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	<id>https://archive.paragonwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drewcifer3939</id>
	<title>Paragon Wiki Archive - User contributions [en]</title>
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	<updated>2026-04-07T18:36:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Villain_(Alignment)&amp;diff=154986</id>
		<title>Villain (Alignment)</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Villain_(Alignment)&amp;diff=154986"/>
		<updated>2010-02-27T21:22:38Z</updated>

		<summary type="html">&lt;p&gt;Drewcifer3939: /* Overview */ typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GoingRogue}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Villain&#039;&#039;&#039; is a step in the [[alignment]] process. Players can start as villains, or switch sides with their [[Hero (Alignment)|hero]]. It is also one of two final steps in a [[Praetorian (Alignment)|Praetorian character]] advancing (a [[Loyalist (Alignment)|Loyalist]] character becomes a villain). In order to switch sides or create a Praetorian character, a player must have [[Going Rogue]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alignment NavBox}}&lt;br /&gt;
[[Category:Alignment]]&lt;/div&gt;</summary>
		<author><name>Drewcifer3939</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Alignment&amp;diff=154985</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Alignment&amp;diff=154985"/>
		<updated>2010-02-27T21:21:03Z</updated>

		<summary type="html">&lt;p&gt;Drewcifer3939: /* Falling and Redeeming */  Fixed a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GoingRogue}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; is the way the game distinguishes between [[Hero (Alignment)|hero]], [[Villain (Alignment)|villain]], and everything in between. It will be introduced by the [[Going Rogue]] expansion. It has been described as an involved process, not a &amp;quot;switch&amp;quot; that can be &amp;quot;flipped&amp;quot;.&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Alignment Types==&lt;br /&gt;
===True Alignment===&lt;br /&gt;
Heroes and villains that do not fall or redeem themselves have access only to their original sides and their alignment&#039;s [[Praetoria]]n content. They also get a badge that is revoked if they ever fall or are redeemed.&lt;br /&gt;
&lt;br /&gt;
===Falling and Redeeming===&lt;br /&gt;
*A hero becomes a [[Vigilante (Alignment)|vigilante]] before becoming a villain.&lt;br /&gt;
**Access to both [[Paragon City]] and [[Rogue Isles]] zones, including badges&lt;br /&gt;
**Access only to [[Wentworth&#039;s Fine Consignments]]&lt;br /&gt;
*A villain becomes a [[Rogue (Alignment)|rogue]] before becoming a hero.&lt;br /&gt;
**Access to both Paragon City and Rogue Isles zones, including badges&lt;br /&gt;
**Access only to the [[Black Market]]&lt;br /&gt;
&lt;br /&gt;
===Praetorian Alignment===&lt;br /&gt;
A character may start at [[Level]] 1 in [[Praetoria]]. During the course of its career, they will choose to assist [[The Resistance]] or the [[Loyalists (Praetoria)|Loyalists]]. Characters that assist the [[Resistance (Alignment)|Resistance]] become heroes, while characters that assist the [[Loyalist (Alignment)|Loyalists]] become villains.&lt;br /&gt;
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&lt;br /&gt;
{{Alignment NavBox}}&lt;br /&gt;
[[Category:Alignment| ]]&lt;/div&gt;</summary>
		<author><name>Drewcifer3939</name></author>
	</entry>
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