png|20 px]]&lt;br /&gt;
| [[Outlaw Badge|Outlaw]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Paragon Police Department|Paragon Police]] (all kinds) in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemSafeCracker.png|20 px]]&lt;br /&gt;
| [[Safecracker Badge|Safecracker]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 10 Vault Doors in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemVandal.png|20 px]]&lt;br /&gt;
| [[Vandal Badge|Vandal]]&lt;br /&gt;
| &amp;amp;nbsp; Destroying 25 Hydrants, 25 Mailboxes, 25 Newspaper stands, and 25 Pay Phones in [[Mayhem Missions]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Events ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa bane of dannan.png|20 px]]&lt;br /&gt;
| [[Bane of Dannan Badge|Bane of Dannan]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Tuatha de Dannan]] during the [[Winter Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Bomb Specialist Badge|Bomb Specialist]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 25 unexploded [[Rikti#A Bomb .28Elite Boss.29|Bombs]] (&amp;quot;UXBs&amp;quot;) during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa cap buster.png|20 px]]&lt;br /&gt;
| [[Cap Buster Badge|Cap Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Red Caps]] during the [[Valentine&#039;s Day Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Chief Badge|Chief]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 10 [[Rikti#Heavy Assault Suit|Rikti Heavy Assault Suits]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Sentry Badge|Sentry]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100  [[Rikti]] during a  [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Sequential List ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge DemonDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Electrician Badge|Electrician]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cap au Diable Demons#Gremlin|Gremlins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GoldbrickersBadge.png|20 px]]&lt;br /&gt;
| [[Fort Knox Badge|Fort Knox]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Gold Bricker Rocketmen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge FamilyBadge.png|20 px]]&lt;br /&gt;
| [[Gangbuster Badge|Gangbuster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Marcone Bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Spectral Badge|Spectral]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 100 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Pirate Badge|Pirate]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 10 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ConsortiumDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Goon Squad Badge|Goon Squad]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Cage Consortium Guards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyardEventBadge.png|20 px]]&lt;br /&gt;
| [[Hammerhead Badge|Hammerhead]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Ghost of Scrapyard|Ghost of Scrapyard&#039;s]] followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ShivanBadge.png|20 px]]&lt;br /&gt;
| [[Man in Black Badge|Man / Woman in Black]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Shivans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Hammer Down Badge|Hammer Down]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Ghost of Scrapyard]], a monster that spawns in [[Sharkhead Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Spider Smasher Badge|Spider Smasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Arachnos]] [[Wolf Spiders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Strike Buster Badge|Strike Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Scrapyarders ([[Sharkhead Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V Badge Deathsurge.png|20 px]]&lt;br /&gt;
| [[Surging Badge|Surging]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Deathsurge]], a monster that spawns in [[Cap au Diable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge SnakeBadge.png|20 px]]&lt;br /&gt;
| [[The Mongoose Badge|The Mongoose]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Snakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge IceDemonBadge.png|20 px]]&lt;br /&gt;
| [[Coldhearted Badge|Coldhearted]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] cold demons, including Hordelings, Hellfrosts and Blade Princes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[HellBane Badge|HellBane]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Caleb]], a monster that spawns in [[Nerva Archipelago]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge LongbowBadge.png|20 px]]&lt;br /&gt;
| [[Villain Badge|Villain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[Weed Whacker Badge|Weed Whacker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] Succubus or Hellfrosts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Venomous Badge|Venomous]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Tarantulas#Toxic Tarantula|Toxic Tarantulas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemHeroSlayer.png|20 px]]&lt;br /&gt;
| [[Hero Slayer Badge|Hero Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 25 Heroes in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemOutlaw.png|20 px]]&lt;br /&gt;
| [[Outlaw Badge|Outlaw]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Paragon Police Department|Paragon Police]] (all kinds) in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemSafeCracker.png|20 px]]&lt;br /&gt;
| [[Safecracker Badge|Safecracker]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 10 Vault Doors in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemVandal.png|20 px]]&lt;br /&gt;
| [[Vandal Badge|Vandal]]&lt;br /&gt;
| &amp;amp;nbsp; Destroying 25 Hydrants, 25 Mailboxes, 25 Newspaper stands, and 25 Pay Phones in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge arachnosflier.png|20 px]]&lt;br /&gt;
| [[Heat Seeker Badge|Heat Seeker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Arachnos Flier]], a monster that spawns in [[Grandville]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatrecluse.png|20 px]]&lt;br /&gt;
| [[Usurper Badge|Usurper]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the second Patron story arc&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatstatesman.png|20 px]]&lt;br /&gt;
| [[Archvillain Badge|Archvillain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Statesman]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Bomb Specialist Badge|Bomb Specialist]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 25 unexploded [[Rikti#A Bomb .28Elite Boss.29|Bombs]] (&amp;quot;UXBs&amp;quot;) during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Chief Badge|Chief]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 10 [[Rikti#Heavy Assault Suit|Rikti Heavy Assault Suits]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Sentry Badge|Sentry]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Rikti]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge vanguard 003.png|40 px]]&lt;br /&gt;
| [[Master At Arms Badge|Master at Arms]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the Rikti Master at Arms [[U&#039;Kon Gr&#039;ai]] 10 times during [[Rikti Ship Raid]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_cimerorans_defeated.png|20 px]]&lt;br /&gt;
| [[Centurion Badge|Centurion]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cimeroran Traitors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat Romulus.png|20 px]]&lt;br /&gt;
| [[Roman Badge|Roman]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Romulus Augustus|Nictus Romulus]] in the [[Imperious Task Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat8ClonesChallenge.png|20px]]&lt;br /&gt;
| [[Army of Me Badge|Army of Me]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the mission from [[Leonard]] set to defeating eight clones of yourself at the same time&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rularru.png|20 px]]&lt;br /&gt;
| [[Visionary Badge|Visionary]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Soldiers of Rularuu|Rularuu]] Overseers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain banished.png|20 px]]&lt;br /&gt;
| [[Banisher Badge|Banisher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Banished Pantheon#Bosses|Banished Pantheon Spirit Masks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain freakshow.png|20 px]]&lt;br /&gt;
| [[Tank Buster Badge|Tank Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Freakshow#Tanks|Freakshow Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Bonecrusher Badge|Bonecrusher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Skulls]] Bone Daddies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Kill Skuls Badge|Kill Skuls]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 500 [[Skulls]] of any type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Demon Slayer Badge|Demon Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Baphomet]] during a mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain lost.png|20 px]]&lt;br /&gt;
| [[Finder Badge|Finder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Lost]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain clockwork.png|20 px]]&lt;br /&gt;
| [[Gearsmasher Badge|Gearsmasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Clockwork]] gears&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain vahzilok.png|20 px]]&lt;br /&gt;
| [[Gravedigger Badge|Gravedigger]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Vahzilok]] embalmed corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain hellions.png|20 px]]&lt;br /&gt;
| [[Hellspawned Badge|Hellspawned]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Hellions]] Damned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain carnival.png|20 px]]&lt;br /&gt;
| [[Illusionist Badge|Illusionist]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 Illusionists, Phantasms, and Dark Servants summoned by Master Illusionists&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain crey.png|20 px]]&lt;br /&gt;
| [[Infiltrator Badge|Infiltrator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Crey]] Paragon Protectors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain warriors.png|20 px]]&lt;br /&gt;
| [[Legionnaire Badge|Legionnaire]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Warriors|Warrior]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Master of Olympus Badge|Master / Mistress of Olympus]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Kronos Class Titan]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Monkeywrencher Badge|Monkeywrencher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Malta Operatives|Malta Group]] Zeus Titan robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skyraiders.png|20 px]]&lt;br /&gt;
| [[Privateer Badge|Privateer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Sky Raiders]] Sky Skiffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain devouring.png|20 px]]&lt;br /&gt;
| [[Devourer of Earth Badge|Devourer of Earth]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Devouring Earth]] emanators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain trolls.png|20 px]]&lt;br /&gt;
| [[Regenerator Badge|Regenerator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Trolls]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Silver Bullet Badge|The Silver Bullet]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Warwolves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Slayer Badge|The Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Vampyri&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Soul Binder Badge|Soul Binder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] mages&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain tsoo.png|20 px]]&lt;br /&gt;
| [[Tracer Badge|Tracer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Tsoo]] sorcerers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain family.png|20 px]]&lt;br /&gt;
| [[Untouchable Badge|Untouchable]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Family]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain nemesis.png|20 px]]&lt;br /&gt;
| [[Unveiler Badge|Unveiler]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Nemesis]] Fake Nemesis robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain outcasts.png|20 px]]&lt;br /&gt;
| [[Weatherman Badge|Weatherman / Weathergirl]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Outcasts]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rikti.png|20 px]]&lt;br /&gt;
| [[Zookeeper Badge|Zookeeper]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Rikti]] monkeys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa cap buster.png|20 px]]&lt;br /&gt;
| [[Cap Buster Badge|Cap Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Red Caps]] during the [[Valentine&#039;s Day Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa bane of dannan.png|20 px]]&lt;br /&gt;
| [[Bane of Dannan Badge|Bane of Dannan]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Tuatha de Dannan]] during the [[Winter Event]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Hero Defeat Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://cit.cohtitan.com/badges/list/Defeat Defeat Badges] at [http://cit.cohtitan.com/ City Info Tracker]&lt;br /&gt;
* [http://www.badge-hunter.com/view_badge_bytype.php?type=11 Defeat Badges] at [http://www.Badge-Hunter.com/ Badge-Hunter.com]&lt;br /&gt;
{{Navbox Badges}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Villain Defeat Badges|*]]&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Villain_Defeat_Badges&amp;diff=180658</id>
		<title>Villain Defeat Badges</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Villain_Defeat_Badges&amp;diff=180658"/>
		<updated>2010-10-29T16:01:14Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* In-Game Sequential List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;Defeat Badges&#039;&#039; are attained by defeating certain [[critter]]s in the game.&lt;br /&gt;
&lt;br /&gt;
== Defeat Badges by Type ==&lt;br /&gt;
=== Enemy Defeats, Mobs ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain banished.png|20 px]]&lt;br /&gt;
| [[Banisher Badge|Banisher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Banished Pantheon#Bosses|Banished Pantheon Spirit Masks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Bonecrusher Badge|Bonecrusher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Skulls]] Bone Daddies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_cimerorans_defeated.png|20 px]]&lt;br /&gt;
| [[Centurion Badge|Centurion]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cimeroran Traitors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge IceDemonBadge.png|20 px]]&lt;br /&gt;
| [[Coldhearted Badge|Coldhearted]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] cold demons, including Hordelings, Hellfrosts and Blade Princes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain devouring.png|20 px]]&lt;br /&gt;
| [[Devourer of Earth Badge|Devourer of Earth]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Devouring Earth]] emanators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge DemonDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Electrician Badge|Electrician]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cap au Diable Demons#Gremlin|Gremlins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain lost.png|20 px]]&lt;br /&gt;
| [[Finder Badge|Finder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Lost]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GoldbrickersBadge.png|20 px]]&lt;br /&gt;
| [[Fort Knox Badge|Fort Knox]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Gold Bricker Rocketmen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge FamilyBadge.png|20 px]]&lt;br /&gt;
| [[Gangbuster Badge|Gangbuster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Marcone Bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain clockwork.png|20 px]]&lt;br /&gt;
| [[Gearsmasher Badge|Gearsmasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Clockwork]] gears&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ConsortiumDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Goon Squad Badge|Goon Squad]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Cage Consortium Guards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain vahzilok.png|20 px]]&lt;br /&gt;
| [[Gravedigger Badge|Gravedigger]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Vahzilok]] embalmed corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain hellions.png|20 px]]&lt;br /&gt;
| [[Hellspawned Badge|Hellspawned]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Hellions]] Damned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyardEventBadge.png|20 px]]&lt;br /&gt;
| [[Hammerhead Badge|Hammerhead]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Ghost of Scrapyard|Ghost of Scrapyard&#039;s]] followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain carnival.png|20 px]]&lt;br /&gt;
| [[Illusionist Badge|Illusionist]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 Illusionists, Phantasms, and Dark Servants summoned by Master Illusionists&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain crey.png|20 px]]&lt;br /&gt;
| [[Infiltrator Badge|Infiltrator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Crey]] Paragon Protectors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Kill Skuls Badge|Kill Skuls]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 500 [[Skulls]] of any type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain warriors.png|20 px]]&lt;br /&gt;
| [[Legionnaire Badge|Legionnaire]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Warriors|Warrior]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ShivanBadge.png|20 px]]&lt;br /&gt;
| [[Man in Black Badge|Man / Woman in Black]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Shivans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Monkeywrencher Badge|Monkeywrencher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Malta Operatives|Malta Group]] Zeus Titan robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Pirate Badge|Pirate]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 10 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skyraiders.png|20 px]]&lt;br /&gt;
| [[Privateer Badge|Privateer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Sky Raiders]] Sky Skiffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain trolls.png|20 px]]&lt;br /&gt;
| [[Regenerator Badge|Regenerator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Trolls]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Soul Binder Badge|Soul Binder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] mages&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Spectral Badge|Spectral]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 100 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Spider Smasher Badge|Spider Smasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Arachnos]] [[Wolf Spiders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Strike Buster Badge|Strike Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Scrapyarders ([[Sharkhead Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge SnakeBadge.png|20 px]]&lt;br /&gt;
| [[The Mongoose Badge|The Mongoose]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Snakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Silver Bullet Badge|The Silver Bullet]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Warwolves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Slayer Badge|The Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Vampyri&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain freakshow.png|20 px]]&lt;br /&gt;
| [[Tank Buster Badge|Tank Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Freakshow#Tanks|Freakshow Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain tsoo.png|20 px]]&lt;br /&gt;
| [[Tracer Badge|Tracer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Tsoo]] sorcerers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain family.png|20 px]]&lt;br /&gt;
| [[Untouchable Badge|Untouchable]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Family]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain nemesis.png|20 px]]&lt;br /&gt;
| [[Unveiler Badge|Unveiler]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Nemesis]] Fake Nemesis robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Venomous Badge|Venomous]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Tarantulas#Toxic Tarantula|Toxic Tarantulas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge LongbowBadge.png|20 px]]&lt;br /&gt;
| [[Villain Badge|Villain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rularru.png|20 px]]&lt;br /&gt;
| [[Visionary Badge|Visionary]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Soldiers of Rularuu|Rularuu]] Overseers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain outcasts.png|20 px]]&lt;br /&gt;
| [[Weatherman Badge|Weatherman / Weathergirl]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Outcasts]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[Weed Whacker Badge|Weed Whacker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] Succubus or Hellfrosts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rikti.png|20 px]]&lt;br /&gt;
| [[Zookeeper Badge|Zookeeper]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Rikti]] monkeys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Named ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatstatesman.png|20 px]]&lt;br /&gt;
| [[Archvillain Badge|Archvillain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Statesman]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Demon Slayer Badge|Demon Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Baphomet]] during a mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Hammer Down Badge|Hammer Down]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Ghost of Scrapyard]], a monster that spawns in [[Sharkhead Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge arachnosflier.png|20 px]]&lt;br /&gt;
| [[Heat Seeker Badge|Heat Seeker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Arachnos Flier]], a monster that spawns in [[Grandville]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[HellBane Badge|HellBane]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Caleb]], a monster that spawns in [[Nerva Archipelago]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge vanguard 003.png|40 px]]&lt;br /&gt;
| [[Master At Arms Badge|Master at Arms]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the Rikti Master at Arms [[U&#039;Kon Gr&#039;ai]] 10 times during [[Rikti Ship Raid]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Master of Olympus Badge|Master / Mistress of Olympus]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Kronos Class Titan]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat Romulus.png|20 px]]&lt;br /&gt;
| [[Roman Badge|Roman]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Romulus Augustus|Nictus Romulus]] during the [[Imperious Task Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V Badge Deathsurge.png|20 px]]&lt;br /&gt;
| [[Surging Badge|Surging]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Deathsurge]], a monster that spawns in [[Cap au Diable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatrecluse.png|20 px]]&lt;br /&gt;
| [[Usurper Badge|Usurper]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the second Patron story arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Mayhem Missions ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemHeroSlayer.png|20 px]]&lt;br /&gt;
| [[Hero Slayer Badge|Hero Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 25 Heroes in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemOutlaw.png|20 px]]&lt;br /&gt;
| [[Outlaw Badge|Outlaw]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Paragon Police Department|Paragon Police]] (all kinds) in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemSafeCracker.png|20 px]]&lt;br /&gt;
| [[Safecracker Badge|Safecracker]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 10 Vault Doors in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemVandal.png|20 px]]&lt;br /&gt;
| [[Vandal Badge|Vandal]]&lt;br /&gt;
| &amp;amp;nbsp; Destroying 25 Hydrants, 25 Mailboxes, 25 Newspaper stands, and 25 Pay Phones in [[Mayhem Missions]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Events ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa bane of dannan.png|20 px]]&lt;br /&gt;
| [[Bane of Dannan Badge|Bane of Dannan]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Tuatha de Dannan]] during the [[Winter Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Bomb Specialist Badge|Bomb Specialist]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 25 unexploded [[Rikti#A Bomb .28Elite Boss.29|Bombs]] (&amp;quot;UXBs&amp;quot;) during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa cap buster.png|20 px]]&lt;br /&gt;
| [[Cap Buster Badge|Cap Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Red Caps]] during the [[Valentine&#039;s Day Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Chief Badge|Chief]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 10 [[Rikti#Heavy Assault Suit|Rikti Heavy Assault Suits]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Sentry Badge|Sentry]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100  [[Rikti]] during a  [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Sequential List ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge DemonDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Electrician Badge|Electrician]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cap au Diable Demons#Gremlin|Gremlins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GoldbrickersBadge.png|20 px]]&lt;br /&gt;
| [[Fort Knox Badge|Fort Knox]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Gold Bricker Rocketmen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge FamilyBadge.png|20 px]]&lt;br /&gt;
| [[Gangbuster Badge|Gangbuster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Marcone Bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Spectral Badge|Spectral]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 100 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Pirate Badge|Pirate]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 10 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ConsortiumDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Goon Squad Badge|Goon Squad]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Cage Consortium Guards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyardEventBadge.png|20 px]]&lt;br /&gt;
| [[Hammerhead Badge|Hammerhead]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Ghost of Scrapyard|Ghost of Scrapyard&#039;s]] followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ShivanBadge.png|20 px]]&lt;br /&gt;
| [[Man in Black Badge|Man / Woman in Black]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Shivans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Hammer Down Badge|Hammer Down]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Ghost of Scrapyard]], a monster that spawns in [[Sharkhead Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Spider Smasher Badge|Spider Smasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Arachnos]] [[Wolf Spiders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Strike Buster Badge|Strike Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Scrapyarders ([[Sharkhead Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V Badge Deathsurge.png|20 px]]&lt;br /&gt;
| [[Surging Badge|Surging]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Deathsurge]], a monster that spawns in [[Cap au Diable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge SnakeBadge.png|20 px]]&lt;br /&gt;
| [[The Mongoose Badge|The Mongoose]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Snakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge IceDemonBadge.png|20 px]]&lt;br /&gt;
| [[Coldhearted Badge|Coldhearted]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] cold demons, including Hordelings, Hellfrosts and Blade Princes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[HellBane Badge|HellBane]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Caleb]], a monster that spawns in [[Nerva Archipelago]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge LongbowBadge.png|20 px]]&lt;br /&gt;
| [[Villain Badge|Villain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[Weed Whacker Badge|Weed Whacker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] Succubus or Hellfrosts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Venomous Badge|Venomous]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Tarantulas#Toxic Tarantula|Toxic Tarantulas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemHeroSlayer.png|20 px]]&lt;br /&gt;
| [[Hero Slayer Badge|Hero Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 25 Heroes in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemOutlaw.png|20 px]]&lt;br /&gt;
| [[Outlaw Badge|Outlaw]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Paragon Police Department|Paragon Police]] (all kinds) in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemSafeCracker.png|20 px]]&lt;br /&gt;
| [[Safecracker Badge|Safecracker]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 10 Vault Doors in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemVandal.png|20 px]]&lt;br /&gt;
| [[Vandal Badge|Vandal]]&lt;br /&gt;
| &amp;amp;nbsp; Destroying 25 Hydrants, 25 Mailboxes, 25 Newspaper stands, and 25 Pay Phones in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge arachnosflier.png|20 px]]&lt;br /&gt;
| [[Heat Seeker Badge|Heat Seeker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Arachnos Flier]], a monster that spawns in [[Grandville]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatrecluse.png|20 px]]&lt;br /&gt;
| [[Usurper Badge|Usurper]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the second Patron story arc&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatstatesman.png|20 px]]&lt;br /&gt;
| [[Archvillain Badge|Archvillain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Statesman]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Bomb Specialist Badge|Bomb Specialist]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 25 unexploded [[Rikti#A Bomb .28Elite Boss.29|Bombs]] (&amp;quot;UXBs&amp;quot;) during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Chief Badge|Chief]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 10 [[Rikti#Heavy Assault Suit|Rikti Heavy Assault Suits]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Sentry Badge|Sentry]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Rikti]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge vanguard 003.png|40 px]]&lt;br /&gt;
| [[Master At Arms Badge|Master at Arms]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the Rikti Master at Arms [[U&#039;Kon Gr&#039;ai]] 10 times during [[Rikti Ship Raid]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_cimerorans_defeated.png|20 px]]&lt;br /&gt;
| [[Centurion Badge|Centurion]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cimeroran Traitors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat Romulus.png|20 px]]&lt;br /&gt;
| [[Roman Badge|Roman]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Romulus Augustus|Nictus Romulus]] in the [[Imperious Task Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat8ClonesChallenge.png|20px]]&lt;br /&gt;
| [[Army of Me Badge|Army of Me]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the mission from [[Leonard]] set to defeating eight clones of yourself at the same time&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rularru.png|20 px]]&lt;br /&gt;
| [[Visionary Badge|Visionary]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Soldiers of Rularuu|Rularuu]] Overseers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain banished.png|20 px]]&lt;br /&gt;
| [[Banisher Badge|Banisher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Banished Pantheon#Bosses|Banished Pantheon Spirit Masks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain freakshow.png|20 px]]&lt;br /&gt;
| [[Tank Buster Badge|Tank Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Freakshow#Tanks|Freakshow Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Bonecrusher Badge|Bonecrusher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Skulls]] Bone Daddies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Kill Skuls Badge|Kill Skuls]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 500 [[Skulls]] of any type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Demon Slayer Badge|Demon Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Baphomet]] during a mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain lost.png|20 px]]&lt;br /&gt;
| [[Finder Badge|Finder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Lost]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain clockwork.png|20 px]]&lt;br /&gt;
| [[Gearsmasher Badge|Gearsmasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Clockwork]] gears&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain vahzilok.png|20 px]]&lt;br /&gt;
| [[Gravedigger Badge|Gravedigger]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Vahzilok]] embalmed corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain hellions.png|20 px]]&lt;br /&gt;
| [[Hellspawned Badge|Hellspawned]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Hellions]] Damned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain carnival.png|20 px]]&lt;br /&gt;
| [[Illusionist Badge|Illusionist]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 Illusionists, Phantasms, and Dark Servants summoned by Master Illusionists&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain crey.png|20 px]]&lt;br /&gt;
| [[Infiltrator Badge|Infiltrator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Crey]] Paragon Protectors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain warriors.png|20 px]]&lt;br /&gt;
| [[Legionnaire Badge|Legionnaire]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Warriors|Warrior]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Master of Olympus Badge|Master / Mistress of Olympus]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Kronos Class Titan]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Monkeywrencher Badge|Monkeywrencher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Malta Operatives|Malta Group]] Zeus Titan robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skyraiders.png|20 px]]&lt;br /&gt;
| [[Privateer Badge|Privateer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Sky Raiders]] Sky Skiffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain devouring.png|20 px]]&lt;br /&gt;
| [[Devourer of Earth Badge|Devourer of Earth]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Devouring Earth]] emanators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain trolls.png|20 px]]&lt;br /&gt;
| [[Regenerator Badge|Regenerator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Trolls]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Silver Bullet Badge|The Silver Bullet]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Warwolves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Slayer Badge|The Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Vampyri&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Soul Binder Badge|Soul Binder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] mages&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain tsoo.png|20 px]]&lt;br /&gt;
| [[Tracer Badge|Tracer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Tsoo]] sorcerers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain family.png|20 px]]&lt;br /&gt;
| [[Untouchable Badge|Untouchable]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Family]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain nemesis.png|20 px]]&lt;br /&gt;
| [[Unveiler Badge|Unveiler]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Nemesis]] Fake Nemesis robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain outcasts.png|20 px]]&lt;br /&gt;
| [[Weatherman Badge|Weatherman / Weathergirl]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Outcasts]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rikti.png|20 px]]&lt;br /&gt;
| [[Zookeeper Badge|Zookeeper]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Rikti]] monkeys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa cap buster.png|20 px]]&lt;br /&gt;
| [[Cap Buster Badge|Cap Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Red Caps]] during the [[Valentine&#039;s Day Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa bane of dannan.png|20 px]]&lt;br /&gt;
| [[Bane of Dannan Badge|Bane of Dannan]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Tuatha de Dannan]] during the [[Winter Event]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Hero Defeat Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://cit.cohtitan.com/badges/list/Defeat Defeat Badges] at [http://cit.cohtitan.com/ City Info Tracker]&lt;br /&gt;
* [http://www.badge-hunter.com/view_badge_bytype.php?type=11 Defeat Badges] at [http://www.Badge-Hunter.com/ Badge-Hunter.com]&lt;br /&gt;
{{Navbox Badges}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Villain Defeat Badges|*]]&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Villain_Defeat_Badges&amp;diff=180657</id>
		<title>Villain Defeat Badges</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Villain_Defeat_Badges&amp;diff=180657"/>
		<updated>2010-10-29T15:55:27Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* Enemy Defeats, Mobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;Defeat Badges&#039;&#039; are attained by defeating certain [[critter]]s in the game.&lt;br /&gt;
&lt;br /&gt;
== Defeat Badges by Type ==&lt;br /&gt;
=== Enemy Defeats, Mobs ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain banished.png|20 px]]&lt;br /&gt;
| [[Banisher Badge|Banisher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Banished Pantheon#Bosses|Banished Pantheon Spirit Masks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Bonecrusher Badge|Bonecrusher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Skulls]] Bone Daddies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_cimerorans_defeated.png|20 px]]&lt;br /&gt;
| [[Centurion Badge|Centurion]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cimeroran Traitors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge IceDemonBadge.png|20 px]]&lt;br /&gt;
| [[Coldhearted Badge|Coldhearted]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] cold demons, including Hordelings, Hellfrosts and Blade Princes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain devouring.png|20 px]]&lt;br /&gt;
| [[Devourer of Earth Badge|Devourer of Earth]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Devouring Earth]] emanators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge DemonDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Electrician Badge|Electrician]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cap au Diable Demons#Gremlin|Gremlins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain lost.png|20 px]]&lt;br /&gt;
| [[Finder Badge|Finder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Lost]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GoldbrickersBadge.png|20 px]]&lt;br /&gt;
| [[Fort Knox Badge|Fort Knox]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Gold Bricker Rocketmen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge FamilyBadge.png|20 px]]&lt;br /&gt;
| [[Gangbuster Badge|Gangbuster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Marcone Bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain clockwork.png|20 px]]&lt;br /&gt;
| [[Gearsmasher Badge|Gearsmasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Clockwork]] gears&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ConsortiumDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Goon Squad Badge|Goon Squad]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Cage Consortium Guards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain vahzilok.png|20 px]]&lt;br /&gt;
| [[Gravedigger Badge|Gravedigger]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Vahzilok]] embalmed corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain hellions.png|20 px]]&lt;br /&gt;
| [[Hellspawned Badge|Hellspawned]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Hellions]] Damned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyardEventBadge.png|20 px]]&lt;br /&gt;
| [[Hammerhead Badge|Hammerhead]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Ghost of Scrapyard|Ghost of Scrapyard&#039;s]] followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain carnival.png|20 px]]&lt;br /&gt;
| [[Illusionist Badge|Illusionist]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 Illusionists, Phantasms, and Dark Servants summoned by Master Illusionists&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain crey.png|20 px]]&lt;br /&gt;
| [[Infiltrator Badge|Infiltrator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Crey]] Paragon Protectors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Kill Skuls Badge|Kill Skuls]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 500 [[Skulls]] of any type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain warriors.png|20 px]]&lt;br /&gt;
| [[Legionnaire Badge|Legionnaire]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Warriors|Warrior]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ShivanBadge.png|20 px]]&lt;br /&gt;
| [[Man in Black Badge|Man / Woman in Black]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Shivans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Monkeywrencher Badge|Monkeywrencher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Malta Operatives|Malta Group]] Zeus Titan robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Pirate Badge|Pirate]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 10 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skyraiders.png|20 px]]&lt;br /&gt;
| [[Privateer Badge|Privateer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Sky Raiders]] Sky Skiffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain trolls.png|20 px]]&lt;br /&gt;
| [[Regenerator Badge|Regenerator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Trolls]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Soul Binder Badge|Soul Binder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] mages&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Spectral Badge|Spectral]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 100 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Spider Smasher Badge|Spider Smasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Arachnos]] [[Wolf Spiders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Strike Buster Badge|Strike Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Scrapyarders ([[Sharkhead Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge SnakeBadge.png|20 px]]&lt;br /&gt;
| [[The Mongoose Badge|The Mongoose]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Snakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Silver Bullet Badge|The Silver Bullet]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Warwolves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Slayer Badge|The Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Vampyri&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain freakshow.png|20 px]]&lt;br /&gt;
| [[Tank Buster Badge|Tank Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Freakshow#Tanks|Freakshow Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain tsoo.png|20 px]]&lt;br /&gt;
| [[Tracer Badge|Tracer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Tsoo]] sorcerers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain family.png|20 px]]&lt;br /&gt;
| [[Untouchable Badge|Untouchable]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Family]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain nemesis.png|20 px]]&lt;br /&gt;
| [[Unveiler Badge|Unveiler]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Nemesis]] Fake Nemesis robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Venomous Badge|Venomous]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Tarantulas#Toxic Tarantula|Toxic Tarantulas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge LongbowBadge.png|20 px]]&lt;br /&gt;
| [[Villain Badge|Villain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rularru.png|20 px]]&lt;br /&gt;
| [[Visionary Badge|Visionary]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Soldiers of Rularuu|Rularuu]] Overseers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain outcasts.png|20 px]]&lt;br /&gt;
| [[Weatherman Badge|Weatherman / Weathergirl]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Outcasts]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[Weed Whacker Badge|Weed Whacker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] Succubus or Hellfrosts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rikti.png|20 px]]&lt;br /&gt;
| [[Zookeeper Badge|Zookeeper]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Rikti]] monkeys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Named ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatstatesman.png|20 px]]&lt;br /&gt;
| [[Archvillain Badge|Archvillain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Statesman]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Demon Slayer Badge|Demon Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Baphomet]] during a mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Hammer Down Badge|Hammer Down]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Ghost of Scrapyard]], a monster that spawns in [[Sharkhead Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge arachnosflier.png|20 px]]&lt;br /&gt;
| [[Heat Seeker Badge|Heat Seeker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Arachnos Flier]], a monster that spawns in [[Grandville]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[HellBane Badge|HellBane]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Caleb]], a monster that spawns in [[Nerva Archipelago]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge vanguard 003.png|40 px]]&lt;br /&gt;
| [[Master At Arms Badge|Master at Arms]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the Rikti Master at Arms [[U&#039;Kon Gr&#039;ai]] 10 times during [[Rikti Ship Raid]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Master of Olympus Badge|Master / Mistress of Olympus]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Kronos Class Titan]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat Romulus.png|20 px]]&lt;br /&gt;
| [[Roman Badge|Roman]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Romulus Augustus|Nictus Romulus]] during the [[Imperious Task Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V Badge Deathsurge.png|20 px]]&lt;br /&gt;
| [[Surging Badge|Surging]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Deathsurge]], a monster that spawns in [[Cap au Diable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatrecluse.png|20 px]]&lt;br /&gt;
| [[Usurper Badge|Usurper]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the second Patron story arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Mayhem Missions ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemHeroSlayer.png|20 px]]&lt;br /&gt;
| [[Hero Slayer Badge|Hero Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 25 Heroes in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemOutlaw.png|20 px]]&lt;br /&gt;
| [[Outlaw Badge|Outlaw]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Paragon Police Department|Paragon Police]] (all kinds) in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemSafeCracker.png|20 px]]&lt;br /&gt;
| [[Safecracker Badge|Safecracker]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 10 Vault Doors in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemVandal.png|20 px]]&lt;br /&gt;
| [[Vandal Badge|Vandal]]&lt;br /&gt;
| &amp;amp;nbsp; Destroying 25 Hydrants, 25 Mailboxes, 25 Newspaper stands, and 25 Pay Phones in [[Mayhem Missions]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemy Defeats, Events ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa bane of dannan.png|20 px]]&lt;br /&gt;
| [[Bane of Dannan Badge|Bane of Dannan]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Tuatha de Dannan]] during the [[Winter Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Bomb Specialist Badge|Bomb Specialist]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 25 unexploded [[Rikti#A Bomb .28Elite Boss.29|Bombs]] (&amp;quot;UXBs&amp;quot;) during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa cap buster.png|20 px]]&lt;br /&gt;
| [[Cap Buster Badge|Cap Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Red Caps]] during the [[Valentine&#039;s Day Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Chief Badge|Chief]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 10 [[Rikti#Heavy Assault Suit|Rikti Heavy Assault Suits]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Sentry Badge|Sentry]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100  [[Rikti]] during a  [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Sequential List ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge DemonDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Electrician Badge|Electrician]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cap au Diable Demons#Gremlin|Gremlins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GoldbrickersBadge.png|20 px]]&lt;br /&gt;
| [[Fort Knox Badge|Fort Knox]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Gold Bricker Rocketmen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge FamilyBadge.png|20 px]]&lt;br /&gt;
| [[Gangbuster Badge|Gangbuster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Marcone Bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Spectral Badge|Spectral]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 100 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge GhostTrappingBadge.png|20 px]]&lt;br /&gt;
| [[Pirate Badge|Pirate]]&lt;br /&gt;
| &amp;amp;nbsp; [[Ghost Hunting|Trap]] 10 ghosts in Fort Hades, [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ConsortiumDefeatBadge.png|20 px]]&lt;br /&gt;
| [[Goon Squad Badge|Goon Squad]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Cage Consortium Guards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyardEventBadge.png|20 px]]&lt;br /&gt;
| [[Hammerhead Badge|Hammerhead]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Ghost of Scrapyard|Ghost of Scrapyard&#039;s]] followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ShivanBadge.png|20 px]]&lt;br /&gt;
| [[Man in Black Badge|Man / Woman in Black]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 Shivans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Hammer Down Badge|Hammer Down]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Ghost of Scrapyard]], a monster that spawns in [[Sharkhead Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Spider Smasher Badge|Spider Smasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Arachnos]] [[Wolf Spiders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ScrapyarderBadge.png|20 px]]&lt;br /&gt;
| [[Strike Buster Badge|Strike Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 Scrapyarders ([[Sharkhead Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V Badge Deathsurge.png|20 px]]&lt;br /&gt;
| [[Surging Badge|Surging]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Deathsurge]], a monster that spawns in [[Cap au Diable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge SnakeBadge.png|20 px]]&lt;br /&gt;
| [[The Mongoose Badge|The Mongoose]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Snakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge IceDemonBadge.png|20 px]]&lt;br /&gt;
| [[Coldhearted Badge|Coldhearted]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] cold demons, including Hordelings, Hellfrosts and Blade Princes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[HellBane Badge|HellBane]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Caleb]], a monster that spawns in [[Nerva Archipelago]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge LongbowBadge.png|20 px]]&lt;br /&gt;
| [[Villain Badge|Villain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge CircleOfThornsBadge.png|20 px]]&lt;br /&gt;
| [[Weed Whacker Badge|Weed Whacker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] Succubus or Hellfrosts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge ArachnosBadge.png|20 px]]&lt;br /&gt;
| [[Venomous Badge|Venomous]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Tarantulas#Toxic Tarantula|Toxic Tarantulas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemHeroSlayer.png|20 px]]&lt;br /&gt;
| [[Hero Slayer Badge|Hero Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 25 Heroes in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemOutlaw.png|20 px]]&lt;br /&gt;
| [[Outlaw Badge|Outlaw]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Paragon Police Department|Paragon Police]] (all kinds) in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemSafeCracker.png|20 px]]&lt;br /&gt;
| [[Safecracker Badge|Safecracker]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 10 Vault Doors in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:V badge MayhemVandal.png|20 px]]&lt;br /&gt;
| [[Vandal Badge|Vandal]]&lt;br /&gt;
| &amp;amp;nbsp; Destroying 25 Hydrants, 25 Mailboxes, 25 Newspaper stands, and 25 Pay Phones in [[Mayhem Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge arachnosflier.png|20 px]]&lt;br /&gt;
| [[Heat Seeker Badge|Heat Seeker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Arachnos Flier]], a monster that spawns in [[Grandville]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatrecluse.png|20 px]]&lt;br /&gt;
| [[Usurper Badge|Usurper]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the second Patron story arc&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatstatesman.png|20 px]]&lt;br /&gt;
| [[Archvillain Badge|Archvillain]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Statesman]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Bomb Specialist Badge|Bomb Specialist]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy 25 unexploded [[Rikti#A Bomb .28Elite Boss.29|Bombs]] (&amp;quot;UXBs&amp;quot;) during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Chief Badge|Chief]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 10 [[Rikti#Heavy Assault Suit|Rikti Heavy Assault Suits]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain new rikti.png|20 px]]&lt;br /&gt;
| [[Sentry Badge|Sentry]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Rikti]] during a [[Rikti World Invasion|Rikti Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge vanguard 003.png|40 px]]&lt;br /&gt;
| [[Master At Arms Badge|Master at Arms]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the Rikti Master at Arms [[U&#039;Kon Gr&#039;ai]] 10 times during [[Rikti Ship Raid]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_cimerorans_defeated.png|20 px]]&lt;br /&gt;
| [[Centurion Badge|Centurion]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Cimeroran Traitors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat Romulus.png|20 px]]&lt;br /&gt;
| [[Roman Badge|Roman]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Romulus Augustus|Nictus Romulus]] in the [[Imperious Task Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge Defeat8ClonesChallenge.png|20px]]&lt;br /&gt;
| [[Army of Me Badge|Army of Me]]&lt;br /&gt;
| &amp;amp;nbsp; Complete the mission from [[Leonard]] set to defeating eight clones of yourself at the same time&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rularru.png|20 px]]&lt;br /&gt;
| [[Visionary Badge|Visionary]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Soldiers of Rularuu|Rularuu]] Overseers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain banished.png|20 px]]&lt;br /&gt;
| [[Banisher Badge|Banisher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Banished Pantheon#Bosses|Banished Pantheon Spirit Masks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain freakshow.png|20 px]]&lt;br /&gt;
| [[Tank Buster Badge|Tank Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Freakshow#Tanks|Freakshow Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Bonecrusher Badge|Bonecrusher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Skulls]] Bone Daddies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skulls.png|20 px]]&lt;br /&gt;
| [[Kill Skuls Badge|Kill Skuls]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 500 [[Skulls]] of any type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Demon Slayer Badge|Demon Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Baphomet]] during a mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain lost.png|20 px]]&lt;br /&gt;
| [[Finder Badge|Finder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Lost]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain clockwork.png|20 px]]&lt;br /&gt;
| [[Gearsmasher Badge|Gearsmasher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Clockwork]] gears&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain vahzilok.png|20 px]]&lt;br /&gt;
| [[Gravedigger Badge|Gravedigger]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Vahzilok]] embalmed corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain hellions.png|20 px]]&lt;br /&gt;
| [[Hellspawned Badge|Hellspawned]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Hellions]] Damned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain carnival.png|20 px]]&lt;br /&gt;
| [[Illusionist Badge|Illusionist]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 Illusionists, Phantasms, and Dark Servants summoned by Master Illusionists&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain crey.png|20 px]]&lt;br /&gt;
| [[Infiltrator Badge|Infiltrator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Crey]] Paragon Protectors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain warriors.png|20 px]]&lt;br /&gt;
| [[Legionnaire Badge|Legionnaire]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Warriors|Warrior]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Master of Olympus Badge|Master / Mistress of Olympus]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Kronos Class Titan]] during the [[Lord Recluse Strike Force]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain malta.png|20 px]]&lt;br /&gt;
| [[Monkeywrencher Badge|Monkeywrencher]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Malta Operatives|Malta Group]] Zeus Titan robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain skyraiders.png|20 px]]&lt;br /&gt;
| [[Privateer Badge|Privateer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Sky Raiders]] Sky Skiffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain devouring.png|20 px]]&lt;br /&gt;
| [[Devourer of Earth Badge|Devourer of Earth]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Devouring Earth]] emanators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain trolls.png|20 px]]&lt;br /&gt;
| [[Regenerator Badge|Regenerator]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Trolls]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Silver Bullet Badge|The Silver Bullet]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Warwolves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain council.png|20 px]]&lt;br /&gt;
| [[The Slayer Badge|The Slayer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 200 [[Council]] Vampyri&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain cot.png|20 px]]&lt;br /&gt;
| [[Soul Binder Badge|Soul Binder]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Circle of Thorns]] mages&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain tsoo.png|20 px]]&lt;br /&gt;
| [[Tracer Badge|Tracer]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Tsoo]] sorcerers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain family.png|20 px]]&lt;br /&gt;
| [[Untouchable Badge|Untouchable]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[The Family]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain nemesis.png|20 px]]&lt;br /&gt;
| [[Unveiler Badge|Unveiler]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Nemesis]] Fake Nemesis robots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain outcasts.png|20 px]]&lt;br /&gt;
| [[Weatherman Badge|Weatherman / Weathergirl]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Outcasts]] bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge villain rikti.png|20 px]]&lt;br /&gt;
| [[Zookeeper Badge|Zookeeper]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 1000 [[Rikti]] monkeys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa cap buster.png|20 px]]&lt;br /&gt;
| [[Cap Buster Badge|Cap Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Red Caps]] during the [[Valentine&#039;s Day Event]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa bane of dannan.png|20 px]]&lt;br /&gt;
| [[Bane of Dannan Badge|Bane of Dannan]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 333 [[Tuatha de Dannan]] during the [[Winter Event]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Hero Defeat Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://cit.cohtitan.com/badges/list/Defeat Defeat Badges] at [http://cit.cohtitan.com/ City Info Tracker]&lt;br /&gt;
* [http://www.badge-hunter.com/view_badge_bytype.php?type=11 Defeat Badges] at [http://www.Badge-Hunter.com/ Badge-Hunter.com]&lt;br /&gt;
{{Navbox Badges}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Villain Defeat Badges|*]]&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Dean_MacArthur&amp;diff=180507</id>
		<title>Dean MacArthur</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Dean_MacArthur&amp;diff=180507"/>
		<updated>2010-10-26T21:33:30Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* {{UL|Visit Dean MacArthur}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Dean MacArthur&lt;br /&gt;
|image=Dean_MacArthur.jpg&lt;br /&gt;
|img_capt=Informant&lt;br /&gt;
|zone=[[Sharkhead Isle]]&lt;br /&gt;
|x=255|y=32|z=-762&lt;br /&gt;
|introed=None&lt;br /&gt;
|intros=[[Leonard]]&lt;br /&gt;
|levels=20-29&lt;br /&gt;
|enemies={{Enemy The Family}}{{Enemy Sky Raiders}}{{Enemy Arachnos}}{{Enemy 5th Column}}{{Enemy Security Guards}}{{Enemy Cage Consortium}}{{Enemy Wyvern}}&lt;br /&gt;
|badges=[[File:Badge_I11VillainStoryArc1Complete.png|22px]] [[Bane of Ajax Badge|Bane of Ajax]]&lt;br /&gt;
}}&lt;br /&gt;
  &lt;br /&gt;
{{Contact Overview|Name=Dean MacArthur|City=V|Zone=Sharkhead Isle|x=255|y=32|z=-762|Pronoun=his|HoodYN=Y|Hood=Port Recluse|OriginYN=N|Origin=|}} He is about 43 yards to the right of the [[Vault Reserve]] marker on the map.  He was first introduced in [[Issue 17]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
{{EdNote|note=Some of Dean&#039;s dialogue will vary depending on the gender of your character.  Female characters can expect a certain amount of crude flirting.}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Where the dialogue is different, Female should go first.  If dialogue for a mission debriefing (for example) is the same for both genders, no delineation is necessary. Ajax also has some gender specific dialogue. Confirmation is needed as to the rest of Dean&#039;s arc.}} &lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
&lt;br /&gt;
Dean MacArthur will be automatically unlocked for villains at level 20, and will contact villains himself if they reach level 20 and have not visited him in Sharkhead Isle yet. &lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
*[[Leonard]]&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dean MacArthur is a man who doesn&#039;t exactly look like he belongs in the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
Speaking with him for more than a few minutes quickly reveals why he is here - to hobnob with &#039;supervillains&#039; and feel important by giving them prime information that he retains.&lt;br /&gt;
&lt;br /&gt;
Despite how irritating Dean may be, he has a talent for setting things up for villains to knock them down, and he has no moral problems with whatever people do with his information.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
In Leonard&#039;s arc, if you find information on Dean in the PPD&#039;s files, you will discover that he was a member of the [[Paragon Police Department|PPD]], and is wanted for murder. When asked, he reveals that his father was murdered, but the killer got away with it due to a legal loophole. Dean killed his father&#039;s murderer, and fled to the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
=== Too Low Level ===&lt;br /&gt;
{{Missing Too Low}}&lt;br /&gt;
&lt;br /&gt;
=== Outlevelled Contact ===&lt;br /&gt;
What&#039;s up {{GenderDialogue|female=babe|male=bro}}! Look, me, I&#039;m not a guy who splits hairs, but I gotta in this situation. What I wanna do is way too small time for you, I&#039;m even kinda nervous just &#039;&#039;thinking&#039;&#039; about asking you to do this stuff. You got bigger fish to fry {{GenderDialogue|female=beautiful|male=amigo}}!&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;Dean MacArthur has been seen in Sharkhead...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A man named Dean MacArthur is rumored to be looking for you in Sharkhead Isle. People have overheard him saying that he wants to help out &#039;a {{GenderDialogue|female=beautiful flower|male=bro}} like {{Character}}.&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact Window.}}&lt;br /&gt;
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=== Initial Contact ===&lt;br /&gt;
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{{hidden|Female Dialogue Tree|bg1=#FFCCCC|&lt;br /&gt;
Hey there beautiful, my name&#039;s Dean MacArthur, but you can call me D-Mac, babe. Glad you decided to stop on by my little bit of home here.&lt;br /&gt;
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You&#039;re probably wondering right now, who is this amazing man standing before me?&lt;br /&gt;
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Well, I&#039;ll tell you! I&#039;m a guy who can get you information on what YOU want.&lt;br /&gt;
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I&#039;m not selfish at all, see? You want something, we figure out how to get that. Or I give you a heads up on what might cause you some problems, you know?&lt;br /&gt;
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I don&#039;t know who would give a pretty flower like YOU problems though.&lt;br /&gt;
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So, what do you say? &lt;br /&gt;
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* {{green|What can you do for me?}}&lt;br /&gt;
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:What can I do for you? What can I, The Daring D&#039;ster do for a lovely rose like you?&lt;br /&gt;
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:The answer is a lot. See, information, it just falls into my lap, like petals falling in a summer&#039;s garden.&lt;br /&gt;
&lt;br /&gt;
:Now me, I think that information could be used against folks. You name &#039;em, [[Cage Consortium|Cage]], [[Longbow]], [[Wyvern]], [[Legacy Chain]], &#039;&#039;[[Paragon Police Department|PPD]]&#039;&#039;, the works.&lt;br /&gt;
&lt;br /&gt;
:Buncha bums, you know? So I find this info, give it to you, and you do what you do with it!&lt;br /&gt;
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:* {{green|You&#039;re not looking to them for protection? From people like me?}}&lt;br /&gt;
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::Bwhu? Them protect me?&lt;br /&gt;
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::Look babe, I know how it goes around here. If these guys could protect anyone, they woulda gained control of the [[Rogue Isles|Isles]].&lt;br /&gt;
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::But I know where the winning team is - beautiful flowers like you. And me? I intend to be on the winning team, you know? Especially with beautiful women like you on it!&lt;br /&gt;
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::* {{green|I&#039;ll think it over and talk to you again soon.}}&lt;br /&gt;
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:::You know what, I totally understand. A glowing beauty like yourself has gotta be on the look out for scams.&lt;br /&gt;
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:::Tell you what. I&#039;ll hang out here. When you&#039;re ready to get down to business, you let me know, and we can make some beautiful music together.&lt;br /&gt;
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:::* {{green|Alright Dean, perhaps I&#039;ll be back.}}&lt;br /&gt;
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:* {{green|Sounds a little too convenient, Dean.}}&lt;br /&gt;
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::My life is all about being convenient! Like a fresh spring appearing in an arid desert...&lt;br /&gt;
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::Tell you the truth, okay? This is me, opening up to you, and I barely know you.&lt;br /&gt;
&lt;br /&gt;
::Those &#039;heroes&#039; in [[Paragon City|Paragon]], they got it all wrong. Someone&#039;s gotta shove &#039;em off their high horse. Enforcin&#039; laws then lookin&#039; the other way when them same laws destroy a person&#039;s life.&lt;br /&gt;
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::Now I know it ain&#039;t gonna be me. But I figure, helping someone like you will at least make a dent, yeah?&lt;br /&gt;
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::* {{green|So, you&#039;re some sort of freedom fighter?}}&lt;br /&gt;
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:::Freedom Fighter? Sounds romantic...is that what you&#039;re interested in? I&#039;m fine with that title, or whatever else you wanna call me, eh?&lt;br /&gt;
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:::In the end, I know it&#039;s tough trusting folks here, yeah?  But I tell you now, you work with me, I&#039;ll help you out with whatever needs doing.&lt;br /&gt;
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:::Take your time, think it over, then you know what? D-Ster here, I&#039;ll be waiting.&lt;br /&gt;
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:::* {{green|We&#039;ll see what happens Dean}}&lt;br /&gt;
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* {{green|Why should I trust you?}}&lt;br /&gt;
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:What, you don&#039;t trust the dashing, daring, dynamic D-Mac? Check out this flex, pow! How can you not trust that?&lt;br /&gt;
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:But you&#039;re right, how can you trust me? Maybe I can say, &#039;You can trust me&#039;, but I know you&#039;re smarter than that.&lt;br /&gt;
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:You&#039;re talking to me, right? Which means you&#039;re smarter already.  But still just as beautiful.&lt;br /&gt;
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:* {{green|You still haven&#039;t answered my question.}}&lt;br /&gt;
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::A smart one eh!&lt;br /&gt;
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::Well look, me, I&#039;m not super-powered at all. Maybe I&#039;m good with a gun, but that&#039;s it. So, you can trust me because you can trust that I don&#039;t waty you &#039;&#039;beating my face in&#039;&#039; if I tried anything funny. Not that I wouldn&#039;t mind you getting your hands on me.&lt;br /&gt;
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::Maybe some other folks here talk tough, but I know what I can do, and it for sure isn&#039;t close to what you can do.&lt;br /&gt;
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::* {{green|I&#039;ll take your word, for now.  What do you have for me?}}&lt;br /&gt;
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:::Let&#039;s see...a few beautiful roses...some champagne...tickets for two to a play in [[St. Martial]].&lt;br /&gt;
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:::But to get specific, I&#039;ve got some tidbits on a pesky hero hanging around here. But tell you what, give me a second to get everything in order, yeah?&lt;br /&gt;
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:::Just two seconds. And then you get your stuff in order.&lt;br /&gt;
&lt;br /&gt;
:::When both of our...stuffs...are in order, we&#039;ll make things happen.&lt;br /&gt;
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:::* {{green|We&#039;ll see, Dean.}}&lt;br /&gt;
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:* {{green|Let&#039;s say I trust you - what then?}}&lt;br /&gt;
::{{Missing}}&lt;br /&gt;
::* {{Green|And who is this guy?}}&lt;br /&gt;
:::{{Missing}}&lt;br /&gt;
:::* {{Green|Alright.}}&lt;br /&gt;
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}}&lt;br /&gt;
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{{hidden|Male Dialogue Tree|bg1=#CCFFFF|&lt;br /&gt;
Hey there man, my name&#039;s Dean MacArthur, how&#039;s it going? Glad you decided to stop on by my little bit of home here.&lt;br /&gt;
&lt;br /&gt;
You&#039;re probably wondering right now, who is this guy and what can he do for me?&lt;br /&gt;
&lt;br /&gt;
Well, I&#039;ll tell you! I&#039;m a guy who can get you information on what YOU want.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not selfish at all, see? You want something, we figure out how to get that. Or I give you a heads up on what might cause you some problems, you know?&lt;br /&gt;
&lt;br /&gt;
When you&#039;re workin&#039; with the Dean-man, adventure comes at you like a raging river!&lt;br /&gt;
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So, what do you say?&lt;br /&gt;
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* {{Green|What can you do for me?}}&lt;br /&gt;
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:What can I do for you? What can I, Dean MacArthur do for a brosef like you?&lt;br /&gt;
&lt;br /&gt;
:The answer is a lot. See, information, it just falls into my lap, like rain falling on the meteors in [[Bloody Bay]].&lt;br /&gt;
&lt;br /&gt;
:Now me, I think that information could be used against folks. You name &#039;em, [[Cage Consortium|Cage]], [[Longbow]], [[Wyvern]], [[Legacy Chain]], &#039;&#039;[[Paragon Police Department|PPD]]&#039;&#039;, the works.&lt;br /&gt;
&lt;br /&gt;
:Buncha bums, you know? So I find this info, give it to you, and you do what you do with it!&lt;br /&gt;
&lt;br /&gt;
:* {{green|You&#039;re not looking to them for protection? From people like me?}}&lt;br /&gt;
&lt;br /&gt;
::Bwhu? Them protect me?&lt;br /&gt;
&lt;br /&gt;
::Look man, I know how it goes around here. If these guys could protect anyone, they woulda gained control of the [[Rogue Isles|Isles]].&lt;br /&gt;
&lt;br /&gt;
::But I know where the winning team is - dudes like you. And me? I intend to be on the winning team, you know?&lt;br /&gt;
&lt;br /&gt;
::* {{green|I&#039;ll think it over and talk to you again soon.}}&lt;br /&gt;
&lt;br /&gt;
:::You know what, I totally understand. A guy like yourself has gotta be on the look out for scams.&lt;br /&gt;
&lt;br /&gt;
:::Tell you what. I&#039;ll hang out here. When you&#039;re ready to get down to business, you let me know, and we can get started.&lt;br /&gt;
&lt;br /&gt;
:::* {{green|Alright Dean, perhaps I&#039;ll be back.}}&lt;br /&gt;
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:* {{green|Sounds a little too convenient, Dean.}}&lt;br /&gt;
::My life is all about being convenient! Like a fresh spring appearing in an arid desert...&lt;br /&gt;
&lt;br /&gt;
::Tell you the truth, okay? This is me, opening up to you, and I barely know you.&lt;br /&gt;
&lt;br /&gt;
::Those &#039;heroes&#039; in Paragon, they got it all wrong. Someone&#039;s gotta shove &#039;em off their high horse. Enforcin&#039; laws then lookin&#039; the other way when them same laws destroy a person&#039;s life.&lt;br /&gt;
&lt;br /&gt;
::Now I know it ain&#039;t gonna be me. But I figure, helping someone like you will at least make a dent, yeah?&lt;br /&gt;
&lt;br /&gt;
::* {{green|So, you&#039;re some sort of freedom fighter?}}&lt;br /&gt;
&lt;br /&gt;
:::Freedom Fighter? Nah, not at all, I&#039;m just a man! A man who wants to upset the established order.&lt;br /&gt;
&lt;br /&gt;
:::In the end, I know it&#039;s tough trusting folks here, yeah? But I tell you now, you work with me, I&#039;ll help you out with whatever needs doing.&lt;br /&gt;
&lt;br /&gt;
:::Take your time, think it over, then you know what? Dean here, I&#039;ll be waiting.&lt;br /&gt;
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:::* {{green|We&#039;ll see what happens Dean.}}&lt;br /&gt;
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* {{Green|Why should I trust you?}}&lt;br /&gt;
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:Trust? Huh...trust is a fickle mistress huh?&lt;br /&gt;
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:But you&#039;re right, how can you trust me? Maybe I can say, &#039;You can trust me&#039;, but I know you&#039;re smarter than that.&lt;br /&gt;
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:You&#039;re talking to me, right? Which means you&#039;re smarter already.&lt;br /&gt;
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:* {{Green|You still haven&#039;t answered my questions.}}&lt;br /&gt;
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::A smart one eh!&lt;br /&gt;
&lt;br /&gt;
::Well look, me, I&#039;m not super-powered at all. Maybe I&#039;m good with a gun, but that&#039;s it. So, you can trust me because you can trust that I don&#039;t want you &#039;&#039;beating&#039;&#039; my face in if I tried anything funny.&lt;br /&gt;
&lt;br /&gt;
::Maybe some other folks here talk tough, but I know what I can do, and it for sure isn&#039;t close to what you can do.&lt;br /&gt;
&lt;br /&gt;
::* {{Green|I&#039;ll take your word, for now.  What do you have for me?}}&lt;br /&gt;
&lt;br /&gt;
:::I&#039;ve got plenty up my sleeve, plenty!&lt;br /&gt;
&lt;br /&gt;
:::But to get specific, I&#039;ve got some tidbits on a pesky hero hanging around here. But tell you what, give me a second to get everything in order, yeah?&lt;br /&gt;
&lt;br /&gt;
:::Just two seconds. And then you get your stuff in order.&lt;br /&gt;
&lt;br /&gt;
:::When both of our...stuffs...are in order, we&#039;ll make things happen.&lt;br /&gt;
&lt;br /&gt;
:::* {{Green|We&#039;ll see, Dean.}}&lt;br /&gt;
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:* {{Green|Let&#039;s say I trust you - what then?}}&lt;br /&gt;
&lt;br /&gt;
::What then? We make a lot of things happen, that&#039;s what!&lt;br /&gt;
&lt;br /&gt;
::But specifically, right now, we start moving on some things going down here in the Isles, yeah?&lt;br /&gt;
&lt;br /&gt;
::Now, I&#039;m a guy who doesn&#039;t appreciate folks toutin&#039; themselves over others, sayin&#039; they&#039;re here to protect and all.&lt;br /&gt;
&lt;br /&gt;
::Which is why I found some dirt on this guy doing exactly that around these parts.&lt;br /&gt;
&lt;br /&gt;
::* {{Green|And who is this guy?}}&lt;br /&gt;
&lt;br /&gt;
:::He&#039;s...ah...uhm...&lt;br /&gt;
&lt;br /&gt;
:::...okay. I&#039;ll be straight with you. I know who he is, but I honestly kind of thought you&#039;d just walk away from me.&lt;br /&gt;
&lt;br /&gt;
:::Give me a few minutes to do things all prepared-like, and then I will be MORE than happy to have this discussion with you.&lt;br /&gt;
&lt;br /&gt;
:::* {{Green|Alright.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
*Hey! What&#039;s up {{Character}}?&lt;br /&gt;
*You up for something crazy?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
{{Missing Too Busy}}&lt;br /&gt;
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=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
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== Store ==&lt;br /&gt;
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{{Missing Store}}&lt;br /&gt;
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== Story Arc ==&lt;br /&gt;
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{{MeritAward|5}}&lt;br /&gt;
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=== Me, Myself, and My Other Selves (20-29) ===&lt;br /&gt;
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==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dean MacArthur&#039;s Business Card&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You kept this business card in case you ever need to contact the man known as Dean MacArthur. He&#039;s somewhat eccentric, but he proved to you that he is a man who can get you information and supplies. This happened during a time you remember as...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Me, Myself, and My Other Selves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began when you met Dean MacArthur, a man who supposedly was a good source of information. He told you that [[Ajax]], a survivor from the [[Omega Team]], was on a rampage in the [[Rogue Isles|Isles]], tearing up any super powered beings who were operating within it. It was also rumored that Ajax&#039;s invulnerability was fading after all these years. You and Dean set up a plan to ambush Ajax during a jewelry store robbery. While you were there, you ran into a clone of yourself, who quickly ran away. Adding to your problems even more, Ajax turned out to still be completely invulnerable!&lt;br /&gt;
&lt;br /&gt;
You weren&#039;t too interested in tracking down Ajax - the clone of yourself was far more of a problem. Dean put in some calls to his friends and tracked down where your clone ran off to. Dean also mentioned a party interested in taking Ajax off of your hands. You followed the clone, stumbling into a cloning facility run by the [[5th Column]]! All the major factions in [[Sharkhead Isle|Sharkhead]] were battling it out within the factory, trying to either destroy the facility or take it for themselves. You fought your way to the bottom of the facility and destroyed your clone, then took direct control over operations. It would just be a matter of finding the right resources to get this place up and running.&lt;br /&gt;
&lt;br /&gt;
That&#039;s where Crey would come in. Dean&#039;s friend in [[Wyvern]] tipped him off to a raid they were doing on a [[Crey]] office in Sharkhead. You broke up the raid and recruited three Crey scientists to your cause. You also found some interesting information about [[Revenant Hero Project|Project Revenant]] and a method to disable supers who were completely invulnerable. All of this could be used to get your facility up and running and to put down Ajax, once and for all.&lt;br /&gt;
&lt;br /&gt;
Dean arranged everything that you needed. The [[Sky Raiders]] provided the psionic devices to put down Ajax, and Dean tricked Ajax into searching for you in [[Nerva Archipelago|Nerva]]. You arrived at Nerva with a clone of yours - flawed, but still somewhat useful - to deal with Ajax. Wyvern came prepared to back up Ajax, disabling the trigger for your device, but that didn&#039;t stop you from manually using them to assault Ajax&#039;s mind with intense psionic powers. Ajax, the hero attempting to reform the Rogue Isles, fell that day in Nerva. You tagged him with a device given to Dean by your mutual friend, who promised to keep Ajax out of your hair.&lt;br /&gt;
&lt;br /&gt;
When you returned to Dean, you asked him who exactly took Ajax away. Dean admitted that he didn&#039;t know the man&#039;s name. He was only given a letter, which he had been told to give to you. There was no name on the letter, but it was written as if this person knew you. He spoke of time travel, a group called &#039;[[Ouroboros]]&#039;, a man named &#039;[[Mender Silos]]&#039;, and of a [[Coming Storm|storm]] on the horizon.&lt;br /&gt;
&lt;br /&gt;
Regardless of this man&#039;s true purposes, he proved to to be a valuable tool that you used to get Ajax out of the Isles.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Dean, can you get to the point sometime today?}} ====&lt;br /&gt;
&#039;&#039;&#039;Me, Myself, and My Other Selves&amp;lt;br/&amp;gt;Part one: Ajax and Me&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hey {{GenderDialogue|female=babe|male=man}}, you wanted info? I GOT you some info. So check this juicy stuff out.&lt;br /&gt;
&lt;br /&gt;
There&#039;s this hero, goes by the name of {{orange|Ajax}}. Guy was the last surviving member of the {{orange|Omega Team}}. Crazy stuff right? [[Omega Team]], they&#039;re the guys that went on that suicide mission to stop the [[Rikti]] in the first [[Rikti War]].&lt;br /&gt;
&lt;br /&gt;
So this guy, [[Ajax]], yeah? Totally starts getting all depressed that he&#039;s the last one left on the team, the whole, &#039;Boo hoo, I watched all my friends die, it&#039;s all my fault.&#039; {{GenderDialogue|female=Now I&#039;m a sensitive guy, if you&#039;re into that, but this guy was a wimp on an epic scale.|male=What a wimp, right?}}&lt;br /&gt;
&lt;br /&gt;
Years later, that whole [[Time Capsule|time capsule]] left by the Omega Team is opened, and BAM! Juicy info flows out of it, like nectar out of a nectar-flowing machine!&lt;br /&gt;
&lt;br /&gt;
Turns out Ajax was just a thug who killed the REAL Ajax and somehow got his powers of invulnerability! Man, if that&#039;s not juicy, I don&#039;t know what is. Can you believe all that?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yeah! Totally, I&#039;m getting there! {{GenderDialogue|female=I like to take things slowly babe, you know?|male=(no flavor dialogue)}}&lt;br /&gt;
&lt;br /&gt;
So this news spills out that Ajax is a good for nothing thug, yeah? {{orange|PPD puts out a warrant for his arrest in [[Paragon City|Paragon]]}}, but Ajax, he&#039;s smart, he hops over to chill in the [[Rogue Isles|Isles]]. But here&#039;s the problem. Now he&#039;s all about getting in people&#039;s business here, trying to lay down his law all up in this place.&lt;br /&gt;
&lt;br /&gt;
{{orange|Word on the street is that Ajax is after folks like you supers, you dig?}}&lt;br /&gt;
&lt;br /&gt;
Me though, I think his invulnerability can&#039;t still be all that.  Gotta be all rusted and stuff by now, you dig?&lt;br /&gt;
&lt;br /&gt;
I know for a fact, for a FACT, that he loves swooping in to stop robberies. {{orange|And I also happen to be having the info that a local jewelry store is pretty light on security right now.}}&lt;br /&gt;
&lt;br /&gt;
So I think you see what&#039;s gotta be done, yeah?&lt;br /&gt;
&lt;br /&gt;
If this Ajax guy ain&#039;t taken care of, you can be sure he&#039;s gonna be piling down on your business at the &#039;&#039;exact&#039;&#039; wrong time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How&#039;s that whole shindig with Ajax going?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The jewelry store is quiet as you step inside. The security cameras in the corners turn slowly, still unaware of your presence.|Primary=Lure out Ajax|Secondary=Rob the jewelry store to lure out Ajax!&lt;br /&gt;
**Defeat Ajax!&lt;br /&gt;
**Find Mission Exit|Completion=Ajax turned out to be completely invulnerable - still. But what&#039;s more concerning was that you saw another version of yourself in that jewelry store!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Security Guards}}&lt;br /&gt;
{{Enemy Doppelgangers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
*[[Ajax]] (Boss) (Invulnerable)&lt;br /&gt;
*You? {{Named|Faction=Doppelgangers|Type=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Security Guard dialogue|text=&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Private Security Guard:&#039;&#039;&#039; &#039;&#039;I&#039;m surprised that {{Character}} offered to help guard this place. I mean, can we really trust {{GenderDialogue|female=her|male=him}}?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Private Security Guard:&#039;&#039;&#039; &#039;&#039;Why not? Maybe they&#039;re turning over a new leaf or something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Private Security Guard:&#039;&#039;&#039; &#039;&#039;{{Character}}?! Wait, what&#039;s going on?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Private Security Guard:&#039;&#039;&#039; &#039;&#039;Who cares?! Just shoot {{GenderDialogue|female=her|male=him}}!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Store Clerk dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Store Clerk:&#039;&#039;&#039; &#039;&#039;W-what? {{Character}}? But I thought...you&#039;re already here!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=You?|text=&lt;br /&gt;
&#039;&#039;&#039;You?:&#039;&#039;&#039; &#039;&#039;I&#039;m getting out of here...!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ajax Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Ajax:&#039;&#039;&#039; &#039;&#039;Listen up {{GenderDialogue|female=sunshine|male=pal}}, this place is under MY watch!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You&#039;ve gotten the items from the store, causing the alarm to go off. Ajax should be here at any moment!&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Your Own Self|Text=While you were robbing the jewelry store, you came across an odd sight - you! But this you was there to defend the store instead of rob it.&lt;br /&gt;
&lt;br /&gt;
Unlike yourself, however, it didn&#039;t seem too keen on starting a fight.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Invulnerable Ajax|Text=Despite the rumors that Dean heard, Ajax was in fact quite impervious to harm. If he&#039;s going to persist in being a problem towards you in the Isles, you&#039;ll have to figure out some sort of way around this.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hey {{GenderDialogue|female=beautiful|male=bro}}, how&#039;d it go with taking down that Ajax guy? Is he out for the count?&lt;br /&gt;
&lt;br /&gt;
* {{green|He was completely invulnerable Dean - and I encountered a clone of myself.}}&lt;br /&gt;
&lt;br /&gt;
:Whoah, &#039;&#039;totally&#039;&#039; invulnerable? STILL?&lt;br /&gt;
&lt;br /&gt;
:Ah...man, I thought that magic wore off by now! Geez, I feel awful about that.&lt;br /&gt;
&lt;br /&gt;
:Let me make it up to you huh? {{GenderDialogue|female=How about a nice romantic dinner for two later?|male=Me and you, drinks later on, yeah? It&#039;s on me!}}&lt;br /&gt;
&lt;br /&gt;
:But we&#039;ve got a problem to handle huh? Let&#039;s see...I mean, there&#039;s gotta be something we can do about a guy who&#039;s totally invulnerable...maybe tie him down?&lt;br /&gt;
&lt;br /&gt;
:* {{green|Ajax isn&#039;t an issue at the moment. My CLONE is.}}&lt;br /&gt;
&lt;br /&gt;
::...oh! Right!&lt;br /&gt;
&lt;br /&gt;
::Yeah. Oh man, totally, that&#039;s a problem. For sure! Two of you walking around, going against each other, {{GenderDialogue|female=...hold on. Need to imagine two of you first. ...okay. What? Okay, okay.|male=that could be vicious.}}&lt;br /&gt;
&lt;br /&gt;
::Yeah, I can see how this can be a problem.&lt;br /&gt;
&lt;br /&gt;
::* {{green|That&#039;s why you&#039;re going to get me some information about this.}}&lt;br /&gt;
&lt;br /&gt;
:::Oh, yeah. Yeah! For sure. It&#039;s you and {{GenderDialogue|female=D-Mac|male=the Dean-man}} on this, all the way!&lt;br /&gt;
&lt;br /&gt;
:::So okay, this clone of yours, what did {{GenderDialogue|female=she|male=he}} look like?&lt;br /&gt;
&lt;br /&gt;
:::* {{green|.....}}&lt;br /&gt;
&lt;br /&gt;
::::H-haha, just kidding! Little...you know, just a little humor there.&lt;br /&gt;
&lt;br /&gt;
::::Let me do some digging, see what I can find out, yeah?&lt;br /&gt;
&lt;br /&gt;
::::* {{green|Alright Dean.}}&lt;br /&gt;
&lt;br /&gt;
:::::Hrm...so...yeah. I&#039;m still not sure what we&#039;re gonna do about this. I mean, how the heck is there another version of you running around?&lt;br /&gt;
&lt;br /&gt;
:::::That&#039;s not one of your secret powers, is it? Playing a trick here on old Dean?&lt;br /&gt;
&lt;br /&gt;
:::::...yeah, I guess not.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Why am I high-fiving you?}} ====&lt;br /&gt;
&#039;&#039;&#039;Me, Myself, and My Other Selves&amp;lt;br/&amp;gt;Part Two: My Own Factory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Okay...so I&#039;m gonna wrap my mind around this. I&#039;m gonna get you what you need, Dean-style! That&#039;s what I do, you know?&lt;br /&gt;
&lt;br /&gt;
{{orange|Dean takes out his cellphone and sends a flurry of text messages out.}}&lt;br /&gt;
&lt;br /&gt;
I&#039;m a texting king {{Character}}! {{GenderDialogue|female=You like a man who can text 100 words a minute?|male=You gotta be one to impress the ladies.}}&lt;br /&gt;
&lt;br /&gt;
So I dunno what could be causing this - I heard the [[Circle of Thorns]] did some of that weird stuff over in [[Paragon City|Paragon]]. But I mean, why&#039;d they do that with -&lt;br /&gt;
&lt;br /&gt;
{{purple|&#039;&#039;&#039;Dean&#039;s cellphone rings to the tune of a pop song popular with teenage girls.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Rock!&lt;br /&gt;
&lt;br /&gt;
Okay {{Character}}, guess who you&#039;re high-fiving! THIS guy, right here! I got you what you need!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Okay so check it out. One of my contacts, he said that he saw you leaping into some sewers here in [[Sharkhead Isle|Sharkhead]].&lt;br /&gt;
&lt;br /&gt;
But that can&#039;t be right, you know? Cause you&#039;re right here!&lt;br /&gt;
&lt;br /&gt;
So that means that&#039;s GOTTA be where your other you went!&lt;br /&gt;
&lt;br /&gt;
Now I don&#039;t know what you&#039;re gonna find in there, but I can tell you for sure, 100 percent D-Mac sure, that your {{GenderDialogue|female=woman|male=man}} is down there doing something!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How&#039;s the clone thing going? Or wait, are you the real {{Character}}?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You followed the trail of yourself through the sewers and into this laboratory. You can hear the sound of a fierce battle going on up ahead!&amp;lt;br/&amp;gt;It looks like Dean&#039;s contact told &#039;&#039;every other group in Sharkhead&#039;&#039; about this place!|Primary=Track Down Your Clone|Secondary=Find your clone in the facility!&lt;br /&gt;
**Defeat your clone&lt;br /&gt;
**Interrogate a 5th Column Scientist!|Completion=You put down your clone - it must&#039;ve been a faulty version of you.&amp;lt;br&amp;gt;You&#039;ve taken the 5th Column cloning facility for yourself! Now to figure out what exactly to do with it...}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Doppelgangers}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy 5th Column}}&lt;br /&gt;
{{Enemy Cage Consortium}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clone {{Named|Faction=Doppelgangers|Type=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{orange|Note: there are low level 5th column engineers near the first group.  It is currently unknown whether or not they have any dialogue, or if the inactive Wolfpack robots become active and have dialogue.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Battling Villains Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;5th Column/Sky Raiders Battle:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;5th Column Soldier:&#039;&#039;&#039; &#039;&#039;You Sky Pirates don&#039;t even deserve to stand before us!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sky Raiders Soldier:&#039;&#039;&#039; &#039;&#039;We&#039;ll see about that. Hand over the factory!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;5th Column/Sky Raiders Battle:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;5th Column Soldier:&#039;&#039;&#039; &#039;&#039;Who are you pirates working for now?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Sky Raiders Soldier:&#039;&#039;&#039; &#039;&#039;Classified information. All you need to know is this base no longer belongs to you.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;5th Column/Arachnos Battle:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Arachnos Soldier:&#039;&#039;&#039; &#039;&#039;This lab belongs to [[Captain Mako|Mako]] now!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;5th Column Soldier:&#039;&#039;&#039; &#039;&#039;Keep them back! We&#039;re not losing the lab!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;5th Column/Arachnos Battle 2:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Arachnos Soldier:&#039;&#039;&#039; &#039;&#039;Give it up now and maybe we&#039;ll just turn you all into [[Arachnoids|Arachnoid]] bait!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;5th Column Soldier:&#039;&#039;&#039; &#039;&#039;We&#039;ll send you back to [[Lord Recluse|Recluse]] in pieces!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;5th Column/Family Battle:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;5th Column Soldier:&#039;&#039;&#039; &#039;&#039;You idiots! You would try to destroy this wonder of science?!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Family Thug:&#039;&#039;&#039; &#039;&#039;[[Sebastian Frost|Mr. Frost]] says you freaks are gonna be bad for business - we ain&#039;t gonna let this freak of nature continue!&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;5th Column/Council Battle:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Council Soldier:&#039;&#039;&#039; &#039;&#039;Hrmph. With a dump like this, is a wonder you ever got this far! But now we&#039;re taking this for [[The Center]]!&lt;br /&gt;
:&#039;&#039;&#039;5th Column Soldier:&#039;&#039;&#039; &#039;&#039;The Center is far too limited to contain our glorious future!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;5th Column/Council Battle 2:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Council Soldier:&#039;&#039;&#039; &#039;&#039;[[Requiem]] or [[Reichsman]], neither can stand against The Center!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;5th Column Soldier:&#039;&#039;&#039; &#039;&#039;You will pay for underestimating our power!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;5th Column/Cage Consortium Guards Battle:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;5th Column Soldier:&#039;&#039;&#039; &#039;&#039;You&#039;re just glorified rent-a-cops, do you think you can stand against the glory of the 5th Column?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Cage Consortium Guard:&#039;&#039;&#039; &#039;&#039;You guys are washed up! Now hand over the clone factory. [[Kirk Cage|Mr Cage]] could use some more workers!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=5th Column dialogue|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;5th Column Soldier:&#039;&#039;&#039; &#039;&#039;Get ready to fire at anything that comes out!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;5th Column Soldier:&#039;&#039;&#039; &#039;&#039;Ready!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;5th Column Soldier:&#039;&#039;&#039; &#039;&#039;FIRE!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=hero|title=5th Column Scientist|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;m not sticking around if {{Character}} is here!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;{{Ambush|Two [[5th Column]] ambushes will appear after entering the cloning room, followed by a [[Doppelgangers|Doppelganger]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th Column Soldier:&#039;&#039;&#039; &#039;&#039;Kill the intruder! They won&#039;t survive past here!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;5th Column Soldier:&#039;&#039;&#039; &#039;&#039;{{Character}} won&#039;t take control, not here, not now!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Clone|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;I&#039;ll take care of {{Character}} myself!&#039;&#039;&lt;br /&gt;
:&#039;&#039;Surprised, {{Character}}? Let&#039;s see who the best out of us is!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039; &#039;&#039;They made me per...p-perfect...{{Character}}, in every-every-every-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039; &#039;&#039;W-way...way-way-way...errr...waaaa-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039; &#039;&#039;Goh...glraaaa...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039; &#039;&#039;Nnnggg...ohhmmmph...&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=5th Column Scientist|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;This operation is collapsing all around us! This is insane, just get me out of here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;Great, do you really think you&#039;re going to beat {{Character}}?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once Captured:&#039;&#039;&#039; &#039;&#039;Okay {{Character}}. I&#039;ll tell you whatever you want, just don&#039;t hurt me!&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Taking over the facility?&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Y-yes, whatever you want! I&#039;ll give you whatever you need!&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;If you REALLY want to get this place up and running, you&#039;ll need to steal supplies that [[Crey]] uses on ther own [[Revenant Hero Project]]!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Clone Factory|Text=Your lead took you down into an old clone factory run by the 5th Column. You put down your clone and &#039;recruited&#039; a 5th Column scientist to your cause.&lt;br /&gt;
&lt;br /&gt;
Even if this factory doesn&#039;t fit into your plans, it&#039;s best that it&#039;s in &#039;&#039;your&#039;&#039; hands and someone else&#039;s within the isles. It&#039;ll only cause problems down the line if the heroes or a rival within the Isles gets their hands on this factory.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hey {{Character}}. so did you find that clone of yours?&lt;br /&gt;
&lt;br /&gt;
....&lt;br /&gt;
&lt;br /&gt;
....&lt;br /&gt;
&lt;br /&gt;
Whaaaaat! Get outta here! Seriously?!&lt;br /&gt;
&lt;br /&gt;
A cloning FACTORY?! And you got it?!&lt;br /&gt;
&lt;br /&gt;
Man I knew you were the right sorta {{GenderDialogue|female=babe|male=guy}} to support! So what&#039;re we waiting for? You tell D-Mac what you need, and I&#039;ll get it for you!&lt;br /&gt;
&lt;br /&gt;
Oh yeah, remember that [[Ajax]] dude? Yeah, I spoke to this weird guy today, said that if we could figure out a way to disable Ajax, he&#039;d {{orange|&#039;be happy to get him out of our hair&#039;}}.&lt;br /&gt;
&lt;br /&gt;
Good times keep on rolling, huh?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|And what about your friend?}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Me, Myself, and My Other Selves&amp;lt;br/&amp;gt;Part Three: Minding Myself&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alright so, I&#039;ve been doing some digging {{Character}}, you know me! You need something, I get you the info on it.&lt;br /&gt;
&lt;br /&gt;
This [[Crey]] [[Revenant Hero Project|Revenant project]], man it&#039;s all sorts of deep and covered up. But one of my boys, he&#039;s in {{orange|Wyvern}}, yeah?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, he&#039;s cool, he&#039;s just in it for the money. I get drinks with him on the weekends, guy knows how to throw a party. You should come one day, you know?&lt;br /&gt;
&lt;br /&gt;
Anyway, I ask him about this, and he tells me, &#039;D-Mac, be honest with you, me and my boys, we got a call to raid this Crey office today. We might find some stuff there.&#039;&lt;br /&gt;
&lt;br /&gt;
So I totally bet that if you can follow Wyvern in there you could get yourself some of them scientists or whatever to help you out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Him?&lt;br /&gt;
&lt;br /&gt;
Nah, we were never that close. Not like you and me, that is. He&#039;s in Wyvern, but man, he ain&#039;t as powerful as YOU!&lt;br /&gt;
&lt;br /&gt;
You though, you&#039;re going places. Him, He&#039;s just a guy with arrows.&lt;br /&gt;
&lt;br /&gt;
Anyway, so check it out, here&#039;s the route that they&#039;re using to get into the Crey offices, it&#039;s through some sort of sewer.&lt;br /&gt;
&lt;br /&gt;
Broham told me that there&#039;s {{orange|three head Crey scientists there and a database full of secrets.}}&lt;br /&gt;
&lt;br /&gt;
All I gotta say is that I&#039;d push it if I were you, cause Wyvern, they&#039;re hitting that base right now!&lt;br /&gt;
&lt;br /&gt;
Also, not to be soundin&#039; all &#039;&#039;concernicus&#039;&#039; on you, but them Wyvern, they usually have a front team to check for any folks like you trying to disrupt operations. {{orange|I bet if you can avoid beating down the group guardin&#039; the sewers, you could catch the rest of them by surprise.}} That&#039;s just me though, I&#039;m not down for fighting a buncha guys at once. Maybe that&#039;s your thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You see my guy in Wyvern, you uh, you mind not telling him I tipped you off about this? It might look bad.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Wyvern already has made their way through these sewers. Time to catch up to them and get yourself some Crey scientists.|Primary=Interrupt Wyvern&#039;s raid on Crey|Secondary=3 Scientists to recover&lt;br /&gt;
**Access Crey&#039;s Computer!|Completion=The Crey Scientists will be heading towards your cloning facility now. Time to speak to Dean about setting things up to take down Ajax - once and for all.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Wyvern}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Dr. Higgins&lt;br /&gt;
::&#039;&#039;Dr. Higgins is one of the top Crey Scientists within this office.&#039;&#039;&lt;br /&gt;
*Dr. Zeist&lt;br /&gt;
::&#039;&#039;Dr. Zeist is a young and ambitious doctor, willing to do whatever it takes to make a name for himself.&#039;&#039;&lt;br /&gt;
*Dr. Largs&lt;br /&gt;
::&#039;&#039;Dr. Largs is known for his amoral researches within Crey - meaning that he has risen quite high in the company as of late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sting Agent (Boss) x3 (One guarding each doctor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Sewer Guards dialogue|text=&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative:&#039;&#039;&#039; &#039;&#039;Keep an eye out for any villains, you never know what&#039;ll happen here in the [[Rogue Isles|Isles]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative:&#039;&#039;&#039; &#039;&#039;Roger that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative:&#039;&#039;&#039; &#039;&#039;We&#039;ve got sight of {{character}}! Activate security protocols!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative:&#039;&#039;&#039; &#039;&#039;Already on it!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=It is unknown whether the enemies within the mission have different dialogue if the sewer guards are not attacked.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Wyvern dialogue 1|text=&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative:&#039;&#039;&#039; &#039;&#039;Think we&#039;ll find out anything else on the Revenant project?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative:&#039;&#039;&#039; &#039;&#039;Let&#039;s hope so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative:&#039;&#039;&#039; &#039;&#039;{{Character}}! How did you get in here?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative:&#039;&#039;&#039; &#039;&#039;How come we didn&#039;t hear this from the patrol?!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Wyvern dialogue 2|text=&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative:&#039;&#039;&#039; &#039;&#039;Have we hacked into the computers yet?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative:&#039;&#039;&#039; &#039;&#039;There&#039;s a lot of codes to break through first, but we&#039;ll get there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative:&#039;&#039;&#039; &#039;&#039;We&#039;re under attack?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative:&#039;&#039;&#039; &#039;&#039;Hold it right there, {{Character}}!&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Wyvern dialogue 3|text=&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative 1:&#039;&#039;&#039; &#039;&#039;Maybe this will show [[Freedom Corps]] who REALLY gets the job done in the Isles.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative 2:&#039;&#039;&#039; &#039;&#039;Too true mate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative 1:&#039;&#039;&#039; &#039;&#039;What&#039;s {{Character}} doing here?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern Operative 2:&#039;&#039;&#039; &#039;&#039;Doesn&#039;t matter, we&#039;ll take him/her down!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Higgins dialogue|text=&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern operative:&#039;&#039;&#039; &#039;&#039;We know what Crey is up to, we&#039;re putting you away for a long time!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dr. Higgins:&#039;&#039;&#039; &#039;&#039;I was just following orders, I swear!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern operative:&#039;&#039;&#039; &#039;&#039;Stay right there while we handle {{Character}}!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dr. Higgins:&#039;&#039;&#039; &#039;&#039;{{Character}}?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Rescued:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dr. Higgins:&#039;&#039;&#039; &#039;&#039;Thanks {{Character}}. But why are you...&lt;br /&gt;
:&#039;&#039;A cloning facility?&lt;br /&gt;
:&#039;&#039;Well...I know some of the revenant project&#039;s ways.&lt;br /&gt;
:&#039;&#039;Alright, you&#039;ve got a deal, anything is better than rotting in the [[Zig]]. I&#039;ll head there now.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Zeist dialogue|text=&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern operative:&#039;&#039;&#039; &#039;&#039;You tell us everything you know and we&#039;ll see about reducing your sentence.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dr. Zeist:&#039;&#039;&#039; &#039;&#039;I can&#039;t believe it&#039;s ending like this...where did it all go wrong?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern operative:&#039;&#039;&#039; &#039;&#039;Great, just what we need, {{Character}}!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dr. Zeist:&#039;&#039;&#039; &#039;&#039;W-what?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Rescued:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dr. Zeist:&#039;&#039;&#039; &#039;&#039;Whew...thanks {{Character}}.&lt;br /&gt;
:&#039;&#039;Crey&#039;s abandoned me for sure at this point. Do you think that I could...well...tag along with you?&lt;br /&gt;
:&#039;&#039;A cloning facility? Yes, of course!&lt;br /&gt;
:&#039;&#039;This is a perfect opportunity for me to test my new theories.&lt;br /&gt;
:&#039;&#039;I will head there at once!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Largs dialogue|text=&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dr. Largs:&#039;&#039;&#039; &#039;&#039;You&#039;ll never get anything out of me. You can tell your higher ups that as well!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern operative:&#039;&#039;&#039; &#039;&#039;We don&#039;t need anything else, this&#039;ll help us bring Crey down for good.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dr. Largs:&#039;&#039;&#039; &#039;&#039;{{Character}}? This is most unexpected...&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wyvern operative:&#039;&#039;&#039; &#039;&#039;{{Character}}?! Are you working for Crey now?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Rescued:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dr. Largs:&#039;&#039;&#039; &#039;&#039;Hrmph, short-sighted fools.&lt;br /&gt;
:&#039;&#039;I assume you&#039;re not doing this out of charity, {{Character}}.&lt;br /&gt;
:&#039;&#039;Hrm...a cloning facility?&lt;br /&gt;
:&#039;&#039;Yes, yes, I could work WONDERS with that!&lt;br /&gt;
:&#039;&#039;I will head there right away.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crey Computer|text=&lt;br /&gt;
{{orange|It seems that Wyvern did all the hard work for you - the Crey database is already hacked, with all the information you need at your finger tips!}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Welcome to Crey&#039;s interior database. Please be aware that Crey has every right to file charges against you if you are unauthorized to be viewing these files.}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Please choose a folder to explore.}} &lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=If you choose the Revenant Hero files first, you will be unable to see the Alternate Dimension files.}}&lt;br /&gt;
&lt;br /&gt;
* {{green|Revenant Hero Project Files}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|Thank you. Accessing files and associated files...}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|Interior files loaded...}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|Exterior information obtained...}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|Thank you. Please click NEXT to view your files.}}&lt;br /&gt;
&lt;br /&gt;
:* {{green|NEXT}}&lt;br /&gt;
&lt;br /&gt;
:{{red|REVENANT HERO PROJECT}}&lt;br /&gt;
&lt;br /&gt;
:{{red|Summary: The Revenant Hero project takes the DNA of super powered beings and uses it to create a full clone of them. This is just the first step of many towards creating a [[Crey#Paragon Protector|Paragon Protector]].}}&lt;br /&gt;
&lt;br /&gt;
:{{red|The DNA sample is not enough, however. To make a clone that has full control of its powers and knows how to use them, a second phase must happen.}}&lt;br /&gt;
&lt;br /&gt;
:{{red|We have dubbed this &#039;Project Locke&#039;. This project allows us to insert more DNA into the clone - giving them the intelligence to know how to use their powers properly, as well as allowing us to hand-pick the powers that said clone has.}}&lt;br /&gt;
&lt;br /&gt;
:{{red|We are currently in debate with Dr. Aeon over using Architect Entertainment to further our research. He has personally seen to stopping each of our attempts at manipulating the system. Any further progress made on this front will be reported.}}&lt;br /&gt;
&lt;br /&gt;
:{{red|We have also developed a method for capturing heroes impervious to harm, in the event that we discover a process to clone them as well.}}&lt;br /&gt;
&lt;br /&gt;
:* {{green|(Find more information on capturing heroes impervious to harm.)}}&lt;br /&gt;
&lt;br /&gt;
:{{red|Those who are impervious to all sorts of physical harm are usually vulnerable to psionics. However, there are some cases where even normal psionics does little against these beings.}}&lt;br /&gt;
&lt;br /&gt;
:{{red|In this case, powerful psionic projectors should be used. If a large enough burst is activated, it will overload the synapse of whichever particular being it is targeting.}}&lt;br /&gt;
&lt;br /&gt;
:{{red|Even someone who cannot be harmed by normal means will be crippled by this.}}&lt;br /&gt;
&lt;br /&gt;
:* {{green|(Download all the information)}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;{{color|gold|You download all the information on the Revenant Hero Project and on capturing invulnerable heroes.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;{{color|gold|You&#039;ll have to  make sure to cover your tracks, however, so that you don&#039;t have Crey - or Wyvern, breathing down your neck.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*{{green|(Destroy the Crey Computer)}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;{{color|gold|You&#039;re easily able to destroy Crey&#039;s computer, preventing anyone from knowing you accessed it.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*{{green|Now to use this information...}}&lt;br /&gt;
&lt;br /&gt;
* {{green|Alternate Dimension Investigations}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|Bringing up files on investigations into alternate dimensions, please wait....}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|....}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|....research uploaded.}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|Alternate dimension database is currently being worked on. The following is a list of dimensions - beside them indicates whether or not they can be accessed.}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|PRAETORIA - INFORMATION AVAILABLE}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|SIGMA PSI 20-7 - UNAVAILABLE}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|TAU DELTA 8-7 - UNAVAILABLE}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|ALPHA UPSILON 24-2 - UNAVAILABLE}}&lt;br /&gt;
&lt;br /&gt;
:* {{green|Access Praetoria Information}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|PRAETORIA}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|We have sent in a team to investigate Praetoria and to possibly bring back technology that we can use.}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|The team was sent some months ago and we have yet to hear back from them. We may possibly have to send in a rescue team.}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|Agents within [[Portal Corp]] claim a lot of hush hush going on about the dimension - some divisions within the Corp claim it to be perfect, while others say we must stop &#039;Cole&#039; at all costs.}}&lt;br /&gt;
&lt;br /&gt;
:{{blue|Regardless, Crey can surely make a profit from the supposed technology that is within there - if we can just retrieve the agents that went through.}}&lt;br /&gt;
&lt;br /&gt;
:* {{green|Main Menu}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hey {{Character}}, how&#039;d it go down?&lt;br /&gt;
&lt;br /&gt;
Yeah? Three scientists and intense info huh? ROCK!&lt;br /&gt;
&lt;br /&gt;
So now they&#039;re gonna get that clone place up and running for you, right? That&#039;s awesome! We can totally use that to take down that [[Ajax]] guy.&lt;br /&gt;
&lt;br /&gt;
While you were gone he tried roughing me up for info. Can you believe that?! Going after D-Mac?!&lt;br /&gt;
&lt;br /&gt;
I told him some fake info though, that you&#039;d be in [[Nerva Archipelago|Nerva]].&lt;br /&gt;
&lt;br /&gt;
I can totally set you up with those psionic thing-a-majigs to put him down though!&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Alright Dean. Tell me who your contact is in Sharkhead.}} ====&lt;br /&gt;
&#039;&#039;&#039;Me, Myself, and My Other Selves&amp;lt;br/&amp;gt;Part Four: My Worst Enemy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Man, this is gonna be so intense {{Character}}! My hands are shaking in anticipation!&lt;br /&gt;
&lt;br /&gt;
So okay, I did some legwork and talked to some people. D-Mac really put in the extra hours for this one.&lt;br /&gt;
&lt;br /&gt;
I got in touch with those scientists of yours, they said they&#039;re gonna have a clone of you all ready to ship out pretty soon. Which is awesome.&lt;br /&gt;
&lt;br /&gt;
And Ajax, he&#039;s all in [[Nerva Archipelago|Nerva]], trying to see where your face is so he can punch it.&lt;br /&gt;
&lt;br /&gt;
Now, this is the part where you give me a wicked high-five, or at least a fist bump. I got a contact here in [[Sharkhead Isle|Sharkhead]], said he could hook you up with those psionic projectors! I know, whaaaaat!&lt;br /&gt;
&lt;br /&gt;
AND, I got that other guy to agree to lug Ajax away once you&#039;re all done with him! Even gave me a device to do it! High five time for Dean!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well...okay. So the dude you&#039;re going to is called {{orange|Lt. Chalmers}}. Guy is former SAS and in the [[Sky Raiders]] now, crazy story right?&lt;br /&gt;
&lt;br /&gt;
I got another pal who is in the Sky Raiders, he&#039;s OK, kind of uptight and idealistic, but whatever. Real mook that guy is, I think that&#039;s what they say.&lt;br /&gt;
&lt;br /&gt;
{{orange|I figure you can go talk to Chalmers and he&#039;ll hook you up with what you gotta do. Your science boys told me they&#039;ll send your clone over when you give them the word.}}&lt;br /&gt;
&lt;br /&gt;
Oh yeah, that guy? You know, the guy. The one who is gonna truck off Ajax. Told me to give you this weird looking device.&lt;br /&gt;
&lt;br /&gt;
{{orange|He said when Ajax is down, tag him with this and it&#039;ll &#039;keep Ajax out of your hair for a very long time&#039;.}} Nice huh?&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Meet with Lt. Chalmers}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You meet up with that guy yet?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Meet with Lt. Chalmers|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Lt. Chalmers|Text=&lt;br /&gt;
{{Character}}. Good to see you. You&#039;re here for the devices, correct?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got men delivering them now, you just name the place.&lt;br /&gt;
&lt;br /&gt;
*{{green|Liberty Island. Ajax should be there now.}}&lt;br /&gt;
&lt;br /&gt;
Liberty Island? Understood. Dean has handled all the payments for you.&lt;br /&gt;
&lt;br /&gt;
Take this device. When Ajax is in sight, just hit the button and the psionic devices will activate, assaulting Ajax&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
*{{green|And if the device doesn&#039;t work?}}&lt;br /&gt;
&lt;br /&gt;
The device &#039;&#039;will&#039;&#039; work.&lt;br /&gt;
&lt;br /&gt;
*{{green|And if it doesn&#039;t?}}&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
If it doesn&#039;t work, the second option is to just destroy them. The psionics are set up to target Ajax when they&#039;re released - destroying the machines will do that. Though, it will also destroy the machines. Obviously.&lt;br /&gt;
&lt;br /&gt;
*{{green|Good to know.}} }}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Confront Ajax!}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So that Chalmers guy was all cool huh? Told you he was down with this!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You arrive on Liberty Island with your clone beside you on the boat. Time to go find Ajax and put him down for good.|Primary=Confront Ajax!|Secondary=Destroy the first Psionic Projector!|Additional=**Destroy the second Psionic Projector!&lt;br /&gt;
**Destroy the third Psionic Projector!&lt;br /&gt;
**Destroy the last projector!&lt;br /&gt;
**Defeat Ajax!|Completion=Ajax is whisked away in a bright flash by the device you received. That&#039;ll keep him out of your hair - for now. You had better talk with Dean to make sure everything else has gone according to plan.}}&lt;br /&gt;
[[File:Ajax.jpg|100 px|thumb|{{center|Ajax}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Wyvern}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Flawed Clone {{Named|Faction=Doppelgangers|Type=Flawed Clone}} (Ally)&lt;br /&gt;
*[[Ajax]] (Boss)&lt;br /&gt;
*[[Rogue Isles Civilian]]s (NPCs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=hero|title=Flawed Clone dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Flawed Clone:&#039;&#039;&#039; &#039;&#039;{{Character}} go to good!&lt;br /&gt;
:&#039;&#039;Going go good!&#039;&#039;&lt;br /&gt;
:&#039;&#039;Go good!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Rogue Isles Civilian Dialogues|text=&lt;br /&gt;
&#039;&#039;&#039;{{UL|One Rogue Isles Civilian from each group will say one of these things:}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before noticing you:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;I&#039;m scheduled to go on the [[Crey]] tour next week, I&#039;m looking forward to it.&#039;&#039;&lt;br /&gt;
:&#039;&#039;I don&#039;t know, if you ask me, I&#039;d rather [[Arachnos]] kick [[Longbow]] out of here.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Did you see [[Swan]] in the latest issue of Hero Fashion? I can&#039;t believe she&#039;s still wearing that outfit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once they notice you and begin running away:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Don&#039;t hurt me!&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s {{Character}}! Run!&#039;&#039;&lt;br /&gt;
:&#039;&#039;I&#039;m moving back to [[Paragon City|Paragon]]!&#039;&#039;&lt;br /&gt;
:&#039;&#039;{{Character}} and Ajax in the same place? I&#039;m not staying here for this!&#039;&#039;&lt;br /&gt;
:&#039;&#039;{{Character}}! I&#039;m getting out of here!&#039;&#039;&lt;br /&gt;
:&#039;&#039;Not {{Character}}...!&#039;&#039;&lt;br /&gt;
:&#039;&#039;Leave me alone!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Confrontation with Ajax|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before Confrontation:&#039;&#039;&#039; &#039;&#039;{{Character}}! Come out and face me!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Confrontation with Ajax|Contact=Ajax|Text=&lt;br /&gt;
&lt;br /&gt;
Look who it is, the tough {{GenderDialogue|female=gal|male=guy}}. ....?&lt;br /&gt;
&lt;br /&gt;
...wait, what? Hold on....someone&#039;s been doing some tapping into that kind of &#039;forbidden science&#039; eh?&lt;br /&gt;
&lt;br /&gt;
We knew about your psionic traps...but this...?&lt;br /&gt;
&lt;br /&gt;
*{{green|So you knew about my plan Ajax?}}&lt;br /&gt;
&lt;br /&gt;
:I knew about the trap deal, {{GenderDialogue|female=cupcake|male=buddy}}. Not this whole freakshow of clones, though.&lt;br /&gt;
&lt;br /&gt;
:Do you really think that if you just throw more of you at me that I can be beaten?&lt;br /&gt;
&lt;br /&gt;
:Nothing is going to stop me - not the [[Rikti]], not the so-called &#039;law&#039; in Paragon - nobody!&lt;br /&gt;
&lt;br /&gt;
:*{{green|I&#039;m  not here to kill you, Ajax. There are other plans.}}&lt;br /&gt;
&lt;br /&gt;
::Other plans? What are you going on about?&lt;br /&gt;
&lt;br /&gt;
::*{{green|You&#039;ll find out soon enough! (Activate Psionic Trap)}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|You push the device to activate the trap, only for it to short-circuit. It appears Wyvern has jammed to frequency of your device!}}&lt;br /&gt;
&lt;br /&gt;
:::Looks like you lose, {{GenderDialogue|female=buttercup|male=hombre}}.&lt;br /&gt;
&lt;br /&gt;
:::*{{green|No. It just means I&#039;ll have to do this myself!}}&lt;br /&gt;
&lt;br /&gt;
*{{green|You didn&#039;t think you&#039;d seen the last of me in that store, did you?}}&lt;br /&gt;
&lt;br /&gt;
{{orange|missing dialogue}}&lt;br /&gt;
&lt;br /&gt;
*{{green|I&#039;m not here to talk, Ajax. (Activate Psionic Trap)}}&lt;br /&gt;
&lt;br /&gt;
{{orange|missing dialogue}} }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;I&#039;m taking you down! The Rogue Isles belong to ME!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|A [[Wyvern]] ambush will appear after the conclusion of your conversation with Ajax, and more will spawn as you destroy projectors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Wyvern Ambush:&#039;&#039;&#039;  &#039;&#039;Multiple {{Character}}s are confirmed! Call in everyone in Nerva!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ajax has become vulnerable!|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{UL|Ajax}}:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First [[Psionic Projector]] Destroyed:&#039;&#039;&#039; &#039;&#039;Agh...hah...is that it, [[$target]]?! It&#039;ll take more than that to put me down!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Projector Destroyed:&#039;&#039;&#039; &#039;&#039;You&#039;re...nothing...I didn&#039;t survive the Rikti War...to be beaten by YOU!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fourth Projector Destroyed:&#039;&#039;&#039; &#039;&#039;Maybe you&#039;re the one...huh? Who&#039;s gonna kill me? You think you&#039;re the ONE?! PROVE IT!&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{orange|The projector dialogue needs confirmation as to when it occurs}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Ajax has become vulnerable!&amp;quot;:&#039;&#039;&#039; &#039;&#039;COME ON! HIT ME WITH EVERYTHING YOU&#039;VE GOT!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X%:&#039;&#039;&#039; &#039;&#039;But you can&#039;t put me down, this is all just temporary. I&#039;m immortal, unkillable!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X%:&#039;&#039;&#039; &#039;&#039;Even if I fall here...I&#039;ll still return...that&#039;s my fate...!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|these two dialogues may occur at the same health level}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeat:&#039;&#039;&#039; &#039;&#039;What...where am I...going...?!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Visit Dean MacArthur}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--{{GenderDialogue|female=|male=}}--&amp;gt;&lt;br /&gt;
{{divbox|red|FEMALE|&lt;br /&gt;
We should make this face to face babe, I&#039;ve got something give you from our mutual friend.}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|blue|MALE|&lt;br /&gt;
We should make this face to face broham, I&#039;ve got something to give you from our mutual friend.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Visit Dean MacArthur|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Dean MacArthur|Text=&lt;br /&gt;
{{Character}}! What&#039;s uuuup! High five on taking down Ajax!&lt;br /&gt;
&lt;br /&gt;
*{{green|Where is he now?}}&lt;br /&gt;
&lt;br /&gt;
:Huh?&lt;br /&gt;
&lt;br /&gt;
:Oh, I have no idea. They guy that I was talking to didn&#039;t say, just that he promised to keep Ajax outta our hair for good.&lt;br /&gt;
&lt;br /&gt;
:*{{green|...who is this guy?}}  &lt;br /&gt;
&lt;br /&gt;
:Continues as below.&lt;br /&gt;
&lt;br /&gt;
*{{green|I&#039;m never going to high five you Dean. Tell me who took Ajax.}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Text missing}}&lt;br /&gt;
&lt;br /&gt;
*{{green|(High-five Dean)}}&lt;br /&gt;
&lt;br /&gt;
:{{orange|You and Dean share an intense high-five together.}}&lt;br /&gt;
&lt;br /&gt;
:*{{green|Now tell me where Ajax is.}}&lt;br /&gt;
&lt;br /&gt;
::Huh?&lt;br /&gt;
&lt;br /&gt;
::Oh, I have no idea. They guy that I was talking to didn&#039;t say, just that he promised to keep Ajax outta our hair for good.&lt;br /&gt;
&lt;br /&gt;
::*{{green|...who is this guy?}}&lt;br /&gt;
&lt;br /&gt;
:::Well, to be honest, the guy&#039;s face and all was concealed. BUT, here&#039;s there weird thing.&lt;br /&gt;
&lt;br /&gt;
:::Straight up, he told me he figured you&#039;d be curious about him. So he said in the event you were looking into who he was and what happened to give you this letter to read over.&lt;br /&gt;
&lt;br /&gt;
:::{{orange|Dean hands you an unopened envelope with a letter inside of it.}}&lt;br /&gt;
&lt;br /&gt;
:::*{{green|(Read the letter)}}&lt;br /&gt;
&lt;br /&gt;
::::{{orange|You read over the letter...}}&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;Dear {{Character}}...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;This may be the first letter of mine that you&#039;re receiving, or the last. Have you visited [[Ouroboros]] yet? I suppose that question does not matter - if you have, then you know to be wary. If not, then you have been warned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;You are no doubt wondering what has happened to Ajax. I assure you that you have not been double-crossed - I respect you far too much to do something as banal as &#039;lie&#039; to you. Yes, I used you to get to Ajax, much like you used Dean to get what you wanted. However, both of us have benefited from this, as Ajax is now where he needs to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;There is a [[Coming Storm|storm]] on the horizon - one that you are either all too familiar with, or one that you will soon come to know. I am gathering a team of sorts to deal with this - properly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;[[Mender Silos]] of Ouroboros has his followers who do his dirty work for him. Ajax shall be one of the few who will be on my team I do not use the term &#039;follower&#039;, as that implies I believe myself to be higher than those who aid me - much like Mender Silos does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;The time is coming soon when sides must be taken, {{Character}}. I would ask that you choose to side with myself when that day arrives. Silos will use you for his own ends - I, however, will do everything I can to work with you, to aid you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;As I mentioned earlier, this may be the first letter of mine you received, or the very last. Regardless of that, I shall see you in the pillar of fire and ice, when the time comes. I hope that you will make the right, and informed, choice of who you will support.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::*{{green|Dean, you don&#039;t know who gave you this letter?}}&lt;br /&gt;
&lt;br /&gt;
:::::No idea {{GenderDialogue|female=babe|male=bro}}, like I said, dude was all mysterious-like, I couldn&#039;t see his face or anything.&lt;br /&gt;
&lt;br /&gt;
:::::But I know he was a guy! If there&#039;s one thing D-Mac knows, it&#039;s what gender someone is.&lt;br /&gt;
&lt;br /&gt;
:::::Hey so did your clones work out ok?&lt;br /&gt;
&lt;br /&gt;
:::::*{{green|Not exactly. Why?}}&lt;br /&gt;
&lt;br /&gt;
::::::There&#039;s this guy, name&#039;s {{orange|Leonard}}, weird kinda guy. He was looking around for you before.&lt;br /&gt;
&lt;br /&gt;
::::::He said that he was really interested in helping out with getting your cloning factory up and running.&lt;br /&gt;
&lt;br /&gt;
::::::I figure if you&#039;re interested, I can give him a ring and hook you up, {{orange|you know? --Note: these last two words may be incorrect}}&lt;br /&gt;
&lt;br /&gt;
::::::*{{green|That sounds like a plan Dean, make it so.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have to say, me and you working together, side by side, it&#039;s been great. A pleasure, and an honor. If you ever need someone to get you info on what&#039;s good in the isles, I&#039;m your go to guy. {{GenderDialogue|female=Or if you want to go out on a nice romantic dinner in Aeon City,|male=Or if you want to just chill out,}} you just let me know, and I will be there in a HEARTBEAT. You and me, we&#039;re gonna be comrades forever, FOREVER!&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
&lt;br /&gt;
The [[Bane of Ajax Badge]] is awarded upon completion of Dean&#039;s [[Story Arc]].&lt;br /&gt;
{{BadgeBox|Bane of Ajax}}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Dean MacArthur does not have any missions out of his story arc.&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Deadly_Apocalypse&amp;diff=180258</id>
		<title>Deadly Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Deadly_Apocalypse&amp;diff=180258"/>
		<updated>2010-10-23T18:48:03Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* Macros for Zone Leaders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Deadly Apocalypse is a type of zone invasion introduced in the Halloween Event of 2009. Haunting Banners representing iconic horrors appear in a zone and are protected by foes that embody that banner&#039;s horror. Players must attack the defenders and then the Banners and then finally a Giant Monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timing==&lt;br /&gt;
During the Halloween event, the Deadly Apocalypse occurs in most normal Paragon City and Rogue Isles zones on a semi-random schedule. It also has a chance to happen outside of the Halloween event whenever a player turns in Halloween Salvage for an extra costume slot.&lt;br /&gt;
&lt;br /&gt;
==Order of the Event==&lt;br /&gt;
&lt;br /&gt;
===Event Channel Text===&lt;br /&gt;
The following text announces the beginning of the event in the Hero or Villain Event channels:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;WARNING:  Supernatural activity detected in &amp;lt;zone&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the event has ended, the following text will appear in the appropriate Event channel:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;ALERT CANCELED: Supernatural activity no longer present in &amp;lt;zone&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Player Preparation Time===&lt;br /&gt;
[[File:Halloween apocalypse banners map.jpg|thumb|150px|Banners Marked on Zone Map]] &lt;br /&gt;
When the warning has been issued in the Event Channel, the zone in question goes through these changes:&lt;br /&gt;
&lt;br /&gt;
* lights go out in buildings&lt;br /&gt;
* fog descends (like [[Dark Astoria]], but not as dark)&lt;br /&gt;
* citizens cower and flee (heroside only)&lt;br /&gt;
* [[:Media:Deadly_Apocalypse.ogg|spooky old horror movie music]] is played for about 30 seconds&lt;br /&gt;
&lt;br /&gt;
A minute later the four Banners spawn marked on the mini-map with red, blue, green, and purple dot-icons. The location of the banners is (apparently) random among a set of dev-selected possible spawn points.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Map_button_halloween_sigil_DF.png]]&lt;br /&gt;
|Banner of Fiends&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Map_button_halloween_sigil_MM.png]]&lt;br /&gt;
|Banner of Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Map_button_halloween_sigil_TT.png]]&lt;br /&gt;
|Banner of Terror&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Map_button_halloween_sigil_WS.png]]&lt;br /&gt;
|Banner of Scorn&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
File:Halloween banner DF.png|&#039;&#039;&#039;Banner of Fiends&#039;&#039;&#039; &#039;&#039;&amp;quot;Horrible fiends gather at this banner with the intent to commit blind acts of violence and cruelty. As long as this banner stands these Dark Fiends will continue to conjure forth these manifestations of the ugliness within humanity.&amp;quot;&#039;&#039;&lt;br /&gt;
File:Halloween banner MM.png|&#039;&#039;&#039;Banner of Mayhem&#039;&#039;&#039; &#039;&#039;&amp;quot;This banner feeds upon humanity&#039;s need for destruction conjuring up manifestations representative of this urge. The horrible creatures that guard this banner represent an unimaginable threat to the material world.&amp;quot;&#039;&#039;&lt;br /&gt;
File:Halloween banner TT.png|&#039;&#039;&#039;Banner of Terror&#039;&#039;&#039; &#039;&#039;&amp;quot;The Banner of Terror feeds off of humanity&#039;s fears and causes it to manifest into the Transparent Terrors that guard this banner. These horrific phantasmal entities seek to shatter the fragile psyches of humanity with terrible fear.&amp;quot;&#039;&#039;&lt;br /&gt;
File:Halloween banner WS.png|&#039;&#039;&#039;Banner of Scorn&#039;&#039;&#039; &#039;&#039;&amp;quot;Manifestations of baleful scorned women gather at this banner. The Banner of Scorn channels the vengeful side of human nature to conjure these entities, and will continue to do so as long as the Banner still stands.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a player is near a banner, their GUI is taken over and they see in the [[The Players&#039; Guide to the Cities/User Interface/Nav Window|Nav Window]]:&lt;br /&gt;
* four badge-like icons for the four banners &lt;br /&gt;
* a red bar over those icons&lt;br /&gt;
* a 20 minuter time counting down&lt;br /&gt;
* the hyperlinked letter &#039;i&#039; in a bang graphic that gives more information about the event when clicked&lt;br /&gt;
&lt;br /&gt;
Once the Banners appear, players have four minutes to continue to form teams and organize themselves at the four Banners. When the countdown hits the 16:00 mark, then foes start appearing at the Banners.&lt;br /&gt;
&lt;br /&gt;
=== Fighting the Deadly Apocalypse ===&lt;br /&gt;
The Goal is to destroy the four Banners and the Giant Monster. But the Banners are not targetable until a certain number of their Defenders are defeated. When the countdown of the event hits the sixteen minute mark, the Defenders start appearing. The Defenders at all four banners must be defeated simultaneously -- fighting at just one Banner in the zone has no effect. &lt;br /&gt;
&lt;br /&gt;
[[File:Halloween banner vulnerability.jpg|thumb|150px|Banner Vulnerability Meter]]&lt;br /&gt;
&lt;br /&gt;
The red bar in the [[The Players&#039; Guide to the Cities/User Interface/Nav Window|Nav Window]] shows the progress of the players in defeating the Defenders as it turns progressively blue if the players are defeating enough Defenders. When the bar is fully blue, it disappears and now the Banners are targetable and can be destroyed.&lt;br /&gt;
&lt;br /&gt;
The official website announcing this event warns that there may be [[Elite Bosses]] among the Defenders. This is not to be interpreted that only the EBs are the true Defenders. Any foes that spawn are Defenders and defeating them makes the Banners eventually vulnerable to attack.&lt;br /&gt;
&lt;br /&gt;
While the Banners are being attacked, Defenders continue to spawn. Also, the Banner may develop one to four buffs represented by glyphs that appear in the four circles of the graphic runes surrounding the Banner. These glyphs buff the banner or their Defenders.&lt;br /&gt;
&lt;br /&gt;
The Banners have over 43,000 hit points each. If only one or two teams are participating in the event, they may find that they need to all gather at the same Banner in order to destroy them in time.&lt;br /&gt;
&lt;br /&gt;
Once all four Banners have been destroyed, a Giant Monster representing a Greater Mystic Aspect of one of the horrors of the Banners will appear in the zone. The [[The Players&#039; Guide to the Cities/User Interface/Nav Window|Nav Window]] will show the players how far the are from the GM so they can zone-in on it. &lt;br /&gt;
&lt;br /&gt;
Defeating the Giant Monster will grant 2 Merits and a Reward Table for a choice of Temporary Powers (see Powers below)  or Medium Inspiration. Any player who has done any amount of damage to the Giant Monster and is nearby when it is defeated will get the rewards; there is no requirement to do 10% or 25% of damage. Thus, there is no need to rush to kill the Giant Monster. The badge for defeating the Giant Monster is another story, you or your team will have to do at least 10% of the damage to get credit for the badge.&lt;br /&gt;
&lt;br /&gt;
The event ends when the Giant Monster is defeated, or when the countdown has reached zero, whichever comes first.&lt;br /&gt;
&lt;br /&gt;
==New enemies==&lt;br /&gt;
*[[Women Scorned]] protecting the Banner of Scorn appear as the Trick-or-Treat [[Coven]] and various female models from other factions such as the [[Crazed]].&lt;br /&gt;
:&#039;&#039;&amp;quot;There is no fury more intense than that of a woman scorned, and The Banner of Scorn has conjured manifestations of wronged women with a bone to pick. They seek eternal revenge for the horrible things that society, and life in general, has inflicted upon them.&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Dark Fiends]] protecting the Banner of Fiends appear as Trick-or-Treat [[Vampires]], [[Red Caps]], and [[Wailers]].&lt;br /&gt;
:&#039;&#039;&amp;quot;The depraved ugliness festering in the underbelly of humanity is called forth at The Banner of Fiends. These Dark Fiends are a physical manifestation of pure malice, seeking calculated cruelty and malevolence, just because they can.&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Transparent Terrors]] protecting the Banner of Terror appear as Trick-or-Treat [[Spirits]] and [[Ghosts]].&lt;br /&gt;
:&#039;&#039;&amp;quot;These phantasms are actually manifestations of humanity&#039;s fears come to life. At the Banner of Transparent Terrors, they seek to inflict unimaginable terror upon their victims and as long as the Banner of Terror persists, these parasites will feed off of the fear of others.&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Abominations]] protecting the Banner of Mayhem appear as Trick-or-Treak [[Werewolves]] and [[Shivans]].&lt;br /&gt;
:&#039;&#039;&amp;quot;Humanity&#039;s dark desire for mindless mayhem and destruction have been channeled by the Banner of Mayhem. The results are these creatures that are fueled by the need to blindly destroy everything around them.&amp;quot;&#039;&#039;&lt;br /&gt;
*Elite Bosses that appear as a Lesser Mystic Aspect&lt;br /&gt;
:&#039;&#039;&amp;quot;These horrible creatures are a mere fragment of the wicked Greater Mystic Aspect. Small as they might be they still pose a terrible threat.&amp;quot;&#039;&#039;  &lt;br /&gt;
*Greater Mystic Aspect (Giant Monster) - The [[Greater Mystic Aspect]] belongs to the [[Deadly Apocalypse]] faction and has many possible forms.  Forms observed during testing:&lt;br /&gt;
**[[Adamastor]]&lt;br /&gt;
**[[Caleb]]&lt;br /&gt;
**[[Eochai]]&lt;br /&gt;
**[[Kraken]]&lt;br /&gt;
**[[Jurassik]]&lt;br /&gt;
:&#039;&#039;&amp;quot;The malevolent mystic banners have released their energies to form the Greater Mystic Aspect. This colossal entity represents all of the negative aspects of humanity coalesced into physical form.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Badges==&lt;br /&gt;
These badges are awarded for defeating the four Haunting Banners and the Greater Mystic Aspect (Giant Monster). The accolade is for having all five of these badges.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Dark Fiend}}&lt;br /&gt;
{{BadgeBox|Hell Hath No Fury}}&lt;br /&gt;
{{BadgeBox|Terror}}&lt;br /&gt;
{{BadgeBox|Monster Masher}}&lt;br /&gt;
{{BadgeBox|Monstrous}}&lt;br /&gt;
{{BadgeBox|Hell and Back}}&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Defeating the Greater Mystic Aspect allows you to choose from several rewards including four new temporary powers and a random medium inspiration.&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Temporary SelfBuffDamage.png|Name=Beastly|Effect=Auto: Self +DMG|Desc=Your body has been infused with a small portion of the power of the Mystic Banner protected by the Abominations this will increase your damage slightly for 1 hour of in game time.}}&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Temporary Fear.png|Name=Fiendish Glare|Effect=Ranged, Foe Fear|Desc=You&#039;ve gained a portion of the power within the Mystic Banner protected by the Dark Fiends, this will allow you instill fear into the hearts of your enemies with just a glance. A foe that is affected by this power will become Terrorized and will cower in place. Recharge: Long}}&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Temporary Confuse.png|Name=Seduction|Effect=Ranged, Foe Confuse|Desc=You&#039;ve obtained a fraction of the power of the Mystic Banner protected by the Women Scorned. Using this power will confuse a target for a short time. Recharge: Long}}&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Temporary SelfBuffDefense.png|Name=Spectral Touch|Effect=Auto: Self +Def(All), Res(Negative Energy)|Desc=Your proximity to the Mystic Banner protected by the Transparent Terrors has left a temporary effect on you, tying you to the Netherworld. While this power is in effect you will gain a small bonus to defense and a moderate amount of resistance to negative energy damage. This power will last for 1 hour of in game time.}}&lt;br /&gt;
&lt;br /&gt;
==In-Game Event Description==&lt;br /&gt;
&lt;br /&gt;
When a player clicks on the information graphic in the [[The Players&#039; Guide to the Cities/User Interface/Nav Window|Nav Window]] (the letter &#039;i&#039; in a bang graphic), they will see this information:&lt;br /&gt;
&lt;br /&gt;
===Basic Event Background===&lt;br /&gt;
&lt;br /&gt;
When the Circle of Thorns secretly began linking their magical energy in an effort to make them more powerful, experimenting with ways to extract the power from other magical groups, they inadvertently put into play an event that would change the magical landscape forever. During a series of incantations, with the use of extensive symbols and magical rites, they formed Banners that could summon the &#039;aspect&#039; of nearly any entity, alive or dead, to be used as a mindless slave in any way the Circle wished. While they could not actually summon the true entity, a piece was certainly enough for their purposes.&lt;br /&gt;
&lt;br /&gt;
At first, they were delighted with their success, imagining a multitude of uses for this new type of slave: more bodies to use as an army, return fallen Thorns to battle, use the entities of other groups as assassins: the possibilities were endless. Unfortunately, the ritual on All Hallows Eve didn&#039;t go as planned. The Banners they summoned behaved independently of the Circle&#039;s will, summoning Defenders who would not to obey their commands. Worse, they discovered that while these &#039;haunted&#039; Banners were active, Glyphs appeared one after another, making it more and more difficult to banish them and that as the closer they came to the Banner, their once nearly infinite well of power reversed on itself and made them weaker. They disappeared into the night, leaving the mess for others to clean up, not realizing that an even greater threat had manifested itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tactical Summary===&lt;br /&gt;
The Haunting Banners are surrounded by powerful magical barriers, initially rendering them invulnerable. As you defeat Defenders, the red progress bar will begin to change as blue appears, signaling that the Banners are becoming vulnerable. Once the Banners are vulnerable, they focus energy and grow stronger, indicated by one or more glyphs that &#039;activate&#039; as needed to protect the Banner.&lt;br /&gt;
&lt;br /&gt;
Pay attention to these glyph markers on the ground: they represent the Banner&#039;s level of protection. The more glyphs that are visible, the stronger the Banner&#039;s protection. Each Banner has its own type of protection, indicated by the color of the glyphs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purple glyph&#039;&#039;&#039; - &#039;&#039;[Glyph of Defense]&#039;&#039; ~2.5% Defense per glyph.&lt;br /&gt;
**  The Mystic Banner gains power by having more creatures near it. It is currently drawing a small amount of additional energy from nearby creatures granting it a small defense bonus.&lt;br /&gt;
* &#039;&#039;&#039;Orange glyph&#039;&#039;&#039; - &#039;&#039;[Glyph of Resistance]&#039;&#039; ~10% Resistance per glyph.&lt;br /&gt;
**  The Mystic Banner gains power by having more creatures near it. It is currently drawing a small amount of additional energy from nearby creatures granting it a small resistance bonus.&lt;br /&gt;
* &#039;&#039;&#039;Red glyph&#039;&#039;&#039; - &#039;&#039;[Glyph of Might]&#039;&#039; ~25% Damage buff to nearby Defensers per glyph.&lt;br /&gt;
**  The Mystic Banner gains power by having more creatures near it. It is currently drawing a small amount of additional energy from nearby creatures granting it a small damage bonus.&lt;br /&gt;
* &#039;&#039;&#039;Green glyph&#039;&#039;&#039; - &#039;&#039;[Glyph of Restoration]&#039;&#039; AoE heal&lt;br /&gt;
**  The Mystic Banner gains power by having more creatures near it. It is currently drawing a small amount of additional energy from nearby creatures granting it a minor healing ability it can use every 15 seconds.&lt;br /&gt;
&lt;br /&gt;
As each Banner is defeated, the Event UI icon &#039;blacks out&#039; and also disappears from the MiniMap. If all four Banners are defeated in time, a Greater Mystic Aspect appears. The UI changes when this happens and shows the distance to the Aspect.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
=== Macros for Zone Leaders ===&lt;br /&gt;
Macros are made available to bring a multitude of teams together for events. In this event it will help with teamwork of multiple teams and completing in a timely manner.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Just copy and paste the macros into your text bar in-game. An icon will appear in your power tray. Clicking the icon will post the macro.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/macro ALL b We need players at every banner to start the process. Call out your banner when you are at it, if it has not been called yet.&amp;lt;br&amp;gt;&lt;br /&gt;
/macro SINGLE b Please, all Teams to the tirst target to complete this in a timely manner and so that everyone receives a Banner CREDIT/Badge&amp;lt;br&amp;gt;&lt;br /&gt;
/macro RED b Next Banner all on RED ([[Banner of Fiends]]) *Please teleport slow players*&amp;lt;br&amp;gt;&lt;br /&gt;
/macro PURPLE b Next Banner all on PURPLE ([[Banner of Mayhem]]) *Please teleport slow players*&amp;lt;br&amp;gt;&lt;br /&gt;
/macro GREEN b Next Banner all on GREEN ([[Banner of Terror]]) *Please teleport slow players*&amp;lt;br&amp;gt;&lt;br /&gt;
/macro BLUE b Next Banner all on BLUE ([[Banner of Scorn]]) *Please teleport slow players*&amp;lt;br&amp;gt;&lt;br /&gt;
/macro GM b Search for the GM. When found call out your location. Try to allow everyone to get there. *Please Teleport slow players*&amp;lt;br&amp;gt;&lt;br /&gt;
/macro TY b GREAT JOB EVERONE! Thank you for allowing me to help with the Banner Raid. Hope to see you all soon again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Halloween Event]]&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Manticore_Task_Force&amp;diff=176115</id>
		<title>Manticore Task Force</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Manticore_Task_Force&amp;diff=176115"/>
		<updated>2010-09-11T02:42:07Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* {{UL|Defeat Hopkins and his minions}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox TF&lt;br /&gt;
|name=Following Countess Crey&lt;br /&gt;
|image=[[File:Manticore.jpg|100px]]&lt;br /&gt;
|contact=[[Manticore]]&lt;br /&gt;
|zone=[[Brickstown]]&lt;br /&gt;
|x=&lt;br /&gt;
|y=&lt;br /&gt;
|z=&lt;br /&gt;
|size=7&lt;br /&gt;
|levels=30-35&lt;br /&gt;
|merits=32&lt;br /&gt;
|enemies={{Enemy Crey}}&lt;br /&gt;
|badge=[[File:Badge task force 05.png|32px]] [[Manticore&#039;s Associate Badge|Manticore&#039;s Associate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Manticore Task Force&#039;&#039;&#039; is the fifth of six Freedom Phalanx Task Forces, and the completion of all six grants the [[Task Force Commander Badge]]. The other five task forces are started by [[Positron]], [[Synapse]], [[Sister Psyche]], [[Citadel]], and [[Numina]].&lt;br /&gt;
&lt;br /&gt;
This task force is also designated as a Signature [[Task Force]]. As such, missions will always spawn mobs at level 35 or higher, regardless of team members&#039; levels.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{MeritAward|32}}&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
To form a task force, you need seven or more heroes in your group. &lt;br /&gt;
&lt;br /&gt;
{{blue|You need at least 7 members on your team, all of them at least Level 30. If they are over Level 35, they will be automatically exemplared to Level 35 for the duration of the Task Force. }}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
=== {{UL|Agree to form a task force}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Listen, {{Character}}, I don&#039;t care what you read in the paper, [[Countess Crey]] isn&#039;t the humanitarian she pretends to be.  &#039;&#039;&#039;I need you to help me find out what&#039;s going on behind [[Crey]]&#039;s closed doors.&#039;&#039;&#039;  I&#039;ve been contacted by a man named Drake who wants out of one of their facilities.  Get over to this location, shut the place down, and get Drake to safety.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you walk this path with me, you may often find yourself in the shadows.  I don&#039;t operate like [[Statesman]] and the others.  I hope you&#039;re ready for it.&lt;br /&gt;
&lt;br /&gt;
{{Task Force}}, I think.  Yes, that&#039;s a good name.&lt;br /&gt;
&amp;lt;!--name given to recent team was &amp;quot;Salamander&amp;quot;, may be connected with Hopkins&#039; dialogue later, needs more datamining--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crey isn&#039;t going to wait on you, {{Task Force}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The security code Manticore provided works like a charm.|Primary=Defeat all security forces|Secondary=Find Drake|Additional=|Completion=You freed Manticore&#039;s informant, Drake!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Drake&#039;s story|Text=When you rescued Manticore&#039;s informant, he told you:&lt;br /&gt;
&lt;br /&gt;
&#039;Thanks for pulling me out of there.  You would not believe the lengths Crey is willing to go to, in order to stay at the head of the research world.  Their public relations department is brilliant, but their ethics are non-existent.  If Manticore can promise me protection, I can divulge the location of another one of their facilities.  I have heard that some very shady computer research is being done there.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Simmons {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Simmons dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We have a security breach. Use deadly force.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Steady, men, we have the firepower to deal with this.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At least you are as good as your reputations.  Drake&#039;s grateful that you got him out of that Crey facility, and he&#039;s told me a lot about the sinister goings-on at Crey.  I think we may be getting into deep waters here.  Countess Crey won&#039;t be happy about someone coming after her.&lt;br /&gt;
&lt;br /&gt;
{{Task Force}}, it&#039;s a privilege to work with you.  You keep in touch, understood?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Shut down the research facility}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That ex-[[Crey]] employee gave me one last bit of info before I shuffled him off to my version of witness protection.  According to Drake, there&#039;s a Crey research facility that&#039;s trying to meld [[Rikti]] technology into a computer network.  I&#039;m not sure what they&#039;re trying to accomplish, but it can&#039;t be good.  &#039;&#039;&#039;Shut down that research facility and bring back any records you can salvage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security is bound to be heavy at this place, watch your backs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I know you have somewhere else to be.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Once again, Manticore&#039;s security code works perfectly.  With a twinge of unease, you enter the facility.|Primary=Defeat all forces in lab|Secondary=Seek clues|Additional=|Completion=You stopped the illegal Crey research and found a clue.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=&#039;&#039;&#039;Locations&#039;&#039;&#039;:&lt;br /&gt;
*Atlas Park&lt;br /&gt;
*Kings Row&lt;br /&gt;
*Steel Canyon&lt;br /&gt;
*Skyway City&lt;br /&gt;
*Perez Park&lt;br /&gt;
*Brickstown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Friedkin&#039;s message|Text=The message that appeared on the computer screen said:&lt;br /&gt;
&lt;br /&gt;
&#039;You may or may not have heard of me.  I am sometimes called the doctor, but my name is [[Doctor Friedkin|Friedkin]].  Let&#039;s just say I used to work for Countess Crey, and it didn&#039;t go so well.  I recently intercepted a file containing her itinerary.  I am now burning an encrypted file onto a disc.  It contains the location of a Crey facility where the countess will be conducting an inspection.  The facility is engaged in illegal genetic research; if you catch her there, she will no longer be able to deny her involvement in Crey&#039;s nefarious activities.  I wish you better luck than I&#039;ve had.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Hawkins {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So Friedkin contacted you through the computer, huh?  I have to admit, I&#039;ve heard of this character before.  The most common theory is that she has become some sort of AI.  Since I know her body was found in the sewers, it seems like the only possible situation.  I hope you&#039;re ready to go after the big fish.  Now that Friedkin&#039;s passed on Countess Crey&#039;s itinerary, we may be able to catch her while she&#039;s involved in one of Crey&#039;s illicit acts.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Catch Countess Crey}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to the file Friedkin passed on, the countess will be touring one of their illegal operations in [[Crey&#039;s Folly]] today.  &#039;&#039;&#039;Get over there and catch her with her hand in the cookie jar.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If she&#039;s on site, expect heavy security.  Watch out for her personal bodyguard, [[Hopkins]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We won&#039;t have many chances to catch the countess red-handed.  This is one of them.  Don&#039;t blow it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The floor has been freshly waxed and buffed. Everything is spotless for the countess&#039; inspection.|Primary=Defeat security chief, his men|Secondary=|Additional=|Completion=You defeated the Crey minions, but the countess escaped.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Agent Wilson is the Security Chief. Defeat him and his minions for mission complete.}}&lt;br /&gt;
{{EdNote|note=&#039;&#039;&#039;Locations&#039;&#039;&#039;:&lt;br /&gt;
*Kings Row&lt;br /&gt;
*Faultline&lt;br /&gt;
*Steel Canyon&lt;br /&gt;
*Brickstown}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Agent Wilson {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
* Agent Andrews {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
* Agent Fleming  {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Agent Wilson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I just got word from Hopkins. The countess has left the facility; neutralize the threat.&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You&#039;re too late, {{Task Force}}.  Tell Manticore we&#039;ll be coming for him when we&#039;re done with you!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you had caught Countess Crey at that lab, we would have been able to get an indictment for sure.  Don&#039;t feel bad, though.  You came closer than anyone ever has to pulling her down off her ivory tower.  {{Task Force}}, you have to press the advantage.  She&#039;s on the run, and we&#039;re out of leads.  You will have to hit the streets see if you can dig up any dirt.  Give me a minute to pick a target rich environment.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|See what you can beat out of the Crey forces}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Brickstown]] is full of Crey these days.  &#039;&#039;&#039;See what you can beat out of them.&#039;&#039;&#039;  What&#039;s the matter, not used to the harsh language?  Get moving, it&#039;s your hide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t kill anyone.  Even I can&#039;t make a murder rap go away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have no time for this, get moving!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Interrogate Crey forces|Secondary=Defeat 25 Crey|Additional=|Completion=One of the Crey minions you defeated revealed the locations of a Crey facility in Brickstown.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Interrogation results|Text=One of the Crey agents you captured revealed the location of a Crey facility in Brickstown.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not much, but the location of the Brickstown facility is the only lead we have.  Maybe you can hack into the computers there and get a location on the countess.&lt;br /&gt;
&lt;br /&gt;
You are quickly becoming one of the city&#039;s favorite groups.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Get data from the Crey facility}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All right, {{Task Force}}, I&#039;m sending you to that Crey facility in Brickstown.  Get in and get out as fast as you can.  &#039;&#039;&#039;More data is the goal here.&#039;&#039;&#039;  We want to know where the countess is and what she&#039;s doing;  don&#039;t waste any time on the muscle she has working for her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Move as quickly as you can, {{Task Force}}.  The longer the countess is free, the more damage she can do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Time is not on your side here.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You quietly enter the facility, intent on finding the computer systems as quickly as possible.|Primary=Infiltrate base|Secondary=Hack the computer|Additional=|Completion=You received another message from Friedkin.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Friedkin&#039;s second message|Text=The message on the computer screen said:&lt;br /&gt;
&lt;br /&gt;
&#039;I have located the countess again.  She will be at one of their office complexes, signing some important documents.  I am burning you another CD with the locations; don&#039;t let her slip away this time.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Clicking the computer (glowie) is all that is needed to complete this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like it&#039;s your lucky day.  Friedkin&#039;s second message couldn&#039;t have come at a better time.  According to her, the countess is about to take part in another shady deal.  You&#039;ve got to catch her this time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Catch the countess}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have obviously made Countess Crey very angry by daring to go up against her.  Anger leads to mistakes.  Let&#039;s hope she makes one.  &#039;&#039;&#039;We have to catch the countess while she&#039;s involved in something illegal.&#039;&#039;&#039;  You only have 90 minutes to find the countess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Watch your backs;  I have a bad feeling about this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is our only lead.  So follow it!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=As you uneasily enter the offices, Manticore&#039;s words echo in your mind: &#039;I have a bad feeling about this one.&#039;|Primary=Defeat security chief, his men - 1:30:00|Secondary=|Additional=|Completion=Mission Failure - {{orange|needs data}}&amp;lt;br /&amp;gt;Mission Success - You managed to defeat the Crey security chief.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note= Defeating Security Chief Manning and his spawn/room is all that&#039;s needed to complete this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Agent Bennet {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Gilmore {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Jenkins {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Lewis {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Michaels {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Miller {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Nelson {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Rivera {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent White {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Wood {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Security Chief Manning {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Agent Bennet dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Be ready. They are in the facility.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Gilmore dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You must remember not to allow the enemy to flank us.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Jenkins dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Scanners indicate {{Task Force}} is here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Lewis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If everyone does their jobs then no one will have anything to worry about.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Michaels dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No, King Neptune was the sea god! Wait. Did you hear that?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Miller dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Task Force}} walked right into this one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is going to be an enjoyable fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Rivera dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We need to do this by the numbers.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent White dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is not your lucky day, eh, {{Task Force}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Wood dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stay calm and do your jobs.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Security Chief Manning dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will not allow this situation to get out of control.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You are banned from this facility!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;Mission Failure&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I knew something felt wrong.  You are lucky to have gotten out of there alive.  Either Friedkin set you up, or someone else is pulling our strings.  I&#039;m going to get [[Citadel]] to analyze the disc with that last message from Friedkin.  Maybe he can figure this out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;Mission Successful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have to admit, I&#039;m impressed.  That was an overwhelming force and they clearly knew you were coming.  I knew something didn&#039;t feel right.  Either Friedkin set you up, or someone else is pulling our strings.  I&#039;m going to get Citadel to analyze the disc with that last message from Friedkin.  Maybe he can figure this out.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Go to Ms. Liberty}} ===&lt;br /&gt;
==== {{UL|Talk with Ms. Liberty}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I had Citadel take a look at the disc with the last message from Friedkin.  It turns out it was sent by a different person entirely!  The countess lured you into a trap; now, the chess game continues.  [[Ms. Liberty]] just contacted me.  Apparently Crey isn&#039;t through with you yet.  A member of the [[Paragon City]] Council has been kidnapped, and the following note was left: &#039;If {{Task Force}} doesn&#039;t respond to this threat, we will kill Councilman Birch.&#039;  &#039;&#039;&#039;You better get over to Ms. Liberty as soon as possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get that politician back safely, {{Task Force}}, or your reputation will suffer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a life at stake here.  Get to Ms. Liberty.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk with Ms. Liberty|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Ms. Liberty|Text=You have shown great bravery by coming here.  Here is the note I received, it should explain everything.  Be careful.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Note from kidnappers|Text=We are holding Councilman Birch captive.  If {{Task Force}} don&#039;t respond to this threat, we will kill him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue Councilman Birch}} ====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s no time for chat.  Find Councilman Birch!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The dust in this old warehouse has been disturbed by numerous feet.|Primary=Rescue Councilman Birch|Secondary=|Additional=|Completion=You foiled the Crey kidnapping plot.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note= Defeating the spawn guarding Councilman Birch is all that is needed to complete this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Councilman Birch (non-escort Hostage)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Councilman Birch dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thanks for risking your neck for me.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I think Crey kidnapped the councilman just to make you look bad.  If you hadn&#039;t responded as quickly as you did, your reputation in this town would have taken a huge hit.  I have the feeling things are going to get worse before they get better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Take out 40 Crey men in Crey&#039;s Folly}} ===&lt;br /&gt;
==== {{UL|Take on Crey in Crey&#039;s Folly}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are not going to believe this.  Countess Crey&#039;s personal bodyguard, Hopkins, just contacted me.  &#039;&#039;&#039;He says if you can take out 40 of his men over in Crey&#039;s Folly, he&#039;ll take you on himself.&#039;&#039;&#039;  Apparently he is taking your interest in his employer personally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hopkins is a tough cookie.  Don&#039;t underestimate him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get back in the fight.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take on Crey in Crey&#039;s Folly|Secondary=Defeat 40 Crey|Additional=|Completion=You have defeated 40 Crey minions.  The last to fall handed you a note from Hopkins.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Note from Hopkins|Text=You are good against agents, and brave enough to go after women.  Let&#039;s see what you can do against me.  I am waiting for you at Crey&#039;s import/export warehouse.  Come find me, if you dare.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Hopkins and his minions}} ====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is your fight.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Hopkins&#039; reputation is of extreme skill and courage. This could be the fight of your career.|Primary=Defeat Hopkins and his minions|Secondary=|Additional=|Completion=You defeated Hopkins!}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note= Defeating Hopkins and surrounding spawns is all that is needed to end this mission and the Task Force.}}&lt;br /&gt;
{{EdNote|note=&#039;&#039;&#039;Locations&#039;&#039;&#039;:&lt;br /&gt;
*Brickstown&lt;br /&gt;
*Dark Astoria&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Hopkins]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Hopkins dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will show them what happens when they threaten the countess.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Going after Countess Crey is the last mistake will you ever make.  {{Task Force}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Task Force Morituri, more like.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You&#039;re going down!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I always knew Crey would be a tough nut to crack. You made a good start. You may not have taken down the countess, but at least you got her personal bodyguard, Hopkins. With any luck, you&#039;ve weakened the Crey structure substantially. I don&#039;t say this very often, but thanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Completing &#039;&#039;Following Countess Crey&#039;&#039; [[Task Force]] from [[Manticore]] awards the [[Manticore&#039;s Associate Badge]].&lt;br /&gt;
{{BadgeBox|Manticore&#039;s Associate}}&lt;br /&gt;
&lt;br /&gt;
== Souvenir ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note from Hopkins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve kept this note from [[Countess Crey]]&#039;s faithful servant, [[Hopkins]]. It&#039;s a reminder of the time you spent:&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Following Countess Crey&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
From the first grim words [[Manticore]] spoke, it was apparent that this would not be a standard job. After you pulled an informant named Drake out of a [[Crey]] facility, it became clear that Manticore was right. Countess Crey was walking in the shadows. &lt;br /&gt;
	&lt;br /&gt;
Using Drake&#039;s information, you shut down a Crey facility trying to merge [[Rikti]] technology with high-powered computer systems. A mysterious tip on a computer screen pointed you toward a possible encounter with the countess herself. The message&#039;s sender claimed to be [[Doctor Friedkin|Dr. Friedkin]], a former Crey employee now consigned to life in a machine. &lt;br /&gt;
	&lt;br /&gt;
Friedkin&#039;s tip did lead you to the countess&#039; location, but your quarry escaped. &lt;br /&gt;
	&lt;br /&gt;
With no good leads to work from, you took Manticore&#039;s advice and rousted some Crey agents. One of them divulged the location of another Crey facility. &lt;br /&gt;
	&lt;br /&gt;
You went to the facility, and it seemed that luck was on your side. You found another message from Dr. Friedkin. &lt;br /&gt;
	&lt;br /&gt;
But it was a trap. The countess had discovered that Friedkin was helping you, and the second message was nothing but Countess Crey&#039;s ruse. Despite the overwhelming forces she summoned to defeat you, you prevailed. &lt;br /&gt;
	&lt;br /&gt;
The countess then tried a different tactic. Her forces kidnapped City Councilman Birch and threatened to kill him unless you could save him in time. She hoped that you would fail, thus ruining your reputation, but you rescued the councilman in the nick of time.&lt;br /&gt;
	&lt;br /&gt;
But it wasn&#039;t over yet. It seemed Hopkins took your actions against Countess Crey as a personal affront. He put a test before you, and the reward was a battle with him.&lt;br /&gt;
	&lt;br /&gt;
Having passed Hopkins&#039; test, you were guided to his location. In an epic battle, you defeated the countess&#039; most trusted minion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces]]&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Manticore_Task_Force&amp;diff=176105</id>
		<title>Manticore Task Force</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Manticore_Task_Force&amp;diff=176105"/>
		<updated>2010-09-11T02:12:17Z</updated>

		<summary type="html">&lt;p&gt;Kingerlight: /* {{UL|Catch Countess Crey}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox TF&lt;br /&gt;
|name=Following Countess Crey&lt;br /&gt;
|image=[[File:Manticore.jpg|100px]]&lt;br /&gt;
|contact=[[Manticore]]&lt;br /&gt;
|zone=[[Brickstown]]&lt;br /&gt;
|x=&lt;br /&gt;
|y=&lt;br /&gt;
|z=&lt;br /&gt;
|size=7&lt;br /&gt;
|levels=30-35&lt;br /&gt;
|merits=32&lt;br /&gt;
|enemies={{Enemy Crey}}&lt;br /&gt;
|badge=[[File:Badge task force 05.png|32px]] [[Manticore&#039;s Associate Badge|Manticore&#039;s Associate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Manticore Task Force&#039;&#039;&#039; is the fifth of six Freedom Phalanx Task Forces, and the completion of all six grants the [[Task Force Commander Badge]]. The other five task forces are started by [[Positron]], [[Synapse]], [[Sister Psyche]], [[Citadel]], and [[Numina]].&lt;br /&gt;
&lt;br /&gt;
This task force is also designated as a Signature [[Task Force]]. As such, missions will always spawn mobs at level 35 or higher, regardless of team members&#039; levels.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{MeritAward|32}}&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
To form a task force, you need seven or more heroes in your group. &lt;br /&gt;
&lt;br /&gt;
{{blue|You need at least 7 members on your team, all of them at least Level 30. If they are over Level 35, they will be automatically exemplared to Level 35 for the duration of the Task Force. }}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
=== {{UL|Agree to form a task force}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Listen, {{Character}}, I don&#039;t care what you read in the paper, [[Countess Crey]] isn&#039;t the humanitarian she pretends to be.  &#039;&#039;&#039;I need you to help me find out what&#039;s going on behind [[Crey]]&#039;s closed doors.&#039;&#039;&#039;  I&#039;ve been contacted by a man named Drake who wants out of one of their facilities.  Get over to this location, shut the place down, and get Drake to safety.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you walk this path with me, you may often find yourself in the shadows.  I don&#039;t operate like [[Statesman]] and the others.  I hope you&#039;re ready for it.&lt;br /&gt;
&lt;br /&gt;
{{Task Force}}, I think.  Yes, that&#039;s a good name.&lt;br /&gt;
&amp;lt;!--name given to recent team was &amp;quot;Salamander&amp;quot;, may be connected with Hopkins&#039; dialogue later, needs more datamining--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crey isn&#039;t going to wait on you, {{Task Force}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The security code Manticore provided works like a charm.|Primary=Defeat all security forces|Secondary=Find Drake|Additional=|Completion=You freed Manticore&#039;s informant, Drake!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Drake&#039;s story|Text=When you rescued Manticore&#039;s informant, he told you:&lt;br /&gt;
&lt;br /&gt;
&#039;Thanks for pulling me out of there.  You would not believe the lengths Crey is willing to go to, in order to stay at the head of the research world.  Their public relations department is brilliant, but their ethics are non-existent.  If Manticore can promise me protection, I can divulge the location of another one of their facilities.  I have heard that some very shady computer research is being done there.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Simmons {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Simmons dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We have a security breach. Use deadly force.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Steady, men, we have the firepower to deal with this.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At least you are as good as your reputations.  Drake&#039;s grateful that you got him out of that Crey facility, and he&#039;s told me a lot about the sinister goings-on at Crey.  I think we may be getting into deep waters here.  Countess Crey won&#039;t be happy about someone coming after her.&lt;br /&gt;
&lt;br /&gt;
{{Task Force}}, it&#039;s a privilege to work with you.  You keep in touch, understood?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Shut down the research facility}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That ex-[[Crey]] employee gave me one last bit of info before I shuffled him off to my version of witness protection.  According to Drake, there&#039;s a Crey research facility that&#039;s trying to meld [[Rikti]] technology into a computer network.  I&#039;m not sure what they&#039;re trying to accomplish, but it can&#039;t be good.  &#039;&#039;&#039;Shut down that research facility and bring back any records you can salvage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security is bound to be heavy at this place, watch your backs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I know you have somewhere else to be.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Once again, Manticore&#039;s security code works perfectly.  With a twinge of unease, you enter the facility.|Primary=Defeat all forces in lab|Secondary=Seek clues|Additional=|Completion=You stopped the illegal Crey research and found a clue.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=&#039;&#039;&#039;Locations&#039;&#039;&#039;:&lt;br /&gt;
*Atlas Park&lt;br /&gt;
*Kings Row&lt;br /&gt;
*Steel Canyon&lt;br /&gt;
*Skyway City&lt;br /&gt;
*Perez Park&lt;br /&gt;
*Brickstown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Friedkin&#039;s message|Text=The message that appeared on the computer screen said:&lt;br /&gt;
&lt;br /&gt;
&#039;You may or may not have heard of me.  I am sometimes called the doctor, but my name is [[Doctor Friedkin|Friedkin]].  Let&#039;s just say I used to work for Countess Crey, and it didn&#039;t go so well.  I recently intercepted a file containing her itinerary.  I am now burning an encrypted file onto a disc.  It contains the location of a Crey facility where the countess will be conducting an inspection.  The facility is engaged in illegal genetic research; if you catch her there, she will no longer be able to deny her involvement in Crey&#039;s nefarious activities.  I wish you better luck than I&#039;ve had.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Hawkins {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So Friedkin contacted you through the computer, huh?  I have to admit, I&#039;ve heard of this character before.  The most common theory is that she has become some sort of AI.  Since I know her body was found in the sewers, it seems like the only possible situation.  I hope you&#039;re ready to go after the big fish.  Now that Friedkin&#039;s passed on Countess Crey&#039;s itinerary, we may be able to catch her while she&#039;s involved in one of Crey&#039;s illicit acts.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Catch Countess Crey}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to the file Friedkin passed on, the countess will be touring one of their illegal operations in [[Crey&#039;s Folly]] today.  &#039;&#039;&#039;Get over there and catch her with her hand in the cookie jar.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If she&#039;s on site, expect heavy security.  Watch out for her personal bodyguard, [[Hopkins]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We won&#039;t have many chances to catch the countess red-handed.  This is one of them.  Don&#039;t blow it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The floor has been freshly waxed and buffed. Everything is spotless for the countess&#039; inspection.|Primary=Defeat security chief, his men|Secondary=|Additional=|Completion=You defeated the Crey minions, but the countess escaped.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Agent Wilson is the Security Chief. Defeat him and his minions for mission complete.}}&lt;br /&gt;
{{EdNote|note=&#039;&#039;&#039;Locations&#039;&#039;&#039;:&lt;br /&gt;
*Kings Row&lt;br /&gt;
*Faultline&lt;br /&gt;
*Steel Canyon&lt;br /&gt;
*Brickstown}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Agent Wilson {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
* Agent Andrews {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
* Agent Fleming  {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Agent Wilson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I just got word from Hopkins. The countess has left the facility; neutralize the threat.&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You&#039;re too late, {{Task Force}}.  Tell Manticore we&#039;ll be coming for him when we&#039;re done with you!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you had caught Countess Crey at that lab, we would have been able to get an indictment for sure.  Don&#039;t feel bad, though.  You came closer than anyone ever has to pulling her down off her ivory tower.  {{Task Force}}, you have to press the advantage.  She&#039;s on the run, and we&#039;re out of leads.  You will have to hit the streets see if you can dig up any dirt.  Give me a minute to pick a target rich environment.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|See what you can beat out of the Crey forces}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Brickstown]] is full of Crey these days.  &#039;&#039;&#039;See what you can beat out of them.&#039;&#039;&#039;  What&#039;s the matter, not used to the harsh language?  Get moving, it&#039;s your hide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t kill anyone.  Even I can&#039;t make a murder rap go away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have no time for this, get moving!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Interrogate Crey forces|Secondary=Defeat 25 Crey|Additional=|Completion=One of the Crey minions you defeated revealed the locations of a Crey facility in Brickstown.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Interrogation results|Text=One of the Crey agents you captured revealed the location of a Crey facility in Brickstown.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not much, but the location of the Brickstown facility is the only lead we have.  Maybe you can hack into the computers there and get a location on the countess.&lt;br /&gt;
&lt;br /&gt;
You are quickly becoming one of the city&#039;s favorite groups.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Get data from the Crey facility}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All right, {{Task Force}}, I&#039;m sending you to that Crey facility in Brickstown.  Get in and get out as fast as you can.  &#039;&#039;&#039;More data is the goal here.&#039;&#039;&#039;  We want to know where the countess is and what she&#039;s doing;  don&#039;t waste any time on the muscle she has working for her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Move as quickly as you can, {{Task Force}}.  The longer the countess is free, the more damage she can do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Time is not on your side here.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You quietly enter the facility, intent on finding the computer systems as quickly as possible.|Primary=Infiltrate base|Secondary=Hack the computer|Additional=|Completion=You received another message from Friedkin.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Friedkin&#039;s second message|Text=The message on the computer screen said:&lt;br /&gt;
&lt;br /&gt;
&#039;I have located the countess again.  She will be at one of their office complexes, signing some important documents.  I am burning you another CD with the locations; don&#039;t let her slip away this time.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Clicking the computer (glowie) is all that is needed to complete this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like it&#039;s your lucky day.  Friedkin&#039;s second message couldn&#039;t have come at a better time.  According to her, the countess is about to take part in another shady deal.  You&#039;ve got to catch her this time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Catch the countess}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have obviously made Countess Crey very angry by daring to go up against her.  Anger leads to mistakes.  Let&#039;s hope she makes one.  &#039;&#039;&#039;We have to catch the countess while she&#039;s involved in something illegal.&#039;&#039;&#039;  You only have 90 minutes to find the countess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Watch your backs;  I have a bad feeling about this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is our only lead.  So follow it!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=As you uneasily enter the offices, Manticore&#039;s words echo in your mind: &#039;I have a bad feeling about this one.&#039;|Primary=Defeat security chief, his men - 1:30:00|Secondary=|Additional=|Completion=Mission Failure - {{orange|needs data}}&amp;lt;br /&amp;gt;Mission Success - You managed to defeat the Crey security chief.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note= Defeating Security Chief Manning and his spawn/room is all that&#039;s needed to complete this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Agent Bennet {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Gilmore {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Jenkins {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Lewis {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Michaels {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Miller {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Nelson {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Rivera {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent White {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Wood {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Security Chief Manning {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Agent Bennet dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Be ready. They are in the facility.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Gilmore dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You must remember not to allow the enemy to flank us.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Jenkins dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Scanners indicate {{Task Force}} is here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Lewis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If everyone does their jobs then no one will have anything to worry about.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Michaels dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No, King Neptune was the sea god! Wait. Did you hear that?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Miller dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Task Force}} walked right into this one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is going to be an enjoyable fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Rivera dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We need to do this by the numbers.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent White dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is not your lucky day, eh, {{Task Force}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Wood dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stay calm and do your jobs.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Security Chief Manning dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will not allow this situation to get out of control.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You are banned from this facility!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;Mission Failure&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I knew something felt wrong.  You are lucky to have gotten out of there alive.  Either Friedkin set you up, or someone else is pulling our strings.  I&#039;m going to get [[Citadel]] to analyze the disc with that last message from Friedkin.  Maybe he can figure this out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;Mission Successful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have to admit, I&#039;m impressed.  That was an overwhelming force and they clearly knew you were coming.  I knew something didn&#039;t feel right.  Either Friedkin set you up, or someone else is pulling our strings.  I&#039;m going to get Citadel to analyze the disc with that last message from Friedkin.  Maybe he can figure this out.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Go to Ms. Liberty}} ===&lt;br /&gt;
==== {{UL|Talk with Ms. Liberty}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I had Citadel take a look at the disc with the last message from Friedkin.  It turns out it was sent by a different person entirely!  The countess lured you into a trap; now, the chess game continues.  [[Ms. Liberty]] just contacted me.  Apparently Crey isn&#039;t through with you yet.  A member of the [[Paragon City]] Council has been kidnapped, and the following note was left: &#039;If {{Task Force}} doesn&#039;t respond to this threat, we will kill Councilman Birch.&#039;  &#039;&#039;&#039;You better get over to Ms. Liberty as soon as possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get that politician back safely, {{Task Force}}, or your reputation will suffer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a life at stake here.  Get to Ms. Liberty.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk with Ms. Liberty|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Ms. Liberty|Text=You have shown great bravery by coming here.  Here is the note I received, it should explain everything.  Be careful.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Note from kidnappers|Text=We are holding Councilman Birch captive.  If {{Task Force}} don&#039;t respond to this threat, we will kill him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue Councilman Birch}} ====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s no time for chat.  Find Councilman Birch!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The dust in this old warehouse has been disturbed by numerous feet.|Primary=Rescue Councilman Birch|Secondary=|Additional=|Completion=You foiled the Crey kidnapping plot.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note= Defeating the spawn guarding Councilman Birch is all that is needed to complete this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Councilman Birch (non-escort Hostage)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Councilman Birch dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thanks for risking your neck for me.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I think Crey kidnapped the councilman just to make you look bad.  If you hadn&#039;t responded as quickly as you did, your reputation in this town would have taken a huge hit.  I have the feeling things are going to get worse before they get better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Take out 40 Crey men in Crey&#039;s Folly}} ===&lt;br /&gt;
==== {{UL|Take on Crey in Crey&#039;s Folly}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are not going to believe this.  Countess Crey&#039;s personal bodyguard, Hopkins, just contacted me.  &#039;&#039;&#039;He says if you can take out 40 of his men over in Crey&#039;s Folly, he&#039;ll take you on himself.&#039;&#039;&#039;  Apparently he is taking your interest in his employer personally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hopkins is a tough cookie.  Don&#039;t underestimate him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get back in the fight.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take on Crey in Crey&#039;s Folly|Secondary=Defeat 40 Crey|Additional=|Completion=You have defeated 40 Crey minions.  The last to fall handed you a note from Hopkins.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Note from Hopkins|Text=You are good against agents, and brave enough to go after women.  Let&#039;s see what you can do against me.  I am waiting for you at Crey&#039;s import/export warehouse.  Come find me, if you dare.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Hopkins and his minions}} ====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is your fight.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Hopkins&#039; reputation is of extreme skill and courage. This could be the fight of your career.|Primary=Defeat Hopkins and his minions|Secondary=|Additional=|Completion=You defeated Hopkins!}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note= Defeating Hopkins and surrounding spawns is all that is needed to end this mission and the Task Force.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Hopkins]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Hopkins dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will show them what happens when they threaten the countess.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Going after Countess Crey is the last mistake will you ever make.  {{Task Force}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Task Force Morituri, more like.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You&#039;re going down!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I always knew Crey would be a tough nut to crack. You made a good start. You may not have taken down the countess, but at least you got her personal bodyguard, Hopkins. With any luck, you&#039;ve weakened the Crey structure substantially. I don&#039;t say this very often, but thanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Completing &#039;&#039;Following Countess Crey&#039;&#039; [[Task Force]] from [[Manticore]] awards the [[Manticore&#039;s Associate Badge]].&lt;br /&gt;
{{BadgeBox|Manticore&#039;s Associate}}&lt;br /&gt;
&lt;br /&gt;
== Souvenir ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note from Hopkins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve kept this note from [[Countess Crey]]&#039;s faithful servant, [[Hopkins]]. It&#039;s a reminder of the time you spent:&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Following Countess Crey&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
From the first grim words [[Manticore]] spoke, it was apparent that this would not be a standard job. After you pulled an informant named Drake out of a [[Crey]] facility, it became clear that Manticore was right. Countess Crey was walking in the shadows. &lt;br /&gt;
	&lt;br /&gt;
Using Drake&#039;s information, you shut down a Crey facility trying to merge [[Rikti]] technology with high-powered computer systems. A mysterious tip on a computer screen pointed you toward a possible encounter with the countess herself. The message&#039;s sender claimed to be [[Doctor Friedkin|Dr. Friedkin]], a former Crey employee now consigned to life in a machine. &lt;br /&gt;
	&lt;br /&gt;
Friedkin&#039;s tip did lead you to the countess&#039; location, but your quarry escaped. &lt;br /&gt;
	&lt;br /&gt;
With no good leads to work from, you took Manticore&#039;s advice and rousted some Crey agents. One of them divulged the location of another Crey facility. &lt;br /&gt;
	&lt;br /&gt;
You went to the facility, and it seemed that luck was on your side. You found another message from Dr. Friedkin. &lt;br /&gt;
	&lt;br /&gt;
But it was a trap. The countess had discovered that Friedkin was helping you, and the second message was nothing but Countess Crey&#039;s ruse. Despite the overwhelming forces she summoned to defeat you, you prevailed. &lt;br /&gt;
	&lt;br /&gt;
The countess then tried a different tactic. Her forces kidnapped City Councilman Birch and threatened to kill him unless you could save him in time. She hoped that you would fail, thus ruining your reputation, but you rescued the councilman in the nick of time.&lt;br /&gt;
	&lt;br /&gt;
But it wasn&#039;t over yet. It seemed Hopkins took your actions against Countess Crey as a personal affront. He put a test before you, and the reward was a battle with him.&lt;br /&gt;
	&lt;br /&gt;
Having passed Hopkins&#039; test, you were guided to his location. In an epic battle, you defeated the countess&#039; most trusted minion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces]]&lt;/div&gt;</summary>
		<author><name>Kingerlight</name></author>
	</entry>
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