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	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Eden_Trial&amp;diff=104571</id>
		<title>Eden Trial</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Eden_Trial&amp;diff=104571"/>
		<updated>2008-12-06T20:39:06Z</updated>

		<summary type="html">&lt;p&gt;Falconeye: Added merit reward info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The Woodsman.jpg|right|thumb|100px|The Woodsman]]&lt;br /&gt;
Contact: [[Woodsman]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Level Range: 39 - 41&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes: Requires 4 people&amp;lt;br /&amp;gt;&lt;br /&gt;
Zone: [[Eden]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Location: Near the Hive at {{coords|2590|370|3515}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Primary Enemy: [[Devouring Earth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: Eden Spire Trial&amp;lt;br /&amp;gt;&lt;br /&gt;
Badge: [[Liberator Badge]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Description:  You have freed the captured heroes, preventing them from becoming devoured.&amp;lt;br /&amp;gt;&lt;br /&gt;
Merits: 2 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Bug|There is currently a bug in starting this Trial.  The leader of the group must be within the level range, otherwise the trial will not start and the group will be disbanded.}}&lt;br /&gt;
&lt;br /&gt;
== Mission ==&lt;br /&gt;
=== {{UL|Agree to form a task force}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Freeing me from the [[Devouring Earth]] has slowed the [[Hamidon|Hamidon's]] plans, but I fear it has not stopped them.  Above all, the Devouring Earth seek the power to bend nature to their will;  with me gone, they have sought out other victims.  The creatures have taken several heroes with strong ties to nature, and will soon try to devour them.  The heroes are held in an underground lair, guarded by a giant [[Crystal Titan]].  Those heroes must be rescued.  I hope you will aid me in this task.  Before you can begin, you must throw the Devouring Earth off balance.  Will you strike against the Devouring Earth?  Will you put them under the Wild Hunt and leave them reeling and afraid?&lt;br /&gt;
&lt;br /&gt;
Good.  Then so begins the Wild Hunt.  Stalk them, strike them, hunt them here in their false Eden!  This will likely draw them away from their underground prison;  then you may creep in  and free the captured heroes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Hunt Devouring Earth creatures|Secondary=Defeat 200 Devouring Earth|Additional=|Completion=You have defeated enough of the Devouring Earth to distract them.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with the Woodsman|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
'''Briefing''' [[Woodsman]]&lt;br /&gt;
&lt;br /&gt;
Now is the time to end the hunt and begin the rescue.  I can show you the way, but within the depths of the Devouring Earth's subterranean warrens, you alone must face the terrible hordes.  The Hamidon has created a great Crystal Titan in which to house the power he hopes to siphon from the captured heroes.  To win you must smash down the walls to the Titan's lair, defeat it, and free the heroes.  But be wary.  The Hamidon's servants will protect the walls and the Titan itself.&lt;br /&gt;
&lt;br /&gt;
Listen.  The Crystal Titan's prismatic powers are devastating;  but there is a secret.  The Greater Devoured beasts that live above the great lake of acid have evolved a defense against the Titan's prismatic powers.  It is a gelatinous substance that coats their skin and dampens the worst of the crystal's vibrations. Gather this substance, and it may protect you from the Titan's power.  You must hurry!  Within four hours, the captive heroes will be no more!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Fearless and determined, you enter the depths of the Devouring Earth's underground labyrinth in search of the captive heroes.|Primary=Defeat Titan and rescue heroes - 4:00:00|Secondary=Break through the rock wall.|Additional=** Break through the mold wall&lt;br /&gt;
** Bring down the Crystal Titan|Completion=You have freed the captive heroes before the Hamidon could drain their powers}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
* 2 Quarries {{Named|Faction=Devouring Earth|Type=Quarry}}&lt;br /&gt;
* [[Rock Wall]] (Archvillain)&lt;br /&gt;
* [[Mold Wall]] (Archvillain)&lt;br /&gt;
* [[Crystal Titan]] (Monster)&lt;br /&gt;
* [[Gale (NPC)|Gale]] (NPC Ally)&lt;br /&gt;
* [[Quill]] (NPC Ally)&lt;br /&gt;
* [[Slate]] (NPC Ally)&lt;br /&gt;
* [[Tundra]] (NPC Ally)&lt;br /&gt;
&lt;br /&gt;
{{Bug|Gale, Quill, Slate, and Tundra, after being rescued, will not follow the other Heroes due to some unknown bug.  However, if enemies are led to them, they will still engage in combat.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
&lt;br /&gt;
'''Badge'''&lt;br /&gt;
&lt;br /&gt;
Completing the Prisoners of Eden trial from The Woodsman awards the [[Liberator Badge]].&lt;br /&gt;
{{BadgeBox|Liberator}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
The threat is ended, and the captives have been freed. Do not grow complacent, though, my young friend. The Devouring Earth hunger for power, and are sure to try again. Should they seek to corrupt nature's power once more, speak with me and I shall aid you.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
This is one of the most difficult Trials in the game. Besides the battle with the actual Crystal Titan, the descent is very tough and littered with enemies. 'Descent' is the right word, because the journey begins by falling down several holes in the ground; heroes who can teleport and fly are very helpful here.&lt;br /&gt;
&lt;br /&gt;
Once you get to a huge room with a Quarry or 4 and a different-colored wall at the other end, stop and rest before attacking. The '''Rock Wall''', which is Arch-villain level, sits there and lets you pound on it while it summons rock-based enemies. About halfway through a Quarry will be alerted, which a Tanker should taunt and engage (backed up by a healer) while the others continue pounding on the wall. Watch out for the lieutenant-class rocks that arrive; they can summon [[Devouring Earth#Cairn|Cairns]] which severely boost the wall's damage resistance. A quick [[bind]] you can do to target these cairns will be quite helpful: '''/bind y &amp;quot;targetname Cairn&amp;quot;'''. If you want, make it a Macro and set it on auto, but otherwise, keep clicking it.&lt;br /&gt;
&lt;br /&gt;
When you get past the Rock Wall, there will be a winding passage, going down, down, down. You will come to an open room with water and 2 bridges. Try to cut across the middle of the water, which will aggro fewer of the enemies. Continue down the passages until you reach another open room with, yes, another wall. The main problem in this room is the Lichen Colonies, enemies that spurt out tons of Lichen that hurt when in big groups. If you can use Group Invisibility past them, to a safe place close to the Mold Wall, then you will have knocked one bad part out of your journey. If your comrades have collected any Swarms that live on the ceiling, deal with them immediately. These aren't the lowly Underling rank Swarms, these are like boss class Swarms, whose stings last for a very long time. Once you have that taken care of, attack the wall, which will spawn Fungi and Greater Devoured. The Fungi won't prove to be too much, but the Greater Devoured cause havoc. Take care of them quickly, until there are only Fungi left, then attack the wall.&lt;br /&gt;
&lt;br /&gt;
Along the way you will have collected the unique [[Inspiration]], [[Inspirations#Ambrosia|Ambrosia]], when you defeat Greater Devoured in the lake with the twin bridges. This Inspiration is essential for the final part of the task, as it protects from the substantial damage from Crystal Titan. Try to collect as much as you can (look for 6 or more PER PLAYER) because as always, each Inspiration only lasts 60 seconds.&lt;br /&gt;
&lt;br /&gt;
The Titan itself is in a huge chamber with a large lake, atop a central island with ramps spiraling up the sides much like the Tower of Babel. At the far end of the room are the four captured heroes that form part of the mission objectives. The heroes, once freed, do not need to be led out of the mission, or even survive, and their additional damage is welcome. Unfortunately, between you and the heroes, and the Titan, there are literally hundreds of crystal-based Devouring Earth enemies (Geodes etc). These need to be cleared out, because the entire lot of them are aggroed by any attack on the Crystal Titan.&lt;br /&gt;
&lt;br /&gt;
Once the room is (relatively) clear of crystal DE, you can start your assault on the Crystal Titan. The [[melee]] members of your team will need to pop an Ambrosia, as the Titan will attack anyone within its large range. Ensure that you all have flashing warnings for the expiry of Inspirations (right click the icon effects and ensure &amp;quot;Do not blink&amp;quot; is unchecked), as each Ambrosia will only last 1 minute. Since the battle is long (Ambrosia does not protect against status effects like sleep and hold), there is often the need for 5 or 6 per battle.&lt;br /&gt;
&lt;br /&gt;
When you defeat the Titan, beware of the Titan Shards that are spawned at the defeat. They are fairly dangerous by themselves and Ambrosia provides no damage resistance to them! You can then pick either 2 reward merits or a [[Crystal Titan Origin Enhancements|Titan Enhancement]] (level 40-43).&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces]]&lt;/div&gt;</summary>
		<author><name>Falconeye</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=User:Falconeye&amp;diff=104283</id>
		<title>User:Falconeye</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=User:Falconeye&amp;diff=104283"/>
		<updated>2008-12-05T04:39:27Z</updated>

		<summary type="html">&lt;p&gt;Falconeye: New page:  {{Userboxtop}} {{Userbox_Controller}} {{Userbox Server|Both|Virtue}} {{Userboxbreak}} {{user time zone|Central|CentralTime Zone (North America)|32px}...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Userboxtop}}&lt;br /&gt;
{{Userbox_Controller}}&lt;br /&gt;
{{Userbox Server|Both|Virtue}}&lt;br /&gt;
{{Userboxbreak}}&lt;br /&gt;
{{user time zone|Central|CentralTime Zone (North America)|[[Image:TO Training Attack Rate.png|32px]]}}&lt;br /&gt;
{{Userboxbreak}}&lt;br /&gt;
{{Userbox Veteran|12}}&lt;br /&gt;
{{Userboxbreak}}&lt;br /&gt;
{{Userboxbottom}}&lt;/div&gt;</summary>
		<author><name>Falconeye</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Hamidon_Raid&amp;diff=104212</id>
		<title>Hamidon Raid</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Hamidon_Raid&amp;diff=104212"/>
		<updated>2008-12-04T19:35:40Z</updated>

		<summary type="html">&lt;p&gt;Falconeye: /* Success */ Updated for I13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
'''For information on the pre-Issue 9 [[Hamidon]] raids, see [[Old Hamidon Raid]].'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Attempts to defeat Hamidon, generally referred to as Hami Raids, occur regularly on most servers. These are loosely-organized events that bring together many, many players, all hoping to acquire a single [[Hamidon Origin Enhancements|Hamidon Enhancement]] or 40 merits.&lt;br /&gt;
&lt;br /&gt;
With the introduction of Issue 9, Hamidon was revamped and a new strategy needed to be produced to defeat the Hamidon. The new Hamidon was designed to be Archetype and Powerset independent, which means everyone will be able to contribute and there are no specifically desirable builds for a player to have when undergoing an encounter. Additionally, Villains have their own opportunity to defeat Hamidon.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
=== Raid Leader ===&lt;br /&gt;
&lt;br /&gt;
Single person who coordinates the raid.  This person has the responsibility of organizing the various teams, and coordinating the timing of certain actions within the raid.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Teams ===&lt;br /&gt;
&lt;br /&gt;
The Mitochondria Antibodies are susceptible to melee attacks, which means that one or more team of melee-oriented fighters will be needed to deal with them. It is also a good idea to have one member with Group Fly or Group Energy Flight in order to keep all teammates always within melee range of the target.&lt;br /&gt;
&lt;br /&gt;
=== Blue Teams ===&lt;br /&gt;
&lt;br /&gt;
The Mitochondria Electrolytes are susceptible to ranged attacks, which means that one or more team of range-oriented fighters will be needed to deal with them.&lt;br /&gt;
&lt;br /&gt;
=== Green Teams ===&lt;br /&gt;
&lt;br /&gt;
The Mending Mitochondria need to be held for fear of terrible things, which means that one or more team of hold-oriented fighters will be needed to deal with them in addition to those who will do damage to them.&lt;br /&gt;
&lt;br /&gt;
=== Buff, Rez and Teleport Teams ===&lt;br /&gt;
&lt;br /&gt;
A buff team will be needed to provide mez protection, increased damage, etc. to the other teams who will be attacking Hamidon. In addition, it is imperative that one group of people have the ability to Teleport everyone who may have fallen to safety, then to Resurrect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phases ==&lt;br /&gt;
&lt;br /&gt;
As of April 4, 2007, this is the current strategy used to defeat Hamidon.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Phase ===&lt;br /&gt;
&lt;br /&gt;
What has been shown to be effective is that a single team of melee fighters can rapidly pop in, defeat one or two Mitochondria Antibodies, then pop out before danger sets in. This is made possible in large by the [[Essence of the Earth]] inspiration, which negates most of the damage dealt from various parts of Hamidon. While better strategies are certain to exist, this is the one which was first used to take out Hamidon on the Issue 9 closed beta test.&lt;br /&gt;
&lt;br /&gt;
A Buff Team applies various mez protections to a single Yellow Team, then the Yellow Team goes after a target. What has been done on Test is that one person has Group Fly, and another has Team Teleport with enhanced range. This allows the team to use Essence of the Earth, then immediately move in to attack the target. In this way, it has been shown that two Mitochondria Antibodies can be removed in the one-minute window when the EoE is active.&lt;br /&gt;
&lt;br /&gt;
=== Blue Phase ===&lt;br /&gt;
&lt;br /&gt;
The Mitochondria Antibodies are the primary damage from the Hamidon, and once they're removed, the rest is relatively painless. Now, a Taunter with some Healer and buff support can move in and single-handedly draw Hamidon's [[aggro]] while Blue Teams take out the Mitochondria Electrolytes. Again, due to damage and status effects, it is advised that the Blue Teams have buff support before engaging the targets. This time, however, the buff team(s) can go in with the damage dealers to help out throughout the duration of the phase.&lt;br /&gt;
&lt;br /&gt;
All Mitochondria Electrolytes can be taken out in a single sweep. When everyone helps with the same target, the Mitos can be taken out by running a lap around the nucleus.&lt;br /&gt;
&lt;br /&gt;
=== Green Phase ===&lt;br /&gt;
&lt;br /&gt;
The Mending Mitochondria have a powerful force field that resists nearly all damage of any type as well as providing considerable defense. There is also evidence to suggest that they will activate Mitosis when they are being defeated, so Hold powers are necessary to defeat them. When it is held, a Mending Mitochondria's Defense and Damage Resistance buffs drop, meaning that any damage dealer available can help to take it out. This is the easiest phase in the Hamidon raid.&lt;br /&gt;
&lt;br /&gt;
=== Nucleus Phase ===&lt;br /&gt;
&lt;br /&gt;
After the Mitochondria are removed, only the nucleus remains. While it has some powerful attacks, its [[aggro]] can be held by a single Taunter, who in turn can be kept alive with Healing and mez support, often both held by the same player. At this time, anyone with debuffs and damage will attack the nucleus, slowly dealing damage. The resistances were set up such that a full zone of 50 players is essentially necessary to defeat the nucleus. However, with enough firepower and debuffs, the Hamidon can be defeated.&lt;br /&gt;
&lt;br /&gt;
=== Blooms ===&lt;br /&gt;
&lt;br /&gt;
When the Hamidon reaches 75% HP, a full set of Mitochondria will spawn. This is known as a &amp;quot;bloom.&amp;quot; All yellows, blues and greens will appear just as they did when Hamidon spawned. However, once they are cleared a second time and Hamidon's HP reaches 75%, another bloom will not occur. Instead, a bloom will occur at 50% HP. The final Mitochondria bloom will occur at 25% HP. Afterwards, the Hamidon's HP can be drained entirely and he can be defeated.&lt;br /&gt;
&lt;br /&gt;
The Hold Phase of the old Hamidon raid is no longer feasible, as it takes 30 or more players to Hold Hamidon, and even so only for a second or two. Even if Hamidon is held, however, Mitochondria will spawn.&lt;br /&gt;
&lt;br /&gt;
When a bloom occurs, the sudden onset of powerful AoE attacks will effectively wipe any player in the cytoplasm. Since it is not possible to evacuate the cell while keeping up sufficient damage-per-second, this wipe is unavoidable. The devs have also indicated that it is unlikely to avoid. Because of this, certain precautions need to be taken to keep everyone in the zone.&lt;br /&gt;
&lt;br /&gt;
A couple players dedicated to teleporting teammates and resurrecting fallen players need to be available for when a bloom takes place. This way, all players can be evacuated from the Hamidon and revived in order to take out the Mitochondria once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Success ==&lt;br /&gt;
&lt;br /&gt;
When the Hamidon is defeated, a trial reward dialogue will appear offering a random Hamidon Enhancement or 40 merits.&lt;br /&gt;
&lt;br /&gt;
A character must be level 47 or higher to select the Hamidon enhancement.  Level 45 and 46 characters can only choose the merit reward.&lt;br /&gt;
&lt;br /&gt;
== Failure ==&lt;br /&gt;
&lt;br /&gt;
Raids are no longer in danger of failing, so long as there are sufficient characters present to fight Hami. The &amp;quot;Yellow Dawn&amp;quot; of the [[Old Hamidon Raid]] has been eliminated, meaning that the situation will never turn hopeless. Since Mitochondria spawn invariably at certain levels of HP for Hamidon, the situation is controlled and can never cause the Hamidon to be impossible to defeat.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Hamidon]]&lt;br /&gt;
* [[Essence of the Earth]]&lt;br /&gt;
* [[Devouring_Earth#Hamidon|Devouring Earth]]&lt;br /&gt;
* [[Hamikini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Falconeye</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Hamidon_Raid&amp;diff=104211</id>
		<title>Hamidon Raid</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Hamidon_Raid&amp;diff=104211"/>
		<updated>2008-12-04T19:28:04Z</updated>

		<summary type="html">&lt;p&gt;Falconeye: Updated for I13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
'''For information on the pre-Issue 9 [[Hamidon]] raids, see [[Old Hamidon Raid]].'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Attempts to defeat Hamidon, generally referred to as Hami Raids, occur regularly on most servers. These are loosely-organized events that bring together many, many players, all hoping to acquire a single [[Hamidon Origin Enhancements|Hamidon Enhancement]] or 40 merits.&lt;br /&gt;
&lt;br /&gt;
With the introduction of Issue 9, Hamidon was revamped and a new strategy needed to be produced to defeat the Hamidon. The new Hamidon was designed to be Archetype and Powerset independent, which means everyone will be able to contribute and there are no specifically desirable builds for a player to have when undergoing an encounter. Additionally, Villains have their own opportunity to defeat Hamidon.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
=== Raid Leader ===&lt;br /&gt;
&lt;br /&gt;
Single person who coordinates the raid.  This person has the responsibility of organizing the various teams, and coordinating the timing of certain actions within the raid.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Teams ===&lt;br /&gt;
&lt;br /&gt;
The Mitochondria Antibodies are susceptible to melee attacks, which means that one or more team of melee-oriented fighters will be needed to deal with them. It is also a good idea to have one member with Group Fly or Group Energy Flight in order to keep all teammates always within melee range of the target.&lt;br /&gt;
&lt;br /&gt;
=== Blue Teams ===&lt;br /&gt;
&lt;br /&gt;
The Mitochondria Electrolytes are susceptible to ranged attacks, which means that one or more team of range-oriented fighters will be needed to deal with them.&lt;br /&gt;
&lt;br /&gt;
=== Green Teams ===&lt;br /&gt;
&lt;br /&gt;
The Mending Mitochondria need to be held for fear of terrible things, which means that one or more team of hold-oriented fighters will be needed to deal with them in addition to those who will do damage to them.&lt;br /&gt;
&lt;br /&gt;
=== Buff, Rez and Teleport Teams ===&lt;br /&gt;
&lt;br /&gt;
A buff team will be needed to provide mez protection, increased damage, etc. to the other teams who will be attacking Hamidon. In addition, it is imperative that one group of people have the ability to Teleport everyone who may have fallen to safety, then to Resurrect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phases ==&lt;br /&gt;
&lt;br /&gt;
As of April 4, 2007, this is the current strategy used to defeat Hamidon.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Phase ===&lt;br /&gt;
&lt;br /&gt;
What has been shown to be effective is that a single team of melee fighters can rapidly pop in, defeat one or two Mitochondria Antibodies, then pop out before danger sets in. This is made possible in large by the [[Essence of the Earth]] inspiration, which negates most of the damage dealt from various parts of Hamidon. While better strategies are certain to exist, this is the one which was first used to take out Hamidon on the Issue 9 closed beta test.&lt;br /&gt;
&lt;br /&gt;
A Buff Team applies various mez protections to a single Yellow Team, then the Yellow Team goes after a target. What has been done on Test is that one person has Group Fly, and another has Team Teleport with enhanced range. This allows the team to use Essence of the Earth, then immediately move in to attack the target. In this way, it has been shown that two Mitochondria Antibodies can be removed in the one-minute window when the EoE is active.&lt;br /&gt;
&lt;br /&gt;
=== Blue Phase ===&lt;br /&gt;
&lt;br /&gt;
The Mitochondria Antibodies are the primary damage from the Hamidon, and once they're removed, the rest is relatively painless. Now, a Taunter with some Healer and buff support can move in and single-handedly draw Hamidon's [[aggro]] while Blue Teams take out the Mitochondria Electrolytes. Again, due to damage and status effects, it is advised that the Blue Teams have buff support before engaging the targets. This time, however, the buff team(s) can go in with the damage dealers to help out throughout the duration of the phase.&lt;br /&gt;
&lt;br /&gt;
All Mitochondria Electrolytes can be taken out in a single sweep. When everyone helps with the same target, the Mitos can be taken out by running a lap around the nucleus.&lt;br /&gt;
&lt;br /&gt;
=== Green Phase ===&lt;br /&gt;
&lt;br /&gt;
The Mending Mitochondria have a powerful force field that resists nearly all damage of any type as well as providing considerable defense. There is also evidence to suggest that they will activate Mitosis when they are being defeated, so Hold powers are necessary to defeat them. When it is held, a Mending Mitochondria's Defense and Damage Resistance buffs drop, meaning that any damage dealer available can help to take it out. This is the easiest phase in the Hamidon raid.&lt;br /&gt;
&lt;br /&gt;
=== Nucleus Phase ===&lt;br /&gt;
&lt;br /&gt;
After the Mitochondria are removed, only the nucleus remains. While it has some powerful attacks, its [[aggro]] can be held by a single Taunter, who in turn can be kept alive with Healing and mez support, often both held by the same player. At this time, anyone with debuffs and damage will attack the nucleus, slowly dealing damage. The resistances were set up such that a full zone of 50 players is essentially necessary to defeat the nucleus. However, with enough firepower and debuffs, the Hamidon can be defeated.&lt;br /&gt;
&lt;br /&gt;
=== Blooms ===&lt;br /&gt;
&lt;br /&gt;
When the Hamidon reaches 75% HP, a full set of Mitochondria will spawn. This is known as a &amp;quot;bloom.&amp;quot; All yellows, blues and greens will appear just as they did when Hamidon spawned. However, once they are cleared a second time and Hamidon's HP reaches 75%, another bloom will not occur. Instead, a bloom will occur at 50% HP. The final Mitochondria bloom will occur at 25% HP. Afterwards, the Hamidon's HP can be drained entirely and he can be defeated.&lt;br /&gt;
&lt;br /&gt;
The Hold Phase of the old Hamidon raid is no longer feasible, as it takes 30 or more players to Hold Hamidon, and even so only for a second or two. Even if Hamidon is held, however, Mitochondria will spawn.&lt;br /&gt;
&lt;br /&gt;
When a bloom occurs, the sudden onset of powerful AoE attacks will effectively wipe any player in the cytoplasm. Since it is not possible to evacuate the cell while keeping up sufficient damage-per-second, this wipe is unavoidable. The devs have also indicated that it is unlikely to avoid. Because of this, certain precautions need to be taken to keep everyone in the zone.&lt;br /&gt;
&lt;br /&gt;
A couple players dedicated to teleporting teammates and resurrecting fallen players need to be available for when a bloom takes place. This way, all players can be evacuated from the Hamidon and revived in order to take out the Mitochondria once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Success ==&lt;br /&gt;
&lt;br /&gt;
When the Hamidon is defeated, a trial reward dialogue will appear offering a random Hamidon Enhancement, random Rare Recipe, or the standard Single Origin Enhancements.&lt;br /&gt;
&lt;br /&gt;
A character must be level 47 or higher to select the Hamidon enhancement.  Level 45 and 46 characters can only choose between a rare recipe of their security level, or a single origin enhancement.&lt;br /&gt;
&lt;br /&gt;
== Failure ==&lt;br /&gt;
&lt;br /&gt;
Raids are no longer in danger of failing, so long as there are sufficient characters present to fight Hami. The &amp;quot;Yellow Dawn&amp;quot; of the [[Old Hamidon Raid]] has been eliminated, meaning that the situation will never turn hopeless. Since Mitochondria spawn invariably at certain levels of HP for Hamidon, the situation is controlled and can never cause the Hamidon to be impossible to defeat.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Hamidon]]&lt;br /&gt;
* [[Essence of the Earth]]&lt;br /&gt;
* [[Devouring_Earth#Hamidon|Devouring Earth]]&lt;br /&gt;
* [[Hamikini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Falconeye</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Hamidon&amp;diff=104209</id>
		<title>Hamidon</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Hamidon&amp;diff=104209"/>
		<updated>2008-12-04T19:27:17Z</updated>

		<summary type="html">&lt;p&gt;Falconeye: Updated rewards for I13.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CoH Size Chart.jpg|300px|Hamidon, in the back, shown with other monsters for scale|thumb]] &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''Hamidon''' is the ultimate monster in the game. A giant amoeba that spawns within [[The Hive]] (Hero Side) and [[The Abyss]] (Villain Side). Between the Hamidon core and its many surrounding Mitochondria, Hamidon is difficult to defeat. Over time specific strategies have evolved that take 50 heroes to defeat Hamidon. Defeating Hamidon results in the award choice of a single random [[Hamidon Origin Enhancements|Hamidon Enhancement]] or 40 merits.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Hamidon was once a zealous scientist named Hamidon Pasilima. Using hideous dark magic and his own genetic genius, he transformed himself into the god-like monster that would spawn the [[Devouring Earth]] and threaten the entire world. &lt;br /&gt;
&lt;br /&gt;
== Hami Raids ==&lt;br /&gt;
&lt;br /&gt;
Attempts to defeat Hamidon, generally referred to as Hami Raids, occur regularly on most servers.  Since it takes 50+ heroes to defeat Hamidon, these are loosely organized events that bring together many, many heroes, all hoping to acquire a single [[Hamidon Origin Enhancements|Hamidon Enhancement]].&lt;br /&gt;
&lt;br /&gt;
Over time a basic strategy has evolved for defeating Hamidon.  Exact strategy may vary from server to server, but generally it involves several teams of people, and three distinct phases.&lt;br /&gt;
&lt;br /&gt;
For more information, please see [[Hamidon Raid]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Devouring_Earth#Hamidon|Devouring Earth]]&lt;br /&gt;
* [[Hamidon Raid]]&lt;br /&gt;
* [[Hamidon Origin Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Falconeye</name></author>
		
	</entry>
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