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		<updated>2026-04-04T04:01:08Z</updated>
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	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Incarnate_Trial&amp;diff=222626</id>
		<title>Incarnate Trial</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Incarnate_Trial&amp;diff=222626"/>
				<updated>2012-03-29T02:53:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ironblade: /* Trials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{req sub}}&lt;br /&gt;
&lt;br /&gt;
'''Incarnate Trials''' were introduced as part of the [[Incarnate System]] in [[Issue 20]].  Participation in these trials unlocks Incarnate Slots via [[Incarnate Experience]], and awards [[Incarnate Component]]s and [[Incarnate Merit]]s to create Incarnate Abilities.&lt;br /&gt;
&lt;br /&gt;
Almost all [[Archvillain]]s in Incarnate Trials scale their health and resistances according to the number of players within the league participating ensuring they can pose a challenge and still be defeated regardless of the number of players.&lt;br /&gt;
&lt;br /&gt;
== Trials ==&lt;br /&gt;
The following table is a list of what Incarnate Trials are available.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Badge&amp;lt;br /&amp;gt;Awarded&amp;lt;br /&amp;gt;&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Incarnate Trial Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | League&amp;lt;br /&amp;gt;Size&amp;lt;br /&amp;gt;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | [[Astral Merit|Astral&amp;lt;br /&amp;gt;Merits]]&amp;lt;br /&amp;gt;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | [[Empyrean Merit|Empyrean&amp;lt;br /&amp;gt;Merits]]&amp;lt;br /&amp;gt;&lt;br /&gt;
! width=&amp;quot;9%&amp;quot; | [[Incarnate Experience|Incarnate&amp;lt;br /&amp;gt;Experience]]&amp;lt;br /&amp;gt;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Issue&amp;lt;br /&amp;gt;Release&amp;lt;br /&amp;gt;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | &amp;quot;Boss&amp;quot;&amp;lt;br /&amp;gt;Level*&amp;lt;br /&amp;gt;&lt;br /&gt;
! width=&amp;quot;43%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{center| [[File:Badge it baf complete.png|50px|link=Behavior Adjuster Badge]]}}&lt;br /&gt;
| [[Behavioral Adjustment Facility Trial]]&lt;br /&gt;
| 12-24&lt;br /&gt;
| 4-9&lt;br /&gt;
| 1 per 20 hrs&lt;br /&gt;
| Psychic&lt;br /&gt;
| [[Issue 20|20]]&lt;br /&gt;
| 54&lt;br /&gt;
| Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.&lt;br /&gt;
|-&lt;br /&gt;
| {{center| [[File:Badge it lambda complete.png|50px|link=Lambda Leader Badge]]}}&lt;br /&gt;
| [[Lambda Sector Trial]]&lt;br /&gt;
| 8-16&lt;br /&gt;
| 3-6&lt;br /&gt;
| 1 per 20 hrs&lt;br /&gt;
| Physical&lt;br /&gt;
| [[Issue 20|20]]&lt;br /&gt;
| 54&lt;br /&gt;
| Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.&lt;br /&gt;
|-&lt;br /&gt;
| {{center| [[File:Badge it keyes complete.png|50px|link= Keyes Technician Badge]]}}&lt;br /&gt;
| [[Keyes Island Reactor Trial]]&lt;br /&gt;
| 12-24&lt;br /&gt;
| 4-9&lt;br /&gt;
| 1 per 20 hrs&lt;br /&gt;
| Psychic, Physical&lt;br /&gt;
| [[Issue 20.5|20.5]]&lt;br /&gt;
| 54&lt;br /&gt;
| Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.&lt;br /&gt;
|-&lt;br /&gt;
| {{center| [[File:Badge it underground complete.png|50px|link=Underground Seeker Badge]]}}&lt;br /&gt;
| [[The Underground Trial]]&lt;br /&gt;
| 12-24&lt;br /&gt;
| {{red|1-6?}}&lt;br /&gt;
| 2 per 20 hrs&lt;br /&gt;
| Psychic, Physical&lt;br /&gt;
| [[Issue 21|21]]&lt;br /&gt;
| 54+1&lt;br /&gt;
| Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 6, regardless of outcome. Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 2 Empyrean Merits.&lt;br /&gt;
|-&lt;br /&gt;
| {{center| [[File:Badge it tpn complete.png|50px|link=Spin Doctor Badge]]}}&lt;br /&gt;
| [[TPN Campus Trial]]&lt;br /&gt;
| 12-24&lt;br /&gt;
| {{red|2-7?}}&lt;br /&gt;
| 2 per 20 hrs&lt;br /&gt;
| Physical&lt;br /&gt;
| [[Issue 21.5|21.5]]&lt;br /&gt;
| 54+2&lt;br /&gt;
| Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 3, regardless of outcome. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{center| [[File:Badge it mom complete.png|50px|link=Mental Voyager Badge]]}}&lt;br /&gt;
| [[Minds of Mayhem Trial]]&lt;br /&gt;
| 8-16&lt;br /&gt;
| 4-9(8)&lt;br /&gt;
| 2 per 20 hrs&lt;br /&gt;
| Psychic&lt;br /&gt;
| [[Issue 21.5|21.5]]&lt;br /&gt;
| 54+2&lt;br /&gt;
| Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. Highest number of [[Archvillain]] fights (14) of all trials. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{center| [[File:Badge it dea complete.png|50px|link=??? Badge]]}}&lt;br /&gt;
| [[Dilemma Diabolique Trial]]&lt;br /&gt;
| 8-16&lt;br /&gt;
| 3-8&lt;br /&gt;
| 2 per 20 hrs&lt;br /&gt;
| Psychic, Physical&lt;br /&gt;
| [[Issue 22|22]]&lt;br /&gt;
| 54+3&lt;br /&gt;
| Almost all enemies (other than [[Diabolique]], [[Hero]]es and [[Archvillain]]s) spawn at level 54+2 (some ambushes are 54+1). Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;#42; &amp;quot;Boss&amp;quot; Level indicates the level of the [[archvillain]]s in the trial; e.g. [[Nightstar]] and [[Siege]] in the [[Behavioral Adjustment Facility Trial|BAF Trial]] are level 54, and [[Maelstrom]] is level 54+2 in the [[TPN Campus Trial|TPN Trial]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Task Force]]&lt;br /&gt;
* [[Strike Force]]&lt;br /&gt;
* [[Trial]]&lt;br /&gt;
* [[Raid]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces|*]]&lt;br /&gt;
[[Category:Incarnate System]]&lt;/div&gt;</summary>
		<author><name>Ironblade</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Terra_Volta_Respecification_Trial&amp;diff=195856</id>
		<title>Terra Volta Respecification Trial</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Terra_Volta_Respecification_Trial&amp;diff=195856"/>
				<updated>2011-07-16T21:33:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ironblade: /* The Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Terra Volta Respecification Trial''' is a trial in City of Heroes that a hero may undertake in order to earn a [[Power Respecification|power respecification]].  During the trial, a hero must complete a few missions, ultimately with the goal of defending the Terra Volta Reactor from waves of enemies.&lt;br /&gt;
&lt;br /&gt;
== Requirements and Contacts ==&lt;br /&gt;
In order to complete the [[Terra Volta]] trial, a hero must be on a team of at least four heroes and on which all players are at least the minimum level for the trial.  &lt;br /&gt;
&lt;br /&gt;
If any hero on the team is above the maximum level for a trial, that member will be automatically exemplared to the maximum level. For example, with [[Jane Hallaway]] as the contact, members must be at least level 24 and all members above level 33 will be automatically exemplared to be level 33 during the trial. &lt;br /&gt;
&lt;br /&gt;
The level ranges and contacts for the trials are:&lt;br /&gt;
* First ([[Sky Raiders]]) trial - Levels 24-33.&lt;br /&gt;
** [[Jane Hallaway]]&lt;br /&gt;
{{ArcAward|m=27}}&lt;br /&gt;
&lt;br /&gt;
* Second ([[Freakshow]]) trial - Levels 34-43.&lt;br /&gt;
** [[Captain James Harlan]]&lt;br /&gt;
{{ArcAward|m=20}}&lt;br /&gt;
&lt;br /&gt;
* Third ([[Rikti]]) trial - Levels 44-50.&lt;br /&gt;
** [[Major Richard Flagg]]&lt;br /&gt;
{{ArcAward|m=20}}&lt;br /&gt;
&lt;br /&gt;
== Summary of Trial ==&lt;br /&gt;
=== Missions ===&lt;br /&gt;
The start of the trial varies between contacts.  Jane Hallaway's trial starts with a visit to [[Jason Serano]], followed by a hunt mission, a door mission, and then the main reactor.  Captain James Harlan's trial consists of two door missions before the main reactor.  And Major Richard Flagg's trial consists of a hunt, a door mission, a patrol, and a door mission before the main reactor.&lt;br /&gt;
&lt;br /&gt;
There is a common myth that clicking the glowing boxes during these missions will increase the difficulty of the reactor room.  This is not true, however there is no bonus to clicking the glowing boxes either (they impart no influence or experience) so many teams choose to avoid them simply to avoid arguments over the myth.  Clicking the boxes will impart the following clue:&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Containment equipment|Text=These heavy asbestos suits and containers are designed to let scientists deal safely with radioactive materials.}}&lt;br /&gt;
&lt;br /&gt;
=== Enter the Reactor building ===&lt;br /&gt;
When you enter the reactor, you'll be in a small room, connected to another small room by a corridor.  The second room has a set of locked doors which leads to the reactor control room and there'll  be several guards being held hostage there.  You must rescue the guards to get the key to the control room.&lt;br /&gt;
&lt;br /&gt;
=== The Reactor Control Room ===&lt;br /&gt;
After rescuing the guards, you can then open the door to the reactor control room.  The door you enter through is on a balcony overlooking the control room floor.  There are six smaller rooms connected to the main room, two on each side of the control room floor and one on each side of the balcony.  Finally, there is an exit on the far side which leads to the hallway to the reactor.&lt;br /&gt;
&lt;br /&gt;
When the door to the control room is opened, there will be a group of enemies directly behind it, ready to attack.  There will be a second group of enemies to the right of these, guarding some scientists.  These scientists must be rescued, for which they will impart the information that there is a key to the reactor hall that must be found.  Occasionally, one of the enemies will be hiding below the staircase, and must be defeated before the scientists can be rescued.&lt;br /&gt;
&lt;br /&gt;
The control room floor must be handled with care, because there is a very large group of enemies there, with a large concentration of bosses.  Defeating this group is not necessary, but will make things easier.  &lt;br /&gt;
&lt;br /&gt;
The next step is to start entering the six side chambers.  There is a group of scientists in each of these chambers, but only one of them has the key to the door that leads to the reactor.  Occasionally, after being rescued, these scientists may run to one of the other doors and open it to leave, creating the possibility of additional aggro from the side chambers while dealing with the main room group.  Once the key has been found, the other rooms can be ignored.&lt;br /&gt;
&lt;br /&gt;
After the key has been found, the proximity bomb by the exit door must be delt with.  The proximity bomb will automatically explode when a hero gets close to it.  It is best take care of with ranged attacks.&lt;br /&gt;
&lt;br /&gt;
=== The Hallway to the Reactor ===&lt;br /&gt;
Beyond the control room is a long, tall, curving hallway to the reactor entry room.  There will be several large groups of enemies along the hallways, as well as proximity bombs hidden behind the support pillars and pipes.  Again, the proximity bombs will go off when a hero gets near them, but they will also go off when an enemy gets near them.  They can be moved using [[Teleportation#Teleport Foe|Teleport Foe]].&lt;br /&gt;
&lt;br /&gt;
It is possible to bypass the hall completely by either flying high above the enemies, by porting past them, or by using stealthy powers, followed by using [[Teleportation#Recall Friend|Recall Friend]] to bring the group together at the entrance to the Reactor Entry room.&lt;br /&gt;
&lt;br /&gt;
=== The Reactor Entry Room ===&lt;br /&gt;
When the door into the entry room of the reactor is opened, the real fun begins.  There is a group of enemies guarding a couple of scientists who hold a key into the reactor chamber itself.  They should be dispatched quickly.&lt;br /&gt;
&lt;br /&gt;
There are also two very important items in this room.  The first is a shielding device that will temporarily shield a hero from the radiation inside the core itself.  To use it, simply step onto the shielding device, and a red bubble will appear around you, indicating that you are shielded.  You do not have to stand directly in the center of the pad.&lt;br /&gt;
&lt;br /&gt;
The shield is actually a Radiation Shield temporary power that lasts for five minutes, as described below:&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=ForceField_RefractionShield.png|Name=Radiation Shield|Effect=Auto: +Resistance (Special)|Desc=You are protected from the deadly radiation from the reactor core.}}&lt;br /&gt;
&lt;br /&gt;
The other important item in this room is a rack of coolant belts hanging on the wall.  These belts give a hero the Coolant temporary power described below.  Once the enemies begin attacking the core, this power may be used to &amp;quot;heal&amp;quot; the reactor core by throwing coolant onto it.  The number of belts available depend on the number of heroes present in the trial.&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Reactor Coolant.png|Name=Coolant|Effect=Close: Fix reactor (Special)|Desc=This Coolant can be used to cool and help stabilize the Reactor Core. There are 20 charges.}}&lt;br /&gt;
&lt;br /&gt;
After all heroes get shielded and the reactor coolant belts are distributed among the team, it is time to enter the reactor chamber and protect it from the attacking enemies.  Note that the enemies begin appearing a set time after a team enters the reactor entry room, so while there is usually plenty of time to get shielded and grab some coolant belts, heroes should not delay for too long in the entry room.&lt;br /&gt;
&lt;br /&gt;
=== Inside the Reactor Chamber ===&lt;br /&gt;
Once inside the reactor chamber, you will be subjected to a constant dose of Radiation, which deals out damage over time.  This damage is negated if one is protected by the Radiation Shield listed above.  The power is described as below:&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=RadiationBurst_Irradiate.png|Name=Radiation|Effect=Damage over Time (Special)|Desc=You are being exposed to deadly radiation from the reactor core.}}&lt;br /&gt;
&lt;br /&gt;
Since the ensuing battle will take far more than five minutes, heroes should periodically run back into the reactor entry room and receive another radiation shield.  Note: Many Scrappers and Tankers choose to forgo the shield. This is not recommended, and potentially dangerous for other archetypes.&lt;br /&gt;
&lt;br /&gt;
There are eleven waves of enemies.  The first wave will come upon opening the reactor door and will be a single spawn.  The second wave will come one minute after the door to the reactor chamber has been opened and will also be a single spawn.  Each following wave except the last one, will come at about three minute intervals after the door was opened with two waves coming early.   The tenth wave will hit at the 24 minute mark, after which there will be a six minute wait.  The final wave will come at 30 minutes after the reactor chamber door has been opened.&lt;br /&gt;
&lt;br /&gt;
* Wave 1 - Upon opening the door to the reactor (Single spawn)&lt;br /&gt;
* Wave 2 - 1 minute mark (Single spawn)&lt;br /&gt;
* Wave 3 - 3 minute mark&lt;br /&gt;
* Wave 4 - 6 minute mark&lt;br /&gt;
* Wave 5 - 8.5 minute mark (Comes 30 seconds early)&lt;br /&gt;
* Wave 6 - 12 minute mark&lt;br /&gt;
* Wave 7 - 15 minute mark&lt;br /&gt;
* Wave 8 - 18 minute mark&lt;br /&gt;
* Wave 9 - 20 minute mark (Comes 1 minute early)&lt;br /&gt;
* Wave 10 - 24 minute mark&lt;br /&gt;
* Wave 11 - 30 minute mark&lt;br /&gt;
&lt;br /&gt;
Occasionally, an enemy will leave the reactor room and run out into the hallway.  The trial cannot be finished until this enemy has been defeated.&lt;br /&gt;
&lt;br /&gt;
== Strategies for Completion ==&lt;br /&gt;
In addition to normal battle tactics, the following strategies may prove useful to a team attempting the Terra Volta Respecification Trial:&lt;br /&gt;
&lt;br /&gt;
* It is not necessary for the entire team to complete the first mission to talk to Jason Solarno.  Typically, only one person will make the trip.  Because of the numerous walls and obstacles in Terra Volta, a hero with [[Speed#Super Speed|Super Speed]] or no travel power at all will usually be much slower to arrive than a hero with the [[Flight#Fly|Fly]], [[Teleportation#Teleport|Teleport]] or [[Leaping#Super Jump|Super Jump]] powers. If the team desires to complete the trial quickly and efficiently, the team leader should remain at the initial contact.&lt;br /&gt;
&lt;br /&gt;
* Although the reactor can not be healed except by the coolant belts, it can be buffed with [[Empathy#Fortitude|Fortitude]], [[Force Field]]s, [[Kinetics#Increase Density|Increase Density]], etc.  This will increase its defense and damage resistance, making it more likely to survive the oncoming waves.  Area Knockback powers such as [[Storm Summoning#Hurricane|Hurricane]] and [[Kinetics#Repel|Repel]] are also useful in protecting the reactor. The [[Illusion Control#Spectral Terror|Spectral Terror]] power is also particularly helpful, as it does not follow the caster. Simply place it near the core, and it will help immensely.&lt;br /&gt;
&lt;br /&gt;
* Teams typically open only one door with enemies behind it instead of two.  This creates a choke point where enemies must attack the team one at a time instead of an entire group attacking simultaneously.&lt;br /&gt;
&lt;br /&gt;
* It is very common for a team member with stealth and teleportation capability to traverse the hallway from the large computer room to the outer reactor room, then teleport his or her teammates to the door.  This will avoid much unnecessary fighting, but care should be taken that the proximity bombs are avoided.&lt;br /&gt;
&lt;br /&gt;
* A team does not need to wait for the enemies in the reactor core room to come down from the upper platforms to attack.  There is a trade off, though.  Attacking enemies while they are on the platform keeps them from making it to the core, but it also tends to split the team up and possibly leave non-offensive archetypes (i.e. Defenders and Controllers) vulnerable to attack.&lt;br /&gt;
&lt;br /&gt;
* Occasionally, an enemy may teleport outside of the reactor room and not return.  This typically results in a long period of waiting after the final wave without the mission completing.&lt;br /&gt;
&lt;br /&gt;
== The Rewards ==&lt;br /&gt;
Once a team has defended the Terra Volta Reactor, each member will be able to choose one of the following rewards:&lt;br /&gt;
&lt;br /&gt;
* '''Character Respecification:''' By choosing this reward, you will have the ability to exchange your current powers for new powers within your current powersets.  In addition, you will also be able to change the locations of all enhancement slots. All currently slotted enhancements will be removed, and you will have the option to either re-slot them into powers, put up to ten of them in your enhancement tray, or liquidate them into influence (this includes invention origin enhancements). {{color|green|This option shows up the first 3 times you are eligible to select it, specifically after level 24, 34, and 44, and will remain selectable until you have selected your allowed maximum number of respecifications.}} Your maximum number of allowed respecifications varies by level: one at 24, two at 34, and three at 44. If you choose a Character Respecification as a reward, you will not receive the final mission bonus or experience reward.PlayNC FAQ: [http://www.plaync.com/us/support/doc_1736.html?prod=9]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each trial awards a badge specific to that trial.  The badge is awarded regardless of whether you select the Character Respecification or Reward Merits.&lt;br /&gt;
&lt;br /&gt;
{{howtoget_start}}&lt;br /&gt;
{{howtoget_item|center|icon=Badge respec stalwart.png|size=72px|badge=Received the Stalwart Medallion Badge|howto=For the first (level 24-33) trial.}}&lt;br /&gt;
{{howtoget_item|center|icon=Badge respec statesman.png|size=72px|badge=Earned the Statesman Star Badge|howto=For the second (level 34-43) trial.}}&lt;br /&gt;
{{howtoget_item|center|icon=Badge respec freedom.png|size=72px|badge=Awarded the Freedom Cross Badge|howto=For the third (level 44-50) trial.}}&lt;br /&gt;
{{howtoget_end}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Power Respecification]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces]]&lt;/div&gt;</summary>
		<author><name>Ironblade</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Global_Chat_Channel&amp;diff=193045</id>
		<title>Global Chat Channel</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Global_Chat_Channel&amp;diff=193045"/>
				<updated>2011-05-26T23:01:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ironblade: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|date=0000-00-00}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Global Chat System operates on a separate server that is tied into each of the City of Heroes/Villains game servers in order to allow special chat channels to connect each game server with its siblings. Once a player joins a channel, they are able to send messages to anyone else in the same channel regardless of where they may be located in game (barring arena matches, which are blocked from global channels to cut down on cheating) or which server they may be logged in to.&lt;br /&gt;
&lt;br /&gt;
Global channel membership is based on account, not character.  Joining a channel on one character automatically makes the channel visible to all other characters on the same account. Additionally, non-admin accounts are limited to 15 channel memberships. In order to join a new channel after reaching a total of 15, a player must first drop out of one of their current channels.&lt;br /&gt;
&lt;br /&gt;
Talkin in a Global Chat Channel uses a player's [[Global Chat Handle|Global Chat name/handle]] instead of the name of whatever character they are currently playing.  Character name is still used in local channels (i.e. team, sg, broadcast, request, coalition, local.)&lt;br /&gt;
&lt;br /&gt;
== Public vs. Private ==&lt;br /&gt;
&lt;br /&gt;
There are two types of global channels, Public and Private.&lt;br /&gt;
&lt;br /&gt;
Public channels can be joined either from an invite from a person in the channel, or by using the &amp;quot;Join Channel&amp;quot; or &amp;quot;Channel Search&amp;quot; functions.&lt;br /&gt;
&lt;br /&gt;
Private channels can only be joined through being invited by an Op.&lt;br /&gt;
&lt;br /&gt;
== Talking in Global Chat ==&lt;br /&gt;
&lt;br /&gt;
There are three ways to talk in a channel.&lt;br /&gt;
&lt;br /&gt;
If it's the default channel in the active tab, hitting the &amp;quot;A&amp;quot; button above the text entry box will make chat go there.&lt;br /&gt;
&lt;br /&gt;
If you click the speech bubble at the end of the text entry box, you can choose to have it go to a specific channel.&lt;br /&gt;
&lt;br /&gt;
You can also use the {{slashcommand|send}} command. When using the command, the format is:&lt;br /&gt;
&lt;br /&gt;
/send &amp;quot;Channel Name&amp;quot; Message&lt;br /&gt;
&lt;br /&gt;
Quotations around the channel name are optional ONLY if the channel name is one word (such as &amp;quot;TestChannel&amp;quot;).  Attempting to send a message to a channel with a space in the name without using quotation marks results in an attempt to send a message to a channel with the name of the first word and begins the message with the second word.  For example, the following command:&lt;br /&gt;
:{{slashcommand|send|Test Channel &amp;lt;message&amp;gt;}}&lt;br /&gt;
results in it trying to send &amp;quot;Channel &amp;lt;message&amp;gt;&amp;quot; to a channel named &amp;quot;Test&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
Global Chat Channels have 3 ranks and 4 color codes representing ranks.&lt;br /&gt;
&lt;br /&gt;
;White&lt;br /&gt;
:Normal channel members - have permissions only to talk in the channel unless silenced. Silenced normal members are displayed with a white square next to their name.&lt;br /&gt;
&lt;br /&gt;
;[[File:Chan-op insignia.png]]Blue&lt;br /&gt;
:Channel operators - can invite to channel, kick members, silence members, and swap the channel from public to private and talk in the channel.&lt;br /&gt;
&lt;br /&gt;
;Green&lt;br /&gt;
:Players hidden from global members lists - only visible to channel admins.&lt;br /&gt;
&lt;br /&gt;
;[[File:Chann Admin insignia.png|16px]]Red&lt;br /&gt;
:Channel administrators - in addition to the abilities of channel operators, can kick operators and see channel members who are hidden. Currently, this rank is only held by those with a special flag on their accounts (GMs, Developers, and other Admin), and the rank is auto assigned by joining the channel.&lt;br /&gt;
&lt;br /&gt;
== Creating a Channel ==&lt;br /&gt;
[[File:Tab list.png]]&lt;br /&gt;
&lt;br /&gt;
== Search GUI ==&lt;br /&gt;
&lt;br /&gt;
[[File:Channel search unselect.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Channel search selected.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Who's in Channel GUI ==&lt;br /&gt;
&lt;br /&gt;
[[File:Channel who's on box.jpg]]&lt;br /&gt;
== Channel Limits ==&lt;br /&gt;
The maximum number of channels to which a player may belong at any time is 15.&lt;br /&gt;
&lt;br /&gt;
Channels may have a maximum of 150 users on them at any given time.&lt;br /&gt;
&lt;br /&gt;
Total membership in a global channel is limited to 2500. Once this limit is reached, no more players will be able to join unless a member leaves or is kicked from the channel. While full, the &amp;quot;Invite&amp;quot; button will be greyed out for channel operators.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.cityofheroes.com/game_info/official_guides/global_chat_player_guide.html Official Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Communication Channels]]&lt;/div&gt;</summary>
		<author><name>Ironblade</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Global_Chat_Channel&amp;diff=192949</id>
		<title>Global Chat Channel</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Global_Chat_Channel&amp;diff=192949"/>
				<updated>2011-05-22T21:35:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ironblade: /* Channel Limits */  Changed max number of channels from 10 to 15, after personally verifying.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|date=0000-00-00}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Global Chat System operates on a separate server that is tied into each of the City of Heroes/Villains game servers in order to allow special chat channels to connect each game server with its siblings. Once a player joins a channel, they are able to send messages to anyone else in the same channel regardless of where they may be located in game (barring arena matches, which are blocked from global channels to cut down on cheating) or which server they may be logged in to.&lt;br /&gt;
&lt;br /&gt;
Global channel membership is based on account, not character.  Joining a channel on one character automatically makes the channel visible to all other characters on the same account. Additionally, non-admin accounts are limited to 10 channel memberships. In order to join a new channel after reaching a total of 10, a player must first drop out of one of their current channels.&lt;br /&gt;
&lt;br /&gt;
Talkin in a Global Chat Channel uses a player's [[Global Chat Handle|Global Chat name/handle]] instead of the name of whatever character they are currently playing.  Character name is still used in local channels (i.e. team, sg, broadcast, request, coalition, local.)&lt;br /&gt;
&lt;br /&gt;
== Public vs. Private ==&lt;br /&gt;
&lt;br /&gt;
There are two types of global channels, Public and Private.&lt;br /&gt;
&lt;br /&gt;
Public channels can be joined either from an invite from a person in the channel, or by using the &amp;quot;Join Channel&amp;quot; or &amp;quot;Channel Search&amp;quot; functions.&lt;br /&gt;
&lt;br /&gt;
Private channels can only be joined through being invited by an Op.&lt;br /&gt;
&lt;br /&gt;
== Talking in Global Chat ==&lt;br /&gt;
&lt;br /&gt;
There are three ways to talk in a channel.&lt;br /&gt;
&lt;br /&gt;
If it's the default channel in the active tab, hitting the &amp;quot;A&amp;quot; button above the text entry box will make chat go there.&lt;br /&gt;
&lt;br /&gt;
If you click the speech bubble at the end of the text entry box, you can choose to have it go to a specific channel.&lt;br /&gt;
&lt;br /&gt;
You can also use the {{slashcommand|send}} command. When using the command, the format is:&lt;br /&gt;
&lt;br /&gt;
/send &amp;quot;Channel Name&amp;quot; Message&lt;br /&gt;
&lt;br /&gt;
Quotations around the channel name are optional ONLY if the channel name is one word (such as &amp;quot;TestChannel&amp;quot;).  Attempting to send a message to a channel with a space in the name without using quotation marks results in an attempt to send a message to a channel with the name of the first word and begins the message with the second word.  For example, the following command:&lt;br /&gt;
:{{slashcommand|send|Test Channel &amp;lt;message&amp;gt;}}&lt;br /&gt;
results in it trying to send &amp;quot;Channel &amp;lt;message&amp;gt;&amp;quot; to a channel named &amp;quot;Test&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
Global Chat Channels have 3 ranks and 4 color codes representing ranks.&lt;br /&gt;
&lt;br /&gt;
;White&lt;br /&gt;
:Normal channel members - have permissions only to talk in the channel unless silenced. Silenced normal members are displayed with a white square next to their name.&lt;br /&gt;
&lt;br /&gt;
;[[File:Chan-op insignia.png]]Blue&lt;br /&gt;
:Channel operators - can invite to channel, kick members, silence members, and swap the channel from public to private and talk in the channel.&lt;br /&gt;
&lt;br /&gt;
;Green&lt;br /&gt;
:Players hidden from global members lists - only visible to channel admins.&lt;br /&gt;
&lt;br /&gt;
;[[File:Chann Admin insignia.png|16px]]Red&lt;br /&gt;
:Channel administrators - in addition to the abilities of channel operators, can kick operators and see channel members who are hidden. Currently, this rank is only held by those with a special flag on their accounts (GMs, Developers, and other Admin), and the rank is auto assigned by joining the channel.&lt;br /&gt;
&lt;br /&gt;
== Creating a Channel ==&lt;br /&gt;
[[File:Tab list.png]]&lt;br /&gt;
&lt;br /&gt;
== Search GUI ==&lt;br /&gt;
&lt;br /&gt;
[[File:Channel search unselect.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Channel search selected.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Who's in Channel GUI ==&lt;br /&gt;
&lt;br /&gt;
[[File:Channel who's on box.jpg]]&lt;br /&gt;
== Channel Limits ==&lt;br /&gt;
The maximum number of channels to which a player may belong at any time is 15.&lt;br /&gt;
&lt;br /&gt;
Channels may have a maximum of 150 users on them at any given time.&lt;br /&gt;
&lt;br /&gt;
Total membership in a global channel is limited to 2500. Once this limit is reached, no more players will be able to join unless a member leaves or is kicked from the channel. While full, the &amp;quot;Invite&amp;quot; button will be greyed out for channel operators.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.cityofheroes.com/game_info/official_guides/global_chat_player_guide.html Official Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Communication Channels]]&lt;/div&gt;</summary>
		<author><name>Ironblade</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tree_of_Thorns_Respecification_Trial&amp;diff=180259</id>
		<title>Tree of Thorns Respecification Trial</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tree_of_Thorns_Respecification_Trial&amp;diff=180259"/>
				<updated>2010-10-23T18:48:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ironblade: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tree_of_Thorns.jpg|thumb|250px|The Tree of Thorns]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Tree of Thorns Respecification Trial''' is a trial in City of Villains that a villain may undertake in order to earn a [[Power Respecification|power respecification]]. During the trial, a villain must complete a few missions, ultimately with the goal of defeating the [[Thorn Tree]], a [[Circle of Thorns]] archvillain.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{MeritAward|15}}&lt;br /&gt;
&lt;br /&gt;
== Requirements for Participation ==&lt;br /&gt;
In order to initiate the Tree of Thorns trial, a villain must be on a team of at least four villains and on which all players are at least level 24.&lt;br /&gt;
&lt;br /&gt;
If at least one villain on the team is between levels 24 and 33, only the first respecifiction trial may be completed, with [[Sparcetriel]] as the contact, and all members above level 33 will be automatically malefactored to be level 33 during the trial.&lt;br /&gt;
&lt;br /&gt;
If, due to people leaving the Trial, the team size goes below 4, the Trial does not end. It is, in fact, possible to best this trial with a team of one, provided that at least one member of the Trial team does not quit the team, but merely logs off.&lt;br /&gt;
&lt;br /&gt;
The first Trial, as mentioned, is for level 24-33.&lt;br /&gt;
&lt;br /&gt;
The second Trial is for level 34-43.&lt;br /&gt;
&lt;br /&gt;
The third Trial is for 44-50.&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
There are three contacts to begin the Tree of Thorns respecification trial.  They are:&lt;br /&gt;
&lt;br /&gt;
* [[Sparcetriel]], a demon located at the very far eastern (right) edge of the Crimson Cove neighborhood in the [[Nerva Archipelago]]&lt;br /&gt;
* [[Trepsarciel]], a succubus located on a small rock island northeast of the shipwreck in the mouth of the river of the Primeva neighborhood in the [[Nerva Archipelago]]&lt;br /&gt;
* [[Ractespriel]], a demon located in the Crimson Cove neighborhood of the [[Nerva Archipelago]].  He is at the Northwest corner of the island shared by the ferry.&lt;br /&gt;
&lt;br /&gt;
== Summary of Trial ==&lt;br /&gt;
The Tree of Thorns power respecification trial is composed of three missions.  These missions are:&lt;br /&gt;
&lt;br /&gt;
* Defeat 25 (first respec trial) or 40 (second respec trial) or 50 (third Respec Trial) [[Circle of Thorns]]&lt;br /&gt;
* Overthrow the leaders of the [[Wyvern]], [[Longbow]], and [[Legacy Chain]] factions gathering for an attack (first respec trial) or Attack the [[Devouring Earth]] (second respec trial) or Defeat all Malta Forces (third respec trial)&lt;br /&gt;
* Defeat the [[Thorn Tree]], a [[Circle of Thorns]] archvillain.&lt;br /&gt;
&lt;br /&gt;
== Strategies for Completion ==&lt;br /&gt;
=== Setting Up for the Final Battle ===&lt;br /&gt;
The first two missions are rather straightforward.  The first mission is rather simple, and the second, though rather long and requiring the defeat of two elite bosses, is not too difficult with a competent team.  The third mission, however, requires special care in order to complete successfully.  The following is a description of a general strategy that has proven very effective to complete this trial.&lt;br /&gt;
&lt;br /&gt;
The first difficulty encountered is often simply getting to the mission site.  The door is surrounded by numerous Circle of Thorns enemies, some of whom are as high as level 40.  If one can approach the door invisible or phase shifted, that is generally prudent.  Otherwise, teams typically use at least one member who can use the [[Teleportation#Recall Friend|Recall Friend]] power to teleport his or her teammates to the mission entrance.&lt;br /&gt;
&lt;br /&gt;
Once inside the cave, the team will encounter many Circle of Thorns enemies in dense concentrations, including many tough bosses.  If a team includes a member that can be invisible and that can teleport, it is common for that team member to &amp;quot;stealth&amp;quot; the mission by going directly to the entrance of the large chamber that contains the Thorn Tree and teleporting his or her teammates to that location using the [[Teleportation#Recall Friend|Recall Friend]] power.  A Stalker's Hide power may be insufficient, as there are two passages along the path which contain red damaging crystal which will reveal the Stalker within large groups of Circle enemies.&lt;br /&gt;
&lt;br /&gt;
Regardless of how the team arrives in the chamber, once they get there, the final battle usually breaks down into three phases:&lt;br /&gt;
&lt;br /&gt;
* Phase 1: Defeating the Circle of Thorns enemies around the perimeter of the chamber,&lt;br /&gt;
* Phase 2: Defeating the vines, and&lt;br /&gt;
* Phase 3: Defeating the Thorn Tree archvillain.&lt;br /&gt;
&lt;br /&gt;
=== Defeating the Circle of Thorns Enemies ===&lt;br /&gt;
In the first phase of the final battles, the team circles around the perimeter of the chamber, defeating all Circle of Thorns enemies.  A team leader usually decides in which direction the team circles around the chamber and informs the team that they should ''only'' attack the Circle of Thorns enemies, not the vines or the Thorn Tree archvillain.  If the vines are attacked at this point, they will regrow and it is possible to draw the attention of the Thorn Tree archvillain, which has a powerful ranged attack.&lt;br /&gt;
&lt;br /&gt;
If a group of the Circle of Thorns enemies is too close to one or more Thorn Tree Vines, it is prudent to get a team member to try to draw the group away from the vines.&lt;br /&gt;
&lt;br /&gt;
Once the Circle of Thorns enemies are defeated, phase two of the battle begins.&lt;br /&gt;
&lt;br /&gt;
=== Defeating the Thorn Tree Vines ===&lt;br /&gt;
[[File:Vine_Counter.jpg|right|frame|Thorn Tree Vine Counter]]&lt;br /&gt;
Until all Thorn Tree Vines are destroyed, the Thorn Tree archvillain is invincible.  At the start of the mission, every player should have a vine counter that appears in his or her navbar.  This vine counter indicates the number of vines that remain and that must be destroyed in order for attacks on the Thorn Tree to be successful.&lt;br /&gt;
&lt;br /&gt;
It is important to note the Thorn Tree Vines regrow periodically.  Once the second part of the battle begins, the vines should be eliminated as quickly and efficiently as possible.  Any vines that regrow once the battle has begun will need to be destroyed as well before moving on to the final part of the battle.  Typically, a team will continue circling the Thorn Tree in the same direction they did in order to defeat the Circle of Thorns enemies, but this time attacking the vines instead.&lt;br /&gt;
&lt;br /&gt;
It may also be worth nothing that the vines are not worth any experience, so there is no purpose served in deliberately letting the vines regrow in order to gain excessive experience.&lt;br /&gt;
&lt;br /&gt;
=== Defeating the Thorn Tree ===&lt;br /&gt;
Once all of the Thorn Tree Vines have been defeated, the Thorn Tree archvillain is vulnerable.  The Thorn Tree has several powerful psionic attacks, and typically a Brute or other strong damage-survivable team member will attempt to keep the Thorn Tree's [[aggro]] while the other team members attempt to destroy the Thorn Tree.&lt;br /&gt;
&lt;br /&gt;
After the Thorn Tree loses some health, more Circle of Thorns will enter the room to ambush the team of villains.  At this point, if a team is strong enough, they may fight these ambushes off, or if it is producing enough damage, they may be able to complete destroy the Thorn Tree even while the Circle of Thorns are attacking the team.&lt;br /&gt;
&lt;br /&gt;
== The Rewards ==&lt;br /&gt;
Once a team has defeated the Thorn Tree archvillain, each member will be able to choose one of the following rewards:&lt;br /&gt;
&lt;br /&gt;
* '''Character Respecification:''' By choosing this reward, you will have the ability to exchange your current powers for new powers within your current powersets.  In addition, you will also be able to change the locations of all enhancement slots, although at the cost of losing any currently slotted enhancements. NOTE: This option is becomes unavailable after choosing it three times.&lt;br /&gt;
* '''Merit Reward:''' Available as of [[Issue 13]], each respecification trial awards [[Special Salvage#Reward Merit|Reward Merits]], subject to diminishing returns if the trial has been run within a certain timeframe. Different activities award differing amounts of [[Merit Rewards]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also upon defeat of the Thorn Tree archvillain, a villain receive the following badges:&lt;br /&gt;
&lt;br /&gt;
{{howtoget_start}}&lt;br /&gt;
{{howtoget_item|center|icon=V badge RespecBadge1.png|size=72px|badge=Thorn Robber Badge|howto=The first time a trial is completed.}}&lt;br /&gt;
{{howtoget_item|center|icon=V badge RespecBadge2.png|size=72px|badge=Thorn Thief Badge|howto=The second time a trial is completed.}}&lt;br /&gt;
{{howtoget_item|center|icon=V badge RespecBadge3.png|size=72px|badge=Thorn Usurper Badge|howto=The third time a trial is completed.}}&lt;br /&gt;
{{howtoget_end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Respecification Eligibility ===&lt;br /&gt;
A character first becomes eligible to take the respecification option at level 24, and again at levels 34 and 44. The respecification is not linked to which trial is completed, but to the level. A character who is above level 44 and has never done a respecification trial can do the first (lowest level) trial three times, the last (highest level) trial three times, or any combination of the trials, and gain all three respecification awards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Currently, there are three versions of the trial. The final version was added with with [[Issue 7]].&lt;br /&gt;
* The Tree of Thorns respecification trial currently awards respecifications multiple times, up to a total of three, for any of the trials. For example, [[Sparcetriel|Sparcetriel's]] respecification trial may be completed three times, [[Trepsarciel|Trepsarciel's]] respecification trial may be completed three times, or one of each contact's respecification trials may be completed one time each to earn two respecifications. All of this is subject to being high enough level to qualify for the appropriate number of respecs in the first place.&lt;br /&gt;
* After the final respecification is accepted, a villain will not have the option to choose a Character Respecification again and must choose the Merit Reward.&lt;br /&gt;
* A villain may have more than one available respecification at a time. A villain is told how many respecifications he or she has when he or she logs in. The message says, &amp;quot;You have ''x'' unclaimed respecs available,&amp;quot; where ''x'' is currently either 1, 2, or 3. &lt;br /&gt;
* To respecify powers, a villain should visit [[Arbiter Lupin]], who is located next to [[Arbiter Frederick]] in the [[Nerva Archipelago]], or [[Arbiter Sawyer]], located near the entrance to [[Pocket D]] in [[Port Oakes]].&lt;br /&gt;
* Since power respecifications are limited, after which the power selection is permanent, it is highly suggested that they be tried in the [[Training Room]] before on the live servers so that if unwanted changes or changes with unwanted side effects are made, the character may be deleted on the Training Room server with no ill effects on the live servers.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{historical}}&lt;br /&gt;
=== Reward Options ===&lt;br /&gt;
The following reward screen options are no longer available as of [[Issue 13]]:&lt;br /&gt;
&lt;br /&gt;
* '''Rare Recipe:''' Available from [[Issue 9]] - [[Issue 12]]. By choosing this reward, you were granted a Rare Recipe from the very small [[Recipe Drop Pools#Pool D (Trials)|Trial Pool]] of recipes. NOTE: The Rare Recipe option was only selectable from the [[Tree of Thorns Respecification Trial]] once every 24 hours, to prevent farming for rare recipes.&lt;br /&gt;
* '''Single-Origin Enhancement:''' Available from [[Issue 6]] - [[Issue 12]]. By choosing this reward, you were granted an enhancement suited to your origin. There were five separate options available: Accuracy, Damage, Endurance, Range, Recharge.&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;Log Out&amp;quot; Shortcut ===&lt;br /&gt;
This method no longer works.&lt;br /&gt;
&lt;br /&gt;
One [[exploit]] that enabled teams to very easily complete this final mission due to a highly reduced number of Circle of Thorns enemies and vines around the Thorn Tree was called the &amp;quot;Log Out&amp;quot; or &amp;quot;Logging&amp;quot; or &amp;quot;[[Soft Loading]]&amp;quot; shortcut. To use it, all members had to log out of the game except for the trial leader.&lt;br /&gt;
&lt;br /&gt;
''Important Note'': Members of the trial must not quit the team, they must log out of the game. Otherwise, those members who quit the team would be unable to rejoin the trial for completion.&lt;br /&gt;
&lt;br /&gt;
Once everyone except for the trial leader was logged out, the trial leader entered the mission and proceeded to the final chamber and scouted the site. This caused the size and the level of the spawns in the final chamber to be appropriate for having only one member on the team. After a predetermined amount of time, the other members of the trial team logged back in, at which time the team completed the much easier mission.&lt;br /&gt;
&lt;br /&gt;
This method of completing the trial was controversial in that it exploited the system of determining enemy spawn sizes and levels for the mission, but was usually quite effective at quickly completing the trial with very little risk for teams being defeated, even teams that would otherwise be significantly underprepared for taking on the mission at their appropriate size and level. This was regarded as an exploit by the developers and the reason for the change.&lt;br /&gt;
&lt;br /&gt;
Currently, the numbers of vines will go up in number accordingly to the number of members on the team. As teammates log in, the total number of vines will go up.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Power Respecification]] for general information on power respecifications&lt;br /&gt;
* [[Sparcetriel]] for detailed information about this contact&lt;br /&gt;
* [[Trepsarciel]] for detailed information about this contact&lt;br /&gt;
* [[Ractespriel]] for detailed information about this contact&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces]]&lt;/div&gt;</summary>
		<author><name>Ironblade</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Hero_Accolade_Powers&amp;diff=149396</id>
		<title>Hero Accolade Powers</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Hero_Accolade_Powers&amp;diff=149396"/>
				<updated>2009-12-25T22:40:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ironblade: /* File:BA_Eye_Of_The_Magus.png Eye of the Magus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''Accolade Powers''' are permanent powers that you receive from some of the [[CoH Accolades|Accolade Badges]] that a player collects. These powers are generally auto or click powers that increase various overall attributes like endurance, health, accuracy.  Recently, changes were made so that [[Sidekick#Exemplar.2FMalefactor|exemplaring]] down to a lower level would retain Accolade powers, allowing a Hero to use Accolade powers (if obtained) right down to level 1.  This includes auto-exemplaring on [[Task Force]]s, [[PvP Zones]], and [[Flashback]]s.&lt;br /&gt;
&lt;br /&gt;
== Power Tables ==&lt;br /&gt;
&lt;br /&gt;
The following table shows which Accolade Powers are available:&lt;br /&gt;
&lt;br /&gt;
{{Powers_AccoladeHeader}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA_Atlas_Medallions.png|Power=The Atlas Medallion||Effect=Auto: Self +5 Max Endurance|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA_Crey_Pistol.png‎|Power=Crey CBX-9 Pistol|Effect=Click: Ranged Moderate DoT(Cold) Foe: Immobilize -Speed -Recharge|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=Temporary_PVP_BuffDefense.png|Power=Elusive Mind|Effect=Click: Self +Defense(Psionic), +Resistance(Psionic)|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA_Eye_Of_The_Magus.png|Power=Eye of the Magus|Effect=Click: Self +Resistance(All but Psionics) +Defense(All but Psionics)|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA_Phalanx_Reserve.png‎|Power=Freedom Phalanx Reserve|Effect=Auto: +10% Max HP|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA_Geas_Of_Kind_Ones.png‎|Power=Geas of the Kind Ones|Effect=Click: Self +Recharge +Recovery +Accuracy -Defense|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=Veteran_SummonPet.png|Power=Portable Workbench|Effect=Special (Summon Portable Workbench)|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA Poortal Jockey.png|Power=Portal Jockey|Effect=Auto: Self +5% Max HP +5 Max Endurance|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA_Task_Force_Cmmndr.png‎|Power=Task Force Commander|Effect=Auto: Self +5% Max HP|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA Vanguard Medal.png|Power=Vanguard Medal|Effect=Click: Self +Special(doubles Disorient, Hold, Immobilize, Fear, Confuse and Sleep effects)|Border=1}}&lt;br /&gt;
{{Powers_AccoladeFooter}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers are Accolade Powers.&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA_Atlas_Medallions.png]] The Atlas Medallion ===&lt;br /&gt;
&lt;br /&gt;
Earning The Atlas Medallion has granted you a permanent increase to your Max Endurance by 5.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 7 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Auto: Self +5 Max Endurance}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge atlas set 01.png|18px]] [[Received the Atlas Medallion Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA_Crey_Pistol.png‎]] Crey CBX-9 Pistol ===&lt;br /&gt;
&lt;br /&gt;
The Crey CBX-9 Pistol immobilizes your target in an icy trap. Deals some damage over time and slightly Slows the target's attack and movement speed even if they break free from the Immobilization. The Crey Cryo Pistol is extremely accurate, but it can only fire once every 25 minutes.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Moderate DoT(Cold)}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Slow (25m)}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 33 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Immobilize -Speed -Recharge}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge crey set 01.png|36px]] [[Conspiracy Theorist Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Temporary_PVP_BuffDefense.png]] Elusive Mind ===&lt;br /&gt;
&lt;br /&gt;
You have gained the ability to deflect and protect yourself from mental invasions of all sorts. By focusing your mind using this technique, you gain strong defense against Psionic attacks and are moderately resistant to Psionic damage while this power is active. It lasts for 60 seconds per use. Recharge: Very Long&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Slow (25m)}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 1 (Hero)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Badge_defeatrecluse.png|18px]] 1 (Villain)}}&lt;br /&gt;
{{PowerBlock_Effects|Self: +Defense (Psionic) +Resistance (Psionic)}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:badge_event_rikti_invasion.png|18px]] [[Watchman Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA_Eye_Of_The_Magus.png]] Eye of the Magus ===&lt;br /&gt;
&lt;br /&gt;
When you activate the Eye of the Magus, you are granted a very high bonus to Defense and Damage Resistance for one minute. You can only activate the Eye of the Magus once every 25 minutes.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Slow (25m)}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 21 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Self: +Resistance(All but Psionics) +Defense(All but Psionics)}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge magus set 01.png|18px]] [[Archmage Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA_Phalanx_Reserve.png‎]] Freedom Phalanx Reserve ===&lt;br /&gt;
&lt;br /&gt;
Earning Membership into the Freedom Phalanx Reserve has granted you a permanent increase to your Max Hit Points by 10%.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 23 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Self: +10% Max HP}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge phalanx set 01.png|36px]] [[Freedom Phalanx Reserve Member Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA_Geas_Of_Kind_Ones.png‎]] Geas of the Kind Ones ===&lt;br /&gt;
&lt;br /&gt;
You have uncovered the secrets of Croatoa and have been awarded the Geas of the Kind Ones. Like most supernatural gifts, the Geas is both a blessing and a curse. By using it you can greatly increase your recharge speed, Endurance recovery, and Accuracy for 1 minute. However, your Defense will be severely reduced.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Slow (25m)}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 30 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Self: +Recharge +Recovery +Accuracy -Defense}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge_croatoa_geas_of_the_kind_ones.png‎|18px]] [[Geas of the Kind Ones Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Veteran_SummonPet.png‎]] Portable Workbench ===&lt;br /&gt;
&lt;br /&gt;
You can use this power to summon a portable worktable. It will allow you and your teammates to craft recipes while 'in the field' instead of needing to return to your base or the university to do so. It can be used once per hour and lasts for 5 minutes every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Slow (1h)}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 1 (Hero)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Badge_defeatrecluse.png|18px]] 1 (Villain)}}&lt;br /&gt;
{{PowerBlock_Effects|Special (Summon Portable Workbench)}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge_field_crafting.png‎|18px]] [[Field Crafter Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA Poortal Jockey.png]] Portal Jockey ===&lt;br /&gt;
&lt;br /&gt;
As a Portal Jockey, you have been granted a permanent increase to your Max Hit Points and Max Endurance by 5%.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 1 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Self: +5% Max HP +5 Endurance}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge dimensional set 01.png|36px]] [[Portal Jockey Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA_Task_Force_Cmmndr.png‎]] Task Force Commander ===&lt;br /&gt;
&lt;br /&gt;
As a Task Force Commander, you have been granted a permanent increase to your Max Hit Points by 5%.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 35 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Self: +5% Max HP}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge task force set 01.png|18px]] [[Task Force Commander Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA Vanguard Medal.png]] Vanguard Medal ===&lt;br /&gt;
&lt;br /&gt;
When activated, your Vanguard Medal will double the duration of all your Disorient, Hold, Immobilize, Fear, Confuse and Sleep powers. Knockback distance is also increased. The effect of this boost will last for 1 minute. You can only activate the Vanguard Medal once every 25 minutes.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Slow (25m)}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 35 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Self: +Special}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge rikti war set 01.png|18px]] [[Vanguard Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.redtomax.com/data/powers/powerset.php?id=Temporary_Powers.Accolades Accolade Powers] at [http://www.redtomax.com RedTomax.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;/div&gt;</summary>
		<author><name>Ironblade</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Hero_Accolade_Powers&amp;diff=149394</id>
		<title>Hero Accolade Powers</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Hero_Accolade_Powers&amp;diff=149394"/>
				<updated>2009-12-25T22:34:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ironblade: /* Power Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''Accolade Powers''' are permanent powers that you receive from some of the [[CoH Accolades|Accolade Badges]] that a player collects. These powers are generally auto or click powers that increase various overall attributes like endurance, health, accuracy.  Recently, changes were made so that [[Sidekick#Exemplar.2FMalefactor|exemplaring]] down to a lower level would retain Accolade powers, allowing a Hero to use Accolade powers (if obtained) right down to level 1.  This includes auto-exemplaring on [[Task Force]]s, [[PvP Zones]], and [[Flashback]]s.&lt;br /&gt;
&lt;br /&gt;
== Power Tables ==&lt;br /&gt;
&lt;br /&gt;
The following table shows which Accolade Powers are available:&lt;br /&gt;
&lt;br /&gt;
{{Powers_AccoladeHeader}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA_Atlas_Medallions.png|Power=The Atlas Medallion||Effect=Auto: Self +5 Max Endurance|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA_Crey_Pistol.png‎|Power=Crey CBX-9 Pistol|Effect=Click: Ranged Moderate DoT(Cold) Foe: Immobilize -Speed -Recharge|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=Temporary_PVP_BuffDefense.png|Power=Elusive Mind|Effect=Click: Self +Defense(Psionic), +Resistance(Psionic)|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA_Eye_Of_The_Magus.png|Power=Eye of the Magus|Effect=Click: Self +Resistance(All but Psionics) +Defense(All but Psionics)|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA_Phalanx_Reserve.png‎|Power=Freedom Phalanx Reserve|Effect=Auto: +10% Max HP|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA_Geas_Of_Kind_Ones.png‎|Power=Geas of the Kind Ones|Effect=Click: Self +Recharge +Recovery +Accuracy -Defense|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=Veteran_SummonPet.png|Power=Portable Workbench|Effect=Special (Summon Portable Workbench)|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA Poortal Jockey.png|Power=Portal Jockey|Effect=Auto: Self +5% Max HP +5 Max Endurance|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA_Task_Force_Cmmndr.png‎|Power=Task Force Commander|Effect=Auto: Self +5% Max HP|Border=1}}&lt;br /&gt;
{{Powers_AccoladeRow|Icon=BA Vanguard Medal.png|Power=Vanguard Medal|Effect=Click: Self +Special(doubles Disorient, Hold, Immobilize, Fear, Confuse and Sleep effects)|Border=1}}&lt;br /&gt;
{{Powers_AccoladeFooter}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers are Accolade Powers.&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA_Atlas_Medallions.png]] The Atlas Medallion ===&lt;br /&gt;
&lt;br /&gt;
Earning The Atlas Medallion has granted you a permanent increase to your Max Endurance by 5.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 7 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Auto: Self +5 Max Endurance}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge atlas set 01.png|18px]] [[Received the Atlas Medallion Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA_Crey_Pistol.png‎]] Crey CBX-9 Pistol ===&lt;br /&gt;
&lt;br /&gt;
The Crey CBX-9 Pistol immobilizes your target in an icy trap. Deals some damage over time and slightly Slows the target's attack and movement speed even if they break free from the Immobilization. The Crey Cryo Pistol is extremely accurate, but it can only fire once every 25 minutes.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Moderate DoT(Cold)}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Slow (25m)}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 33 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Immobilize -Speed -Recharge}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge crey set 01.png|36px]] [[Conspiracy Theorist Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Temporary_PVP_BuffDefense.png]] Elusive Mind ===&lt;br /&gt;
&lt;br /&gt;
You have gained the ability to deflect and protect yourself from mental invasions of all sorts. By focusing your mind using this technique, you gain strong defense against Psionic attacks and are moderately resistant to Psionic damage while this power is active. It lasts for 60 seconds per use. Recharge: Very Long&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Slow (25m)}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 1 (Hero)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Badge_defeatrecluse.png|18px]] 1 (Villain)}}&lt;br /&gt;
{{PowerBlock_Effects|Self: +Defense (Psionic) +Resistance (Psionic)}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:badge_event_rikti_invasion.png|18px]] [[Watchman Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA_Eye_Of_The_Magus.png]] Eye of the Magus ===&lt;br /&gt;
&lt;br /&gt;
When you activate the Eye of the Magus, you are granted a very high bonus to Defense and Damage Resistance for one minute. You can only activate the Eye of the Magus once every 25 minutes.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Slow (25m)}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 21 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Self: +Resistance(All but Psionics) +Defense(All but Psionics) -Speed -Recharge -Accuracy}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge magus set 01.png|18px]] [[Archmage Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA_Phalanx_Reserve.png‎]] Freedom Phalanx Reserve ===&lt;br /&gt;
&lt;br /&gt;
Earning Membership into the Freedom Phalanx Reserve has granted you a permanent increase to your Max Hit Points by 10%.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 23 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Self: +10% Max HP}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge phalanx set 01.png|36px]] [[Freedom Phalanx Reserve Member Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA_Geas_Of_Kind_Ones.png‎]] Geas of the Kind Ones ===&lt;br /&gt;
&lt;br /&gt;
You have uncovered the secrets of Croatoa and have been awarded the Geas of the Kind Ones. Like most supernatural gifts, the Geas is both a blessing and a curse. By using it you can greatly increase your recharge speed, Endurance recovery, and Accuracy for 1 minute. However, your Defense will be severely reduced.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Slow (25m)}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 30 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Self: +Recharge +Recovery +Accuracy -Defense}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge_croatoa_geas_of_the_kind_ones.png‎|18px]] [[Geas of the Kind Ones Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Veteran_SummonPet.png‎]] Portable Workbench ===&lt;br /&gt;
&lt;br /&gt;
You can use this power to summon a portable worktable. It will allow you and your teammates to craft recipes while 'in the field' instead of needing to return to your base or the university to do so. It can be used once per hour and lasts for 5 minutes every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Slow (1h)}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 1 (Hero)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Badge_defeatrecluse.png|18px]] 1 (Villain)}}&lt;br /&gt;
{{PowerBlock_Effects|Special (Summon Portable Workbench)}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge_field_crafting.png‎|18px]] [[Field Crafter Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA Poortal Jockey.png]] Portal Jockey ===&lt;br /&gt;
&lt;br /&gt;
As a Portal Jockey, you have been granted a permanent increase to your Max Hit Points and Max Endurance by 5%.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 1 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Self: +5% Max HP +5 Endurance}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge dimensional set 01.png|36px]] [[Portal Jockey Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA_Task_Force_Cmmndr.png‎]] Task Force Commander ===&lt;br /&gt;
&lt;br /&gt;
As a Task Force Commander, you have been granted a permanent increase to your Max Hit Points by 5%.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 35 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Self: +5% Max HP}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge task force set 01.png|18px]] [[Task Force Commander Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:BA Vanguard Medal.png]] Vanguard Medal ===&lt;br /&gt;
&lt;br /&gt;
When activated, your Vanguard Medal will double the duration of all your Disorient, Hold, Immobilize, Fear, Confuse and Sleep powers. Knockback distance is also increased. The effect of this boost will last for 1 minute. You can only activate the Vanguard Medal once every 25 minutes.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Slow (25m)}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Badge_defeatstatesman.png|18px]] 35 (Hero)}}&lt;br /&gt;
{{PowerBlock_Effects|Self: +Special}}&lt;br /&gt;
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge rikti war set 01.png|18px]] [[Vanguard Badge]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.redtomax.com/data/powers/powerset.php?id=Temporary_Powers.Accolades Accolade Powers] at [http://www.redtomax.com RedTomax.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;/div&gt;</summary>
		<author><name>Ironblade</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Random_Rare_Recipe_Roll&amp;diff=139066</id>
		<title>Random Rare Recipe Roll</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Random_Rare_Recipe_Roll&amp;diff=139066"/>
				<updated>2009-07-06T05:39:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ironblade: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Random Rare Recipe Roll''' is a [[Merit Rewards#Rewards Purchases|Reward Purchase]] available at [[Merit Vendor]]s, and the ''Gold Class Recipe Roll'' at [[Ticket Vendor]]s contains the same recipe chances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The onlyinclude markups are needed for proper transclusion in [[Recipe Drop Pools]]; please do not remove --&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;From inventions' introduction until [[Issue 13]], recipes in drop pool C were awarded at the end of [[Task Force]]s, [[Strike Force]]s, and most [[Trial]]s. Recipes in drop pool D were awarded at the end of [[Power Respecification|Respec Trials]] and [[Hamidon Raid]]s.&lt;br /&gt;
&lt;br /&gt;
During Issue 13, recipes in drop pool C were awarded through the [[Taskforce Random Recipe Roll]] and recipes in drop pool D were awarded through the [[Trial Random Recipe Roll]].&lt;br /&gt;
&lt;br /&gt;
[[Issue 14]] combined these two into one single drop pool, available at [[Merit Vendor]]s as a Reward Merit purchase as the '''Random Rare Recipe Roll''', and at [[Ticket Vendor]]s as the '''Gold Class Recipe Roll'''. Also effective with Issue 14, these recipes have a chance to drop from boss class enemies. Recipes in this drop pool are said to be weighted by usefulness. For example, [[:Category:Sets for improving Melee Damage|melee damage]] sets are among the most popular recipes, so they should drop more often than, for instance, [[:Category:Sets for improving Sniper Attacks|sniper sets]].&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Listing ==&lt;br /&gt;
These are the Random Rare Recipe Roll possible recipes, broken down by the set's level ranges. The highlighted portion of each line corresponds to which level ranges the recipe can be a result from a random recipe roll.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | 10-14 &amp;lt;br /&amp;gt; 33 recipes!! width=&amp;quot;12%&amp;quot; | 15-19 &amp;lt;br /&amp;gt;45 recipes !! width=&amp;quot;12%&amp;quot; | 20-24 &amp;lt;br /&amp;gt;74 recipes !! width=&amp;quot;12%&amp;quot; | 25-29 &amp;lt;br /&amp;gt; 82 recipes!! width=&amp;quot;12%&amp;quot; | 30-34 &amp;lt;br /&amp;gt; 98 recipes!! width=&amp;quot;13%&amp;quot; | 35-39 &amp;lt;br /&amp;gt; 68 recipes!! width=&amp;quot;13%&amp;quot; | 40-45 &amp;lt;br /&amp;gt; 66 recipes!! width=&amp;quot;13%&amp;quot; |46-50 &amp;lt;br /&amp;gt; 57 recipes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background:#ADC4FF;&amp;quot; | 10-25 - 2 Recipes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Pulverizing Fisticuffs.png|20px]] [[Pulverizing Fisticuffs]] Acc/Dam/End/Rech || colspan=5 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Salvo.png|20px]] [[Salvo]] Acc/Dam/End/Rech || colspan=5 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background:#ADC4FF;&amp;quot; | 10-30 - 30 Recipes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Commanding Presence.png|20px]] [[Commanding Presence]] Acc/Dam/End || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue]] Heal/End/Rech || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Impervious Skin.png|20px]] [[Impervious Skin]] Res/End/Rech || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Kismet.png|20px]] [[Kismet]] Def/End/Rech || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Cacophony.png|20px]] [[Cacophony]] Acc/Con/Rech || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Cacophony.png|20px]] [[Cacophony]] %+Dam || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Induced Coma.png|20px]] [[Induced Coma]] Acc/Sleep/Rech || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Induced Coma.png|20px]] [[Induced Coma]] %+Slow || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] End/Rech/Slow || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] %+Dam || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Debilitative Action.png|20px]] [[Debilitative Action]] Acc/Immob/Rech || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Debilitative Action.png|20px]] [[Debilitative Action]] %+Stun || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] Acc/Hold/Rech || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] %+Dam || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] Acc/Fear/Rech || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] %+Stun || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] Acc/Stun/Rech || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] %+Immob || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Eradication.png|20px]] [[Eradication]] Acc/Dam/Rech/End || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Eradication.png|20px]] [[Eradication]] %+Dam || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Call to Arms.png|20px]] [[Call to Arms]] End/Dam/Rech || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Call to Arms.png|20px]] [[Call to Arms]] +Def Aura || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Theft of Essence.png|20px]] [[Theft of Essence]] Acc/End/Rech || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Theft of Essence.png|20px]] [[Theft of Essence]] %+End || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze]] Acc/End/Rech/Hold || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze]] %-Rech || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Shield Breaker.png|20px]] [[Shield Breaker]] Acc/End/Rch || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Shield Breaker.png|20px]] [[Shield Breaker]] %+Dam || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Cloud Senses.png|20px]] [[Cloud Senses]] Acc/End/Rech || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Cloud Senses.png|20px]] [[Cloud Senses]] %+Dam || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background:#ADC4FF;&amp;quot; | 10-50 - 1 Recipe&lt;br /&gt;
|-&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Blessing of the Zephyr.png|20px]] [[Blessing of the Zephyr]] -KB&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | 10-14 &amp;lt;br /&amp;gt; 33 recipes!! width=&amp;quot;12%&amp;quot; | 15-19 &amp;lt;br /&amp;gt;45 recipes !! width=&amp;quot;12%&amp;quot; | 20-24 &amp;lt;br /&amp;gt;74 recipes !! width=&amp;quot;12%&amp;quot; | 25-29 &amp;lt;br /&amp;gt; 82 recipes!! width=&amp;quot;12%&amp;quot; | 30-34 &amp;lt;br /&amp;gt; 98 recipes!! width=&amp;quot;13%&amp;quot; | 35-39 &amp;lt;br /&amp;gt; 68 recipes!! width=&amp;quot;13%&amp;quot; | 40-45 &amp;lt;br /&amp;gt; 66 recipes!! width=&amp;quot;13%&amp;quot; |46-50 &amp;lt;br /&amp;gt; 57 recipes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background:#ADC4FF;&amp;quot; | 15-30 - 2 Recipes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || colspan=4 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Pounding Slugfest.png|20px]] [[Pounding Slugfest]] %+Stun || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || colspan=4 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Tempest.png|20px]] [[Tempest]] %-End || colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background:#ADC4FF;&amp;quot; | 15-40 - 6 Recipes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Edict of the Master.png|20px]] [[Edict of the Master]] Dam || colspan=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Edict of the Master.png|20px]] [[Edict of the Master]] +Def Aura || colspan=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Impervium Armor.png|20px]] [[Impervium Armor]] Res || colspan=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Impervium Armor.png|20px]] [[Impervium Armor]] +Psi Res || colspan=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] Def || colspan=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] Def/+RunSpd || colspan=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background:#ADC4FF;&amp;quot; | 15-50 - 4 Recipes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || colspan=8 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Freebird.png|20px]] [[Freebird]] +Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || colspan=8 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Unbounded Leap.png|20px]] [[Unbounded Leap]] +Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || colspan=8 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Celerity.png|20px]] [[Celerity]] +Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || colspan=8 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Time and Space Manipulation.png|20px]] [[Time and Space Manipulation]] +Stealth&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background:#ADC4FF;&amp;quot; | 20-35 - 2 Recipes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=4 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Kinetic Combat.png|20px]] [[Kinetic Combat]] Dam/End/Rech || colspan=3 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=4 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] Dam/End/Rech || colspan=3 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background:#ADC4FF;&amp;quot; | 20-40 - 1 Recipe&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Miracle.png|20px]] [[Miracle]] +Recovery || colspan=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background:#ADC4FF;&amp;quot; | 20-50 - 20 Recipes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Scirocco's Dervish.png|20px]] [[Scirocco's Dervish]] Acc/Dam/End&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Scirocco's Dervish.png|20px]] [[Scirocco's Dervish]] %+Dam&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Positron's Blast.png|20px]] [[Positron's Blast]] Acc/Dam/End&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Positron's Blast.png|20px]] [[Positron's Blast]] %+Dam&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Executioner's Contract.png|20px]] [[Executioner's Contract]] Dam/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Executioner's Contract.png|20px]] [[Executioner's Contract]] %+Stun&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Malaise's Illusions.png|20px]] [[Malaise's Illusions]] Acc/Con/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Malaise's Illusions.png|20px]] [[Malaise's Illusions]] %+Dam&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Call of the Sandman.png|20px]] [[Call of the Sandman]] Acc/Sleep/Rch&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Call of the Sandman.png|20px]] [[Call of the Sandman]] %+Heal&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Pacing of the Turtle.png|20px]] [[Pacing of the Turtle]] End/Rech/Slow&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Pacing of the Turtle.png|20px]] [[Pacing of the Turtle]] %-Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Trap of the Hunter.png|20px]] [[Trap of the Hunter]] Acc/Immob/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Trap of the Hunter.png|20px]] [[Trap of the Hunter]] %+Dam&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Ghost Widow's Embrace.png|20px]] [[Ghost Widow's Embrace]] Acc/Hold/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Ghost Widow's Embrace.png|20px]] [[Ghost Widow's Embrace]] %+Dam&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Glimpse of the Abyss.png|20px]] [[Glimpse of the Abyss]] Acc/Fear/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Glimpse of the Abyss.png|20px]] [[Glimpse of the Abyss]] %+Dam&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Stupefy.png|20px]] [[Stupefy]] Acc/Stun/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Stupefy.png|20px]] [[Stupefy]] %+KB&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | 10-14 &amp;lt;br /&amp;gt; 33 recipes!! width=&amp;quot;12%&amp;quot; | 15-19 &amp;lt;br /&amp;gt;45 recipes !! width=&amp;quot;12%&amp;quot; | 20-24 &amp;lt;br /&amp;gt;74 recipes !! width=&amp;quot;12%&amp;quot; | 25-29 &amp;lt;br /&amp;gt; 82 recipes!! width=&amp;quot;12%&amp;quot; | 30-34 &amp;lt;br /&amp;gt; 98 recipes!! width=&amp;quot;13%&amp;quot; | 35-39 &amp;lt;br /&amp;gt; 68 recipes!! width=&amp;quot;13%&amp;quot; | 40-45 &amp;lt;br /&amp;gt; 66 recipes!! width=&amp;quot;13%&amp;quot; |46-50 &amp;lt;br /&amp;gt; 57 recipes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background:#ADC4FF;&amp;quot; | 21-50 - 6 Recipes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Rech/Acc&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Perfect Zinger.png|20px]] [[Force Feedback]] Rech/End&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Performance Shifter.png|20px]] [[Performance Shifter]] Rech/Acc&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] Rech/End&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] Rech/End&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;amp;nbsp; || colspan=7 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] Rech/End&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background:#ADC4FF;&amp;quot; | 25-40 - 4 Recipes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;amp;nbsp; || colspan=4 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Touch of Death.png|20px]] [[Touch of Death]] Acc/Dam/End || colspan=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;amp;nbsp; || colspan=4 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Touch of Death.png|20px]] [[Touch of Death]] Dam/End/Rech || colspan=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;amp;nbsp; || colspan=4 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Decimation.png|20px]] [[Decimation]] Acc/End/Rech || colspan=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;amp;nbsp; || colspan=4 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Decimation.png|20px]] [[Decimation]] Acc/Dam/Rech || colspan=2 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background:#ADC4FF;&amp;quot; | 25-50 - 9 Recipes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc/End&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Sovereign Right.png|20px]] [[Sovereign Right]] +Res Aura&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc/Dam/End&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Aegis.png|20px]] [[Aegis]] End/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Aegis.png|20px]] [[Aegis]] +Psi Res/+Status Res&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Aegis.png|20px]] [[Aegis]] Res/End/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] End/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def/+Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;amp;nbsp; || colspan=6 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def/End/Rech&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background:#ADC4FF;&amp;quot; | 30-50 - 21 Recipes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Mako's Bite.png|20px]] [[Mako's Bite]] Dam/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Mako's Bite.png|20px]] [[Mako's Bite]] %+Dam&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/End/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Devastation.png|20px]] [[Devastation]] Dam/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Devastation.png|20px]] [[Devastation]] %+Hold&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Devastation.png|20px]] [[Devastation]] Acc/Dam/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] Heal/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] +Regen/+Recovery&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] Heal/End/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Obliteration.png|20px]] [[Obliteration]] Acc/Dam/Rech/End&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Obliteration.png|20px]] [[Obliteration]] %+Dam&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Expedient Reinforcement.png|20px]] [[Expedient Reinforcement]] End/Dam/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Expedient Reinforcement.png|20px]] [[Expedient Reinforcement]] +Res Aura&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Touch of the Nictus.png|20px]] [[Touch of the Nictus]] Acc/End/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Touch of the Nictus.png|20px]] [[Touch of the Nictus]] %+Dam&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Lockdown.png|20px]] [[Lockdown]] Acc/End/Rech/Hold&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Lockdown.png|20px]] [[Lockdown]] %+Hold&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Acc/End/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] %+ToHit&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Siphon Insight.png|20px]] [[Siphon Insight]] Acc/End/Rech&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp; || colspan=5 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Siphon Insight.png|20px]] [[Siphon Insight]] %+ToHit&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | 10-14 &amp;lt;br /&amp;gt; 33 recipes!! width=&amp;quot;12%&amp;quot; | 15-19 &amp;lt;br /&amp;gt;45 recipes !! width=&amp;quot;12%&amp;quot; | 20-24 &amp;lt;br /&amp;gt;74 recipes !! width=&amp;quot;12%&amp;quot; | 25-29 &amp;lt;br /&amp;gt; 82 recipes!! width=&amp;quot;12%&amp;quot; | 30-34 &amp;lt;br /&amp;gt; 98 recipes!! width=&amp;quot;13%&amp;quot; | 35-39 &amp;lt;br /&amp;gt; 68 recipes!! width=&amp;quot;13%&amp;quot; | 40-45 &amp;lt;br /&amp;gt; 66 recipes!! width=&amp;quot;13%&amp;quot; |46-50 &amp;lt;br /&amp;gt; 57 recipes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background:#ADC4FF;&amp;quot; | 35-50 - 3 Recipes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 | &amp;amp;nbsp; || colspan=4 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] Acc/Int/Rng&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 | &amp;amp;nbsp; || colspan=4 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] %+Dam&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 | &amp;amp;nbsp; || colspan=4 style=&amp;quot;background:#D9E4FF;&amp;quot; | [[File:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] Dam/Int/Rech&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Recipe Drop Pools]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Invention System]]&lt;/div&gt;</summary>
		<author><name>Ironblade</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Merit_Rewards&amp;diff=107500</id>
		<title>Merit Rewards</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Merit_Rewards&amp;diff=107500"/>
				<updated>2008-12-23T04:16:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ironblade: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Image:E_ICON_MeritToken.png|left]]&lt;br /&gt;
[[Issue 13]] gave us '''Merit Rewards''', replacing the random recipe option at the end of [[Task Force]]s, [[Strike Force]]s, and [[Trial]]s. [[Special Salvage#Reward Merit|Reward Merits]] are also given at the end of every [[Story Arc]], whether it is major or minor, and by killing at least some [[Giant Monster|Giant Monsters]]. Each activity has had a different reward amount assigned to it, based on [[datamine]]d time required to complete it.&lt;br /&gt;
&lt;br /&gt;
Merit rewards can be turned in for [[recipe]]s, [[enhancements]], [[Invention Salvage|salvage]], [[badges]], and more.&lt;br /&gt;
&lt;br /&gt;
In the [http://boards.cityofheroes.com/showflat.php?Number=12579707 Merits Q&amp;amp;A], the design philosophy was covered:&lt;br /&gt;
&lt;br /&gt;
:''Task Forces give an average of 1 merit every 5 minutes of average time (12 merits an hour), Trials give an average of 1 merit every 4.5 minutes (13-14 merits an hour), and Story Arcs give an average of 1 merit every 12.5 minutes (4-5 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward.''&lt;br /&gt;
&lt;br /&gt;
Repeating the same Task Force/Strike Force/Trial within a specified time will lessen the Merit Rewards by half each time up to a minimum of one Merit, but after 24 hours without completing a certain Task Force/etc., the Merit Rewards will be reset back to their default value. Completing multiple ''different'' Task Forces/etc. in the same 24 hour period will not subject each subsequent ''different'' Task Force to diminishing returns.&lt;br /&gt;
&lt;br /&gt;
{{bug|One or more Task Forces are bugged with respect to Diminishing Returns.  The Synapse TF in particular only gives half Merits if you have done ''any'' Task Force/Trial within the previous 24 hours.}}&lt;br /&gt;
&lt;br /&gt;
Completing Story Arcs is ''not'' subject to diminishing returns. This includes completing multiple different Story Arcs, ''and'' [[Flashback|flashing back]] repeatedly to the same Story Arc.&lt;br /&gt;
&lt;br /&gt;
== Rewards Sources ==&lt;br /&gt;
&lt;br /&gt;
The following pages list the rewards for all available Merit Rewards sources:&lt;br /&gt;
&lt;br /&gt;
* [[Hero Merit Rewards]] -- [[Task Force]]s, [[Trial]]s, and [[Story Arc]]s&lt;br /&gt;
* [[Villain Merit Rewards]] -- [[Strike Force]]s, Trials, and Story Arcs&lt;br /&gt;
* [[Cooperative Merit Rewards]] -- Cooperative Task Forces, [[Rikti War Zone|RWZ]] Story Arcs&lt;br /&gt;
* [[Miscellaneous Merit Rewards]] -- [[Giant Monster]]s, [[Hamidon]], etc.&lt;br /&gt;
&lt;br /&gt;
== Rewards Purchases ==&lt;br /&gt;
&lt;br /&gt;
Heroes and villains can visit [[Merit Vendor]]s to turn in Reward Merits for various items.&lt;br /&gt;
&lt;br /&gt;
* Large [[Inspirations|Inspiration]]: 1 Merit&lt;br /&gt;
* Single Origin [[Enhancement]]: 8 Merits&lt;br /&gt;
* [[Invention Salvage]] (three &amp;quot;tier&amp;quot; options: Levels 10-25, Levels 26-40, Levels 41-50):&lt;br /&gt;
** Random Rare Salvage: 20 Merits&lt;br /&gt;
** Random Rare ''Magic'' Salvage: 30 Merits&lt;br /&gt;
** Random Rare ''Tech'' Salvage: 30 Merits&lt;br /&gt;
* [[Common Invention Recipes|Common Invention Recipe]]: 12 Merits&lt;br /&gt;
* [[Invention Origin Enhancement Sets]] (select specific [[recipe]]s):&lt;br /&gt;
** Uncommon Enhancement Recipe: 50 Merits&lt;br /&gt;
** Rare Enhancement Recipe: 125-275 Merits&lt;br /&gt;
* Random [[Recipe Drop Pools#Pool C (Task Forces)|Task Force]] Rare Recipe: 20 Merits&lt;br /&gt;
* Random [[Recipe Drop Pools#Pool D (Trials)|Trial]] Rare Recipe: 30 Merits&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Special Salvage]]&lt;br /&gt;
* [[Merit Vendor]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://spreadsheets.google.com/ccc?key=p818BycPAA2DcR6OtRyX1dw GoogleDocs Rewards and Purchases] (Pages 3-4) by DJ_Jules&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]][[Category:Invention System]]&lt;/div&gt;</summary>
		<author><name>Ironblade</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Egg_Hunter_Badge&amp;diff=75502</id>
		<title>Egg Hunter Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Egg_Hunter_Badge&amp;diff=75502"/>
				<updated>2008-03-26T21:44:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ironblade: Correct info about the two devs being gone.  In fact, they are only present some of the time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{{Image|Badge_tourist_01.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Perseverance and downright determination brought you this badge.  Only the most devout egg hunters will find this spot.  Lucky you.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
The '''Egg Hunter Badge''' is inside a small room under Freight Lift C in [[Faultline]].  To get to it, take Freight Lift C to the bottom.  When exiting the lift, you will be facing south.  Walk down the east-facing ramp at the bottom of Freight Lift C.  Once at the bottom of the ramp, stand in front of the large spool of wire.  Walk directly north under the ramp all the way to the wall.  Turn directly west and there is a very narrow opening behind the boxes under the ramp.  Walk forward and a small doorway is on the north side, opening into a room with a Cryptic Lounge sign on the wall.  The badge is in the middle of that room.&lt;br /&gt;
&lt;br /&gt;
Its [[coordinates]] are {{coords|-908.5|-183|109.5}}.&lt;br /&gt;
&lt;br /&gt;
[[Image:Badge_Egg_Hunter.jpg]]&lt;br /&gt;
&lt;br /&gt;
Note that the Lounge does not always appear as pictured.  The two developers (Mike and Melissa) are not always present.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* This badge was introduced in [[Issue 8]] as part of the [[Faultline]] zone redesign.&lt;br /&gt;
* This badge is not required for the [[Faultline_Beacon|Faultline supergroup beacon]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[CoH Exploration Badges]]&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=519}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:CoH Exploration Badges]]&lt;/div&gt;</summary>
		<author><name>Ironblade</name></author>	</entry>

	</feed>