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	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Doc_Delilah&amp;diff=115560</id>
		<title>Doc Delilah</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Doc_Delilah&amp;diff=115560"/>
				<updated>2009-02-04T19:49:56Z</updated>
		
		<summary type="html">&lt;p&gt;Darkfaith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Doc Delilah&lt;br /&gt;
|image=Docdelilah.jpg&lt;br /&gt;
|img_capt=Hero Historian&lt;br /&gt;
|zone=[[Faultline]]&lt;br /&gt;
|x=-230|y=-180|z=1042&lt;br /&gt;
|levels=20-24&lt;br /&gt;
|introed=[[Penelope Yin]], [[Jim Temblor]]&lt;br /&gt;
|intros=[[Agent G]]&lt;br /&gt;
|enemies={{Enemy Sky Raiders}}{{Enemy Arachnos}}&lt;br /&gt;
|badges=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|City=H|Zone=Faultline|x=-230|y=-180|z=1042|Pronoun=her|HoodYN=N|Hood=|OriginYN=Y|Origin=Magic|LevelYN=Y|Level=20-24}}&amp;lt;!-- She has no neighborhood, she's inbetween Aftershock and Overflow --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Penelope Yin]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
''I just talked to Agent G. He says he'd like to see you. He says it's about what we discovered, and about [[Arachnos]].''&lt;br /&gt;
&lt;br /&gt;
* [[Agent G]]&lt;br /&gt;
&lt;br /&gt;
Agent G works for [[Longbow]].  I've heard tell that he's some sort of espionage agent, though I must confess that I don't know much more than that.  He and I did speak a good deal about the history of the area when he first showed up, and I think it's because he just might have suspected something was wrong with the Faultline Incident, too.  Well, he's been tracking [[Arachnos]] activity since he got here, and after this last run-in with [[Arbiter Sands]], he asked me if he could talk to you.&lt;br /&gt;
&lt;br /&gt;
Agent G already seems to know a lot about you.  And if he's just half as impressed as I am, then I'd wager that what he needs your help for is something major.&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
'''Hero Historian'''&lt;br /&gt;
&lt;br /&gt;
Doctor Delilah Stein was born with herculean strength and incredible physical resistance.  She fought evil as a heroine for a time, but eventually found her real calling:  History and archeology.  Now she combines her past life and her education into a new career as a chronicler of meta-human history, and an archaeologist of the unusual.  Dr. Stein recently began investigating the lost hero bases in Overbrook, looking for clues to fill in the history of pre-Rikti War heroes and villains.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Well, how are you doing, {{Character}}? I heard you were in the area and it is quite good to see you. If you'll excuse me, I'm kinda busy right now, so why don't ya come back later? If you're looking for people to help, maybe you should talk to that Jim Temblor fellow, or Miss Penelope Yin.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
Well, hello there, {{Character}}!  Glad to see you made it out of that dust-up, too.  I told Penelope I wanted to talk to you for a reason.  Now, little Miss Yin told me all about what you've done for her and her Daddy, and I already knew that you were helping out Jim Temblor, that poor boy, so I know your heart's in the right place.  I'm also guessing you just might have noticed that there's some awfully peculiar events going on around here.  I came to Faultline to investigate the meta-human history of the area, but I've begun to think that we've gotten some of that history terribly wrong...&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
{{Missing Greeting}}&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Now just wait a second there, {{Character}}. Just how many things do you have going on? Finish some of it up and then come on back when you're ready.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level === &lt;br /&gt;
I'm sorry, kiddo, but you'll need to be at least security level 20 before you can handle what I have for you.&lt;br /&gt;
&lt;br /&gt;
=== Outlevelled Contact ===&lt;br /&gt;
I know a great deal about meta-human history, {{Character}}, and I know that someone with your power needs to concentrate on bigger troubles than what I have. &lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
{{Missing Store}}&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{store Nat Mag|Level=20|Price=200}}&lt;br /&gt;
* {{store Nat Mag|Level=25|Price=200}}&lt;br /&gt;
* {{store Mag|Level=25|Price=150}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
{{MeritAward|2}}&lt;br /&gt;
&lt;br /&gt;
{{Souvenir The Real Faultline - by Dr. D. Stein}}&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Doc Delilah uncover the truth}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Now, I believe that the story we all know about the [[Faultline Incident]] has some holes in it, but I need evidence to prove it.  That evidence  has been scattered in caves and the ruins of old bases all around the zone back when the Faultline Incident happened, and I've been out here working to find just what I need.  I'm pretty close to understanding what happened, but in order to put it all together, I need to find a better recording of the final battle with Faultline.  I heard about the recording you found for [[Jim Temblor|Jimmy Temblor]], but that's still incomplete.  However, I may be able to find a better recording, with a bit of help.  You see, because the forces of law and order haven't been able to patrol the area until recently, all sorts of villains have been scouring through my dig sites looking for valuables to scavenge and steal.  That's why I need someone like you to help me.&lt;br /&gt;
&lt;br /&gt;
I just knew you'd be willing to help!  Now, here's my problem:  I recently found out that one of the heroes who was at ground zero during the Faultline Incident just may have been recording what happened, and sent a record of it to his supergroup's old base.  The poor man died in the event, but that recording just might still exist.  As a hero, his name was AkashiKnight, and I think I've found where his body came to rest.  But those Sky Raiders have figured out that wherever I try to excavate is also a good place for them to plunder, and now they've swooped down on the site.  All I really need you to do is recover AkashiKnight's body, but if you wanted to teach those Sky Raiders some manners, I would not be put out by it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=A lot of things probably fell into these old caves when Faultline destroyed Overbrook.|Primary=Recover AkashiKnight's body|Secondary=Find AkashiKnight's body|Additional=|Completion=You recovered the body of  AkashiKnight. }}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=An old wallet|Text=This old wallet once belonged to the late hero AkashiKnight.  He was supposed to be a techno-mystical warrior gifted with supreme knowledge through a mixture of ancient wisdom and modern science, but even he didn't see the Faultline Event coming.  His wallet contains some useful information, including his personal ID, a driver's license identifying him as Leonard P. Conway, several business cards that reveal his place of work, and a reminder written to himself on a sticky-note that he left his magnetic key for the team base at work.}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
* Lt. Vanders {{Named|Faction=Sky Raiders|Type=Captain}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
I hope those Sky Raiders weren't too much trouble for you.  Their leader in the area is a contemptuous fellow named [[Captain Castillo]].  He thinks he's some kind of suave air pirate.  Would you believe that he tried to put 'the moves' on me?  As if I would ever consider that!  I know his type.  I folded his jet-pack in a knot and told him never to bother me again, but I doubt even that's going to stop the Sky Raiders.&lt;br /&gt;
&lt;br /&gt;
Oh, now look at me.  I'm sorry for venting like that, but all of their heedless plundering is destroying a lot of history.  Anyway, let's get back to work.  I want to take a look at that body.&lt;br /&gt;
&lt;br /&gt;
Poor AkashiKnight.  His body is so well preserved, it's like he was mummified.  I researched him a good deal.  He really didn't deserve to end up like this, but at least he'll help us learn the truth.  Confidentially, I think he would have wanted that.  Now, the next step is to get the keys he mentioned from his old place of work.  That building's still intact, so this shouldn't be to hard, right?&lt;br /&gt;
&lt;br /&gt;
I know you will prove more than capable.  I must say, I am impressed already with what you've done.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Recover info from AkashiKnight's office}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I've had AkashiKnight's body sent to the university, and we've got ourselves a pretty good idea of where he used to work.  From the reminder he wrote himself, we can most likely find not only where his base was, but also a way in.  I really wish I could go, but if I do those [[Sky Raiders]] will be there like flies on sugar, contaminating my site.  So, I must ask you to go to AkashiKnight's old office and find his desk.  Who knows what might be living in those ruins these days.  I'd be ready for something dangerous, if I were you.&lt;br /&gt;
&lt;br /&gt;
I can't go with you, but I'll still try to help by going to another site to distract the Sky Raiders.  But do be careful, there may be other trouble at the sight.  Like I said, be ready for anything.&lt;br /&gt;
&lt;br /&gt;
His name was Leonard P. Conway.  AkashiKnight, I mean.  Time and again I keep seeing things like this, otherwise normal people who give their all to make a difference.  Even when they meet sad ends, it still gives me a lot of faith in people.&lt;br /&gt;
&lt;br /&gt;
Oh, I nearly forgot!  There's a [[Longbow]] officer up in the dam who wants to talk with you.  He's called [[Agent G]].  I talked to him some when he first showed up, and he seems nice enough sort, if a bit terse.  Well, after you investigate that office, how about you head on up to the Dam and see what's on his mind?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Leonard P. Conway, aka AkashiKnight, once worked here.  It kind of makes you reflect on your own life as a hero.|Primary=Investigate office|Secondary=Find AkashiKnight's desk, Defeat enemy leader|Additional=|Completion=You found the cache, and drove off Arachnos!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=AkashiKnight's hidden cache|Text=Leonard P. Conway had modified his desk to hide a hidden cache.  It was still intact, an unintentional time capsule of his life as a hero right before he died.  The key to his supergroup's base was there, but there was much more, too.  There's a spare costume, a case book, and a date planner with which identity he  had to be in and when.  There's a spare copy of his city ID card, notes on his latest cases, and a hero gear catalog from the year Overbrook was destroyed.  It's sobering to think that all of this is what remains of his double life.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Arbiter Sands' to-do list|Text=Arbiter Sands is back, and this time it clearly isn't to fight alongside you to get his revenge.  He dropped this list of things to do:&lt;br /&gt;
&lt;br /&gt;
'To Do:&amp;lt;br /&amp;gt;&lt;br /&gt;
Investigate ruin.  PCM confirmation?&amp;lt;br /&amp;gt;&lt;br /&gt;
Confront [[Night Widow Nocturne|Nocturne]] about trying to kill me.  (bring: back-up, flowers, nice card)&amp;lt;br /&amp;gt;&lt;br /&gt;
Order someone to get flowers, nice card.&amp;lt;br /&amp;gt;&lt;br /&gt;
Have hero who helped me assassinated (no loose ends)&amp;lt;br /&amp;gt;&lt;br /&gt;
Request back-up for Sky Raider problem. (swallow pride)&amp;lt;br /&amp;gt;&lt;br /&gt;
Organize next excavation expedition (Must find PCM)'}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
* [[Arbiter Sands]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take Arachnos evidence to Agent G|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Agent G|Text=Greetings.  You can call me Agent G.  I'm glad you brought this to me. It puts a name on our opponent: Arbiter Sands.  We've been trying to find out why Arachnos is here, and what they're planning.  Right now, allthat we know for certain is that they're having trouble with the Sky Raiders.  It's slowed them down, but it's also made them tighten security, making it harder for us to find out what they're really up to.  Hm. PCM? I wonder...&lt;br /&gt;
&lt;br /&gt;
I'd suggest you keep working with Dr. Stein for the moment.  She's trustworthy.  She's also onto something I've suspected for some time.  I may ask for your assistance later.  If so, I'll send a message to your through her.&lt;br /&gt;
&lt;br /&gt;
Thank you for your assistance.}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Arachnos is mixed up in this?  Well now, I should have known!  I am so glad you spoke with that Agent G fellow.  He's a good man, for a government type.&lt;br /&gt;
&lt;br /&gt;
So this is AkashiKnight's cache?  Let me see it.  All of these things hidden in his desk. An entire hero's life and this is all that's left.  Oh, well let's not get too gloomy.  Leonard P. Conway did a lot of good in his life,and now this may help to save many other lives.  And if I'm right, clear someone's name as well.  We'll just have to get the proof before the Sky Raiders or Arachnos do.&lt;br /&gt;
&lt;br /&gt;
This is all getting downright crazy, but it's not over yet.  I am just greatly relieved that I have someone as dependable as you to help me.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Uncover the truth}} ===&lt;br /&gt;
==== {{UL|Find the recording}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I've put together all the clues you've recovered, and I do believe that I've found the location of AkashiKnight's old base!  However, I'm afraid we're not the only ones.  They [[Sky Raiders]] have figured out that there's something important  in that building, and they're already on the way there.  Hidden in that office building is the truth behind the [[Faultline Incident]], but all those Sky Raiders see is a hidden base to plunder.  You have got to stop them.  I hope you are ready for this.  A prize like an unplundered base might be enough to bring out one of their leaders.&lt;br /&gt;
&lt;br /&gt;
What we're looking for is the recordings of the Faultline Incident that were transmitted to the old base here.  According to the schematics, the base had enough power generators and battery storage to keep things running late into the next century.  The Sky Raiders will probably already be on scene, so I've gone ahead and charted a boat so we can slip in without too much of a ruckus.  And yes, I did say 'We.'  I'm going, too.  I feel a need for some field work, and if that [[Captain Castillo]] is there, I'd like a chance to show him what I think of him with a bit of jet-pack origami.  I'll meet you there when you're ready.&lt;br /&gt;
[[Image:AkashiKnightBase1.jpg|thumb|250px|right|{{center|AkashiKnight's old base}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Doc Delilah is already on shore before the boat's even stopped.  Hope she didn't get herself into too much trouble.|Primary=Find the recording|Secondary=Find Doc Delilah, Defeat Captain Castillo|Additional=|Completion=You found the tape after defeating Castillo!}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Doc Delilah (Ally)|Doc Delilah]] (NPC Ally, Pet-class, appears to always be level 20)&lt;br /&gt;
* [[Captain Castillo]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Sky Raiders}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Faultline Incident|Text=You've seen how this video ends before, but Doc Delilah skips straight to the missing beginning.&lt;br /&gt;
&lt;br /&gt;
It's the same scene, only with sound this time.  You recognize AkashiKnight there, and Delilah points out that the other villain with the strange widget is PsiCurse, a psychic gadgeteer.  PsiCurse is holding up the device and cackling, Faultline looks like he's in agony, and everyone looks confused.&lt;br /&gt;
&lt;br /&gt;
'Confused?' PsiCurse laughs.  'You tiny minds can barely comprehend the power of my PsychoChronoMetron!'&lt;br /&gt;
&lt;br /&gt;
'What's wrong?' shouts AkashiKnight.  'You fiend, what did you do?'&lt;br /&gt;
&lt;br /&gt;
'My PsychoChronoMetron allows me to turn psionic energy into temporal energy.  I can use my mind to alter history itself, as I have just done!  And now, he who was once Faultline, my greatest foe, is now Faultline, my staunchest ally!'&lt;br /&gt;
&lt;br /&gt;
Faultline clambers to his feet, stunned as a young [[Jim Temblor]] runs out from behind Blue Shield to grab his father's leg.&lt;br /&gt;
&lt;br /&gt;
'What... What's going on?' gasps Faultline.&lt;br /&gt;
&lt;br /&gt;
'Now, Faultline, my new ally, use your Earthquake machines!' PsiCurse shouts.  'Destroy this base while we escape to begin your new life of crime!'&lt;br /&gt;
&lt;br /&gt;
'Earthquake machines?  What are you talking about?' Faultline's face contorts with pain.  'What did you do?  The feedback!  I can't control it!'&lt;br /&gt;
&lt;br /&gt;
The rest of the tape plays out as you've seen before.  Doc Delilah shuts it off and looks at you in stunned silence as the mind-shattering revelation of what you've just seen sinks in.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Show Temblor the Truth}} ====&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Temblor the Truth|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Jim Temblor|Text=Hey, {{Character}}.  You're lucky you caught me.  [[Fusionette]] and I were gonna go and visit [[Blue Steel]] later.  She talked me into getting my ID card.  I can't be afraid of myself forever, you know?  What's this?  The full recording!  I'm not sure I really want to see it, but... No.  I need to.&lt;br /&gt;
&lt;br /&gt;
I remember PsiCurse.  Never knew why Dad worked with him.&lt;br /&gt;
&lt;br /&gt;
Oh, my... No...&lt;br /&gt;
&lt;br /&gt;
This... This is...&lt;br /&gt;
&lt;br /&gt;
I, I can't... Please, shut it off.  I can't stand to... I knew it was all wrong, but this.  THIS!&lt;br /&gt;
&lt;br /&gt;
Oh, Dad, what did he do to you!&lt;br /&gt;
&lt;br /&gt;
I, I need to... {{Character}}.  Promise me.  Promise me this:  If that thing, that Psycho-thing, if it's still out there.  Destroy it.  You've got to destroy it!&lt;br /&gt;
&lt;br /&gt;
Thank you.  I needed to see that, needed to know.  I'm still going to see Blue Steel tonight.  Now, more than every.  Thank you, {{Character}}.  Thank you.}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
I had always entertained a suspicion that something was wrong with the whole story the Faultline Incident.  Like why William Temblor was helping Heroes like AkashiKnight and Blue Steel, even while they were fighting against him and his old partner PsiCurse.  I had thought it might have been a multiple personality disorder, created by PsiCurse of course, but I hadn't entertained any notion of, well, of this.  I suppose it makes a kind of sense, though.  PsiCurse knew the changes he wanted to make, but he didn't know much at all about the details of Faultline's life such as the source of Mr. Temblor's powers, or his secret identity, or even about his son.  So you see, he didn't know to change all of that, too. &lt;br /&gt;
&lt;br /&gt;
It's going to be difficult to set the record straight on this, but you can just leave all that to me.  I think you are going to have your hands full, very soon.&lt;/div&gt;</summary>
		<author><name>Darkfaith</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Efficiency_Expert_Pither&amp;diff=115559</id>
		<title>Efficiency Expert Pither</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Efficiency_Expert_Pither&amp;diff=115559"/>
				<updated>2009-02-04T19:41:19Z</updated>
		
		<summary type="html">&lt;p&gt;Darkfaith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Efficiency Expert Pither&lt;br /&gt;
|image=Efficiency Expert Pither 01.jpg&lt;br /&gt;
|img_capt=Arachnos Efficiency Expert&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3007|y=243|z=1267&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Arbiter Daos]]&lt;br /&gt;
|intros=[[Tavish Bell]]&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
|badges=[[Image:V badge StatureBadge9.png|22px]] [[Efficiency Expert Badge|Efficiency Expert]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Efficiency Expert Pither|City=V|Zone=Grandville|x=3007|y=243|z=1267|Pronoun=|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Daos]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Tavish Bell}}&lt;br /&gt;
{{NewContact Shadow Spider}}&lt;br /&gt;
{{NewContact Vernon von Grun}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
'''Arachnos Efficiency Expert'''&lt;br /&gt;
&lt;br /&gt;
Mr Pither is a small-minded and petty man, who would have led a mean and meaningless life if he had not found his true calling: efficiency. He was so dedicated to this task that it started to cost the lives of inefficient workers, in accidents that could have been avoided had they followed his efficiency regimen, of course. Lord Recluse came upon him when he volunteered a more efficient way to defeat a hero in mid-battle. Recluse offered him a job, and now Mr Pither is one of the most feared men in Arachnos. Mr Pither has a wife and three children, all of whose lives he runs like clockwork.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
And you are...?&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This better be quick, I've got a schedule to keep.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
{{Missing Greeting}}&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
{{Missing Too Busy}}&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
{{Missing Store}}&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Sci|Level=45|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
&lt;br /&gt;
=== Alone in the Darque ===&lt;br /&gt;
&lt;br /&gt;
'''Souvenir:''' none&lt;br /&gt;
&lt;br /&gt;
==Badge==&lt;br /&gt;
&lt;br /&gt;
Completion of [[Efficiency_Expert_Pither#Kick_Longbow_out_of_base|Kick Longbow out of base]], [[Efficiency_Expert_Pither#Steal_formula_from_Crey|Steal formula from Crey]], [[Efficiency_Expert_Pither#Beat_up_Fortunata_Iverson|Beat up Fortunata Iverson]], [[Efficiency_Expert_Pither#Wipe_out_Council_base|Wipe out Council base]], [[Efficiency_Expert_Pither#Kidnap_Diocletian|Kidnap Diocletian]], and [[Efficiency_Expert_Pither#Get_info_about_Malta_Group|Get info about Malta Group]] missions earns a villain the [[Efficiency Expert Badge]].  Note:  Missions only count toward badge for the mission owner.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Efficiency Expert}}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Get Reports from Aeon City}} ===&lt;br /&gt;
(Alone in the Darque mission 1)&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Here's a task simple enough even you can't screw it up. Olivia Darque, the Governor of Aeon city, is overdue on several reports that I need from her. I want you to play courier. Go to Aeon City in Cap au Diable, there you will find her offices. She should have the reports to hand over, and at best a flimsy excuse as to why they were not delivered on-time. Once you have the reports and an excuse from Olivia herself, return them to me and we can check that off your To Do list.&lt;br /&gt;
&lt;br /&gt;
Don't delay. I've been waiting for these reports long enough, I shouldn't have to wait any longer.&lt;br /&gt;
&lt;br /&gt;
'''Mission Objective(s)'''&lt;br /&gt;
&lt;br /&gt;
''This is the right address, but no one is there to greet you. You'd better just get those reports and get back.''&lt;br /&gt;
&lt;br /&gt;
* Get Reports for Mr. Pither&lt;br /&gt;
** Find Olivia Darque&lt;br /&gt;
** Recover Reports&lt;br /&gt;
&lt;br /&gt;
''You recovered the reports and know what happened to Olivia Darque''&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs:'''&lt;br /&gt;
&lt;br /&gt;
* Darque's Assistant&lt;br /&gt;
&lt;br /&gt;
'''Dialogues'''&lt;br /&gt;
&lt;br /&gt;
Darque's Assistant:&lt;br /&gt;
* After rescue:  ''Dr. Aeon came in and took her!  I have no idea where they went.''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon has been messing with Olivia Darque and ended up kidnapping her?  No wonder those reports were late.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat the truth out of Dr. Aeon}} ===&lt;br /&gt;
(Alone in the Darque mission 2)&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon won't get away with kidnapping Darque like that. I contacted him but he denies everything Darque's assistant told you. I know he's lying though, his heart rate and blood pressure altered greatly while I asked him about it. I happen to have accessed his personal scheduler and know where he is right now. Be a good little villain and go and beat the snot out of the maniac until he gives up the truth about Darque.&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon won't just give you the info you want, you're going to have to beat it out of him.&lt;br /&gt;
&lt;br /&gt;
'''Mission Objective(s)'''&lt;br /&gt;
&lt;br /&gt;
''Dr. Aeon's lab.  Not high on the tourist spots of Cap au Diable.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;''(This is probably because the mission is inside the Aeon Corp building in Grandville.)''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Beat the truth out of Dr. Aeon&lt;br /&gt;
** Beat up Dr. Aeon&lt;br /&gt;
&lt;br /&gt;
''Dr. Aeon's To Do list tells you exactly what he did to Olivia Darque.  He threw her into the Shadow Shard.''&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs:'''&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (Elite Boss)&lt;br /&gt;
&lt;br /&gt;
'''Dialogues'''&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon:&lt;br /&gt;
* Before combat:  ''Cripes is that Pither guy annoying.  Asking me what I did with Darque over and over.  Like I'd tell him!''&lt;br /&gt;
* Combat start:  ''I'll never tell you what I did with her.  Never, never, never!  Ha!''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon is insane, did I mention this? This isn't the first time he's tossed someone into the Shadow Shard for no real reason other than his demented mind told him to. If we're going to get Darque back, we're going to have to do it quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Find Olivia Darque &amp;amp; escape}} ===&lt;br /&gt;
(Alone in the Darque mission 3)&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I've called in a couple favors and I have tasked you to get back Olivia Darque. You're going to have to go to the Shadow Shard itself and find her. This will bring her back to this plane of existence. It won't be easy, and I'm afraid we won't be able to recall you normally. But don't screw this up or this will put a black mark on all our records.&lt;br /&gt;
&lt;br /&gt;
We believe that she's in a location called the 'Chantry'. It's supposed to house some kind of god, but he has shown no hostility, and apparently enjoys taking in strays. Once you've found Darque, you'll have to make it back to the portal yourself. I'm afraid I can't authorize the energy expenditure to transit you back. I'm sure you'll be able to make it out all right.&lt;br /&gt;
&lt;br /&gt;
'''Mission Objective(s)'''&lt;br /&gt;
&lt;br /&gt;
''The Shadow Shard.  A prison universe built to house a god.''&lt;br /&gt;
&lt;br /&gt;
* Find Olivia Darque &amp;amp; escape&lt;br /&gt;
** Find Olivia Darque&lt;br /&gt;
** Find Mission Exit&lt;br /&gt;
&lt;br /&gt;
''You have rescued Olivia Darque.  Now you must escape the Shadow Shard.''&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs:'''&lt;br /&gt;
&lt;br /&gt;
* [[Olivia Darque]]&lt;br /&gt;
* [[Faathim the Kind]] (Arch-villain)&lt;br /&gt;
&lt;br /&gt;
'''Dialogues'''&lt;br /&gt;
&lt;br /&gt;
Faathim the Kind:&lt;br /&gt;
* On approach:  ''Know this, {{Character}}:  I am no foe of yours this day.  Take your lost one and leave.''&lt;br /&gt;
&lt;br /&gt;
Olivia Darque:&lt;br /&gt;
* After rescue:  ''That. . . thing told me how to get out of here.  You cover my escape!''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
To be honest, I didn't think you could pull it off, {{Character}}. I was just about to write everything off as a wash when Darque phoned me to thank me for orchestrating her rescue. You've impressed me, {{Character}}, now get back to work!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Kick Longbow out of base}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I've just received word that Longbow has captured one of our bases here in the Rogue Isles. Arachnos has clamped down on computer access to systems outside the base, but we need to send someone inside to sever the conection before they can upload the database to a Freedom Corps server stateside. Make sure that whatever heroes those Longbow jerks have with them don't make it back either. They will be done uploading the database in 30 minutes, so you'd best hurry up. You have 30 minutes to retake the base.&lt;br /&gt;
&lt;br /&gt;
They have just started the upload, so you have 30 minutes to sever the connection and take down those Longbow heroes.&lt;br /&gt;
&lt;br /&gt;
'''Mission Objective(s)'''&lt;br /&gt;
&lt;br /&gt;
''Longbow is already uploading data. Cut it off as soon as possible.''&lt;br /&gt;
&lt;br /&gt;
* Kick Longbow out of base - 30:00&lt;br /&gt;
** 4 uploads to disrupt&lt;br /&gt;
** 2 heroes to defeat&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs:'''&lt;br /&gt;
&lt;br /&gt;
* [[Brikhaus]] (Boss)&lt;br /&gt;
* [[Mindspider]] (Boss)&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
&lt;br /&gt;
* [[Brikhaus]]: [[Arachnos]], not so tough, eh?&lt;br /&gt;
&lt;br /&gt;
'''''Activated'''''&lt;br /&gt;
&lt;br /&gt;
* [[Brikhaus]]: Ah, ''VillainName'', so nice to meet you.&lt;br /&gt;
* [[Mindspider]]: Oh, it's ''VillainName''! I'll do them for free!&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
That was a close one. There wasn't much of Arachnos' operations in that data, but there was enough to set us back for a while. Thanks for making sure that stayed out of the hands of the do-gooders.&lt;br /&gt;
&lt;br /&gt;
If you keep this up, you are going to put me out of a job.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Steal formula from Crey}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
You know why I was hired by Lord Recluse? I got results, and I didn't get results by relaxing in a hammock and sipping drinks with frilly umbrellas. Results require action, and action requires you get out and actually do something for a change. I have a job for Lord Recluse. He needs the formula that Crey has been working on for their Usurper Project. Don't worry if you've never heard about it, just hit their lab and get it. I have a hacker who can stick this data into an unsecured part of their network, but it will only be there for 15 mintues before the network daemons see the errant file and move it back behind the firewalls. This means you'll have 30 minutes to get the data before it becomes irretrievable. I work on a clock, and you had best start to get used to it. You will have 30 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
Clock's ticking, {{Character}}, haste not waste!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;''(BUG: Mission description states that you will have 30 minutes to complete.  Mission objective states that you will have 15 minutes.  15 minutes is the correct number.)''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Note: Failing this mission '''does not''' affect your chances of receiving the [[Efficiency_Expert_Badge|Efficiency Expert badge]].''&lt;br /&gt;
&lt;br /&gt;
'''Mission Objective(s)'''&lt;br /&gt;
&lt;br /&gt;
''Time is wasting. The files will only be accessible for just a short while longer.''&lt;br /&gt;
&lt;br /&gt;
* Steal formula from Crey - 15:00&lt;br /&gt;
&lt;br /&gt;
''You've stolen the formula, and in the nick of time, too.''&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs:'''&lt;br /&gt;
&lt;br /&gt;
* Special Agent Johnson (Crey Sniper)&lt;br /&gt;
* Cloned Hero (Paragon Protector)&lt;br /&gt;
&lt;br /&gt;
'''Dialogues'''&lt;br /&gt;
&lt;br /&gt;
Special Agent Johnson:&lt;br /&gt;
* Before combat:  ''Section 8. . . Where the heck is Section 8?''&lt;br /&gt;
* Combat start:  ''Oh yeah, party time.''&lt;br /&gt;
&lt;br /&gt;
Cloned Hero&lt;br /&gt;
* Before combat:  ''Section 8, all clear.''&lt;br /&gt;
* Combat start:  ''Back to the Rogue Isles with you!''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Well done, {{Character}}. You've surprised me. My hacker associate could have kept the file outside the firewall longer, but I thought it would be a good test of your skills if you could retrieve it in the time allotted.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat up Fortunata Iverson}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I've been going over the books, and one of our bases has been underperforming dramatically. I suspect it's because the superviser there, one Fortunata Iverson. I suspect the Fortunata is sandbagging Arachnos projects while her team is helping out one of our enemies. I need you to go and have a 'talk' with Iverson and find out who she is really working for. And by 'talk,' I mean go beat some sense into her. Once you have learned who she is working for you will have a very limited amount of time to exact our brand of vengeance on whoever she is directly dealing with. This is a two part mission, part two is a 30 minute timed mission.&lt;br /&gt;
&lt;br /&gt;
Remember, once you have the information from Fortunata Iverson you will have only 30 minutes to wipe out that base.&lt;br /&gt;
&lt;br /&gt;
'''Mission Objective(s)'''&lt;br /&gt;
&lt;br /&gt;
''This is Fortunata Iverson's operation.  If they are working for someone else, expect resistance getting to the Fortunata.''&lt;br /&gt;
&lt;br /&gt;
* Beat up Fortunata Iverson&lt;br /&gt;
** Interrogate Fortunata Iverson&lt;br /&gt;
&lt;br /&gt;
''You have defeated Fortunata Iverson''&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Iverson's Interrogation|Text=Fortunata Iverson explains to you that her division has been selling secrets to the Council.  They have been paying well for info on the projects this division was working on, and eventually started taking the projects for themselves, which is why Mr. Pither must have gotten suspicious.}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs:'''&lt;br /&gt;
&lt;br /&gt;
* Fortunata Iverson (Fortunata Mistress)&lt;br /&gt;
&lt;br /&gt;
'''Dialogues'''&lt;br /&gt;
&lt;br /&gt;
Fortunata Iverson:&lt;br /&gt;
* Combat start:  ''Pither's man, I suspect?  You won't take me without a fight.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mission Objective(s)'''&lt;br /&gt;
&lt;br /&gt;
''The Council is aware they have been given up, you have a short amount of time in order to send the message not to subvert Arachnos.''&lt;br /&gt;
&lt;br /&gt;
* Wipe out Council Base - 30:00&lt;br /&gt;
** 1 Plant Bomb&lt;br /&gt;
&lt;br /&gt;
''You have destroyed the Council base!''&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs:'''&lt;br /&gt;
&lt;br /&gt;
* Archon Cosa (Ascendant Archon)&lt;br /&gt;
* Black XIII (Super Arachnoid)&lt;br /&gt;
&lt;br /&gt;
'''Dialogues'''&lt;br /&gt;
&lt;br /&gt;
Archon Cosa:&lt;br /&gt;
* Before Combat:  ''With {{Character}} attacking, I have to make sure that this technology we got from Fortunata Iverson makes it out of here and back to Striga Isle.''&lt;br /&gt;
* Combat start:  ''You won't take Black XIII!''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Very good, {{Character}}.  Fortunata Iverson is in custody, and with Archon Cosa out of the picture we can get the Black XIII project back on track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Kidnap Diocletian}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
The Council is working with a retired US Army general, who they have code-named Diocletian. Our wiretaps have just uncovered his location is in a building here in Grandville. We must know what he knows, his intelligence is priceless to Arachnos. I have tasked you to go and kidnap Diocletian and bring him to the waiting hands of Arachnos. We have a very short extraction window, so you'd best hurry up. You have 30 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
The Council won't risk harm to Diocletian, but I can't say they won't be gunning for you.&lt;br /&gt;
&lt;br /&gt;
'''Mission Objective(s)'''&lt;br /&gt;
&lt;br /&gt;
''This is the Council base, you'd best be quick if you want to get Diocletian out within the extraction window.''&lt;br /&gt;
&lt;br /&gt;
* Kidnap Diocletian - 30:00&lt;br /&gt;
** Kidnap Diocletian&lt;br /&gt;
&lt;br /&gt;
''You have kidnapped the general code-named Diocletian from the Council.''&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs:'''&lt;br /&gt;
&lt;br /&gt;
* Diocletian (Hostage)&lt;br /&gt;
&lt;br /&gt;
'''Dialogues'''&lt;br /&gt;
&lt;br /&gt;
Ascendant Archon, Diocletian, and Vortex Cor Leonis Grenade:&lt;br /&gt;
* Before combat:&lt;br /&gt;
** Ascendant Archon:  ''I need to know what you know!''&lt;br /&gt;
** Diocletian:  ''I don't care what powers you have.  I want to talk to your boss.''&lt;br /&gt;
** Vortex Cor Leonis Grenade:  ''All in good time, Diocletian.''&lt;br /&gt;
&lt;br /&gt;
* Combat start:&lt;br /&gt;
** Ascendant Archon:  ''Oh, {{Character}}, very nice.''&lt;br /&gt;
** Diocletian:  ''Great, I was assured full protection!''&lt;br /&gt;
** Vortex Cor Leonis Grenade:  ''Full protection, coming up!''&lt;br /&gt;
&lt;br /&gt;
Diocletian:&lt;br /&gt;
* After combat:  ''Unhand me, you buffoon.''&lt;br /&gt;
* Mission complete:  ''I was going to work with these Council jerks, I guess I can work with Arachnos instead.''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Well done, {{Character}}. Diocletian is currently being 'debriefed' by our best interrogators. He started singing almost right away too. Apparently he had some nasty rumors about the FBSA being corrupted from within, and even the Freedom Phalanx was being watched by the US Intelligence Agencies.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Get Info About Malta Group}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Lord Recluse is interested in this Malta group that operates out of the Mediterranean. They have established a base here in Grandville without Lord Recluse's permission. They are using an old abandoned warehouse as their staging area, and I need someone with skill to go in and extract as much information as possible, from their computers and from their leaders. Of course, nothing is that simple. Lord Recluse demands that he have this information within the half hour. You will have 30 minutes to complete this task.&lt;br /&gt;
&lt;br /&gt;
There are four computer files we need, along with the information held by two of their leaders in that base.&lt;br /&gt;
&lt;br /&gt;
'''Mission Objective(s)'''&lt;br /&gt;
&lt;br /&gt;
''This is the place.  Time to find out what this Malta Group is all about.''&lt;br /&gt;
&lt;br /&gt;
* Get Info About Malta Group - 30:00&lt;br /&gt;
** 4 pieces of info to retreive&lt;br /&gt;
** 2 defeat leaders&lt;br /&gt;
&lt;br /&gt;
''You got the information on Malta that Mr. Pither was looking for.''&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Malta Computer Files|Text=These computer files have a lot of detailed information about the Malta group.}}&lt;br /&gt;
{{Mission Clue|Name=Commander Grimm's Notes|Text=After rummaging through his uniform, you come across Commander Grimm's notebook.  It has some details on Malta, but mostly is a collection of blackmail against Commander Weir.}}&lt;br /&gt;
{{Mission Clue|Name=Commander Weir's Notes|Text=After rummaging through his uniform, you come across Commander Weir's notebook.  It has some details on Malta, but mostly is a collection of blackmail against Commander Grimm.}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs:'''&lt;br /&gt;
&lt;br /&gt;
* Commander Grimm (Tac Ops Commander)&lt;br /&gt;
* Commander Weir (Tac Ops Commander)&lt;br /&gt;
&lt;br /&gt;
'''Dialogues'''&lt;br /&gt;
&lt;br /&gt;
Commander Grimm:&lt;br /&gt;
* Before combat: ''I have the evidence, he's definitely up to something.''&lt;br /&gt;
* Combat start: ''Oh, here we go. . .''&lt;br /&gt;
&lt;br /&gt;
Commander Weir:&lt;br /&gt;
* Before combat: ''Yes, I am sure of it.  He's definitely up to something.''&lt;br /&gt;
* Combat start: ''Gotta go, we've got company!''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Very good. This tells me something of what Malta is doing here, but it also tells me that, like any organization, they have in-fighting within their own ranks. We can use this, oh yes, we can definitely use this.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{NoFutureContact|City=v|ID=271}}&lt;/div&gt;</summary>
		<author><name>Darkfaith</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Hardcase&amp;diff=115552</id>
		<title>Hardcase</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Hardcase&amp;diff=115552"/>
				<updated>2009-02-04T07:43:37Z</updated>
		
		<summary type="html">&lt;p&gt;Darkfaith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Hardcase&lt;br /&gt;
|image=Hardcase.jpg&lt;br /&gt;
|img_capt=Demon Hunter&lt;br /&gt;
|zone=[[St. Martial]]&lt;br /&gt;
|x=610|y=64|z=1049&lt;br /&gt;
|levels=30-34, 35-39&lt;br /&gt;
|introed=[[Ian the Shark]] &amp;lt;br /&amp;gt; [[Isabel the Knife]] &lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Security Guards}}&lt;br /&gt;
{{Enemy Tsoo}}&lt;br /&gt;
{{Enemy Wailers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|City=V|Zone=St. Martial|x=609|y=64|z=1051|Pronoun=his|HoodYN=Y|Hood=Black Mariah|OriginYN=Y|Origin=Magic|LevelYN=N|Level=}}  His level range is 30-34 as well as 35-39.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Isabel the Knife]]&lt;br /&gt;
* [[Ian the Shark]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
'''Demon Hunter'''&lt;br /&gt;
&lt;br /&gt;
Hardcase is a professional demon hunter. Demon hunters as a general rule don't live very long, so the fact that he is a veteran is a testament to his skills or luck. Hardcase has come to St. Martial to deal with the demons who plaque the area, and is looking for freelancers who aren't afraid to tuss with the monsters.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
You want my help? See a broker first. I don't have time to deal with amateurs.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
Demons.  St. Martial is full of 'em.  That's why I'm here.  They call me Hardcase, and I'm a demon hunter.  I don't care where you're from or what your story is.  All I want to know if you're tough enough to deal.  If you are, then maybe we can do some business.  If you're not, then I suggest you slink back to whatever hole you crawled out of.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
{{Missing Greeting}}&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
{{Missing Too Busy}}&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
The demons are dealt with.  For now.&lt;br /&gt;
&lt;br /&gt;
==Store==&lt;br /&gt;
{{Missing Store}}&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Nat Mag|Level=35|Price=?}}&lt;br /&gt;
* {{Store Mag|Level=35|Price=?}}&lt;br /&gt;
* {{Store Mag|Level=40|Price=?}}&lt;br /&gt;
&lt;br /&gt;
Hardcase does not buy enhancements or inspirations.&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
&lt;br /&gt;
=== Silver-Tongued Devil ===&lt;br /&gt;
&lt;br /&gt;
'''Reward Merits:''' 3&lt;br /&gt;
&lt;br /&gt;
'''Souvenir:''' Silver Tongue&lt;br /&gt;
&lt;br /&gt;
This is a silver forked demon tongue.  It's all that's left from a Wailer King demon known as Silvertongue after you defeated him in a tale you like to call:&lt;br /&gt;
&lt;br /&gt;
'''Silver-Tongued Devil'''&lt;br /&gt;
&lt;br /&gt;
It all stated when Hardcase spoke with you about getting rid of a demon problem for a lady in return for a big payoff.  She wanted to get rid of a Wailer King known as Silvertongue who she inadvertently made a deal with.  Hardcase had you start interrogating the [[Wailers]] to see if you could find Silvertongue's true name - it turned out to be Cacophonix!&lt;br /&gt;
&lt;br /&gt;
The next step was getting a banishing ritual.  No one knows more about demons than the [[Circle of Thorns]], so you raided one of their temples to get the materials for the ritual.&lt;br /&gt;
&lt;br /&gt;
Hardcase passed word the lady who made the deal with Silvertongue was trapped in a warehouse with the demons closing in on her.  Since she was the payoff, it was important to get to her in time.  Confronting Silvertongue there, you found that the whole mess was set up by the demon!  The banishing ritual was useless against him since he passed on a false true name.  You managed to defeat Silvertongue anyway, but he promised to return again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Interrogate Wailers}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Normally, I don't do mercy missions.  I mean - if you're stupid enough to get yourself in trouble with a demon, it's your own damn problem, right?  Well, there's a lady who came to me asking to help her with a little demon problem she had.  Apparently, she didn't know what she was getting herself into and made a pact with a Wailer King who goes by the name of Silvertongue.  In any case, she promised to compensate for helping her with her troubles.  Payout and demon killing?  Works for me!&lt;br /&gt;
&lt;br /&gt;
Some demons have something called a true name.  Knowing a demon's true name gives you power over them and can be used to banish them or bind them to your will when used with the proper ritual.  The Wailer King responsible for messin' with the lady will never reveal his true name, but his minions might reveal it - given the proper persuasion.  Interrogate the Wailers for Silvertongue's true name.&lt;br /&gt;
&lt;br /&gt;
I know there's a bunch of them in some caves nearby here. Check them out.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
Once we have Silvertongue's true name, we can get to the business of banishing him.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
What you waitin' for?  Find out Silvertongue's true name!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The caves resonate with distant shrill screams.|Primary=Interrogate Wailers|Secondary=|Additional=|Completion=You have learnt Silvertongue's true name!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Wailers}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Wailers#Wailer_King|Wailer King]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Silvertongue's True Name|Text=After interrogating a number of the lesser demons, you found the Wailer King known as Silvertongue has a true name of 'Cacophonix.'}}&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
&lt;br /&gt;
:'''Random chatter 1:'''&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wailers#Wailer|Wailer 1]]:  ''&amp;quot;Joooooooohnny!  We're comin' for ya, Joooooohnny!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wailers#Wailer|Wailer 2]]:  ''&amp;quot;Take it from the top!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Random chatter 2:'''&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wailers#Wailer|Wailer 1]]:  ''&amp;quot;Dieeeeeeee!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''[[Wailers#Wailer_King|Wailer King]]:'''&lt;br /&gt;
'''Before combat:'''  ''&amp;quot;Silvertongue says we will strike soooooon!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;Hail to the king, baby!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
So Silvertongue's true name is Cacophonix, eh?  Somehow, that doesn't surprise me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal banishing ritual and components}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
We're well on our way to getting our payoff for banishing the Wailer King known as Silvertongue.  Learning his true name means all we need to get rid of the demon is to get an appropiate banishing ritual.  Who knows more about binding and banishing demons than anyone?  The Circle of Thorns.  Raid a Circle temple on Primeva and steal the Banishing Ritual of Gymon're and the necessary components for it.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
The Circle does not readily share its knowledge, so be prepared to bust some heads.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
Have you stolen the banishing ritual and components from the Circle yet?  No?  Then why are you wastin' your time talking with me?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air is charged with arcane energies.|Primary=Steal banishing ritual and components|Secondary=Find ritual&lt;br /&gt;
** Find components|Additional=|Completion=You got the ritual and components!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Circle_of_thorns#Agony_Mage|Agony Mage]]&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
&lt;br /&gt;
:'''[[Circle_of_thorns#Agony_Mage|Agony Mage]]:'''&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;How dare you invade this sanctum?  You will die!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
You got the stuff?  Excellent - now we can get rid of Silvertongue and get the payoff!&lt;br /&gt;
&lt;br /&gt;
You might survive this work yet, {{Character}}.  If only for a little while longer.  You should call me, you know?  I can get you all the best Enhancements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Silvertongue}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
We got Silvertongue's number now!  All we have to do is find and banish the demon!&lt;br /&gt;
&lt;br /&gt;
I just got a call from the lady who made the deal with Silvertongue.  She thinks the demons have tracked her down and Silvertongue is on his way!  Take down Silvertongue once and for all!&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
Make sure you get the lady out of there too - she's our big payoff!&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You waitin' for Silvertongue to eat our payoff?  Get movin'!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The warehouse smells of musk and brimstone.  Not a pleasant combination.|Primary=Defeat Silvertongue|Secondary=|Additional=|Completion=You defeated Silvertongue!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Wailers}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|During the mission, after opening the shutter gate, you will be ambushed by [[Wailers]].&amp;lt;br /&amp;gt;[[Wailers#Minions|Wailer]]:  ''&amp;quot;{{Character}} must diiiiieeee!&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Wailers#Wailer_King|Silvertongue]]&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
&lt;br /&gt;
:'''[[Wailers#Wailer_King|Silvertongue]]:'''&lt;br /&gt;
'''Before combat:'''  ''&amp;quot;Shh!  {{Character}} is approaching!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;Hahaha!  {{Character}} fell for our little trap!  Guess what?  I'm the 'lady' who was speaking with Hardcase!  Your banishing ritual will do nothing, as you don't know my REAL true name!  I set you up!  I SET YOU UP!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;Hahaha!&amp;quot;'' (emote laugh)&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;Get 'em, boys!&amp;quot;'' (emote point)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Defeated:'''  ''&amp;quot;I'll be back, {{Character}}!  I'll be back!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
You mean the lady was Silvertongue?  Damn!  I've been played for a fool.  I should have known better than to fall for some lame damsel-in-distress routine.  Trust no one, {{Character}}, especially when you're dealing with demons!&lt;br /&gt;
&lt;br /&gt;
Without the proper banishing ritual, you can bet Silvertongue will be back.&lt;br /&gt;
&lt;br /&gt;
=== Sold for a Song ===&lt;br /&gt;
&lt;br /&gt;
'''Souvenir:'''  Johnny Sonata Tickets&lt;br /&gt;
&lt;br /&gt;
These are a couple of [[Johnny Sonata]] tickets.  You got these as a reminder of a tale you like to call:&lt;br /&gt;
&lt;br /&gt;
'''Sold for a Song'''&lt;br /&gt;
&lt;br /&gt;
It all started when Hardcase the demon hunter got you to beat down some [[Wailers]] on [[St. Martial]] and collect their essence in a crystal pendant.  You got the job done, and Hardcase related the Wailers had a 'resonance' having to do with sound and music, possibly something on St. Martial itself.&lt;br /&gt;
&lt;br /&gt;
Hardcase wanted to know more, and sent you to interrogate some [[Circle of Thorns]] mystics, known demon summoners.  You found that one of the Circle mystics known as Karvost had made some deals with the Wailers.  Heading to Karvost's lair, you interrogated the mystic to discover that he had learned to control them through a book known as the Tolshak Mysteries, hidden in a Circle temple beneath [[Sharkhead Isle]].&lt;br /&gt;
&lt;br /&gt;
Raiding the Circle of Thorns temple on Sharkhead Isle, you ransacked their libraries to find the Tolshak Mysteries.  You took the book back to Hardcase who began to unlock its secrets.&lt;br /&gt;
&lt;br /&gt;
Hardcase was recently visited by Daniel  Hawthorn, a man who had made a pact with the Wailers.  He reneged on the deal however, and was being hunted by the demons.  Hardcase wanted to know the details of the pact, so sent you to get to the man before the demons did.  After you rescued Daniel Hawthorn, he told you the deal:  they'd provide him luck in the casino, and he'd destroy one of the seals on the Golden Giza.  Hardcase theorized that the demons were bownd to the seals in some way.&lt;br /&gt;
&lt;br /&gt;
Hardcase decided to ask an expert in magical matters, and requested a divination on the seals from the [[Archmage Tarixus]] on Sharkhead Isle.  Tarixus required a boon first, asking you to eliminate some of his Circle enemies on Primeva.  Once you succeeded, he sent the results of the divination to Hardcase.  Hardcase revealed the seals were not there to bind the Wailers to the Golden Giza, but to keep them out of Babylon!&lt;br /&gt;
&lt;br /&gt;
Hardcase still had the question of who was behind the building of the seals.  He sent you to the local property office to find out more info on Babylon and the Golden Giza.  there you found that major architectural reconstruction was done by none other than the star singer of the Golden Giza, [[Johnny Sonata]]!  Hardcase speculated Johnny had sold his soul to the demons for a song, but then found the means to prevent them from getting at him.  Hardcase was frustrated: killing Johnny to solve the Wailer problem would be difficult, and was not the guaranteed solution.  Hardcase was consigned to hunt demons until a clear path was apparent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Collect demonic essence}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I'm here to deal with the demons around St. Martial, but I can't solve the problem until I have a better understanding of what makes these demons tick.  Take this pendant - it was created to capture the essence of Wailer Demons you defeat.  There's an old warehouse nearby which has been overrun with Wailers. Steal the essence of all the Wailers there and return the crystal pendant to me.  Once the crystal pendant is full, I'll be able to get a better idea of what we're dealing with.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
A warning: the demons can sense the nature of the pendant, so they may come after you!&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
The crystal pendant isn't full yet.  Take down some more Wailers!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You see small shapes scuttling in the shadows.|Primary=Collect demonic essence|Secondary=|Additional=|Completion=You filled the crystal pendant!}}&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
{{Defeat All}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Wailers}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Full crystal pendant|Text=This is a crystal pendant created by the demon hunter Hardcase.  It is used to collect the magical essence of demons you defeat.  It is now full, it's crystal blackened by the demonic energies it contains.}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Wailers#Wailer_King|Wailer King]]&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
&lt;br /&gt;
:'''[[Wailers#Wailer_King|Wailer King]]:'''&lt;br /&gt;
'''Before combat:'''  ''&amp;quot;We will striiiiiike soooon!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;Don't be cruel...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Huh, interesting.  From the look of the crystal, these Wailers have a certain demonic resonance linked with sound and music.  It's probably something on St. Martial itself that is drawing them here. But what?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Interrogate Circle of Thorns}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I may be an expert demon hunter, but there are others who know more about demons.  That'd be the Circle of Thorns - their whole shtick is about souls and demons.  I want to know what they know about the demons running about St. Martial.  Interrogate the Circle of Thorns about the Wailers.&lt;br /&gt;
&lt;br /&gt;
There are some powerful Circle mystics here on St. Martial and on the [[Nerva Archipelago]].&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
The Circle makes deals with demons constantly.  They're our best source on the Wailers.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You found the info from the Circle yet?  Start beating down on the Circle!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat Circle of Thorns|Secondary=Defeat 30 Circle of Thorns|Additional=|Completion=The Circle surrenders the name and location of one of their mystics who has had dealings with the Wailers.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|If you zone to a different area to fight Circle of Thorns, there will be a small ambush of [[Wailers]].&amp;lt;br /&amp;gt;[[Wailers#Wailer|Wailer]]:  ''&amp;quot;{{Character}} hunts us!  {{Character}} must diiiiiieee!&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Karvost the Mystic|Text=Karvost is a Circle of Thorns mystic who has had dealings with the Wailer demons in St. Martial.  He may be able to provide more information on the monsters.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
Have you extracted the information from Karvost?  Then get going!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Piercing wails echo through these caves.|Primary=Interrogate Karvost the Mystic|Secondary=|Additional=|Completion=You interrogated Karvost the Mystic!}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|As you enter the mission, there will be an ambush by [[Wailers]].&amp;lt;br /&amp;gt;[[Wailers#Wailer|Wailer]]:  ''&amp;quot;Invaders into our master's lair must diiiieee!&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Wailers}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Interrogation of Karvost|Text=Karvost learned to control the Wailers from a tome known as the Tolshak Mysteries.  It is hidden in a Circle of Thorns temple beneath [[Sharkhead Isle]]}}&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;''Note: Despite what the clue says, the tome is actually in Nerva Archipelago.''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* Karvost {{Named|Faction=Circle of Thorns|Type=Agony Mage}}&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
&lt;br /&gt;
:'''[[Circle_of_thorns#Agony_Mage|Karvost]]:'''&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;How dare you invade my dormain!  Perhaps my pets will give you a warm reception!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
So Karvost learned to control Wailers through this tome, huh?  We might need to get hold of that...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal Tolshak Mysteries}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Karvost the Mystic spilled his guts about how he controlled the Wailers.  The tome called the Tolshak Mysteries is exactly what we need to find out more about those demons.  Break into the Circle of Thorns temple and steal the Talshok Mysteries.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
The Circle of Thorns temple is likely to be well-guarded, so be prepared to take on some serious trouble.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You got the Talshok Mysteries yet?  Get movin'!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This ancient Circle of Thorns temple smells of mold and incense.|Primary=Steal Tolshak Mysteries|Secondary=|Additional=|Completion=You stole the Tolshak Mysteries!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Tolshak Mysteries|Text=This ancient and musty-smelling tome is filled with occult ciphers that would take years for the uninitiated to interpret.  According to Karvost the Mystic, it unlocks key secrets of demonology.}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Circle_of_thorns#Agony_Mage|Agony Mage]]&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
:'''[[Circle_of_thorns#Agony_Mage|Agony Mage]]:'''&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;I will steal your soul!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Ah, the Tolshak Mysteries!  It'll take me a bit of time to decipher the occult ciphers, but it should be able to provide me more info on the Wailers.&lt;br /&gt;
&lt;br /&gt;
You're a tough one, {{Character}}.  Maybe you'll put me out of a job... I wish.  Any way you slice it, you'll need better Enhancements to survive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue Daniel Hawthorn}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
You've been getting some good info on these Wailers.  You got more information on the nature of the demons through the resonance crystal, and tracking down and stealing the Tolshak Mysteries from the Circle of Thorns was very valuable.  But we need to know more.&lt;br /&gt;
&lt;br /&gt;
I got some idiot who came to me screaming about a deal with the devil, and how he wants out.  He was all paranoid, and took off on me when he thought he saw something on a rooftop looking down at him.  If we rescue his sorry self, we might be able to get some details on the contract he made with the demons.  Rescue Daniel Hawthorn from the Wailers.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
Last time I saw him he was heading off towards the slums of St. Martial. You can take this truck there.&lt;br /&gt;
[[Image:HardWay1.jpg|thumb|250px|right|{{center|The Hard Way}}]]&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You track down Hawthorn yet?  I don't really care if he gets eaten by the demons, but I want to know more about the contract he made!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The screams of the Wailer demons echo down the streets.|Primary=Rescue Daniel Hawthorn|Secondary=|Additional=|Completion=You rescued Daniel Hawthorn!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Wailers}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Wailers#Wailer_King|Wailer King]]&lt;br /&gt;
* Daniel Hawthorn (non-escort hostage)&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
:'''[[Wailers#Wailer_King|Wailer King]]:'''&lt;br /&gt;
'''Before combat:'''  ''&amp;quot;Oh so la mio!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;Everyone's a critic!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Upon rescue:'''&lt;br /&gt;
Daniel Hawthorn:  ''&amp;quot;Thanks!  The demons promised me luck at the casino, but in turn wanted me to destroy a seal on the Golden Giza!  I chickened out so they came after me!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Daniel Hawthorn:  ''&amp;quot;I'm outta here!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
So they want to break one of the seals on the Golden Giza, eh?  Demons are sometimes bound by seals - perhaps someone wants to keep them bound to the Giza?  I need more info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get info from Tarixus}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
We got some good info on these Wailers: they have a resonance having to do with sound and music, and they're trying to break the seals on the Golden Giza.  We got what the Circle of Thorns know about them from the Tolshak Mysteries, though it's going to take a while to unlock those secrets.&lt;br /&gt;
&lt;br /&gt;
There's another source we ain't tapped yet.  You heard of the [[Archmage Tarixus]]?  He's a ghostly dude with some major mojo back on Sharkhead.  He might be able to provide us with some insight - for a price.  There's always a price.  Get whatever information Tarixus can provide.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
Do whatever that old ghost might tell ya.  It might be dangerous, but it shouldn't be anything you can't handle, right?&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You talked to Tarixus yet?  He's a powerful dude, so don't keep him waiting!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Visit Archmage Tarixus|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After zoning to Sharkhead Isle to visit Tarixus, there will be an ambush by [[Wailers]].&amp;lt;br /&amp;gt;[[Wailers#Wailer|Wailer]]:  ''&amp;quot;{{Character}} must diiiieeee!&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Archmage Tarixus|Text=I am aware of Hardcase's wishes.  Yes, I can provide you with assistance by performing a divination on the seals of the Golden Giza.  However, I wish you to do something for me first.  The Circle of Thorns have been trying to gain control over my spirit form.  Even now they perform rituals on Primeva in the hopes of destroying my magical wards.  I wish to punish them for their insolence!  Go to Primeva and cull the Circle of Thorns!  Once you have done this, I will perform the divination and tell Hardcase the results.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After talking to Tarixus, there will be an ambush by [[Wailers]].&amp;lt;br /&amp;gt;[[Wailers#Wailer|Wailer]]:  ''&amp;quot;{{Character}} must diiiieeee!&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
What are you waiting for?  Do what Tarixus has commanded of you!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat Circle on Primeva|Secondary=Defeat 30 Circle of Thorns|Additional=|Completion=You have punished the Circle of Thorns!}}&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;''Note:  Primeva, in case you don't remember, is the north part of Nerva Archipelago.  Circle of Thorns levels range from 31-37, so be careful.''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
I have received the results of the divination from Tarixus!  The seals aren't meant to bind the Wailers to the Golden Giza - they're there to keep the demons out of Babylon!  Something the demons want is inside the Golden Giza, and it's only the seals that are keeping them out.  If the seals break, it means that St. Martial is going to be overrun with demons, and we're ALL dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal Babylon property records}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
So someone wants to keep the Wailer demons out of Babylon, eh?  I'd like to find out who.  I found out where the property records for Babylon are being kept - this may provide us a link to whoever finnanced the building of the Golden Giza.  Raid the office where the property records are being kept.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
You might have to deal with some private security there. A lot of money flows around St. Martial, so you can be sure these guys are top-notch.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You steal those records yet?  Get on that!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The office smells of polish and carpet cleaner.|Primary=Steal Babylon property records|Secondary=|Additional=|Completion=You found the Babylon property files!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Security Guards}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Babylon property files|Text=The property files indicate Babylon had received considerable funding from none other than the Golden Giza's star singer, [[Johnny Sonata]]!  A conditional clause was included requesting specific architectural modifications and additions which includes the obelisks and seals on the pyramid itself.}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Security_Guards#Private_Security_Captain_.283.29|Private Security Captain]]&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
&lt;br /&gt;
:'''Random chatter:'''&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Security_Guards#Private_Security_Guard_.285.29|Private Security Guard 1]]:  ''&amp;quot;You headin' to the casino tonight?&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Security_Guards#Private_Security_Guard_.285.29|Private Security Guard 1]]:  ''&amp;quot;Yah, I'm hoping to win some big bucks!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Security_Guards#Private_Security_Guard_.285.29|Private Security Guard 1]]:  ''&amp;quot;Uh-oh.  Villain trouble!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''[[Security_Guards#Private_Security_Captain_.283.29|Private Security Captain]]:'''&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;Over there!  Attack!!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
So, Johnny Sonata is the guy who financed the buildings of the wards?  Huh.  It sounds like the demons are after him, likely because of some deal he made which came due.&lt;br /&gt;
&lt;br /&gt;
Normally I'd just deal with this problem by killing Johnny.  Johnny is a demon-caller, and I got no respect for them.  Johnny is dead, his soul is released, and the demons have nothing to go after.  But you can bet Johnny has got some sort of supernatural backup.  Also, if the Wailers have been after Johnny this long, they may just tear St. Martial apart in frenzy after losing Johnny's soul!&lt;br /&gt;
&lt;br /&gt;
I guess until we find some way to kill this pact between Johnny and the Wailers, we'll stick to hunting demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pied Piper ===&lt;br /&gt;
&lt;br /&gt;
'''Souvenir:''' Johnny Sonata Techno-Remix&lt;br /&gt;
&lt;br /&gt;
This techno-remix recording of the star of the Golden Giza on [[St. Martial]], the crooner known as [[Johnny Sonata]].  You have it as a reminder from a tale you like to call:&lt;br /&gt;
&lt;br /&gt;
'''Pied Piper'''&lt;br /&gt;
&lt;br /&gt;
It all started when Hardcase contacted you about a horde of [[Wailers]] attacking a warehouse in The Hard Way.  Investigating, you found a gang of [[Freakshow]] with sound modifications being swarmed by Wailers.  After you dealt with the situation, you found a bunch of music discs on the Freakshow, including a techno-remix of [[Johnny Sonata|Johnny Sonata's]] greatest hits.  Hardcase speculated the Wailers were attracted to the music!&lt;br /&gt;
&lt;br /&gt;
Hardcase saw this as an opportunity to draw the Wailers away from St. Martial.  He sent you to go after Trey Belcleff, one of the Freakshow's sonic techies.  Getting to Trey, you got him to build a sonic transmitter capable of attracting the Wailers from a distance.&lt;br /&gt;
&lt;br /&gt;
Hardcase picked a target for the sonic device: [[Paragon City]].  You snuck over to the mainland and  planted the sonic transmitter in the sewers beneath Paragon, avoiding patrols of [[Longbow]] who caught word of your presence.  You managed to plant the device, giving a momentary reprise from the Wailers for St. Martial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find cause of Wailer attack}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Hey {{Character}}.  I got word that all hell is breaking loose in a warehouse down in Hard Way.  Nothing new considering what the Hard Way is normally like, but in this case there's a LOT of [[Wailers]] there.  I don't know if it's some sort of ward they're after there, or [[Johnny Sonata]] tried to make a break for it or what, but it's worth checking out.  Head over to the warehouse and find out what's causing these Wailers to attack in such huge numbers.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
You might want some backup - there's a LOT of Wailers in there!&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You check out the warehouse yet?  Get on it!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=In the distance you hear discordant music accompanied by the screams of Wailer demons.|Primary=find cause of Wailer attack|Secondary=|Additional=|Completion=You found the cause of the Wailer attacks!}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;''Note:  To complete the mission, simply find and defeat the Freakshow within the mission along with the Wailer they are fighting against.''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Wailers}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|During the mission, you will be ambushed by four waves of [[Wailers]].&amp;lt;br /&amp;gt;[[Wailers#Villain_types|Random Wailer]]:  ''&amp;quot;Johnny!  We're coming for you!&amp;quot;''&amp;lt;br /&amp;gt;[[Wailers#Villain_types|Random Wailer]]:  ''&amp;quot;Johnny must diiiieeee!&amp;quot;''&amp;lt;br /&amp;gt;[[Wailers#Villain_types|Random Wailer]]:  ''&amp;quot;Johnny must diiiieeee!&amp;quot;''&amp;lt;br /&amp;gt;[[Wailers#Villain_types|Random Wailer]]:  ''&amp;quot;Johnny must diiiieeee!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After defeating the Freakshow and Wailer to complete mission, if you stay, there will be another three waves of [[Wailers]].&amp;lt;br /&amp;gt;[[Wailers#Villain_types|Random Wailer]]:  ''&amp;quot;We've come for you, Johnny!&amp;quot;''&amp;lt;br /&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Freakshow#Lieutenants|Random Freakshow Lieutenant]]&lt;br /&gt;
&lt;br /&gt;
''You find a pile of music discs.''&lt;br /&gt;
{{Mission Clue|Name=|Text=}}&lt;br /&gt;
{{Bug|A clue is meant to drop after defeating the Freakshow and Wailer, but does not drop.  In addition, the next mission states the Freakshow in this mission should be [[Freakshow#Noise_Tank|Sonic Freakshow]].  Even on other difficulty settings, any Boss characters would simply be turned into Lieutenant-class while retaining their identity, so it's not like a Noise Tank would be turned into a Noise Chief or whatever...}}&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
:'''Random chatter 1:'''&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wailers#Villain_types|Random Wailer]]:  ''&amp;quot;Oh Johnny...&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wailers#Villain_types|Random Wailer]]:  ''&amp;quot;Demon brothers!  To me!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Random chatter 2:'''&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wailers#Villain_types|Random Wailer]]:  ''&amp;quot;We're your biggest fans, Johnny!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''[[Wailers#Wailer_Queen|Wailer Queen]] and [[Freakshow#Lieutenants|Random Freakshow Lieutenant]]:'''&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wailers#Wailer_Queen|Wailer Queen]]:  ''&amp;quot;Give us Johnny!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Freakshow#Lieutenants|Random Freakshow Lieutenant]]:  ''&amp;quot;WE AIN'T GOT NO JOHNNY HERE YOU DEMON FREAK!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
The [[Freakshow]] had a [[Johnny Sonata]] remix which drew the Wailers?  Damn.  We might just be able to use this to our advantage...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal sonic device}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Those sonic [[Freakshow]] who were playing the [[Johnny Sonata]] techno-remix which attracted the [[Wailers]] gave me an idea.  If we could get hold of some of the sonic tech, we can plant a device on another island and draw the Wailers away from [[St. Martial]]!  I know the name of a techie who's working for the Freakshow leaders on St. Martial developing their sonic tech.  Get Trey Belcleff from the Freakshow to build you a sonic device.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
Once we capture Belcleff, we can get him to construct the sonic device to attract the Wailers!&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You kidnap that Freakshow sonic techie yet?  Get goin'!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Off in the distance you hear a discordant squeal from a loudspeaker.|Primary=Steal sonic device|Secondary=|Additional=|Completion=You got the sonic device!}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;''Note:  To complete the mission, simply find and defeat Blahpunk and his escort.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Blahpunk]] (Boss)&lt;br /&gt;
* [[Freakshow#Noise_Tank|Noise Tank]] X 2 (Boss)&lt;br /&gt;
* Trey Belcleff (non-spawning hostage, see bug notes)&lt;br /&gt;
&lt;br /&gt;
{{Bug|All Freakshow within the mission will take out boomboxes, and dance when spawned for a few seconds... before they revert to standard taunt emoting.  Other enemies with different scripted emotes in other missions generally stick to their special emote, so this may be a bug.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|Trey Belcleff does not currently spawn within the mission.  However, by defeating Blahpunk along with his escort next to him, the mission will still be completed.}}&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
:'''When aggroed (will be repeated by several):'''&lt;br /&gt;
[[Freakshow#Villain_Types|Random Freakshow]]:  ''&amp;quot;SHOUT IT LOUD!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Freakshow#Villain_Types|Random Freakshow]]:  ''&amp;quot;TIME FOR SOME HEAVY BEATS!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''[[Freakshow#Noise_Tank|Noise Tank 1]]:'''&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;BRING THE NOISE!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''[[Freakshow#Noise_Tank|Noise Tank 2]]:'''&lt;br /&gt;
'''Before combat:'''  ''&amp;quot;PUMP UP THE VOLUME!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;CAN YOU FEEL THE MUSIC?&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''[[Blahpunk]]:''' (please note that due to Trey Belcleff's absence, conversation may appear strange and one-sided.)&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Freakshow#Minions|Random Freakshow minion]]:  ''&amp;quot;YOU GOT IT, TREY!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Blahpunk]]:  ''&amp;quot;LET'S GET THIS PARTY STARTED!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
This'll be perfect!  Now we just need to pick a good target.  I have something in mind...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Draw Wailers to Paragon City}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
So we found the [[Wailers]] were attracted by the techno-remix of [[Johnny Sonata|Johnny Sonata's]] music, and managed to get a [[Freakshow]] sonic techie to make a heavy duty sonic transmitter.  Now all we need to do is plant it somewhere off of [[St. Martial]]...&lt;br /&gt;
&lt;br /&gt;
I know - let's put it in [[Paragon City]].  Let those hero jerks deal with the Wailers when they come after it.  They'll probably find the device after a while, but it'll give St. Martial a break from the Wailers for a while at least.  Plant the sonic transmitter in the Paragon City sewers and make sure there are no nearby witnesses!&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
I have a boat waiting in Nerva to take you to Paragon City.  [[Longbow]] usually watches for villains going in and out of the Rogue Isles, so keep an eye out for them.&lt;br /&gt;
&lt;br /&gt;
''You received the Ultra Mega Boombox''&lt;br /&gt;
{{Mission Clue|Name=Ultra Mega Boombox|Text=This oversized boombox is a sonic transmitter built by the Freakshow sonic techie Trey Belcleff.  It is loaded with a cycling techno-remix of [[Johnny Sonata|Johnny Sonata's]] greatest hits.  The [[Wailers]] of [[St. Martial]] are attracted to the music!}}&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
What you waitin' for?  The sooner we plant the device, the less Wailers we'll have to deal with!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The foul sewers below Paragon City is a perfect place to hide the sonic transmitter.|Primary=Draw Wailers to Paragon City|Secondary=Plant sonic device&lt;br /&gt;
**  Defeat reinforcements&lt;br /&gt;
**  Defeat witnesses|Additional=|Completion=You planted the sonic device!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Wailers}}(Wailers will come only after planting the device.  Longbow will be hostile to them and vice versa)&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Longbow#Longbow_Officer|Longbow Officer]] (Boss)&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
&lt;br /&gt;
:'''[[Longbow#Longbow_Officer|Longbow Officer]]:'''&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;It's {{Character}}!  Call for reinforcements!  All three backup teams!  NOW!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Ambush waves 1, 2, 3:'''&lt;br /&gt;
[[Longbow#Enemy_Types|Longbow Ambush]]:  ''&amp;quot;Freeze, villain!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Wailer Ambush:'''&lt;br /&gt;
[[Wailers#Villain_types|Random Wailer]]:  ''&amp;quot;Johnny!  We're your biggest fans!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
That should draw some of the Wailers off St. Martial - at least for a while.  Let the 'heroes' of Paragon City deal with that mess!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chaos Affair ===&lt;br /&gt;
&lt;br /&gt;
'''Souvenir:''' Carnival Party Hat&lt;br /&gt;
&lt;br /&gt;
It all started when Hardcase asked you to help deal with [[Wailers]] stealing souls from people in [[St. Martial]] who didn't deserve it.  Hardcase isn't the bleeding heart type, but he does believe in protecting his own.  You agreed to help out and managed to save a few of the working stiffs of St. Martial from having their souls ripped away.&lt;br /&gt;
&lt;br /&gt;
It seemed as though the soul raid by the Wailers on the streets of St. Martial was just the beginning.  Hardcase got the call about demons running amok in the offices in the Golden Giza.  This worried Hardcase, as the Giza never had demon problems before.  He sent you there and you dealt with a Wailer King known as Silvertongue.&lt;br /&gt;
&lt;br /&gt;
Hardcase wanted to know more about the Wailers plans.  He knew the [[Circle of Thorns]] were trying to broker many pacts with the Wailers, and so sent you to raid a Circle temple and interrogate its leader to find out more.  The Circle leader told you the demons were trying desperately to break the wards around St. Martial which were preventing them to get into Babylon and the Golden Giza, to get at someone inside there.  Hardcase speculated the Wailers' goal was to get to [[Johnny Sonata]].&lt;br /&gt;
&lt;br /&gt;
Hardcase got a tip there was a [[Carnival of Shadows]] leader named Paradox seen in the casino offices before the Wailer attack occurred there.  Tracking her to an abandoned warehouse, you found she was making deals with the Wailer King Silvertongue!  She spoke of an upcoming 'Chaos Affair' the Carnival was hosting.&lt;br /&gt;
&lt;br /&gt;
Hardcase didn't like the sound of what was to come, so sent you to get more information from the Circle on the street.  You found the 'Chaos Affair' was being led by a Carnival leader know as Lady Deveraux, as well as the time and location of the event.  They're planning on destroying one of the warding statues keeping the Wailers out!&lt;br /&gt;
&lt;br /&gt;
You went to try and prevent the warding statue from being broken and the Wailers from overrunning St. Martial.&lt;br /&gt;
&lt;br /&gt;
{{Bug|The Carnival Party Hat souvenir appears bugged at the moment.  It doesn't have the usual intro for souvenirs and the ending is incomplete.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue victims from Wailers}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
There's something going down, but if you're one of those, 'I want to eat human brains' types, then I got nothing for you.  Look, we may be villains, but we still live here.  I do what I do to make my life easier, but I don't go out of my way to hurt people who don't deserve it.  I make my own destiny and I don't care about the laws unless someone's strong enough to stop me.  But I ain't a monster.&lt;br /&gt;
&lt;br /&gt;
Y'know those [[Wailers|Wailer demons]]?  Well, they been goin' around [[St. Martial]] collectin' souls from people who don't deserve it.  When demons take out people they make pacts with that's one thing, but when they start pickin on folks just mindin' their own business, that's when I gotta step in and kick some demon butt!  If you're still here, then I guess you see things my way.  Head over to the slums in St. Martial and protect the people from the Wailers.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
There may not be too many innocents in the [[Rogue Isles]], but there's such a thing as protecting your own.  That's where I'm coming from.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
What you waitin' for?  You want the Wailers to gain more souls?&lt;br /&gt;
[[Image:HardWay1.jpg|thumb|250px|right|{{center|The Hard Way}}]]&lt;br /&gt;
{{Mission Objective|Entrance=The terrified screams from residents of this neighborhood echo through the streets.|Primary=Rescue victims from Wailers|Secondary=3 victims to rescue|Additional=|Completion=You rescued the victims!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Wailers}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* Victim x 3 (non-escort hostages)&lt;br /&gt;
* [[Wailers#Wailer_King|Wailer King]]&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
&lt;br /&gt;
:'''Upon rescue:'''&lt;br /&gt;
Victim:  ''&amp;quot;Thanks!  I thought I was done for?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''[[Wailers#Wailer_King|Wailer King]]:'''&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;You cannot stop us, {{Character}}!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Apparently, there was some sort of astrological conjunction which allowed the Wailers to seize souls without making a pact with them first.  You did a good job in protecting our own, {{Character}}.  You got my respect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat all Wailers in office}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
We got us a problem.  I got a call about some Wailer demons breaking into an office in the Golden Giza.  There ain't been problems in the Giza with demons before, so we best take care of this pronto before it develops into something worse.  Clear the Wailers out of the casino office.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
Make sure you clear all of 'em out.  Even one escaping could mean a whole lotta problems.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
What you waitin' for?  Clear out those demons!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear a crash and the scream of office workers.  The demons are here.|Primary=Defeat all Wailers in office|Secondary=Stop Silvertongue from escaping!|Additional=|Completion=Failure - One of the Wailers escaped!}}&lt;br /&gt;
&amp;lt;br /&amp;gt;''Success - You defeated the Wailers!''&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Wailers}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon entering the mission, there will be an ambush by [[Wailers]].&amp;lt;br /&amp;gt;[[Wailers#Wailer|Wailer]]:  ''&amp;quot;You won't stop us now!&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Wailers#Wailer_King|Silvertongue]] (Boss)&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
:'''[[Wailers#Wailer_King|Silvertongue]]:'''&lt;br /&gt;
'''Before combat:'''  ''&amp;quot;Woohoo!  We hit the bigtime!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;Yoiks!  We've been found out, boys!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Attempting to flee:'''  ''&amp;quot;Nyaaa!  I'm outta here!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''  ''Mission Failure'' and ''Mission Successful''&lt;br /&gt;
&lt;br /&gt;
Silvertongue the [[Wailers#Wailer_King|Wailer King]] was there?  This demon problem is getting worse by the minute.  We gotta deal with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Disrupt Circle plans}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I don't like these increased demon attacks around [[St. Martial]].  First, regular joes on the street, then an attack on the Golden Giza itself.  We gotta get to the root of these attacks.&lt;br /&gt;
&lt;br /&gt;
The [[Circle of Thorns]] have been trying to control the [[Wailers]] for a while, so they might have insight into what the Wailers are up to.  Hit a Circle of Thorns hideout and interrogate their leader, Karthist, on what they know about the Wailers' plans.  While you're there, free a couple of the sacrifice victims they recently nabbed from St. Martial.  Again, these are just folks that done nothin' but get caught in the wrong place at the wrong time.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
Karthist is a bit of a coward and will likely try to run when things get rough for him.  Don't let him escape!&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
Have you found what the Circle know about the Wailer attacks?  Get goin'!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air is charged with arcane energies.|Primary=Disrupt Circle plans|Secondary=2 victims to free&lt;br /&gt;
**Interrogate Circle leader|Additional=|Completion=Failure - &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;no message given&amp;lt;/font&amp;gt;}}&lt;br /&gt;
&amp;lt;br /&amp;gt;''Success - You interrogated the leader and freed the sacrifice victims!''&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Defeating the enemy who says the line ''&amp;quot;An intruder!  Summon reinforcements!&amp;quot;'' will spawn three waves of ambushes by [[Circle of Thorns]].  All three waves will say the same thing.&amp;lt;br /&amp;gt;[[Circle_of_Thorns#minions|Random Circle of Thorns ambushers]]:  ''&amp;quot;Repel the intruders!&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Circle_of_thorns#Death_Mage|Karthist]] (Boss)&lt;br /&gt;
* Sacrifice victim x 2 (non-escort hostages)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Circle of Thorns Interrogation|Text=The leader of this Circle of Thorns temple relates his knowledge of the Wailers plans.  Apparently, the Wailers are desperately trying to get break through wards scattered around Babylon trying to get to someone within the Golden Giza.}}&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
:'''Random chatter 1:'''&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Circle_of_Thorns#minions|Random Circle of Thorns minion]]:  ''&amp;quot;It is done!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Random chatter 2:'''&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Circle_of_Thorns#minions|Random Circle of Thorns minion]]:  ''&amp;quot;An intruder!  Summon reinforcements!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Sacrifice victim:'''&lt;br /&gt;
'''Combat start: (hostage)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Circle_of_thorns#Villain_Types|Random Circle of Thorns member]]:  ''&amp;quot;You will submit!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Sacrifice victim:  ''&amp;quot;Help me!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Upon rescue:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Sacrifice victim:  ''&amp;quot;I'm getting the heck out of here!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''[[Circle_of_thorns#Death_Mage|Karthist]]:'''&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;You will pay for this, {{Character}}!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Attempting to flee:'''  ''&amp;quot;No!  I must escape!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''  ''Mission Failure''&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;No message given, prompts for next mission&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''  ''Mission Successful''&lt;br /&gt;
&lt;br /&gt;
Huh.  Well, it's nothin' really new.  We already knew the demons were wanting to get into the Giza, and by all accounts it's likely 'cuz they want to get to the Giza's star, [[Johnny Sonata]].  Looks like Johnny's luck is starting to run out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Interrogate Paradox}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Listen up.  We know the [[Wailers]] are trying to break into the Golden Giza, and we've got a pretty good idea why.  I just got more info on that raid the demons made on the offices by the casino.  Apparently, there was one of the [[Carnival of Shadows]] nearby there acting suspiciously, a woman named Paradox.  She was recently seen heading into the Hard Way to an abandoned warehouse.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
Paradox has a rep for dealing with all sorts of supernatural entities.  Don't be surprised to run into a few there.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
Paradox might not be at the warehouse for long, so get goin'.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Out of the corner of your eye, you see a shape disappear into the shadows of this abandoned warehouse.|Primary=Interrogate Paradox|Secondary=|Additional=|Completion=You got some information from Paradox.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Wailers}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Wailers#Wailer_King|Silvertongue]] (Boss)&lt;br /&gt;
* Paradox {{Named|Faction=Carnival of Shadows|Type=Ring Mistress}} (Boss)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Paradox Interrogation|Text=Paradox from the Carnival of Shadows relates that one of the local Carnival leaders named Lady Devereaux made a deal with the Wailer demon known as Silvertongue.  She would sneak into the offices at the Golden Giza to break a few wards keeping out the Wailers.  In return, they would help the Shadow set up a 'Chaos Affair' on the streets of St. Martial.}}&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
:'''[[Carnies#Ring_Mistress|Paradox]] and [[Wailers#Wailer_King|Silvertongue]]:'''&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Carnies#Ring_Mistress|Paradox]]:  ''&amp;quot;I did as you asked.  Now it's time for me and my friends to have some fun.&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wailers#Wailer_King|Silvertongue]]:  ''&amp;quot;Sure thing, baby!  We're gonna rock this town!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wailers#Wailer_King|Silvertongue]]:  ''&amp;quot;Ah, nuts...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
The Wailers have struck a deal with the Carnival of Shadows?  That's got bad news written all over it.  This 'Carnival of Chaos' sounds like it's gonna be a heap of trouble for St. Martial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Interrogate Carnival}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
So the [[Wailers]] have been going nuts trying to steal souls around the [[Rogue Isles]].  What's more, they convinced the [[Carnival of Shadows]] to help them break into Babylon and the Golden Giza!  I really don't like the sound of this 'Chaos Affair' the Carnival is talking about either.  We should find out more about this even and what they're planning to do there.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
We better find out where this Chaos Affair is happening, and fast.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You found out where and when this Chaos Affair is?  Get goin'!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Interrogate Carnival|Secondary=Defeat 30 Carnies|Additional=|Completion=The Carnival minions relate that their mistresses plan to destroy one of the warding statues keeping the demons out of Babylon.  You also find an invite to the Chaos Affair.'}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
We're going to have to do something about this Chaos Affair.  If the seal is broken all hell will break loose!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Keep Wailers out of Babylon}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Alright - we know the [[Carnival of Shadows|Carnival]] is having this 'Chaos Affair' street event as a cover to destroy one of the main wards on [[St. Martial]] keeping the [[Wailers]] out of the Golden Giza and St. Martial.  If that happens, we got the place overrun by demons, and the whole of St. Martial is going down the drain.  This is a matter of survival.  Stop the Carnival from destroying the [[Warding Statue|warding statue]].&lt;br /&gt;
&lt;br /&gt;
If you fail at that, you're going to have to deal with a whole lot of Wailers screaming in and trying to overwhelm the place.  If you can hold 'em off long enough, I can put a temporary ward in place which will keep 'em out until the statue can be repaired.  In any case you need to take down Lady Devereaux, the Carnival leader responsible for this mess.&lt;br /&gt;
&lt;br /&gt;
You have 75 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
This is gonna be tough, {{Character}}. If you got any favors to call in with other villains, I suggest you do it.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
Get movin' - we don't have much time.&lt;br /&gt;
[[Image:StatueandGiza1.jpg|thumb|250px|right|{{center|The Statue and the Golden Giza}}]]&lt;br /&gt;
{{Mission Objective|Entrance=The sounds of the Carnival 'Chaos Affair' call to you from a distance.|Primary=Keep Wailers out of Babylon - 1:15:00|Secondary=Protect Statue&lt;br /&gt;
** Defeat Devereaux|Additional=|Completion=Failure - The Wailers have overrun Babylon!}}&lt;br /&gt;
&amp;lt;br /&amp;gt;''Success - You stopped the Wailers!''&lt;br /&gt;
&lt;br /&gt;
{{Bug|If you fail this mission, the half-completed souvenir will remain in your clues tab and will not be moved over to the souvenir tab.  Ensure that you defeat Devereaux even if the Warding Statue is destroyed or not to prevent this.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Wailers}} (if Warding Statue is destroyed)&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Carnies#Ring_Mistress|Ring Mistress]] (Boss)&lt;br /&gt;
* Lady Deveraux {{Named|Faction=Carnival of Shadows|Type=Ring Mistress}} (Boss)&lt;br /&gt;
* [[Warding Statue]]&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After attacking the mob surrounding the Warding Statue, there will be three waves of ambushes by [[Carnival of Shadows]].  All three mobs will say the same thing.&amp;lt;br /&amp;gt; [[Carnies#Villain_types|Random Carnies member]]:  ''&amp;quot;Attack!&amp;quot;''}}&lt;br /&gt;
''You protected the statue!''&lt;br /&gt;
&lt;br /&gt;
{{Ambush|If the Warding Statue is destroyed, there will be five waves of ambushes by [[Wailers]], with every mob containing a [[Wailers#Wailer_King|Wailer King]].  All five mobs will say the same thing.&amp;lt;br /&amp;gt;[[Wailers#Wailer_King|Wailer King]]:  ''&amp;quot;Time to plaaaay!&amp;quot;''}}&lt;br /&gt;
''You have defeated the Wailer attack!''&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
:'''[[Carnies#Ring_Mistress|Ring Mistress]]:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Before combat:'''  ''&amp;quot;Shall we dance?&amp;quot;'' (emote dance5)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;Welcome to the Chaos Affair!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;Oh sorry, no vagrants allowed!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''[[Carnies#Ring_Mistress|Lady Deveraux]]:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Before combat:'''  ''&amp;quot;Glorious chaos!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;Oooooh!  You're ruining everything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Mobs surrounding [[Warding Statue]]:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Carnies#Villain_types|Random Carnies member 1]]:  ''&amp;quot;It's showtime!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Carnies#Villain_types|Random Carnies member 2]]:  ''&amp;quot;But is it art?&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Carnies#Villain_types|Random Carnies member 1]]:  ''&amp;quot;Oh great!  A party crasher!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''  ''Mission Failure''&lt;br /&gt;
&lt;br /&gt;
Well, that was a bloody mess.  Arachnos managed to send in some troops to clean up the mess and restore the ward, but a lot of people died screaming.  Ah well - I guess we're just not cut out to be heroes.&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''  ''Mission Successful''&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}.  You helped prevent the Carnival and the Wailers from laying waste to St. Martial.  We may be villains, but it doesn't mean we can't protect our own.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== Level 30-34 Missions ===&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Retrieve banishing ritual}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
There's all kinds of banishing rituals you can perform when dealing with demons.  Some rituals require true names of demons, some rituals require a part of the contract they made with a mortal, some require rare magical ingredients.  Needless to say, it's a good idea for a demon hunter to have as many as possible at your disposal - a banishing ritual for all occasions.&lt;br /&gt;
&lt;br /&gt;
I got an associate on [[Sharkhead Isle|Sharkhead]] who is willing to pass one on to me in return for a future favor.  Retrieve the banishing ritual from the [[Archmage Tarixus]].&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
Watch out - I think the demons suspect what we're up to and might try to take you out!&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You got the banishing ritual from Tarixus yet?  Get on that!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Retrieve banishing ritual|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After zoning into Sharkhead Isle on your way to Tarixus, there will be an ambush by [[Wailers]].&amp;lt;br /&amp;gt;[[Wailers#Minions|Wailer]]:  ''&amp;quot;{{Character}} must diiiiieeee!&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Archmage Tarixus|Text=I sensed your arrival, {{Character}}.  Yes, I can provide a banishing ritual for Hardcase.  The demon hunter and I have an understanding; this is a repayment for services he has rendered to me in the past.&lt;br /&gt;
&lt;br /&gt;
Here is the ritual.  Leave now before you draw the [[Wailers]] here!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Banishing ritual of Tarixus|Text=This ritual calls upon the power of [[Mu]] to permanently banish otherworldy entities.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
You got the ritual?  Nice work.  Hope the demons didn't cause you too much trouble.&lt;br /&gt;
&lt;br /&gt;
This ritual is excellent!  I better put this sucker away for safekeeping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Circle and Wailer negotiators}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I hate the [[Circle of Thorns]].  Their mystics are responsible for bringing in more demons into this world than anyone, and that ain't healthy for anyone, hero or villain.  Y'see, if demons get their toehold into our world, they won't stop until they rule it all - including you and me.&lt;br /&gt;
&lt;br /&gt;
One of the local Circle mystics has been askin' about, trying to find more stuff on the [[Wailers]].  He wants to get control over a new type of demon in order to expand his power base.  I want you to take him down - permanent-like.  Head over to the secret caves where the Circle mystic is making a pact with a Wailer demon, and take 'em down!&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
Juat wipe 'em out.  We're all better off without 'em.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
What you waitin' for?  You want the Circle callin' Wailers on your head?  Get movin'!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=A grim foreboding washes over you. Dark forces are at work here.|Primary=Defeat Circle and Wailer negotiators|Secondary=|Additional=|Completion=You prevented the pact from being made!}}&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
{{Defeat All}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Wailers}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Circle_of_thorns#Agony_Mage|Agony Mage]] ([[Circle of Thorns]] negotiator)&lt;br /&gt;
* [[Wailers#Wailer_King|Wailer King]] ([[Wailers]] negotiator)&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
&lt;br /&gt;
:'''Negotiators:'''&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Circle_of_thorns#Agony_Mage|Agony Mage]]:  ''&amp;quot;So do we have a deal?&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wailers#Wailer_King|Wailer King]]:  ''&amp;quot;Let's go over the 'souls per annum' clause again...&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Circle_of_thorns#Agony_Mage|Agony Mage]]:  ''&amp;quot;Slay the intruder!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
You took them down?  Excellent.  Less Circle mystics means less demons running around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Pandora and minions}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
You know about the [[Carnival of Shadows]]?  They're some crazy super-powered chicks who think they're high-class party girls.  They'll do anything if it'll amuse them, no matter who dies because of it.  The word on the street is a Carnie named Pandora who made a deal with some [[Wailers]].  She sneaks in a box full of them into the Golden Giza and lets them out, then all hell breaks loose in there!  The Carnival gets to cause all manner of chaos while the demons run wild!&lt;br /&gt;
&lt;br /&gt;
This is just bad business for [[St. Martial]].  There's some fat bucks flowing through these parts, and we can't afford the downtime.  Take down Pandora and retrieve the Demon Box.&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
Pandora and her groupies have taken over one of the St. Martial offices.  Head over there and take her down!&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
What you waitin' around for?  Get the Demon Box from Pandora!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The smell of expensive perfume wafts through the casino.|Primary=Defeat Pandora and minions|Secondary=|Additional=|Completion=You recovered the Demon Box!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Carnies#Ring_Mistress|Ring Mistress]] x 3&lt;br /&gt;
* [[Carnies#Ring_Mistress|Pandora]]&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
&lt;br /&gt;
:'''Random chatter 1:'''&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Carnies#Minions|Random Carnies minion 1]]:  ''&amp;quot;'Tis a lovely day for a game!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Carnies#Minions|Random Carnies minion 2]]:  ''&amp;quot;Oh, you mock!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Carnies#Minions|Random Carnies minion 1]]:  ''&amp;quot;Party crashers!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Random chatter 2:'''&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Carnies#Bronze_Strongman|Bronze Strongman 1]]:  ''&amp;quot;Pandora told us to protect the building.&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Carnies#Bronze_Strongman|Bronze Strongman 2]]:  ''&amp;quot;Then we shall do as the mistress asks us!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Carnies#Bronze_Strongman|Bronze Strongman 1]]:  ''&amp;quot;I will crush you!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''[[Carnies#Ring_Mistress|Ring Mistress]]:''' (all three will say the same thing)&lt;br /&gt;
'''Before combat:'''  ''&amp;quot;How charming!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;Shall we dance?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''[[Carnies#Ring_Mistress|Pandora]]:'''&lt;br /&gt;
'''Before combat:'''  ''&amp;quot;Oh, the chaos we will cause will be the talk of the town!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;Greetings, my darling!  I hope to entertain!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''At 75% Life:'''  ''&amp;quot;Boys?  Attend me!&amp;quot;'' ('''Ambush:'''  [[Carnies#Bronze_Strongman|Bronze Strongmen]]:  ''&amp;quot;Yes, Mistress Pandora!&amp;quot;'')&amp;lt;br /&amp;gt;&lt;br /&gt;
'''At 50% Life:'''  ''&amp;quot;Ladies?  The boys can't seem to do their job!&amp;quot;'' ('''Ambush:'''  [[Carnies#Attendant|Attendants]]:  ''&amp;quot;Of course, Mistress Pandora!&amp;quot;'')&amp;lt;br /&amp;gt;&lt;br /&gt;
'''At 25% Life:'''  ''&amp;quot;It would seem the situation has become quite dire...&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Defeated:'''  ''&amp;quot;Oh, dear.  I think I'm going to have a bit of a lie down.&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Defeats a villain:'''  ''&amp;quot;It would seem, my dear, that you simply do NOT have the stamina to play with Pandora!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{Ambush|The two ambushes called by Pandora at 75% and 50% health can follow the team or an individual down the elevators.}}&lt;br /&gt;
&lt;br /&gt;
'''Temporary Power'''&lt;br /&gt;
&lt;br /&gt;
Upon defeat of Pandora, a villain will earn the [[Demon Box]] temporary power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Temporary WarWolfWhistle.png|Name=Demon Box|Effect=Magic Origin: Summon Wailer, Non-Magic Origin: Tar Patch|Desc=This is a small carved box made of wood stained black carved with intricate sigils, while silver hinges and clasp keep the box closed.  It trembles slightly in your hand and you hear dark whispers in your mind.  The Demon Box can call upon the powers of darkness to snare your foes with living darkness from the netherworld.  If you are of Magic origin, you can unleash the demonic minions within the box instead!&amp;lt;br /&amp;gt;You may call upon the power of the Demon Box three times before the wailing demons within it are drained of all their dark energies.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
You got the Demon Box?  Perfect.&lt;br /&gt;
&lt;br /&gt;
Look, I know you must be sick of me tellin' you what to do, so this is where you get the payoff.  The Demon Box has got some major mojo in it, and the more you use it, the more the demons inside suffer as you steal their energy to power the box.  Demons suffer, and you get more powerful.  Sounds like a sweet deal for both of us!  Don't say Hardcase doesen't look after his own.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop Wailers in spirit world}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
We got some trouble. All the local mystics have been freakin' out about demons in the spirit world, sayin' they're ripping apart some kinda magical essence there.  This don't sound good, and I'm thinkin' this might have somethin' to do with the Giza.&lt;br /&gt;
&lt;br /&gt;
There's a guy over in [[Cap au Diable]] named Virgil Tarikoss.  I helped Tarikoss with a demon problem at one point, and he owes me one.  He'll be expecting you, and will open a portal to the spirit world, allowing you to enter.  Head into the spirit world and stop whatever the demons are up to.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
This is gonna be a bit weird, but hang tough and take out those [[Wailers]].&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You talk to Tarikoss yet?  He ain't gonna hold that portal open for you forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Virgil Tarikoss|Secondary=|Additional=|Completion=You prevented the Wailers from weakening the wards!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Virgil Tarikoss|Text=Hardcase sent you?  Yes, I will open the portal for you so you may enter the spirit world.  Know that this settles the deal I have made with Hardcase.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
What you waitin' for?  Take out those Wailers in the spirit world!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The swirling mists of the spirit world make you uneasy.|Primary=Defeat all Wailers|Secondary=|Additional=|Completion=You prevented the Wailers from weakening the wards!}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon entering the map and travelling a short distance will result in an ambush by [[Wailers]].&amp;lt;br /&amp;gt;[[Wailers#Wailer|Wailer]]:  ''&amp;quot;Intruders!  Get them!&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Wailers}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Wailers#Wailer_King|Wailer King]]&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
&lt;br /&gt;
:'''[[Wailers#Wailer_King|Wailer King]]:'''&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;No!  You will not stop us!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
They're sapping energies from wards?  Huh.  What are these wards protecting?  I better look into this more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat all Wailers}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
There's some weird stuff going on  with the Wailers.  I hear they've been seen diggin' tunnels in the sewers beneath Babylon and the Golden Giza.  Considering there's no demons found inside the Golden Giza, they must be trying to avoid something which is keepin' them out.  If they succeed, they will wreck Babylon, which'll kill the money flowin' through St. Martial.  Stop the Wailers from entering Babylon.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
Take out all the Wailers. We can't risk any of them getting into Babylon.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You waitin' for Babylon to fall?  Get goin'!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The screech of the sewer grate is echoed by demons in the depths.|Primary=Defeat all Wailers|Secondary=|Additional=|Completion=You defeated the Wailers!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Wailers}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Wailers#Wailer_King|Wailer King]]&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
&lt;br /&gt;
:'''[[Wailers#Wailer_King|Wailer King]]:'''&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;{{Character}} must diiiieeee!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
You took out those demons?  Good - when I head to the Giza tonight I won't have to worry about dealin' with Wailers!&lt;br /&gt;
&lt;br /&gt;
=== Level 35-39 Missions ===&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue casino patrons from Circle}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Our old friends in the Circle of Thorns are up to no good.  They've been nabbing some folks from the casino to use as bait for the [[Wailers]], and that's no good for the bottom line in [[St. Martial]].  Rescue these people from the Circle of Thorns.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
We got to keep the money flowin' in St. Martial, so let's get those casino customers back.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
What you waitin' for, {{Character}}?  Tick tock.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air crackles with magical energy.|Primary=Rescue casino patrons from Circle|Secondary=5 casino patrons to recover|Additional=|Completion=You recovered the casino patrons!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Circle_of_thorns#Death_Mage|Death Mage]] (Boss)&lt;br /&gt;
* Casino patron x 5 (non-escort hostage)&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
:'''Casino patron:'''&lt;br /&gt;
'''Upon rescue:'''  ''&amp;quot;Thanks!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''[[Circle_of_thorns#Death_Mage|Death Mage]]:'''&lt;br /&gt;
'''Before combat:'''  ''&amp;quot;Prepare the new arrivals for the ritual!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;I will not let you interfere!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
You got 'em back?  Good.  They can't spend their money at the Golden Giza if they're dead!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Break up negotiations}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Well, it looks like even the [[Wailers]] are even trying to make pacts with the Tsoo!  I doubt the Tsoo are going to buy into it, but the sum total is the same: if the Wailers get an edge, it could mean [[St. Martial]] being overrun by demons.  Break up the meeting between the Wailers and the Tsoo!&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
No need to start a war with the Tsoo, but at least take out the negotiators.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
What you waitin' for?  Stop that meeting between the Wailers and the Tsoo!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear angry shouts in the distance.|Primary=Break up negotiations |Secondary=|Additional=|Completion=You broke the negotiations!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Tsoo}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Tsoo#Copper_Serpent|Copper Serpent]] (Boss)&lt;br /&gt;
* [[Wailers#Wailer_King|Wailer King]] (Boss)&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
:'''Random chatter:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tsoo#Enemy_Types|Random Tsoo member 1]]:  ''&amp;quot;I do not like these screaming demons.&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tsoo#Enemy_Types|Random Tsoo member 2]]:  ''&amp;quot;I agree!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tsoo#Enemy_Types|Random Tsoo member 2]]:  ''&amp;quot;You die now!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Negotiators:'''&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tsoo#Copper_Serpent|Copper Serpent]]:  ''&amp;quot;We do not like your terms!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wailers#Wailer_King|Wailer King]]:  ''&amp;quot;Ah, c'mon!  You don't need your souls anyway!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tsoo#Copper_Serpent|Copper Serpent]]:  ''&amp;quot;Kill the intruders!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Alright!  The last thing we need is the Tsoo workin' with the Wailers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue kidnap victims}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I consider [[St. Martial]] my home, and the people who work in St. Martial my people.  Well, I just got word some of my people have gone missing.  Some [[Council]] goons came chargin' in and loaded up a bunch of the locals into trucks.  I heard they do experimentation on people they kidnap, and that just ain't cool.  Not on my people.  This ain't your regular thing, but I want you to rescue the kidnap victims from the Council base.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
No mercy.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You rescue those kidnap victims yet?  C'mon, there ain't no tellin' what the Council is doin' to 'em!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Council has transformed this cave network into another base for their dark designs.|Primary=Rescue kidnap victims|Secondary=5 kidnap victims to rescue|Additional=|Completion=You saved the kidnap victims!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Nictus experimentation|Text=Apparently, the Council are kidnapping people to perform [[Nictus]] experiments on them!}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Council#Galaxy_Archon|Galaxy Archon]] (Boss)&lt;br /&gt;
* Kidnap victim x 5 (non-escort hostages)&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
:'''Kidnap victim:'''&lt;br /&gt;
'''Upon rescue:'''  ''&amp;quot;Thanks!  I'm outta here!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''[[Council#Galaxy_Archon|Galaxy Archon]]:'''&lt;br /&gt;
'''Before combat:'''  ''&amp;quot;Prepare the subjects for nictus experimentation!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;It's {{Character}}!  No doubt jealous of the power we wield!  Attack!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Thanks for doing this, {{Character}}.  I know it's not your regular thing, but we gotta protect our own, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop the Carnival pact}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
The Carnival of Shadows have been causing problems again.  They've been making some deals with the [[Wailers]], gaining power over them by luring people away to use as bargaining chips in pacts with the demons.  The Carnival has just taken a bunch of people from a local tenement for the Wailers, and that just ain't cool.  Stop the Carnival from carrying out their deal with the Wailers.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
If we don't prevent these people from being kidnapped, the Wailers are gonna gain more power in [[St. Martial]].  Besides, no one deserves their souls ripped away by demons.  No one.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You need to recover the kidnap victims and stop the Carnival from making the pact with the Wailers.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The shadows seem to be playing tricks on you.|Primary=Stop the Carnival pact|Secondary=3 kidnap victims to free&lt;br /&gt;
** Defeat negotiators|Additional=|Completion=You stopped the Carnival pact!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Carnies#Ring_Mistress|Ring Mistress]] (Boss)&lt;br /&gt;
* [[Wailers#Wailer_King|Wailer King]] (Boss)&lt;br /&gt;
* Kidnap victim x 3 (non-escort hostage)&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
:'''Kidnap victims:'''&lt;br /&gt;
'''Upon rescue:'''  ''&amp;quot;Thanks!  I'm out of here!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''Negotiators:'''&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wailers#Wailer_King|Wailer King]]:  ''&amp;quot;You have what we require?&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Carnies#Ring_Mistress|Ring Mistress]]:  ''&amp;quot;Yes.  We have gathered the souls you require for the pact.&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Nice work!  No one needs to go through that kind of hell.  Especially not our people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Provide relief against Wailers}} ====&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Got another problem with our old friends the [[Wailers]].  They've been getting aggressive again, attacking people in the local neighborhoods.  The local [[Arachnos]] authority have been called in, but the local force is havin' trouble dealin' until backup arrives.  If you're up for it, help the local Arachnos force against the Wailer incursion.&lt;br /&gt;
&lt;br /&gt;
'''Mission acceptance'''&lt;br /&gt;
&lt;br /&gt;
I got a truck waitin' nearby which will take you to the spot where the assault is going on.  The Arachnos soldiers there will be expecting you.  Go in and kick some demon butt!&lt;br /&gt;
[[Image:HardWay1.jpg|thumb|250px|right|{{center|The Hard Way}}]]&lt;br /&gt;
'''Unnecessary solicitation'''&lt;br /&gt;
&lt;br /&gt;
You gonna relieve those Arachnos soldiers?  Get movin'!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear a few bursts from an Arachnos rifle fire off as you step onto the streets of St. Martial.|Primary=Provide relief against Wailers|Secondary=Rescue assault leader&lt;br /&gt;
** 3 squad leaders to rescue|Additional=|Completion=You provided relief for the Arachnos force!}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note:  This is a somewhat tricky mission; the Squad Leaders are minions who can spawn as Fortunatas, Mu Strikers, Tarantulas or, apparently, any Arachnos model appropiate for their level.  Once they spawn, they will be attacked by a nearby group of Wailers each.  They may (and most probably will) be killed if you don't find them quickly and aid them.  On the other hand, nothing happens if they die, there is no penalty for it.  The Crab Spider Assault Leader is the only NPC who will lend you a hand here.&lt;br /&gt;
&lt;br /&gt;
The mission will end once you have defeated the groups of Wailers who attack the Squad Leaders (and the Assault Leader).  You do not need to attack anything else or clear the map.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Wailers}}&lt;br /&gt;
&lt;br /&gt;
'''Neutral Groups'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Crab Spider Assault Leader]] (NPC Ally, Boss-class) (does not have to survive)&lt;br /&gt;
* [[Wailers#Wailer_King|Wailer King]] (Boss) (Guarding the Assault Leader)&lt;br /&gt;
* Squad Leader x 3 (Random Arachnos unit, minion-class) (do not have to survive)&lt;br /&gt;
&lt;br /&gt;
'''NPC Text'''&lt;br /&gt;
:'''[[Crab Spider Assault Leader]]:'''&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Crab Spider Assault Leader]]:  ''&amp;quot;Die, demon scum!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wailers#Wailer_King|Wailer King]]:  ''&amp;quot;Diiiiieeee!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''  ''&amp;quot;{{Character}}!  Give me a hand here!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Upon rescue:'''  ''&amp;quot;We've got to locate the other squads, {{Character}}!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''If lost, and refound:'''  ''&amp;quot;Thanks for the backup!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Excellent.  Those Wailers are gonna have to lick their wounds a bit before comin' around again.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{NoFutureContact|City=v|ID=227}}&lt;br /&gt;
&lt;br /&gt;
[[Category:CoV_Contacts_Level_30-34]][[Category:CoV_Contacts_Level_35-39]]&lt;/div&gt;</summary>
		<author><name>Darkfaith</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Trepsarciel&amp;diff=115551</id>
		<title>Trepsarciel</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Trepsarciel&amp;diff=115551"/>
				<updated>2009-02-04T07:40:34Z</updated>
		
		<summary type="html">&lt;p&gt;Darkfaith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Trepsarciel&lt;br /&gt;
|image=Trepsarciel.jpg&lt;br /&gt;
|img_capt=Vengeful Demoness&lt;br /&gt;
|zone=[[Nerva Archipelago]]&lt;br /&gt;
|x=855|y=86|z=2476&lt;br /&gt;
|levels=34-43&lt;br /&gt;
|introed=None&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|City=V|Zone=Nerva Archipelago|x=855.2|y=85.8|z=2476.3|Pronoun=her|HoodYN=Y|Hood=Primeva|OriginYN=R|Origin=|LevelYN=N|Level=}} Trepsarciel is the contact for the second [[Tree of Thorns Respecification Trial]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
'''Vengeful Demoness'''&lt;br /&gt;
&lt;br /&gt;
A succubus of the netherworld, Trepsarciel was often summoned and bound by the sorcerers of the [[Circle of Thorns]].  She served them as loyally as a demon is able, until a self-righteous summoner denied her the proper rewards due her following a defeat at the hands of [[Paragon City]]'s heroes.  Angered, Trepsarciel and several other demons found their way to the mortal world through unknown means, and offered their services to [[Arachnos]].  Their motives were simple: revenge against the Circle of Thorns.  Under the wary watch of the [[Mu Mystics]] of Arachnos, Trepsarciel shares her knowledge of the mystic nexus called the [[Thorn Tree]] to villains willing to attack it and steal its power from the Circle of Thorns to remake themselves.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
{{Missing Initial}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The Nexus of Thorns ===&lt;br /&gt;
&lt;br /&gt;
The demoness Trepsarciel was willing to share her secret knowledge as part of her revenge against the [[Circle of Thorns]].  The first thing she wanted you to do was prove your ability by defeating members of the Circle.  You handled this, and returned to the fiend.&lt;br /&gt;
&lt;br /&gt;
Finally, with your abilities proven and the heroic forces out of the way, you attacked the [[Thorn Tree]] and stole the Nexus of Thorns.  With its power, you are able to reshape yourself into a more powerful and deadly villain than ever before!&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Agree to form a strike force}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I learned many arcane things when I was summoned by the [[Circle of Thorns]].  Now they are going to regret betraying me.  I'll tell you of a place where the Circle of Thorns channels the mystic energy they steal from the ruins of [[Mu]].  It's called the [[Thorn Tree]].  If you've heard of it before, you know that it offers the chance to remake yourself, if you have the power and the will to steal its energy for yourself.  The Circle is about to start channeling energy through the tree once more, and I know just the time to strike.  But before I tell you where to find this place, I need to know if you have what it takes.  Defeat forty members of the Circle of Thorns, and return to me when you are done.&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
The Circle's Thorn Tree has been raided before, so they'll be cautious.  You'll need to defeat the Circle's agents around [[Nerva Archipelago]] to keep them distracted.  I'm sure you can handle that.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat 40 Circle of Thorns|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Oooh, very well done.  No, I'll tell you a little bit more, but first, there are some rivals you'll need to take care of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Attack Devouring Earth}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
The [[Thorn Tree]] is a demonic plant that the [[Circle of Thorns|Circle]] has brought here to sap the power from the ancient ruins of the [[Mu]].  They use its thorns and nettles to make [[Spirit Thorns|spirit thorns]], [[Thorn Blades|thorn blades]], and all mannger of wicked things.  There are other groups interested in nature magic even this twisted, and who will go to extreme lengths to get it.  I speak of those vile creatures called the [[Devouring Earth]].  They're quite a problem over in [[Paragon City]], and are expanding into the [[Rogue Isles]].  I've learned that a nest of them plans to take the power of the Thorn Nexus.  And while it would hurt the Circle, it would be such a waste. So, before I send you to attack the tree, you must take care of this nest of creatures for me.&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
Ooooh, lovely.  Those beastly little monsters won't know what's destroyed their plans.  Talk to me when you get back.  I can't wait to hear all about it.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat all Devouring Earth|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Well, that much have been fun for you.  Quite a workout, I'm sure.  You'll have to tell me all about it some time.  Now that you're done, it's time for you to face the Thorn Tree, without any interference.&lt;br /&gt;
&lt;br /&gt;
You've hurt the Circle of Thorns so well.  I like to see that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Attack the Thorn Tree and steal its power}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
The [[Thorn Tree]] is a living nexus of mystical power beneath Thorn Island in the [[Nerva Archipelago]].  Once a bastion of the ancient [[Mu]], the Circle now draws its energies for their own mystic experimentations.  The energies devoured by the tree are encysted within the heartwood in a thing called the Nexus of Thorns.  To take this power as your own, you must weaken the tree, then breach its defenses.  It will not be easy.  So prepare yourselves, and tell me when you are ready to make your assault.&lt;br /&gt;
&lt;br /&gt;
To reach the Nexus of Thorns, you must first weaken the tree itself.  Once you are in its chamber, destroy all the vines, but work in haste for the will re-grow.&lt;br /&gt;
&lt;br /&gt;
Next, you must break through the outer layer of the tree, both to reach the Nexus of Thorns and to open the flow of energy.&lt;br /&gt;
&lt;br /&gt;
Then take the Nexus and its power will allow you to remake yourself.&lt;br /&gt;
&lt;br /&gt;
You may only benefit from this three times.  Once from me, and later from... Others.  Though if you wish to shepherd fellow villains through, I will still provide information.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
[[Image:Thorn_Tree.jpg|thumb|125px|{{center|The Thorn Tree}}]]&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take the Nexus of Thorns|Secondary=Breach Thorn Tree|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Thorn Tree]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
I hope you are enjoying the opportunity this power has given you.  Now, go and speak with [[Arbiter Lupin]].  You should be able to find him near Arbiter Frederick.  He will guide you through the process of transformation, as you use the power to rebuild yourself.  Remove the extraneous, strip away the unwanted.  Make yourself deadlier than you were before!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Completing the [[Tree of Thorns Respecification Trial|Tree of Thorns Trial]] and choosing a respecification as your reward for the second time will award the [[Thorn Thief Badge|Thorn Thief badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Thorn Thief}}&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
Trepsarciel is an anagram of Respec Trial.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{NoFutureContact|City=v|ID=237}}&lt;/div&gt;</summary>
		<author><name>Darkfaith</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mender_Silos&amp;diff=115550</id>
		<title>Mender Silos</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mender_Silos&amp;diff=115550"/>
				<updated>2009-02-04T07:39:24Z</updated>
		
		<summary type="html">&lt;p&gt;Darkfaith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Mender Silos&lt;br /&gt;
|image=Mender Silos.jpg&lt;br /&gt;
|img_capt=Mender of Ouroboros&lt;br /&gt;
|zone=[[Ouroboros]]&lt;br /&gt;
|x=690.4|y=733.8|z=-768.7&lt;br /&gt;
|levels=46-50&lt;br /&gt;
|introed=[[The Pilgrim]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|City=HV|Zone=Ouroboros|x=690.4|y=733.8|z=-768.7|Pronoun=his|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=N|Level=}} He is a task force contact.&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&lt;br /&gt;
'''Leader of Ouroboros'''&lt;br /&gt;
&lt;br /&gt;
Ouroboros' ability to time travel is entirely the work of the brilliant futurist, Mender Silos. He was the one who founded the group, brought its members back in time and is attempting to save everything. He is a stoic leader who seems to have the ability to look right through people as if they weren't there. The other members of Ouroboros say that this is because when Mender Silos looks a you he sees every 'when' you ever were and will be.&lt;br /&gt;
&lt;br /&gt;
Silos speaks little of his own time, only to say it is a cold, dark place where all that is living is too quickly burning out.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
{{Missing Initial}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Below Level Requirement ===&lt;br /&gt;
&lt;br /&gt;
You should not have come to me.  I do not have time to teach you what you need to know, yet.  Please return when you are at least level 46.  Until then I have nothing more to say to you.&lt;br /&gt;
&lt;br /&gt;
== Task Force ==&lt;br /&gt;
&lt;br /&gt;
See [[Mender Silos Task Force]].&lt;br /&gt;
&lt;br /&gt;
== Strike Force ==&lt;br /&gt;
&lt;br /&gt;
See [[Mender Silos Strike Force]]&lt;br /&gt;
&lt;br /&gt;
== Spoilers ==&lt;br /&gt;
&lt;br /&gt;
{{Template:Spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{hidden|SPOILER ONE|&lt;br /&gt;
&lt;br /&gt;
This grim warning can be found during one of the missions in Mender Silos' Task Force, in Striga:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dear Character...&lt;br /&gt;
&lt;br /&gt;
While time travelling into the past, you visit Striga and in an empty cardboard box you find a handwritten letter adressed to you...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Again, I apologize for my inability to meet with you in person. You may find these clandestine letters frustrating, but it is the safest way for both of us to communicate until we are ready to act. Silos and Ouroboros are dangerous beyond measure and while I have asked you to be vigilant regarding their intentions, I still do not know which side will you choose.&lt;br /&gt;
&lt;br /&gt;
On the topic of Mender Silos, I will say only this:&lt;br /&gt;
&lt;br /&gt;
He is a silver-tongued serpent in a garden full of innocents with an orchard of apples at his disposal. Do not trust him; he will have you cast out. Do not raise a hand to him; he will strike you down before you can react. Play your part in their garden and claim your innocents, but keep your eyes open to the truth.&lt;br /&gt;
&lt;br /&gt;
Character, I pray you have found my letters and you have taken them to heart. It is my hope that you remain quiet and patiently await the appropriate moment to strike. If you have not found my other letters, please search for them. Hopefully, they will reveal the truth behind Ouroboros and guide you towards my path.&amp;lt;br&amp;gt;&lt;br /&gt;
Ultimately, the choice will be yours. &lt;br /&gt;
&lt;br /&gt;
As always, look for me in the Pillar. I will make myself known when the time is right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hidden|SPOILER TWO|&lt;br /&gt;
&amp;quot;Mender Silos&amp;quot; is an anagram for &amp;quot;[[Nemesis (Archvillain)|Lord Nemesis]]&amp;quot;.}}&lt;/div&gt;</summary>
		<author><name>Darkfaith</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Arachnos_flyer&amp;diff=111000</id>
		<title>Arachnos flyer</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Arachnos_flyer&amp;diff=111000"/>
				<updated>2009-01-07T08:43:29Z</updated>
		
		<summary type="html">&lt;p&gt;Darkfaith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4|the base item|the giant monster|Arachnos Flier}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Arachnos_flyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Prestige cost:''' 500&lt;br /&gt;
&lt;br /&gt;
The [[Arachnos]] flyer [[Base Items|base item]] is granted by the [[Addicted Badge]], which is the 36 month [[Veteran Rewards Program|veteran rewards]] badge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
Upon entering your base, a small window with the option to &amp;quot;Add Personal Item&amp;quot; will pop up. This is how you place the Arachnos Flyer in your base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Veteran Rewards Base Items]]&lt;/div&gt;</summary>
		<author><name>Darkfaith</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Trainer&amp;diff=110999</id>
		<title>Trainer</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Trainer&amp;diff=110999"/>
				<updated>2009-01-07T08:42:39Z</updated>
		
		<summary type="html">&lt;p&gt;Darkfaith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
'''Trainers''' are [[NPC]]s who train a [[character]] to a new [[level]] by allowing them to choose a new [[power]] or add [[slots]] to an existing [[power]].&lt;br /&gt;
&lt;br /&gt;
=Hero Trainers=&lt;br /&gt;
In [[Paragon City]], most trainers are members of the [[Vindicators]] and other hero groups.  They are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trainer !! Hero Group !! City Zone&lt;br /&gt;
|-&lt;br /&gt;
| [[Aurora Borealis]] || [[Vindicators]] || [[Independence Port]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Back Alley Brawler]] || [[Freedom Phalanx]] || [[Galaxy City]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Steel]] || [[Regulators]] || [[Kings Row]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Castle]] || || [[Peregrine Island]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Foreshadow]] || [[W.I.S.D.O.M.]] || [[The Hollows]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal]] || [[Vindicators]] || [[Founders' Falls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminary]] || [[Vindicators]] || [[Talos Island]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror Spirit]] || [[W.I.S.D.O.M.]] || [[Faultline]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ms. Liberty]] || [[Vindicators]] || [[Atlas Park]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mynx]] || [[Vindicators]] || [[Skyway City]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Proximo]] || || [[Cimerora]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ravenstorm]] || || [[Striga Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan]] || [[Vindicators]] || [[Brickstown]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Valkyrie (Hero)|Valkyrie]] || [[Vindicators]] || [[Steel Canyon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanguard Drill Instructor]] || [[Vanguard]] || [[Rikti War Zone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[War Witch]] || || [[Croatoa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Villain Trainers=&lt;br /&gt;
&lt;br /&gt;
In the [[Rogue Isles]], most trainers are [[Arbiters]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trainer !! City Zone&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbiter Apolis]] || [[Grandville]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbiter Diaz]] || [[Mercy Island]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbiter Frederick]] || [[Nerva Archipelago]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbiter Friesen]] || [[Sharkhead Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbiter Hayes]] || [[St. Martial]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbiter Howe]] || [[Cap Au Diable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbiter Orr]] || [[Cap Au Diable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbiter Richard]] || [[Mercy Island]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbiter Unger]] || [[Port Oakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanguard Drill Instructor]] || [[Rikti War Zone]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Darkfaith</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Costume_Sets&amp;diff=110998</id>
		<title>Costume Sets</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Costume_Sets&amp;diff=110998"/>
				<updated>2009-01-07T08:41:36Z</updated>
		
		<summary type="html">&lt;p&gt;Darkfaith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Armored ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Armored.jpg|thumb|Armored Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Armored&lt;br /&gt;
|Head=Full Helmets&lt;br /&gt;
|Helmet=Steel Helm&lt;br /&gt;
|HelmetPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|Detail3=None&lt;br /&gt;
|UpperBody=Armored&lt;br /&gt;
|Chest=Armor Plate&lt;br /&gt;
|ChestPattern=Armor Plate&lt;br /&gt;
|Shoulders=Medieval 2&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Banded&lt;br /&gt;
|GlovesStyle=Armor Plate&lt;br /&gt;
|GlovesPattern=Armor Plate&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Armored&lt;br /&gt;
|Armor=Armor Plate&lt;br /&gt;
|ArmorPattern=Armor Plate&lt;br /&gt;
|Boots=Banded&lt;br /&gt;
|BootsStyle=Armor Plate&lt;br /&gt;
|BootsPattern=Armor Plate&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Average ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Average.jpg|thumb|Average Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Male&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Male Average&lt;br /&gt;
|Head=Standard&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Gusto&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=T-Shirt&lt;br /&gt;
|ChestPattern=N/A&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=Star 1&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Bare Hands&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Pants&lt;br /&gt;
|Pants=Pants&lt;br /&gt;
|PantsPattern=None&lt;br /&gt;
|Boots=Sneakers&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Female&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Female Average&lt;br /&gt;
|Head=Hats&lt;br /&gt;
|Shape=Average 1&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hat=Cowboy&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Shirts&lt;br /&gt;
|Shirt=Baseball Shirt&lt;br /&gt;
|Sleeves=Short 1&lt;br /&gt;
|Chest=Bikini&lt;br /&gt;
|ChestPattern=N/A&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Bare Hands&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Pants&lt;br /&gt;
|Pants=Standard Pants&lt;br /&gt;
|PantsPattern=None&lt;br /&gt;
|Boots=Sneakers&lt;br /&gt;
|BootsStyle=Socks&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Bane/Crab ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Bane Crab.jpg|thumb|Bane/Crab Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Bane/Crab&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
Only available to the [[Arachnos Soldier]] archetype.&lt;br /&gt;
&lt;br /&gt;
== Bare ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Bare.jpg|thumb|Bare Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Male&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Male Bare&lt;br /&gt;
|Head=Standard&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=None&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Bare Chest Smooth&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Bare Hands&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Bare&lt;br /&gt;
|PantsPattern=N/A&lt;br /&gt;
|Boots=Flat&lt;br /&gt;
|BootsStyle=Bare Feet&lt;br /&gt;
|BootsPattern=None&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Female&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Female Bare&lt;br /&gt;
|Head=Standard&lt;br /&gt;
|Shape=Average 1&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Divine&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tops With Skin&lt;br /&gt;
|Chest=Bikini&lt;br /&gt;
|ChestPattern=N/A&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Bare Hands&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Bottoms with Skin&lt;br /&gt;
|Bottom=Bikini 1&lt;br /&gt;
|Boots=Flat&lt;br /&gt;
|BootsStyle=Bare Feet&lt;br /&gt;
|BootsPattern=None&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Biker 1 ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Biker 1.jpg|thumb|Biker 1 Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Biker 1&lt;br /&gt;
|Head=Half Helmets&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Helmets=Round&lt;br /&gt;
|HelmetsPattern=Stripe 1&lt;br /&gt;
|Detail1=Galactic Glasses&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|HelmetDetail1=None&lt;br /&gt;
|HelmetDetail2=None&lt;br /&gt;
|UpperBody=Jackets&lt;br /&gt;
|Jacket=Racer, w/ Stripes&lt;br /&gt;
|Sleeves=Racer, w/ Stripes&lt;br /&gt;
|Chest=Dress Shirt&lt;br /&gt;
|ChestPattern=N/A&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetailLocation=None&lt;br /&gt;
|ChestDetail=N/A&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Bare Hands&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tucked In&lt;br /&gt;
|Pants=Pants&lt;br /&gt;
|PantsPattern=Thin Stripes 2&lt;br /&gt;
|Boots=Smooth&lt;br /&gt;
|BootsStyle=Combat&lt;br /&gt;
|BootsPattern=Thin Stripe 2&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Biker 2 ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Biker 2.jpg|thumb|Biker 2 Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Biker 2&lt;br /&gt;
|Head=Standard&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Mohawk Tall&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|Detail1=Government Glasses&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Jackets&lt;br /&gt;
|Jacket=Biker&lt;br /&gt;
|Sleeves=Leather&lt;br /&gt;
|Chest=T-shirt&lt;br /&gt;
|ChestPattern=N/A&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetailLocation=Under&lt;br /&gt;
|ChestDetail=Scorpion 2&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Fingerless Glove&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Pants&lt;br /&gt;
|Pants=Motorcycle Leathers&lt;br /&gt;
|PantsPattern=None&lt;br /&gt;
|Boots=Motorcycle&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Bio.jpg|thumb|Bio Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Male Bio&lt;br /&gt;
|Head=Masks with Hair&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Bio-Organic&lt;br /&gt;
|FacePattern=Bio-Organic&lt;br /&gt;
|Hair=None&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Bio-Organic&lt;br /&gt;
|ChestPattern=Bio-Organic&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Bio-Organic&lt;br /&gt;
|GlovesPattern=Bio-Organic&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Bio-Organic&lt;br /&gt;
|PantsPattern=Bio-Organic&lt;br /&gt;
|Boots=Flat&lt;br /&gt;
|BootsStyle=Bio-Organic&lt;br /&gt;
|BootsPattern=Bio-Organic&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Boxer ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Boxer.jpg|thumb|Boxer Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Boxer&lt;br /&gt;
|Head=Standard&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Ice&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Bare Chest Muscular&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Boxing Gloves&lt;br /&gt;
|GlovesStyle=N/A&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=Champion&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Kilts / Shorts&lt;br /&gt;
|KiltsShorts=Boxing Shorts&lt;br /&gt;
|Legs=Bare&lt;br /&gt;
|LegsPattern=N/A&lt;br /&gt;
|Boots=Boxing&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
Requires [[Veteran Rewards#39 Month Rewards|39 month Veteran Reward]].&lt;br /&gt;
&lt;br /&gt;
== Buckled ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Buckled.jpg|thumb|Buckled Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Buckled&lt;br /&gt;
|Head=Masks with Hair&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Mask Full 1&lt;br /&gt;
|FacePattern=Star Eye&lt;br /&gt;
|Hair=None&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Buckled Leather&lt;br /&gt;
|ChestPattern=Buckled Leather&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Buckled Leather&lt;br /&gt;
|GlovesPattern=Buckled Leather&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Buckled Leather&lt;br /&gt;
|PantsPattern=Buckled Leather&lt;br /&gt;
|Boots=Smooth&lt;br /&gt;
|BootsStyle=Buckled Leather&lt;br /&gt;
|BootsPattern=Buckled Leather&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Chaos ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Chaos.jpg|thumb|Chaos Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Chaos&lt;br /&gt;
|Head=Masks with Hair&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Skull&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=None&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Chaos Leather&lt;br /&gt;
|ChestPattern=Chaos Leather&lt;br /&gt;
|Shoulders=Fanged Skulls&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Heavy Buckles&lt;br /&gt;
|GlovesPattern=Heavy Buckles&lt;br /&gt;
|Belt=Lone Skull&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Chaos Leather&lt;br /&gt;
|PantsPattern=Chaos Leather&lt;br /&gt;
|Boots=Smooth&lt;br /&gt;
|BootsStyle=Heavy Buckles&lt;br /&gt;
|BootsPattern=Heavy Buckles&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Chitin ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Chitin.jpg|thumb|Chitin Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Chitin&lt;br /&gt;
|Head=Masks with Hair&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Chitin&lt;br /&gt;
|FacePattern=Chitin&lt;br /&gt;
|Hair=Buzz Cut&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Chitin&lt;br /&gt;
|ChestPattern=Chitin&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Chitin&lt;br /&gt;
|GlovesPattern=Chitin&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Chitin&lt;br /&gt;
|PantsPattern=Chitin&lt;br /&gt;
|Boots=Flat&lt;br /&gt;
|BootsStyle=Chitin&lt;br /&gt;
|BootsPattern=Chitin&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cyborg ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Cyborg.jpg|thumb|Cyborg Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Female Cyborg&lt;br /&gt;
|Head=Hats&lt;br /&gt;
|Shape=Average 1&lt;br /&gt;
|Face=Robotic&lt;br /&gt;
|FacePattern=Robotic&lt;br /&gt;
|Hat=Cyborg&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=Cyborg 1&lt;br /&gt;
|Detail2=Cyborg 1&lt;br /&gt;
|UpperBody=Robotic Arm 2&lt;br /&gt;
|Chest=ExoProto&lt;br /&gt;
|ChestPattern=ExoProto&lt;br /&gt;
|Shoulders=Cyborg Cables&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ShouldersStyle=N/A&lt;br /&gt;
|UpperArms=Cyborg&lt;br /&gt;
|ChestDetail=CyborgCables&lt;br /&gt;
|Gloves=Cyborg&lt;br /&gt;
|GlovesStyle=N/A&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=Cyborg&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|BeltPattern=N/A&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Bottoms&lt;br /&gt;
|Bottom=Cyborg&lt;br /&gt;
|BottomPattern=N/A&lt;br /&gt;
|Boots=Cyborg&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
Requires [[Super Booster 1: Cyborg]].&lt;br /&gt;
&lt;br /&gt;
== Doctor ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Doctor.jpg|thumb|Doctor Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Doctor&lt;br /&gt;
|Head=Hats&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hat=Surgeon's Cap&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=Surgeon's Mask&lt;br /&gt;
|UpperBody=Jackets&lt;br /&gt;
|Jacket=Lab Coat&lt;br /&gt;
|Sleeves=Lab Coat Sleeve&lt;br /&gt;
|Chest=Dress Shirt&lt;br /&gt;
|ChestPattern=N/A&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetailLocation=None&lt;br /&gt;
|ChestDetail=N/A&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Bare Hands&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Pants&lt;br /&gt;
|Pants=Baggy&lt;br /&gt;
|PantsPattern=None&lt;br /&gt;
|Boots=Kung Fu&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Electron ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Electron.jpg|thumb|Electron Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Electron&lt;br /&gt;
|Head=Masks with Hair&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Electron&lt;br /&gt;
|FacePattern=Circuitry&lt;br /&gt;
|Hair=None&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Electron&lt;br /&gt;
|ChestPattern=Circuitry&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Electron&lt;br /&gt;
|GlovesPattern=Circuitry&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Electron&lt;br /&gt;
|PantsPattern=Circuitry&lt;br /&gt;
|Boots=Smooth&lt;br /&gt;
|BootsStyle=Electron&lt;br /&gt;
|BootsPattern=Circuitry&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Enforcer Heavy ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Enforcer Heavy.jpg|thumb|Enforcer Heavy Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Enforcer Heavy&lt;br /&gt;
|Head=Hats&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Robotic&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hat=Enforcer&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=Enforcer&lt;br /&gt;
|Detail2=Enforcer 1&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Enforcer&lt;br /&gt;
|ChestPattern=Enforcer&lt;br /&gt;
|Shoulders=Enforcer&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=Enforcer 1&lt;br /&gt;
|Gloves=Enforcer&lt;br /&gt;
|GlovesStyle=N/A&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=Enforcer&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Enforcer&lt;br /&gt;
|PantsPattern=Enforcer&lt;br /&gt;
|Boots=Enforcer&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Enforcer Light ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Enforcer Light.jpg|thumb|Enforcer Light Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Enforcer Light&lt;br /&gt;
|Head=Hats&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Robotic&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hat=Enforcer&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=Enforcer&lt;br /&gt;
|Detail2=Enforcer 2&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Enforcer&lt;br /&gt;
|ChestPattern=Enforcer&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Enforcer&lt;br /&gt;
|GlovesPattern=Enforcer&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Enforcer&lt;br /&gt;
|PantsPattern=Enforcer&lt;br /&gt;
|Boots=Smooth&lt;br /&gt;
|BootsStyle=Enforcer&lt;br /&gt;
|BootsPattern=Enforcer&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== ExoProto ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set ExoProto.jpg|thumb|ExoProto Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=ExoProto&lt;br /&gt;
|Head=Masks with Hair&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=Technis&lt;br /&gt;
|Hair=Tall Spikey&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=ExoProto&lt;br /&gt;
|ChestPattern=ExoProto&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=ExoProto&lt;br /&gt;
|GlovesPattern=ExoProto&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=ExoProto&lt;br /&gt;
|PantsPattern=ExoProto&lt;br /&gt;
|Boots=ExoProto&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Fighter ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Fighter.jpg|thumb|Fighter Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Fighter&lt;br /&gt;
|Head=Standard&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Barbaric&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Sleeveless Robes&lt;br /&gt;
|Robe=Tattered Martial Arts&lt;br /&gt;
|Sleeves=Tattered&lt;br /&gt;
|Chest=Tattooed Yakuza&lt;br /&gt;
|ChestPattern=N/A&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Wrapped&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=Martial Arts 2&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Pants&lt;br /&gt;
|Pants=Tattered Long&lt;br /&gt;
|PantsPattern=N/A&lt;br /&gt;
|Boots=Tied&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Flack ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Flack.jpg|thumb|Flack Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Flack&lt;br /&gt;
|Head=Helmets&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Helmet=Hitech Helmet&lt;br /&gt;
|Detail1=Techno&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Armored&lt;br /&gt;
|Chest=Flack Jacket&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=Metal&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Fingerless Glove&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tucked In&lt;br /&gt;
|Pants=Cargo&lt;br /&gt;
|PantsPattern=None&lt;br /&gt;
|Boots=Work&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Super Hero.jpg|thumb|Hero Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Male Hero&lt;br /&gt;
|Head=Half Helmets&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Helmets=Cone&lt;br /&gt;
|HelmetsPattern=None&lt;br /&gt;
|Detail1=Reflector Shield&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|HelmetDetail1=Titan Crest&lt;br /&gt;
|HelmetDetail2=Sat Comm&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Tights Muscular&lt;br /&gt;
|ChestPattern=Pattern 6&lt;br /&gt;
|Shoulders=Smooth Sharp&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=Saturn&lt;br /&gt;
|Gloves=Finned&lt;br /&gt;
|GlovesStyle=Full&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=Ampules&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Tights&lt;br /&gt;
|PantsPattern=Stripe 3&lt;br /&gt;
|Boots=Finned&lt;br /&gt;
|BootsStyle=Tights&lt;br /&gt;
|BootsPattern=Sharp&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Insect Armor ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Insect Armor.jpg|thumb|Insect Armor Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Insect Armor&lt;br /&gt;
|Head=Full Helmets&lt;br /&gt;
|Helmet=Chitin Helm&lt;br /&gt;
|HelmetPattern=None&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=Antennae&lt;br /&gt;
|Detail3=None&lt;br /&gt;
|UpperBody=Armored&lt;br /&gt;
|Chest=Insect Armor&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Large&lt;br /&gt;
|GlovesStyle=Insect Armor&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Armored&lt;br /&gt;
|Armor=Insect Armor&lt;br /&gt;
|ArmorPattern=None&lt;br /&gt;
|Boots=Large&lt;br /&gt;
|BootsStyle=Insect Armor&lt;br /&gt;
|BootsPattern=None&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Insectoid ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Insectoid.jpg|thumb|Insectoid Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Insectoid&lt;br /&gt;
|Head=Masks with Hair&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Insectoid&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Buzz Cut&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Insectoid&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Insectoid&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Insectoid&lt;br /&gt;
|PantsPattern=None&lt;br /&gt;
|Boots=Insectoid Claws&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Jester ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Jester.jpg|thumb|Jester Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Jester&lt;br /&gt;
|Head=Hats&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hat=Jester 3 point&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=Jester Long&lt;br /&gt;
|Detail2=Jester&lt;br /&gt;
|UpperBody=Baggy&lt;br /&gt;
|Chest=Jester&lt;br /&gt;
|ChestPattern=Jester&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Jester&lt;br /&gt;
|GlovesStyle=N/A&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tucked In&lt;br /&gt;
|Pants=Jester&lt;br /&gt;
|PantsPattern=Jester&lt;br /&gt;
|Boots=Jester&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Justice ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Justice.jpg|thumb|Justice Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Male Justice&lt;br /&gt;
|Head=Masks with Hair&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Genius&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Justice&lt;br /&gt;
|ChestPattern=Justice&lt;br /&gt;
|Shoulders=Justice Plates&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Justice w/ Plate&lt;br /&gt;
|GlovesStyle=N/A&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Justice&lt;br /&gt;
|PantsPattern=Justice&lt;br /&gt;
|Boots=Justice w/ Pad&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
Requires [[Good Versus Evil Edition]], or the purchase of just the in-game items.&lt;br /&gt;
&lt;br /&gt;
== Kung Fu Master ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Kung Fu Master.jpg|thumb|Kung Fu Master Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Kung Fu Master&lt;br /&gt;
|Head=Standard&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Topknot&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=Fu Manchu&lt;br /&gt;
|UpperBody=Robes&lt;br /&gt;
|Robe=Martial Arts 2&lt;br /&gt;
|Sleeves=Long 2&lt;br /&gt;
|Chest=Bare Chest Muscular&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Bare Hands&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Pants&lt;br /&gt;
|Pants=Korean&lt;br /&gt;
|PantsPattern=Tribal&lt;br /&gt;
|Boots=Kung Fun&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Leather Straps ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Leather Straps.jpg|thumb|Leather Straps Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Leather Straps&lt;br /&gt;
|Head=Masks with Hair&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Sightless&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Mega Spike&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=Chain Wrapped&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Leather Straps&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=Double Chain and Neck&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=Pentacle 1&lt;br /&gt;
|Gloves=Chain Leather&lt;br /&gt;
|GlovesStyle=N/A&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=Chain&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Leather Straps&lt;br /&gt;
|PantsPattern=Leather Straps&lt;br /&gt;
|Boots=Chain Leather&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Lizard ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Lizard.jpg|thumb|Lizard Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Lizard&lt;br /&gt;
|Head=Monstrous&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Beast 6&lt;br /&gt;
|Ears=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Reptilian&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Monstrous&lt;br /&gt;
|GlovesStyle=Reptilian&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=Reptile Tail&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Monstrous&lt;br /&gt;
|Pants=Monstrous Large&lt;br /&gt;
|PantsStyle=Reptilian&lt;br /&gt;
|PantsPattern=None&lt;br /&gt;
|Feet=LargeClaws&lt;br /&gt;
|FeetStyle=Reptilian&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Lowlander ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Lowlander.jpg|thumb|Lowlander Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Lowlander&lt;br /&gt;
|Head=Hats&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hat=Derby&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=Daddy-O&lt;br /&gt;
|Detail2=Gunslinger&lt;br /&gt;
|UpperBody=Sleeveless Jackets&lt;br /&gt;
|Jacket=Uniform, Open&lt;br /&gt;
|Chest=Dress Shirt&lt;br /&gt;
|ChestPattern=N/A&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetailLocation=None&lt;br /&gt;
|ChestDetail=N/A&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Bare Hands&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Kilts / Shorts&lt;br /&gt;
|KiltsShorts=Formal Kilt&lt;br /&gt;
|Legs=Bare&lt;br /&gt;
|LegsPattern=N/A&lt;br /&gt;
|Boots=Work&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
Requires [[Veteran_Rewards#9 Month Rewards|9 month Veteran Reward]].&lt;br /&gt;
&lt;br /&gt;
== Medieval ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Medieval.jpg|thumb|Medieval Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Medieval&lt;br /&gt;
|Head=Medieval Helms&lt;br /&gt;
|Helm=Decorative Helm&lt;br /&gt;
|Detail=None&lt;br /&gt;
|UpperBody=Armored&lt;br /&gt;
|Chest=Medieval&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=Medieval 1&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Large&lt;br /&gt;
|GlovesStyle=Medieval&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Armored&lt;br /&gt;
|Armor=Medieval&lt;br /&gt;
|ArmorPattern=None&lt;br /&gt;
|Boots=Large&lt;br /&gt;
|BootsStyle=Medieval&lt;br /&gt;
|BootsPattern=None&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Metallic ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Metallic.jpg|thumb|Metallic Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Metallic&lt;br /&gt;
|Head=Masks with Hair&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Metallic&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=None&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Metallic&lt;br /&gt;
|ChestPattern=Razor&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Metallic&lt;br /&gt;
|GlovesPattern=Razor&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Metallic&lt;br /&gt;
|PantsPattern=Razor&lt;br /&gt;
|Boots=Smooth&lt;br /&gt;
|BootsStyle=Metallic&lt;br /&gt;
|BootsPattern=Razor&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Ninja ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Ninja.jpg|thumb|Ninja Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Ninja&lt;br /&gt;
|Head=Full Masks&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Ninja&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=None&lt;br /&gt;
|Detail1=Assassin Hood&lt;br /&gt;
|Detail2=Jounin Headband&lt;br /&gt;
|Detail3=Assassin&lt;br /&gt;
|UpperBody=Baggy&lt;br /&gt;
|Chest=Baggy 2&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=Layered Pads&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Rough Leather&lt;br /&gt;
|GlovesPattern=Rough Leather&lt;br /&gt;
|Belt=Tied Cloth&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tucked In&lt;br /&gt;
|Pants=Baggy&lt;br /&gt;
|PantsPattern=None&lt;br /&gt;
|Boots=Smooth&lt;br /&gt;
|BootsStyle=Rough Leather&lt;br /&gt;
|BootsPattern=Rough Leather&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Pilot ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Pilot.jpg|thumb|Pilot Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Pilot&lt;br /&gt;
|Head=Standard&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Swift&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|Detail1=Squadron&lt;br /&gt;
|Detail2=Flight Mask&lt;br /&gt;
|UpperBody=Jackets&lt;br /&gt;
|Jacket=Retro&lt;br /&gt;
|Sleeves=Retro&lt;br /&gt;
|Chest=T-Shirt&lt;br /&gt;
|ChestPattern=N/A&lt;br /&gt;
|Shoulders=Evil Epaulets&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetailLocation=None&lt;br /&gt;
|ChestDetail=N/A&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Fingerless Glove&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tucked In&lt;br /&gt;
|Pants=Cargo&lt;br /&gt;
|PantsPattern=Stripe 3&lt;br /&gt;
|Boots=Work&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Pirate ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Pirate.jpg|thumb|Pirate Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Pirate&lt;br /&gt;
|Head=Hats&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Hostile Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hat=Buccaneer&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=Left Eye Patch&lt;br /&gt;
|Detail2=Beard Full&lt;br /&gt;
|UpperBody=Baggy&lt;br /&gt;
|Chest=Baggy 1&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Pirate Hook&lt;br /&gt;
|GlovesStyle=N/A&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=Folded Cloth&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tucked In&lt;br /&gt;
|Pants=Baggy&lt;br /&gt;
|PantsPattern=None&lt;br /&gt;
|Boots=Pirate Folded&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Plain ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Plain.jpg|thumb|Plain Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Male&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Male Plain&lt;br /&gt;
|Head=Standard&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=None&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Tights Muscular&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Full&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Tights&lt;br /&gt;
|PantsPattern=None&lt;br /&gt;
|Boots=Smooth&lt;br /&gt;
|BootsStyle=Tights&lt;br /&gt;
|BootsPattern=None&lt;br /&gt;
|BackDetail=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Female&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Female Plain&lt;br /&gt;
|Head=Standard&lt;br /&gt;
|Shape=Average 1&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Low Ponytail&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Tights&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Full&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Bottoms&lt;br /&gt;
|Bottom=Tights&lt;br /&gt;
|BottomPattern=None&lt;br /&gt;
|Boots=Smooth&lt;br /&gt;
|BootsStyle=Tights&lt;br /&gt;
|BootsPattern=None&lt;br /&gt;
|BackDetail=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Plant ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Plant.jpg|thumb|Plant Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Plant&lt;br /&gt;
|Head=Standard&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Feline&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Plant W/ Leaves&lt;br /&gt;
|Ears=Fairy Ear&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Plant&lt;br /&gt;
|ChestPattern=N/A&lt;br /&gt;
|Shoulders=Plant w/ Leaves&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=Plant 2&lt;br /&gt;
|Gloves=Plant w/ Leaves&lt;br /&gt;
|GlovesStyle=N/A&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=Ribs&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Plant w/ Leaves&lt;br /&gt;
|PantsPattern=N/A&lt;br /&gt;
|Boots=Plant w/ Leaves&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Reptillian ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Reptillian.jpg|thumb|Reptillian Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Reptillian&lt;br /&gt;
|Head=Standard&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Reptilian&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=None&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Reptilian&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Reptilian&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Reptilian&lt;br /&gt;
|PantsPattern=None&lt;br /&gt;
|Boots=Flat&lt;br /&gt;
|BootsStyle=Reptilian&lt;br /&gt;
|BootsPattern=None&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Robot ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Robot.jpg|thumb|Robot Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Robot&lt;br /&gt;
|Head=Full Masks&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Robotic&lt;br /&gt;
|FacePattern=Robotic&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|Detail3=None&lt;br /&gt;
|UpperBody=Robotic Arm 2&lt;br /&gt;
|Chest=Techbot&lt;br /&gt;
|ChestPattern=Techbot&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|UpperArms=Skeletal Robotic&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Robotic Claw&lt;br /&gt;
|GlovesStyle=N/A&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Monstrous&lt;br /&gt;
|Pants=Monstrous Small&lt;br /&gt;
|PantsStyle=Techbot&lt;br /&gt;
|PantsPattern=Techbot&lt;br /&gt;
|Feet=Small Robotic Claws&lt;br /&gt;
|FeetStyle=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Roman ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Roman.jpg|thumb|Roman Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Male Roman&lt;br /&gt;
|Head=Half Helmets&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Helmets=Roman Centurion&lt;br /&gt;
|HelmetsPattern=N/A&lt;br /&gt;
|Detail1=Roman Browguard&lt;br /&gt;
|Detail2=Egyptian&lt;br /&gt;
|HelmetDetail1=Roman Crest III&lt;br /&gt;
|HelmetDetail2=Roman Cheekguard I&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=T-Shirt&lt;br /&gt;
|ChestPattern=N/A&lt;br /&gt;
|Shoulders=Roman Pauldrons&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=Roman Lorica Segmentata&lt;br /&gt;
|Gloves=Roman Vambraces&lt;br /&gt;
|GlovesStyle=Skin&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Kilts / Shorts&lt;br /&gt;
|KiltsShorts=Roman Cingulum&lt;br /&gt;
|Legs=Bare&lt;br /&gt;
|LegsPattern=N/A&lt;br /&gt;
|Boots=Roman Greaves&lt;br /&gt;
|BootsStyle=Skin&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
Requires successful completion of the [[Imperious Task Force]].&lt;br /&gt;
&lt;br /&gt;
== Samurai ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Samurai.jpg|thumb|Samurai Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Male&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Male Samurai&lt;br /&gt;
|Head=Half Helmets&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Helmets=Samurai Hachi Ichi&lt;br /&gt;
|HelmetsPattern=N/A&lt;br /&gt;
|Detail1=Samurai Mabizashi Ichi&lt;br /&gt;
|Detail2=Samurai Menpo&lt;br /&gt;
|HelmetDetail1=Samurai Maedate Ichi&lt;br /&gt;
|HelmetDetail2=Samurai Shikoro Ichi&lt;br /&gt;
|UpperBody=Baggy&lt;br /&gt;
|Chest=Onomichi Warrior&lt;br /&gt;
|ChestPattern=Onomichi Warrior&lt;br /&gt;
|Shoulders=Samurai Sobe&lt;br /&gt;
|ShouldersStyle=Ichi&lt;br /&gt;
|ChestDetail=Samurai Do Ichi&lt;br /&gt;
|Gloves=Samurai Kote&lt;br /&gt;
|GlovesStyle=Samurai Kote Ichi&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=Samurai Kusazuri&lt;br /&gt;
|BeltStyle=Ichi&lt;br /&gt;
|LowerBody=Tucked In&lt;br /&gt;
|Pants=Onomichi Warrior&lt;br /&gt;
|PantsPattern=Onomichi Warrior&lt;br /&gt;
|Boots=Saumurai Tsubo Suneate&lt;br /&gt;
|BootsStyle=Samurai Tsobo Suneate Ichi&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Female&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Female Samurai&lt;br /&gt;
|Head=Half Helmets&lt;br /&gt;
|Shape=Average 1&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Helmets=Samurai Hachi Ichi&lt;br /&gt;
|HelmetsPattern=N/A&lt;br /&gt;
|Detail1=Samurai Mabizashi Ichi&lt;br /&gt;
|Detail2=Samurai Menpo&lt;br /&gt;
|HelmetDetail1=Samurai Maedate Ichi&lt;br /&gt;
|HelmetDetail2=Samurai Shikoro Ichi&lt;br /&gt;
|UpperBody=Baggy&lt;br /&gt;
|Chest=Onomichi Warrior&lt;br /&gt;
|ChestPattern=Onomichi Warrior&lt;br /&gt;
|Shoulders=Samurai Sobe&lt;br /&gt;
|ShouldersStyle=Ichi&lt;br /&gt;
|ChestDetail=Samurai Do Ichi&lt;br /&gt;
|Gloves=Samurai Kote&lt;br /&gt;
|GlovesStyle=Samurai Kote Ichi&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=Samurai Kusazuri&lt;br /&gt;
|BeltStyle=Ichi&lt;br /&gt;
|LowerBody=Tucked In&lt;br /&gt;
|Pants=Onomichi Warrior&lt;br /&gt;
|PantsPattern=Onomichi Warrior&lt;br /&gt;
|Boots=Saumurai Tsubo Suneate&lt;br /&gt;
|BootsStyle=Samurai Tsobo Suneate Ichi&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
Requires [[Veteran_Rewards#18 Month Rewards|18 month Veteran Reward]].&lt;br /&gt;
&lt;br /&gt;
== Sinister ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Sinister.jpg|thumb|Sinister Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Male Sinister&lt;br /&gt;
|Head=Masks with Hair&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Bonehead&lt;br /&gt;
|FacePattern=Jongo&lt;br /&gt;
|Hair=None&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Sinister&lt;br /&gt;
|ChestPattern=Sinister&lt;br /&gt;
|Shoulders=Sinister Plates&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Sinister w/ Plate&lt;br /&gt;
|GlovesStyle=N/A&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=Metallic Lone Skull&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Sinister&lt;br /&gt;
|PantsPattern=Sinister&lt;br /&gt;
|Boots=Sinister w/ Pad&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
Requires [[Good Versus Evil Edition]], or the purchase of just the in-game items.&lt;br /&gt;
&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Soldier.jpg|thumb|Soldier Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Soldier&lt;br /&gt;
|Head=Helmets&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Helmet=M1 Helmet&lt;br /&gt;
|Detail1=Mirror Glasses&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Jackets&lt;br /&gt;
|Jacket=Military Coat&lt;br /&gt;
|Sleeves=Military Long&lt;br /&gt;
|Chest=Bare Chest Muscular&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetailLocation=None&lt;br /&gt;
|ChestDetail=N/A&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Bare Hands&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Pants&lt;br /&gt;
|Pants=Camo&lt;br /&gt;
|PantsPattern=N/A&lt;br /&gt;
|Boots=Work&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Stealth.jpg|thumb|Stealth Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Stealth&lt;br /&gt;
|Head=Full Masks&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Ninja&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Buzz Cut&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=Ninja Hood&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|Detail3=Ninja&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Stealth&lt;br /&gt;
|ChestPattern=Stealth&lt;br /&gt;
|Shoulders=Layered Pads&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=Stealth&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Stealth 1&lt;br /&gt;
|GlovesPattern=Stealth 1&lt;br /&gt;
|Belt=Stealth&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Stealth&lt;br /&gt;
|PantsPattern=Stealth&lt;br /&gt;
|Boots=Stealth&lt;br /&gt;
|BootsStyle=Stealth&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Steampunk ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Steampunk.jpg|thumb|Steampunk Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Steampunk&lt;br /&gt;
|Head=Full Helmets&lt;br /&gt;
|Helmet=Blast Bot&lt;br /&gt;
|HelmetPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|Detail3=None&lt;br /&gt;
|UpperBody=Armored&lt;br /&gt;
|Chest=Steampunk&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Large Robotic&lt;br /&gt;
|GlovesStyle=Steampunk&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Armored&lt;br /&gt;
|Armor=Steampunk&lt;br /&gt;
|ArmorPattern=None&lt;br /&gt;
|Boots=Banded&lt;br /&gt;
|BootsStyle=Tech Banded&lt;br /&gt;
|BootsPattern=None&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Stone ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Stone.jpg|thumb|Stone Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Stone&lt;br /&gt;
|Head=Masks with Hair&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Stone&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=None&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Armored&lt;br /&gt;
|Chest=Stone&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Large&lt;br /&gt;
|GlovesStyle=Stone&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Armored&lt;br /&gt;
|Armor=Stone&lt;br /&gt;
|ArmorPattern=None&lt;br /&gt;
|Boots=Large&lt;br /&gt;
|BootsStyle=Stone&lt;br /&gt;
|BootsPattern=None&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Suit ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Suit.jpg|thumb|Suit Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Suit&lt;br /&gt;
|Head=Hats&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hat=Fedora&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=Mustache&lt;br /&gt;
|UpperBody=Jackets&lt;br /&gt;
|Jacket=Suit&lt;br /&gt;
|Sleeves=Suit Long&lt;br /&gt;
|Chest=Dress Shirt&lt;br /&gt;
|ChestPattern=N/A&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetailLocation=None&lt;br /&gt;
|ChestDetail=N/A&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Bare Hands&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Pants&lt;br /&gt;
|Pants=Slacks&lt;br /&gt;
|PantsPattern=None&lt;br /&gt;
|Boots=Cowboy&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Tech Banded ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Tech Banded.jpg|thumb|Tech Banded Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Tech Banded&lt;br /&gt;
|Head=Full Helmets&lt;br /&gt;
|Helmet=Tech Helm&lt;br /&gt;
|HelmetPattern=N/A&lt;br /&gt;
|Detail1=Filtrator&lt;br /&gt;
|Detail2=Bunker Shield&lt;br /&gt;
|Detail3=Filter Guard&lt;br /&gt;
|UpperBody=Armored&lt;br /&gt;
|Chest=Tech Banded&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=Tech 1&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Large&lt;br /&gt;
|GlovesStyle=Bands&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Armored&lt;br /&gt;
|Armor=tech Banded&lt;br /&gt;
|ArmorPattern=None&lt;br /&gt;
|Boots=Large&lt;br /&gt;
|BootsStyle=Tech Banded&lt;br /&gt;
|BootsPattern=None&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Tech Bot ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Tech Bot.jpg|thumb|Tech Bot Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Tech Bot&lt;br /&gt;
|Head=Full Masks&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Robotic&lt;br /&gt;
|FacePattern=Robotic&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=Wings&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|Detail3=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Techbot&lt;br /&gt;
|ChestPattern=Techbot&lt;br /&gt;
|Shoulders=Mangler Gears 1&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=Jewel&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Techbot&lt;br /&gt;
|GlovesPattern=TechBot&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Techbot&lt;br /&gt;
|PantsPattern=Techbot&lt;br /&gt;
|Boots=Smooth&lt;br /&gt;
|BootsStyle=Techbot&lt;br /&gt;
|BootsPattern=Techbot&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Tech Crey ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Tech Crey.jpg|thumb|Tech Crey Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Tech Crey&lt;br /&gt;
|Head=Full Helmets&lt;br /&gt;
|Helmet=Tech Helm&lt;br /&gt;
|HelmetPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=Cycloptix&lt;br /&gt;
|Detail3=None&lt;br /&gt;
|UpperBody=Armored&lt;br /&gt;
|Chest=Tech Crey&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Large&lt;br /&gt;
|GlovesStyle=Tech Crey&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Armored&lt;br /&gt;
|Armor=Tech Crey&lt;br /&gt;
|ArmorPattern=None&lt;br /&gt;
|Boots=Large&lt;br /&gt;
|BootsStyle=Tech Crey&lt;br /&gt;
|BootsPattern=None&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Tech Sleek ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Tech Sleek.jpg|thumb|Tech Sleek Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Tech Sleek&lt;br /&gt;
|Head=Masks with Hair&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Buzz Cut&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Tech Sleek&lt;br /&gt;
|ChestPattern=Tech Sleek&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Tech Sleek&lt;br /&gt;
|GlovesPattern=Tech Sleek&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Tech Sleek&lt;br /&gt;
|PantsPattern=Tech Sleek&lt;br /&gt;
|Boots=Smooth&lt;br /&gt;
|BootsStyle=Tech Sleek&lt;br /&gt;
|BootsPattern=Tech Sleek&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Tech Wired ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Tech Wired.jpg|thumb|Tech Wired Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Tech Wired&lt;br /&gt;
|Head=Full Helmets&lt;br /&gt;
|Helmet=Retro Tech&lt;br /&gt;
|HelmetPattern=N/A&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|Detail3=None&lt;br /&gt;
|UpperBody=Armored&lt;br /&gt;
|Chest=Tech Wired&lt;br /&gt;
|ChestPattern=Tech Wired&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Large&lt;br /&gt;
|GlovesStyle=Tech Wired&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Armored&lt;br /&gt;
|Armor=Tech Wired&lt;br /&gt;
|ArmorPattern=Tech Wired&lt;br /&gt;
|Boots=Large&lt;br /&gt;
|BootsStyle=Tech Wired&lt;br /&gt;
|BootsPattern=None&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Tuxedo ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Tuxedo.jpg|thumb|Tuxedo Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Tuxedo&lt;br /&gt;
|Head=Hats&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hat=Top Hat&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|EarsPattern=None&lt;br /&gt;
|Detail1=Round&lt;br /&gt;
|Detail2=Handlebar Mustache&lt;br /&gt;
|UpperBody=Jackets&lt;br /&gt;
|Jacket=Tuxedo&lt;br /&gt;
|Sleeves=Tuxedo Long&lt;br /&gt;
|Chest=Dress Shirt 2&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetailLocation=None&lt;br /&gt;
|ChestDetail=N/A&lt;br /&gt;
|Gloves=Smooth/Bare&lt;br /&gt;
|GlovesStyle=Bare Hands&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Pants&lt;br /&gt;
|Pants=Slacks&lt;br /&gt;
|PantsPattern=None&lt;br /&gt;
|Boots=Motorcycle&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Viking ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Viking.jpg|thumb|Viking Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Male Viking&lt;br /&gt;
|Head=Helmets&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Face 1&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Helmet=Viking Helmet&lt;br /&gt;
|Detail1=Viking Horns&lt;br /&gt;
|Detail2=Beard Large&lt;br /&gt;
|UpperBody=Baggy&lt;br /&gt;
|Chest=Baggy 1&lt;br /&gt;
|ChestPattern=Celtic&lt;br /&gt;
|Shoulders=Spiked Pauldrons&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Full Wrap&lt;br /&gt;
|GlovesStyle=N/A&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=Tied Cloth&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Kilts / Shorts&lt;br /&gt;
|KiltsShorts=Battle Kilt&lt;br /&gt;
|Legs=Bare&lt;br /&gt;
|LegsPattern=N/A&lt;br /&gt;
|Boots=Wrap&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
Requires [[Veteran_Rewards#9 Month Rewards|9 month Veteran Reward]].&lt;br /&gt;
&lt;br /&gt;
== Villain ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Villain.jpg|thumb|Villain Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Male Villain&lt;br /&gt;
|Head=Masks with Hair&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Grin&lt;br /&gt;
|FacePattern=Star Eye&lt;br /&gt;
|Hair=None&lt;br /&gt;
|Ears=Demon&lt;br /&gt;
|EarsPattern=Color&lt;br /&gt;
|Detail1=Vile Horns&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Buckled Leather&lt;br /&gt;
|ChestPattern=Swirls&lt;br /&gt;
|Shoulders=Rib Skulls&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=Skull 6&lt;br /&gt;
|Gloves=Skulls&lt;br /&gt;
|GlovesStyle=Bone 2&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=Fanged Skull&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Chaos Leather&lt;br /&gt;
|PantsPattern=Swirls&lt;br /&gt;
|Boots=Skulls&lt;br /&gt;
|BootsStyle=Bone&lt;br /&gt;
|BootsPattern=N/A&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== WereWolf ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set WereWolf.jpg|thumb|WereWolf Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=WereWolf&lt;br /&gt;
|Head=Monstrous&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Beast 1&lt;br /&gt;
|Ears=Small&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Monstrous Fur&lt;br /&gt;
|ChestPattern=N/A&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Monstrous&lt;br /&gt;
|GlovesStyle=Monstrous Fur&lt;br /&gt;
|GlovesPattern=N/A&lt;br /&gt;
|Belt=Cat Tail&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Monstrous&lt;br /&gt;
|Pants=Monstrous Small&lt;br /&gt;
|PantsStyle=Hairy&lt;br /&gt;
|PantsPattern=N/A&lt;br /&gt;
|Feet=Large Claws&lt;br /&gt;
|FeetStyle=Hairy&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Zombie ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; &lt;br /&gt;
[[Image:Costume Set Zombie.jpg|thumb|Zombie Costume Set]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CostumeSetTable&lt;br /&gt;
|Name=Zombie&lt;br /&gt;
|Head=Standard&lt;br /&gt;
|Shape=Chiseled&lt;br /&gt;
|Face=Zombie Teeth&lt;br /&gt;
|FacePattern=None&lt;br /&gt;
|Hair=Exposed Brain Wired&lt;br /&gt;
|Ears=Human&lt;br /&gt;
|Detail1=None&lt;br /&gt;
|Detail2=None&lt;br /&gt;
|UpperBody=Tight&lt;br /&gt;
|Chest=Zombie&lt;br /&gt;
|ChestPattern=None&lt;br /&gt;
|Shoulders=None&lt;br /&gt;
|ShouldersStyle=&lt;br /&gt;
|ChestDetail=None&lt;br /&gt;
|Gloves=Zombie Bones Left&lt;br /&gt;
|GlovesStyle=N/A&lt;br /&gt;
|GlovesPattern=None&lt;br /&gt;
|Belt=None&lt;br /&gt;
|BeltStyle=&lt;br /&gt;
|LowerBody=Tight&lt;br /&gt;
|Pants=Zombie&lt;br /&gt;
|PantsPattern=N/A&lt;br /&gt;
|Boots=Zombie&lt;br /&gt;
|BootsStyle=N/A&lt;br /&gt;
|BootsPattern=None&lt;br /&gt;
|BackDetail=None}}&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Costumes]]&lt;/div&gt;</summary>
		<author><name>Darkfaith</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Base_Editing&amp;diff=110997</id>
		<title>Base Editing</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Base_Editing&amp;diff=110997"/>
				<updated>2009-01-07T08:40:10Z</updated>
		
		<summary type="html">&lt;p&gt;Darkfaith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
This page provides a guide to using the edit functions of a supergroup base.&lt;br /&gt;
&lt;br /&gt;
== Base Editing Selector ==&lt;br /&gt;
&amp;lt;!-- image of the base editing selector --&amp;gt;&lt;br /&gt;
The Base editing selector is available in the [[Entrance Room]].  When you leave&lt;br /&gt;
the entrance room, the Base Editing selector is removed (allowing you an unobstructed view of the base).   Once you have selected a function of the base editing selector, you may move about the base as desired.  While in Base Editting Mode, you can walk through placed objects (such as desks, tables), and your viewpoint may pass through walls to give you a better view of the base.&lt;br /&gt;
&lt;br /&gt;
There are several separate functions available on the Base Editing Selector:&lt;br /&gt;
* [[Base Editing#Edit Base|Edit Base]]&lt;br /&gt;
:Requires base editing supergroup privileges.&lt;br /&gt;
:Permits adding most items to rooms in the base&lt;br /&gt;
* [[Base Editing#Add Personal Item|Add Personal Item]]&lt;br /&gt;
:Permits adding items linked the character: items crafted at [[Workshops]] and [[Forges]], and [[Veterans Reward]] base items.&lt;br /&gt;
* [[Base Editing#Upgrade Plot|Upgrade Plot]]&lt;br /&gt;
:Requires base editing supergroup privileges.&lt;br /&gt;
:Permits&lt;br /&gt;
:*changing the size of the base as a whole&lt;br /&gt;
:*adding, moving, and removing rooms&lt;br /&gt;
:*changing the height of the floor and ceiling of rooms&lt;br /&gt;
&lt;br /&gt;
While in Base Editing mode, you can still use keybinds, which can be used to bring up the chat window so you can keep a discussion going while editing.  (If you use the default keybinds, this can be achieved simply by pressing enter.)   &lt;br /&gt;
&lt;br /&gt;
=== Upgrade Plot ===&lt;br /&gt;
This option is available to anyone with base editing privileges.&lt;br /&gt;
&lt;br /&gt;
This function permits the editor to change the [[Base Plots|Base Plot]], the area within&lt;br /&gt;
which rooms can be placed.&lt;br /&gt;
&lt;br /&gt;
* See: [[Base Plots]]&lt;br /&gt;
&lt;br /&gt;
A floating box displays the current plot information, and an Item Selection Bar at the bottom lists the&lt;br /&gt;
base plot choices available.   As with all the choice bar displays, selections that cost more&lt;br /&gt;
prestige than the group has available list their price in red.&lt;br /&gt;
&lt;br /&gt;
=== Add Personal Item ===&lt;br /&gt;
This option is available to any member of the supergroup.&lt;br /&gt;
&lt;br /&gt;
This function allows a user to add [[Crafted Base Items]] and [[Veteran Rewards Base Items]] that&lt;br /&gt;
they are entitled to, but otherwise functions the same as [[Base Editing#Place Item|Place Item]],&lt;br /&gt;
below.  It does not permit items that have been placed to be moved.&lt;br /&gt;
&lt;br /&gt;
=== Edit Base ===&lt;br /&gt;
This option is available to anyone with base editing privileges.  Selecting this option brings&lt;br /&gt;
up the three main elements of the base editor:&lt;br /&gt;
* the [[Base Editing#Room Overview|Room Overview]] window,&lt;br /&gt;
* the [[Base Editing#Attribute Editor|Attribute Editor]],&lt;br /&gt;
* and the Item Selection Bar.&lt;br /&gt;
&lt;br /&gt;
The Item Selection bar appears at the bottom of the screen, and provides several editing modes:&lt;br /&gt;
* [[Base Editing#Creating Rooms|Create Rooms]]&lt;br /&gt;
:This mode permits you to add and remove rooms from the plot, to move existing rooms, and to alter the ceiling and floor levels of individual rooms.&lt;br /&gt;
* [[Base Editing#Picking Styles|Pick Style]]&lt;br /&gt;
:This mode permits you to select segments of a room and choose styles for it.  These include both selecting the pattern for a given segment of the room, and the colors of that segment.&lt;br /&gt;
* [[Base Editing#Placing Items|Place Item]]&lt;br /&gt;
:This mode permits you to place, move, and remove normal items from the plot.  Placing personal items requires selecting the &amp;quot;Place Personal Item&amp;quot; editing option.&lt;br /&gt;
&lt;br /&gt;
In addition to these choices, the Item Selection bar also displays a selection of items, dependent&lt;br /&gt;
upon the current editing mode (rooms, style, items).&lt;br /&gt;
&lt;br /&gt;
== Room Overview ==&lt;br /&gt;
[[Image:BYFB finishedchamberovervie.jpg|thumb|left|Room Overview - stats]]&lt;br /&gt;
The room overview starts at the top with a description of the selected room.  &lt;br /&gt;
&lt;br /&gt;
Using the arrows (on either side of the room description) will change currently selected room and move you to the room in question.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the panel are buttons that allow you to Move or Delete the room, or to apply the current room's style to the base at a whole.&lt;br /&gt;
*''See Also: '' [[Base Editing/Room Parts|Room Parts]]&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Displays&lt;br /&gt;
* what categories of item can be placed in this room&lt;br /&gt;
* how many items of that category are allowed&lt;br /&gt;
* how many have been placed.&lt;br /&gt;
&lt;br /&gt;
{{clrl}}&lt;br /&gt;
=== Lighting ===&lt;br /&gt;
[[Image:BE Room Lighting.png|right|thumb|Room Lighting dialog]]&lt;br /&gt;
Provides a control allowing you to change the ambient lighting color and strength of a whole room.  A handy button allows you to copy the lighting for the current room to the entire base.  &lt;br /&gt;
&lt;br /&gt;
This sets how items in the base, and the base walls, are lit at the three elevations.  Note that light at one level will spill over into the other levels.  Setting colors that look good may be something of an art.&lt;br /&gt;
&lt;br /&gt;
*You can change the light in an area locally by adding [[lighting]] items with the [[Base_Editing#Placing Items|Place Items]] option.&lt;br /&gt;
*''See Also: '' [[Base Editing/Room Parts|Room Parts]]&lt;br /&gt;
&lt;br /&gt;
=== Info ===&lt;br /&gt;
[[Image:GUI base info window.png|left|thumb|Room Info dialog]]&lt;br /&gt;
The Info tab shows the size of the base's [[Base Plots|plot]], and the total monthly upkeep for the base.  It also provides an additional description of the room type.&lt;br /&gt;
{{clrl}}&lt;br /&gt;
&lt;br /&gt;
==== Apply Room Style to Base ====&lt;br /&gt;
This button takes all elements of the current room's style elements and applies them to the entire base.  See [[Base Editing#Pick Style|Pick Style]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Apply Room Lighting to Base ====&lt;br /&gt;
As described above, this button simply takes the current lighting settings, and applies them to each room of the base.  See [[Base Editing#Lighting|Lighting]], above.&lt;br /&gt;
&lt;br /&gt;
{{clrr}}&lt;br /&gt;
&lt;br /&gt;
== Attribute Editor ==&lt;br /&gt;
The Attribute Editor displays different things in different modes:&lt;br /&gt;
* When creating rooms, it allows editing of the ceiling and floor heights, and the distribution of those settings.&lt;br /&gt;
* When picking styles, it allows editing of the primary and secondary colors of the selected item.&lt;br /&gt;
* When placing items, it describes the attributes of the current item.&lt;br /&gt;
&lt;br /&gt;
=== Room Height Selection ===&lt;br /&gt;
[[Image:BE_Room Height.png|right|thumb|the Room Height selector]]&lt;br /&gt;
The Attribute Editor displays the Room Height selector any time you have a floor square selected.  The selector displays a diagram of the various room heights, showing 2 ceiling elevation choices and 2 floor choices.  Also, a 'wall' choice is available.&lt;br /&gt;
&lt;br /&gt;
*''See Also: '' [[Base Editing/Room Parts|Room Parts]]&lt;br /&gt;
&lt;br /&gt;
Click on the boxs in the diagram to alter the height.  A diagram of all empty boxes indicates low floor height, and high ceiling height.  Filling in the two bottom boxes yields medium and high floors.  The two top boxes create medium and low ceilings.&lt;br /&gt;
&lt;br /&gt;
One may also choose to fill in the area completely, creating a wall, by selecting the middle field.  This allows you customize the shape of the room by filling in a grid square.  Note that you will not be permitted to create walls that disrupt flow through the base (in other words the exit must remain accessible).&lt;br /&gt;
&lt;br /&gt;
'''Restrictions do apply.'''  When objects exist in the room square selected, the ceilings/floors may not be set to cover them up.  ''Not verified.''&lt;br /&gt;
&lt;br /&gt;
Selecting the room height in this fashion changes it only for the one square selected.  The buttons&lt;br /&gt;
'''Apply to Room''' and '''Apply to Base''' apply these settings to the entire room, and to all squares used in the base, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Style Editing ===&lt;br /&gt;
When you are in [[Base Editing#Picking Styles|Style Editing]] mode and have a style element selected (a section of wall, floor, ceiling, or trim), the Attribute Editor provides you options for changing the primary and secondary colors of the element you have selected.&lt;br /&gt;
&lt;br /&gt;
=== Object Editing ===&lt;br /&gt;
[[Image:BE_Attribute_Aux.jpg|left|thumb|Auxiliary Connections display]]&lt;br /&gt;
When you are in [[Base Editing#Placing Items|Item Editing]] or [[Base Editing#Picking Styles|Style Editing]] mode and have an item selected, the Attribute Editor will display:&lt;br /&gt;
* Object: a thumbnail image of the selected item rotates in this view, along with the [[Energy]] and [[Control]] the object produces or consumes (if any).  If the object already exists in the base, This tab also allows you to '''sell''' the object.&lt;br /&gt;
* Info: flavor text describing the object.  Also vital statistics.&lt;br /&gt;
* Aux: if the object allows auxiliary connections, this tab allows you to see&lt;br /&gt;
**how many connections are allowed, and how many of those are in use.&lt;br /&gt;
**what auxiliary items are attached.&lt;br /&gt;
**what auxiliary items are allowed.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Item Selection Bar ==&lt;br /&gt;
As described above, the Item Selection bar displays a selection of options dependent&lt;br /&gt;
upon the current editing mode (rooms, style, items).&lt;br /&gt;
&lt;br /&gt;
== Creating Rooms ==&lt;br /&gt;
The room selected in the Room Overview will be the [[Entrance Room]].&lt;br /&gt;
Your view will be zoomed out (to make placing rooms more convenient), but&lt;br /&gt;
you can change your camera view as normal.  You should be able to view the&lt;br /&gt;
entire base from this overhead view.&lt;br /&gt;
&lt;br /&gt;
The Item Selection Bar shows a list of room categories to choose from,&lt;br /&gt;
and the types of rooms available in that category.&lt;br /&gt;
&lt;br /&gt;
=== Placing a room ===&lt;br /&gt;
You place a room by selecting it from the selection bar, and moving your cursor around on the plot.  You can rotate the room by right-clicking, and any time your cursor is over a valid location (the placement ghost turns from red to blue) you can place it by left-clicking.&lt;br /&gt;
&lt;br /&gt;
A location is valid if:&lt;br /&gt;
* the room itself does not overlap any other room&lt;br /&gt;
* a doorway square can be created between this room and at least one other room.&lt;br /&gt;
&lt;br /&gt;
That is, rooms cannot be in directly adjacent squares, they must have a square separating them.&lt;br /&gt;
&lt;br /&gt;
=== Doorway Placement ===&lt;br /&gt;
A doorway can only 'touch' the two rooms  it connects.  The other two sides must be vacant.&lt;br /&gt;
&lt;br /&gt;
Also, a doorway cannot take away a wall that has items on it or against it.  Items on the floor or ceiling close enough that the trim is removed will block the doorway.&lt;br /&gt;
&lt;br /&gt;
=== Moving a room ===&lt;br /&gt;
You move a room by having that room selected (in the Room Overview) and pressing &amp;quot;Move Room&amp;quot;.  You '''may''' move a room that has items in it.  If you rotate the room, the items in it are rotated as well.&lt;br /&gt;
&lt;br /&gt;
If there are items on the walls, this will block the placement of doorways.  Presumably there was at least one valid doorway to begin with, so it should still be possible to move it reasonably easily.  If problems persist, enter &amp;quot;Pick Item&amp;quot; or &amp;quot;Current Room&amp;quot; mode and move objects away from where you want doorways.&lt;br /&gt;
&lt;br /&gt;
=== Creating a Doorway ===&lt;br /&gt;
&lt;br /&gt;
Doorways are special:&lt;br /&gt;
* You cannot set styles for them.  They will take on the styles of the rooms on either side.&lt;br /&gt;
* You cannot place ANY items in them.&lt;br /&gt;
* They take on the ceiling and floor heights of one of the adjacent rooms.&lt;br /&gt;
* They do not permit lighting changes.  Lighting them can prove to be a challenge, as it must largely come from sources on either side of the doorway.&lt;br /&gt;
&lt;br /&gt;
== Picking Styles ==&lt;br /&gt;
*''See Also: '' [[Base Editing/Room Parts|Room Parts]], [[Base Room Styles]]&lt;br /&gt;
In this mode, the Item Selection Bar give you choices for textures for each portion of a room:&lt;br /&gt;
* Floors: Low, Medium, and High&lt;br /&gt;
* Ceilings: Low, Medium, and High&lt;br /&gt;
* Walls: Medium, High, and Very High.&lt;br /&gt;
** Also, Floor Walls, and Ceiling Walls&lt;br /&gt;
&lt;br /&gt;
You are able to select multiple floor and ceiling styles, because you can have multiple floor and ceiling heights within the same room.&lt;br /&gt;
&lt;br /&gt;
The Attribute Editor shows you the primary and secondary color selections for whichever room item you have currently selected.  Note that the item color is separate from the room lighting (shown in the lighting tab of the Room Overview), and can enhance effects of the room style.&lt;br /&gt;
&lt;br /&gt;
While you can edit the room height on a tile by tile basis, you can only change styles for the room as a whole.  Each room can have an entirely separate set of styles, or the style selections can be used for the base as a whole.&lt;br /&gt;
&lt;br /&gt;
=== Floor and Ceiling Walls ===&lt;br /&gt;
Floor walls are the vertical surfaces seen between different levels of floor.  They can only be seen when more than one level of floor exists within a room.   More than that, Floor Trim normally covers floor walls for one level.&lt;br /&gt;
&lt;br /&gt;
To see floor walls, you must either have a 2-level difference in floor level, or have an object placed against the wall (which will suppress the Floor Trim element).&lt;br /&gt;
&lt;br /&gt;
Ceiling Walls function in the same way as floor walls, but with fewer options for suppressing the trim.&lt;br /&gt;
&lt;br /&gt;
== Placing Items ==&lt;br /&gt;
Placing items in a base is mostly a straightforward process.&lt;br /&gt;
&lt;br /&gt;
To place a new item in the base, select it from the Item Selection Bar at the bottom of the screen.  A copy of that item will appear centered on your cursor, with a placement box around it to display the area needed to place it.  The placement box is pale blue if the item can be placed at the current location, red otherwise.&lt;br /&gt;
&lt;br /&gt;
The item placement box will appear at the nearest appropriate surface closest to the cursor.  Each item is placed on only one type of surface:  the '''Floor''', a '''wall''', or the '''Ceiling'''.  The type of surface depends solely upon the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (desks, tables) will permit other (small) items to be placed on top of them.  For example, the [[Desks#Plain Rustic Desk|rustic desk]] permits the [[Tech#Small LCD|Small LCD]] to be placed upon it.  The placement box for the item being put on the desk has to be smaller than the desk top.&lt;br /&gt;
&lt;br /&gt;
Items initially appear in the placement box in a particular orientation.  They may be rotated, 90 degrees at a time, by right-clicking.  An item will not rotate if there is not room to put it at that location in that orientation.&lt;br /&gt;
&lt;br /&gt;
Pressing the &amp;lt;ESC&amp;gt; key aborts placing a new item, or drops an existing item at the current location.&lt;br /&gt;
&lt;br /&gt;
=== Item selection ===&lt;br /&gt;
* In ''Pick Item'' mode, the Item Selection Bar lists those categories that the room permits to be placed in it.&lt;br /&gt;
* In ''Current Room'' mode, the Item Selection Bar lists those items that are currently in the room.  (A convenience for hard-to-select items.)&lt;br /&gt;
* In ''Place Personal Items'' mode (from the initial base editing dialog), you are shown those items that you have either earned from veteran's awards, and those items you have built from [[Base Component]] items at a [[Workshop#Worktable|Worktable]] or [[Workshop#Forge|Forge]].&lt;br /&gt;
&lt;br /&gt;
=== Items and Doorways ===&lt;br /&gt;
Items being placed in a square facing a doorway will prevent the doorway from being created when editing the base layout.  However, items may be placed freely in that same space once the doorway has been placed.&lt;br /&gt;
&lt;br /&gt;
==Related Player Guides==&lt;br /&gt;
''These guides are linked here as a suggested reference material, and like all guides, are the responsibility of their posters to be accurate.''&lt;br /&gt;
* [[Building Your First Base]]&lt;br /&gt;
* [[Base Building Guide]]&lt;br /&gt;
&lt;br /&gt;
{{BaseNavBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Base Guides]]&lt;br /&gt;
[[Category:Player Guides]]&lt;/div&gt;</summary>
		<author><name>Darkfaith</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Coralax_Blue_Hybrid_Badge&amp;diff=110996</id>
		<title>Coralax Blue Hybrid Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Coralax_Blue_Hybrid_Badge&amp;diff=110996"/>
				<updated>2009-01-07T08:38:13Z</updated>
		
		<summary type="html">&lt;p&gt;Darkfaith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{{Image|v_badge_BattleDomeBadge.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The choices of the [[Coralax]] are a mystery.&lt;br /&gt;
&lt;br /&gt;
== Gladiator Classification ==&lt;br /&gt;
&lt;br /&gt;
This Gladiator is classed as a lieutenant.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
The Coralax Blue Hybrid Gladiator Badge is obtained by defeating 100 of any type of [[Coralax]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
This badge was a Villain only badge prior to [[Issue 12]], but is now available to heroes also.  For heroes, Coralax may be found in [[The Hollows]], under the water in the Red River neighbourhood. Like the [[Minions of Igneous#Magmite_Lord|Magmite Lords]], they will only appear if you are within attackable range for them, or they are hit with an [[Area of Effect]] power.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Gladiator Badges]]&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=377}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:CoH Gladiator Badges]]&lt;br /&gt;
[[Category:CoV Gladiator Badges]]&lt;/div&gt;</summary>
		<author><name>Darkfaith</name></author>	</entry>

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