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		<id>https://archive.paragonwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Firefairy</id>
		<title>Paragon Wiki Archive - User contributions [en]</title>
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		<updated>2026-04-03T20:49:15Z</updated>
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	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=User_talk:GuyPerfect&amp;diff=227043</id>
		<title>User talk:GuyPerfect</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=User_talk:GuyPerfect&amp;diff=227043"/>
				<updated>2012-05-23T22:43:21Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: /* GuyPerfect/Tsoo Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alternate Badge Names ==&lt;br /&gt;
Maybe we should consider using redirects in the case of badges that only change names when switching sides?  Then perhaps adding a section for &amp;quot;Alternate Names&amp;quot; or something to that effect to indicate the name appears one way for Heroes, another for Villains, possibly another for Praetorians (and possibly alternate gender-based names.)&lt;br /&gt;
&lt;br /&gt;
Just a thought. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 19:10, 17 August 2010 (UTC)&lt;br /&gt;
:I've posted a thread about this in the Titan forums. After I found my third alternate badge name, I decided I shouldn't be updating until we figure out what we're going to do. (-: Take up the discussion in that thread. --[[User:GuyPerfect|GuyPerfect]] 19:17, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ZoneTest ==&lt;br /&gt;
&lt;br /&gt;
In case you go looking for it later, I moved your ZoneTest template from June 2007 from template space to userspace: [[User:GuyPerfect/ZoneTest]]. -- [[User:Sekoia|Sekoia]] 03:57, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cleopatra ==&lt;br /&gt;
&lt;br /&gt;
Morning, Guy!&lt;br /&gt;
&lt;br /&gt;
Or evening, or night, or whatever time is in the USA right now! =P&lt;br /&gt;
&lt;br /&gt;
''' ''Cleopatra has minor resistance to all damage. Try to keep entity documentation to what powers they DO have rather than the ones they DON'T'' '''&lt;br /&gt;
&lt;br /&gt;
Just saw your comment about Cleo. She does not have any base Resists. Period. She does have High Pain Tolerance, which grants her some resists, true, but the Reists in the Enemies section have always been referred to the Base numbers. In some cases mobs have base resists plus some more from passive powers, and sometimes even more from toggles. The Rogues Gallery has some good examples of nice Base Resistances. So it's important to keep them separated: Base, Pasives and Toggles. And in this case, Base Resistance for our friend Cleo is Zero. Rien. Nil. Un cerete.&lt;br /&gt;
&lt;br /&gt;
Besides, I don't use those shiny PIGG files. I like better the in-game info: I check every single mob, every attack, every resist. So I need an icon like that for those who don't have any reists at all, just not to waste time checking the same mob half a dozen times, especially in the case of unique mobs as this gal, which are hard or difficult to fight or find.&lt;br /&gt;
&lt;br /&gt;
Just to clear the matter, I'm uploading the screenshot I used to get the info. Take a look and feel free to delete it once you have checked it.&lt;br /&gt;
&lt;br /&gt;
Regards!&lt;br /&gt;
&lt;br /&gt;
--[[User:Yakovlev|Yakovlev]] 00:22, 20 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[image:CleoStats1.jpg|750px]]&lt;br /&gt;
&lt;br /&gt;
:Enemies that have built-in resistances generally have an auto power called Resistance. I don't know what this shows up as in the Combat Attributes window, but it's mechanically identical to High Pain Tolerance et al. There is a discussion in the forums regarding the use of documenting non-powers for entities: [http://www.cohtitan.com/forum/index.php/topic,3407.0.html No Melee attacks] --[[User:GuyPerfect|GuyPerfect]] 02:00, 20 October 2010 (UTC)&lt;br /&gt;
::OK, I'll take a look at it as soon as possible. Thanks, Guy --[[User:Yakovlev|Yakovlev]] 19:11, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Event ==&lt;br /&gt;
If you feel there should be a badge page with a full list of the badges, feel free to create it. See example: [[Halloween Event/Badges]]. ~ {{:User:Aggelakis/Sig1}} 03:38, 18 December 2010 (UTC)&lt;br /&gt;
:So is Revert just that much easier than copy/paste, or... --[[User:GuyPerfect|GuyPerfect]] 03:47, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==TPN Plaque==&lt;br /&gt;
&lt;br /&gt;
Haha, I liked your edit note.  I've never seen the plaque, I just copied its description from the TPN page, after I noted the plaque was a wanted page.  I wasn't actually 100% sure it existed, but I guess it does, so that's good. [[User:Felderburg|Felderburg]] 17:22, 31 August 2011 (UTC)&lt;br /&gt;
:I figured there was a good reason to not have the location handy, so no worries. It was just a strange sight seeing that kind of partial documentation, so I had to say something about it. (-: --[[User:GuyPerfect|GuyPerfect]] 17:59, 31 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Loves a Challenge Bug ==&lt;br /&gt;
Noooooooo! --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 22:56, 17 October 2011 (UTC)&lt;br /&gt;
:Yeeeeeeees! )-:&amp;lt; --[[User:GuyPerfect|GuyPerfect]] 23:05, 17 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spruce Hammer ==&lt;br /&gt;
Thanks for the Hammer, Guy.  I really don't think that I have done that much yet (in fact, since I am learning about this stuff I had assumed I messed as much up as corrected)!  It is so nice to be recognized for what I thought was rather insignificant work so far.  :) --[[User:Thirty7|Thirty7]] 08:03, 18 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Forum Access==&lt;br /&gt;
Hey there, not sure if you're the best one to talk to about this, but here goes: I can't seem to access the Titan forums.  I've been away from game and all things related for a while, and when I tried to log back in to the forums, it said password security had been upgraded, please enter it again.  I entered it again, but it didn't like my password.  I used the &amp;quot;forgot password&amp;quot; link to get something sent to my email, but nothing's come in so far.  I can log in to Titan and the Wiki just fine, but not the forums.  My forum user name is also &amp;quot;Felderburg&amp;quot;.  [[User:Felderburg|Felderburg]] 18:45, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It might be a cookie issue, try following the suggestions I make in this post: http://www.cohtitan.com/forum/index.php/topic,4502.msg41053.html#msg41053 -- [[User:Sekoia|Sekoia]] 21:27, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Cleared all cookies and cache in Firefox, still didn't work.  Tried logging in with IE (I know, I know, only other browser on the compy) and that didn't work either.  I can log in to CoHTitan proper, but not the forums.  Those are the same account, right? I suppose it's also worth noting that the account management page that I go to on Titan log in displays that I have CIT and CoH Faces linked to my Titan account, but not the Wiki. [[User:Felderburg|Felderburg]] 17:36, 30 December 2011 (UTC)&lt;br /&gt;
:::You might have to jiggle your password. Log in and change it, even if you change it to the same thing. I remember something about a hash value not being stored in the user table. --[[User:GuyPerfect|GuyPerfect]] 20:15, 30 December 2011 (UTC)&lt;br /&gt;
::::Hot diggity dog, changing my Titan account password did it!  Thanks! [[User:Felderburg|Felderburg]] 17:57, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Don't Forget Aura of Mot!==&lt;br /&gt;
&lt;br /&gt;
Oh, I didn't forget - I just couldn't find it!  Now I guess I know why; I didn't ruthlessly murder the priestess who helped me!  ;)  -- [[User:Kahzi|Kahzi]] 18:49, 27 March 2012 (UTC)&lt;br /&gt;
:So what you're saying, then, is that you ''forgot'' to banish to the spirit world the goddess that helped you save your own? (-: --[[User:GuyPerfect|GuyPerfect]] 22:00, 27 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Hybrid page edit ==&lt;br /&gt;
&lt;br /&gt;
If you don't want &amp;lt;nowiki&amp;gt;{{PAGENAME}}&amp;lt;/nowiki&amp;gt; in links, you have a lot of work to do. That page was a direct copy-paste. See [[Alpha]] [[Lore]] [[Judgement]] [[Destiny]]. [[User:Draeth Darkstar|Draeth Darkstar]] 06:18, 15 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I just went through and bot-nuked all instances of &amp;lt;nowiki&amp;gt;{{PAGENAME}}&amp;lt;/nowiki&amp;gt; out of the main namespace and the Mission namespace. &amp;lt;nowiki&amp;gt;{{PAGENAME}}&amp;lt;/nowiki&amp;gt; is something that's useful for templates, but just doesn't make sense in content namespaces. And in fact, it can be harmful. It's not obvious that it's in use, so when people port content -- say, from a contact page to a mission page -- it doesn't get updated. Thus you end up having articles show contact names like &amp;quot;Mission:Broker - Rob Atlas Park bank&amp;quot;. -- [[User:Sekoia|Sekoia]] 07:43, 17 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Bravo, Sekoia. Bravo. [[User:Draeth Darkstar|Draeth Darkstar]] 08:02, 17 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GuyPerfect/Tsoo Page ==&lt;br /&gt;
&lt;br /&gt;
Not sure what's up with this- there is an enemy page that seems to have gotten slightly concatenated with your User page: &lt;br /&gt;
&lt;br /&gt;
http://paragonwiki.com/wiki/User:GuyPerfect/Tsoo&lt;br /&gt;
&lt;br /&gt;
This doesn't make any sense to me, but I don't know how to fix it, so I figured I would just let you know. [[User:Firefairy|Firefairy]] 22:43, 23 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=User_talk:GuyPerfect&amp;diff=227042</id>
		<title>User talk:GuyPerfect</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=User_talk:GuyPerfect&amp;diff=227042"/>
				<updated>2012-05-23T22:43:02Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: /* GuyPerfect/Tsoo Page */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alternate Badge Names ==&lt;br /&gt;
Maybe we should consider using redirects in the case of badges that only change names when switching sides?  Then perhaps adding a section for &amp;quot;Alternate Names&amp;quot; or something to that effect to indicate the name appears one way for Heroes, another for Villains, possibly another for Praetorians (and possibly alternate gender-based names.)&lt;br /&gt;
&lt;br /&gt;
Just a thought. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 19:10, 17 August 2010 (UTC)&lt;br /&gt;
:I've posted a thread about this in the Titan forums. After I found my third alternate badge name, I decided I shouldn't be updating until we figure out what we're going to do. (-: Take up the discussion in that thread. --[[User:GuyPerfect|GuyPerfect]] 19:17, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ZoneTest ==&lt;br /&gt;
&lt;br /&gt;
In case you go looking for it later, I moved your ZoneTest template from June 2007 from template space to userspace: [[User:GuyPerfect/ZoneTest]]. -- [[User:Sekoia|Sekoia]] 03:57, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cleopatra ==&lt;br /&gt;
&lt;br /&gt;
Morning, Guy!&lt;br /&gt;
&lt;br /&gt;
Or evening, or night, or whatever time is in the USA right now! =P&lt;br /&gt;
&lt;br /&gt;
''' ''Cleopatra has minor resistance to all damage. Try to keep entity documentation to what powers they DO have rather than the ones they DON'T'' '''&lt;br /&gt;
&lt;br /&gt;
Just saw your comment about Cleo. She does not have any base Resists. Period. She does have High Pain Tolerance, which grants her some resists, true, but the Reists in the Enemies section have always been referred to the Base numbers. In some cases mobs have base resists plus some more from passive powers, and sometimes even more from toggles. The Rogues Gallery has some good examples of nice Base Resistances. So it's important to keep them separated: Base, Pasives and Toggles. And in this case, Base Resistance for our friend Cleo is Zero. Rien. Nil. Un cerete.&lt;br /&gt;
&lt;br /&gt;
Besides, I don't use those shiny PIGG files. I like better the in-game info: I check every single mob, every attack, every resist. So I need an icon like that for those who don't have any reists at all, just not to waste time checking the same mob half a dozen times, especially in the case of unique mobs as this gal, which are hard or difficult to fight or find.&lt;br /&gt;
&lt;br /&gt;
Just to clear the matter, I'm uploading the screenshot I used to get the info. Take a look and feel free to delete it once you have checked it.&lt;br /&gt;
&lt;br /&gt;
Regards!&lt;br /&gt;
&lt;br /&gt;
--[[User:Yakovlev|Yakovlev]] 00:22, 20 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[image:CleoStats1.jpg|750px]]&lt;br /&gt;
&lt;br /&gt;
:Enemies that have built-in resistances generally have an auto power called Resistance. I don't know what this shows up as in the Combat Attributes window, but it's mechanically identical to High Pain Tolerance et al. There is a discussion in the forums regarding the use of documenting non-powers for entities: [http://www.cohtitan.com/forum/index.php/topic,3407.0.html No Melee attacks] --[[User:GuyPerfect|GuyPerfect]] 02:00, 20 October 2010 (UTC)&lt;br /&gt;
::OK, I'll take a look at it as soon as possible. Thanks, Guy --[[User:Yakovlev|Yakovlev]] 19:11, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Event ==&lt;br /&gt;
If you feel there should be a badge page with a full list of the badges, feel free to create it. See example: [[Halloween Event/Badges]]. ~ {{:User:Aggelakis/Sig1}} 03:38, 18 December 2010 (UTC)&lt;br /&gt;
:So is Revert just that much easier than copy/paste, or... --[[User:GuyPerfect|GuyPerfect]] 03:47, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==TPN Plaque==&lt;br /&gt;
&lt;br /&gt;
Haha, I liked your edit note.  I've never seen the plaque, I just copied its description from the TPN page, after I noted the plaque was a wanted page.  I wasn't actually 100% sure it existed, but I guess it does, so that's good. [[User:Felderburg|Felderburg]] 17:22, 31 August 2011 (UTC)&lt;br /&gt;
:I figured there was a good reason to not have the location handy, so no worries. It was just a strange sight seeing that kind of partial documentation, so I had to say something about it. (-: --[[User:GuyPerfect|GuyPerfect]] 17:59, 31 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Loves a Challenge Bug ==&lt;br /&gt;
Noooooooo! --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 22:56, 17 October 2011 (UTC)&lt;br /&gt;
:Yeeeeeeees! )-:&amp;lt; --[[User:GuyPerfect|GuyPerfect]] 23:05, 17 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spruce Hammer ==&lt;br /&gt;
Thanks for the Hammer, Guy.  I really don't think that I have done that much yet (in fact, since I am learning about this stuff I had assumed I messed as much up as corrected)!  It is so nice to be recognized for what I thought was rather insignificant work so far.  :) --[[User:Thirty7|Thirty7]] 08:03, 18 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Forum Access==&lt;br /&gt;
Hey there, not sure if you're the best one to talk to about this, but here goes: I can't seem to access the Titan forums.  I've been away from game and all things related for a while, and when I tried to log back in to the forums, it said password security had been upgraded, please enter it again.  I entered it again, but it didn't like my password.  I used the &amp;quot;forgot password&amp;quot; link to get something sent to my email, but nothing's come in so far.  I can log in to Titan and the Wiki just fine, but not the forums.  My forum user name is also &amp;quot;Felderburg&amp;quot;.  [[User:Felderburg|Felderburg]] 18:45, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It might be a cookie issue, try following the suggestions I make in this post: http://www.cohtitan.com/forum/index.php/topic,4502.msg41053.html#msg41053 -- [[User:Sekoia|Sekoia]] 21:27, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Cleared all cookies and cache in Firefox, still didn't work.  Tried logging in with IE (I know, I know, only other browser on the compy) and that didn't work either.  I can log in to CoHTitan proper, but not the forums.  Those are the same account, right? I suppose it's also worth noting that the account management page that I go to on Titan log in displays that I have CIT and CoH Faces linked to my Titan account, but not the Wiki. [[User:Felderburg|Felderburg]] 17:36, 30 December 2011 (UTC)&lt;br /&gt;
:::You might have to jiggle your password. Log in and change it, even if you change it to the same thing. I remember something about a hash value not being stored in the user table. --[[User:GuyPerfect|GuyPerfect]] 20:15, 30 December 2011 (UTC)&lt;br /&gt;
::::Hot diggity dog, changing my Titan account password did it!  Thanks! [[User:Felderburg|Felderburg]] 17:57, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Don't Forget Aura of Mot!==&lt;br /&gt;
&lt;br /&gt;
Oh, I didn't forget - I just couldn't find it!  Now I guess I know why; I didn't ruthlessly murder the priestess who helped me!  ;)  -- [[User:Kahzi|Kahzi]] 18:49, 27 March 2012 (UTC)&lt;br /&gt;
:So what you're saying, then, is that you ''forgot'' to banish to the spirit world the goddess that helped you save your own? (-: --[[User:GuyPerfect|GuyPerfect]] 22:00, 27 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Hybrid page edit ==&lt;br /&gt;
&lt;br /&gt;
If you don't want &amp;lt;nowiki&amp;gt;{{PAGENAME}}&amp;lt;/nowiki&amp;gt; in links, you have a lot of work to do. That page was a direct copy-paste. See [[Alpha]] [[Lore]] [[Judgement]] [[Destiny]]. [[User:Draeth Darkstar|Draeth Darkstar]] 06:18, 15 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I just went through and bot-nuked all instances of &amp;lt;nowiki&amp;gt;{{PAGENAME}}&amp;lt;/nowiki&amp;gt; out of the main namespace and the Mission namespace. &amp;lt;nowiki&amp;gt;{{PAGENAME}}&amp;lt;/nowiki&amp;gt; is something that's useful for templates, but just doesn't make sense in content namespaces. And in fact, it can be harmful. It's not obvious that it's in use, so when people port content -- say, from a contact page to a mission page -- it doesn't get updated. Thus you end up having articles show contact names like &amp;quot;Mission:Broker - Rob Atlas Park bank&amp;quot;. -- [[User:Sekoia|Sekoia]] 07:43, 17 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Bravo, Sekoia. Bravo. [[User:Draeth Darkstar|Draeth Darkstar]] 08:02, 17 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GuyPerfect/Tsoo Page ==&lt;br /&gt;
&lt;br /&gt;
Not sure what's up with this- there is an enemy page that seems to have gotten slightly concatenated with your User page: &lt;br /&gt;
&lt;br /&gt;
http://paragonwiki.com/wiki/User:GuyPerfect/Tsoo&lt;br /&gt;
&lt;br /&gt;
This doesn't make any sense to me, but I don't know how to fix it, so I figured I would just let you know.&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mender_Ramiel&amp;diff=225128</id>
		<title>Mender Ramiel</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mender_Ramiel&amp;diff=225128"/>
				<updated>2012-04-26T03:11:57Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: /* Too Busy */  Adding dialog.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Mender Ramiel&lt;br /&gt;
|image=Mender ramiel.png&lt;br /&gt;
|img_capt=Incarnate Lore Master&lt;br /&gt;
|zone=[[Ouroboros]]&lt;br /&gt;
|x=452|y=665|z=-883&lt;br /&gt;
|levels=50&lt;br /&gt;
|introed=None, Mender Ramiel is an [[Unlockable Contacts|Unlockable Contact]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Cimeroran Traitors}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Rikti}}&lt;br /&gt;
{{Enemy Time Echoes}}&lt;br /&gt;
|badges=[[File:Badge Accolade AlphaSlot.png|50px]] [[Alpha Unlocked]]&lt;br /&gt;
}}&lt;br /&gt;
{{Contact Overview|Name=Mender Ramiel|City=HV|Zone=Ouroboros|x=452|y=665|z=-883|Pronoun=his|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=Y|Level=50}}&lt;br /&gt;
&lt;br /&gt;
'''Mender Ramiel''' is the main character in the [[Incarnate System]]'s [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Lore] page, where he has a conversation with [[Mender Silos]].&lt;br /&gt;
&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
=== Conversation ===&lt;br /&gt;
Mender Ramiel appeared in a flash, kneeling on the Ouroboros platform. His armor was damaged and his clothing torn. Smoke and chill permeated the air. He was weak, but determined. He looked up and saw [[Mender Lazarus]] peering at him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So you've returned,&amp;quot; said Mender Lazarus.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is my first time this far back, fool,&amp;quot; spat Mender Ramiel. &amp;quot;You always are mixing your continuities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ramiel stood up, and strode confidently into the Citadel of Ice and Flame. [[Mender Tesseract]] and [[Twilight's Son]] acknowledged his presence, but knew better than to begin a conversation. Ramiel walked out to the back balcony and stood before the leader of Ouroboros, [[Mender Silos]].&lt;br /&gt;
&lt;br /&gt;
Silos looked him up and down. &amp;quot;Ramiel, I never expected to see you this far back. Are we not beyond your tether?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is one implication, yes,&amp;quot; said Ramiel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What news do you bring us? Has the [[Coming Storm|Storm]] been averted?&amp;quot; asked Silos. His voice was tinged with hopeful anticipation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not entirely, but there has been some . . . .&amp;quot; Ramiel was choosing his words carefully. &amp;quot;Your efforts here in the early 21st century are having an effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To what end?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The [[Well of the Furies|Well of Furies]]--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is a myth,&amp;quot; interrupted Silos.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, it's real. I've seen its effects myself,&amp;quot; corrected Ramiel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was sent here as a harbinger. This is the exact time period when it all changes. I believe that the super-powered beings you have traipsing through time are having a profound effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What kind of effect? Good, or bad?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Both,&amp;quot; Ramiel stated flatly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see,&amp;quot; said Silos.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As you know, the first modern super-powered beings were [[Statesman]] and [[Lord Recluse]]. After drinking from the Well, which they tapped into via the [[Fountain of Zeus]], they became [[Incarnate]]s of Zeus and Tartarus. These Incarnates were the two most powerful people on the planet up until now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Several things are incorrect about that statement, but go on,&amp;quot; said Silos.&lt;br /&gt;
&lt;br /&gt;
Ramiel glared. He had important information for Mender Silos, but like always, Silos thought he knew more than everyone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As I was saying, the Well of Furies seems to have awakened once more. It will seek out the most powerful individuals and grant them new powers and new abilities,&amp;quot; Ramiel declared.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Well has become sentient?&amp;quot; asked Silos.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More like--directed,&amp;quot; replied Ramiel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are the implications?&amp;quot; asked Silos.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Statesman and Lord Recluse will not be the only ones possessing Incarnate abilities. The most powerful individuals from this point forward will struggle to unlock their inner Incarnate and discover new powers. These new Incarnates have affected the Storm, but we of Ouroboros may have created a different threat through our efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can't mean [[Arachnos]]?&amp;quot; asked Mender Silos. Apparently, this was a concern of his that had leapt to mind immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; said Ramiel. &amp;quot;Something you will find difficult to foresee in this timeline, because it is not from this timeline,&amp;quot; Ramiel smugly declared.&lt;br /&gt;
&lt;br /&gt;
Mender Silos thought for literally a second. It was a hundred times longer than he needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So the prophecy is coming to pass?&amp;quot; asked Silos.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If that is how you would interpret the prophecy, then yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''As the tempest dies, so the lightning shatters the mirror, and as the storm skies clear, the reflective shards cut and bleed those who handle them'',&amp;quot; intoned Silos.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I know the prophecy. You made us memorize it, remember?&amp;quot; gritted Ramiel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yet here we are. Alternate dimensions will begin wreaking havoc on this one, spoiling any victory we could ask for over the Coming Storm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope you have a plan, Silos,&amp;quot; said Ramiel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Always. We can recruit allies within these parallel worlds, and perhaps bolster our own numbers with alternate versions of super-powered beings, or even alternate Ouroboroses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do not fool yourself into thinking that alternate Ouroboroses will be as benevolent as this one. They could be led by an insane version of yourself for all we know,&amp;quot; warned Ramiel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time will tell, Ramiel--time will tell,&amp;quot; Silos trailed off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While you ponder, Silos, I have a favor to repay. Excuse me for a moment,&amp;quot; said Ramiel.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
=== Contact Unlocked With ===&lt;br /&gt;
* Trained up to Level 50&lt;br /&gt;
* Have [[Entrusted with the Secret Badge]]&lt;br /&gt;
* Purchase of [[Going Rogue]]&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
'''Incarnate Lore Master'''&lt;br /&gt;
&lt;br /&gt;
Mender Ramiel is known for his knowledge of Incarnates and has recently arrived in Ouroboros. His true past is a mystery to everyone save [[Mender Silos]], who seems to consider Ramiel an advisor of sorts.&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
Mender Ramiel of Ouroboros has sent you a message through the time stream, requesting your presence in Ouroboros.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
Hello, {{Character}}, I am glad you received my message. I am Mender Ramiel, and I am here to help you on your path towards great power. There is much to do, perhaps too much in the time we are given. We must begin right away.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
There is much to do, {{Character}}, but I fear it is not yet time for you and I to begin our journey. I shall let you know when the time comes.&lt;br /&gt;
&lt;br /&gt;
{{orange| You must be level 50, have the Entrusted with the Secret badge, and have purchased Going Rogue to gain access Mender Ramiel's story arc.}}&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Let us move towards our destiny, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Settle anything that you need to finish and then speak with me, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
There is much I know about Incarnates, {{Character}}. What questions do you have?&lt;br /&gt;
&lt;br /&gt;
* {{green|What is an Incarnate?}}&lt;br /&gt;
&lt;br /&gt;
:I am no expert but it seems that the [[Well of the Furies|Well of Furies]] is being directed to infuse its power into worthy individuals of this time period. It does not matter what your [[origin]] is, nor if you are [[Hero (Alignment)|hero]], [[Villain (Alignment)|villain]], [[Vigilante (Alignment)|vigilante]], or [[Rogue (Alignment)|rogue]], it seems the most powerful people are being granted the ability to unlock their inner incarnate and gain new powers and abilities, strengthening them for some upcoming battle.&lt;br /&gt;
&lt;br /&gt;
* {{green|How do I strengthen my Incarnate abilities?}}&lt;br /&gt;
&lt;br /&gt;
:I have discussed this with several people of this time period. It seems that completing the toughest tasks this time period has to offer is the key to unlocking your Alpha abilities. Alpha abilities are the first Incarnate abilities anyone seems to be able to use. I would suggest forming a strong team and doing tasks for [[The Lady Grey Task Force|Lady Grey]], [[Imperious Task Force|Imperious]], or perhaps [[Rikti Ship Raid|raiding the crashed Rikti Mothership]], [[Cathedral of Pain Trial|assaulting a Cathedral of Pain]], or [[Hamidon Raid|defeating the latest incarnation of Hamidon]]. Those heroically inclined could assist [[Statesman's Task Force|Statesman]] or [[Dr. Kahn Task Force|Dr. Kahn]], and the villainous can work with [[Lord Recluse Strike Force|Lord Recluse]] or [[Barracuda Strike Force|Barracuda]]. As well, aiding a man named [[Apex Task Force|Apex]] or a robot named [[Tin Mage Task Force|Tin Mage]] against the threat of [[Praetoria]] will also help unlock your abilities.&lt;br /&gt;
&lt;br /&gt;
* {{green|What is an Incarnate Slot?}}&lt;br /&gt;
&lt;br /&gt;
:The beings of this time have referred to their Alpha abilities fitting into an '[[Alpha Slot]]'. I believe this is simply a way of saying that you can only have one Alpha ability active at a time, and therefore you must 'slot it' into your Alpha slot to make it the active, dominant, ability.&lt;br /&gt;
&lt;br /&gt;
:* {{green|Are there more slots than just Alpha?}}&lt;br /&gt;
&lt;br /&gt;
::In my time, I have seen heroes and villains with slots they referred to as: Judgement, Interface, Lore, Destiny, Hybrid, Genesis, Stance, Vitae, and Omega. I believe it is only a matter of time before heroes and villains of this time can unlock these slots and abilities as well.&lt;br /&gt;
&lt;br /&gt;
* {{green|What is an Incarnate Ability?}}&lt;br /&gt;
&lt;br /&gt;
:An Incarnate ability is a power that you place into a slot.&lt;br /&gt;
&lt;br /&gt;
:To see your slot and your abilities, simply open your Powers Window and click the 'Incarnate Abilities' at the top of that window.&lt;br /&gt;
&lt;br /&gt;
:To slot in a new ability, double click it on the list to the right, this will place it into the appropriate slot. There is a cooldown after slotting an ability of 5 minutes. During this time you can not re-slot that same slot again.&lt;br /&gt;
&lt;br /&gt;
:You can have many powers at your disposal for a given slot, but only have one active at a time. The ability will be replaced with the new one, but you can still go back to the old one if you would like. It is not destroyed in the process.&lt;br /&gt;
&lt;br /&gt;
* {{green|What are Incarnate Components?}}&lt;br /&gt;
&lt;br /&gt;
:Incarnate components are used to construct new Incarnate abilities. There are several categories of components, Common, Uncommon, Rare, and Very Rare. Each Incarnate ability is built from this pool of components. Components are very personal and only work for the person who found them, therefore they can not be traded or sold. Apparently whoever is directing the Well of Furies believes you should have to work for your newfound power.&lt;br /&gt;
&lt;br /&gt;
* {{green|How do I get Incarnate Components?}}&lt;br /&gt;
&lt;br /&gt;
:You can gain components in the same fashion as you originally unlocked your Alpha slot. You can also earn sub-components from defeating powerful enemies, including other heroes and villains, which can then be combined into a Common component.&lt;br /&gt;
&lt;br /&gt;
:* {{green|How do I create Incarnate Abilities?}}&lt;br /&gt;
&lt;br /&gt;
::There are three tabs in the Incarnate UI - Equip, Create, and Convert. Equip allows you to choose which Incarnate ability is currently slotted and view your progress towards unlocking slots. Create allows to to fashion and upgrade Incarnate abilities. Convert allows you to convert Incarnate Shards into other components, and upgrade components with Incarnate Shards.&lt;br /&gt;
&lt;br /&gt;
::* {{green|How do I create more powerful Incarnate Abilities?}}&lt;br /&gt;
&lt;br /&gt;
:::In order for you to create the 'Uncommon' abilities you must first have the Common ability related to that Uncommon one. For example, Cardiac Boost, a Common Alpha ability, is required to create Cardiac Core Boost. The crafting will also require Uncommon Incarnate components, which can only be created by converting Common components into what you need.&lt;br /&gt;
&lt;br /&gt;
* {{green|Who are you again?}}&lt;br /&gt;
&lt;br /&gt;
:My name is Mender Ramiel, and I am from a far future version of Ouroboros. In this future, I have seen the efforts of [[Mender Silos]] here in this time period have some real effect. [[The Coming Storm]] is weakened, and it seems that this is because of the powered beings of this time unlocking their inner Incarnate, the same power that fuels [[Statesman]] and [[Lord Recluse]]. I have traveled back to this time to inform Mender Silos of this.&lt;br /&gt;
&lt;br /&gt;
:* {{green|I have another question.}}&lt;br /&gt;
&lt;br /&gt;
::Although I am a time traveler, my time is not infinite; what else can I answer for you?&lt;br /&gt;
&lt;br /&gt;
::* {{green|Who is Mender Silos?}}&lt;br /&gt;
&lt;br /&gt;
:::Mender Silos holds many secrets, and he likes to think his identity is one of them. Many have ventured that he is actually [[Nemesis (Archvillain)|Lord Nemesis]], and I can confirm that as one of his previous aliases.&lt;br /&gt;
&lt;br /&gt;
:::But I must caution you, the Lord Nemesis of this time and Mender Silos may be the same person, but they are hundreds of thousands of years removed from one another. People change, and the Menders of Ouroboros follow a leader who knows that what he did in the past was wrong and is trying to correct those mistakes.&lt;br /&gt;
&lt;br /&gt;
::* {{green|What is the Coming Storm?}}&lt;br /&gt;
&lt;br /&gt;
:::Some things you will just have to learn for yourself. And besides, if we are successful here in Ouroboros, the Coming Storm may never come to pass.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]] (all)&lt;br /&gt;
&lt;br /&gt;
(Mender Ramiel does not sell enhancements.)&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
=== Power Overwhelming ===&lt;br /&gt;
{{ArcAward|m=5}}&lt;br /&gt;
&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
'''Souvenir:''' Incarnate shard&lt;br /&gt;
&lt;br /&gt;
You received this Incarnate Shard during your travel to find the [[Well of the Furies]] in [[Cimerora]]. It reminds you of an experience you call...&lt;br /&gt;
&lt;br /&gt;
'''Power Overwhelming'''&lt;br /&gt;
&lt;br /&gt;
It all began when a man named Mender Ramiel requested an audience with you. When you went to see him, he explained that a version of you from the future implored him to return to this time to aid you. You looked into the crystal of fire and ice and saw an image of the future. You were all powerful and were able to easily bat away the most powerful beings that you know of without even a second notion. At the end, you told Mender Ramiel to return to the past to help change things, to help you gain your power sooner.&lt;br /&gt;
&lt;br /&gt;
This led you down the path towards unlocking the power of the Incarnates. You discovered that the Well, the source of power for Incarnates, was able to control those who gained power too quickly from it. You gained an artifact from a man named [[Trapdoor]] which would allow you to begin this journey towards being an [[Incarnate]].&lt;br /&gt;
&lt;br /&gt;
You then fought against [[The Honoree|Hero 1]] and discovered that many items currently within the world were links to the Well. [[Lady Grey]] warned you about gaining power from the Well and advised that you should gain this power slowly, or be consumed by it.&lt;br /&gt;
&lt;br /&gt;
You then travelled to Cimerora to find the Well of the Furies. Ramiel spoke of a choice to be made between the quick and easy path or the long and hard one, but such a choice never presented itself. You arrived to find that the Well was gone. You looked around the area and found an [[Incarnate Shard Component|Incarnate shard]], which unlocked the artifact you recovered from Trapdoor, allowing you to begin to tap into your power as an Incarnate.&lt;br /&gt;
&lt;br /&gt;
The words of Lady Grey remain in your mind, however, as you begin down this path. There is always the temptation to try to grow in power quickly, but to do so would mean losing your very being to the immense power that is the Well.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part One: What Could Be}} ====&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I have seen [[Ouroboros]], far, far in the future. You would barely recognize it, covered in flames as it was. [[The Coming Storm|The Storm]] was on all sides... And then... They simply moved on. Once we were crippled, we were beneath their notice. The mighty Ouroboros and [[Mender Silos]] reduced to an irrelevancy.&lt;br /&gt;
&lt;br /&gt;
But then you appeared, full of the power of the [[Incarnate]]s. That is why I am back this far, back farther than the ordinary laws of time would allow. You broke the laws to send me back. You told me to call you once I arrived and give you this.&lt;br /&gt;
&lt;br /&gt;
{{orange|Mender Ramiel pulls out a small crystal of ice and flame.}}&lt;br /&gt;
&lt;br /&gt;
{{green|I wanted you to give me... a crystal of ice and flame?}}&lt;br /&gt;
&lt;br /&gt;
Yes. In it is your memory of our first meeting together, when you came to Ouroboros and sent me here. Use the pillars here to experience it.&lt;br /&gt;
&lt;br /&gt;
{{yellow|You will be as you were then, a mighty and terrible Incarnate, full with the fruits of the Well. I do not know how far in the future that will be... going back this far has disoriented me.}}&lt;br /&gt;
&lt;br /&gt;
Once you are inside the memory, you will need to rescue me. Just as you did in my past.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
Do not tarry, {{Character}}. We have a long road ahead of us.&lt;br /&gt;
[[File:Futureouroboros.jpg|right|250px|thumb|{{center|A ruined future}}]]&lt;br /&gt;
{{Mission Objective|Entrance=The memory begins with a ruined Ouroboros and you entering it, fueled by the true power you've tapped through the Incarnates!|Primary=View your Future Memory|Secondary=Rescue Mender Ramiel|Additional=|Completion=You've watched your future self rescue Mender Ramiel.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Time Echoes}} ([[Archvillain]]s)&lt;br /&gt;
&lt;br /&gt;
'''Temporary Powers'''&lt;br /&gt;
&lt;br /&gt;
Upon entrance of mission, all player characters and related pets are subjected to the following temporary powers:&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Incarnate StoryArc.png|Name=Divine Core Oscillation|Effect=Add Proc: +Unresistable Damage&amp;lt;br /&amp;gt;Incarnate|Desc=Your experience has interpreted this power as adding unresistable damage to most of your damaging attacks. How it actually works? You have no idea.}}&lt;br /&gt;
{{PowerBox|Icon=Incarnate StoryArc.png|Name=Limitless Radial Freeeem|Effect=Self +Everything (Special)&amp;lt;br /&amp;gt;Incarnate|Desc=The details of this ability are hazy, but from the perspective of this memory... you cannot even grasp the power it grants you.}}&lt;br /&gt;
{{PowerBox|Icon=Incarnate StoryArc.png|Name=Paradox Core Eternity|Effect=Self Untouchable (Special)&amp;lt;br /&amp;gt;Incarnate|Desc=It is difficult to sort out the details of this ability from the memory, but apparently it grants you a period of complete invulnerability immediately after a time travel event.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Time Echoes#Echo of Statesman|Echo of Statesman]] (Archvillain)&lt;br /&gt;
* [[Time Echoes#Echo of Positron|Echo of Positron]] (Archvillain)&lt;br /&gt;
* [[Time Echoes#Echo of Sister Psyche|Echo of Sister Psyche]] (Archvillain)&lt;br /&gt;
* [[Time Echoes#Echo of Reichsman|Echo of Reichsman]] (Archvillain)&lt;br /&gt;
* [[Time Echoes#Echo of Requiem|Echo of Requiem]] (Archvillain)&lt;br /&gt;
* [[Time Echoes#Echo of Hro'Dtohz|Echo of Hro'Dtohz]] (Archvillain)&lt;br /&gt;
* [[Time Echoes#Echo of Imperious|Echo of Imperious]] (Archvillain)&lt;br /&gt;
* [[Time Echoes#Echo of Romulus Augustus|Echo of Romulus Augustus]] (Archvillain)&lt;br /&gt;
* [[Time Echoes#Echo of the Crystal Titan|Echo of the Crystal Titan]] (Archvillain)&lt;br /&gt;
* [[Time Echoes#Echo of Lord Recluse|Echo of Lord Recluse]] (Archvillain)&lt;br /&gt;
* [[Time Echoes#Echo of Ghost Widow|Echo of Ghost Widow]] (Archvillain)&lt;br /&gt;
* [[Time Echoes#Echo of Black Scorpion|Echo of Black Scorpion]] (Archvillain)&lt;br /&gt;
* [[Time Echoes#Echo of the Honoree|Echo of the Honoree]] (Archvillain)&lt;br /&gt;
* [[Time Echoes#Echo of Glacia|Echo of Glacia]] (Archvillain)&lt;br /&gt;
* [[Time Echoes#Echo of Ruladak the Strong|Echo of Ruladak the Strong]] (Archvillain)&lt;br /&gt;
* Mender Ramiel (non-escort hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=For this mission only, [[Archvillain]]s do not scale down into [[Elite Boss]]es regardless of difficulty settings}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Time Echoes combat start|text=&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
'''Echo of Hro'Dtohz:''' ''You meddle with forces beyond mortal comprehension.''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Echo of Statesman:''' ''Even an Incarnate stands no chance against our masters.''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Echo of Reichsman:''' ''Can you ever defeat that which is just a memory?''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Echo of Imperious:''' ''Our masters will smite you when the time comes.''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Echo of the Crystal Titan:''' ''Don't be a fool, {{Character}}.''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Echo of Lord Recluse:''' ''The Well has poisoned you, {{Character}}.''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Echo of the Honoree:''' ''Whatever happens, don't let {{Character}} reach the Mender.''&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mender Ramiel dialogue|text=&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Mender Ramiel|Text=&lt;br /&gt;
NO! NO! Stay away! You mustn't... you are just illusions! You have no power over me!&lt;br /&gt;
&lt;br /&gt;
* {{green|I'm not with them. I'm here to help.}}&lt;br /&gt;
&lt;br /&gt;
:You... you're {{Character}}? What... the echoes, they didn't wipe you away?&lt;br /&gt;
&lt;br /&gt;
:* {{green|I've become a lot more powerful since I was fighting the likes of them.}}&lt;br /&gt;
&lt;br /&gt;
::What... what do you want with me?&lt;br /&gt;
&lt;br /&gt;
::* {{green|You're a Mender still, right? I need you to take a message back in time.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|The future Incarnate version of yourself holds out the small crystal of ice and flame. This must be the same one Ramiel handed to you.}}&lt;br /&gt;
&lt;br /&gt;
:::{{green|Deliver this to me in the past, along with the location of the [[Well of the Furies]].}}&lt;br /&gt;
&lt;br /&gt;
:::The Well of the Furies? The one on the isle of [[Praxidae]]? But how would that be of use...&lt;br /&gt;
&lt;br /&gt;
:::{{green|Not the Fountain of Zeus. Just take the Crystal and I'll tell you what you need to know.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|Mender Ramiel takes the crystal from the Future Incarnate you. The memory appears to end here.}}&lt;br /&gt;
&lt;br /&gt;
::* {{green|You're going to go back in time and do exactly as I say.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|The future Incarnate version of yourself holds out the small crystal of ice and flame. This must be the same one Ramiel handed to you.}}&lt;br /&gt;
&lt;br /&gt;
:::{{green|Deliver this to me in the past, along with the location of the Well of the Furies.}}&lt;br /&gt;
&lt;br /&gt;
:::The Well of the Furies? The one on the isle of Praxidae? But how would that be of use...&lt;br /&gt;
&lt;br /&gt;
:::{{green|Not the Fountain of Zeus. Just take the Crystal and I'll tell you what you need to know.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|Mender Ramiel takes the crystal from the Future Incarnate you. The memory appears to end here.}}&lt;br /&gt;
&lt;br /&gt;
:* {{green|They're just some chumps from a long time ago.}}&lt;br /&gt;
&lt;br /&gt;
::What... what do you want with me?&lt;br /&gt;
&lt;br /&gt;
::* {{green|You're a Mender still, right? I need you to take a message back in time.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|The future Incarnate version of yourself holds out the small crystal of ice and flame. This must be the same one Ramiel handed to you.}}&lt;br /&gt;
&lt;br /&gt;
:::{{green|Deliver this to me in the past, along with the location of the Well of the Furies.}}&lt;br /&gt;
&lt;br /&gt;
:::The Well of the Furies? The one on the isle of Praxidae? But how would that be of use...&lt;br /&gt;
&lt;br /&gt;
:::{{green|Not the Fountain of Zeus. Just take the Crystal and I'll tell you what you need to know.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|Mender Ramiel takes the crystal from the Future Incarnate you. The memory appears to end here.}}&lt;br /&gt;
&lt;br /&gt;
::* {{green|You're going to go back in time and do exactly as I say.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|The future Incarnate version of yourself holds out the small crystal of ice and flame. This must be the same one Ramiel handed to you.}}&lt;br /&gt;
&lt;br /&gt;
:::{{green|Deliver this to me in the past, along with the location of the Well of the Furies.}}&lt;br /&gt;
&lt;br /&gt;
:::The Well of the Furies? The one on the isle of Praxidae? But how would that be of use...&lt;br /&gt;
&lt;br /&gt;
:::{{green|Not the Fountain of Zeus. Just take the Crystal and I'll tell you what you need to know.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|Mender Ramiel takes the crystal from the Future Incarnate you. The memory appears to end here.}}&lt;br /&gt;
&lt;br /&gt;
* {{green|Snap out of it! (Slap Mender Ramiel across the face)}}&lt;br /&gt;
:{{orange|You watch your future Incarnate self slap Mender Ramiel in the face, careful to control your powers so as to not cause Ramiel's head to pop off.}}&lt;br /&gt;
&lt;br /&gt;
:You... you're {{Character}}? What... the echoes, they didn't wipe you away?&lt;br /&gt;
&lt;br /&gt;
:* {{green|I've become a lot more powerful since I was fighting the likes of them.}}&lt;br /&gt;
&lt;br /&gt;
::What... what do you want with me?&lt;br /&gt;
&lt;br /&gt;
::* {{green|You're a Mender still, right? I need you to take a message back in time.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|The future Incarnate version of yourself holds out the small crystal of ice and flame. This must be the same one Ramiel handed to you.}}&lt;br /&gt;
&lt;br /&gt;
:::{{green|Deliver this to me in the past, along with the location of the Well of the Furies.}}&lt;br /&gt;
&lt;br /&gt;
:::The Well of the Furies? The one on the isle of Praxidae? But how would that be of use...&lt;br /&gt;
&lt;br /&gt;
:::{{green|Not the Fountain of Zeus. Just take the Crystal and I'll tell you what you need to know.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|Mender Ramiel takes the crystal from the Future Incarnate you. The memory appears to end here.}}&lt;br /&gt;
&lt;br /&gt;
::* {{green|You're going to go back in time and do exactly as I say.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|The future Incarnate version of yourself holds out the small crystal of ice and flame. This must be the same one Ramiel handed to you.}}&lt;br /&gt;
&lt;br /&gt;
:::{{green|Deliver this to me in the past, along with the location of the Well of the Furies.}}&lt;br /&gt;
&lt;br /&gt;
:::The Well of the Furies? The one on the isle of Praxidae? But how would that be of use...&lt;br /&gt;
&lt;br /&gt;
:::{{green|Not the Fountain of Zeus. Just take the Crystal and I'll tell you what you need to know.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|Mender Ramiel takes the crystal from the Future Incarnate you. The memory appears to end here.}}&lt;br /&gt;
&lt;br /&gt;
:* {{green|They're just some chumps from a long time ago.}}&lt;br /&gt;
&lt;br /&gt;
::What... what do you want with me?&lt;br /&gt;
&lt;br /&gt;
::* {{green|You're a Mender still, right? I need you to take a message back in time.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|The future Incarnate version of yourself holds out the small crystal of ice and flame. This must be the same one Ramiel handed to you.}}&lt;br /&gt;
&lt;br /&gt;
:::{{green|Deliver this to me in the past, along with the location of the Well of the Furies.}}&lt;br /&gt;
&lt;br /&gt;
:::The Well of the Furies? The one on the isle of Praxidae? But how would that be of use...&lt;br /&gt;
&lt;br /&gt;
:::{{green|Not the Fountain of Zeus. Just take the Crystal and I'll tell you what you need to know.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|Mender Ramiel takes the crystal from the Future Incarnate you. The memory appears to end here.}}&lt;br /&gt;
&lt;br /&gt;
::* {{green|You're going to go back in time and do exactly as I say.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|The future Incarnate version of yourself holds out the small crystal of ice and flame. This must be the same one Ramiel handed to you.}}&lt;br /&gt;
&lt;br /&gt;
:::{{green|Deliver this to me in the past, along with the location of the Well of the Furies.}}&lt;br /&gt;
&lt;br /&gt;
:::The Well of the Furies? The one on the isle of Praxidae? But how would that be of use...&lt;br /&gt;
&lt;br /&gt;
:::{{green|Not the Fountain of Zeus. Just take the Crystal and I'll tell you what you need to know.}}&lt;br /&gt;
&lt;br /&gt;
:::{{orange|Mender Ramiel takes the crystal from the Future Incarnate you. The memory appears to end here.}}&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
So as you can tell... despite what Mender Silos may have believed in the past, the Well is no mere myth. And it is not merely contained to this world, or even to this dimension.&lt;br /&gt;
&lt;br /&gt;
Your efforts here will attract the attention of the Well in time, but by then it may be too late. I was sent here to accelerate that event. But becoming an Incarnate is a long, arduous, and never-ending process. It is not some switch that you flick off or on.&lt;br /&gt;
&lt;br /&gt;
Even so, every journey begins with a first step.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Two: The One That Got Away}} ====&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
The power that you had in that timelime was immense, {{Character}}. We need to see about starting you down that path in order to combat what is to come.&lt;br /&gt;
&lt;br /&gt;
Our best resource would be to consult with those Incarnates who currently exist among us. I believe you know of them quite well, correct? [[Statesman]] and [[Lord Recluse]]. Both of them would be the most 'well known' Incarnates.&lt;br /&gt;
&lt;br /&gt;
{{green|'''Well known?  There are others?'''}}&lt;br /&gt;
&lt;br /&gt;
Of course. That is what I am hoping they will tell us. There are many other Incarnates out there aside from those two. Some more powerful than them, others much less. There are even some who do not ''realize'' that they have this connection to the Well.&lt;br /&gt;
&lt;br /&gt;
{{divbox|blue|Hero|&lt;br /&gt;
Those who are connected, however, have an acute sense of others who share this bond. Go speak with Statesman to see if he will tell you what he knows regarding Incarnates. Just be warned, he may not be so willing to share his secrets, knowing that you may one day overshadow his current power.}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|red|Villain|&lt;br /&gt;
Those who are connected, however, have an acute sense of others who share this bond. Go speak with Lord Recluse to see if he will tell you what they know regarding Incarnates. Just be warned, he may not be so willing to share his secrets, knowing that you may one day overshadow his current power.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Speak with Statesman/Lord Recluse}} =====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
{{divbox|blue|Hero|Have you spoken with Statesman yet?}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|red|Villain|Have you spoken with Lord Recluse yet?}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|blue|Hero|&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Statesman|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Statesman|Text=&lt;br /&gt;
{{divbox|blue|Default|&lt;br /&gt;
{{Character}}, what can I do for you today?&lt;br /&gt;
&lt;br /&gt;
{{green|I'm here to find out about Incarnates, Statesman.}}}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|blue|[[File:Badge defeatrecluse.png|18px]] {{BadgeLink|Saved the World}} [[File:Badge defeatrecluse.png|18px]]|&lt;br /&gt;
{{Character}}! Always good to see you.  You fought well against Recluse and his plan to absorb the powers of everyone in the world.  What can I do for someone such as you?&lt;br /&gt;
&lt;br /&gt;
{{green|I'm here to find out about Incarnates, Statesman.}}}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|blue|[[File:Badge 5thColumnHeroBadge.png|18px]] {{BadgeLink|Column Breaker}} [[File:Badge 5thColumnHeroBadge.png|18px]]|&lt;br /&gt;
{{Character}}, what can I do for you today?&lt;br /&gt;
&lt;br /&gt;
{{green|I'm here to find out about Incarnates, Statesman.}}}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|blue|[[File:Badge defeatrecluse.png|18px]] {{BadgeLink|Usurper}} [[File:Badge defeatrecluse.png|18px]]|&lt;br /&gt;
{{Character}}, it is... good to see you. You have been through a lot, haven't you? Serving Recluse... striking him down. We are still wary of you in the Phalanx, due to your actions against us. But, you have earned our respect for taking the fight to Recluse's door. What is it that you want from me today? &lt;br /&gt;
&lt;br /&gt;
{{green|I'm here to find out about Incarnates, Statesman.}}}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|blue|[[File:V badge TaskForceBadge3.png|18px]] {{BadgeLink|Former Servant of Recluse}} [[File:V badge TaskForceBadge3.png|18px]]|&lt;br /&gt;
... {{Character}}. You had best choose your words ''very'' carefully. I am not in a mood to deal with your actions any further. Unless you are here to once again threaten the Freedom Phalanx? &lt;br /&gt;
&lt;br /&gt;
{{green|Easy. I'm here to find out about Incarnates.}}}}&lt;br /&gt;
&lt;br /&gt;
Incarnates? What do you want to know about them? It is common knowledge where the source of my power comes from. I'm afraid, however, that there's little else I could tell you.&lt;br /&gt;
&lt;br /&gt;
{{green|I believe you might know about others becoming Incarnates.}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Statesman pauses, looking you over.}}&lt;br /&gt;
&lt;br /&gt;
... I can't divulge that information, {{Character}}. You have plenty of power already. [[Lord Recluse|Recluse]] has shown that even just one other powerful Incarnate is enough to throw the world into chaos. I can't risk -&lt;br /&gt;
&lt;br /&gt;
{{orange|Statesman begins to shake wildly, staggering backwards. After a few moments, he becomes still, breathing lightly.}}&lt;br /&gt;
&lt;br /&gt;
{{green|... Statesman?}}&lt;br /&gt;
&lt;br /&gt;
{{yellow|'''No, not Statesman. You may know me as the Well of the Furies. I am speaking to you now through Statesman. You wish to earn my power, do you? To go beyond the limits of what your current peers are capable of? Statesman would see that no others achieve this, but I will not let his petty concerns come between you and your goals.'''}}&lt;br /&gt;
&lt;br /&gt;
{{yellow|'''There is a man, his name is [[Trapdoor]]. Lord Recluse forced the powers of the Incarnate upon him, setting this man on a path that would eventually lead him to you. He had been captured by [[Arachnos]], but escaped. In the process, he acquired a very powerful item, one that responds to those who have the power of the Incarnate.'''}}&lt;br /&gt;
&lt;br /&gt;
{{yellow|'''However, his power is tainted, he is unable to get it to respond. You, however... you could obtain this item and begin your ascent to greatness.'''}}&lt;br /&gt;
&lt;br /&gt;
{{green|Where is Trapdoor located?}}&lt;br /&gt;
&lt;br /&gt;
{{yellow|'''He is located in a [[Council]] base, cowering in fear of his own destiny. If you go there, you can take the artifact from him and begin to move yourself forward. That is all I will say for now, {{Character}}. Until we meet again.'''}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Statesman collapses in front of you, catching his breath. You should go speak with Mender Ramiel about what happened here, before moving to find Trapdoor.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Statesman and the Well|Text=You went to speak with Statesman regarding Incarnates. Statesman was wary about giving you any information. Before you could try to convince him, he was taken over by a being claiming to be the Well of the Furies. It told you that you could find a way to begin your path as an Incarnate through an artifact being held by a man named Trapdoor.}}&lt;br /&gt;
&lt;br /&gt;
{{green|(Leave)}}&lt;br /&gt;
&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|red|Villain|&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Lord Recluse|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Lord Recluse|Text=&lt;br /&gt;
{{divbox|red|Default|&lt;br /&gt;
{{Character}}. Why have you come to my doorstep? Do you wish to try to curry my favor? Or are you here to try to take my power from me?&lt;br /&gt;
&lt;br /&gt;
{{green|Neither. I'm here to ask you about Incarnates.}}}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|red|[[File:Badge defeatrecluse.png|18px]] {{BadgeLink|Usurper}} [[File:Badge defeatrecluse.png|18px]]|&lt;br /&gt;
{{Character}}, know that the only reason I allow you to enter this hall is because of the respect you command. You are outside of my control, ever since that battle you and I had in the future.&lt;br /&gt;
&lt;br /&gt;
Why have you come here today?&lt;br /&gt;
&lt;br /&gt;
{{green|It's regarding Incarnates.}}}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|red|[[File:Badge 5thColumnVillainBadge.png|18px]] {{BadgeLink|Arbiter}} [[File:Badge 5thColumnVillainBadge.png|18px]]|&lt;br /&gt;
{{Character}}. I do not say this to many often, but it is good to see you, given the aid you rendered regarding that situation with [[Reichsman]]. What do you wish to speak about? &lt;br /&gt;
&lt;br /&gt;
{{green|I'm here to speak about Incarnates.}}}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|red|[[File:V badge TaskForceBadge3.png|18px]] {{BadgeLink|Servant of Recluse}} [[File:V badge TaskForceBadge3.png|18px]]|&lt;br /&gt;
Ah, {{Character}}. You're a welcome sight here within Arachnos, since your attack on the very heart of the [[Freedom Phalanx]] itself! What is it that you want? &lt;br /&gt;
&lt;br /&gt;
{{green|I want to speak with you about Incarnates.}}}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|red|[[File:Badge defeatrecluse.png|18px]] {{BadgeLink|Saved the World... For Later}} [[File:Badge defeatrecluse.png|18px]]|&lt;br /&gt;
Make this quick, {{Character}}. I have not so soon forgotten your role in stopping one of my largest plans to date. &lt;br /&gt;
&lt;br /&gt;
{{green|I don't like this any more than you do. I'm here to talk to you about Incarnates.}}}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Lord Recluse laughs, shaking his head.}}&lt;br /&gt;
&lt;br /&gt;
You've come to ask me about Incarnates? I suppose it is well known where the source of my power comes from. &lt;br /&gt;
&lt;br /&gt;
What did you seek to know, {{Character}}?&lt;br /&gt;
&lt;br /&gt;
{{green|I'm here to find out the path towards becoming an Incarnate.}}&lt;br /&gt;
&lt;br /&gt;
The path? There is no one true path, {{Character}}. Well... That isn't true. There are some ways towards becoming an Incarnate. Perhaps... You would like to offer yourself as an experiment to find out just -&lt;br /&gt;
&lt;br /&gt;
{{orange|Lord Recluse grips his chest as his eyes go wide.}}&lt;br /&gt;
&lt;br /&gt;
Not... you...!&lt;br /&gt;
&lt;br /&gt;
{{orange|Recluse's head slumps forward, turning back and forth, as if struggling against something. After a moment, he calms and looks to you.}}&lt;br /&gt;
&lt;br /&gt;
{{green|Recluse?}}&lt;br /&gt;
&lt;br /&gt;
{{yellow|'''Recluse is not here at the moment. You are speaking to what many call the Well of the Furies. Recluse would never tell you what he secretly knows, what he secretly dreads. He is a... disappointment, really. He craves power, but seeks to gain it in every other method save for ones connected to myself. I can see in you this desire for power, however. You will never be able to gain it through Recluse.'''}}&lt;br /&gt;
&lt;br /&gt;
{{yellow|'''That is why I am speaking to you today, {{Character}}. There are many who would stand in your way towards obtaining the power found within the Well. I would move to tip the scales in your favor. Do you know of a man named [[Trapdoor]]? He was part of Lord Recluse's plans to try to replicate my power without my actual power source. He succeeded... somewhat.'''}}&lt;br /&gt;
&lt;br /&gt;
{{yellow|'''Trapdoor was recently a prisoner of [[Arachnos]], but escaped. He tracked down an item that is connected to myself, an Incarnate artifact, if you will. He is aware of its power, but his twisted source of power will not trigger the artifact.'''}}&lt;br /&gt;
&lt;br /&gt;
{{green|Where can I find Trapdoor?}}&lt;br /&gt;
&lt;br /&gt;
{{yellow|'''He is hiding within a [[Council]] base, trying to escape the arm of Arachnos. If you are able to defeat him, you can claim his artifact for yourself. It will give you a link to the untapped power of the Well and begin your true rise to power. Until we meet again, {{Character}}...'''}}&lt;br /&gt;
&lt;br /&gt;
{{orange|The Well leaves Recluse's body. You decide it would be best to step away and speak to Mender Ramiel before pursuing the wishes of the Well.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Recluse and the Well|Text=You went to speak with Lord Recluse regarding Incarnates. Recluse refused to give you any information and was then taken over by a being claiming to be the Well of the Furies. It told you that you could find a way to begin your path as an Incarnate through an artifact being held by a man named Trapdoor.}}&lt;br /&gt;
&lt;br /&gt;
{{green|(Leave)}}&lt;br /&gt;
&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Speak with Mender Ramiel}} =====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=As Mender Ramiel has not given you a means of contacting him without talking face to face, there is no Unnecessary Solicitation.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Mender Ramiel|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|blue|Hero|&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Mender Ramiel|Text=&lt;br /&gt;
{{Character}}, were you able to get in touch with one of the Incarnates?&lt;br /&gt;
&lt;br /&gt;
{{green|I spoke with Statesman for a moment, before the Well took him over.}}&lt;br /&gt;
&lt;br /&gt;
Statesman was taken over by the Well? This is very interesting, {{Character}}. My studies into the Well have not covered something such as that. I will have to expand my horizons a bit more...&lt;br /&gt;
&lt;br /&gt;
You said the Well told you about a man named Trapdoor who had an artifact on him? This may be the entrance we're looking for, {{Character}}. That artifact may respond to someone such as yourself, even if its full power is not fully realized. I would propose that you go to track down the artifact, while I do my research into the Well taking control over powerful Incarnates.&lt;br /&gt;
&lt;br /&gt;
You'll only need to retrieve the artifact from Trapdoor. Whether or not that's through his demise is up to you.&lt;br /&gt;
&lt;br /&gt;
{{green|Alright, I'll be back soon.}}&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|red|Villain|&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Mender Ramiel|Text=&lt;br /&gt;
{{Character}}, were you able to get in touch with one of the Incarnates?&lt;br /&gt;
&lt;br /&gt;
{{green|I spoke with Recluse... and the Well.}}&lt;br /&gt;
&lt;br /&gt;
The Well? It communicated directly to you?&lt;br /&gt;
&lt;br /&gt;
{{orange|You explain to Mender Ramiel what the Well told you, along with the fate of Trapdoor.}}&lt;br /&gt;
&lt;br /&gt;
Interesting... I should study more of Recluse's motives. I do wonder if he would ever be able to properly replicate the power of the Well without requiring a ''connection'' to it...&lt;br /&gt;
&lt;br /&gt;
Oh, yes, Trapdoor. It is a bit concerning that the Well was able to take over Recluse like that. It would be a shame for you to gain this power only to lose yourself, wouldn't it? I can look into the possible reasons why this happened to Recluse. For now, I would say it's safe enough to take the artifact from Trapdoor.&lt;br /&gt;
&lt;br /&gt;
The artifact is one that does not sound like it contains a lot of power. In fact, I imagine it is stilll de-powered, waiting to be activated. The sooner you can retrieve it, the better. I should have more information for you regarding this power when you return.&lt;br /&gt;
&lt;br /&gt;
{{green|Very well.}}&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Track down Trapdoor}} =====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
I'm making some strides on my end regarding the Well, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You're teleported directly into the Council base. Trapdoor lurks somewhere within, holding the artifact that can unlock the powers of an Incarnate.|Primary=Track down Trapdoor|Secondary=Face off against Trapdoor|Additional=**Speak with Trapdoor|Completion=You've recovered the artifact from Trapdoor!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Trapdoor]] ([[Elite Boss]])&lt;br /&gt;
* Trapdoor Bifurcation (Bifurcation [[Minion]])&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=If struggling against Trapdoor's regeneration, one tactic is to use the lava on the ground floor to help drain his healthpoints by making him stand in it while fighting. The 'best' way is to defeat the Bifurcations whenever they are spawned, as they are the main cause of Trapdoor's high regeneration. Seize the moment to attack Trapdoor as much as possible before he respawns them.}}&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
'''Before combat:'''&lt;br /&gt;
:'''Council minion 1:''' ''We need to secure this area! Arachnos is crawling inside!''&lt;br /&gt;
:'''Council minion 2:''' ''Just stay calm, if Trapdoor can figure out how to unlock the artifact, we will gain a powerful new ally.''&lt;br /&gt;
'''Combat start:'''&lt;br /&gt;
:'''Council minion 1:'''  ''{{Character}}! How did you find out about this?!''}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
'''Before combat:'''&lt;br /&gt;
:'''Council minion:''' ''You will not get any further!''&lt;br /&gt;
:'''Arachnos minion:''' ''We're here for a prisoner. Get in the way and you'll be coming in with him!''&lt;br /&gt;
'''Combat start:'''&lt;br /&gt;
:'''Council minion:''' ''Repel the intruders!''&lt;br /&gt;
:'''Arachnos minion:''' ''{{Character}}! You won't stand in our path!}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 3|text=&lt;br /&gt;
'''Before combat:'''&lt;br /&gt;
:'''Council minion:''' ''Keep them back!''&lt;br /&gt;
:'''Arachnos minion:''' ''Move forward! I can see Trapdoor ahead!''}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Trapdoor dialogue|text=&lt;br /&gt;
'''Before combat:''' ''Just need to figure out... why this isn't working... it's SUPPOSED to work... come on!''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:''' ''Y-you! I see that look, you know what this artifact is! Stay away!''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''At 75% life:''' ''I didn't escape from Arachnos just to be beaten here, not by you!''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''At 50% life:''' ''I have the powers of an Incarnate! I won't be defeated!''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''At 25% life:''' ''H-hold on... please... please have mercy!''&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Trapdoor|Text=&lt;br /&gt;
Please... just let me walk away! I didn't want any of this to happen, I just wanted to live a normal life!&lt;br /&gt;
&lt;br /&gt;
{{green|Where is the artifact?}}&lt;br /&gt;
&lt;br /&gt;
{{orange|You see Trapdoor grasping the artifact, glaring at you.}}&lt;br /&gt;
&lt;br /&gt;
You can't have it! Do you hear me?! This holds the key to untold power, power that I won't let fall into someone else's hands!&lt;br /&gt;
&lt;br /&gt;
{{green|... you want mercy and then you say something like that?}}&lt;br /&gt;
&lt;br /&gt;
I can't go back to my normal life, don't you understand?! I need this to continue forward, to make my mark, to fight for my old life back! I won't let ''you'' take away this chance from me, do you hear me?!&lt;br /&gt;
&lt;br /&gt;
* {{green|I'll help you get your old life back. Just give me the artifact and you can begin.}}&lt;br /&gt;
&lt;br /&gt;
:You... you would do that? You're not just going to send me back to an Arachnos prison? Who could help me? Who ''would'' help me?&lt;br /&gt;
&lt;br /&gt;
:{{green|There are people out there who will help you. Trust me.}}&lt;br /&gt;
&lt;br /&gt;
:{{orange|Trapdoor looks around suspiciously, then back to you.}}&lt;br /&gt;
&lt;br /&gt;
:... Alright. I'll give you the artifact. But mark my words, {{Character}}. If this is a trick... If no one will help me, I'll find you again!&lt;br /&gt;
&lt;br /&gt;
:{{orange|Trapdoor extends his hand, holding the artifact in the palm of his hand.}}&lt;br /&gt;
&lt;br /&gt;
:{{green|(Take the artifact)}}&lt;br /&gt;
&lt;br /&gt;
::[[File:Originicon natural.png|18px]] {{orange|The form of the artifact shifts as it rests in your hand for a few minutes before forming into a mirror. It is big enough that you can just see your face within it.}}&lt;br /&gt;
::[[File:Originicon magic.png|18px]] {{orange|The form of the artifact shifts as it rests in your hand for a few minutes before forming into a magic symbol, solid in your palm.}}&lt;br /&gt;
::[[File:Originicon mutation.png|18px]] {{orange|The form of the artifact shifts as it rests in your hand for a few minutes before forming into a replica DNA strand, solid in your palm.}}&lt;br /&gt;
::[[File:Originicon science.png|18px]] {{orange|The form of the artifact shifts as it rests in your hand for a few minutes before forming into a solid piece of paper riddled with numerous equations and formulas.}}&lt;br /&gt;
::[[File:Originicon technology.png|18px]] {{orange|The form of the artifact shifts as it rests in your hand for a few minutes before forming into a schematic for some sort of device, though you're not sure what exactly this device is.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Redeemed Trapdoor|Text=You chose to help Trapdoor redeem himself. He trusted enough in you to hand over the Incarnate artifact that was in his possession.}}&lt;br /&gt;
&lt;br /&gt;
:{{green|Leave}}&lt;br /&gt;
&lt;br /&gt;
* {{green|I don't have time for this. I'm taking this artifact, even if it's at the cost of your life!}}&lt;br /&gt;
&lt;br /&gt;
:{{orange|Trapdoor prepares to fight you again, though it's obvious that he's in no shape to pose a challenge to you anymore.}}&lt;br /&gt;
&lt;br /&gt;
:{{green|(Finish off Trapdoor and take the artifact.)}}&lt;br /&gt;
&lt;br /&gt;
::[[File:Originicon natural.png|18px]] {{orange|You finish off Trapdoor and rip the artifact from his hands. The form of the artifact shifts as it rests in your hand for a few minutes before forming into a mirror. It is big enough that you can just see your face within it.}}&lt;br /&gt;
::[[File:Originicon magic.png|18px]] {{orange|You finish off Trapdoor and rip the artifact from his hands. The form of the artifact shifts as it rests in your hand for a few minutes before forming into a magic symbol, solid in your palm.}}&lt;br /&gt;
::[[File:Originicon mutation.png|18px]] {{orange|You finish off Trapdoor and rip the artifact from his hands. The form of the artifact shifts as it rests in your hand for a few minutes before forming into a replica DNA strand, solid in your palm.}}&lt;br /&gt;
::[[File:Originicon science.png|18px]] {{orange|You finish off Trapdoor and rip the artifact from his hands. The form of the artifact shifts as it rests in your hand for a few minutes before forming into a solid piece of paper riddled with numerous equations and formulas.}}&lt;br /&gt;
::[[File:Originicon technology.png|18px]] {{orange|You finish off Trapdoor and rip the artifact from his hands. The form of the artifact shifts as it rests in your hand for a few minutes before forming into a schematic for some sort of device, though you're not sure what exactly this device is.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Killed Trapdoor|Text=You decided to kill Trapdoor, as it was obvious he was unwilling to give you his Incarnate artifact.}}&lt;br /&gt;
&lt;br /&gt;
:{{green|Leave}}&lt;br /&gt;
}}&lt;br /&gt;
'''Upon death:''' ''W-why...?''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=There is no Debriefing message. Mender Ramiel will prompt the player for his next mission.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Three: Consequences}} ====&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
There is a woman in your time, her name is [[Lady Grey]]. You've heard of her, I presume? She is a very... knowledgeable woman. I do not quite know her entire background as of yet, but I do know she is aware of a very powerful Incarnate that exists, one other than Statesman or Recluse. She also should be able to answer the very important question regarding ''how'' the Well is able to take command over those who are Incarnates.&lt;br /&gt;
&lt;br /&gt;
If you speak to her, I promise that you will be able to learn all that you need to regarding the situation with the Incarnates. &lt;br /&gt;
&lt;br /&gt;
'''{{green|Is there anything else I need to know beforehand?}}'''&lt;br /&gt;
&lt;br /&gt;
Just that her help may come at a price. Running [[Vanguard]] is not a simple matter, nor is having the knowledge that she does. No one ever said the power to become an Incarnate would be easy. &lt;br /&gt;
&lt;br /&gt;
===== {{UL|Speak with Lady Grey}} =====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
Have you spoken with Lady Grey yet?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Lady Grey|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=The Lady Grey|Text=&lt;br /&gt;
&lt;br /&gt;
{{divbox|blue|Default|&lt;br /&gt;
Greetings, {{Character}}. You'll have to pardon me, there are many issues I must handle today. Please, let's make this quick.&lt;br /&gt;
&lt;br /&gt;
{{green|I've been told you know something about Incarnates.}}}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|blue|[[File:Badge task force apocalyptic.png|18px]] {{BadgeLink|Apocalyptic}} [[File:Badge task force apocalyptic.png|18px]]|&lt;br /&gt;
{{Character}}, it is a pleasure to see you again. Your work in aiding us against the [[Rikti]] and in reclaiming the [[Honoree]] was invaluable. What can I do for you today?&lt;br /&gt;
&lt;br /&gt;
{{green|I've been told you know about Incarnates.}}}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Lady Grey remains silent for a few moments.}}&lt;br /&gt;
&lt;br /&gt;
... Yes, I do. You are interested in this path to power, are you? Then, perhaps we can help each other out.&lt;br /&gt;
&lt;br /&gt;
We recently had an issue where a container holding a connection to the Well was stolen. We believe it was the work of a rogue Vanguard captain named [[Captain Holtz]]. He may have also been working with [[Crey]].&lt;br /&gt;
&lt;br /&gt;
[[Gaussian]] has been working on tracking down the captain, but we cannot risk sending in our own soldiers to track Holtz and the item down, given that Holtz had a very high reputation amongst his men. If you help us track down the container and the rogue captain, I will tell you everything you need to know. Are we agreed?&lt;br /&gt;
&lt;br /&gt;
{{green|You've got yourself a deal.}}&lt;br /&gt;
&lt;br /&gt;
Excellent. I must warn you, {{Character}}, {{orange|this retrieval may be extremely difficult for you to do on your own. I would suggest gathering allies to help you in this task.}} When we speak again, it will be when you have been enlightened by the nature of Incarnates.&lt;br /&gt;
&lt;br /&gt;
{{green|Very well.}}}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Retrieve the stolen Incarnate container}} =====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
Lady Grey has agreed to assist you? Excellent. Though, I wonder what exactly is in this container?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You enter the tunnels where this container has been stolen off to. Though, you have to wonder ''what'' exactly is being held in this container.|Primary=Retrieve the stolen Incarnate container|Secondary=Search for the Container&lt;br /&gt;
*** Recover the Honoree&lt;br /&gt;
*** Defeat Captain Holtz|Additional=|Completion=You find the remnants of the container.&amp;lt;br /&amp;gt;You've recovered the Honoree and defeated Captain Holtz!}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be four waves of ambushes by [[Rikti]] about halfway into the mission.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Intruders: Repel!''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Base: Compromised.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Invaders: Crey?''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Mercy: show none!''}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|On approaching the room with the Weakened Honoree, there will be one ambush by [[Rikti]].&amp;lt;br /&amp;gt;&lt;br /&gt;
''Honoree: Recover!''}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rikti}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
* [[Captain Holtz]] ([[Vanguard#Vanguard Colonel|Vanguard Colonel]], [[Archvillain]])&lt;br /&gt;
* [[Honoree|Weakened Honoree]] ([[Archvillain]])&lt;br /&gt;
* permanently open [[Assault Portal|Rikti Assault Portals]] x 5 (object)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
'''Before combat:'''&lt;br /&gt;
:'''Rikti minion 1:''' ''Intruders becoming: large nuisance.''&lt;br /&gt;
:'''Rikti minion 2:''' ''Requesting: immediate support.''&lt;br /&gt;
'''Combat start:'''&lt;br /&gt;
:'''Rikti minion 1:''' ''Further intrusion: typical.''}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
'''Before combat:'''&lt;br /&gt;
:'''Crey minion 1:''' ''Doesn't this seem to be a bit risky to you?''&lt;br /&gt;
:'''Crey minion 2:''' ''Maybe. But this is going to lead to something huge.''&lt;br /&gt;
'''Combat start:'''&lt;br /&gt;
:'''Crey minion 1:''' ''We'll just have to deal with {{Character}}first!''}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 3|text=&lt;br /&gt;
'''Before combat:'''&lt;br /&gt;
:'''Crey minion 1:''' ''How could you have even LET this happen?!''&lt;br /&gt;
:'''Crey minion 2:''' ''It's gone! He's double-crossed us!''&lt;br /&gt;
'''Combat start:'''&lt;br /&gt;
:'''Crey minion 1:''' ''Great, now we've got more problems on our hands!''}}&lt;br /&gt;
&lt;br /&gt;
''You found the remnants of the container''&lt;br /&gt;
 {{Mission Clue|Name=Container Remnants|Text=You look through the pile of rubble and find a large piece of metal. It's obvious that this was just one piece of a very large container. You're able to make out some words on one side of the container. 'Honoree Containment'. If this held the Honoree, then he must be somewhere deeper within the tunnels! But does this mean that he is an Incarnate?}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Captain Holtz|text=&lt;br /&gt;
'''Before combat:''' ''Crey was foolish to think I'd just hand you over to them, especially with this device to control you.''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:''' ''Here to put a stop to me, are you? I can't have that at all, not when I've got the Honoree!''}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Weakened Honoree|text=&lt;br /&gt;
'''Before combat:''' ''Uhhh....''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:''' ''Memories flowing: cannot control... cannot control!''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''At 75% life:''' ''Stay back: being controlled!''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''At 50% life:''' ''Die: DIE!''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''At 25% life:''' ''Holding: back. Must try to: hold back!''&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Weakened Honoree|Text=&lt;br /&gt;
{{orange|The Honoree lets out a few grunts before looking up to you. You expect his garbled Rikti talk, but instead hear a familiar voice.}}&lt;br /&gt;
&lt;br /&gt;
'''{{yellow|I told you that we would meet again, {{Character}}. Your journey to find out more about the power of the Incarnates would eventually lead you to here.}}'''&lt;br /&gt;
&lt;br /&gt;
{{green|You knew I would come here, after Trapdoor?}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|blue|Redeemed Trapdoor|&lt;br /&gt;
'''{{yellow|I did. I must say, I'm disappointed that you chose not to finish him off. He will come back to hunt you down, even if he is saved. But that is neither here nor there.}}'''}}&lt;br /&gt;
&lt;br /&gt;
{{divbox|red|Killed Trapdoor|&lt;br /&gt;
'''{{yellow|I did. I must say, it's good to see that you had the will to put Trapdoor down. It shows that you are willing to... do what it takes to achieve your power..}}'''}}&lt;br /&gt;
&lt;br /&gt;
'''{{yellow|You must be wondering about the Honoree, or as he was once called, [[Hero 1]]. He is indeed an Incarnate, one just as powerful as Statesman or Lord Recluse. He did not know this, however. The sword that he found on that fateful day so long ago imbued him with tremendous powers, powers linked directly to me. Even without the sword in his possession, he is still linked to me, much like the the Lady who granted him the sword is.}}'''&lt;br /&gt;
&lt;br /&gt;
'''{{yellow|As you can see, {{Character}}, the connections to my source are numerous and vast, given only to those who prove themselves worthy. Even now, in his deranged and destroyed state, Hero 1 is able to maintain some sort of control, however little it is, over himself. Few are able to do this against the Rikti, and for that, he has earned my respect.}}'''&lt;br /&gt;
&lt;br /&gt;
{{green|What now? What about this artifact in my hand?}}&lt;br /&gt;
&lt;br /&gt;
'''{{yellow|It is one that is unique to yourself and the source of your own power. You saw it shift, take form to your center, yes? It is much like Hero 1's Excalibur, or the Fountain that Statesman and Recluse drank from. But, you will need it to be powered. In its current state, it is useless to you. Once it is fully powered, however, it will allow you to be directly linked to myself, making you even more powerful than Hero 1, Statesman, or Recluse. Those three, they were simple men when they found my artifacts. Yes, they had proven themselves already, but their abilities were no where near your own.}}'''&lt;br /&gt;
&lt;br /&gt;
'''{{yellow|Go to the ancient time of [[Cimerora]], to one of the caverns off the shores. Deep within there, you will find one of my sources, one of my wells. When you come in contact with it, your artifact shall be fully powered, empowering you to unimaginable ends!}}'''&lt;br /&gt;
&lt;br /&gt;
'''{{yellow|I look forward to seeing you very soon, {{Character}}. Yes.. soon, you and I shall be linked together...}}'''&lt;br /&gt;
&lt;br /&gt;
'''{{orange|The voice leaves the Honoree's body. It would be best to teleport him back to Vanguard now. In his current state, he will either be taken back by the Rikti and used for their own purposes, or turn against you if you were try to use him for your own ends.}}'''&lt;br /&gt;
&lt;br /&gt;
{{green|(Send the Honoree back to Vanguard.)}}&lt;br /&gt;
&lt;br /&gt;
{{orange|You tag the Honoree with a beacon, teleporting him away.}}&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Speak with Lady Grey}} =====&lt;br /&gt;
'''Unecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
Let's meet again once you've spoken with Lady Grey.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Lady Grey|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=The Lady Grey|Text=&lt;br /&gt;
Thank you for your aid, {{Character}}. You no doubt know by now that the Honoree... that Hero 1 was an Incarnate. Did you hear the voice? The one from the Well?&lt;br /&gt;
&lt;br /&gt;
{{green|Yes, I did. Can it control any Incarnate?}}&lt;br /&gt;
&lt;br /&gt;
What I am about to tell you must come with no questions regarding how or why I have this knowledge.&lt;br /&gt;
&lt;br /&gt;
The Well's control is very specific, {{Character}}, for there are two paths towards the path of becoming a fully powered Incarnate. The first is the fast path, one where the user is granted unimaginable power in a large amount. This is what happened to Statesman, Recluse, and Hero 1. Those who travel down this path develop a very close link to the Well very quickly. This is why the Well is able to control them.&lt;br /&gt;
&lt;br /&gt;
The fate of those who travel down this path is one of constant servitude. Of the three, only Recluse and Statesman were truly aware of this. There is always the risk that the Well will seek to control them; this risk is increased when they try to increase their own power. In a sense, their freedom is confined. If they do not seek more power than what they've been given, they have a chance of fighting the Well's control. To seek more power from the Well itself... it would risk them seeing an end to their own selves.&lt;br /&gt;
&lt;br /&gt;
This is why Statesman has always been fearful of trying to seek out more power, both for himself and others. Recluse, in all of his bids for power, has been trying to seek a way to destroy this link and still maintain his power. While Statesman remains in his place with the Well, Recluse seeks to defy it, to destroy it and earn his freedom.&lt;br /&gt;
&lt;br /&gt;
{{green|You said there were two paths. What is the other?}}&lt;br /&gt;
&lt;br /&gt;
The other is a slower path, gradually gaining more and more power from the Well. This is one that some have begun, but many of these people are not widely known. This path obviously takes much longer than the other, but those who follow this path have no risk of being controlled by the Well. The link of the Well to the person is not as strong as the previous path, meaning that one could tap into the limitless power of the Well without fear of being consumed by it.&lt;br /&gt;
&lt;br /&gt;
However... there are still risks, even with this, but that is simply human nature. Once one gets a taste of the power of the Well, it may become increasingly difficult to resist the urge to try to gain more and more power as quickly as possible. To do this, however, would seal your fate to that of the Well's. This slower path is one that will ensure your freedom and the possibility of unending power, if you can resist its calling to let yourself be consumed by it.&lt;br /&gt;
&lt;br /&gt;
{{green|Interesting... is there anything else?}}&lt;br /&gt;
&lt;br /&gt;
That is all, {{Character}}. Thank you again for your help. And if you are choosing to walk down this path, be careful. You walk on the thin edge of a sword. The only thing that will prevent you from becoming lost within the Well is your own willpower.&lt;br /&gt;
&lt;br /&gt;
Remember that always.&lt;br /&gt;
&lt;br /&gt;
{{green|I will.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
You've spoken with Lady Grey?&lt;br /&gt;
&lt;br /&gt;
Hm... interesting. This confirms many of my theories, though I do wonder ''how'' the Lady knows this. If what the Well told you is true, then we have an exact location where you can fully power your artifact. Are you concerned, however, about losing yourself to the Well?&lt;br /&gt;
&lt;br /&gt;
When we arrive, you will be able to make the choice of how you want to proceed. You can either allow a small portion of the the Well's power in to the artifact to empower it, preventing the Well from controlling you, or drown the artifact in the Well's power. The choice is yours, {{Character}}, though the latter is a fate that I, personally, would choose to avoid.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Finale: The Powers that Be}} ====&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
With the location revealed to us, there is little else to do other than to go directly there. I've spoken with Mender Silos, who has requested to go along with us. I've had [[Mender Lazarus]] scan the time we are going to, however. He has found there are some... irregularities with it. Are you familiar with them, {{Character}}?&lt;br /&gt;
&lt;br /&gt;
[[Midnight Squad|Large groups]] have been travelling into this ancient time of Cimerora... ''without'' the permission of Ouroboros. It is something we've become aware of and which Mender Lazarus is closely looking into. I bring this to your attention because we do not know if this time irregularities that we are seeing are around the Well, or are from those who are interfering with the past of Cimerora. &lt;br /&gt;
&lt;br /&gt;
'''{{green|So we don't know who we might find near the Well?}}'''&lt;br /&gt;
&lt;br /&gt;
Precisely. Silos and I will come in once the area is secured. We will send you first into the cave to analyze the situation.&lt;br /&gt;
&lt;br /&gt;
{{orange|I must warn you, anything could be down there, waiting to stop you and your attempt to become an Incarnate.}} When all is clear, that is when the choice will come down to you. You can either lose yourself to the Well and gain untold power, or train yourself, slowly, to control the power and maintain your own destiny. &lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
I shall meet you there, {{Character}}, to see this occasion.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This cavern within Cimerora hums with great power.|Primary=Find the Well of the Furies|Secondary=Defeat the Guardian of the Well&lt;br /&gt;
*** Proceed into the inner chamber&lt;br /&gt;
**** Look around for anything left over from the Well|Additional=|Completion=You've recovered an Incarnate shard and have unlocked your potential as an Incarnate!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Cimeroran Traitors}}&lt;br /&gt;
{{Enemy Time Echoes}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
* Echo of Minos {{named|Faction=Time Echoes|Type=Echo of Minos}} (Elite Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Cimeroran Traitors random chatter 1|text=&lt;br /&gt;
'''Before combat:'''&lt;br /&gt;
:'''Cimeroran Traitor minion 1:''' ''Did you ever notice no one talks about guarding this cave?''&lt;br /&gt;
:'''Cimeroran Traitor minion 2:''' ''Feh. It's not as though Romulus kills them so they don't reveal its location.''}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Cimeroran Traitors random chatter 2|text=&lt;br /&gt;
'''Before combat:'''&lt;br /&gt;
:'''Cimeroran Traitor minion 1:''' ''I'm not going any deeper, that much I'm certain of.''&lt;br /&gt;
:'''Cimeroran Traitor minion 2:''' ''Strange doings lie beyond. I'm with you.&lt;br /&gt;
'''Combat start:'''&lt;br /&gt;
:'''Cimeroran Traitor minion 1:''' ''Another nightmare!''}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Time Echoes random chatter 1|text=&lt;br /&gt;
'''Before combat:'''&lt;br /&gt;
:'''Time Echoes minion 1:''' ''{{Character}} will be much easier to stop here.''&lt;br /&gt;
:'''Time Echoes minion 2:''' ''I don't even think he/she is an Incarnate yet in this timeline.''&lt;br /&gt;
'''Combat start:'''&lt;br /&gt;
:'''Time Echoes minion 1:''' ''Are you surprised to see us again?''&lt;br /&gt;
:'''Time Echoes minion 2:''' ''We know what you did for the Mender.''}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Time Echoes random chatter 2|text=&lt;br /&gt;
'''Before combat:'''&lt;br /&gt;
:'''Time Echoes minion 1:''' ''I was not aware we would locate the Well so quickly.''&lt;br /&gt;
:'''Time Echoes minion 2:''' ''Delay him/her as long as you can.''&lt;br /&gt;
'''Combat start:'''&lt;br /&gt;
:'''Time Echoes minion 1:''' ''Not so powerful now, {{Character}}?''}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Echo of Minos dialogue|text=&lt;br /&gt;
'''Before combat:''' ''The Well has moved!''&lt;br /&gt;
:''But at least we have {{Character}} as a consolation.''&lt;br /&gt;
'''Combat start:''' ''This is not your day to become an Incarnate, {{Character}}!''}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=[[File:CutsceneRamiel1.jpg|300px|right|thumb|{{center|The Well has been moved...}}]]&lt;br /&gt;
'''Mender Silos:'''&lt;br /&gt;
:''The Well is not here. It has been moved, by someone or something. Explain, Ramiel.''&lt;br /&gt;
&lt;br /&gt;
'''Mender Ramiel:'''&lt;br /&gt;
:''This Well was but one of many links to the source of the Well of Furies itself...''&lt;br /&gt;
&lt;br /&gt;
::'''{{teal|Those who connect to the Well by any means are gifted as Incarnates, godlike beings.}}'''&lt;br /&gt;
&lt;br /&gt;
::''([[Statesman]] is shown)''&lt;br /&gt;
&lt;br /&gt;
::'''{{teal|Links to the Well appear throughout the universe, choosing the most powerful. It has many names and many forms.}}'''&lt;br /&gt;
&lt;br /&gt;
::''([[Imperious]] is shown)''&lt;br /&gt;
&lt;br /&gt;
::'''{{teal|The links are worthless to most unless the Well feels you are worthy.}}'''&lt;br /&gt;
&lt;br /&gt;
::''([[Emperor Cole]] is shown)''&lt;br /&gt;
&lt;br /&gt;
::'''{{teal|But it is neither good nor evil. It responds to power and will alone.}}'''&lt;br /&gt;
[[File:CutsceneRamiel2.jpg|300px|right|thumb|{{center|Incarnates, godlike beings...}}]]&lt;br /&gt;
::''([[Lord Recluse]] is shown)''&lt;br /&gt;
&lt;br /&gt;
::'''{{teal|Your entire history with Incarnates is limited to one fraction of the Well, one minor aspect. I have seen so much more...}}'''&lt;br /&gt;
&lt;br /&gt;
::''([[Reichsman]] is shown)''&lt;br /&gt;
&lt;br /&gt;
'''Mender Silos:'''&lt;br /&gt;
:''Enough! It is not here, we must be on our way.''&lt;br /&gt;
&lt;br /&gt;
'''Mender Ramiel:'''&lt;br /&gt;
:''I apologize, {{Character}}. It seems your journey to become an Incarnate shall be even longer than I thought...''&lt;br /&gt;
&lt;br /&gt;
'''Mender Ramiel:'''&lt;br /&gt;
:''We must be off, see if you can find any traces left here of the Well. Whatever you find... it seems you will be taking the long path after all.''}}&lt;br /&gt;
&lt;br /&gt;
''You've found something within the rubble!''&lt;br /&gt;
{{Mission Clue|Name=A Shard and a Note|Text=You find in the rubble a piece of paper wrapped around a shard. As you unwrap the paper and touch the shard, the artifact you obtained earlier evaporates into thin air. Moments later, you feel something inside of you change, as if the realm of your power has been broadened. Looking at the shard, you realize it must be a shard of the Well, and that your powers as an Incarnate have been unlocked. You notice the paper around the shard is actually... a letter. You read it over...&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I do not have much time to write. At this point in time, you are either well aware of myself and working with me, or you still have no idea who I am. The Well, as you see, is gone, and the agents of Ouroboros are aware of the other path into Cimerora. When I gave the crystal to the [[Midnight Squad|Midnighter's]], I imagined this day would come, though that matter is for another time. You have in your hands now an [[Incarnate Shard Component|Incarnate shard]]. It has no doubt opened your path into the powers of the Incarnate. This is one thing that both myself and the agents of Ouroboros share in common; the desire to see you maintain your freedom and grow in power.&lt;br /&gt;
&lt;br /&gt;
I must go now, but before I do, I must deliver you a word of advice. You have no doubt heard the golden voice of the Well. Whatever you do, ''do not listen to it!'' It seeks only to control any that it can with the promise of power. Perhaps there is a way around it, but for now, its power must be used. Ironically, in all of this, Lord Recluse may be our greatest ally. He seeks a way to bypass the Well, while Statesman opts to try to stay out of the picture.&lt;br /&gt;
&lt;br /&gt;
As always, seek me out in the [[Pillar of Ice and Flame|crystal of fire and ice]]. Or... depending on ''when'' you are reading this, you may have merely seen me minutes ago.}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
I can tell you managed to find something, {{Character}}. A shard, perhaps? I suppose it's lucky for us that one still exists, enough to awaken the power of the Incarnate for you.&lt;br /&gt;
&lt;br /&gt;
I believe this course is for the best, really. Would you have wanted to gain all that power right away and lose complete control of yourself? Regardless, you are on the path now to gaining the ultimate power of the Incarnate. I will help you with whatever I can from Ouroboros. Your journey towards realizing your true potential will take you many places, but I must stay here to aid the Menders with other matters.&lt;br /&gt;
&lt;br /&gt;
I do know much about the subject of Incarnates, should you have any questions. You can ask me about them whenever you wish.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Alpha Unlocked}}&lt;br /&gt;
&lt;br /&gt;
'''Other rewards'''&lt;br /&gt;
&lt;br /&gt;
Other than the [[Alpha Unlocked Badge|Alpha Unlocked badge]], you will receive a random [[Enhancements#Single-Origin Enhancements|Single-Origin]] [[enhancement]] of your origin, plus one [[Incarnate Shard Component|Incarnate Shard]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Incarnate System]]&lt;br /&gt;
* [[Well of the Furies]]&lt;br /&gt;
* [[Coming Storm]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/overview.html Incarnate Overview] on [http://www.cityofheroes.com cityofheroes.com]&lt;br /&gt;
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mission_talk:The_Choice_of_Hope_-_Finale:_The_World%27s_Final_Gambit&amp;diff=224479</id>
		<title>Mission talk:The Choice of Hope - Finale: The World's Final Gambit</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mission_talk:The_Choice_of_Hope_-_Finale:_The_World%27s_Final_Gambit&amp;diff=224479"/>
				<updated>2012-04-16T05:04:38Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Firefairy|Firefairy]] 05:04, 16 April 2012 (UTC) I know I find this interesting- will be looking up the cross-references later.  I will clean this up later- suggestions of how to put this into the article neatly would be appreciated.&lt;br /&gt;
NPCs who join the army you gather to fight Mot (in roughly the order you encounter them as you move away from the spawn point):&lt;br /&gt;
&lt;br /&gt;
First Area (none of these will interact with you except Dream Doctor):&lt;br /&gt;
&lt;br /&gt;
3 Vanguard HVAS&lt;br /&gt;
9 Family&lt;br /&gt;
Sepbastian Frost&lt;br /&gt;
&lt;br /&gt;
Vernon Von Grun&lt;br /&gt;
2 Bane Spider Executioners&lt;br /&gt;
&lt;br /&gt;
Crimson&lt;br /&gt;
Indigo&lt;br /&gt;
Viridian&lt;br /&gt;
Shadow Spider&lt;br /&gt;
&lt;br /&gt;
Energeist&lt;br /&gt;
Elactrixie&lt;br /&gt;
Dr. Psychotron&lt;br /&gt;
Rosewood&lt;br /&gt;
Decibelle&lt;br /&gt;
Mechannie&lt;br /&gt;
Max Action&lt;br /&gt;
Gravidian&lt;br /&gt;
The Quest&lt;br /&gt;
&lt;br /&gt;
9 Goldbrickers&lt;br /&gt;
&lt;br /&gt;
8 Paragon protectors (6 with capes)&lt;br /&gt;
Hopkins&lt;br /&gt;
&lt;br /&gt;
In rows, left to right:&lt;br /&gt;
Row 1&lt;br /&gt;
Special Agent Jenni Adair&lt;br /&gt;
Savage Siren&lt;br /&gt;
Shadowstar&lt;br /&gt;
Sky Dragon&lt;br /&gt;
Stalwart&lt;br /&gt;
Psimon Omega&lt;br /&gt;
Mr. Bocor&lt;br /&gt;
Diviner Maros&lt;br /&gt;
Twinshot&lt;br /&gt;
Maria Jenkins&lt;br /&gt;
Cadao Kestrel&lt;br /&gt;
Crimson Revenant&lt;br /&gt;
Miss Thystle&lt;br /&gt;
&lt;br /&gt;
Row 2&lt;br /&gt;
Roy Cooling&lt;br /&gt;
2 Medi-Porter Scientists&lt;br /&gt;
Tin Mage Mark II&lt;br /&gt;
Angus McQueen&lt;br /&gt;
Hardcase&lt;br /&gt;
Dillo&lt;br /&gt;
Dean MacArthur&lt;br /&gt;
Serpent Drummer&lt;br /&gt;
Frostfire&lt;br /&gt;
Katie Hannon&lt;br /&gt;
Grym&lt;br /&gt;
Ravenstorm&lt;br /&gt;
Jim Temblor&lt;br /&gt;
&lt;br /&gt;
Row 3&lt;br /&gt;
Silent Blade&lt;br /&gt;
Field Agent Keith Nance&lt;br /&gt;
Sunstorm&lt;br /&gt;
Doc Delilah&lt;br /&gt;
Overdrive&lt;br /&gt;
Fusionette&lt;br /&gt;
Blast Furnace&lt;br /&gt;
Gaussian&lt;br /&gt;
Peter Stemitz&lt;br /&gt;
Leonard&lt;br /&gt;
Lt. Chalmers&lt;br /&gt;
Apex&lt;br /&gt;
War Witch&lt;br /&gt;
&lt;br /&gt;
Medi-porter Scientist&lt;br /&gt;
Combat Medic&lt;br /&gt;
&lt;br /&gt;
9 Legacy Chain Mages&lt;br /&gt;
&lt;br /&gt;
Buck Salinger&lt;br /&gt;
Montague Castanella&lt;br /&gt;
Percy Winkley&lt;br /&gt;
Dream Doctor (the activation NPC)&lt;br /&gt;
Mercedes Sheldon&lt;br /&gt;
Efficiency Expert Pither&lt;br /&gt;
&lt;br /&gt;
On Bridge (above the Midnighters):&lt;br /&gt;
&lt;br /&gt;
Odysseus&lt;br /&gt;
24 Warriors&lt;br /&gt;
&lt;br /&gt;
15 Circle of Thorns Mages&lt;br /&gt;
Mortimer Kal&lt;br /&gt;
&lt;br /&gt;
4 Goldbrickers&lt;br /&gt;
&lt;br /&gt;
After Talking to Dream Doctor:&lt;br /&gt;
Unless you tell them not to come in your dialog with DD, these come with you, you can heal and buff them:&lt;br /&gt;
Lord Recluse,&lt;br /&gt;
Honoree,&lt;br /&gt;
Super Devoured Pyriss,&lt;br /&gt;
Lady Grey, and&lt;br /&gt;
Blue Steel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These have locations.  You cannot heal them.&lt;br /&gt;
Kronos Class Titan&lt;br /&gt;
&lt;br /&gt;
Various Arachnos - Including Captain Mako&lt;br /&gt;
&lt;br /&gt;
Valkyrie&lt;br /&gt;
Infernal&lt;br /&gt;
Ms. Liberty&lt;br /&gt;
Mynx&lt;br /&gt;
Luminary&lt;br /&gt;
&lt;br /&gt;
More Arachnos&lt;br /&gt;
&lt;br /&gt;
Tielekku&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link for the closest I can find to Super Devoured Pyriss: http://paragonwiki.com/wiki/Devoured_Pyriss&lt;br /&gt;
That's her before/when she is captured for Arachnos; the one in this mission seems to have been subdued to their will.&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mission_talk:The_Choice_of_Hope_-_Finale:_The_World%27s_Final_Gambit&amp;diff=224468</id>
		<title>Mission talk:The Choice of Hope - Finale: The World's Final Gambit</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mission_talk:The_Choice_of_Hope_-_Finale:_The_World%27s_Final_Gambit&amp;diff=224468"/>
				<updated>2012-04-16T00:08:11Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know I find this interesting- will be looking up the cross-references later.  I will clean this up later- suggestions of how to put this into the article neatly would be appreciated.&lt;br /&gt;
NPCs who join the army you gather to fight Mot (in roughly the order you encounter them as you move away from the spawn point):&lt;br /&gt;
&lt;br /&gt;
First Area (none of these will interact with you except Dream Doctor):&lt;br /&gt;
&lt;br /&gt;
3 Vanguard HVAS&lt;br /&gt;
9 Family&lt;br /&gt;
Sepbastian Frost&lt;br /&gt;
&lt;br /&gt;
Vernon Von Grun&lt;br /&gt;
2 Bane Spider Executioners&lt;br /&gt;
&lt;br /&gt;
Crimson&lt;br /&gt;
Indigo&lt;br /&gt;
Viridian&lt;br /&gt;
Shadow Spider&lt;br /&gt;
&lt;br /&gt;
Energeist&lt;br /&gt;
Elactrixie&lt;br /&gt;
Dr. Psychotron&lt;br /&gt;
Rosewood&lt;br /&gt;
Decibelle&lt;br /&gt;
Mechannie&lt;br /&gt;
Max Action&lt;br /&gt;
Gravidian&lt;br /&gt;
The Quest&lt;br /&gt;
&lt;br /&gt;
9 Goldbrickers&lt;br /&gt;
&lt;br /&gt;
8 Paragon protectors (6 with capes)&lt;br /&gt;
Hopkins&lt;br /&gt;
&lt;br /&gt;
In rows, left to right:&lt;br /&gt;
Row 1&lt;br /&gt;
Special Agent Jenni Adair&lt;br /&gt;
Savage Siren&lt;br /&gt;
Shadowstar&lt;br /&gt;
Sky Dragon&lt;br /&gt;
Stalwart&lt;br /&gt;
Psimon Omega&lt;br /&gt;
Mr. Bocor&lt;br /&gt;
Diviner Maros&lt;br /&gt;
Twinshot&lt;br /&gt;
Maria Jenkins&lt;br /&gt;
Cadao Kestrel&lt;br /&gt;
Crimson Revenant&lt;br /&gt;
Miss Thystle&lt;br /&gt;
&lt;br /&gt;
Row 2&lt;br /&gt;
Roy Cooling&lt;br /&gt;
2 Medi-Porter Scientists&lt;br /&gt;
Tin Mage Mark II&lt;br /&gt;
Angus McQueen&lt;br /&gt;
Hardcase&lt;br /&gt;
Dillo&lt;br /&gt;
Dean MacArthur&lt;br /&gt;
Serpent Drummer&lt;br /&gt;
Frostfire&lt;br /&gt;
Katie Hannon&lt;br /&gt;
Grym&lt;br /&gt;
Ravenstorm&lt;br /&gt;
Jim Temblor&lt;br /&gt;
&lt;br /&gt;
Row 3&lt;br /&gt;
Silent Blade&lt;br /&gt;
Field Agent Keith Nance&lt;br /&gt;
Sunstorm&lt;br /&gt;
Doc Delilah&lt;br /&gt;
Overdrive&lt;br /&gt;
Fusionette&lt;br /&gt;
Blast Furnace&lt;br /&gt;
Gaussian&lt;br /&gt;
Peter Stemitz&lt;br /&gt;
Leonard&lt;br /&gt;
Lt. Chalmers&lt;br /&gt;
Apex&lt;br /&gt;
War Witch&lt;br /&gt;
&lt;br /&gt;
Medi-porter Scientist&lt;br /&gt;
Combat Medic&lt;br /&gt;
&lt;br /&gt;
9 Legacy Chain Mages&lt;br /&gt;
&lt;br /&gt;
Buck Salinger&lt;br /&gt;
Montague Castanella&lt;br /&gt;
Percy Winkley&lt;br /&gt;
Dream Doctor (the activation NPC)&lt;br /&gt;
Mercedes Sheldon&lt;br /&gt;
Efficiency Expert Pither&lt;br /&gt;
&lt;br /&gt;
On Bridge (above the Midnighters):&lt;br /&gt;
&lt;br /&gt;
Odysseus&lt;br /&gt;
24 Warriors&lt;br /&gt;
&lt;br /&gt;
15 Circle of Thorns Mages&lt;br /&gt;
Mortimer Kal&lt;br /&gt;
&lt;br /&gt;
4 Goldbrickers&lt;br /&gt;
&lt;br /&gt;
After Talking to Dream Doctor:&lt;br /&gt;
Unless you tell them not to come in your dialog with DD, these come with you, you can heal and buff them:&lt;br /&gt;
Lord Recluse,&lt;br /&gt;
Honoree,&lt;br /&gt;
Super Devoured Pyriss,&lt;br /&gt;
Lady Grey, and&lt;br /&gt;
Blue Steel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These have locations.  You cannot heal them.&lt;br /&gt;
Kronos Class Titan&lt;br /&gt;
&lt;br /&gt;
Various Arachnos - Including Captain Mako&lt;br /&gt;
&lt;br /&gt;
Valkyrie&lt;br /&gt;
Infernal&lt;br /&gt;
Ms. Liberty&lt;br /&gt;
Mynx&lt;br /&gt;
Luminary&lt;br /&gt;
&lt;br /&gt;
More Arachnos&lt;br /&gt;
&lt;br /&gt;
Tielekku&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link for the closest I can find to Super Devoured Pyriss: http://paragonwiki.com/wiki/Devoured_Pyriss&lt;br /&gt;
That's her before/when she is captured for Arachnos; the one in this mission seems to have been subdued to their will.&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mission_talk:The_Choice_of_Hope_-_Finale:_The_World%27s_Final_Gambit&amp;diff=224467</id>
		<title>Mission talk:The Choice of Hope - Finale: The World's Final Gambit</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mission_talk:The_Choice_of_Hope_-_Finale:_The_World%27s_Final_Gambit&amp;diff=224467"/>
				<updated>2012-04-16T00:03:59Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: Adding possible link for Pyriss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know I find this interesting- will be looking up the cross-references later.  I will clean this up later- suggestions of how to put this into the article neatly would be appreciated.&lt;br /&gt;
NPCs who join the army you gather to fight Mot (in roughly the order you encounter them as you move away from the spawn point):&lt;br /&gt;
&lt;br /&gt;
First Area:&lt;br /&gt;
&lt;br /&gt;
3 Vanguard HVAS&lt;br /&gt;
9 Family&lt;br /&gt;
Sepbastian Frost&lt;br /&gt;
&lt;br /&gt;
Vernon Von Grun&lt;br /&gt;
2 Bane Spider Executioners&lt;br /&gt;
&lt;br /&gt;
Crimson&lt;br /&gt;
Indigo&lt;br /&gt;
Viridian&lt;br /&gt;
Shadow Spider&lt;br /&gt;
&lt;br /&gt;
Energeist&lt;br /&gt;
Elactrixie&lt;br /&gt;
Dr. Psychotron&lt;br /&gt;
Rosewood&lt;br /&gt;
Decibelle&lt;br /&gt;
Mechannie&lt;br /&gt;
Max Action&lt;br /&gt;
Gravidian&lt;br /&gt;
The Quest&lt;br /&gt;
&lt;br /&gt;
9 Goldbrickers&lt;br /&gt;
&lt;br /&gt;
8 Paragon protectors (6 with capes)&lt;br /&gt;
Hopkins&lt;br /&gt;
&lt;br /&gt;
In rows, left to right:&lt;br /&gt;
Row 1&lt;br /&gt;
Special Agent Jenni Adair&lt;br /&gt;
Savage Siren&lt;br /&gt;
Shadowstar&lt;br /&gt;
Sky Dragon&lt;br /&gt;
Stalwart&lt;br /&gt;
Psimon Omega&lt;br /&gt;
Mr. Bocor&lt;br /&gt;
Diviner Maros&lt;br /&gt;
Twinshot&lt;br /&gt;
Maria Jenkins&lt;br /&gt;
Cadao Kestrel&lt;br /&gt;
Crimson Revenant&lt;br /&gt;
Miss Thystle&lt;br /&gt;
&lt;br /&gt;
Row 2&lt;br /&gt;
Roy Cooling&lt;br /&gt;
2 Medi-Porter Scientists&lt;br /&gt;
Tin Mage Mark II&lt;br /&gt;
Angus McQueen&lt;br /&gt;
Hardcase&lt;br /&gt;
Dillo&lt;br /&gt;
Dean MacArthur&lt;br /&gt;
Serpent Drummer&lt;br /&gt;
Frostfire&lt;br /&gt;
Katie Hannon&lt;br /&gt;
Grym&lt;br /&gt;
Ravenstorm&lt;br /&gt;
Jim Temblor&lt;br /&gt;
&lt;br /&gt;
Row 3&lt;br /&gt;
Silent Blade&lt;br /&gt;
Field Agent Keith Nance&lt;br /&gt;
Sunstorm&lt;br /&gt;
Doc Delilah&lt;br /&gt;
Overdrive&lt;br /&gt;
Fusionette&lt;br /&gt;
Blast Furnace&lt;br /&gt;
Gaussian&lt;br /&gt;
Peter Stemitz&lt;br /&gt;
Leonard&lt;br /&gt;
Lt. Chalmers&lt;br /&gt;
Apex&lt;br /&gt;
War Witch&lt;br /&gt;
&lt;br /&gt;
Medi-porter Scientist&lt;br /&gt;
Combat Medic&lt;br /&gt;
&lt;br /&gt;
9 Legacy Chain Mages&lt;br /&gt;
&lt;br /&gt;
Buck Salinger&lt;br /&gt;
Montague Castanella&lt;br /&gt;
Percy Winkley&lt;br /&gt;
Dream Doctor (the activation NPC)&lt;br /&gt;
Mercedes Sheldon&lt;br /&gt;
Efficiency Expert Pither&lt;br /&gt;
&lt;br /&gt;
On Bridge (above the Midnighters):&lt;br /&gt;
&lt;br /&gt;
Odysseus&lt;br /&gt;
24 Warriors&lt;br /&gt;
&lt;br /&gt;
15 Circle of Thorns Mages&lt;br /&gt;
Mortimer Kal&lt;br /&gt;
&lt;br /&gt;
4 Goldbrickers&lt;br /&gt;
&lt;br /&gt;
After Talking to Dream Doctor:&lt;br /&gt;
These come with you, you can heal and buff them:&lt;br /&gt;
Lord Recluse&lt;br /&gt;
Honoree&lt;br /&gt;
Super Devoured Pyriss&lt;br /&gt;
Lady Grey&lt;br /&gt;
Blue Steel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These have locations.  You cannot heal them.&lt;br /&gt;
Kronos Class Titan&lt;br /&gt;
&lt;br /&gt;
Various Arachnos - Including Captain Mako&lt;br /&gt;
&lt;br /&gt;
Valkyrie&lt;br /&gt;
Infernal&lt;br /&gt;
Ms. Liberty&lt;br /&gt;
Mynx&lt;br /&gt;
Luminary&lt;br /&gt;
&lt;br /&gt;
More Arachnos&lt;br /&gt;
&lt;br /&gt;
Tielekku&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link for the closest I can find to Super Devoured Pyriss: http://paragonwiki.com/wiki/Devoured_Pyriss&lt;br /&gt;
That's her before/when she is captured for Arachnos; the one in this mission seems to have been subdued to their will.&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mission_talk:The_Choice_of_Hope_-_Finale:_The_World%27s_Final_Gambit&amp;diff=224421</id>
		<title>Mission talk:The Choice of Hope - Finale: The World's Final Gambit</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mission_talk:The_Choice_of_Hope_-_Finale:_The_World%27s_Final_Gambit&amp;diff=224421"/>
				<updated>2012-04-15T08:07:17Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know I find this interesting- will be looking up the cross-references later.  I will clean this up later- suggestions of how to put this into the article neatly would be appreciated.&lt;br /&gt;
NPCs who join the army you gather to fight Mot (in roughly the order you encounter them as you move away from the spawn point):&lt;br /&gt;
&lt;br /&gt;
First Area:&lt;br /&gt;
&lt;br /&gt;
3 Vanguard HVAS&lt;br /&gt;
9 Family&lt;br /&gt;
Sepbastian Frost&lt;br /&gt;
&lt;br /&gt;
Vernon Von Grun&lt;br /&gt;
2 Bane Spider Executioners&lt;br /&gt;
&lt;br /&gt;
Crimson&lt;br /&gt;
Indigo&lt;br /&gt;
Viridian&lt;br /&gt;
Shadow Spider&lt;br /&gt;
&lt;br /&gt;
Energeist&lt;br /&gt;
Elactrixie&lt;br /&gt;
Dr. Psychotron&lt;br /&gt;
Rosewood&lt;br /&gt;
Decibelle&lt;br /&gt;
Mechannie&lt;br /&gt;
Max Action&lt;br /&gt;
Gravidian&lt;br /&gt;
The Quest&lt;br /&gt;
&lt;br /&gt;
9 Goldbrickers&lt;br /&gt;
&lt;br /&gt;
8 Paragon protectors (6 with capes)&lt;br /&gt;
Hopkins&lt;br /&gt;
&lt;br /&gt;
In rows, left to right:&lt;br /&gt;
Row 1&lt;br /&gt;
Special Agent Jenni Adair&lt;br /&gt;
Savage Siren&lt;br /&gt;
Shadowstar&lt;br /&gt;
Sky Dragon&lt;br /&gt;
Stalwart&lt;br /&gt;
Psimon Omega&lt;br /&gt;
Mr. Bocor&lt;br /&gt;
Diviner Maros&lt;br /&gt;
Twinshot&lt;br /&gt;
Maria Jenkins&lt;br /&gt;
Cadao Kestrel&lt;br /&gt;
Crimson Revenant&lt;br /&gt;
Miss Thystle&lt;br /&gt;
&lt;br /&gt;
Row 2&lt;br /&gt;
Roy Cooling&lt;br /&gt;
2 Medi-Porter Scientists&lt;br /&gt;
Tin Mage Mark II&lt;br /&gt;
Angus McQueen&lt;br /&gt;
Hardcase&lt;br /&gt;
Dillo&lt;br /&gt;
Dean MacArthur&lt;br /&gt;
Serpent Drummer&lt;br /&gt;
Frostfire&lt;br /&gt;
Katie Hannon&lt;br /&gt;
Grym&lt;br /&gt;
Ravenstorm&lt;br /&gt;
Jim Temblor&lt;br /&gt;
&lt;br /&gt;
Row 3&lt;br /&gt;
Silent Blade&lt;br /&gt;
Field Agent Keith Nance&lt;br /&gt;
Sunstorm&lt;br /&gt;
Doc Delilah&lt;br /&gt;
Overdrive&lt;br /&gt;
Fusionette&lt;br /&gt;
Blast Furnace&lt;br /&gt;
Gaussian&lt;br /&gt;
Peter Stemitz&lt;br /&gt;
Leonard&lt;br /&gt;
Lt. Chalmers&lt;br /&gt;
Apex&lt;br /&gt;
War Witch&lt;br /&gt;
&lt;br /&gt;
Medi-porter Scientist&lt;br /&gt;
Combat Medic&lt;br /&gt;
&lt;br /&gt;
9 Legacy Chain Mages&lt;br /&gt;
&lt;br /&gt;
Buck Salinger&lt;br /&gt;
Montague Castanella&lt;br /&gt;
Percy Winkley&lt;br /&gt;
Dream Doctor (the activation NPC)&lt;br /&gt;
Mercedes Sheldon&lt;br /&gt;
Efficiency Expert Pither&lt;br /&gt;
&lt;br /&gt;
On Bridge (above the Midnighters):&lt;br /&gt;
&lt;br /&gt;
Odysseus&lt;br /&gt;
24 Warriors&lt;br /&gt;
&lt;br /&gt;
15 Circle of Thorns Mages&lt;br /&gt;
Mortimer Kal&lt;br /&gt;
&lt;br /&gt;
4 Goldbrickers&lt;br /&gt;
&lt;br /&gt;
After Talking to Dream Doctor:&lt;br /&gt;
These come with you, you can heal and buff them:&lt;br /&gt;
Lord Recluse&lt;br /&gt;
Honoree&lt;br /&gt;
Super Devoured Pyriss&lt;br /&gt;
Lady Grey&lt;br /&gt;
Blue Steel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These have locations.  You cannot heal them.&lt;br /&gt;
Kronos Class Titan&lt;br /&gt;
&lt;br /&gt;
Various Arachnos&lt;br /&gt;
&lt;br /&gt;
Valkyrie&lt;br /&gt;
Infernal&lt;br /&gt;
Ms. Liberty&lt;br /&gt;
Mynx&lt;br /&gt;
Luminary&lt;br /&gt;
&lt;br /&gt;
More Arachnos&lt;br /&gt;
&lt;br /&gt;
Tielekku&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mission_talk:The_Choice_of_Hope_-_Finale:_The_World%27s_Final_Gambit&amp;diff=224420</id>
		<title>Mission talk:The Choice of Hope - Finale: The World's Final Gambit</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mission_talk:The_Choice_of_Hope_-_Finale:_The_World%27s_Final_Gambit&amp;diff=224420"/>
				<updated>2012-04-15T08:06:13Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know I find this interesting- will be looking up the cross-references later.&lt;br /&gt;
NPCs who join the army you gather to fight Mot (in roughly the order you encounter them as you move away from the spawn point):&lt;br /&gt;
&lt;br /&gt;
First Area:&lt;br /&gt;
&lt;br /&gt;
3 Vanguard HVAS&lt;br /&gt;
9 Family&lt;br /&gt;
Sepbastian Frost&lt;br /&gt;
&lt;br /&gt;
Vernon Von Grun&lt;br /&gt;
2 Bane Spider Executioners&lt;br /&gt;
&lt;br /&gt;
Crimson&lt;br /&gt;
Indigo&lt;br /&gt;
Viridian&lt;br /&gt;
Shadow Spider&lt;br /&gt;
&lt;br /&gt;
Energeist&lt;br /&gt;
Elactrixie&lt;br /&gt;
Dr. Psychotron&lt;br /&gt;
Rosewood&lt;br /&gt;
Decibelle&lt;br /&gt;
Mechannie&lt;br /&gt;
Max Action&lt;br /&gt;
Gravidian&lt;br /&gt;
The Quest&lt;br /&gt;
&lt;br /&gt;
9 Goldbrickers&lt;br /&gt;
&lt;br /&gt;
8 Paragon protectors (6 with capes)&lt;br /&gt;
Hopkins&lt;br /&gt;
&lt;br /&gt;
In rows, left to right:&lt;br /&gt;
Row 1&lt;br /&gt;
Special Agent Jenni Adair&lt;br /&gt;
Savage Siren&lt;br /&gt;
Shadowstar&lt;br /&gt;
Sky Dragon&lt;br /&gt;
Stalwart&lt;br /&gt;
Psimon Omega&lt;br /&gt;
Mr. Bocor&lt;br /&gt;
Diviner Maros&lt;br /&gt;
Twinshot&lt;br /&gt;
Maria Jenkins&lt;br /&gt;
Cadao Kestrel&lt;br /&gt;
Crimson Revenant&lt;br /&gt;
Miss Thystle&lt;br /&gt;
&lt;br /&gt;
Row 2&lt;br /&gt;
Roy Cooling&lt;br /&gt;
2 Medi-Porter Scientists&lt;br /&gt;
Tin Mage Mark II&lt;br /&gt;
Angus McQueen&lt;br /&gt;
Hardcase&lt;br /&gt;
Dillo&lt;br /&gt;
Dean MacArthur&lt;br /&gt;
Serpent Drummer&lt;br /&gt;
Frostfire&lt;br /&gt;
Katie Hannon&lt;br /&gt;
Grym&lt;br /&gt;
Ravenstorm&lt;br /&gt;
Jim Temblor&lt;br /&gt;
&lt;br /&gt;
Row 3&lt;br /&gt;
Silent Blade&lt;br /&gt;
Field Agent Keith Nance&lt;br /&gt;
Sunstorm&lt;br /&gt;
Doc Delilah&lt;br /&gt;
Overdrive&lt;br /&gt;
Fusionette&lt;br /&gt;
Blast Furnace&lt;br /&gt;
Gaussian&lt;br /&gt;
Peter Stemitz&lt;br /&gt;
Leonard&lt;br /&gt;
Lt. Chalmers&lt;br /&gt;
Apex&lt;br /&gt;
War Witch&lt;br /&gt;
&lt;br /&gt;
Medi-porter Scientist&lt;br /&gt;
Combat Medic&lt;br /&gt;
&lt;br /&gt;
9 Legacy Chain Mages&lt;br /&gt;
&lt;br /&gt;
Buck Salinger&lt;br /&gt;
Montague Castanella&lt;br /&gt;
Percy Winkley&lt;br /&gt;
Dream Doctor (the activation NPC)&lt;br /&gt;
Mercedes Sheldon&lt;br /&gt;
Efficiency Expert Pither&lt;br /&gt;
&lt;br /&gt;
On Bridge (above the Midnighters):&lt;br /&gt;
&lt;br /&gt;
Odysseus&lt;br /&gt;
24 Warriors&lt;br /&gt;
&lt;br /&gt;
15 Circle of Thorns Mages&lt;br /&gt;
Mortimer Kal&lt;br /&gt;
&lt;br /&gt;
4 Goldbrickers&lt;br /&gt;
&lt;br /&gt;
After Talking to Dream Doctor:&lt;br /&gt;
These come with you, you can heal and buff them:&lt;br /&gt;
Lord Recluse&lt;br /&gt;
Honoree&lt;br /&gt;
Super Devoured Pyriss&lt;br /&gt;
Lady Grey&lt;br /&gt;
Blue Steel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These have locations.  You cannot heal them.&lt;br /&gt;
Kronos Class Titan&lt;br /&gt;
&lt;br /&gt;
Various Arachnos&lt;br /&gt;
&lt;br /&gt;
Valkyrie&lt;br /&gt;
Infernal&lt;br /&gt;
Ms. Liberty&lt;br /&gt;
Mynx&lt;br /&gt;
Luminary&lt;br /&gt;
&lt;br /&gt;
More Arachnos&lt;br /&gt;
&lt;br /&gt;
Tielekku&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mission_talk:The_Choice_of_Hope_-_Finale:_The_World%27s_Final_Gambit&amp;diff=224419</id>
		<title>Mission talk:The Choice of Hope - Finale: The World's Final Gambit</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mission_talk:The_Choice_of_Hope_-_Finale:_The_World%27s_Final_Gambit&amp;diff=224419"/>
				<updated>2012-04-15T07:05:19Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: List of allies in big fight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know I find this interesting- will be looking up the cross-references later.&lt;br /&gt;
NPCs who join the army you gather to fight Mot (in roughly the order you encounter them as you move away from the spawn point):&lt;br /&gt;
&lt;br /&gt;
3 Vanguard HVAS&lt;br /&gt;
9 Family&lt;br /&gt;
Sepbastian Frost&lt;br /&gt;
&lt;br /&gt;
Vernon Von Grun&lt;br /&gt;
2 Bane Spider Executioners&lt;br /&gt;
&lt;br /&gt;
Crimson&lt;br /&gt;
Indigo&lt;br /&gt;
Viridian&lt;br /&gt;
Shadow Spider&lt;br /&gt;
&lt;br /&gt;
Energeist&lt;br /&gt;
Elactrixie&lt;br /&gt;
Dr. Psychotron&lt;br /&gt;
Rosewood&lt;br /&gt;
Decibelle&lt;br /&gt;
Mechannie&lt;br /&gt;
Max Action&lt;br /&gt;
Gravidian&lt;br /&gt;
The Quest&lt;br /&gt;
&lt;br /&gt;
9 Goldbrickers&lt;br /&gt;
&lt;br /&gt;
8 Paragon protectors (6 with capes)&lt;br /&gt;
Hopkins&lt;br /&gt;
&lt;br /&gt;
In rows, left to right:&lt;br /&gt;
Row 1&lt;br /&gt;
Special Agent Jenni Adair&lt;br /&gt;
Savage Siren&lt;br /&gt;
Shadowstar&lt;br /&gt;
Sky Dragon&lt;br /&gt;
Stalwart&lt;br /&gt;
Psimon Omega&lt;br /&gt;
Mr. Bocor&lt;br /&gt;
Diviner Maros&lt;br /&gt;
Twinshot&lt;br /&gt;
Maria Jenkins&lt;br /&gt;
Cadao Kestrel&lt;br /&gt;
Crimson Revenant&lt;br /&gt;
Miss Thystle&lt;br /&gt;
&lt;br /&gt;
Row 2&lt;br /&gt;
Roy Cooling&lt;br /&gt;
2 Medi-Porter Scientists&lt;br /&gt;
Tin Mage Mark II&lt;br /&gt;
Angus McQueen&lt;br /&gt;
Hardcase&lt;br /&gt;
Dillo&lt;br /&gt;
Dean MacArthur&lt;br /&gt;
Serpent Drummer&lt;br /&gt;
Frostfire&lt;br /&gt;
Katie Hannon&lt;br /&gt;
Grym&lt;br /&gt;
Ravenstorm&lt;br /&gt;
Jim Temblor&lt;br /&gt;
&lt;br /&gt;
Row 3&lt;br /&gt;
Silent Blade&lt;br /&gt;
Field Agent Keith Nance&lt;br /&gt;
Sunstorm&lt;br /&gt;
Doc Delilah&lt;br /&gt;
Overdrive&lt;br /&gt;
Fusionette&lt;br /&gt;
Blast Furnace&lt;br /&gt;
Gaussian&lt;br /&gt;
Peter Stemitz&lt;br /&gt;
Leonard&lt;br /&gt;
Lt. Chalmers&lt;br /&gt;
Apex&lt;br /&gt;
War Witch&lt;br /&gt;
&lt;br /&gt;
Medi-porter Scientist&lt;br /&gt;
Combat Medic&lt;br /&gt;
&lt;br /&gt;
9 Legacy Chain Mages&lt;br /&gt;
&lt;br /&gt;
Buck Salinger&lt;br /&gt;
Montague Castanella&lt;br /&gt;
Percy Winkley&lt;br /&gt;
Dream Doctor (the activation NPC)&lt;br /&gt;
Mercedes Sheldon&lt;br /&gt;
Efficiency Expert Pither&lt;br /&gt;
&lt;br /&gt;
On Bridge (above the Midnighters):&lt;br /&gt;
&lt;br /&gt;
Odysseus&lt;br /&gt;
24 Warriors&lt;br /&gt;
&lt;br /&gt;
15 Circle of Thorns Mages&lt;br /&gt;
Mortimer Kal&lt;br /&gt;
&lt;br /&gt;
4 Goldbrickers&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=User:Firefairy&amp;diff=219477</id>
		<title>User:Firefairy</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=User:Firefairy&amp;diff=219477"/>
				<updated>2012-02-28T22:53:40Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: Created page with &amp;quot;Testing to learn structure.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing to learn structure.&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Graphics_Options_Defaults&amp;diff=219389</id>
		<title>Graphics Options Defaults</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Graphics_Options_Defaults&amp;diff=219389"/>
				<updated>2012-02-27T01:32:48Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: Created page to document the &amp;quot;default sets&amp;quot; of Graphics settings.  Cleanup of page would be very much appreciated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerGuide Currency|date=26 February 2012|issue=21}} &lt;br /&gt;
&lt;br /&gt;
In the Options Window, under the Graphics and Audio tab, the last two seeings in the first section (Graphics) are Advanced Graphics Settings (a toggle that can be Enabled/Disabled) and Graphics Quality (a slider with five options).  If you choose one of these five options and then enable Advanced Graphics settings, you can change the settings associated with that set of &amp;quot;defaults&amp;quot;.  If you at any time disable Advanced Graphics Settings, you will be returned to the defaults for your selection on the Graphics Quality slider- any changes you have made will be lost if you Apply the settings.  These are the settings associated with each of those default sets.&lt;br /&gt;
&lt;br /&gt;
For explanations of each of these settings, see the [[Options Window]] page, in the &amp;quot;Graphics and Audio Options&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
Note: As the settings listed under &amp;quot;Ultra Mode Options&amp;quot; are duplicated under &amp;quot;Advanced Graphics Settings&amp;quot;, only the latter are listed.  No settings other than those revealed by enabling Advanced Graphics Settings are listed, as they are not affected by the slider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Minimum&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Performance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Recommended&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Quality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ultra&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Suppress FX When Close&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;AGEIA (TM)PhysX(TM) Support&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot;&amp;gt;Only relevant if you have specific hardware&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Particle Physics Quality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;World Texture Quality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Very Low&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Very High&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Very High&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Very High&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;World Detail&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Character Detail&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Max Particle Count&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Vertical Sync&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mouse Cursors&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Color&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Color&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Color&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Color&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Color&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Environment Reflections&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Low Quality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;High Quality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Use Geometry Buffers&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Anisotropic Filtering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Off&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4x&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4x&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4x&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4x&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Texture Crispness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Crisp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Smooth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Smooth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Smooth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Smooth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shader Quality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lowest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Low (No World Bumpmaps)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Water Effects&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Medium Quality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;High Quality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ultra Quality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Depth of Field Effects&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bloom Effects&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Regular&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Regular&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Regular&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bloom Amount&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Desaturation Effects&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Advanced Shadow Settings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shadow Quality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lowest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lowest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Advanced Occlusion Settings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ambient Occlusion&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Off&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Off&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Off&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;High Performance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;High Performance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:The_Players%27_Guide_to_the_Cities/User_Interface/Options_Window&amp;diff=219386</id>
		<title>Talk:The Players' Guide to the Cities/User Interface/Options Window</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:The_Players%27_Guide_to_the_Cities/User_Interface/Options_Window&amp;diff=219386"/>
				<updated>2012-02-27T00:46:37Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: Created page with &amp;quot;I have no idea how to add this, but &amp;quot;Graphics Settings&amp;quot; or &amp;quot;Graphics Options&amp;quot; should redirect to this page, I think. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have no idea how to add this, but &amp;quot;Graphics Settings&amp;quot; or &amp;quot;Graphics Options&amp;quot; should redirect to this page, I think.&lt;br /&gt;
[[User:Firefairy|Firefairy]] 00:46, 27 February 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Enhancements&amp;diff=218816</id>
		<title>Enhancements</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Enhancements&amp;diff=218816"/>
				<updated>2012-02-19T04:41:07Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: /* Dual-Origin Enhancements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Powers have many aspects, such as damage caused, accuracy, and endurance cost. '''Enhancements''' permanently improve one or more of those aspects. For example, for a typical ranged blast power, Enhancements can make it hit more frequently, cause more damage, reach farther, cost less endurance to use, or have a faster rate of fire. An Enhancement's type and level both affect how much benefit it gives to a power. Once an Enhancement is assigned to a power, it cannot be moved to a different power, although it can have its level increased or be replaced or removed entirely.&lt;br /&gt;
&lt;br /&gt;
Enhancements can be bought from [[contacts]] and [[stores]]. They are also &amp;quot;dropped&amp;quot; randomly by defeated (non-player) enemies and are provided as rewards for some missions.&lt;br /&gt;
&lt;br /&gt;
A common mistake made by new players is to refer to enhancements as ''enchantments'', a carry-over from fantasy games.&lt;br /&gt;
&lt;br /&gt;
== Enhancement Types ==&lt;br /&gt;
&lt;br /&gt;
There are four main types of Enhancements: Training, Dual Origin, Single Origin and Invention Origin (abbreviated to TO, DO, SO and IO respectively). There are also several kinds of Special Enhancements, usually as rewards of a particularly difficult task set to players.  Training, Invention Origin and Special Enhancements are usable by any character. Dual-Origin and Single-Origin Enhancements are only usable by characters based on the character's origin.&lt;br /&gt;
&lt;br /&gt;
The main types of Enhancement all improve only one particular aspect of a power. Special Enhancements and some Invention Origin Enhancements improve multiple aspects.&lt;br /&gt;
&lt;br /&gt;
=== Training Enhancements ===&lt;br /&gt;
&lt;br /&gt;
Training Enhancements are usable by all character Archetypes and origins. Training Enhancements may be bought in Freedom Corps stores located in various zones, from Freedom Corps Superpowered Field Trainers in [[Atlas Park]], [[Kings Row]], and [[The Hollows]], and, at an inflated cost, from individual contacts. They are also sometimes provided as mission bonuses.&lt;br /&gt;
&lt;br /&gt;
[[File:Freedom_Corps_Special_Forces.jpg|center|thumb|700px|Freedom Corps Training Enhancement store in [[Talos Island]]]]&lt;br /&gt;
&lt;br /&gt;
Training Enhancements are the least potent of all Enhancements. They are dropped by enemies for characters of level 1-21.&lt;br /&gt;
&lt;br /&gt;
=== Dual-Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
Dual-Origin Enhancements, often referred to as ''DOs'', provide exactly twice as much improvement as Training Enhancements. Because DOs are more powerful, they are more specific for a character and also much more expensive. DOs may only be used by a character whose origin matches one of the Enhancement's two. For example, a [[Natural]]/[[Magic]] DO is only usable by characters of a Natural or a Magical origin.&lt;br /&gt;
&lt;br /&gt;
Dual-Origin Enhancements may be bought at origin-specific stores and NPCs in various zones and, at an inflated cost, from individual contacts.  Currently, the lowest level Dual-Origin Enhancements available for purchase are level 15, which are usable by characters of minimum level 12. DOs are dropped by enemies for characters of level 13-40. DOs are also sometimes provided as mission bonuses, and in the cases of [[Task Force]]s and [[Story Arc]]s, the player may even choose the aspect.&lt;br /&gt;
&lt;br /&gt;
Each Origin only &amp;quot;crosses&amp;quot; with two others in Dual-Origin Enhancements. This may be relevant when deciding which stores to visit and for party optimization.  The combinations, listed with the origins in alphabetical order are:&lt;br /&gt;
&lt;br /&gt;
Magic/Mutation&amp;lt;br&amp;gt;&lt;br /&gt;
Magic/Natural&amp;lt;br&amp;gt;&lt;br /&gt;
Natural/Technology&amp;lt;br&amp;gt;&lt;br /&gt;
Science/Mutation&amp;lt;br&amp;gt;&lt;br /&gt;
Science/Technology&amp;lt;br&amp;gt;&lt;br /&gt;
Technology/Natural&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Single-Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
Single-Origin Enhancements, often referred to as ''SOs'', are even more powerful. They provide twice as much improvement as DOs (or four times as much as Training) and may be used only by a character whose origin matches the Enhancement's.&lt;br /&gt;
&lt;br /&gt;
Single-Origin enhancements may be bought at origin-specific stores and NPCs in various zones and, at an inflated cost, from individual contacts.  Currently, the lowest level Single-Origin Enhancements generally available for purchase are level 25, which are usable by characters of minimum level 22. There are, however, some particular exceptions as low as level 13 sold in [[Mr. Yin]]'s store, allowing some characters to use some SOs as early as level 10. SOs are dropped by  enemies for characters of level 22-50. SOs are also sometimes provided as mission bonuses, and in the cases of Task Forces and Story Arcs, the player may even choose the aspect.&lt;br /&gt;
&lt;br /&gt;
SOs in certain level ranges for Heroes may only be purchased from contacts that require a mission before they will deal with you.  Here is a quick reference.  More detail in each contact's page and on the [[Stores Inventory]] page.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efefef;&amp;quot;&lt;br /&gt;
! Origin !! Contact Name !! City Zone&lt;br /&gt;
|-&lt;br /&gt;
|  Magic ||   [[Serafina]] || [[Brickstown]]&lt;br /&gt;
|-&lt;br /&gt;
| Mutant ||    [[Penny Preston]] ||    [[Founders Falls]] &lt;br /&gt;
|-&lt;br /&gt;
| Natural || [[Agent Six]] ||    [[Founders Falls]]&lt;br /&gt;
|-&lt;br /&gt;
| Science || [[Holsten Armitage]] ||    [[Brickstown]]&lt;br /&gt;
|-&lt;br /&gt;
| Technology || [[Mark IV]] || [[Founders Falls]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drop Rates ===&lt;br /&gt;
&lt;br /&gt;
This table shows the exact chances that dropped Enhancements will be of a certain type, according to the patch notes for [[Issue 9]]. This is ''not'' the chance of ''getting'' an Enhancement as a reward for defeating an enemy. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efefef;&amp;quot;&lt;br /&gt;
! Character&amp;lt;br /&amp;gt;Level !! Training !! Dual-Origin !! Single-Origin&lt;br /&gt;
|-&lt;br /&gt;
|  1-12 ||   100% || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 13-21 ||    50% ||    50% || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 22-31 || &amp;amp;nbsp; ||    50% ||    50%&lt;br /&gt;
|-&lt;br /&gt;
| 32-40 || &amp;amp;nbsp; ||    25% ||    75%&lt;br /&gt;
|-&lt;br /&gt;
| 41-50 || &amp;amp;nbsp; || &amp;amp;nbsp; ||   100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table shows the relative chances of getting a specific type of enhancement (Accuracy, Damage, etc.) when you receive an enhancement drop.  These rates apply to Training, Dual, Single, and Common Invention enhancement drops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efefef;&amp;quot;&lt;br /&gt;
! Enhancement !! Drop Ratio !! Drop %&lt;br /&gt;
|-&lt;br /&gt;
| Endurance Discount || 26 / 175 || 14.86%&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || 20 / 175 || 11.43%&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 20 / 175 || 11.43%&lt;br /&gt;
|-&lt;br /&gt;
| Recharge || 20 / 175 || 11.43%&lt;br /&gt;
|-&lt;br /&gt;
| Range || 17 / 175 || 9.71%&lt;br /&gt;
|-&lt;br /&gt;
| Defense Buff || 10 / 175 || 5.71%&lt;br /&gt;
|-&lt;br /&gt;
| Heal || 10 / 175 || 5.71%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Damage || 10 / 175 || 5.71%&lt;br /&gt;
|-&lt;br /&gt;
| Fly || 5 / 175 || 2.86%&lt;br /&gt;
|-&lt;br /&gt;
| Hold || 5 / 175 || 2.86%&lt;br /&gt;
|-&lt;br /&gt;
| Immobilize || 5 / 175 || 2.86%&lt;br /&gt;
|-&lt;br /&gt;
| Stun || 5 / 175 || 2.86%&lt;br /&gt;
|-&lt;br /&gt;
| Run || 3 / 175 || 1.71%&lt;br /&gt;
|-&lt;br /&gt;
| Sleep || 3 / 175 || 1.71%&lt;br /&gt;
|-&lt;br /&gt;
| Slow || 3 / 175 || 1.71%&lt;br /&gt;
|-&lt;br /&gt;
| ToHit DeBuff || 3 / 175 || 1.71%&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || 2 / 175 || 1.14%&lt;br /&gt;
|-&lt;br /&gt;
| ToHit Buff || 2 / 175 || 1.14%&lt;br /&gt;
|-&lt;br /&gt;
| Confuse || 1 / 175 || 0.57%&lt;br /&gt;
|-&lt;br /&gt;
| Defense DeBuff || 1 / 175 || 0.57%&lt;br /&gt;
|-&lt;br /&gt;
| Endurance Modification || 1 / 175 || 0.57%&lt;br /&gt;
|-&lt;br /&gt;
| Fear || 1 / 175 || 0.57%&lt;br /&gt;
|-&lt;br /&gt;
| Jump || 1 / 175 || 0.57%&lt;br /&gt;
|-&lt;br /&gt;
| Taunt || 1 / 175 || 0.57%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Enhancements ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: [[Special Enhancements]]''&lt;br /&gt;
&lt;br /&gt;
Special Enhancements are usable by all character archetypes and origins, but are only obtainable by completing some very difficult-to-accomplish tasks. Special Enhancements provide the same improvement as Single-Origin Enhancements, but to more than one aspect simultaneously. For example, a Special Enhancement may affect both the damage and accuracy of a power, whereas all other Enhancement types would affect either one or the other.&lt;br /&gt;
&lt;br /&gt;
Currently, Special Enhancements include [[Hamidon Origin Enhancements]], [[Crystal Titan Origin Enhancements]], and [[Hydra Origin Enhancements]].&lt;br /&gt;
&lt;br /&gt;
=== Invention Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: [[Invention Origin Enhancements]]''&lt;br /&gt;
&lt;br /&gt;
Invention Origin Enhancements, often referred to as ''IOs'', are usable by all character [[archetypes]] and [[origins]], but must be crafted from [[recipes]] by using an [[Invention Worktable]] in a supergroup [[base]] or at a [[University]]. Invention Origin Enhancements only appear for level 10 and above.&lt;br /&gt;
&lt;br /&gt;
Invention Origin Enhancements fall in to two categories: Standard (aka Common) Invention Origin Enhancements and [[Invention Origin Enhancement Sets]]. Both IO enhancement categories require three parts to create: a [[recipe]], [[Invention Salvage]] and [[inf]], and both can only be created at an invention worktable.&lt;br /&gt;
&lt;br /&gt;
Both Invention Origin Enhancement categories always provide the same bonus to a power, regardless of character level - they never expire as a character advances in levels, and a lower level IO can still be slotted by a high level character. Generally though, the higher the level of the IO, the higher the benefit that it gives. A level 50 Invention Origin Enhancement provides approximately 27% more benefit compared to an even-level Single Origin Enhancement, and is less than 11% better than a +3-level SO. ''See also: [[Invention Origin Enhancement Scaling]].''&lt;br /&gt;
&lt;br /&gt;
'''Standard Invention Origin Enhancements''' can be purchased (using [[inf]]) at a fixed cost, at any level, at an invention worktable, or if other players are selling them, through the [[Consignment House]] . Standard IO Enhancements are only available at levels divisible by 5 (i.e. 10, 15, 20 etc). Standard IO Enhancements only ever improve one aspect of a power (much like a TO, DO or SO) and provide no other benefits apart from not expiring as the player levels.&lt;br /&gt;
&lt;br /&gt;
'''Invention Origin Enhancement Sets''' (like [[Sting of the Manticore]]) are unable to be purchased - they have to be earned, as either a drop from a defeated enemy, or completion of a mission, trial or task force. They can, however, be auctioned through the [[Consignment House]], at a price to be determined by the seller. IO Enhancement sets are available at every level (i.e. not only those levels divisible by 5) and provide two further benefits to the player:&lt;br /&gt;
*Firstly, not only do they give the standard bonuses to a power, many of them improve more than one aspect (like Range/Accuracy) which allows for more effective and diverse slotting options.&lt;br /&gt;
*Secondly, IO sets also provide special effects when different members of the same set are slotted in the same power. You cannot put multiple identical IO set Enhancements into the same single power, but you may put multiple identical IO set Enhancements into different powers.&lt;br /&gt;
&lt;br /&gt;
== Slotting and Stacking ==&lt;br /&gt;
&lt;br /&gt;
A power can only have as many Enhancements as it has ''slots''. Every power begins with one slot. As a character increases in level, they receive additional slots which they can distribute however they choose among their powers, with the only limit being that no power can have more than six slots. Thus, each power may potentially be enhanced up to six times.&lt;br /&gt;
&lt;br /&gt;
Each character also has an inventory tray that can hold up to ten spare Enhancements. The inventory tray can be extended via the [[Paragon Market]] using 1600 [[Paragon Points]] to add ten slots.  This can be done twice to have thirty inventory slots in total for holding Enhancements. As there is limited room to display slots, each set of ten slots are placed in tabs.&lt;br /&gt;
&lt;br /&gt;
Once a slot is assigned to a power, it is permanent. Once an Enhancement is put into a slot, it may not be reallocated to another slot or removed, although it can be destroyed, replaced with a different Enhancement (which also destroys the old one), or ''combined'' with a similar Enhancement to increase its level (more on that later). A player can use a [[Power Respecification|power respecification]] to overcome these restrictions by completely rebuilding her character from level 1, but this is an all-or-nothing process, requiring every power and every slot to be re-chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:Enhancements.jpg|center|frame|The [[Electrical Blast#Lightning Bolt|Lightning Bolt]] power, slotted with three accuracy enhancements and one damage enhancement]]&lt;br /&gt;
&lt;br /&gt;
Enhancements may be ''stacked'', or have multiple copies slotted within the same power, to provide larger bonuses to the aspects they enhance. The improvement that comes from stacking Enhancements is normally cumulative. However, when the total improvement becomes high enough, it is subject to [[Enhancement Diversification]], which imposes diminishing returns. In the example picture above, three accuracy Enhancements (a DO, a Training, and an SO, respectively) are stacked in the slots for the Lightning Bolt power. Since the cumulative boost of these Enhancements is not high enough to be subject to Enhancement Diversification, the total boost in accuracy is equal to the sum of the boosts for each Enhancement.&lt;br /&gt;
&lt;br /&gt;
'''To see when characters open up new enhancement slots, see the [[Leveling Chart]].'''&lt;br /&gt;
&lt;br /&gt;
== Enhancement Levels ==&lt;br /&gt;
&lt;br /&gt;
Every Enhancement has a level. All Enhancements (except Invention Origin Enhancements) must be within three levels of a character for the effect to be applied. For example, a level 12 character may use Enhancements that are level 9 through level 15. Enhancements that are slightly above or below the character's level provide slightly stronger or weaker benefits, respectively. Invention Origin Enhancements work slightly differently, providing a constant benefit if slotted, regardless of level.&lt;br /&gt;
&lt;br /&gt;
* Enhancements 4 or more levels above the character display their level in red. They cannot be inserted into slots. This includes Invention Origin Enhancements.&lt;br /&gt;
* Enhancements from 1-3 levels above the character display their level in green. They provide an extra 5% of their usual benefits for each level above the character's. (That's “5% of the bonus”, ''not'' “another +5%”. For example, if an even-level SO gives a benefit of +20%, then a +1-level SO would give a benefit of +21%, not +25%.)&lt;br /&gt;
* Enhancements equal to the character's level display their level in white. They provide their usual benefits.&lt;br /&gt;
* Enhancements from 1-3 levels below the character display their level in yellow. They provide 10% less of their usual benefits for each level below the character's.&lt;br /&gt;
* Enhancements 4 or more levels below the character display their level in red. They cannot be inserted into slots. Enhancements that are already in slots but become obsolete due to the character gaining levels stay in their slots but provide no benefits. Enhancements that are already slotted may be combined with equivalent appropriate-level Enhancements to provide an improvement, although at a low chance of success.&lt;br /&gt;
&lt;br /&gt;
In the example image above, the effective level of the first accuracy Enhancement is equal to the character's level, 27.  The effective level of the second, 26, is below the character's level.  The effective level of the third and fourth Enhancements, 28, is above the character's level.&lt;br /&gt;
&lt;br /&gt;
=== Combining Enhancements ===&lt;br /&gt;
&lt;br /&gt;
All Enhancements except Invention Origin may be ''combined'', which makes two of one type of Enhancement into one slightly higher-level one. Combining allows old Enhancements to be upgraded at a lower cost than buying new ones. It also allows a character to have Enhancements of a level not sold in stores or otherwise easily obtained.  Combined enhancements can not be sold in the [[Consignment House]].&lt;br /&gt;
&lt;br /&gt;
Enhancements may only be combined if:&lt;br /&gt;
&lt;br /&gt;
* They are the same type.&lt;br /&gt;
* They enhance the same aspect (or full set of aspects).&lt;br /&gt;
* For DOs and SOs, they must both match the character's origin. Two DOs can combine as long as they both share an origin with the character, even if they don't have the same two origins as each other.&lt;br /&gt;
* The higher of the two Enhancements is at most '''2''' levels above the character. If both Enhancements are the same level, they must both meet this requirement.&lt;br /&gt;
* The higher of the two Enhancements hasn't already been upgraded twice. If both are the same level, they ''can'' combine if one of them has been upgraded twice, but not if both have.&lt;br /&gt;
&lt;br /&gt;
The most often-used method of combining involves one Enhancement already in a power and one in the inventory tray. It is also possible to combine two Enhancements that are already in the same power. A successful combination destroys the lower-level Enhancement, increases the level of the higher one by 1, and puts that upgraded Enhancement into the power. The increase is shown by an extra “+” after the Enhancement's level, which marks the increase as well as the fact that it's been upgraded once. This is important, since Enhancements cannot be upgraded more than twice through combining. For example, a level 6++, a level 7+, and a level 8 Enhancement are all effectively level 8 and all provide identical bonuses, but the 8 can be improved two more times, the 7+ only once more, and the 6++ cannot be improved (although it ''can'' be used to improve another).&lt;br /&gt;
&lt;br /&gt;
Combining doesn't always work. Success or failure depends on how different the Enhancements' levels are from each other. Equal levels are guaranteed to combine. Every level between the two Enhancements adds a 5% chance of failure. A failed combine destroys the lower-level Enhancement and puts the higher one into the power without increasing its level. (Note that when combining from the tray, if the tray Enhancement is higher than the one in the power, a failure still replaces the low with the high, which is still an improvement.)&lt;br /&gt;
&lt;br /&gt;
== Enhancement Aspects and Schedules ==&lt;br /&gt;
&lt;br /&gt;
Currently, there are 26 Enhancement aspects:&lt;br /&gt;
&lt;br /&gt;
* Accuracy&lt;br /&gt;
* Confusion&lt;br /&gt;
* Damage&lt;br /&gt;
* Defense Buff&lt;br /&gt;
* Defense Debuff&lt;br /&gt;
* Endurance Modification&lt;br /&gt;
* Endurance Reduction&lt;br /&gt;
* Fear&lt;br /&gt;
* Fly&lt;br /&gt;
* Healing&lt;br /&gt;
* Hold Duration&lt;br /&gt;
* Immobilization Duration&lt;br /&gt;
* Intangibility&lt;br /&gt;
* Interrupt Time (also sometimes seen as ''Activation Acceleration'')&lt;br /&gt;
* Jumping&lt;br /&gt;
* Knockback Distance&lt;br /&gt;
* Range Increase&lt;br /&gt;
* Recharge Time&lt;br /&gt;
* Resist Damage&lt;br /&gt;
* Run Speed&lt;br /&gt;
* Sleep&lt;br /&gt;
* Slow (also sometimes seen as ''Snare'')&lt;br /&gt;
* Stun&lt;br /&gt;
* Taunt&lt;br /&gt;
* To Hit Buff&lt;br /&gt;
* To Hit Debuff&lt;br /&gt;
&lt;br /&gt;
These aspects don't all receive the same benefit from Enhancements. Some get more boost than others. Aspects fit into four general categories, called ''schedules'', according to how much benefit they get.&lt;br /&gt;
&lt;br /&gt;
=== Schedule A ===&lt;br /&gt;
&lt;br /&gt;
* Accuracy, Confusion, Damage, Defense Debuff, Endurance Modification, Endurance Reduction, Fear, Fly, Healing, Hold Duration, Immobilization Duration, Intangibility, Jumping, Recharge Time, Run Speed, Sleep, Slow, Stun, Taunt&lt;br /&gt;
&lt;br /&gt;
Aspects in the Schedule A category are enhanced by 33.33% when slotted with a Single-Origin Enhancement of equal level to the character, 16.66% when slotted with a Dual-Origin Enhancement of equal level as the character, and 8.35% when slotted with a Training Enhancement of equal level as the character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; width:50%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efefef;&amp;quot;&lt;br /&gt;
! width=15% | Relative&amp;lt;br /&amp;gt;Level&lt;br /&gt;
! width=28% | Training&lt;br /&gt;
! width=29% | Dual-Origin&lt;br /&gt;
! width=28% | Single-Origin&amp;lt;br /&amp;gt;and Special&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	5.845	||	11.662	||	23.331&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	6.680	||	13.328	||	26.664&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	7.515	||	14.994	||	29.997&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=white&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;0&amp;lt;/font&amp;gt;&lt;br /&gt;
|	8.350	||	16.660	||	33.330&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	8.768	||	17.493	||	34.997&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	9.185	||	18.326	||	36.663&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	9.603	||	19.159	||	38.330&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Schedule B ===&lt;br /&gt;
&lt;br /&gt;
* Defense Buff, Range Increase, Resist Damage, To Hit Buff, To Hit Debuff&lt;br /&gt;
&lt;br /&gt;
Aspects in the Schedule B category are enhanced by 20% when slotted with a Single-Origin Enhancement of equal level to the character, 10% when slotted with a Dual-Origin Enhancement of equal level as the character, and 5% when slotted with a Training Enhancement of equal level as the character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; width:50%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efefef;&amp;quot;&lt;br /&gt;
! width=15% | Relative&amp;lt;br /&amp;gt;Level&lt;br /&gt;
! width=28% | Training&lt;br /&gt;
! width=29% | Dual-Origin&lt;br /&gt;
! width=28% | Single-Origin&amp;lt;br /&amp;gt;and Special&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	3.50	||	7.0	||	14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	4.00	||	8.0	||	16&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	4.50	||	9.0	||	18&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=white&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;0&amp;lt;/font&amp;gt;&lt;br /&gt;
|	5.00	||	10.0	||	20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	5.25	||	10.5	||	21&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	5.50	||	11.0	||	22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	5.75	||	11.5	||	23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Schedule C ===&lt;br /&gt;
&lt;br /&gt;
* Interrupt Time&lt;br /&gt;
&lt;br /&gt;
Aspects in the Schedule C category are enhanced by 40% when slotted with a Single-Origin Enhancement of equal level to the character, 20% when slotted with a Dual-Origin Enhancement of equal level as the character, and 10% when slotted with a Training Enhancement of equal level as the character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; width:50%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efefef;&amp;quot;&lt;br /&gt;
! width=15% | Relative&amp;lt;br /&amp;gt;Level&lt;br /&gt;
! width=28% | Training&lt;br /&gt;
! width=29% | Dual-Origin&lt;br /&gt;
! width=28% | Single-Origin&amp;lt;br /&amp;gt;and Special&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	7.0	||	14	||	28&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	8.0	||	16	||	32&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	9.0	||	18	||	36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=white&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;0&amp;lt;/font&amp;gt;&lt;br /&gt;
|	10.0	||	20	||	40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	10.5	||	21	||	42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	11.0	||	22	||	44&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	11.5	||	23	||	46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Schedule D ===&lt;br /&gt;
&lt;br /&gt;
* Knockback Distance&lt;br /&gt;
&lt;br /&gt;
Aspects in the Schedule D category are enhanced by 60% when slotted with a Single-Origin Enhancement of equal level to the character, 30% when slotted with a Dual-Origin Enhancement of equal level as the character, and 15% when slotted with a Training Enhancement of equal level as the character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; width:50%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efefef;&amp;quot;&lt;br /&gt;
! width=15% | Relative&amp;lt;br /&amp;gt;Level&lt;br /&gt;
! width=28% | Training&lt;br /&gt;
! width=29% | Dual-Origin&lt;br /&gt;
! width=28% | Single-Origin&amp;lt;br /&amp;gt;and Special&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	10.50	||	21.0	||	42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	12.00	||	24.0	||	48&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	13.50	||	27.0	||	54&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=white&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;0&amp;lt;/font&amp;gt;&lt;br /&gt;
|	15.00	||	30.0	||	60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	15.75	||	31.5	||	63&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	16.50	||	33.0	||	66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	17.25	||	34.5	||	69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Retired Aspects ===&lt;br /&gt;
{{historical|type=section|reason=obsolete}}&lt;br /&gt;
There are several Enhancement aspects that have been retired and combined into new ones. The currently known ones are:&lt;br /&gt;
&lt;br /&gt;
* Cone Range, which was incorporated into the Range aspect;&lt;br /&gt;
* Endurance Drain, and&lt;br /&gt;
* Endurance Recovery, which were merged into the Endurance Modification aspect;&lt;br /&gt;
* Team Defense, and&lt;br /&gt;
* Self Defense, which were merged into the Defense Buff aspect&lt;br /&gt;
&lt;br /&gt;
== Relative Enhancement Values ==&lt;br /&gt;
{| align=right style=&amp;quot;margin:5px&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-----&lt;br /&gt;
! Effectiveness (%)&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-----&lt;br /&gt;
| 5.85&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:grey; background-color:black&amp;quot; |  -3 TO&lt;br /&gt;
|-----&lt;br /&gt;
| 6.68&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:grey; background-color:black&amp;quot; |  -2 TO&lt;br /&gt;
|-----&lt;br /&gt;
| 7.52&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:grey; background-color:black&amp;quot; |  -1 TO&lt;br /&gt;
|-----&lt;br /&gt;
| 8.35&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:grey; background-color:black&amp;quot; |  +0 TO&lt;br /&gt;
|-----&lt;br /&gt;
| 8.77&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:grey; background-color:black&amp;quot; |  +1 TO&lt;br /&gt;
|-----&lt;br /&gt;
| 9.19&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:grey; background-color:black&amp;quot; |  +2 TO&lt;br /&gt;
|-----&lt;br /&gt;
| 9.60&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:grey; background-color:black&amp;quot; |  +3 TO&lt;br /&gt;
|-----&lt;br /&gt;
| 11.66&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:green; background-color:black&amp;quot; |  -3 DO&lt;br /&gt;
|-----&lt;br /&gt;
| 11.70&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 10 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 13.33&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:green; background-color:black&amp;quot; |  -2 DO&lt;br /&gt;
|-----&lt;br /&gt;
| 14.63&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 10 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 14.99&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:green; background-color:black&amp;quot; |  -1 DO&lt;br /&gt;
|-----&lt;br /&gt;
| 16.66&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:green; background-color:black&amp;quot; |  +0 DO&lt;br /&gt;
|-----&lt;br /&gt;
| 17.49&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:green; background-color:black&amp;quot; |  +1 DO&lt;br /&gt;
|-----&lt;br /&gt;
| 17.55&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 10 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 18.33&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:green; background-color:black&amp;quot; |  +2 DO&lt;br /&gt;
|-----&lt;br /&gt;
| 18.8&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 12 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 19.16&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:green; background-color:black&amp;quot; |  +3 DO&lt;br /&gt;
|-----&lt;br /&gt;
| 19.20&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 15 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 20.0&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 11 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 20.9&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 13 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 23.33&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:white; background-color:black&amp;quot; |  -3 SO&lt;br /&gt;
|-----&lt;br /&gt;
| 24.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 15 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 25.60&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 20 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 26.66&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:white; background-color:black&amp;quot; |  -2 SO&lt;br /&gt;
|-----&lt;br /&gt;
| 28.80&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 15 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 30.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:white; background-color:black&amp;quot; |  -1 SO&lt;br /&gt;
|-----&lt;br /&gt;
| 32.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 20 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 32.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 25 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 32.7&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 17 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| style=&amp;quot;background-color: yellow; font-weight: bold&amp;quot; | 33.33&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:white; background-color:black&amp;quot; |  +0 SO&lt;br /&gt;
|-----&lt;br /&gt;
| 33.6&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 21 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 34.7&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 18 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 34.80&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 30 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 35.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:white; background-color:black&amp;quot; |  +1 SO&lt;br /&gt;
|-----&lt;br /&gt;
| 36.66&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:white; background-color:black&amp;quot; |  +2 SO&lt;br /&gt;
|-----&lt;br /&gt;
| 36.70&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 35 IO&lt;br /&gt;
|-----&lt;br /&gt;
| style=&amp;quot;background-color: yellow; font-weight: bold&amp;quot; | 38.33&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:white; background-color:black&amp;quot; |  +3 SO&lt;br /&gt;
|-----&lt;br /&gt;
| 38.40&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 20 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 38.4&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 24 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 38.60&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 40 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 40.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 25 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 40.50&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 45 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 42.40&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 50 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 43.50&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 30 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 45.88&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 35 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 48.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 25 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 48.25&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 40 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 50.63&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 45 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 52.20&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 30 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 53.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 50 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 53.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:purple; background-color:black&amp;quot; |  Superior Single Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 55.05&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 35 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 57.90&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 40 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 60.75&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 45 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 63.60&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 50 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 66.20&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:purple; background-color:black&amp;quot; |  Superior Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| style=&amp;quot;background-color: yellow; font-weight: bold&amp;quot; | 66.66&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:blue; background-color:black&amp;quot; |  +0 Dual HO&lt;br /&gt;
|-----&lt;br /&gt;
| 79.50&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:purple; background-color:black&amp;quot; |  Superior Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| style=&amp;quot;background-color: yellow; font-weight: bold&amp;quot; | 99.99&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:blue; background-color:black&amp;quot; |  +0 Triple HO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following is a table of a combination of Training Origin, Dual Origin, Single Origin, Common Invention Origin, Hamidon (and Synthetic Hamidon) Origin, and a selection of Invention Set Enhancements, in order of enhancement effectiveness. It shows the relative value of all of these enhancements combined into one table. Naturally, this does not take into account the power it is being slotted into. An EndMod/Accuracy Set Enhancement will only be using half of it's value in an auto-hit power, for instance. Likewise it does not take into account the relative usefulness of the effect being enhanced. A Centriole HO for instance would appear to be highly ranked, however because it enhances Range, it is generally not considered one of the best enhancements available. Nevertheless this table shows that SO level performance is possible as early as level 18 by slotting level 21 dual set enhancements or level 14 by slotting level 17 triple set enhancements.&lt;br /&gt;
&lt;br /&gt;
The table assumes Schedule A Enhancements, however the ordering would not change for other Schedules. The highlighted numbers represent traditional &amp;quot;signposts&amp;quot; of effectiveness. Before I9, an even-level SO was considered acceptable performance, while a +3 SO was considered ideal. When you hit level 47, you could begin to slot HOs, which represented the maximum effectiveness available before inventions. Very few powers can actually use all three enhanceable effects of triple HOs, but in theory they still represents the maximum possible effectiveness.&lt;br /&gt;
&lt;br /&gt;
This list does not attempt to list every enhancement in the game. The omissions are quad set IOs, non even-level HOs, Hydra and Crystal &amp;quot;HO&amp;quot;s, and many possible levels of invention set enhancements. It is not intended to be comprehensive.&lt;br /&gt;
[[File:EnhancementChart.gif|left|400px]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Enhancement Colors]]&lt;br /&gt;
* [[Enhancement Names]]&lt;br /&gt;
* [[Enhancement Diversification]]&lt;br /&gt;
* [[Exemplar Effects on Enhancements]]&lt;br /&gt;
* [[Power 10 Enhancements]]&lt;br /&gt;
* [[Leveling Chart]]&lt;br /&gt;
&lt;br /&gt;
=== Costs ===&lt;br /&gt;
&amp;lt;dpl&amp;gt;category=Enhancement Prices&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enhancements]]&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Enhancements&amp;diff=218815</id>
		<title>Enhancements</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Enhancements&amp;diff=218815"/>
				<updated>2012-02-19T04:40:17Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: /* Dual-Origin Enhancements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Powers have many aspects, such as damage caused, accuracy, and endurance cost. '''Enhancements''' permanently improve one or more of those aspects. For example, for a typical ranged blast power, Enhancements can make it hit more frequently, cause more damage, reach farther, cost less endurance to use, or have a faster rate of fire. An Enhancement's type and level both affect how much benefit it gives to a power. Once an Enhancement is assigned to a power, it cannot be moved to a different power, although it can have its level increased or be replaced or removed entirely.&lt;br /&gt;
&lt;br /&gt;
Enhancements can be bought from [[contacts]] and [[stores]]. They are also &amp;quot;dropped&amp;quot; randomly by defeated (non-player) enemies and are provided as rewards for some missions.&lt;br /&gt;
&lt;br /&gt;
A common mistake made by new players is to refer to enhancements as ''enchantments'', a carry-over from fantasy games.&lt;br /&gt;
&lt;br /&gt;
== Enhancement Types ==&lt;br /&gt;
&lt;br /&gt;
There are four main types of Enhancements: Training, Dual Origin, Single Origin and Invention Origin (abbreviated to TO, DO, SO and IO respectively). There are also several kinds of Special Enhancements, usually as rewards of a particularly difficult task set to players.  Training, Invention Origin and Special Enhancements are usable by any character. Dual-Origin and Single-Origin Enhancements are only usable by characters based on the character's origin.&lt;br /&gt;
&lt;br /&gt;
The main types of Enhancement all improve only one particular aspect of a power. Special Enhancements and some Invention Origin Enhancements improve multiple aspects.&lt;br /&gt;
&lt;br /&gt;
=== Training Enhancements ===&lt;br /&gt;
&lt;br /&gt;
Training Enhancements are usable by all character Archetypes and origins. Training Enhancements may be bought in Freedom Corps stores located in various zones, from Freedom Corps Superpowered Field Trainers in [[Atlas Park]], [[Kings Row]], and [[The Hollows]], and, at an inflated cost, from individual contacts. They are also sometimes provided as mission bonuses.&lt;br /&gt;
&lt;br /&gt;
[[File:Freedom_Corps_Special_Forces.jpg|center|thumb|700px|Freedom Corps Training Enhancement store in [[Talos Island]]]]&lt;br /&gt;
&lt;br /&gt;
Training Enhancements are the least potent of all Enhancements. They are dropped by enemies for characters of level 1-21.&lt;br /&gt;
&lt;br /&gt;
=== Dual-Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
Dual-Origin Enhancements, often referred to as ''DOs'', provide exactly twice as much improvement as Training Enhancements. Because DOs are more powerful, they are more specific for a character and also much more expensive. DOs may only be used by a character whose origin matches one of the Enhancement's two. For example, a [[Natural]]/[[Magic]] DO is only usable by characters of a Natural or a Magical origin.&lt;br /&gt;
&lt;br /&gt;
Dual-Origin Enhancements may be bought at origin-specific stores and NPCs in various zones and, at an inflated cost, from individual contacts.  Currently, the lowest level Dual-Origin Enhancements available for purchase are level 15, which are usable by characters of minimum level 12. DOs are dropped by enemies for characters of level 13-40. DOs are also sometimes provided as mission bonuses, and in the cases of [[Task Force]]s and [[Story Arc]]s, the player may even choose the aspect.&lt;br /&gt;
&lt;br /&gt;
Each Origin only &amp;quot;crosses&amp;quot; with two others in Dual-Origin Enhancements. This may be relevant when deciding which stores to visit and for party optimization.  The combinations, listed with the origins in alphabetical order are:&lt;br /&gt;
&lt;br /&gt;
Magic/Mutation&lt;br /&gt;
Magic/Natural&lt;br /&gt;
Natural/Technology&lt;br /&gt;
Science/Mutation&lt;br /&gt;
Science/Technology&lt;br /&gt;
Technology/Natural&lt;br /&gt;
&lt;br /&gt;
=== Single-Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
Single-Origin Enhancements, often referred to as ''SOs'', are even more powerful. They provide twice as much improvement as DOs (or four times as much as Training) and may be used only by a character whose origin matches the Enhancement's.&lt;br /&gt;
&lt;br /&gt;
Single-Origin enhancements may be bought at origin-specific stores and NPCs in various zones and, at an inflated cost, from individual contacts.  Currently, the lowest level Single-Origin Enhancements generally available for purchase are level 25, which are usable by characters of minimum level 22. There are, however, some particular exceptions as low as level 13 sold in [[Mr. Yin]]'s store, allowing some characters to use some SOs as early as level 10. SOs are dropped by  enemies for characters of level 22-50. SOs are also sometimes provided as mission bonuses, and in the cases of Task Forces and Story Arcs, the player may even choose the aspect.&lt;br /&gt;
&lt;br /&gt;
SOs in certain level ranges for Heroes may only be purchased from contacts that require a mission before they will deal with you.  Here is a quick reference.  More detail in each contact's page and on the [[Stores Inventory]] page.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efefef;&amp;quot;&lt;br /&gt;
! Origin !! Contact Name !! City Zone&lt;br /&gt;
|-&lt;br /&gt;
|  Magic ||   [[Serafina]] || [[Brickstown]]&lt;br /&gt;
|-&lt;br /&gt;
| Mutant ||    [[Penny Preston]] ||    [[Founders Falls]] &lt;br /&gt;
|-&lt;br /&gt;
| Natural || [[Agent Six]] ||    [[Founders Falls]]&lt;br /&gt;
|-&lt;br /&gt;
| Science || [[Holsten Armitage]] ||    [[Brickstown]]&lt;br /&gt;
|-&lt;br /&gt;
| Technology || [[Mark IV]] || [[Founders Falls]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drop Rates ===&lt;br /&gt;
&lt;br /&gt;
This table shows the exact chances that dropped Enhancements will be of a certain type, according to the patch notes for [[Issue 9]]. This is ''not'' the chance of ''getting'' an Enhancement as a reward for defeating an enemy. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efefef;&amp;quot;&lt;br /&gt;
! Character&amp;lt;br /&amp;gt;Level !! Training !! Dual-Origin !! Single-Origin&lt;br /&gt;
|-&lt;br /&gt;
|  1-12 ||   100% || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 13-21 ||    50% ||    50% || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 22-31 || &amp;amp;nbsp; ||    50% ||    50%&lt;br /&gt;
|-&lt;br /&gt;
| 32-40 || &amp;amp;nbsp; ||    25% ||    75%&lt;br /&gt;
|-&lt;br /&gt;
| 41-50 || &amp;amp;nbsp; || &amp;amp;nbsp; ||   100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table shows the relative chances of getting a specific type of enhancement (Accuracy, Damage, etc.) when you receive an enhancement drop.  These rates apply to Training, Dual, Single, and Common Invention enhancement drops.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efefef;&amp;quot;&lt;br /&gt;
! Enhancement !! Drop Ratio !! Drop %&lt;br /&gt;
|-&lt;br /&gt;
| Endurance Discount || 26 / 175 || 14.86%&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || 20 / 175 || 11.43%&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 20 / 175 || 11.43%&lt;br /&gt;
|-&lt;br /&gt;
| Recharge || 20 / 175 || 11.43%&lt;br /&gt;
|-&lt;br /&gt;
| Range || 17 / 175 || 9.71%&lt;br /&gt;
|-&lt;br /&gt;
| Defense Buff || 10 / 175 || 5.71%&lt;br /&gt;
|-&lt;br /&gt;
| Heal || 10 / 175 || 5.71%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Damage || 10 / 175 || 5.71%&lt;br /&gt;
|-&lt;br /&gt;
| Fly || 5 / 175 || 2.86%&lt;br /&gt;
|-&lt;br /&gt;
| Hold || 5 / 175 || 2.86%&lt;br /&gt;
|-&lt;br /&gt;
| Immobilize || 5 / 175 || 2.86%&lt;br /&gt;
|-&lt;br /&gt;
| Stun || 5 / 175 || 2.86%&lt;br /&gt;
|-&lt;br /&gt;
| Run || 3 / 175 || 1.71%&lt;br /&gt;
|-&lt;br /&gt;
| Sleep || 3 / 175 || 1.71%&lt;br /&gt;
|-&lt;br /&gt;
| Slow || 3 / 175 || 1.71%&lt;br /&gt;
|-&lt;br /&gt;
| ToHit DeBuff || 3 / 175 || 1.71%&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || 2 / 175 || 1.14%&lt;br /&gt;
|-&lt;br /&gt;
| ToHit Buff || 2 / 175 || 1.14%&lt;br /&gt;
|-&lt;br /&gt;
| Confuse || 1 / 175 || 0.57%&lt;br /&gt;
|-&lt;br /&gt;
| Defense DeBuff || 1 / 175 || 0.57%&lt;br /&gt;
|-&lt;br /&gt;
| Endurance Modification || 1 / 175 || 0.57%&lt;br /&gt;
|-&lt;br /&gt;
| Fear || 1 / 175 || 0.57%&lt;br /&gt;
|-&lt;br /&gt;
| Jump || 1 / 175 || 0.57%&lt;br /&gt;
|-&lt;br /&gt;
| Taunt || 1 / 175 || 0.57%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Enhancements ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: [[Special Enhancements]]''&lt;br /&gt;
&lt;br /&gt;
Special Enhancements are usable by all character archetypes and origins, but are only obtainable by completing some very difficult-to-accomplish tasks. Special Enhancements provide the same improvement as Single-Origin Enhancements, but to more than one aspect simultaneously. For example, a Special Enhancement may affect both the damage and accuracy of a power, whereas all other Enhancement types would affect either one or the other.&lt;br /&gt;
&lt;br /&gt;
Currently, Special Enhancements include [[Hamidon Origin Enhancements]], [[Crystal Titan Origin Enhancements]], and [[Hydra Origin Enhancements]].&lt;br /&gt;
&lt;br /&gt;
=== Invention Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: [[Invention Origin Enhancements]]''&lt;br /&gt;
&lt;br /&gt;
Invention Origin Enhancements, often referred to as ''IOs'', are usable by all character [[archetypes]] and [[origins]], but must be crafted from [[recipes]] by using an [[Invention Worktable]] in a supergroup [[base]] or at a [[University]]. Invention Origin Enhancements only appear for level 10 and above.&lt;br /&gt;
&lt;br /&gt;
Invention Origin Enhancements fall in to two categories: Standard (aka Common) Invention Origin Enhancements and [[Invention Origin Enhancement Sets]]. Both IO enhancement categories require three parts to create: a [[recipe]], [[Invention Salvage]] and [[inf]], and both can only be created at an invention worktable.&lt;br /&gt;
&lt;br /&gt;
Both Invention Origin Enhancement categories always provide the same bonus to a power, regardless of character level - they never expire as a character advances in levels, and a lower level IO can still be slotted by a high level character. Generally though, the higher the level of the IO, the higher the benefit that it gives. A level 50 Invention Origin Enhancement provides approximately 27% more benefit compared to an even-level Single Origin Enhancement, and is less than 11% better than a +3-level SO. ''See also: [[Invention Origin Enhancement Scaling]].''&lt;br /&gt;
&lt;br /&gt;
'''Standard Invention Origin Enhancements''' can be purchased (using [[inf]]) at a fixed cost, at any level, at an invention worktable, or if other players are selling them, through the [[Consignment House]] . Standard IO Enhancements are only available at levels divisible by 5 (i.e. 10, 15, 20 etc). Standard IO Enhancements only ever improve one aspect of a power (much like a TO, DO or SO) and provide no other benefits apart from not expiring as the player levels.&lt;br /&gt;
&lt;br /&gt;
'''Invention Origin Enhancement Sets''' (like [[Sting of the Manticore]]) are unable to be purchased - they have to be earned, as either a drop from a defeated enemy, or completion of a mission, trial or task force. They can, however, be auctioned through the [[Consignment House]], at a price to be determined by the seller. IO Enhancement sets are available at every level (i.e. not only those levels divisible by 5) and provide two further benefits to the player:&lt;br /&gt;
*Firstly, not only do they give the standard bonuses to a power, many of them improve more than one aspect (like Range/Accuracy) which allows for more effective and diverse slotting options.&lt;br /&gt;
*Secondly, IO sets also provide special effects when different members of the same set are slotted in the same power. You cannot put multiple identical IO set Enhancements into the same single power, but you may put multiple identical IO set Enhancements into different powers.&lt;br /&gt;
&lt;br /&gt;
== Slotting and Stacking ==&lt;br /&gt;
&lt;br /&gt;
A power can only have as many Enhancements as it has ''slots''. Every power begins with one slot. As a character increases in level, they receive additional slots which they can distribute however they choose among their powers, with the only limit being that no power can have more than six slots. Thus, each power may potentially be enhanced up to six times.&lt;br /&gt;
&lt;br /&gt;
Each character also has an inventory tray that can hold up to ten spare Enhancements. The inventory tray can be extended via the [[Paragon Market]] using 1600 [[Paragon Points]] to add ten slots.  This can be done twice to have thirty inventory slots in total for holding Enhancements. As there is limited room to display slots, each set of ten slots are placed in tabs.&lt;br /&gt;
&lt;br /&gt;
Once a slot is assigned to a power, it is permanent. Once an Enhancement is put into a slot, it may not be reallocated to another slot or removed, although it can be destroyed, replaced with a different Enhancement (which also destroys the old one), or ''combined'' with a similar Enhancement to increase its level (more on that later). A player can use a [[Power Respecification|power respecification]] to overcome these restrictions by completely rebuilding her character from level 1, but this is an all-or-nothing process, requiring every power and every slot to be re-chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:Enhancements.jpg|center|frame|The [[Electrical Blast#Lightning Bolt|Lightning Bolt]] power, slotted with three accuracy enhancements and one damage enhancement]]&lt;br /&gt;
&lt;br /&gt;
Enhancements may be ''stacked'', or have multiple copies slotted within the same power, to provide larger bonuses to the aspects they enhance. The improvement that comes from stacking Enhancements is normally cumulative. However, when the total improvement becomes high enough, it is subject to [[Enhancement Diversification]], which imposes diminishing returns. In the example picture above, three accuracy Enhancements (a DO, a Training, and an SO, respectively) are stacked in the slots for the Lightning Bolt power. Since the cumulative boost of these Enhancements is not high enough to be subject to Enhancement Diversification, the total boost in accuracy is equal to the sum of the boosts for each Enhancement.&lt;br /&gt;
&lt;br /&gt;
'''To see when characters open up new enhancement slots, see the [[Leveling Chart]].'''&lt;br /&gt;
&lt;br /&gt;
== Enhancement Levels ==&lt;br /&gt;
&lt;br /&gt;
Every Enhancement has a level. All Enhancements (except Invention Origin Enhancements) must be within three levels of a character for the effect to be applied. For example, a level 12 character may use Enhancements that are level 9 through level 15. Enhancements that are slightly above or below the character's level provide slightly stronger or weaker benefits, respectively. Invention Origin Enhancements work slightly differently, providing a constant benefit if slotted, regardless of level.&lt;br /&gt;
&lt;br /&gt;
* Enhancements 4 or more levels above the character display their level in red. They cannot be inserted into slots. This includes Invention Origin Enhancements.&lt;br /&gt;
* Enhancements from 1-3 levels above the character display their level in green. They provide an extra 5% of their usual benefits for each level above the character's. (That's “5% of the bonus”, ''not'' “another +5%”. For example, if an even-level SO gives a benefit of +20%, then a +1-level SO would give a benefit of +21%, not +25%.)&lt;br /&gt;
* Enhancements equal to the character's level display their level in white. They provide their usual benefits.&lt;br /&gt;
* Enhancements from 1-3 levels below the character display their level in yellow. They provide 10% less of their usual benefits for each level below the character's.&lt;br /&gt;
* Enhancements 4 or more levels below the character display their level in red. They cannot be inserted into slots. Enhancements that are already in slots but become obsolete due to the character gaining levels stay in their slots but provide no benefits. Enhancements that are already slotted may be combined with equivalent appropriate-level Enhancements to provide an improvement, although at a low chance of success.&lt;br /&gt;
&lt;br /&gt;
In the example image above, the effective level of the first accuracy Enhancement is equal to the character's level, 27.  The effective level of the second, 26, is below the character's level.  The effective level of the third and fourth Enhancements, 28, is above the character's level.&lt;br /&gt;
&lt;br /&gt;
=== Combining Enhancements ===&lt;br /&gt;
&lt;br /&gt;
All Enhancements except Invention Origin may be ''combined'', which makes two of one type of Enhancement into one slightly higher-level one. Combining allows old Enhancements to be upgraded at a lower cost than buying new ones. It also allows a character to have Enhancements of a level not sold in stores or otherwise easily obtained.  Combined enhancements can not be sold in the [[Consignment House]].&lt;br /&gt;
&lt;br /&gt;
Enhancements may only be combined if:&lt;br /&gt;
&lt;br /&gt;
* They are the same type.&lt;br /&gt;
* They enhance the same aspect (or full set of aspects).&lt;br /&gt;
* For DOs and SOs, they must both match the character's origin. Two DOs can combine as long as they both share an origin with the character, even if they don't have the same two origins as each other.&lt;br /&gt;
* The higher of the two Enhancements is at most '''2''' levels above the character. If both Enhancements are the same level, they must both meet this requirement.&lt;br /&gt;
* The higher of the two Enhancements hasn't already been upgraded twice. If both are the same level, they ''can'' combine if one of them has been upgraded twice, but not if both have.&lt;br /&gt;
&lt;br /&gt;
The most often-used method of combining involves one Enhancement already in a power and one in the inventory tray. It is also possible to combine two Enhancements that are already in the same power. A successful combination destroys the lower-level Enhancement, increases the level of the higher one by 1, and puts that upgraded Enhancement into the power. The increase is shown by an extra “+” after the Enhancement's level, which marks the increase as well as the fact that it's been upgraded once. This is important, since Enhancements cannot be upgraded more than twice through combining. For example, a level 6++, a level 7+, and a level 8 Enhancement are all effectively level 8 and all provide identical bonuses, but the 8 can be improved two more times, the 7+ only once more, and the 6++ cannot be improved (although it ''can'' be used to improve another).&lt;br /&gt;
&lt;br /&gt;
Combining doesn't always work. Success or failure depends on how different the Enhancements' levels are from each other. Equal levels are guaranteed to combine. Every level between the two Enhancements adds a 5% chance of failure. A failed combine destroys the lower-level Enhancement and puts the higher one into the power without increasing its level. (Note that when combining from the tray, if the tray Enhancement is higher than the one in the power, a failure still replaces the low with the high, which is still an improvement.)&lt;br /&gt;
&lt;br /&gt;
== Enhancement Aspects and Schedules ==&lt;br /&gt;
&lt;br /&gt;
Currently, there are 26 Enhancement aspects:&lt;br /&gt;
&lt;br /&gt;
* Accuracy&lt;br /&gt;
* Confusion&lt;br /&gt;
* Damage&lt;br /&gt;
* Defense Buff&lt;br /&gt;
* Defense Debuff&lt;br /&gt;
* Endurance Modification&lt;br /&gt;
* Endurance Reduction&lt;br /&gt;
* Fear&lt;br /&gt;
* Fly&lt;br /&gt;
* Healing&lt;br /&gt;
* Hold Duration&lt;br /&gt;
* Immobilization Duration&lt;br /&gt;
* Intangibility&lt;br /&gt;
* Interrupt Time (also sometimes seen as ''Activation Acceleration'')&lt;br /&gt;
* Jumping&lt;br /&gt;
* Knockback Distance&lt;br /&gt;
* Range Increase&lt;br /&gt;
* Recharge Time&lt;br /&gt;
* Resist Damage&lt;br /&gt;
* Run Speed&lt;br /&gt;
* Sleep&lt;br /&gt;
* Slow (also sometimes seen as ''Snare'')&lt;br /&gt;
* Stun&lt;br /&gt;
* Taunt&lt;br /&gt;
* To Hit Buff&lt;br /&gt;
* To Hit Debuff&lt;br /&gt;
&lt;br /&gt;
These aspects don't all receive the same benefit from Enhancements. Some get more boost than others. Aspects fit into four general categories, called ''schedules'', according to how much benefit they get.&lt;br /&gt;
&lt;br /&gt;
=== Schedule A ===&lt;br /&gt;
&lt;br /&gt;
* Accuracy, Confusion, Damage, Defense Debuff, Endurance Modification, Endurance Reduction, Fear, Fly, Healing, Hold Duration, Immobilization Duration, Intangibility, Jumping, Recharge Time, Run Speed, Sleep, Slow, Stun, Taunt&lt;br /&gt;
&lt;br /&gt;
Aspects in the Schedule A category are enhanced by 33.33% when slotted with a Single-Origin Enhancement of equal level to the character, 16.66% when slotted with a Dual-Origin Enhancement of equal level as the character, and 8.35% when slotted with a Training Enhancement of equal level as the character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; width:50%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efefef;&amp;quot;&lt;br /&gt;
! width=15% | Relative&amp;lt;br /&amp;gt;Level&lt;br /&gt;
! width=28% | Training&lt;br /&gt;
! width=29% | Dual-Origin&lt;br /&gt;
! width=28% | Single-Origin&amp;lt;br /&amp;gt;and Special&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	5.845	||	11.662	||	23.331&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	6.680	||	13.328	||	26.664&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	7.515	||	14.994	||	29.997&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=white&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;0&amp;lt;/font&amp;gt;&lt;br /&gt;
|	8.350	||	16.660	||	33.330&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	8.768	||	17.493	||	34.997&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	9.185	||	18.326	||	36.663&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	9.603	||	19.159	||	38.330&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Schedule B ===&lt;br /&gt;
&lt;br /&gt;
* Defense Buff, Range Increase, Resist Damage, To Hit Buff, To Hit Debuff&lt;br /&gt;
&lt;br /&gt;
Aspects in the Schedule B category are enhanced by 20% when slotted with a Single-Origin Enhancement of equal level to the character, 10% when slotted with a Dual-Origin Enhancement of equal level as the character, and 5% when slotted with a Training Enhancement of equal level as the character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; width:50%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efefef;&amp;quot;&lt;br /&gt;
! width=15% | Relative&amp;lt;br /&amp;gt;Level&lt;br /&gt;
! width=28% | Training&lt;br /&gt;
! width=29% | Dual-Origin&lt;br /&gt;
! width=28% | Single-Origin&amp;lt;br /&amp;gt;and Special&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	3.50	||	7.0	||	14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	4.00	||	8.0	||	16&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	4.50	||	9.0	||	18&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=white&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;0&amp;lt;/font&amp;gt;&lt;br /&gt;
|	5.00	||	10.0	||	20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	5.25	||	10.5	||	21&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	5.50	||	11.0	||	22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	5.75	||	11.5	||	23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Schedule C ===&lt;br /&gt;
&lt;br /&gt;
* Interrupt Time&lt;br /&gt;
&lt;br /&gt;
Aspects in the Schedule C category are enhanced by 40% when slotted with a Single-Origin Enhancement of equal level to the character, 20% when slotted with a Dual-Origin Enhancement of equal level as the character, and 10% when slotted with a Training Enhancement of equal level as the character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; width:50%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efefef;&amp;quot;&lt;br /&gt;
! width=15% | Relative&amp;lt;br /&amp;gt;Level&lt;br /&gt;
! width=28% | Training&lt;br /&gt;
! width=29% | Dual-Origin&lt;br /&gt;
! width=28% | Single-Origin&amp;lt;br /&amp;gt;and Special&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	7.0	||	14	||	28&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	8.0	||	16	||	32&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	9.0	||	18	||	36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=white&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;0&amp;lt;/font&amp;gt;&lt;br /&gt;
|	10.0	||	20	||	40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	10.5	||	21	||	42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	11.0	||	22	||	44&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	11.5	||	23	||	46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Schedule D ===&lt;br /&gt;
&lt;br /&gt;
* Knockback Distance&lt;br /&gt;
&lt;br /&gt;
Aspects in the Schedule D category are enhanced by 60% when slotted with a Single-Origin Enhancement of equal level to the character, 30% when slotted with a Dual-Origin Enhancement of equal level as the character, and 15% when slotted with a Training Enhancement of equal level as the character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; width:50%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efefef;&amp;quot;&lt;br /&gt;
! width=15% | Relative&amp;lt;br /&amp;gt;Level&lt;br /&gt;
! width=28% | Training&lt;br /&gt;
! width=29% | Dual-Origin&lt;br /&gt;
! width=28% | Single-Origin&amp;lt;br /&amp;gt;and Special&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	10.50	||	21.0	||	42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	12.00	||	24.0	||	48&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=yellow&amp;gt;–1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	13.50	||	27.0	||	54&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=white&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;0&amp;lt;/font&amp;gt;&lt;br /&gt;
|	15.00	||	30.0	||	60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
|	15.75	||	31.5	||	63&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
|	16.50	||	33.0	||	66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:black&amp;quot;|&amp;lt;font color=lime&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
|	17.25	||	34.5	||	69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Retired Aspects ===&lt;br /&gt;
{{historical|type=section|reason=obsolete}}&lt;br /&gt;
There are several Enhancement aspects that have been retired and combined into new ones. The currently known ones are:&lt;br /&gt;
&lt;br /&gt;
* Cone Range, which was incorporated into the Range aspect;&lt;br /&gt;
* Endurance Drain, and&lt;br /&gt;
* Endurance Recovery, which were merged into the Endurance Modification aspect;&lt;br /&gt;
* Team Defense, and&lt;br /&gt;
* Self Defense, which were merged into the Defense Buff aspect&lt;br /&gt;
&lt;br /&gt;
== Relative Enhancement Values ==&lt;br /&gt;
{| align=right style=&amp;quot;margin:5px&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-----&lt;br /&gt;
! Effectiveness (%)&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-----&lt;br /&gt;
| 5.85&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:grey; background-color:black&amp;quot; |  -3 TO&lt;br /&gt;
|-----&lt;br /&gt;
| 6.68&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:grey; background-color:black&amp;quot; |  -2 TO&lt;br /&gt;
|-----&lt;br /&gt;
| 7.52&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:grey; background-color:black&amp;quot; |  -1 TO&lt;br /&gt;
|-----&lt;br /&gt;
| 8.35&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:grey; background-color:black&amp;quot; |  +0 TO&lt;br /&gt;
|-----&lt;br /&gt;
| 8.77&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:grey; background-color:black&amp;quot; |  +1 TO&lt;br /&gt;
|-----&lt;br /&gt;
| 9.19&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:grey; background-color:black&amp;quot; |  +2 TO&lt;br /&gt;
|-----&lt;br /&gt;
| 9.60&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:grey; background-color:black&amp;quot; |  +3 TO&lt;br /&gt;
|-----&lt;br /&gt;
| 11.66&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:green; background-color:black&amp;quot; |  -3 DO&lt;br /&gt;
|-----&lt;br /&gt;
| 11.70&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 10 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 13.33&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:green; background-color:black&amp;quot; |  -2 DO&lt;br /&gt;
|-----&lt;br /&gt;
| 14.63&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 10 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 14.99&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:green; background-color:black&amp;quot; |  -1 DO&lt;br /&gt;
|-----&lt;br /&gt;
| 16.66&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:green; background-color:black&amp;quot; |  +0 DO&lt;br /&gt;
|-----&lt;br /&gt;
| 17.49&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:green; background-color:black&amp;quot; |  +1 DO&lt;br /&gt;
|-----&lt;br /&gt;
| 17.55&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 10 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 18.33&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:green; background-color:black&amp;quot; |  +2 DO&lt;br /&gt;
|-----&lt;br /&gt;
| 18.8&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 12 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 19.16&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:green; background-color:black&amp;quot; |  +3 DO&lt;br /&gt;
|-----&lt;br /&gt;
| 19.20&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 15 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 20.0&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 11 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 20.9&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 13 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 23.33&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:white; background-color:black&amp;quot; |  -3 SO&lt;br /&gt;
|-----&lt;br /&gt;
| 24.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 15 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 25.60&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 20 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 26.66&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:white; background-color:black&amp;quot; |  -2 SO&lt;br /&gt;
|-----&lt;br /&gt;
| 28.80&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 15 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 30.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:white; background-color:black&amp;quot; |  -1 SO&lt;br /&gt;
|-----&lt;br /&gt;
| 32.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 20 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 32.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 25 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 32.7&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 17 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| style=&amp;quot;background-color: yellow; font-weight: bold&amp;quot; | 33.33&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:white; background-color:black&amp;quot; |  +0 SO&lt;br /&gt;
|-----&lt;br /&gt;
| 33.6&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 21 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 34.7&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 18 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 34.80&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 30 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 35.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:white; background-color:black&amp;quot; |  +1 SO&lt;br /&gt;
|-----&lt;br /&gt;
| 36.66&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:white; background-color:black&amp;quot; |  +2 SO&lt;br /&gt;
|-----&lt;br /&gt;
| 36.70&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 35 IO&lt;br /&gt;
|-----&lt;br /&gt;
| style=&amp;quot;background-color: yellow; font-weight: bold&amp;quot; | 38.33&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:white; background-color:black&amp;quot; |  +3 SO&lt;br /&gt;
|-----&lt;br /&gt;
| 38.40&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 20 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 38.4&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 24 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 38.60&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 40 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 40.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 25 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 40.50&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 45 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 42.40&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:yellow; background-color:black&amp;quot; |  Level 50 IO&lt;br /&gt;
|-----&lt;br /&gt;
| 43.50&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 30 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 45.88&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 35 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 48.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 25 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 48.25&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 40 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 50.63&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 45 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 52.20&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 30 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 53.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:orange; background-color:black&amp;quot; |  Level 50 Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 53.00&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:purple; background-color:black&amp;quot; |  Superior Single Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 55.05&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 35 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 57.90&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 40 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 60.75&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 45 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 63.60&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:red; background-color:black&amp;quot; |  Level 50 Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| 66.20&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:purple; background-color:black&amp;quot; |  Superior Dual Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| style=&amp;quot;background-color: yellow; font-weight: bold&amp;quot; | 66.66&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:blue; background-color:black&amp;quot; |  +0 Dual HO&lt;br /&gt;
|-----&lt;br /&gt;
| 79.50&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:purple; background-color:black&amp;quot; |  Superior Triple Set IO&lt;br /&gt;
|-----&lt;br /&gt;
| style=&amp;quot;background-color: yellow; font-weight: bold&amp;quot; | 99.99&lt;br /&gt;
| style=&amp;quot;font-weight: bold; color:blue; background-color:black&amp;quot; |  +0 Triple HO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following is a table of a combination of Training Origin, Dual Origin, Single Origin, Common Invention Origin, Hamidon (and Synthetic Hamidon) Origin, and a selection of Invention Set Enhancements, in order of enhancement effectiveness. It shows the relative value of all of these enhancements combined into one table. Naturally, this does not take into account the power it is being slotted into. An EndMod/Accuracy Set Enhancement will only be using half of it's value in an auto-hit power, for instance. Likewise it does not take into account the relative usefulness of the effect being enhanced. A Centriole HO for instance would appear to be highly ranked, however because it enhances Range, it is generally not considered one of the best enhancements available. Nevertheless this table shows that SO level performance is possible as early as level 18 by slotting level 21 dual set enhancements or level 14 by slotting level 17 triple set enhancements.&lt;br /&gt;
&lt;br /&gt;
The table assumes Schedule A Enhancements, however the ordering would not change for other Schedules. The highlighted numbers represent traditional &amp;quot;signposts&amp;quot; of effectiveness. Before I9, an even-level SO was considered acceptable performance, while a +3 SO was considered ideal. When you hit level 47, you could begin to slot HOs, which represented the maximum effectiveness available before inventions. Very few powers can actually use all three enhanceable effects of triple HOs, but in theory they still represents the maximum possible effectiveness.&lt;br /&gt;
&lt;br /&gt;
This list does not attempt to list every enhancement in the game. The omissions are quad set IOs, non even-level HOs, Hydra and Crystal &amp;quot;HO&amp;quot;s, and many possible levels of invention set enhancements. It is not intended to be comprehensive.&lt;br /&gt;
[[File:EnhancementChart.gif|left|400px]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Enhancement Colors]]&lt;br /&gt;
* [[Enhancement Names]]&lt;br /&gt;
* [[Enhancement Diversification]]&lt;br /&gt;
* [[Exemplar Effects on Enhancements]]&lt;br /&gt;
* [[Power 10 Enhancements]]&lt;br /&gt;
* [[Leveling Chart]]&lt;br /&gt;
&lt;br /&gt;
=== Costs ===&lt;br /&gt;
&amp;lt;dpl&amp;gt;category=Enhancement Prices&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enhancements]]&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Flashback&amp;diff=212566</id>
		<title>Talk:Flashback</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Flashback&amp;diff=212566"/>
				<updated>2012-01-19T17:13:24Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: /* Actually Altering Timeline? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Question==&lt;br /&gt;
Is it possible to have multiple challenges in the same category? (ie individual player will not die AND individual player will die once at most)&lt;br /&gt;
&lt;br /&gt;
:I don't ''think'' it is.  The settings for those categories are in a pull-down menu, so you can only select one at a time.  When you start the actual flashback thread, you'll get a set of icons in your status area that indicate which options you selected.  For those options with the pulldown, there are counters next to the icons.  For instance, if you selected the option to not allow any deaths, you'll see the icon for the &amp;quot;death limit&amp;quot; (my verbage since I don't recall the exact name) and next to it will be the number &amp;quot;0&amp;quot;.  If you die, it counts down to &amp;quot;X&amp;quot; and you get the &amp;quot;CHALLENGE FAILED&amp;quot; message on the screen. --[[User:Eabrace|Eabrace]] 15:26, 29 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Category==&lt;br /&gt;
What category should this article be in? When inventions came on board, a new category was made for them. Is this system far-reaching enough that it deserves similar treatment?--[[User:GreyDog|GreyDog]] 14:35, 15 November 2007 (EST)&lt;br /&gt;
: Yes, I think a new category - linking to all Oroborous content, all Flashback content, all relevant badges, etc, would be a useful distinction.--[[User:PaxArcana|PaxArcana]] 05:08, 30 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Deaths==&lt;br /&gt;
I was under the impression there are two sets of defeats: Individual (up to 5 defeats per character for a total possible of 40 defeats) and Player (up to 5 defeats per team). I haven't actually verified this in-game, as I just logged out of the game before checking here, but cityinfoterminal's list indicates both. [[User:Aggelakis|Aggelakis]] 04:18, 30 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Time Limit Badges==&lt;br /&gt;
I'm noticing that the time limits for Gold, Silver, and Bronze are not always 0:30, 1:00, 2:00.  For example, the limits for The Clockwork Captive (level 14) are 0:45, 1:00, and 1:30. --[[User:Eabrace|Eabrace]] 21:11, 30 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Did they standardize the time limits for the arcs when I wasn't looking?  At the moment, I'm looking at the limits for The Clockwork Captive and they're 0:30, 1:00, 2:00.  Or are there other factors involved in the actual time limits like size of team, notoriety, etc.? --[[User:Eabrace|Eabrace]] 08:28, 14 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe each story arc's time limits are based on how many missions are in it.--[[User:GreyDog|GreyDog]] 16:02, 14 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:o.o how many and kind.. I've been thinking that we might want to include the 3 times on given for missions on the [[Story Arcs]] page, but doing that would require altering the template. --[[User:Sleepykitty|Sleepy Kitty]] 08:32, 16 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What's confusing me is that the time for the same arc seemed to change between Nov. 30 and Dec. 14 (I'd accidentally miskeyed the bronze time, though.)  To make matters more confusing, I'm looking at the screen again, and they're back to :45/1:00/1:30. . . --[[User:Eabrace|Eabrace]] 11:33, 16 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::OK, this is just crazy.  I started taking notes on all of the different arcs' time limits.  I went to Ouroboros and cracked open the Aspect of the Pillar.  ''Every'' arc in the 1-15 range was showing :30/1:00/2:00.  I jumped back to my base and opened the Pillar there.  The first arc I checked was The Clockwork Captive - :45/1:00/1:30.  When I hit back and check the time limit on the other arcs, now they're ''all'' reading :45/1:00/1:30.  I closed the Pillar and opened it again.  The first arc I clicked this time was Flux the Outcast - :30/1:00/1:30.  They're all reading those values now.  Apparently, the numbers you see are determined entirely by whichever arc you look at first after opening the Pillar.  If you don't close it and you change arcs, the time limits don't change.  For fun, I closed the Pillar, reopened it, selected the :45 limit on The Clockwork Captive and accepted the settings.  I got a 45:00 timer under my status window.  I quit the TF, reopened the Pillar, and this time I selected Flux first.  I clicked back, clicked on The Clockwork Captive, selected the :30 gold time limit, and accepted the challenge settings.  I got a 45:00 timer again.  So, in conclusion:&lt;br /&gt;
::* timer values are not refreshed when you open a new arc without completely backing out of the selection menu&lt;br /&gt;
::* the actual value on the timer when you accept the settings is driven by the arc, not by the number you see displayed in the Pillar interface&lt;br /&gt;
::* the actual value on the timer that you get may not match the value you thought you selected&lt;br /&gt;
::Bug report sent.  (Not as good as if I'd found that the timers could be manipulated and exploited, though.) --[[User:Eabrace|Eabrace]] 12:08, 16 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::(Oh, and I originally started looking into this because I was thinking we could keep track of the time limits for each arc in this article to avoid mucking up the story arc pages.) --[[User:Eabrace|Eabrace]] 12:11, 16 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::o.o well.. that is possible to, but that would cause this page to balloon... err.. wait.. @.@;;; someone already added the list of arc.. no wonder the page is so hideously large.. 2/3rds of it is a arc listing..&lt;br /&gt;
:::&lt;br /&gt;
:::&amp;gt;.&amp;gt; anyway, the reason I'd do it on the arc pages instead of here is largely because there are 2 arc pages, so the blow to page length is lessened.. Of course, as we record the various times, I'd imagine we'll see a certain amount of repeat numbers, so there might be a more space saving way to shuffle them.. &amp;gt;&amp;lt; as it is, it looks like we'll have to individually start and quit each story arc 3 times to get the actual numbers. --[[User:Sleepykitty|Sleepy Kitty]] 12:22, 16 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, that &amp;quot;someone&amp;quot; was me.  Go figure.  :)&lt;br /&gt;
::::I wanted to document the list of what was available and this seemed like the most obvious place to do so.&lt;br /&gt;
::::* not all of the items in the list are arcs, and there have been a few requests to document which are arcs and which are not&lt;br /&gt;
::::* the CoV Story Arc page cuts off at level 20&lt;br /&gt;
::::* people have started asking why they aren't earning the challenge badges for running certain flashback content (i.e. accomplishment badge missions) and have even filed petitions in some cases; having the list in the same place as the list of badges available just made sense to me&lt;br /&gt;
::::* not everyone looking for the list of Story Arcs is doing so because they're running flashback content; on the other hand, anyone who wants the flashback badges is going to need to know which content is going to work&lt;br /&gt;
::::* some content isn't where you'd normally expect it to be; for example, some level 25-30 content is in the 25-29 band and some is in the 30-34 band&lt;br /&gt;
::::That and there was an in-game conversation that went something like this:&lt;br /&gt;
:::::Me:  Think I should add the list of available content to the flashback article, or would that be overkill?&lt;br /&gt;
:::::PW Global response:  No, not overkill.  That's the kind of thing people will look for.&lt;br /&gt;
::::Feel free to move the list if you think it works better somewhere else, but I don't think the Story Arc pages are the best place to document anything for flashback.&lt;br /&gt;
&lt;br /&gt;
::::On the gold/silver/bronze times themselves, you can get all three times at once for each arc.  You just have to close the pillar interface window prior to selecting each arc.&lt;br /&gt;
::::--[[User:Eabrace|Eabrace]] 23:33, 16 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flashback, Pillar, Arcs? ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't we list the various arcs on the [[Pillar of Ice and Flame]] page instead, more like a contact page with links to various story arcs? - [[User:Snorii|Snorii]] 14:30, 16 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, I agree with Snorii, that would make the most sense. - [[User:Frankie1969|Frankie1969]] 20:26, 16 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Or maybe the [[Aspect of the Pillar]] page, since that is where you get the missions. - [[User:Snorii|Snorii]] 15:17, 6 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badges: Not for non-Story-Arc flashbacks ==&lt;br /&gt;
&lt;br /&gt;
Single-mission flashbacks - i.e., &amp;quot;Retrieve the Loa Bone&amp;quot; (Villain, levels 1-15) - do not appear to be giving any credit towards challenge badges.  Can anyone confirm if this is WAI, or a bug? --[[User:PaxArcana|PaxArcana]] 06:18, 2 December 2007 (UTC)&lt;br /&gt;
:I suspect it's working as intended since things like &amp;quot;no defeats allowed&amp;quot; would be much, much easier on a single mission than an entire arc and the time limit options are far too high for most single missions.  Would seem to me that if there's a bug here, it's having the ability to actually select limits on badge missions.  --[[User:Eabrace|Eabrace]] 19:36, 6 December 2007 (UTC)&lt;br /&gt;
: It's working as intended. There's an in-game help text somewhere in the Flashback screens that specifically says something about how non-story arc missions don't count for badges, but you can still use challenge settings on them if you like. -- [[User:Sekoia|Sekoia]] 09:37, 16 December 2007 (UTC)&lt;br /&gt;
Is it possible to get a list, if there is not already one out there, of what missions are Story Arc missions and which ones are just badge missions. -- [[User:PARAGON-Digitizer|Digitizer]]&lt;br /&gt;
&lt;br /&gt;
:o.o anything in [[Story Arc|here]] is a story arc, and grants the badges. At this time, task/strike forces do not grant them, the option is only there to make them more 'challenging'. --[[User:Sleepykitty|Sleepy Kitty]] 10:15, 16 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Actually Altering Timeline? ==&lt;br /&gt;
&lt;br /&gt;
I recently got access to Ouroboros and the Flashback system, and I was hoping to find some information about whether or not doing Flashbacks actually changes anything, or if the character is just exploring different timestreams.  As in, when the player/party is &amp;quot;experiencing the world created by that player's actions&amp;quot;, will the original outcome of a mission be taken into account, or does the flashback system actually change the variables?  I am hoping that the Flashback system allows us to repair failed missions and unexpectedly unpleasant outcomes of dialog choices, but I am not really sure how to check.  If this is known, I definitely think it belongs on this page.  [[User:Firefairy|Firefairy]] 17:13, 19 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Oranbega&amp;diff=212563</id>
		<title>Oranbega</title>
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				<updated>2012-01-19T16:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;Firefairy: spelling and grammar corrections&lt;/p&gt;
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''Oranbega is no lost city. No empty sepulcher of abandoned stone. Every hall, every chamber is filled with us. We have floated through uncountable eons, here in the city we built before history, before we lost our own humanity. Oranbega is no ruin. Oranbega is a living city. A living city of the dead.''&lt;br /&gt;
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- Akarist, Circle of Thorns Mage&lt;br /&gt;
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''We have behaved as animals do, brutally, savagely, without mercy. I have wept for those who die by our crimes, but have not stayed my hand. I wonder: in saving our lives, have we destroyed everything we once were?''&lt;br /&gt;
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- Tyoss, Circle of Thorns Mage&lt;br /&gt;
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&amp;lt;br /&amp;gt;&amp;lt;Center&amp;gt;[[File:Oranbega.jpg|512px]]&amp;lt;/Center&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
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== Oranbega ==&lt;br /&gt;
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The history of Oranbega is also the history of its inhabitants, today known as the [[Circle of Thorns]], so this article uses info available to tell the tale of the two.&lt;br /&gt;
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[[File:Contact Small Akarist.jpg|left|100px]]&lt;br /&gt;
In the earliest periods of human existence some nature spirits evolved beyond control of the elements and became gods who needed worship and devotion from mortals. These gods formed pantheons that aligned themselves with the first human tribes in northern Africa and the eastern Mediterranean. Conflict ensued between the pantheons. One in particular, led by the god [[Lughebu]], discovered something better than being the recipients of mere worship. Instead, they fed on human emotions—namely those of pain, fear, and suffering. A great civil war between the gods erupted. Led by the goddess Teilekku, the benevolent pantheons managed to strip the souls of Lughebu’s pantheon from their bodies and banished them to the spirit realm. We know them today as the [[Banished Pantheon]]. &amp;lt;ref name=BeyondContact&amp;gt;[[Paragon Times/20050615|The Paragon Times June 15 , 2005 : Beyond Contact: Azuria and MAGI]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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[[File:Base_Ley_Tap.jpg|right|thumb|200px|Ley Line, source of Magical energy and possible cause of Eermeth's choice of place for his new city]]&lt;br /&gt;
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Among the other pantheons, the discovery, use, and teaching of magic by [[Tielekku]] became a decisive issue. One student, the god [[Ermeeth]], sought to impart these secrets to humans, who as magically empowered beings would no longer have a need for gods. A situation the other gods, naturally, deemed intolerable. Another conflict erupted, this time between Teilekku and Ermeeth. Teilekku’s faction, led by her most promising pupil [[Hequat]], managed to defeat Ermeeth in a titanic battle. With his surviving followers, Ermeeth fled towards the sea.&amp;lt;ref name=BeyondContact&amp;gt;[[Paragon Times/20050615|The Paragon Times June 15 , 2005 : Beyond Contact: Azuria and MAGI]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Details are somewhat contradictory at this point. Some sources say Eermeth's followers used great ships in their journey &amp;lt;ref name=LookintoAkaristskidnapping&amp;gt;[[Cadao Kestrel#Look into Akarist's kidnapping|Look into Akarist's kidnapping]] from [[Cadao Kestrel]]&amp;lt;/ref&amp;gt;, while others, such as the Testament of Eermeth show the god leading a great exodus of people as they walk along the bottom of the sea. &amp;lt;ref name=StoptheRiktitransdimensionalexpedition&amp;gt;[[Angus McQueen#Stop the Rikti transdimensional expedition before the alternate Circle discovers our Earth|Stop the Rikti transdimensional expedition before the alternate Circle discovers our Earth]] from [[Angus McQueen]]&amp;lt;br&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Whatever the means were, Eermeth followers eventually formed the great city of Oranbega along North America’s east coast&amp;lt;ref name=BeyondContact&amp;gt;[[Paragon Times/20050615|The Paragon Times June 15 , 2005 : Beyond Contact: Azuria and MAGI]]&amp;lt;/ref&amp;gt;. A probable explanation of Eermeth's choice of this place concretely over others is that the zone had an high concentration of Ley Lines: powerful forces of mystical energy that crisscross the planet &amp;lt;ref name=FaultlessMysticBadge&amp;gt;[[Faultless Mystic Badge]]&amp;lt;/ref&amp;gt; and Nexus: meeting points of several Ley Lines which make magic stronger for miles around &amp;lt;ref name=MysticKingBadge&amp;gt;[[Mystic King Badge]]&amp;lt;/ref&amp;gt;, had much to do in this: a place full of energies, for a society largely based on spell casting.&lt;br /&gt;
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[[File:Hequat.png|100 px|thumb|left|Mu'Rhakmet's driving force: The Goddess Hequat, sworn enemy of Oranbega ]]&lt;br /&gt;
In their new city, Oranbegans lived in peace and prosperity for many years. The shaman [[Peter Stemitz]], who has the strange ability to remember his past lives, including the one he lived in Oranbega, describes it as &amp;quot;Sweet. Grace, tranquility, intellectual achievement: that's what it was all about&amp;quot;. This was probably the era he lived in &amp;lt;ref name=alternateworld&amp;gt;[[Cadao Kestrel#Stop the Circle of Thorns from contacting an alternate world|Stop the Circle of Thorns from contacting an alternate world]] from [[Cadao Kestrel]]&amp;lt;/ref&amp;gt;. But that era ended with the coming of [[Mu'Rhakmet]]'s rebellion. It began small at first, with attacks on Reasoners and Philosophers, and then progressed into street riots and open conflicts. Soon, Mu'Rhakmet's followers held banners with his stern visage everywhere, demanding that the people of Oranbega return to the worship of the gods we had so long forgotten. Most still kept shrines to Ermeeth the teacher, or said a swift prayer to Tielekku before a scholarly examination, but Mu'Rhakmet demanded we return to a total subservience to the gods of the past. He gained followers among those who felt disaffected by the enlightened civilization, and among those who were disenfranchised by a lack of skill with magic. not until it was too late did the Oranbegans learn that there was another force behind them. That Mu'Rhakmet practiced as he preached, and was in truth the earthly instrument of she who had forced their ancestors across the sea: The goddess Hequat. She who had turned upon her lover, the Divine Teacher Ermeeth; she who had rallied her followers and forced them from their lands; now she had found them again and sought to undermine their society. Soon the city was engaged in a civil war for control as those loyal to the principles fought Mu'Rhakmet's zealots in the streets of the city. Ultimately, Mu'Rhakmet's rebellion failed. Oranbegan histories say that Mu'Rhakmet and his followers fled across the sea. They assumed that they had returned to the old lands of their goddess, and this assumption would lead the Oranbegans to disaster. For what they did not know was the Hequat had provided a new land for her people. An island risen from the sea, an island that she would call [[Mu]].' &amp;lt;ref name=DefeatInfernal&amp;gt;[[Magus Mu'Drakhan#Defeat Infernal|Defeat Infernal]] from [[Magus Mu'Drakhan]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Mu then flourished, instructed by Hequat to hate the Oranbegans and to fight against them for generations. &amp;lt;ref name=DefeatAuroraBorealis &amp;gt;[[Magus Mu'Drakhan#Defeat Aurora Borealis and take the books|Defeat Aurora Borealis and take the books]] from [[Magus Mu'Drakhan]]&amp;lt;/ref&amp;gt; They believed that their chosen place upon this world was to serve as the righteous implement of her will, and in their deeds and customs did they enshrine this so that to do otherwise would be unthinkable. At her command they performed generations of what would now be called eugenic breeding in order to strengthen the magical power within their blood lines to unheard of levels. At her command they crushed all contrary thought, and made no art that did not praise her name. &amp;lt;ref name=DefeatAuroraBorealis &amp;gt;[[Magus Mu'Drakhan#Defeat Aurora Borealis and take the books|Defeat Aurora Borealis and take the books]] from [[Magus Mu'Drakhan]]&amp;lt;/ref&amp;gt; At this point, in Mu, all men were sorcerers, as were all women and children. &amp;lt;ref name=SavetheWyattmediums &amp;gt;[[Allison King#Save the Wyatt mediums from the Circle of Thorns|Save the Wyatt mediums from the Circle of Thorns]] from [[Allison King]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Eventually, and at their Goddess' command they attacked Oranbega on a spring day &amp;lt;ref name=DefeatAuroraBorealis &amp;gt;[[Magus Mu'Drakhan#Defeat Aurora Borealis and take the books|Defeat Aurora Borealis and take the books]] from [[Magus Mu'Drakhan]]&amp;lt;/ref&amp;gt;, thinking they would be an enemy too weak to fight back. &amp;lt;ref name=SavetheWyattmediums &amp;gt;[[Allison King#Save the Wyatt mediums from the Circle of Thorns|Save the Wyatt mediums from the Circle of Thorns]] from [[Allison King]]&amp;lt;/ref&amp;gt; Truth is, at this point, Oranbegans thought Ermeeth and Hequat were both legends &amp;lt;ref name=Disrupttheritual&amp;gt;[[Cadao Kestrel#Disrupt the ritual and look for signs that Hequat is returning|Disrupt the ritual and look for signs that Hequat is returning]] from [[Cadao Kestrel]]&amp;lt;/ref&amp;gt;. The surprise was so complete that the initial stages of the war were a complete success for the Mu: the first few days of the conflict, Mu Skyships rained a magical fire down upon the outlying Oranbegan cities &amp;lt;ref name=LookintoAkaristskidnapping&amp;gt;[[Cadao Kestrel#Look into Akarist's kidnapping|Look into Akarist's kidnapping]] from [[Cadao Kestrel]]&amp;lt;/ref&amp;gt;. The surprised Oranbegans took drastic measures: they sank their city beneath the earth to shelter it from bombardment by Mu sky ships. &amp;lt;ref name=DefeatAuroraBorealis &amp;gt;[[Magus Mu'Drakhan#Defeat Aurora Borealis and take the books|Defeat Aurora Borealis and take the books]] from [[Magus Mu'Drakhan]]&amp;lt;/ref&amp;gt; &amp;lt;ref name=StealtheEnvoysgifts &amp;gt;[[Cadao Kestrel#Steal the Envoy's gifts to the Circle of Thorns|Steal the Envoy's gifts to the Circle of Thorns]] from [[Cadao Kestrel]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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[[File:CoTVaultsofMu01.jpg|right|250px|thumb|{{center|The Tower, which ended in Mu's power}}]]&lt;br /&gt;
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It was probably at this point that the Oranbegans were desperate enough to try to contact his lost deity, Eermeth: they built The Tower, a great portal to the heavens. The Oranbegans planned to use it to reach the heavens themselves, and contact their long-lost god. But the Mu learned of the great portal, and interfered: They found a way to splice into the portal-stream, and connected the Oranbegan portal to reach the spirit world of their long-forgotten faith with a conduit to the spirit world of the Mu goddess, Hequat &amp;lt;ref name=PunishtheMuTraitors&amp;gt;[[Scirocco#Get info from Mu'Drakhan, Punish the Mu Traitors|Get info from Mu'Drakhan, Punish the Mu Traitors]] from [[Scirocco]]&amp;lt;/ref&amp;gt;. The resulting mayhem slew many of the Oranbegan researchers, and drove others, such as Maros, mad &amp;lt;ref name=CaptureEukrisal&amp;gt;[[Scirocco#Capture Eukrisal &amp;amp; research|Capture Eukrisal &amp;amp; research]] from [[Scirocco]]&amp;lt;/ref&amp;gt;. As they tried to recover, the Mu captured the part of the portal in our world and hid it, sealing it away in their deepest vaults &amp;lt;ref name=RaidtheVaultsofMu &amp;gt;[[Scirocco#Speak with Diviner Maros, Raid the Vaults of Mu|Speak with Diviner Maros, Raid the Vaults of Mu]] from [[Scirocco]]&amp;lt;/ref&amp;gt;.Apparently, the history of The Tower survived enough to reach Old Greece, as the book &amp;quot;Lost Tongues of the Tower Makers&amp;quot;, compiled by Greek scholars, is described as &amp;quot;a guide to the ancient languages of a lost civilization that built a tower to the stars&amp;quot; &amp;lt;ref name=DelivertheScrollofTielekku &amp;gt;[[Laura Brunetti#Deliver the Scroll of Tielekku to Dr. Cheng|Deliver the Scroll of Tielekku to Dr. Cheng]] from [[Laura Brunetti]]&amp;lt;/ref&amp;gt; and fits perfectly these events.&lt;br /&gt;
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And the Mu kept pressing, and then, the Oranbegans turned to other powers from darker worlds. A Prince of Demons came to them and offered his aid. The [[Circle of Thorns]], the ruling council of Oranbega, debated greatly, but in the end they bargained with him. &amp;lt;ref name=DefeatAuroraBorealis &amp;gt;[[Magus Mu'Drakhan#Defeat Aurora Borealis and take the books|Defeat Aurora Borealis and take the books]] from [[Magus Mu'Drakhan]]&amp;lt;/ref&amp;gt; &amp;lt;ref name=StealtheEnvoysgifts &amp;gt;[[Cadao Kestrel#Steal the Envoy's gifts to the Circle of Thorns|Steal the Envoy's gifts to the Circle of Thorns]] from [[Cadao Kestrel]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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[[File:Envoy of Shadows.jpg|left|160px|thumb|Help from the Hells: The Envoy of Shadows]]&lt;br /&gt;
Things started to change then: the demons' first gift to the Oranbegans was the [[Thorn Blades]], demon swords that turned men into blood-frenzied monsters. Armed with these they turned the tide, and the slaughter was indescribable. But Mu wouldn't surrender: The wizards of Mu found new tactics, however, and blunted the Oranbegans' attack. Again they struck bargains with the Prince of Demons, and they brought forth troops to fight on their behalf from the depths of Hell. With wraiths and spectres did the Oranbegans march upon the Mu. With Behemoths of the land and Leviathans of the sea did they fall upon their men, their city, their very land. The fiends had bargained for the slaughter of every last man, child, and woman of Mu, and on that fine point the Oranbegans faltered.&amp;lt;ref name=DefeatAuroraBorealis &amp;gt;[[Magus Mu'Drakhan#Defeat Aurora Borealis and take the books|Defeat Aurora Borealis and take the books]] from [[Magus Mu'Drakhan]]&amp;lt;/ref&amp;gt; &amp;lt;ref name=StealtheEnvoysgifts &amp;gt;[[Cadao Kestrel#Steal the Envoy's gifts to the Circle of Thorns|Steal the Envoy's gifts to the Circle of Thorns]] from [[Cadao Kestrel]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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As the demons fell upon the last survivors of Mu, the demon-thralls of the Circle of Thorns were held back by the Circle's own, when the Oranbegans felt mercy. Then a demoness general called [[Lilitu]] rose from among the horde, and told the Circle mages to stand away. She said that the deal with the King of Demons was for the utter destruction of all the people of Mu. Still, the Circle mages protected the children and the elderly of the Mu who were their enemies. Their power alone hold back the horde until their great negotiator, the wizard Akarist, could arrive to bargain for the Mu's lives. And still Lilitu shrilled for the Mu's deaths, and warned of the dire fate that would befall all of Oranbega unless the contract would be upheald and the demons allowed to spill the last drop of the blood of Mu. &amp;lt;ref name=DefeatInfernal&amp;gt;[[Magus Mu'Drakhan#Defeat Infernal|Defeat Infernal]] from [[Magus Mu'Drakhan]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Akarist did not arrive in time to the bargain, &amp;lt;ref name=DefeatInfernal&amp;gt;[[Magus Mu'Drakhan#Defeat Infernal|Defeat Infernal]] from [[Magus Mu'Drakhan]]&amp;lt;/ref&amp;gt; but the Oranbegans let some Mu escape to far shores. When the fiends discovered this, they were both outraged and gleeful, for they had hoped for just such an outcome. &amp;lt;ref name=DefeatAuroraBorealis &amp;gt;[[Magus Mu'Drakhan#Defeat Aurora Borealis and take the books|Defeat Aurora Borealis and take the books]] from [[Magus Mu'Drakhan]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=StealtheEnvoysgifts &amp;gt;[[Cadao Kestrel#Steal the Envoy's gifts to the Circle of Thorns|Steal the Envoy's gifts to the Circle of Thorns]] from [[Cadao Kestrel]]&amp;lt;/ref&amp;gt; The Oranbegans would pay dearly for their mercy: In the end they had to sacrifice their mortal forms, and were only able to escape the wrath of the fiends as bodiless spirits in their sunken city. Such was the cost they paid for their mercy. &amp;lt;ref name=DefeatAuroraBorealis &amp;gt;[[Magus Mu'Drakhan#Defeat Aurora Borealis and take the books|Defeat Aurora Borealis and take the books]] from [[Magus Mu'Drakhan]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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In the end, the war ended with no clear winner and both civilizations decimated. Still, Mu and Oranbega had survived and would continue their war in the future once again. &lt;br /&gt;
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[[File:CoTCathedral01.jpg|right|250px|thumb|{{center|Oranbega, now a myth sought by some... who would pay for it}}]]&lt;br /&gt;
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Oranbega, now an empty subterranean ruin full of incorporeal spirits and demon fiends became a legend and sunk into myth. It would take thousands of years to be rediscovered by someone.&lt;br /&gt;
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But the Oranbegan legends had somehow survived. In the XVII century the legend about &amp;quot;El Dorado of the east coast&amp;quot;, as some called it, was still appealing to some. The Novus Cartago Expedition in 1602 &amp;lt;ref name=TerraVoltaReconoissance&amp;gt;[[Reconnaissance Officer#Terra Volta|Terra Volta Reconoissance officer]]&amp;lt;/ref&amp;gt; wanted to find the fabled city pictured by Girolamo da Verrazano in his 1529 map of his brother’s explorations &amp;lt;ref name=the_circleofthorns &amp;gt;[http://www.cityofheroes.com/game_info/know_your_adversary/the_circle_of_thorns.html CoH Official Site: Circle of Thorns]&amp;lt;/ref&amp;gt;. Landing at what we call today [[Terra Volta]] &amp;lt;ref name=TerraVoltaReconoissance&amp;gt;[[Reconnaissance Officer#Terra Volta|Terra Volta Reconoissance officer]]&amp;lt;/ref&amp;gt; they were successful in finding an entrance to the sunken city, or at least close enough to find evidences and be noticed by the still active Circle of Thorns, who ambushed and killed part of perhaps all of the expedition &amp;lt;ref name=Helpthesoulwithinthecrystal&amp;gt;[[Peter Stemitz#Help the soul within the crystal orient itself|Help the soul within the crystal orient itself]] from [[Peter Stemitz]]&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the result, the book &amp;quot;Spells Of The First Order&amp;quot;, a tattered vellum folio rumored to be an original translation of the first spells ever taught to mankind by the gods, was written the same year &amp;lt;ref name=DelivertheScrollofTielekku &amp;gt;[[Laura Brunetti#Deliver the Scroll of Tielekku to Dr. Cheng|Deliver the Scroll of Tielekku to Dr. Cheng]] from [[Laura Brunetti]]&amp;lt;/ref&amp;gt;. Perhaps someone managed to survive the expedition and gained the knowledge, or perhaps its just an strange coincidence. &lt;br /&gt;
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After the Novus Cartago expedition, Oranbega remained dark and silent for at least another 300 years more.&lt;br /&gt;
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[[File:Phalanx_seal02.png‎|left|180px|thumb|{{center|1823: Oranbegas' land has new owners: Paragon City is founded}}]]&lt;br /&gt;
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But meanwhile, in the surface, in the land Oranbega had once occupied, events that would change the Oranbegans' life -or unlife, if you prefer- forever were taking place: during the 18th century there was already a quiet collection of colonial villages in the area. In the XIX century, in 1823, the village of Smithport united with neighboring comunities and became [[Paragon City]]. By the time of the Civil War Paragon become a bustling port city. After the war it became a center for industry, science and commerce in America &amp;lt;ref name=paragoncityfounding&amp;gt;[http://www.cityofheroes.com/game_info/history/paragon_city_founding_and_the.html CoH Official Site: Paragon City: Founding and the 20's]&amp;lt;/ref&amp;gt;. None of the city's inhabitants could even suspect the existence of the grim secret under their foots.&lt;br /&gt;
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Some decades later, in the 1890’s, in England, upper class found itself amid a tremendous upsurge of interest in the occult. Most of these dilettantes were more interested in the carnal aspects of ritual magic than in any kind of true arcane knowledge. There were, however, a few exceptions…among them the [[Baron Zoria]].&lt;br /&gt;
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The charismatic Zoria came to England in 1890, allegedly from Russia. Some said his mentor was Grigori Yefimovich Rasputin no less, though there is some doubt as to whether they had ever actually met &amp;lt;ref name=TheHammeroftheWorld&amp;gt;[[Paragon Times/20041027|Paragon Times, October 27 , 2004: The Hammer of the World]]&amp;lt;/ref&amp;gt;. Zoria quickly developed a reputation as a fanatic, outré, and decidedly unpleasant figure. Despite (or perhaps because of) this reputation, the Baron managed to acquire a small circle of devotees. &amp;lt;ref name=the_circleofthorns &amp;gt;[http://www.cityofheroes.com/game_info/know_your_adversary/the_circle_of_thorns.html CoH Official Site: Circle of Thorns]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Zoria’s burgeoning cult focused most of its energies on searching for signs of the long lost city of Oranbega. Although most people believe the mythic city was “invented” by Girolamo da Verrazano in his 1529 map of his brother’s explorations, Zoria believed the ancient underground city to be a real place.&lt;br /&gt;
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[[File:BaronZoria1.jpg|100px|thumb|{{center|Baron Zoria, the Circle of Thorns &amp;quot;founder&amp;quot;}}]]&lt;br /&gt;
He was more right than he ever imagined in his wildest dreams. Zoria somehow knew that Oranbega had sunk beneath the earth tens of thousands of years ago during a war between the Sorcerer Kings of Oranbega and the Warlords of Mu. Zoria felt that if he could unlock the key to entering this lost city, untold powers would be his to control.&lt;br /&gt;
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Rather than mounting archeological expeditions or combing through dusty archives, Zoria chose a more direct approach. He set about contacting the spirits of the dead Oranbegan Sorcerer Kings. Apparently he was successful, for in a ceremony on the winter’s solstice of 1898, the Circle of Thorns was born (at least for the people of XIX century).&lt;br /&gt;
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Zoria and each of his followers took a strange thorn, given to Zoria by the Oranbegan spirits. They simultaneously drove the bizarre spines into their chests, sinking them straight into their own hearts. The wounds closed as quickly as they had opened, sealing the enchanted thorns deep in their bodies and imbuing each with unique magical powers beyond anything they had ever possessed. &amp;lt;ref name=the_circleofthorns &amp;gt;[http://www.cityofheroes.com/game_info/know_your_adversary/the_circle_of_thorns.html CoH Official Site: Circle of Thorns]&amp;lt;/ref&amp;gt;&lt;br /&gt;
In 1914, as war broke out on the continent, the Circle of Thorns left en masse for the United States. Varrazano’s original map had located an entrance to Oranbega on the east coast of North America. &amp;lt;ref name=the_circleofthorns &amp;gt;[http://www.cityofheroes.com/game_info/know_your_adversary/the_circle_of_thorns.html CoH Official Site: Circle of Thorns]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Although later copies of the map showed the city in New England, Zoria believed this to be a deception. His own communion with the spirits pinpointed the location as being beneath the burgeoning metropolis that we know today as Paragon City. &amp;lt;ref name=the_circleofthorns &amp;gt;[http://www.cityofheroes.com/game_info/know_your_adversary/the_circle_of_thorns.html CoH Official Site: Circle of Thorns]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Throughout the next six years the Circle of Thorns disappeared from view. Many in Europe thought that some no doubt well-deserved occult disaster had befallen them. In fact, Zoria and his core membership were busy searching for a physical entrance to Oranbega. To hear them tell it, they were successful. &amp;lt;ref name=the_circleofthorns &amp;gt;[http://www.cityofheroes.com/game_info/know_your_adversary/the_circle_of_thorns.html CoH Official Site: Circle of Thorns]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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[[File:MidnighterClub2.jpg|210px|thumb|left|{{center|The Midnight Squad. Founded by the Dream Doctor, this Magic based hero group would opposse Oranbega and the Circle for decades}}]]&lt;br /&gt;
All of a sudden, the Circle re-emerged, this time with a decidedly public face. They formed a private but well-known gentlemen’s club that became one the most notorious speakeasies of the Prohibition era.&lt;br /&gt;
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The Roaring ‘20’s were a golden time for the Circle of Thorns. The hedonists of the Jazz Age embraced Zoria’s dark and dangerous reputation and the Circle went on a barely concealed black magic spree. They performed human sacrifices, summoned demons, and magically manipulated events with impunity. &amp;lt;ref name=the_circleofthorns &amp;gt;[http://www.cityofheroes.com/game_info/know_your_adversary/the_circle_of_thorns.html CoH Official Site: Circle of Thorns]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Then came the stock market crash in 1929 and the ensuing Great Depression. Decades of unbounded expansion left Paragon City particularly vulnerable to the depression's ravages. The economy collapsed, bringing social and political order crashing to the ground with it. Crime, organized and random, moved in to fill the void. The bootlegging gangs of the roaring twenties had already established themselves during Prohibition. Now the mob bosses, through bribery, intimidation, and murder, seized control of the city itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Paragon became a city where every cop was on the take, every politician under a mob boss' thumb, and one out of every two people was out of work.&amp;lt;ref name=paragoncityfounding&amp;gt;[http://www.cityofheroes.com/game_info/history/paragon_city_founding_and_the.html CoH Official Site: Paragon City: Founding and the 20's]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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But the Circle's mystical divinations prepared them for the coming Great Depression and the Circle and its members lived out hard economic times in relative luxury. What they didn’t divine was the rise of the masked crime fighter in American society.&amp;lt;br&amp;gt;&lt;br /&gt;
In 1933, when children from poor neighborhoods started disappearing from their homes in the middle of the night, police and heroes alike were entirely baffled. There were no signs of forced entry, no clues at all. It wasn’t until the new hero known as [[Dream Doctor|The Dream Doctor]] started on the case that the true nature of the Circle of Thorns became public knowledge.&lt;br /&gt;
A master of sorcery himself, the Dream Doctor recognized the hand of black magic in the kidnappings and traced the mystic trail back to the private club used by the Circle for its meetings.&lt;br /&gt;
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At midnight on the anniversary of the Circle’s founding, The Dream Doctor burst in upon the foul cultists just as they prepared to sacrifice the poor children. As preternatural night engulfed the ritual chamber, the hero moved among them, his mystic blasts and spirit allies smashing through the cultists and freeing the children before Baron Zoria and his cronies knew what had happened.&amp;lt;br&amp;gt;&lt;br /&gt;
While the Circle’s highest-ranking members escaped, The Dream Doctor managed to capture most of the rest of the cult and bring them to justice.&lt;br /&gt;
That night in 1933 was the end of the Circle of Thorn’s existence as a public organization. Baron Zoria and his followers literally fled into the underground, allegedly taking up quarters in the dank and dangerous ruins of Oranbega. Their first order of business was taking vengeance upon the man who had ruined them: The Dream Doctor.&lt;br /&gt;
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Knowing full well what would happen to him, the Doctor gathered about him a group of civic-minded magicians, occultists, and scholars to help protect the city against future threats from the Circle of Thorns. He called this group the [[Midnight Squad]], and the organization persists to this day as one of the premier superhero organizations in Paragon City.&lt;br /&gt;
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Over the next few decades, the Circle of Thorns and the Midnight Squad continued to skirmish back and forth. Unfortunately, since only the Circle knew how to enter the lost city of Oranbega, they always had a safe and secure base to retreat in when matters grew desperate. &amp;lt;ref name=the_circleofthorns &amp;gt;[http://www.cityofheroes.com/game_info/know_your_adversary/the_circle_of_thorns.html CoH Official Site: Circle of Thorns]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Despite the blunt end to their golden age and their unfinished business with the Midnight Squad, in the following decades the Circle of Thorns kept sending spies to the surface to know what was happening, or at least it did once: in the 60s the Circle of Thorns mage Dyaomesk was ordered to observe the outside world, and he stumbled onto the Cold War. He met [[Roger Vrabel]] himself somehow, and learned of his Titan Project. He came up with a plan and got approved by the Circle: He took a body and offered his services to help him hunt down other mages for this group. He intended to provide Vrabel the average and funnel the best along to the Circle for their own use, all the while working to indoctrinate Vrabel into the Circle's service. Sadly for him, Vrabel could not be subverted, so Dyaomesk falsified his own death and returned to the safety of Oranbega. But the Circle kept sending him out on missions. Much later, after the [[Rikti War]], Vrabel's associates, the [[Malta Group]], learned of him and tried to hunt him down, which has forced Dyaomesk to cooperate with government agencies in exchange for protection &amp;lt;ref name=CircleofThornsinformant&amp;gt;[[Crimson#Extract the Circle of Thorns informant|Extract the Circle of Thorns informant]] from [[Crimson]]&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Though it didn't work against Vrabel, the degree of infiltration the Circle and Oranbega gained in the Malta Group is unknown as of today.&lt;br /&gt;
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[[File:Villains rikti.jpg|200px|thumb|left|{{center|Invaders from Beyond: The Rikti. Just like the surface inhabitants, Oranbega would soon suffer the Rikti onslaught}}]]&lt;br /&gt;
Oranbega and the Circle inhabitants would enjoy a period of relative safety... prelude to much bigger problems: The Midnight Squad could not crack the mystery of the sunken city, and by the 1990’s the Circle of Thorns seemed to have dwindled to a mere shadow of its former might. Except for the occasional museum theft or kidnapped antiquarian, the villains seldom seemed to rise from their chthonic chambers.&lt;br /&gt;
All this would change in 2003: During the [[Rikti War]], the extra-dimensional attackers used the subway tunnels and other underground chambers as bases of operation. &amp;lt;ref name=the_circleofthorns &amp;gt;[http://www.cityofheroes.com/game_info/know_your_adversary/the_circle_of_thorns.html CoH Official Site: Circle of Thorns]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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They excavated more rooms as they needed them, using a variation on their portal technology. Apparently, the magical runes and protection spells hiding Oranbega from the rest of the world had no effect on technology from another dimension. The [[Rikti]] had accidentally discovered the vast underground lair of the Circle of Thorns.&amp;lt;br&amp;gt;&lt;br /&gt;
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Although most of the city’s heroes are loath to admit it, this unintended revelation may well have played a key role in turning the tide of the Rikti War. The Circle, long dormant, was not nearly as dead as many had imagined.&lt;br /&gt;
The aliens found themselves not only fighting super powered heroes on the surface, but magic wielding, demon summoning fanatics down below. The now quite aged Baron Zoria himself led the charge at the head of his elite Thorn Wielders against the aliens, pushing them out of Oranbega and the surrounding caves.&amp;lt;br&amp;gt;&lt;br /&gt;
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No paper ever reported the Circle of Thorns’ role, nor did any of the hero organizations acknowledge the existence of Oranbega. Indeed, few of them knew for certain what exactly had happened to the Rikti underground.&lt;br /&gt;
Nevertheless, after the war, rumors told of ancient, gold encrusted ruins beneath the streets of Paragon City. Fortune hunters, amateur archeologists, and even some heroes went down into the depths in search of fame and fortune. As might be predicted, none of them returned. At least, none of them returned as they were when they went down.&amp;lt;br&amp;gt;&lt;br /&gt;
They say that necessity is the mother of invention. With their impenetrable magic cloak destroyed by the Rikti, the Circle of Thorns knew it was only a matter of time before the Midnight Squad or some other noisome hero group would get curious and start causing trouble&amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:Lilitu 01.jpg|125px|right|thumb|The demoness general Lilitu, who still believes the contract with the Circle can be fullfilled]]&lt;br /&gt;
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And so Baron Zoria and his followers decided to take a more proactive approach in their own defense. They began with those initial explorers, capturing the trespassers and then supplanting their souls with the long-dead spirits of the original Oranbegans. When folks learned better than to go looking in dark caves for lost cities, the Circle of Thorns began to more actively “recruit” new members.&amp;lt;br&amp;gt;&lt;br /&gt;
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They sent expeditions to the surface to snatch more innocents for Oranbegan supplantation. In the meantime…they sought new — if less effective — ways, to hide their secret city from interlopers.&amp;lt;br&amp;gt;&lt;br /&gt;
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Today the Circle of Thorns has swelled in membership because of their press gang practices. Now, for the first time in decades, Baron Zoria’s ambition seems to be stirring. With the city in such a chaotic state, the Midnight Squad believes that The Circle is preparing to make a play for real power in the surface world.&amp;lt;br&amp;gt;&lt;br /&gt;
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Robe-clad cult members have been seen on the surface in several locations. Strange new social clubs and cults have popped up in many neighborhoods, espousing beliefs very similar to those of the Circle, and many of these have turned overnight from simple spiritual movements to murderous cabals.&amp;lt;br&amp;gt;&lt;br /&gt;
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Now the Midnight Squad is busy trying to put a stop to this burgeoning occult threat, but the more problems they encounter in Paragon City, the harder it is to find time to search out entrances to lost Oranbega. Which is, no doubt, just as Baron Zoria intends… &amp;lt;ref name=the_circleofthorns &amp;gt;[http://www.cityofheroes.com/game_info/know_your_adversary/the_circle_of_thorns.html CoH Official Site: Circle of Thorns]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Recently, the Oranbegans have learned that they can still fulfill their contract with the Prince of Demons. Should they destroy all of the Mu, the bargain will be reversed, and they shall have their old forms returned. This knowledge has fanned a long-forgotten desperation among them, and now they draw plans against those descended from Mu &amp;lt;ref name=RecoverAncientMuSoul&amp;gt;[[Magus Mu'Drakhan#Recover Ancient Mu Soul Crystal|Recover Ancient Mu Soul Crystal]] from [[Magus Mu'Drakhan]]&amp;lt;/ref&amp;gt;. To this end, they have already summoned the demoness Lilitu and proven before her that the Mu still exist, and the contract is still open &amp;lt;ref name=RescueMuMysticsfromCircle&amp;gt;[[Magus Mu'Drakhan#Rescue Mu Mystics from Circle|Rescue Mu Mystics from Circle]] from [[Magus Mu'Drakhan]]&amp;lt;/ref&amp;gt;. A new chapter is about to be written in the Mu-Oranbega War.&lt;br /&gt;
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'''The City'''&lt;br /&gt;
[[File:Magical Barrier.jpg|left|thumb|200px|Crystals are extensively used in Oranbega, as energy sources, medical resource, information storage, or even as cells]]&lt;br /&gt;
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The city itself is an extensive structure of corridors and chambers done in stone and crystal of unknown extension. Many sections seem to have collapsed. &lt;br /&gt;
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The city and its inhabitants are known for its extensive use of crystals, which can be found almost everywhere inside: some can revitalize those near them, others can heal, and some others even emanate deadly energies, causing physical pain. &lt;br /&gt;
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[[File:Mystical Construct Portal 2.jpg|left|thumb|200px|Summoning Portal. Oranbegans are well known for their demon summoning skills]]&lt;br /&gt;
The city also has portals, some of which can reach places such as far away as the strange Shadow Shard. Oranbega has many summoning chambers, as the Circle is adept at the summoning and binding of extradimensional demons: the Circle is well-known for its mastery at summoning fiends, some as powerful as [[Envoy of Shadows|The Envoy of Shadows]] or Lilitu herself. The city is also known for its vast magical libraries: Among the tomes you can find there are The Translation Stone, Spells Of The First Order, Lost Tongues of the Tower Makers, Of the First Ones, The Red Dust Tome, The Obsidian Libram &amp;lt;ref name=DelivertheScrollofTielekku &amp;gt;[[Laura Brunetti#Deliver the Scroll of Tielekku to Dr. Cheng|Deliver the Scroll of Tielekku to Dr. Cheng]] from [[Laura Brunetti]]&amp;lt;/ref&amp;gt;, the Tome of Tormvodel &amp;lt;ref name=TomeofTormvodel&amp;gt;[[Ghost Widow#Get the Tome of Tormvodel|Get the Tome of Tormvodel]] from [[Ghost Widow]]&amp;lt;/ref&amp;gt;, and, of course, the Tome of Bloodlines, and any others the Circle can acquire as well. Not surprisingly, Oranbega's language used by the Circle to record their books its called just Oranbegan. &amp;lt;ref name=PreventCirclefromControllingBatZul&amp;gt;[[Virgil Tarikoss Strike Force#Prevent Circle from Controlling Bat'Zul|Prevent Circle from Controlling Bat'Zul]] from [[Virgil Tarikoss]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Of special relevance is the Great Library of Souls: A place where the Circle keeps crystals containing the souls of their captured enemies... and of many power hungry lesser mages fool enough to deal with the Circle as well. The souls of hundreds, possibly thousands of Paragon's missing are trapped there. &lt;br /&gt;
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Though magical runes and protection spells were once used to hide Oranbega from the rest of the world, all that ended with the Rikti War and now anyone who finds a phisycal entrance may reach the sunken city... if he's brave or foolish enough to do so.&lt;br /&gt;
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In game, a player will start seeing Oranbegan maps in his missions once he reaches level 25.&lt;br /&gt;
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'''Oranbega in the Multiverse'''&lt;br /&gt;
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Interestingly, [[Portal Corp]] has discovered that Oranbegans can vary greatly from one dimension to another:&lt;br /&gt;
In Tau Gamma 9-24, Oranbega won their war against the nation of Mu. First, they eliminated the nation of Mu. Then, fearing for their safety, the Oranbegans conquered the rest of the planet. Whole civilizations were ground under their heels. Later, repentant, they made a pact. No violent magic may be performed upon that world. The knowledge of such spells has been purged from their libraries, and it is death to perform them. Perhaps that philosophy of pacifism has trapped them, and now they are unable to defend themselves against extradimensional invaders. &amp;lt;ref name=Save the OranbegansfromtheMaltaGroup &amp;gt;[[Tina Macintyre#Save the Oranbegans from the Malta Group|Save the Oranbegans from the Malta Group]] from [[Tina Macintyre|Tina MacIntyre]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, in an unnamed dimension Portal Corp probe teams discovered that the Circle of Thorns analog of that dimension successfully annihilated all human life on the world except a slave sub-class in the year 1968 AD. The world has been classified as a prohibited dimension. &amp;lt;ref name=StoptheRiktitransdimensionalexpedition&amp;gt;[[Angus McQueen#Stop the Rikti transdimensional expedition before the alternate Circle discovers our Earth|Stop the Rikti transdimensional expedition before the alternate Circle discovers our Earth]] from [[Angus McQueen]]&amp;lt;br&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
This variety has been known to cause hostility between our Oranbegans and the alternate ones, who are appalled by the Circle's practices when they learn about them. &amp;lt;ref name=alternateworld&amp;gt;[[Cadao Kestrel#Stop the Circle of Thorns from contacting an alternate world|Stop the Circle of Thorns from contacting an alternate world]] from [[Cadao Kestrel]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Apparently, Oranbega has the potential to become a paragon of knowledge and enlightment or a nation of bloodthirsty monsters. Only time will tell.&lt;br /&gt;
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'''SOURCES'''&lt;br /&gt;
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[[Category:Circle of Thorns Lore]]&lt;/div&gt;</summary>
		<author><name>Firefairy</name></author>	</entry>

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