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	<id>https://archive.paragonwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Baalus+Seth</id>
	<title>Paragon Wiki Archive - User contributions [en]</title>
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	<updated>2026-04-04T05:42:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Sister_Solaris&amp;diff=269428</id>
		<title>Sister Solaris</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Sister_Solaris&amp;diff=269428"/>
		<updated>2019-09-25T06:39:35Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Sister Solaris&lt;br /&gt;
|image=Sister Solaris.jpg&lt;br /&gt;
|img_capt=Sybil Matriarch&lt;br /&gt;
|zone=[[Cimerora]]&lt;br /&gt;
|x=-1017|y=76|z=4532&lt;br /&gt;
|levels=50&lt;br /&gt;
|introed=[[Praetor Duncan]]&lt;br /&gt;
|intros=[[Dream Doctor]]&lt;br /&gt;
|enemies={{Enemy Banished Pantheon}}{{Enemy Cimeroran Traitors}}{{Enemy Talons of Vengeance}}&lt;br /&gt;
|badges=[[File:Mission DA PersonalArc Complete.png|22px]] {{BadgeLink|Cimeroran Hero}}&amp;lt;br /&amp;gt;[[File:Mission DA Arc Complete.png|22px]] {{BadgeLink|The Timeless Adventurer}}&amp;lt;br /&amp;gt;[[File:Mission DA Zone Achievement.png|54px]] [[Knows No Fear Badge|Knows No Fear]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|City=HV|Zone=Cimerora|x=-1017|y=76|z=4532|Pronoun=her|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=Y|Level=50}} She is standing on a ledge just northwest of [[Imperius]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find her:&lt;br /&gt;
* on the [[Imperious Task Force#Agree to form a task force|Agree to form a task force]] mission of the [[Imperious Task Force]] as a Pet (Levels 35-50)&lt;br /&gt;
&lt;br /&gt;
__Toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Praetor Duncan]]&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
{{NewContact Dream Doctor}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
'''Sybil Matriarch'''&lt;br /&gt;
&lt;br /&gt;
Sister Solaris is the matriarch of the Seers. She has the strongest connection to the Oracle and therefore the greatest ability to glean the futures of mankind.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
{{Missing Prior}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
{{Character}}... it is very coincidental that you're here now, speaking with me. It can only be a sign that those from a distant time have been sent to save us from certain destruction. &lt;br /&gt;
&lt;br /&gt;
My dreams have been troubled as of late, both by the rumblings of Romulus Augustus and also from a different terror, a being that is the essence of death. Romulus, you see, has gone missing from his place of imprisonment.&lt;br /&gt;
&lt;br /&gt;
The former with Romulus cannot be handled just yet, but the latter, I believe, can be handled. &lt;br /&gt;
&lt;br /&gt;
Will you, a person of honor, of bravery, choose to help Cimerora against this new threat? &lt;br /&gt;
&lt;br /&gt;
'''{{orange|You have to wonder, if Cimerora was a lost civilization, are you nearing the event that caused it to be destroyed?}}'''&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
There is still much to do before Cimerora is safe.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You've too much to handle, {{Character}}. The people of Cimerora need your full, undivided attention.&lt;br /&gt;
&lt;br /&gt;
=== Too Low Level ===&lt;br /&gt;
{{Missing Too Low}}&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
Marcus Valerius will be setting sail soon, {{Character}}. Thank you, for all of your help.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
=== {{UL|What Was Built Upon the Past}} ===&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
{{Souvenir|Cimeroran Medallion}}&lt;br /&gt;
{{Mission:What Was Built Upon the Past - Part One: Immunity}}&lt;br /&gt;
{{Mission:What Was Built Upon the Past - Part Two: Harbingers}}&lt;br /&gt;
{{Mission:What Was Built Upon the Past - Part Three: At All Costs}}&lt;br /&gt;
{{Mission:What Was Built Upon the Past - Finale: The Rise and Fall of Romulus Augustus}}&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Personal Story}} ===&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
{{Souvenir|Marcus Valerius's Personal Story}}&lt;br /&gt;
{{Mission:Sister Solaris - For My People}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Sister Solaris is a [[Cimerora]]n version of [[Sister Psyche]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox Incarnate System}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Template:Navbox_Incarnate_System&amp;diff=269427</id>
		<title>Template:Navbox Incarnate System</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Template:Navbox_Incarnate_System&amp;diff=269427"/>
		<updated>2019-09-25T06:38:18Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|state=uncollapsed&lt;br /&gt;
|name    = Navbox Incarnate System&lt;br /&gt;
|title   = [[Incarnate System]]&lt;br /&gt;
&lt;br /&gt;
|group1  = Slots&lt;br /&gt;
|list1   = [[Alpha Slot|Alpha]]{{dot}} [[Judgement Slot|Judgement]]{{dot}} [[Interface Slot|Interface]]{{dot}} [[Lore Slot|Lore]]{{dot}} [[Destiny Slot|Destiny]]{{dot}} [[Hybrid Slot|Hybrid]]{{dot}} Genesis{{dot}} Mind{{dot}} Vitae{{dot}} Omega&lt;br /&gt;
&lt;br /&gt;
|group2  = [[:Category:Incarnate System Abilities|Abilities]]&lt;br /&gt;
|list2   = [[Alpha Slot Abilities|Alpha]]{{dot}} [[Judgement Slot Abilities|Judgement]]{{dot}} [[Interface Slot Abilities|Interface]]{{dot}} [[Lore Slot Abilities|Lore]]{{dot}} [[Destiny Slot Abilities|Destiny]]{{dot}} [[Hybrid Slot Abilities|Hybrid]]{{dot}} Genesis{{dot}} Mind{{dot}} Vitae{{dot}} Omega&lt;br /&gt;
&lt;br /&gt;
|group3  = Mechanics&lt;br /&gt;
|list3   = [[Level Shift]]{{dot}} [[Incarnate Shift]]{{dot}} [[Incarnate Experience]]{{dot}} [[Incarnate Merit Vendor]]s{{dot}} [[Team-Up Teleporter]]{{dot}} [[Global Enhancement]]s&lt;br /&gt;
&lt;br /&gt;
|group4  = [[:Category:Incarnate System Salvage|Salvage]]&lt;br /&gt;
|list4   = [[Incarnate Shard Component|Incarnate Shard]]{{dot}} [[Incarnate Thread Component|Incarnate Thread]]{{dot}} [[Incarnate Component]]s{{dot}} [[Enhancement Catalyst Salvage|Enhancement Catalyst]]{{dot}} [[Astral Merit Salvage|Astral Merit]]{{dot}} [[Empyrean Merit Salvage|Empyrean Merit]]&lt;br /&gt;
&lt;br /&gt;
|group5  = Zones&lt;br /&gt;
|list5   = [[Dark Astoria]]&lt;br /&gt;
&lt;br /&gt;
|group6  = Contacts&lt;br /&gt;
|list6   = [[Heather Townshend]]{{dot}} [[Mu'Vorkan]]{{dot}} [[Max]]{{dot}} [[Praetor Duncan]]{{dot}} [[Sister Solaris]]{{dot}} [[Dream Doctor]]{{dot}} [[Ephram Sha]] (Hero) / [[Maharaj]] (Villain){{dot}} [[Belladonna Vetrano (Contact)|Belladonna Vetrano]]&lt;br /&gt;
&lt;br /&gt;
|group7  = [[Incarnate Trial|Trials]]&lt;br /&gt;
|list7   = [[File:iconBAFTrial.png|16px]] [[Behavioral Adjustment Facility Trial|Behavioral Adjustment Facility]] (BAF){{dot}} [[File:iconLambdaTrial.png|16px]] [[Lambda Sector Trial|Lambda Sector ]] (LAM){{dot}} [[File:iconKeyesTrial.png|16px]] [[Keyes Island Reactor Trial|Keyes Island Reactor]] (KIR){{dot}} [[File:iconUGTrial.png|16px]] [[The Underground Trial|The Underground]] (UGT){{dot}} [[File:iconTPNTrial.png|16px]] [[TPN Campus Trial|TPN Campus]] (TPN){{dot}} [[File:iconMoMTrial.png|16px]] [[Minds of Mayhem Trial|Minds of Mayhem]] (MoM){{dot}} [[File:iconDDTrial.png|16px]] [[Dilemma Diabolique Trial|Dilemma Diabolique]] (DD){{dot}} [[File:iconMagiTrial.png|16px]] [[Magisterium Trial|Magisterium]] (MAG)&lt;br /&gt;
&lt;br /&gt;
|group8 = Lore&lt;br /&gt;
|list8 = [[Incarnate]]s{{dot}} [[Prometheus]]{{dot}} [[Well of the Furies]]{{dot}} [[Pandora's Box (Lore)|Pandora's Box]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Navigation Templates|Incarnate System]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Praetor_Duncan&amp;diff=269425</id>
		<title>Praetor Duncan</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Praetor_Duncan&amp;diff=269425"/>
		<updated>2019-09-24T23:10:40Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* Initial Contact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the [[Dark Astoria]] contact|the [[Praetorians (Enemy Group)|Praetorian]] archvillain|Dominatrix}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{req sub}}&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Praetor Duncan&lt;br /&gt;
|image=Praetor Duncan.jpg&lt;br /&gt;
|img_capt= Praetor Duncan&amp;lt;br /&amp;gt;(in Nova Praetoria)&lt;br /&gt;
|zone=Unknown (Phone Only)&lt;br /&gt;
|x=|y=|z=&lt;br /&gt;
|levels=50&lt;br /&gt;
|introed=[[Max]]&lt;br /&gt;
|intros=[[Sister Solaris]]&lt;br /&gt;
|enemies={{Enemy Incarnate Banished Pantheon}}{{Enemy Talons of Vengeance}}&lt;br /&gt;
|badges=[[File:Mission DA Arc Complete.png|22px]] {{BadgeLink|Hunter of Specters}}&amp;lt;br /&amp;gt;[[File:Mission DA PersonalArc Complete.png|22px]] {{BadgeLink|Praetor Selfish}}&lt;br /&gt;
}}&lt;br /&gt;
{{Contact Overview|City=HV|Zone=Dark Astoria|x=|y=|z=|Pronoun=her|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=Y|Level=50}} She is available by phone only.&lt;br /&gt;
&lt;br /&gt;
__Toc__&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Max]]&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
{{NewContact Sister Solaris}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
'''Praetor'''&lt;br /&gt;
&lt;br /&gt;
Being the daughter of a famous and universally loved super heroine never sat well with Praetor Duncan. She rebelled from a very early age and when she hit puberty and her powers kicked in she decided enough was enough. After killing her mother, the infamous Miss Liberty, she started making a name for herself. She is now a respected Praetor, although there are some who believe she does not deserve such a high title.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
{{Missing Prior}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
&lt;br /&gt;
Well well, if it isn't {{Character}}. You can imagine that I wasn't surprised when I heard you were here in Dark Astoria. After all, you're the talk of the Primal Earth town, aren't you? {{GenderDialogue|male=Mr|female=Mrs}} big bad Incarnate, acting like the savior of the world with your new powers. Today, you and I are talking in order to deal with this little problem that these Primal people have, which is Diabolique. &lt;br /&gt;
&lt;br /&gt;
In case you're unaware, I don't know how you wouldn't know, I am '''Praetor Duncan''', of Praetoria. Now, let's get down to business, shall we?&lt;br /&gt;
&lt;br /&gt;
* {{green|What do you know about Diabolique?}}&lt;br /&gt;
&lt;br /&gt;
Diabolique is an evil ghost that doesn't belong in the world of the living. After she gained her freedom in [[First Ward]], she must've fled our dimension to come to this one. &lt;br /&gt;
&lt;br /&gt;
My guess is that she wasn't too sure what she was looking for when she arrived, but she sensed the power of this Mot growing stronger. Diabolique is somehow working together with Mot now... that part I have no idea about. I do know that her presence here is responsible for the [[Talons of Vengeance]] showing up. They've been tracking her down for who knows how long. &lt;br /&gt;
&lt;br /&gt;
From what myself and the Olympian have looked into, it seems that the Talons recruited the Knives to purge this world of so-called 'injustice'. I guess those harpies had their eye off of Primal Earth for far too long and realized there was a lot of work to do!&lt;br /&gt;
&lt;br /&gt;
* {{green|Do you know where to find Diabolique?}}&lt;br /&gt;
&lt;br /&gt;
{{orange|If Night Ward is completed}}&lt;br /&gt;
&lt;br /&gt;
Well well, if it isn't {{Character}}. You can imagine that I wasn't surprised when I heard you were here in Dark Astoria. You and I have quite the history together, don't we? Mm, there was that time at the bottom of Cole's tower... you gave me quite the 'thrashing', didn't you?&lt;br /&gt;
&lt;br /&gt;
But, that's neither here nor there. Today, you and I are talking in order to deal with this little problem that these Primal people have, which is Diabolique.&lt;br /&gt;
&lt;br /&gt;
* {{green|I should've known she'd resurface after recovering her talisman.}}&lt;br /&gt;
* {{green|Let's just skip the bantering, Duncan. What do you know about Diabolique?}} (loops to above)&lt;br /&gt;
&lt;br /&gt;
Yes, well, I didn't imagine she'd skip off to Primal Earth after getting her talisman back. I was ''really'' hoping she'd continue making a scene in First Ward; that way I could've seen Cole rip her little ghostly head off her flimsy ghostly body and watched her ectoplasm ooze out.&lt;br /&gt;
&lt;br /&gt;
I guess she was smarter than I took her for, running away to Primal earth. Though if she ''was'' smart, she would've gone to a place where Cole wasn't currently invading.&lt;br /&gt;
&lt;br /&gt;
* {{green|What do you know about Diabolique's presence here?}} (loops to above)&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
I thought Praetoria had a lot of problems. People on Primal Earth seem to know how to ''really'' screw things up.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
{{Character}}, a girl ''really'' hates it when someone tries to ask them for something when they're already way too busy with other things.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{darkorange|You're unable to get in touch with Praetor Duncan.}}&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
=== {{UL|To What End for Power}} ===&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
{{Souvenir|Diabolique's Taunts}}&lt;br /&gt;
{{Mission:To What End for Power - Part One: The Ghost and the God of Death}}&lt;br /&gt;
{{Mission:To What End for Power - Part Two: The Ancient Guardians}}&lt;br /&gt;
{{Mission:To What End for Power - Part Three: Scirocco's Return}}&lt;br /&gt;
{{Mission:To What End for Power - Finale: The Only Way It Could End}}&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Personal Story}} ===&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
{{Souvenir|Praetor Duncan's Personal Story}}&lt;br /&gt;
{{Mission:Praetor Duncan - One Loose End}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Incarnate System}}&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Assault&amp;diff=269411</id>
		<title>Assault</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Assault&amp;diff=269411"/>
		<updated>2019-09-09T18:07:46Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Assault''' can refer to:&lt;br /&gt;
&lt;br /&gt;
* the [[Leadership#Assault|Assault (Leadership)]] pool power&lt;br /&gt;
* the [[Training and Gadgets#Tactical Training: Assault|Tactical Training: Assault (Training and Gadgets)]] power for Arachnos Soldiers&lt;br /&gt;
* the [[Teamwork#Tactical Training: Assault|Tactical Training: Assault (Teamwork)]] power for Arachnos Widows.&lt;br /&gt;
* the secondary [[Dominator]] powersets.&lt;br /&gt;
&lt;br /&gt;
{{disambig}}&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mission:Fireball_-_Counter-counter_Spell&amp;diff=269407</id>
		<title>Mission:Fireball - Counter-counter Spell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mission:Fireball_-_Counter-counter_Spell&amp;diff=269407"/>
		<updated>2019-09-04T18:23:16Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* {{UL|See Counter Spell}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== {{UL|Counter-counter Spell}} ===&lt;br /&gt;
'''Mission Briefing'''&lt;br /&gt;
&lt;br /&gt;
Worst case scenario, {{Character}}. You know that we on the Arcane Council are all part of the Animus Arcana, the living spells here in Night Ward and other planes. Spells that have sentience, even intelligence. Well, all spells can attain this status and do, eventually. One spell in particular is very bad for the rest of us when this happens. That is Dispel Magic.&lt;br /&gt;
&lt;br /&gt;
Dispel Magic is an aberration. He destroys, literally, any magic he touches. He's also kind of an ass, and thinks he's better than the rest of us because of this. We have only one choice left for our own well-being, take him out.&lt;br /&gt;
&lt;br /&gt;
*{{green|I can deal with Dispel Magic for you.}}&lt;br /&gt;
&lt;br /&gt;
Oh, I bet you can. You can't do it alone though. Taking him out with your normal powers will just cause him to come back, maybe even come back as a crazy powerful Fracture which would be like a 17 on the Very Bad scale. You're gonna need some help. You should talk Counter Spell into going with you. Combined I bet you can take him out for good, Final Death him and bump him back down to a Zygote.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See Counter Spell}} ====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
You need to talk to Counter Spell to figure out how to take out Dispel Magic.&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Counter Spell|Text=&lt;br /&gt;
What do YOU want?    &lt;br /&gt;
&lt;br /&gt;
(If NOT Magic [[Origin]])    &lt;br /&gt;
*{{green|I need your help in taking down Dispel Magic.}}&lt;br /&gt;
Oh I see. This whole council shuns me, avoids me because of what I am, what I do. I counter spells. Now they think they can just call on me when they need me?&lt;br /&gt;
*{{green|Yes, they need you. I need you. You are scary because of what you do. You can't blame them.}}&lt;br /&gt;
:I guess you are right, but I need you to prove that you have what it takes to fight by my side. I need you to go out and take down 7 rogue Animus Arcana. Show you can take out spells and I will help you take out Dispel Magic.&lt;br /&gt;
:*{{green|I will do this task for you, then return.}}&lt;br /&gt;
*{{green|Stuff it. You need to help and you know it.}}&lt;br /&gt;
:{{Missing}}&lt;br /&gt;
*{{green|You want the Arcane Council to respect you? Do this for them.}}&lt;br /&gt;
:I guess you are right, but I need you to prove that you have what it takes to fight by my side. I need you to go out and take down 7 rogue Animus Arcana. Show you can take out spells and I will help you take out Dispel Magic.&lt;br /&gt;
:*{{green|I will do this task for you, then return.}}&lt;br /&gt;
&lt;br /&gt;
(If Magic [[Origin]])&lt;br /&gt;
*{{green|I need to take down Dispel magic, but I can't do it alone.}}&lt;br /&gt;
You can't do it alone, now can you. He'd shut down every spell and magic dingus you have at your disposal. Nothing would work. But, they don't call me Counter Spell for nothing. I know the counter to everything. I can help you, but first you need to help me.&lt;br /&gt;
*{{green|What task do you require, oh mighty Counter Spell?}}&lt;br /&gt;
:{{Missing}}&lt;br /&gt;
*{{green|Since I need your help with Dispel Magic, I will do your task. What is it?}}&lt;br /&gt;
:Prove your worth by destroying 7 rogue Animus Arcana here in Night Ward. Taking them out will show me I am not playing with a lightweight and that together we can get the job done.&lt;br /&gt;
:*{{green|I will do this task for you, then return.}}&lt;br /&gt;
*{{green|Then we can work together? Great. What is it that you need done?}}&lt;br /&gt;
:{{Missing}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat 7 Animus Arcana}} ====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
Counter Spell wanted what? I guess you should do that then, if we want to take out Dispel Magic.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat 7 Animus Arcana|Secondary=X Animus Arcana remaining to defeat|Additional=|Completion=You have done what Counter Spell asked of you.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Animus Arcana}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Return to Counter Spell}} ====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
Have you got Counter Spell to agree to help you yet?&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Counter Spell|Text=Ok, you are as powerful as everyone says you are. Now, in order for me to help you I am going to need help from another Animus: Rejuvenate. Get him to make sure I come through this and we have a solid deal.&lt;br /&gt;
*{{green|Leave.}}}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go see Rejuvenate}} ====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
You should talk to Rejuvenate.&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Rejuvenate|Text=Again with the healing. Sometimes I feel like no one respects me until they need me. It's a trait I share with Counter Spell. Since this is for him, I think I will do it if you do me a favor first. The Drudges are the bane of a spell-like-me's existence. Take out 7 of them and you have my loyalty and my help with Counter Spell and you taking on Dispel Magic.&lt;br /&gt;
*{{green|Leave}}}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat 7 Drudges}} ====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
Rejuvenate gave you a task, do it!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat 7 Drudges|Secondary=X Drudges to go|Additional=|Completion=With the Drudges defeated, you now have Rejuvenate's help.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Drudges}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Return to Rejuvenate}} ====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
You should talk to Rejuvenate.&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Rejuvenate|Text=Excellent work! I will make sure I cover Counter with a healing spell when you take on Dispel Magic.&lt;br /&gt;
*{{green|Leave}}}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Dispel Magic}} ====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
I see you have everything in order, time to take out Dispel Magic I think.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is it, time to confront Dispel Magic.|Primary=Take down Dispell Magic|Secondary=Defeat Dispell Magic|Additional=** Talk to Counter Spell|Completion=You defeated Dispel Magic!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Counter Spell|Text=&lt;br /&gt;
You ready for this, {{Character}}?&lt;br /&gt;
*{{green|I am ready, let's do this together.}}&lt;br /&gt;
Rejuvenate put a healing spell on me, so you shouldn't need to worry about my safety.&lt;br /&gt;
*{{green|Done}}}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Animus Arcana}}&lt;br /&gt;
{{Enemy Black Knights}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* Counter Spell (Animus Arcana Ally)&lt;br /&gt;
* Dispel Magic (Animus Arcana Elite Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Counter Spell Dialogue|type=hero|text=&lt;br /&gt;
'''At Entrance:'''&lt;br /&gt;
:'''Counter Spell:''' Ok, {{Character}}, I've got you covered. Let's deal with this.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dispel Magic Dialogue|type=villain|text=&lt;br /&gt;
'''Before Combat:'''&lt;br /&gt;
:'''Dispel Magic:''' Bend to my will or I will destroy you!.&lt;br /&gt;
'''Combat Start:'''&lt;br /&gt;
:'''Dispel Magic:''' Time for me to dispel you!&lt;br /&gt;
'''First Blood:'''&lt;br /&gt;
:'''Dispel Magic:''' Oh, it hurts! NOT!!&lt;br /&gt;
'''75% Health:'''&lt;br /&gt;
:'''Dispel Magic:''' Oh, you have some sting!&lt;br /&gt;
'''50% Health:'''&lt;br /&gt;
:'''Dispel Magic:''' If it weren't for your friends on the Arcane Council, I'd have killed you by now.&lt;br /&gt;
'''25% Health:'''&lt;br /&gt;
:'''Dispel Magic:''' Don't think I won't remember this if I am defeated!&lt;br /&gt;
'''Upon Defeat:'''&lt;br /&gt;
:'''Dispel Magic:''' Even if I Zygote, I will still haunt you!}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Return to Counter Spell}} ====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
Counter Spell wanted to have a final word with you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Counter Spell|Text=Great job back there. Wasn't sure we were gonna pull it off, but I am happy now that we did. Dispel Magic is a very bad spell to gain Intelligence. We need to make sure we stop them earlier next time.&lt;br /&gt;
*{{green|}}}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Fantastic news. We can all relax now that Dispel Magic is a Zygote again. I wouldn't worry about his threats, Zygotes don't remember any part of their previous life. You should be fine. &amp;lt;noinclude&amp;gt;[[Category:Fireball Missions]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=The_Black_Knights&amp;diff=269402</id>
		<title>The Black Knights</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=The_Black_Knights&amp;diff=269402"/>
		<updated>2019-09-03T18:20:09Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* Dread Templar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4|the [[Night Ward]] enemy group|the [[Paladin]] related badge|Black Knight Badge}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''The Black Knights''' are an enemy group that appear in [[Night Ward]].  They are an ancient Order of the dead that is charged with overseeing the [[Eternal Prison]]; a place where only the wickedest of souls are jailed. &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
=== Minions ===&lt;br /&gt;
==== Black Feather ====&lt;br /&gt;
&amp;lt;!-- BK_BlackFeather_01 BK_BlackFeather_03 BK_BlackFeather_04 BK_BlackFeather_05 --&amp;gt;&lt;br /&gt;
[[File:Black Feathers.jpg|200px|thumb|right|{{center|Black Feathers}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Feathers are said to shoot death on raven wings with their great bows, and indeed, their arrows are fletched with their namesake. With keen eyes, they watch for danger, ensuring that the walls of the Eternal Prison are never breached and that evil cannot escape.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Knockaway.png|22px]]|Knock Away|Melee, High DMG(Smashing), Knockback, +ToHit(Self)|You kick your target, dealing smashing damage and knocking them back. This also boosts your morale, increasing all damage for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights BlazingArrow.png|22px]]|Blazing Arrow|Ranged, High DMG(Lethal), Minor DoT(Fire)|You launch a blazing arrow at your foe, dealing lethal damage and setting the target on fire. The target suffers additional fire damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherArrow.png|22px]]|Nether Arrow|Ranged, Moderate DMG(Smashing), Minor DoT(Negative Energy), Chance for Immobilize(Foe) and Debuff(Foe)|You fire an arrow of nether energy at your target. The target suffers smashing damage from the force of the blow and suffers negative energy damage over time, as the energy seeps into their soul. There is a chance that the target will be immobilized by this attack. There is also a chance that some of the spirit energy will splash on collision with the target, creating a pool of nether energy at the target's feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights CrystalArrow.png|22px]]|Crystal Arrow|Ranged, Moderate DMG(Lethal, Cold), Chance for Hold(Foe)|You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|{{DamResVal|0|0|0|0|10|10|e=-}}|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Eternal Guard ====&lt;br /&gt;
&amp;lt;!-- BK_EternalGuard_01 BK_EternalGuard_04 BK_EternalGuard_05 BK_EternalGuard_06 --&amp;gt;&lt;br /&gt;
[[File:Eternal Guard.jpg|100px|thumb|right|{{center|Eternal Guard}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. The Eternal Guards have sworn an oath to oversee the prison and to stand vigil over its twisted and varied denizens. Ranks of spear wielding Eternal Guards ensure that the walls never go unmanned and that evil is kept at bay.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights MercurialBlow.png|22px]]|Mercurial Blow|Melee, Moderate DMG (Smashing), -DEF(Foe, All)|You strike your foe with a lightning fast blow from your staff, dealing smashing damage and reducing defenses.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights SerpentsReach.png|22px]]|Serpent's Reach|Ranged, Superior DMG (Smashing), Chance for Knockdown(Foe)|You fully extend your staff and release a burst of energy at a distant target. This target suffers smashing damage and may be knocked down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights InnocuousStrikes.png|22px]]|Innocuous Strikes|Melee (Cone), High DoT (Smashing), -Speed(Foe, All), Chance for Immobilize(Foe)|You batter your the feet and legs of nearby opponents with a flurry of blows from your staff. This attack deals smashing damage to all foes within its cone. All affected targets will have their movement speed reduced, with a chance of being immobilized briefly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Taunt.png|22px]]|Taunt|Targeted AoE, Taunt|You taunt your targets, provoking their anger and focusing their attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
==== Armiger ====&lt;br /&gt;
&amp;lt;!-- BK_Armiger_01 BK_Armiger_03 BK_Armiger_04 --&amp;gt;&lt;br /&gt;
[[File:Armiger.jpg|100px|thumb|right|{{center|Armiger}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armigers are shield bearers that march at the forefront of the Black Knights when battle calls. Sworn to protect their sword brothers, they wade into battle without fear, relying on sturdy shield and heavy blade to carry the day. Every Armiger has sworn an oath to death before dishonor.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights GrantCover.png|22px]]|Grant Cover|PBAoE, +DEF(Team, All but Psionic), +RES(Team, Defense Debuff, Recharge Debuff)|You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Black Chevalier ====&lt;br /&gt;
&amp;lt;!-- BK_BlackChevalier_01 BK_BlackChevalier_02 BK_BlackChevalier_03 BK_BlackChevalier_04 --&amp;gt;&lt;br /&gt;
[[File:Black Chevalier.jpg|100px|thumb|right|{{center|Black Chevalier}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armed with great swords easily the height of most men, a Black Chevalier is an unstoppable force, bringing death and destruction in its wake. Where he walks, the foes of the Eternal Order fall in droves.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DefensiveSweep.png|22px]]|Defensive Sweep|Melee, Moderate DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights CrushingBlow.png|22px]]|Crushing Blow|Melee, High DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PenumbralStrike.png|22px]]|Penumbral Strike|Ranged, Minor DMG (Negative Energy), Knockback(Foe) OR Immobilize(Foe)|You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights FollowThrough.png|22px]]|Follow Through|Melee, High DMG (Smashing), Minor DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.}}&lt;br /&gt;
 &lt;br /&gt;
{{Power|[[File:BlackKnights ResistPhysicalDamage.png|22px]]|Resist Physical Damage|Self, +RES(Smashing, Lethal, Defense Debuff) {{DamResVal|10|10}}|You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|{{DamResVal|0|0|0|0|10|10|e=-}}|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
==== Black Warden ====&lt;br /&gt;
&amp;lt;!-- BK_BlackWarden_01 BK_BlackWarden_03 BK_BlackWarden_04 BK_BlackWarden_05 --&amp;gt;&lt;br /&gt;
[[File:Black Warden.jpg|100px|thumb|right|{{center|Black Warden}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Wardens are the masters of the Eternal Prison, and form the inner circle of the Eternal Order. It is to them that the many and powerful oaths of the Black Knights are made, and it is solely upon them that the task of finding and punishing the souls of the wicked rests. Through powerful black spells the Black Wardens ensure that no soul can escape their grasp, and that the reward for a life of wickedness is bestowed upon those souls in the form of an eternity of agony from which there is no escape.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)|You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)|You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well|Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Shadowfall.png|22px]]|Shadow Fall|PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)|Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherVoid.png|22px]]|Nether Void|Ranged, High DoT(Negative Energy), Hold(Foe)|You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}}&lt;br /&gt;
&lt;br /&gt;
:'''Dread Servant'''&lt;br /&gt;
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Damage Pet|Resistance|Dread Servant is resistant to Negative Energy but Vulnerable to Energy.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Fade.png|22px]]|Fade|PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)|You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Dread Templar ====&lt;br /&gt;
&amp;lt;!-- BK_DreadTemplar_01 BK_DreadTemplar_02 BK_DreadTemplar_03 --&amp;gt;&lt;br /&gt;
[[File:Dread Templar.jpg|100px|thumb|right|{{center|Dread Templar}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Captains of the Eternal Order, the Dread Templars are amongst the oldest and most renowned of the knightly order. Few possess the dedication to become a Templar, but those that do are blessed with immense strength and resilience. Driven by their mighty oaths to the order, a Dread Templar will stop at nothing to vanquish their enemies.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), {{PosDefVal|15}}, {{DamResVal|22.5|22.5}}|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, {{PosDefVal|5|5|5}}|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|{{DamResVal|0|0|0|0|0|15}}|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Elite Bosses / Archvillains ===&lt;br /&gt;
==== Nega-Pendragon ====&lt;br /&gt;
&amp;lt;!-- BK_Nega_Pendragon --&amp;gt;&lt;br /&gt;
[[File:Nega-Pendragon.jpg|100px|thumb|right|{{center|Nega-Pendragon}}]]&lt;br /&gt;
Born of death, the knight known only as Pendragon is the single mightiest combatant within the legion of the Black Knights. No challenger has ever defeated him in single combat, and even the mighty Dread Templar whisper that some preternatural force guides Pendragon's every move. Is he destined only to be Lorn's most potent blunt instrument? Or is his past grander and his future greater than any around him have predicted?&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PenumbralGrasp.png|22px]]|Penumbral Grasp|Ranged, High DoT (Smashing/Negative Energy), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Tectonic Assault|Special|Pendragon's attacks become so strong, the ground underneath him trembles with every strike.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance AgileSweep.png|22px]]|Defensive Sweep|Melee, Minor DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance CrushingBlow.png|22px]]|Crushing Blow|Melee, Moderate DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ShockwaveStrike.png|22px]]|Shockwave Strike|Melee, High DMG (Smashing), Knockback(Foe), -Regen(Foe), -Rec(Foe)|You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance Overpower.png|22px]]|Follow Through|Melee, Superior DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ShatterArmor.png|22px]]|Shatter Armor|TAoE, Extreme DMG(Smashing), -DEF(Foe,All), -RES(Foe,All)|You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ArcOfDevastation.png|22px]]|Arc of Devastation|Melee (Cone), High DMG(Smashing), Chance for Knockback(Foe), Stun(Foe), -Rech(Foe), -ToHit(Foe)|You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Named Bosses ==&lt;br /&gt;
=== Black Queen ===&lt;br /&gt;
&amp;lt;!-- P269989385 Model_Black_Queen --&amp;gt;&lt;br /&gt;
[[File:Black Queen.jpg|100px|thumb|right|{{center|Black Queen}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)|You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)|You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well|Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Shadowfall.png|22px]]|Shadow Fall|PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)|Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherVoid.png|22px]]|Nether Void|Ranged, High DoT(Negative Energy), Hold(Foe)|You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}}&lt;br /&gt;
&lt;br /&gt;
:'''Dread Servant'''&lt;br /&gt;
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Damage Pet|Resistance|Dread Servant is resistant to Negative Energy but Vulnerable to Energy.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Fade.png|22px]]|Fade|PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)|You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Lorn ===&lt;br /&gt;
&amp;lt;!-- P3682453843 Model_Lord_Lorn --&amp;gt;&lt;br /&gt;
[[File:Lord Lorn.jpg|100px|thumb|right|{{center|Lord Lorn}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, +DEF(Melee, Ranged, AoE)|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Pendragon ===&lt;br /&gt;
&amp;lt;!-- P1103316136 BK_Pendragon --&amp;gt;&lt;br /&gt;
[[File:Pendragon.jpg|100px|thumb|right|{{center|Pendragon}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PenumbralGrasp.png|22px]]|Penumbral Grasp|Ranged, High DoT (Smashing/Negative Energy), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Tectonic Assault|Special|Pendragon's attacks become so strong, the ground underneath him trembles with every strike.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance AgileSweep.png|22px]]|Defensive Sweep|Melee, Minor DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance CrushingBlow.png|22px]]|Crushing Blow|Melee, Moderate DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ShockwaveStrike.png|22px]]|Shockwave Strike|Melee, High DMG (Smashing), Knockback(Foe), -Regen(Foe), -Rec(Foe)|You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance Overpower.png|22px]]|Follow Through|Melee, Superior DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ShatterArmor.png|22px]]|Shatter Armor|TAoE, Extreme DMG(Smashing), -DEF(Foe,All), -RES(Foe,All)|You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ArcOfDevastation.png|22px]]|Arc of Devastation|Melee (Cone), High DMG(Smashing), Chance for Knockback(Foe), Stun(Foe), -Rech(Foe), -ToHit(Foe)|You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scarlet (Lieutenant) ===&lt;br /&gt;
&amp;lt;!-- P1786413001 Model_Scarlet --&amp;gt;&lt;br /&gt;
[[File:Scarlet1.jpg|100px|thumb|right|{{center|Scarlet}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DefensiveSweep.png|22px]]|Defensive Sweep|Melee, Moderate DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights CrushingBlow.png|22px]]|Crushing Blow|Melee, High DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PenumbralStrike.png|22px]]|Penumbral Strike|Ranged, Minor DMG (Negative Energy), Knockback(Foe) OR Immobilize(Foe)|You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights FollowThrough.png|22px]]|Follow Through|Melee, High DMG (Smashing), Minor DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ResistPhysicalDamage.png|22px]]|Resist Physical Damage|Self, +RES(Smashing, Lethal, Defense Debuff)|You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Sir Agnan ===&lt;br /&gt;
&amp;lt;!-- P1240356969 Model_Sir_Agnan --&amp;gt;&lt;br /&gt;
[[File:Sir_agnan1.jpg|100px|thumb|right|{{center|Sir Agnan}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, +DEF(Melee, Ranged, AoE)|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Sir Bedwyr ===&lt;br /&gt;
&amp;lt;!-- P3606008519 Model_Sir_Bedwyr --&amp;gt;&lt;br /&gt;
[[File:Sir_bedwyr1.jpg|100px|thumb|right|{{center|Sir Bedwyr}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, +DEF(Melee, Ranged, AoE)|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Sir Emric (Lieutenant) ===&lt;br /&gt;
&amp;lt;!-- P1887941228 Model_Sir_Emric --&amp;gt;&lt;br /&gt;
[[File:Sir_emric1.jpg|100px|thumb|right|{{center|Sir Emric}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights GrantCover.png|22px]]|Grant Cover|PBAoE, +DEF(Team, All but Psionic), +RES(Team, Defense Debuff, Recharge Debuff)|You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Sir Lucane ===&lt;br /&gt;
&amp;lt;!-- P2401845791 Model_Sir_Lucane --&amp;gt;&lt;br /&gt;
[[File:Sir_lucane1.jpg|100px|thumb|right|{{center|Sir Lucane}}]]&lt;br /&gt;
Sir Lucane is an errant Black Knight who has sought out the Animus Arcana as potential allies against the Talons of Vengeance.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)|You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)|You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well|Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Shadowfall.png|22px]]|Shadow Fall|PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)|Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherVoid.png|22px]]|Nether Void|Ranged, High DoT(Negative Energy), Hold(Foe)|You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}}&lt;br /&gt;
&lt;br /&gt;
:'''Dread Servant'''&lt;br /&gt;
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Damage Pet|Resistance|Dread Servant is resistant to Negative Energy but Vulnerable to Energy.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Fade.png|22px]]|Fade|PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)|You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Related Badges ==&lt;br /&gt;
{{BadgeBox|Watches the Watchers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies|Black Knights]]&lt;br /&gt;
[[Category:Praetorians]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=The_Black_Knights&amp;diff=269401</id>
		<title>The Black Knights</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=The_Black_Knights&amp;diff=269401"/>
		<updated>2019-09-03T18:16:48Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* Black Chevalier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4|the [[Night Ward]] enemy group|the [[Paladin]] related badge|Black Knight Badge}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''The Black Knights''' are an enemy group that appear in [[Night Ward]].  They are an ancient Order of the dead that is charged with overseeing the [[Eternal Prison]]; a place where only the wickedest of souls are jailed. &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
=== Minions ===&lt;br /&gt;
==== Black Feather ====&lt;br /&gt;
&amp;lt;!-- BK_BlackFeather_01 BK_BlackFeather_03 BK_BlackFeather_04 BK_BlackFeather_05 --&amp;gt;&lt;br /&gt;
[[File:Black Feathers.jpg|200px|thumb|right|{{center|Black Feathers}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Feathers are said to shoot death on raven wings with their great bows, and indeed, their arrows are fletched with their namesake. With keen eyes, they watch for danger, ensuring that the walls of the Eternal Prison are never breached and that evil cannot escape.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Knockaway.png|22px]]|Knock Away|Melee, High DMG(Smashing), Knockback, +ToHit(Self)|You kick your target, dealing smashing damage and knocking them back. This also boosts your morale, increasing all damage for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights BlazingArrow.png|22px]]|Blazing Arrow|Ranged, High DMG(Lethal), Minor DoT(Fire)|You launch a blazing arrow at your foe, dealing lethal damage and setting the target on fire. The target suffers additional fire damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherArrow.png|22px]]|Nether Arrow|Ranged, Moderate DMG(Smashing), Minor DoT(Negative Energy), Chance for Immobilize(Foe) and Debuff(Foe)|You fire an arrow of nether energy at your target. The target suffers smashing damage from the force of the blow and suffers negative energy damage over time, as the energy seeps into their soul. There is a chance that the target will be immobilized by this attack. There is also a chance that some of the spirit energy will splash on collision with the target, creating a pool of nether energy at the target's feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights CrystalArrow.png|22px]]|Crystal Arrow|Ranged, Moderate DMG(Lethal, Cold), Chance for Hold(Foe)|You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|{{DamResVal|0|0|0|0|10|10|e=-}}|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Eternal Guard ====&lt;br /&gt;
&amp;lt;!-- BK_EternalGuard_01 BK_EternalGuard_04 BK_EternalGuard_05 BK_EternalGuard_06 --&amp;gt;&lt;br /&gt;
[[File:Eternal Guard.jpg|100px|thumb|right|{{center|Eternal Guard}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. The Eternal Guards have sworn an oath to oversee the prison and to stand vigil over its twisted and varied denizens. Ranks of spear wielding Eternal Guards ensure that the walls never go unmanned and that evil is kept at bay.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights MercurialBlow.png|22px]]|Mercurial Blow|Melee, Moderate DMG (Smashing), -DEF(Foe, All)|You strike your foe with a lightning fast blow from your staff, dealing smashing damage and reducing defenses.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights SerpentsReach.png|22px]]|Serpent's Reach|Ranged, Superior DMG (Smashing), Chance for Knockdown(Foe)|You fully extend your staff and release a burst of energy at a distant target. This target suffers smashing damage and may be knocked down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights InnocuousStrikes.png|22px]]|Innocuous Strikes|Melee (Cone), High DoT (Smashing), -Speed(Foe, All), Chance for Immobilize(Foe)|You batter your the feet and legs of nearby opponents with a flurry of blows from your staff. This attack deals smashing damage to all foes within its cone. All affected targets will have their movement speed reduced, with a chance of being immobilized briefly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Taunt.png|22px]]|Taunt|Targeted AoE, Taunt|You taunt your targets, provoking their anger and focusing their attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
==== Armiger ====&lt;br /&gt;
&amp;lt;!-- BK_Armiger_01 BK_Armiger_03 BK_Armiger_04 --&amp;gt;&lt;br /&gt;
[[File:Armiger.jpg|100px|thumb|right|{{center|Armiger}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armigers are shield bearers that march at the forefront of the Black Knights when battle calls. Sworn to protect their sword brothers, they wade into battle without fear, relying on sturdy shield and heavy blade to carry the day. Every Armiger has sworn an oath to death before dishonor.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights GrantCover.png|22px]]|Grant Cover|PBAoE, +DEF(Team, All but Psionic), +RES(Team, Defense Debuff, Recharge Debuff)|You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Black Chevalier ====&lt;br /&gt;
&amp;lt;!-- BK_BlackChevalier_01 BK_BlackChevalier_02 BK_BlackChevalier_03 BK_BlackChevalier_04 --&amp;gt;&lt;br /&gt;
[[File:Black Chevalier.jpg|100px|thumb|right|{{center|Black Chevalier}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armed with great swords easily the height of most men, a Black Chevalier is an unstoppable force, bringing death and destruction in its wake. Where he walks, the foes of the Eternal Order fall in droves.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DefensiveSweep.png|22px]]|Defensive Sweep|Melee, Moderate DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights CrushingBlow.png|22px]]|Crushing Blow|Melee, High DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PenumbralStrike.png|22px]]|Penumbral Strike|Ranged, Minor DMG (Negative Energy), Knockback(Foe) OR Immobilize(Foe)|You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights FollowThrough.png|22px]]|Follow Through|Melee, High DMG (Smashing), Minor DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.}}&lt;br /&gt;
 &lt;br /&gt;
{{Power|[[File:BlackKnights ResistPhysicalDamage.png|22px]]|Resist Physical Damage|Self, +RES(Smashing, Lethal, Defense Debuff) {{DamResVal|10|10}}|You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|{{DamResVal|0|0|0|0|10|10|e=-}}|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
==== Black Warden ====&lt;br /&gt;
&amp;lt;!-- BK_BlackWarden_01 BK_BlackWarden_03 BK_BlackWarden_04 BK_BlackWarden_05 --&amp;gt;&lt;br /&gt;
[[File:Black Warden.jpg|100px|thumb|right|{{center|Black Warden}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Wardens are the masters of the Eternal Prison, and form the inner circle of the Eternal Order. It is to them that the many and powerful oaths of the Black Knights are made, and it is solely upon them that the task of finding and punishing the souls of the wicked rests. Through powerful black spells the Black Wardens ensure that no soul can escape their grasp, and that the reward for a life of wickedness is bestowed upon those souls in the form of an eternity of agony from which there is no escape.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)|You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)|You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well|Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Shadowfall.png|22px]]|Shadow Fall|PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)|Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherVoid.png|22px]]|Nether Void|Ranged, High DoT(Negative Energy), Hold(Foe)|You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}}&lt;br /&gt;
&lt;br /&gt;
:'''Dread Servant'''&lt;br /&gt;
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Damage Pet|Resistance|Dread Servant is resistant to Negative Energy but Vulnerable to Energy.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Fade.png|22px]]|Fade|PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)|You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Dread Templar ====&lt;br /&gt;
&amp;lt;!-- BK_DreadTemplar_01 BK_DreadTemplar_02 BK_DreadTemplar_03 --&amp;gt;&lt;br /&gt;
[[File:Dread Templar.jpg|100px|thumb|right|{{center|Dread Templar}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Captains of the Eternal Order, the Dread Templars are amongst the oldest and most renowned of the knightly order. Few possess the dedication to become a Templar, but those that do are blessed with immense strength and resilience. Driven by their mighty oaths to the order, a Dread Templar will stop at nothing to vanquish their enemies.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, +DEF(Melee, Ranged, AoE)|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Elite Bosses / Archvillains ===&lt;br /&gt;
==== Nega-Pendragon ====&lt;br /&gt;
&amp;lt;!-- BK_Nega_Pendragon --&amp;gt;&lt;br /&gt;
[[File:Nega-Pendragon.jpg|100px|thumb|right|{{center|Nega-Pendragon}}]]&lt;br /&gt;
Born of death, the knight known only as Pendragon is the single mightiest combatant within the legion of the Black Knights. No challenger has ever defeated him in single combat, and even the mighty Dread Templar whisper that some preternatural force guides Pendragon's every move. Is he destined only to be Lorn's most potent blunt instrument? Or is his past grander and his future greater than any around him have predicted?&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PenumbralGrasp.png|22px]]|Penumbral Grasp|Ranged, High DoT (Smashing/Negative Energy), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Tectonic Assault|Special|Pendragon's attacks become so strong, the ground underneath him trembles with every strike.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance AgileSweep.png|22px]]|Defensive Sweep|Melee, Minor DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance CrushingBlow.png|22px]]|Crushing Blow|Melee, Moderate DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ShockwaveStrike.png|22px]]|Shockwave Strike|Melee, High DMG (Smashing), Knockback(Foe), -Regen(Foe), -Rec(Foe)|You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance Overpower.png|22px]]|Follow Through|Melee, Superior DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ShatterArmor.png|22px]]|Shatter Armor|TAoE, Extreme DMG(Smashing), -DEF(Foe,All), -RES(Foe,All)|You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ArcOfDevastation.png|22px]]|Arc of Devastation|Melee (Cone), High DMG(Smashing), Chance for Knockback(Foe), Stun(Foe), -Rech(Foe), -ToHit(Foe)|You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Named Bosses ==&lt;br /&gt;
=== Black Queen ===&lt;br /&gt;
&amp;lt;!-- P269989385 Model_Black_Queen --&amp;gt;&lt;br /&gt;
[[File:Black Queen.jpg|100px|thumb|right|{{center|Black Queen}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)|You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)|You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well|Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Shadowfall.png|22px]]|Shadow Fall|PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)|Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherVoid.png|22px]]|Nether Void|Ranged, High DoT(Negative Energy), Hold(Foe)|You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}}&lt;br /&gt;
&lt;br /&gt;
:'''Dread Servant'''&lt;br /&gt;
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Damage Pet|Resistance|Dread Servant is resistant to Negative Energy but Vulnerable to Energy.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Fade.png|22px]]|Fade|PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)|You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Lorn ===&lt;br /&gt;
&amp;lt;!-- P3682453843 Model_Lord_Lorn --&amp;gt;&lt;br /&gt;
[[File:Lord Lorn.jpg|100px|thumb|right|{{center|Lord Lorn}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, +DEF(Melee, Ranged, AoE)|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Pendragon ===&lt;br /&gt;
&amp;lt;!-- P1103316136 BK_Pendragon --&amp;gt;&lt;br /&gt;
[[File:Pendragon.jpg|100px|thumb|right|{{center|Pendragon}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PenumbralGrasp.png|22px]]|Penumbral Grasp|Ranged, High DoT (Smashing/Negative Energy), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Tectonic Assault|Special|Pendragon's attacks become so strong, the ground underneath him trembles with every strike.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance AgileSweep.png|22px]]|Defensive Sweep|Melee, Minor DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance CrushingBlow.png|22px]]|Crushing Blow|Melee, Moderate DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ShockwaveStrike.png|22px]]|Shockwave Strike|Melee, High DMG (Smashing), Knockback(Foe), -Regen(Foe), -Rec(Foe)|You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance Overpower.png|22px]]|Follow Through|Melee, Superior DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ShatterArmor.png|22px]]|Shatter Armor|TAoE, Extreme DMG(Smashing), -DEF(Foe,All), -RES(Foe,All)|You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ArcOfDevastation.png|22px]]|Arc of Devastation|Melee (Cone), High DMG(Smashing), Chance for Knockback(Foe), Stun(Foe), -Rech(Foe), -ToHit(Foe)|You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scarlet (Lieutenant) ===&lt;br /&gt;
&amp;lt;!-- P1786413001 Model_Scarlet --&amp;gt;&lt;br /&gt;
[[File:Scarlet1.jpg|100px|thumb|right|{{center|Scarlet}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DefensiveSweep.png|22px]]|Defensive Sweep|Melee, Moderate DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights CrushingBlow.png|22px]]|Crushing Blow|Melee, High DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PenumbralStrike.png|22px]]|Penumbral Strike|Ranged, Minor DMG (Negative Energy), Knockback(Foe) OR Immobilize(Foe)|You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights FollowThrough.png|22px]]|Follow Through|Melee, High DMG (Smashing), Minor DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ResistPhysicalDamage.png|22px]]|Resist Physical Damage|Self, +RES(Smashing, Lethal, Defense Debuff)|You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Sir Agnan ===&lt;br /&gt;
&amp;lt;!-- P1240356969 Model_Sir_Agnan --&amp;gt;&lt;br /&gt;
[[File:Sir_agnan1.jpg|100px|thumb|right|{{center|Sir Agnan}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, +DEF(Melee, Ranged, AoE)|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Sir Bedwyr ===&lt;br /&gt;
&amp;lt;!-- P3606008519 Model_Sir_Bedwyr --&amp;gt;&lt;br /&gt;
[[File:Sir_bedwyr1.jpg|100px|thumb|right|{{center|Sir Bedwyr}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, +DEF(Melee, Ranged, AoE)|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Sir Emric (Lieutenant) ===&lt;br /&gt;
&amp;lt;!-- P1887941228 Model_Sir_Emric --&amp;gt;&lt;br /&gt;
[[File:Sir_emric1.jpg|100px|thumb|right|{{center|Sir Emric}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights GrantCover.png|22px]]|Grant Cover|PBAoE, +DEF(Team, All but Psionic), +RES(Team, Defense Debuff, Recharge Debuff)|You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Sir Lucane ===&lt;br /&gt;
&amp;lt;!-- P2401845791 Model_Sir_Lucane --&amp;gt;&lt;br /&gt;
[[File:Sir_lucane1.jpg|100px|thumb|right|{{center|Sir Lucane}}]]&lt;br /&gt;
Sir Lucane is an errant Black Knight who has sought out the Animus Arcana as potential allies against the Talons of Vengeance.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)|You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)|You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well|Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Shadowfall.png|22px]]|Shadow Fall|PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)|Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherVoid.png|22px]]|Nether Void|Ranged, High DoT(Negative Energy), Hold(Foe)|You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}}&lt;br /&gt;
&lt;br /&gt;
:'''Dread Servant'''&lt;br /&gt;
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Damage Pet|Resistance|Dread Servant is resistant to Negative Energy but Vulnerable to Energy.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Fade.png|22px]]|Fade|PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)|You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Related Badges ==&lt;br /&gt;
{{BadgeBox|Watches the Watchers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies|Black Knights]]&lt;br /&gt;
[[Category:Praetorians]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=The_Black_Knights&amp;diff=269400</id>
		<title>The Black Knights</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=The_Black_Knights&amp;diff=269400"/>
		<updated>2019-09-03T18:15:59Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* Black Feather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4|the [[Night Ward]] enemy group|the [[Paladin]] related badge|Black Knight Badge}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''The Black Knights''' are an enemy group that appear in [[Night Ward]].  They are an ancient Order of the dead that is charged with overseeing the [[Eternal Prison]]; a place where only the wickedest of souls are jailed. &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
=== Minions ===&lt;br /&gt;
==== Black Feather ====&lt;br /&gt;
&amp;lt;!-- BK_BlackFeather_01 BK_BlackFeather_03 BK_BlackFeather_04 BK_BlackFeather_05 --&amp;gt;&lt;br /&gt;
[[File:Black Feathers.jpg|200px|thumb|right|{{center|Black Feathers}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Feathers are said to shoot death on raven wings with their great bows, and indeed, their arrows are fletched with their namesake. With keen eyes, they watch for danger, ensuring that the walls of the Eternal Prison are never breached and that evil cannot escape.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Knockaway.png|22px]]|Knock Away|Melee, High DMG(Smashing), Knockback, +ToHit(Self)|You kick your target, dealing smashing damage and knocking them back. This also boosts your morale, increasing all damage for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights BlazingArrow.png|22px]]|Blazing Arrow|Ranged, High DMG(Lethal), Minor DoT(Fire)|You launch a blazing arrow at your foe, dealing lethal damage and setting the target on fire. The target suffers additional fire damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherArrow.png|22px]]|Nether Arrow|Ranged, Moderate DMG(Smashing), Minor DoT(Negative Energy), Chance for Immobilize(Foe) and Debuff(Foe)|You fire an arrow of nether energy at your target. The target suffers smashing damage from the force of the blow and suffers negative energy damage over time, as the energy seeps into their soul. There is a chance that the target will be immobilized by this attack. There is also a chance that some of the spirit energy will splash on collision with the target, creating a pool of nether energy at the target's feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights CrystalArrow.png|22px]]|Crystal Arrow|Ranged, Moderate DMG(Lethal, Cold), Chance for Hold(Foe)|You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|{{DamResVal|0|0|0|0|10|10|e=-}}|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Eternal Guard ====&lt;br /&gt;
&amp;lt;!-- BK_EternalGuard_01 BK_EternalGuard_04 BK_EternalGuard_05 BK_EternalGuard_06 --&amp;gt;&lt;br /&gt;
[[File:Eternal Guard.jpg|100px|thumb|right|{{center|Eternal Guard}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. The Eternal Guards have sworn an oath to oversee the prison and to stand vigil over its twisted and varied denizens. Ranks of spear wielding Eternal Guards ensure that the walls never go unmanned and that evil is kept at bay.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights MercurialBlow.png|22px]]|Mercurial Blow|Melee, Moderate DMG (Smashing), -DEF(Foe, All)|You strike your foe with a lightning fast blow from your staff, dealing smashing damage and reducing defenses.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights SerpentsReach.png|22px]]|Serpent's Reach|Ranged, Superior DMG (Smashing), Chance for Knockdown(Foe)|You fully extend your staff and release a burst of energy at a distant target. This target suffers smashing damage and may be knocked down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights InnocuousStrikes.png|22px]]|Innocuous Strikes|Melee (Cone), High DoT (Smashing), -Speed(Foe, All), Chance for Immobilize(Foe)|You batter your the feet and legs of nearby opponents with a flurry of blows from your staff. This attack deals smashing damage to all foes within its cone. All affected targets will have their movement speed reduced, with a chance of being immobilized briefly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Taunt.png|22px]]|Taunt|Targeted AoE, Taunt|You taunt your targets, provoking their anger and focusing their attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
==== Armiger ====&lt;br /&gt;
&amp;lt;!-- BK_Armiger_01 BK_Armiger_03 BK_Armiger_04 --&amp;gt;&lt;br /&gt;
[[File:Armiger.jpg|100px|thumb|right|{{center|Armiger}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armigers are shield bearers that march at the forefront of the Black Knights when battle calls. Sworn to protect their sword brothers, they wade into battle without fear, relying on sturdy shield and heavy blade to carry the day. Every Armiger has sworn an oath to death before dishonor.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights GrantCover.png|22px]]|Grant Cover|PBAoE, +DEF(Team, All but Psionic), +RES(Team, Defense Debuff, Recharge Debuff)|You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Black Chevalier ====&lt;br /&gt;
&amp;lt;!-- BK_BlackChevalier_01 BK_BlackChevalier_02 BK_BlackChevalier_03 BK_BlackChevalier_04 --&amp;gt;&lt;br /&gt;
[[File:Black Chevalier.jpg|100px|thumb|right|{{center|Black Chevalier}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armed with great swords easily the height of most men, a Black Chevalier is an unstoppable force, bringing death and destruction in its wake. Where he walks, the foes of the Eternal Order fall in droves.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DefensiveSweep.png|22px]]|Defensive Sweep|Melee, Moderate DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights CrushingBlow.png|22px]]|Crushing Blow|Melee, High DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PenumbralStrike.png|22px]]|Penumbral Strike|Ranged, Minor DMG (Negative Energy), Knockback(Foe) OR Immobilize(Foe)|You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights FollowThrough.png|22px]]|Follow Through|Melee, High DMG (Smashing), Minor DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ResistPhysicalDamage.png|22px]]|Resist Physical Damage|Self, +RES(Smashing, Lethal, Defense Debuff)|You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
==== Black Warden ====&lt;br /&gt;
&amp;lt;!-- BK_BlackWarden_01 BK_BlackWarden_03 BK_BlackWarden_04 BK_BlackWarden_05 --&amp;gt;&lt;br /&gt;
[[File:Black Warden.jpg|100px|thumb|right|{{center|Black Warden}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Wardens are the masters of the Eternal Prison, and form the inner circle of the Eternal Order. It is to them that the many and powerful oaths of the Black Knights are made, and it is solely upon them that the task of finding and punishing the souls of the wicked rests. Through powerful black spells the Black Wardens ensure that no soul can escape their grasp, and that the reward for a life of wickedness is bestowed upon those souls in the form of an eternity of agony from which there is no escape.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)|You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)|You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well|Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Shadowfall.png|22px]]|Shadow Fall|PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)|Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherVoid.png|22px]]|Nether Void|Ranged, High DoT(Negative Energy), Hold(Foe)|You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}}&lt;br /&gt;
&lt;br /&gt;
:'''Dread Servant'''&lt;br /&gt;
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Damage Pet|Resistance|Dread Servant is resistant to Negative Energy but Vulnerable to Energy.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Fade.png|22px]]|Fade|PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)|You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Dread Templar ====&lt;br /&gt;
&amp;lt;!-- BK_DreadTemplar_01 BK_DreadTemplar_02 BK_DreadTemplar_03 --&amp;gt;&lt;br /&gt;
[[File:Dread Templar.jpg|100px|thumb|right|{{center|Dread Templar}}]]&lt;br /&gt;
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Captains of the Eternal Order, the Dread Templars are amongst the oldest and most renowned of the knightly order. Few possess the dedication to become a Templar, but those that do are blessed with immense strength and resilience. Driven by their mighty oaths to the order, a Dread Templar will stop at nothing to vanquish their enemies.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, +DEF(Melee, Ranged, AoE)|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Elite Bosses / Archvillains ===&lt;br /&gt;
==== Nega-Pendragon ====&lt;br /&gt;
&amp;lt;!-- BK_Nega_Pendragon --&amp;gt;&lt;br /&gt;
[[File:Nega-Pendragon.jpg|100px|thumb|right|{{center|Nega-Pendragon}}]]&lt;br /&gt;
Born of death, the knight known only as Pendragon is the single mightiest combatant within the legion of the Black Knights. No challenger has ever defeated him in single combat, and even the mighty Dread Templar whisper that some preternatural force guides Pendragon's every move. Is he destined only to be Lorn's most potent blunt instrument? Or is his past grander and his future greater than any around him have predicted?&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PenumbralGrasp.png|22px]]|Penumbral Grasp|Ranged, High DoT (Smashing/Negative Energy), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Tectonic Assault|Special|Pendragon's attacks become so strong, the ground underneath him trembles with every strike.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance AgileSweep.png|22px]]|Defensive Sweep|Melee, Minor DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance CrushingBlow.png|22px]]|Crushing Blow|Melee, Moderate DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ShockwaveStrike.png|22px]]|Shockwave Strike|Melee, High DMG (Smashing), Knockback(Foe), -Regen(Foe), -Rec(Foe)|You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance Overpower.png|22px]]|Follow Through|Melee, Superior DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ShatterArmor.png|22px]]|Shatter Armor|TAoE, Extreme DMG(Smashing), -DEF(Foe,All), -RES(Foe,All)|You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ArcOfDevastation.png|22px]]|Arc of Devastation|Melee (Cone), High DMG(Smashing), Chance for Knockback(Foe), Stun(Foe), -Rech(Foe), -ToHit(Foe)|You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Named Bosses ==&lt;br /&gt;
=== Black Queen ===&lt;br /&gt;
&amp;lt;!-- P269989385 Model_Black_Queen --&amp;gt;&lt;br /&gt;
[[File:Black Queen.jpg|100px|thumb|right|{{center|Black Queen}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)|You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)|You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well|Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Shadowfall.png|22px]]|Shadow Fall|PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)|Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherVoid.png|22px]]|Nether Void|Ranged, High DoT(Negative Energy), Hold(Foe)|You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}}&lt;br /&gt;
&lt;br /&gt;
:'''Dread Servant'''&lt;br /&gt;
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Damage Pet|Resistance|Dread Servant is resistant to Negative Energy but Vulnerable to Energy.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Fade.png|22px]]|Fade|PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)|You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Lorn ===&lt;br /&gt;
&amp;lt;!-- P3682453843 Model_Lord_Lorn --&amp;gt;&lt;br /&gt;
[[File:Lord Lorn.jpg|100px|thumb|right|{{center|Lord Lorn}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, +DEF(Melee, Ranged, AoE)|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Pendragon ===&lt;br /&gt;
&amp;lt;!-- P1103316136 BK_Pendragon --&amp;gt;&lt;br /&gt;
[[File:Pendragon.jpg|100px|thumb|right|{{center|Pendragon}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PenumbralGrasp.png|22px]]|Penumbral Grasp|Ranged, High DoT (Smashing/Negative Energy), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Tectonic Assault|Special|Pendragon's attacks become so strong, the ground underneath him trembles with every strike.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance AgileSweep.png|22px]]|Defensive Sweep|Melee, Minor DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance CrushingBlow.png|22px]]|Crushing Blow|Melee, Moderate DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ShockwaveStrike.png|22px]]|Shockwave Strike|Melee, High DMG (Smashing), Knockback(Foe), -Regen(Foe), -Rec(Foe)|You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance Overpower.png|22px]]|Follow Through|Melee, Superior DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ShatterArmor.png|22px]]|Shatter Armor|TAoE, Extreme DMG(Smashing), -DEF(Foe,All), -RES(Foe,All)|You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:KnivesOfVengeance ArcOfDevastation.png|22px]]|Arc of Devastation|Melee (Cone), High DMG(Smashing), Chance for Knockback(Foe), Stun(Foe), -Rech(Foe), -ToHit(Foe)|You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scarlet (Lieutenant) ===&lt;br /&gt;
&amp;lt;!-- P1786413001 Model_Scarlet --&amp;gt;&lt;br /&gt;
[[File:Scarlet1.jpg|100px|thumb|right|{{center|Scarlet}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DefensiveSweep.png|22px]]|Defensive Sweep|Melee, Moderate DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights CrushingBlow.png|22px]]|Crushing Blow|Melee, High DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PenumbralStrike.png|22px]]|Penumbral Strike|Ranged, Minor DMG (Negative Energy), Knockback(Foe) OR Immobilize(Foe)|You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights FollowThrough.png|22px]]|Follow Through|Melee, High DMG (Smashing), Minor DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ResistPhysicalDamage.png|22px]]|Resist Physical Damage|Self, +RES(Smashing, Lethal, Defense Debuff)|You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Sir Agnan ===&lt;br /&gt;
&amp;lt;!-- P1240356969 Model_Sir_Agnan --&amp;gt;&lt;br /&gt;
[[File:Sir_agnan1.jpg|100px|thumb|right|{{center|Sir Agnan}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, +DEF(Melee, Ranged, AoE)|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Sir Bedwyr ===&lt;br /&gt;
&amp;lt;!-- P3606008519 Model_Sir_Bedwyr --&amp;gt;&lt;br /&gt;
[[File:Sir_bedwyr1.jpg|100px|thumb|right|{{center|Sir Bedwyr}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, +DEF(Melee, Ranged, AoE)|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Sir Emric (Lieutenant) ===&lt;br /&gt;
&amp;lt;!-- P1887941228 Model_Sir_Emric --&amp;gt;&lt;br /&gt;
[[File:Sir_emric1.jpg|100px|thumb|right|{{center|Sir Emric}}]]&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights GrantCover.png|22px]]|Grant Cover|PBAoE, +DEF(Team, All but Psionic), +RES(Team, Defense Debuff, Recharge Debuff)|You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Sir Lucane ===&lt;br /&gt;
&amp;lt;!-- P2401845791 Model_Sir_Lucane --&amp;gt;&lt;br /&gt;
[[File:Sir_lucane1.jpg|100px|thumb|right|{{center|Sir Lucane}}]]&lt;br /&gt;
Sir Lucane is an errant Black Knight who has sought out the Animus Arcana as potential allies against the Talons of Vengeance.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)|You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)|You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well|Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Shadowfall.png|22px]]|Shadow Fall|PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)|Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights NetherVoid.png|22px]]|Nether Void|Ranged, High DoT(Negative Energy), Hold(Foe)|You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}}&lt;br /&gt;
&lt;br /&gt;
:'''Dread Servant'''&lt;br /&gt;
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}&lt;br /&gt;
&lt;br /&gt;
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Damage Pet|Resistance|Dread Servant is resistant to Negative Energy but Vulnerable to Energy.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Fade.png|22px]]|Fade|PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)|You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Related Badges ==&lt;br /&gt;
{{BadgeBox|Watches the Watchers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies|Black Knights]]&lt;br /&gt;
[[Category:Praetorians]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Drudges&amp;diff=269399</id>
		<title>Drudges</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Drudges&amp;diff=269399"/>
		<updated>2019-09-03T13:51:57Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* Shade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The '''Drudges''' are an enemy group that appear in [[Night Ward]].  They, like many myths regarding reapers and ferrymen, are tasked with shepherding the dead.  They deal in wax currencies, which, to some extent has influenced their appearances. &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
==== Burn ====&lt;br /&gt;
&amp;lt;!-- P638756335 --&amp;gt;&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Burn.png|22px]]|Soul Burn|Burn|All foes that pass through these flames will be burned.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Light the Path ====&lt;br /&gt;
&amp;lt;!-- P638756335 --&amp;gt;&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Burn.png|22px]]|Light the Path|Light the Path|All foes that pass through these flames will be burned.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Shade ====&lt;br /&gt;
&amp;lt;!-- P845088649 DarknessControl_Shade --&amp;gt;&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_ShadeShadowPunch.png|22px]]|Shadow Punch|Melee, Minor DMG (Smashing/Negative Energy), -ToHit(Foe}|You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_PetResistance.png|22px]]|Resistance|{{DamResVal|20|20|0|0|0|30}}|Shades take less damage from Negative Energy attacks, can jump quite high, and can travel quickly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:PowerBlast_NovaBlast.png|22px]]|Self-Destruct|Self-Destruct|Self-Destruct}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_ShadeScare.png|20px]]|Scare|Ranged, Foe Fear|You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Soul Beast ====&lt;br /&gt;
&amp;lt;!-- P2849871108 DarknessControl_UmbraBeast --&amp;gt;&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_UmbraBeastClawRake.png|22px]]|Claw Rake|Melee, Minor DMG(Lethal/Negative), Foe Minor DoT(Lethal)|The Umbra Beast quickly slashes at its prey causing a minor amount of lethal and negative energy as well as causing the target to bleed for a short amount of time causing a minor amount of lethal damage over time. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_UmbraBeastClawSwipe.png|22px]]|Vicious Bite|Melee, Heavy DMG(Lethal/Negative), Foe Minor DoT(Lethal)|The Umbra Beast lashes out with its claws and causes a high amount of lethal and negative energy damage. Additionally, the target may suffer from bleeding and suffer additional lethal damage over time. Damage: High, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_UmbraBeastUmbraSwipe.png|22px]]|Umbra Swipe|Melee, Heavy DMG(Lethal/Negative), Foe Minor DoT(Lethal)|The Umbra Beast lashes out with its claws and causes a high amount of lethal and negative energy damage. Additionally, the target may suffer from bleeding and suffer additional lethal damage over time. Damage: High, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_ShadowyBinds.png|22px]]|Shadowy Binds|Ranged, Moderate DOT(Negative), Foe Immobilize, -To Hit, -Fly|You take control of your victim's shadow causing it to entangle and bind its owner thus leaving them immobilized and suffering from negative energy damage over time and reducing their chance to hit. Fast Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_PetResistance.png|22px]]|Resistance|Resistance|The Umbra Beast is highly resistant to Cold and Negative Energy, but is also slightly resistant to all forms of damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_FearsomeStare.png|22px]]|Terrifying Roar|Ranged Cone, Moderate DMG(Smashing/Negative Energy), Foe Terrorize, -To Hit|The Umbra Beast lets out a terrible roar that rattles the very soul of the targets within its cone. Affected targets will have their chance to hit reduced and may suffer from terrorize and Damage: Moderate, Recharge: Moderate}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
==== Hooded Lantern ====&lt;br /&gt;
[[Image:HoodedLantern.jpg|50px|thumb|right|{{center|Hooded Lantern}}]]&lt;br /&gt;
&amp;lt;!-- Drudges_HoodedLantern --&amp;gt;&lt;br /&gt;
The Drudges' Hooded Lanterns are powered by the wax of souls which they collect and use as currency. This torch flickers and floats before you, moving at the whim of the Taskmasters who control the Drudges' heirarchy.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Flares.png|22px]]|Soul Fire|Ranged, Minor DMG(Energy), Minor DoT(Negative Energy)|You launch several bursts of energy at your target, scorching their soul. The target suffers energy damage while their soul burns, causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_FireBlast.png|22px]]|Soul Burn|Ranged, Moderate DMG(Energy), Moderate DoT(Negative Energy/Fire)|You fire a large burst of energy at your target, burning their soul. The target suffers energy damage, while their soul continues to burn, causing negative energy damage over time. The strength of the energy burst is so large that it creates a scorching patch of fire on the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Blaze.png|22px]]|Soul Blaze|Ranged, High DMG(Energy), Moderate DoT(Negative Energy)|This devastating attack scorches your target with a deadly burst of energy that burns their soul. The target suffers energy damage, while their burning soul causes negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Resistance.png|22px]]|Damage Resistance|Resistance|The Drudges have a set of natural affinities that make them stronger against some forms of damage and weaker against others.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Patrolman ====&lt;br /&gt;
[[Image:Patrolman.jpg|100px|thumb|right|{{center|Patrolman}}]]&lt;br /&gt;
&amp;lt;!-- Drudges_Enforcer_01 Drudges_Enforcer_01a Drudges_Enforcer_01b --&amp;gt;&lt;br /&gt;
In the Night Ward the Drudge Patrolmen are the embodiment of the authority and law of the Taskmaster's Office. Some souls try to resist their transition from one world to the next, while outsiders are always trafficking in stolen souls. It is the Patrolman's job to ensure that operations in Night Ward move smoothly, and take care of any complications that might arise.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Jawbreaker.png|22px]]|Soul Slam|Melee, High DMG(Smashing), Moderate DoT (Negative Energy), Chance for Knockup|This upward swing attempts to shatter your opponent's will to live, causing smashing damage. The target's soul is scorched, causing negative energy damage over time. It also has a chance to send him flying upwards into the air.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Clobber.png|22px]]|Soul Smash|Melee, Moderate DMG(Smashing), -ToHit(Foe), -Recharge(Foe)|You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time. Damage: Extreme, Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_CrowdControl.png|22px]]|Soul Crush|Ranged, High DMG(Energy), Moderate DoT (Negative Energy), Chance for Knockback|You swing your mace and unleash a bolt of energy at a single target. The target suffers energy damage when struck.. The attack also scorches the soul of affected target, causing negative energy damage over time. There is also a chance that the blow knocks the target down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Resistance.png|22px]]|Damage Resistance|Resistance|The Drudges have a set of natural affinities that make them stronger against some forms of damage and weaker against others.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Spirit Guide ====&lt;br /&gt;
[[Image:SpiritGuide.jpg|100px|thumb|right|{{center|Spirit Guide}}]]&lt;br /&gt;
&amp;lt;!-- Drudges_Minion_01 Drudges_Minion_01a Drudges_Minion_01b Drudges_Minion_02 Drudges_Minion_02a Drudges_Minion_02b Drudges_Minion_03 Drudges_Minion_03a Drudges_Minion_03b --&amp;gt;&lt;br /&gt;
This creature's grisly appearance is not unlike a hundred different descriptions of the grim reaper or the ferryman. Indeed, a spirit guide's existence is devoted to the ushering of souls from one world to the next. They do so with mechanical efficiency and enthusiasm, as their reward for a job well done is a payment in wax, which keeps their spirit candle burning, if only long enough to find another soul in need of guidance to the next world.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_IncandescentStrike.png|22px]]|Soul Strike|Melee, Superior DMG(Energy/Negative Energy), -DEF(Foe, All), -Fly(Foe), Chance for Knockdown|You strike your target with a forceful blow that strikes at their very soul. The affected target suffers energy and negative energy damage, along with reduced defenses. Flying targets are knocked to the ground. Additionally, the target may be knocked down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_GleamingBolt.png|22px]]|Soul Bolt|Ranged, Moderate DMG (Energy/Negative Energy), -DEF(Foe, All)|You strike your target with a bolt of energy which strikes the soul of your target. The affected target suffers both energy and negative energy damage, as well as from reduced defenses.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_ProtonScatter.png|22px]]|Soul Stream|Ranged (Cone), High DMG(Energy/Negative Energy)|You create a stream of energy that strikes at the soul of several targets before you. The affected targets suffer both energy and negative energy damage, as well as a reduction in their defenses.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Resistance.png|22px]]|Damage Resistance|Resistance|The Drudges have a set of natural affinities that make them stronger against some forms of damage and weaker against others.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
&lt;br /&gt;
==== Lamplighter ====&lt;br /&gt;
[[Image:Lamplighter.jpg|100px|thumb|right|{{center|Lamplighter}}]]&lt;br /&gt;
&amp;lt;!-- Drudges_Mystic_01 Drudges_Mystic_02 Drudges_Mystic_03 Drudges_Mystic_04 --&amp;gt;&lt;br /&gt;
Lamplighters are tasked with keeping Night Ward's lamps lit and push back the dark forces that hunger for the souls of the dead. However, their spiritual flame is more than just for lighting lamps, it can also ignite one's soul.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Imbue.png|22px]]|Imbue|Ally Heal|Heals a single targeted ally by cauterizing their wounds. You cannot use this power to heal yourself. Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Enlightenment.png|22px]]|Enlightenment|Ranged (Targeted AoE), High DMG(Psionic), Hold(Foe)|You create an aura of energy which floods the mind of your targets, showing them visions of enlightenment that overwhelm their senses. Affected targets are held in place and suffer psionic damage due to the strength of the visions.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_LightstaffBolt.png|22px]]|Soul Staff Bolt|Ranged, High DMG (Energy), High DoT (Negative Energy), -ToHit(Foe)|You fire a bolt of magical energy from your staff at a single target. The magical bolt causes energy damage and scorches the target's soul, causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Haunt.png|22px]]|Haunt|Ranged, Summon|You summon a pair of shades from the Netherworld to harass your target. Shades deal moderate damage and terrorize their victims.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_ShadowField.png|22px]]|Soul Field|Targeted AoE, Moderate DMG(Negative Energy), -ToHit (Foe), Chance for Hold (Foe)|You blanket a targeted area in darkness, afflicting your main target with negative energy damage. Any foe who enters this area will have their chance to hit reduced and has a chance to be held for a short period of time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Resistance.png|22px]]|Damage Resistance|Resistance|The Drudges have a set of natural affinities that make them stronger against some forms of damage and weaker against others.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Watcher ====&lt;br /&gt;
[[Image:Watcher.jpg|100px|thumb|right|{{center|Watcher}}]]&lt;br /&gt;
&amp;lt;!-- Drudges_Enforcer_02 Drudges_Enforcer_02a Drudges_Enforcer_02b --&amp;gt;&lt;br /&gt;
The Watchers oversee squads of Patrolmen and are assigned by Drudge Taskmasters to act as cudgels when something needs to be done quickly and efficiently. They are feared not only because of their lash, but because they can call upon the very shadows of Night Ward to hunt down those who obstruct the directives of the Taskmaster's Office.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_UmbraBeast.png|22px]]|Soul Beast|Self, Summon|You conjure up a Soul Beast from the Netherworld. This creature will fight beside its summoner using its brutal claw, bite and darkness attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_LivingShadows.png|22px]]|Soul Shadows|Ranged (Cone), Moderate DoT(Negative), -ToHit(Foe), Immobilize(Foe), -Fly(Foe)|You extend and animate your own shadow, causing it to entangle all foes within a cone in front of you. Affected targets suffer negative energy damage over time and reduced chance to hit. Additionally, affected targets are immobilized and unable to fly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_CrackWhip.png|22px]]|Soul Whip|Melee (Long Cone), Moderate DMG(Energy), Minor DoT(Negative Energy), -RES(Foe, All), Chance for Knockdown|You channel energy into the creation of a magical whip, which is then cracked in an impressive sweep. This causes energy damage and scorches the target's soul, causing negative energy damage over time. Affected targets will also suffer reduced resistance to all forms of damage and may be knocked down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Corruption.png|22px]]|Soul Corruption|Melee (Long), Minor DMG(Energy), Minor DoT(Negative Energy), -RES(Foe, All)|You lash out with your whip, firing a bolt of energy from its tip. This burst causes energy damage and scorches your target's soul, causing negative energy damage. Additionally, the affected target suffers from reduced resistance to all forms of damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_NetherWhip.png|22px]]|Soul Lash|Melee (Long), Moderate DMG(Energy), Minor DoT(Negative Energy), -RES(Foe, All), Chance for Knockdown|You create a powerful whip of energy and lash out at your foe, causing energy damage. The target's soul is scorched, causing negative energy damage over time. Additionally, the target's resistance against all forms of damage is reduced and there is a chance they will be knocked down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Resistance.png|22px]]|Damage Resistance|Auto Self {{DamResVal|10|10|0|0|0|0|10|p=-}}|The Drudges have a set of natural affinities that make them stronger against some forms of damage and weaker against others.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Taskmaster ====&lt;br /&gt;
[[Image:Taskmaster.jpg|100px|thumb|right|{{center|Taskmaster}}]]&lt;br /&gt;
&amp;lt;!-- Drudges_Taskmaster_01 Drudges_Taskmaster_02 Drudges_Taskmaster_03 Drudges_Taskmaster_04 --&amp;gt;&lt;br /&gt;
Taskmasters are the bureaucratic masterminds of the Drudges. They have, for time immemorial, been in charge of the flow of souls from each world to the next, and they have made a great deal of profit off of their services. The Taskmasters deal in wax, which is used to keep the candles of the Drudges burning - but in order to meet the demands of their Taskmasters the Drudges must burn their candles at both ends, creating an eternal cycle of dependence.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_DawnsLight.png|22px]]|Dusk's Embrace|PBAoE, High DMG (Energy), High DoT (Negative Energy), -DEF(Foe, All), Chance for Knockdown|You ensnare targets around you in a burst of energy which scorches their soul. The targets suffer energy damage and continued negative energy damage over time. Additionally, the targets will suffer from reduced defense against all types of damage and may be knocked down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_LightThePath.png|22px]]|Light the Path|Moving AoE, Moderate DoT (Fire)|You create a mobile mass of burning soul energy which chases down an enemy target. As the soul energy moves toward a target, it leaves a chain of other fiery patches in its wake. Opponents caught in these patches will suffer damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_TrapSoul.png|22px]]|Trap Soul|Ranged, High DMG (Negative Energy), Hold|You ensnare the soul of a single target, holding them in place for a short period of time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Elucidate.png|22px]]|Elucidate|Ranged, Superior DMG(Psionic), Confuse(Foe)|You create powerful visions in the mind of your target, eliciting confusion and causing psionic damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Radiance.png|22px]]|Radiance|Ranged (Chain), Minor DMG(Energy), Knockdown (Foe), -End(Foe), -Rec(Foe)|You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly. Damage: Minor, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_SummonLantern.png|22px]]|Summon Lantern|Self, Summon|You conjure a pair of ghostly lanterns from the depths of the Netherworld.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Resistance.png|22px]]|Damage Resistance|Resistance|The Drudges have a set of natural affinities that make them stronger against some forms of damage and weaker against others.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Named Bosses ==&lt;br /&gt;
==== Taskmaster Carlyle ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Drudges_Taskmaster_01 Drudges_Taskmaster_02 Drudges_Taskmaster_03 Drudges_Taskmaster_04 --&amp;gt;&lt;br /&gt;
Taskmasters are the bureaucratic masterminds of the Drudges. They have, for time immemorial, been in charge of the flow of souls from each world to the next, and they have made a great deal of profit off of their services. The Taskmasters deal in wax, which is used to keep the candles of the Drudges burning - but in order to meet the demands of their Taskmasters the Drudges must burn their candles at both ends, creating an eternal cycle of dependence.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_DawnsLight.png|22px]]|Dusk's Embrace|PBAoE, High DMG (Energy), High DoT (Negative Energy), -DEF(Foe, All), Chance for Knockdown|You ensnare targets around you in a burst of energy which scorches their soul. The targets suffer energy damage and continued negative energy damage over time. Additionally, the targets will suffer from reduced defense against all types of damage and may be knocked down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_LightThePath.png|22px]]|Light the Path|Moving AoE, Moderate DoT (Fire)|You create a mobile mass of burning soul energy which chases down an enemy target. As the soul energy moves toward a target, it leaves a chain of other fiery patches in its wake. Opponents caught in these patches will suffer damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_TrapSoul.png|22px]]|Trap Soul|Ranged, High DMG (Negative Energy), Hold|You ensnare the soul of a single target, holding them in place for a short period of time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Elucidate.png|22px]]|Elucidate|Ranged, Superior DMG(Psionic), Confuse(Foe)|You create powerful visions in the mind of your target, eliciting confusion and causing psionic damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Radiance.png|22px]]|Radiance|Ranged (Chain), Minor DMG(Energy), Knockdown (Foe), -End(Foe), -Rec(Foe)|You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly. Damage: Minor, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_SummonLantern.png|22px]]|Summon Lantern|Self, Summon|You conjure a pair of ghostly lanterns from the depths of the Netherworld.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Resistance.png|22px]]|Damage Resistance|Resistance|The Drudges have a set of natural affinities that make them stronger against some forms of damage and weaker against others.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Related Badges ==&lt;br /&gt;
{{BadgeBox|Lawbreaker}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Praetorians]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Drudges&amp;diff=269398</id>
		<title>Drudges</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Drudges&amp;diff=269398"/>
		<updated>2019-09-03T13:49:54Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* Watcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The '''Drudges''' are an enemy group that appear in [[Night Ward]].  They, like many myths regarding reapers and ferrymen, are tasked with shepherding the dead.  They deal in wax currencies, which, to some extent has influenced their appearances. &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
==== Burn ====&lt;br /&gt;
&amp;lt;!-- P638756335 --&amp;gt;&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Burn.png|22px]]|Soul Burn|Burn|All foes that pass through these flames will be burned.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Light the Path ====&lt;br /&gt;
&amp;lt;!-- P638756335 --&amp;gt;&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Burn.png|22px]]|Light the Path|Light the Path|All foes that pass through these flames will be burned.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Shade ====&lt;br /&gt;
&amp;lt;!-- P845088649 DarknessControl_Shade --&amp;gt;&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_ShadeShadowPunch.png|22px]]|Shadow Punch|Melee, Minor DMG (Smashing/Negative Energy), -ToHit(Foe}|You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_PetResistance.png|22px]]|Resistance|Resistance|Shades take less damage from Negative Energy attacks, can jump quite high, and can travel quickly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:PowerBlast_NovaBlast.png|22px]]|Self-Destruct|Self-Destruct|Self-Destruct}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_ShadeScare.png|20px]]|Scare|Ranged, Foe Fear|You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Soul Beast ====&lt;br /&gt;
&amp;lt;!-- P2849871108 DarknessControl_UmbraBeast --&amp;gt;&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_UmbraBeastClawRake.png|22px]]|Claw Rake|Melee, Minor DMG(Lethal/Negative), Foe Minor DoT(Lethal)|The Umbra Beast quickly slashes at its prey causing a minor amount of lethal and negative energy as well as causing the target to bleed for a short amount of time causing a minor amount of lethal damage over time. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_UmbraBeastClawSwipe.png|22px]]|Vicious Bite|Melee, Heavy DMG(Lethal/Negative), Foe Minor DoT(Lethal)|The Umbra Beast lashes out with its claws and causes a high amount of lethal and negative energy damage. Additionally, the target may suffer from bleeding and suffer additional lethal damage over time. Damage: High, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_UmbraBeastUmbraSwipe.png|22px]]|Umbra Swipe|Melee, Heavy DMG(Lethal/Negative), Foe Minor DoT(Lethal)|The Umbra Beast lashes out with its claws and causes a high amount of lethal and negative energy damage. Additionally, the target may suffer from bleeding and suffer additional lethal damage over time. Damage: High, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_ShadowyBinds.png|22px]]|Shadowy Binds|Ranged, Moderate DOT(Negative), Foe Immobilize, -To Hit, -Fly|You take control of your victim's shadow causing it to entangle and bind its owner thus leaving them immobilized and suffering from negative energy damage over time and reducing their chance to hit. Fast Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_PetResistance.png|22px]]|Resistance|Resistance|The Umbra Beast is highly resistant to Cold and Negative Energy, but is also slightly resistant to all forms of damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:DarknessControl_FearsomeStare.png|22px]]|Terrifying Roar|Ranged Cone, Moderate DMG(Smashing/Negative Energy), Foe Terrorize, -To Hit|The Umbra Beast lets out a terrible roar that rattles the very soul of the targets within its cone. Affected targets will have their chance to hit reduced and may suffer from terrorize and Damage: Moderate, Recharge: Moderate}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
==== Hooded Lantern ====&lt;br /&gt;
[[Image:HoodedLantern.jpg|50px|thumb|right|{{center|Hooded Lantern}}]]&lt;br /&gt;
&amp;lt;!-- Drudges_HoodedLantern --&amp;gt;&lt;br /&gt;
The Drudges' Hooded Lanterns are powered by the wax of souls which they collect and use as currency. This torch flickers and floats before you, moving at the whim of the Taskmasters who control the Drudges' heirarchy.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Flares.png|22px]]|Soul Fire|Ranged, Minor DMG(Energy), Minor DoT(Negative Energy)|You launch several bursts of energy at your target, scorching their soul. The target suffers energy damage while their soul burns, causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_FireBlast.png|22px]]|Soul Burn|Ranged, Moderate DMG(Energy), Moderate DoT(Negative Energy/Fire)|You fire a large burst of energy at your target, burning their soul. The target suffers energy damage, while their soul continues to burn, causing negative energy damage over time. The strength of the energy burst is so large that it creates a scorching patch of fire on the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Blaze.png|22px]]|Soul Blaze|Ranged, High DMG(Energy), Moderate DoT(Negative Energy)|This devastating attack scorches your target with a deadly burst of energy that burns their soul. The target suffers energy damage, while their burning soul causes negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Resistance.png|22px]]|Damage Resistance|Resistance|The Drudges have a set of natural affinities that make them stronger against some forms of damage and weaker against others.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Patrolman ====&lt;br /&gt;
[[Image:Patrolman.jpg|100px|thumb|right|{{center|Patrolman}}]]&lt;br /&gt;
&amp;lt;!-- Drudges_Enforcer_01 Drudges_Enforcer_01a Drudges_Enforcer_01b --&amp;gt;&lt;br /&gt;
In the Night Ward the Drudge Patrolmen are the embodiment of the authority and law of the Taskmaster's Office. Some souls try to resist their transition from one world to the next, while outsiders are always trafficking in stolen souls. It is the Patrolman's job to ensure that operations in Night Ward move smoothly, and take care of any complications that might arise.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Jawbreaker.png|22px]]|Soul Slam|Melee, High DMG(Smashing), Moderate DoT (Negative Energy), Chance for Knockup|This upward swing attempts to shatter your opponent's will to live, causing smashing damage. The target's soul is scorched, causing negative energy damage over time. It also has a chance to send him flying upwards into the air.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Clobber.png|22px]]|Soul Smash|Melee, Moderate DMG(Smashing), -ToHit(Foe), -Recharge(Foe)|You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time. Damage: Extreme, Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_CrowdControl.png|22px]]|Soul Crush|Ranged, High DMG(Energy), Moderate DoT (Negative Energy), Chance for Knockback|You swing your mace and unleash a bolt of energy at a single target. The target suffers energy damage when struck.. The attack also scorches the soul of affected target, causing negative energy damage over time. There is also a chance that the blow knocks the target down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Resistance.png|22px]]|Damage Resistance|Resistance|The Drudges have a set of natural affinities that make them stronger against some forms of damage and weaker against others.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Spirit Guide ====&lt;br /&gt;
[[Image:SpiritGuide.jpg|100px|thumb|right|{{center|Spirit Guide}}]]&lt;br /&gt;
&amp;lt;!-- Drudges_Minion_01 Drudges_Minion_01a Drudges_Minion_01b Drudges_Minion_02 Drudges_Minion_02a Drudges_Minion_02b Drudges_Minion_03 Drudges_Minion_03a Drudges_Minion_03b --&amp;gt;&lt;br /&gt;
This creature's grisly appearance is not unlike a hundred different descriptions of the grim reaper or the ferryman. Indeed, a spirit guide's existence is devoted to the ushering of souls from one world to the next. They do so with mechanical efficiency and enthusiasm, as their reward for a job well done is a payment in wax, which keeps their spirit candle burning, if only long enough to find another soul in need of guidance to the next world.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_IncandescentStrike.png|22px]]|Soul Strike|Melee, Superior DMG(Energy/Negative Energy), -DEF(Foe, All), -Fly(Foe), Chance for Knockdown|You strike your target with a forceful blow that strikes at their very soul. The affected target suffers energy and negative energy damage, along with reduced defenses. Flying targets are knocked to the ground. Additionally, the target may be knocked down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_GleamingBolt.png|22px]]|Soul Bolt|Ranged, Moderate DMG (Energy/Negative Energy), -DEF(Foe, All)|You strike your target with a bolt of energy which strikes the soul of your target. The affected target suffers both energy and negative energy damage, as well as from reduced defenses.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_ProtonScatter.png|22px]]|Soul Stream|Ranged (Cone), High DMG(Energy/Negative Energy)|You create a stream of energy that strikes at the soul of several targets before you. The affected targets suffer both energy and negative energy damage, as well as a reduction in their defenses.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Resistance.png|22px]]|Damage Resistance|Resistance|The Drudges have a set of natural affinities that make them stronger against some forms of damage and weaker against others.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
&lt;br /&gt;
==== Lamplighter ====&lt;br /&gt;
[[Image:Lamplighter.jpg|100px|thumb|right|{{center|Lamplighter}}]]&lt;br /&gt;
&amp;lt;!-- Drudges_Mystic_01 Drudges_Mystic_02 Drudges_Mystic_03 Drudges_Mystic_04 --&amp;gt;&lt;br /&gt;
Lamplighters are tasked with keeping Night Ward's lamps lit and push back the dark forces that hunger for the souls of the dead. However, their spiritual flame is more than just for lighting lamps, it can also ignite one's soul.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Imbue.png|22px]]|Imbue|Ally Heal|Heals a single targeted ally by cauterizing their wounds. You cannot use this power to heal yourself. Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Enlightenment.png|22px]]|Enlightenment|Ranged (Targeted AoE), High DMG(Psionic), Hold(Foe)|You create an aura of energy which floods the mind of your targets, showing them visions of enlightenment that overwhelm their senses. Affected targets are held in place and suffer psionic damage due to the strength of the visions.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_LightstaffBolt.png|22px]]|Soul Staff Bolt|Ranged, High DMG (Energy), High DoT (Negative Energy), -ToHit(Foe)|You fire a bolt of magical energy from your staff at a single target. The magical bolt causes energy damage and scorches the target's soul, causing negative energy damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Haunt.png|22px]]|Haunt|Ranged, Summon|You summon a pair of shades from the Netherworld to harass your target. Shades deal moderate damage and terrorize their victims.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_ShadowField.png|22px]]|Soul Field|Targeted AoE, Moderate DMG(Negative Energy), -ToHit (Foe), Chance for Hold (Foe)|You blanket a targeted area in darkness, afflicting your main target with negative energy damage. Any foe who enters this area will have their chance to hit reduced and has a chance to be held for a short period of time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Resistance.png|22px]]|Damage Resistance|Resistance|The Drudges have a set of natural affinities that make them stronger against some forms of damage and weaker against others.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Watcher ====&lt;br /&gt;
[[Image:Watcher.jpg|100px|thumb|right|{{center|Watcher}}]]&lt;br /&gt;
&amp;lt;!-- Drudges_Enforcer_02 Drudges_Enforcer_02a Drudges_Enforcer_02b --&amp;gt;&lt;br /&gt;
The Watchers oversee squads of Patrolmen and are assigned by Drudge Taskmasters to act as cudgels when something needs to be done quickly and efficiently. They are feared not only because of their lash, but because they can call upon the very shadows of Night Ward to hunt down those who obstruct the directives of the Taskmaster's Office.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_UmbraBeast.png|22px]]|Soul Beast|Self, Summon|You conjure up a Soul Beast from the Netherworld. This creature will fight beside its summoner using its brutal claw, bite and darkness attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_LivingShadows.png|22px]]|Soul Shadows|Ranged (Cone), Moderate DoT(Negative), -ToHit(Foe), Immobilize(Foe), -Fly(Foe)|You extend and animate your own shadow, causing it to entangle all foes within a cone in front of you. Affected targets suffer negative energy damage over time and reduced chance to hit. Additionally, affected targets are immobilized and unable to fly.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_CrackWhip.png|22px]]|Soul Whip|Melee (Long Cone), Moderate DMG(Energy), Minor DoT(Negative Energy), -RES(Foe, All), Chance for Knockdown|You channel energy into the creation of a magical whip, which is then cracked in an impressive sweep. This causes energy damage and scorches the target's soul, causing negative energy damage over time. Affected targets will also suffer reduced resistance to all forms of damage and may be knocked down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Corruption.png|22px]]|Soul Corruption|Melee (Long), Minor DMG(Energy), Minor DoT(Negative Energy), -RES(Foe, All)|You lash out with your whip, firing a bolt of energy from its tip. This burst causes energy damage and scorches your target's soul, causing negative energy damage. Additionally, the affected target suffers from reduced resistance to all forms of damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_NetherWhip.png|22px]]|Soul Lash|Melee (Long), Moderate DMG(Energy), Minor DoT(Negative Energy), -RES(Foe, All), Chance for Knockdown|You create a powerful whip of energy and lash out at your foe, causing energy damage. The target's soul is scorched, causing negative energy damage over time. Additionally, the target's resistance against all forms of damage is reduced and there is a chance they will be knocked down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Resistance.png|22px]]|Damage Resistance|Auto Self {{DamResVal|10|10|0|0|0|0|10|p=-}}|The Drudges have a set of natural affinities that make them stronger against some forms of damage and weaker against others.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Taskmaster ====&lt;br /&gt;
[[Image:Taskmaster.jpg|100px|thumb|right|{{center|Taskmaster}}]]&lt;br /&gt;
&amp;lt;!-- Drudges_Taskmaster_01 Drudges_Taskmaster_02 Drudges_Taskmaster_03 Drudges_Taskmaster_04 --&amp;gt;&lt;br /&gt;
Taskmasters are the bureaucratic masterminds of the Drudges. They have, for time immemorial, been in charge of the flow of souls from each world to the next, and they have made a great deal of profit off of their services. The Taskmasters deal in wax, which is used to keep the candles of the Drudges burning - but in order to meet the demands of their Taskmasters the Drudges must burn their candles at both ends, creating an eternal cycle of dependence.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_DawnsLight.png|22px]]|Dusk's Embrace|PBAoE, High DMG (Energy), High DoT (Negative Energy), -DEF(Foe, All), Chance for Knockdown|You ensnare targets around you in a burst of energy which scorches their soul. The targets suffer energy damage and continued negative energy damage over time. Additionally, the targets will suffer from reduced defense against all types of damage and may be knocked down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_LightThePath.png|22px]]|Light the Path|Moving AoE, Moderate DoT (Fire)|You create a mobile mass of burning soul energy which chases down an enemy target. As the soul energy moves toward a target, it leaves a chain of other fiery patches in its wake. Opponents caught in these patches will suffer damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_TrapSoul.png|22px]]|Trap Soul|Ranged, High DMG (Negative Energy), Hold|You ensnare the soul of a single target, holding them in place for a short period of time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Elucidate.png|22px]]|Elucidate|Ranged, Superior DMG(Psionic), Confuse(Foe)|You create powerful visions in the mind of your target, eliciting confusion and causing psionic damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Radiance.png|22px]]|Radiance|Ranged (Chain), Minor DMG(Energy), Knockdown (Foe), -End(Foe), -Rec(Foe)|You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly. Damage: Minor, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_SummonLantern.png|22px]]|Summon Lantern|Self, Summon|You conjure a pair of ghostly lanterns from the depths of the Netherworld.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Resistance.png|22px]]|Damage Resistance|Resistance|The Drudges have a set of natural affinities that make them stronger against some forms of damage and weaker against others.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Named Bosses ==&lt;br /&gt;
==== Taskmaster Carlyle ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Drudges_Taskmaster_01 Drudges_Taskmaster_02 Drudges_Taskmaster_03 Drudges_Taskmaster_04 --&amp;gt;&lt;br /&gt;
Taskmasters are the bureaucratic masterminds of the Drudges. They have, for time immemorial, been in charge of the flow of souls from each world to the next, and they have made a great deal of profit off of their services. The Taskmasters deal in wax, which is used to keep the candles of the Drudges burning - but in order to meet the demands of their Taskmasters the Drudges must burn their candles at both ends, creating an eternal cycle of dependence.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_DawnsLight.png|22px]]|Dusk's Embrace|PBAoE, High DMG (Energy), High DoT (Negative Energy), -DEF(Foe, All), Chance for Knockdown|You ensnare targets around you in a burst of energy which scorches their soul. The targets suffer energy damage and continued negative energy damage over time. Additionally, the targets will suffer from reduced defense against all types of damage and may be knocked down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_LightThePath.png|22px]]|Light the Path|Moving AoE, Moderate DoT (Fire)|You create a mobile mass of burning soul energy which chases down an enemy target. As the soul energy moves toward a target, it leaves a chain of other fiery patches in its wake. Opponents caught in these patches will suffer damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_TrapSoul.png|22px]]|Trap Soul|Ranged, High DMG (Negative Energy), Hold|You ensnare the soul of a single target, holding them in place for a short period of time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Elucidate.png|22px]]|Elucidate|Ranged, Superior DMG(Psionic), Confuse(Foe)|You create powerful visions in the mind of your target, eliciting confusion and causing psionic damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Radiance.png|22px]]|Radiance|Ranged (Chain), Minor DMG(Energy), Knockdown (Foe), -End(Foe), -Rec(Foe)|You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly. Damage: Minor, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_SummonLantern.png|22px]]|Summon Lantern|Self, Summon|You conjure a pair of ghostly lanterns from the depths of the Netherworld.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Drudges_Resistance.png|22px]]|Damage Resistance|Resistance|The Drudges have a set of natural affinities that make them stronger against some forms of damage and weaker against others.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Related Badges ==&lt;br /&gt;
{{BadgeBox|Lawbreaker}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Praetorians]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Rogues_Gallery&amp;diff=269111</id>
		<title>Rogues Gallery</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Rogues_Gallery&amp;diff=269111"/>
		<updated>2019-06-20T09:54:34Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* Shock Treatment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
&lt;br /&gt;
==== Blast Furnace ====&lt;br /&gt;
''Main article:'' [[Blast Furnace]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlastFurnace1.jpg|thumb|125px|{{center|Blast Furnace}}]]&lt;br /&gt;
&lt;br /&gt;
Blast Furnace is a [[mutant]] who can cause his body to burst into flame. Somewhat uncontrollable, he has taken to wearing armor to contain his awesome energies.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FieryFray_Scorch.png|22px]]|Scorch|DoT(Fire)|The Hero's hands are engulfed in flames, igniting the target.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FieryFray_Combustion.png|22px]]|Combustion|DoT(Fire)|You are taking Fire damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FieryFray_FireSword.png|22px]]|Fire Sword|DoT(Fire)|The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Sword_Slice.png|22px]]|Fire Sword Slice|-DEF|The Fire Sword has lowered your defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FieryFray_FireSwordCircle.png|22px]]|Fire Sword Circle|PBAoE Melee, Moderate DMG(Fire/Lethal)|Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze. Damage: Moderate, Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]|Fire Smash|Melee Heavy Smash, Fire|Fire punch attack}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FieryFray_Incinerate.png|22px]]|Incinerate|Melee, High DoT(Fire)|Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time. Damage: High(DoT), Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FieryFray_GreaterFireSword.png|22px]]|Greater Fire Sword|Melee, Superior DMG(Fire/Lethal)|Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. Damage: Superior, Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_ArcOfFire.png|22px]]|Fire Breath|DoT(Fire)|The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FlamingShield_HealingFlames.png|22px]]|Healing Flames|Self Heal, Res(Disorient)|You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FlamingShield_FlamingShield.png|22px]]|Fire Shield|Toggle: Self +Res(Fire, Lethal, Smash, Cold)|While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}} Auto Res Lethal, Smash, Fire, Cold, Energy, Negative Energy, Toxic, Radiation|Heroes are resistant to lethal, smashing, energy, fire and cold damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Heroes can Fly!}}&lt;br /&gt;
&lt;br /&gt;
=== Desdemona ===&lt;br /&gt;
&lt;br /&gt;
''Main article:'' [[Desdemona]]&lt;br /&gt;
&lt;br /&gt;
The dauther of the original Desdemona, Eve Salvatore was destined to take up her mother's persona and pursue a life of crime. However, hers is a life of choices, and even the [[Arachnos]]' [[Fortunatas]] can't predict her destine accurately. As a [[Demon Summoning]] [[Mastermind]] she has the power to bend the wills of infernal entities to that of her own, a power that she has used to great effect in ridding the world of anyone who dared stand in her way.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DemonSummoning_Corruption.png|22px]]|Corruption|Ranged, Minor DMG(Fire), Foe Minor DoT (Toxic), -Res|You lash our with your whip firing a bolt of hellfire from its tip corrupting your victim's very living essence dealing minor fire damage, minor toxic damage over time as well as reducing their damage resistance for a short time. Damage: Minor Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DemonSummoning_CrackWhip.png|22px]]|Crack Whip|Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Damage: High, Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DarkMiasma_TarPatch.png|22px]]|Tar Patch|Ranged (Location AoE), Target -Speed, -Res, -Fly|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DarkMiasma_DarkestNight.png|22px]]|Darkest Night|Toggle: Ranged (Targeted AoE), Foe -DMG -To-hit|While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active. Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DemonSummoning_SummonDemonlings.png|22px]]|Summon Demonlings|Summon Demonlings|Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. Recharge: Very Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DemonSummoning_SummonDemons.png|22px]]|Summon Demons|Summon Demons|Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail. Recharge: Very Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DemonSummoning_SummonDemonPrince.png|22px]]|Summon Demon Prince|Summon Demon Prince|Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane.� The Demon has some defense versus lethal, smashing, fire and cold attacks.� You may only have 1 Demon Prince under your control at any given time.� If you attempt to summon another Demon Prince the power will fail. Recharge: Very Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DarkMiasma_TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, Foe -To-hit -DMG, Team Heal|You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| No Resistances| |''Desdemona does not have any special Damage Resistances''}}&lt;br /&gt;
&lt;br /&gt;
=== Doc Quantum ===&lt;br /&gt;
&lt;br /&gt;
''Main article:'' [[Doc Quantum]]&lt;br /&gt;
&lt;br /&gt;
Doctor Quantum has used his scientific genius to develop a means of wielding quantum energies to defeat super-powered menaces. &lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Energy Punch|Disorient|An Energy Punch from the Hero has Disoriented you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:EnergyManipulation_PowerThrust.png|22px]]|Power Thrust|Melee, Minor DMG(Energy/Smash), Foe Knockback|A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Whirling Hands|Disorient|A Whirling Hands attack from the Hero has Disoriented you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_TotalFocus.png|22px]]|Total Focus|Melee, Extreme DMG(Energy/Smash), Foe Disorient|Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme, Recharge: Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Power Bolt|Ranged Energy Knockback|A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Power Blast|Ranged Energy/Smash, Knockback|A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Power Burst|Close, High DMG(Energy/Smash), Foe Knockback|A short range, but devastating attack. Damage: Heavy, Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_EnergyTorrent.png|22px]]|Energy Torrent|Cone Energy/Smash, Knockback|Unleashes a cone of energy that knocks foes back.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_Explosion.png|22px]]|Explosive Blast|Targeted AoE Smash/Energy, Knockback|Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Heroes can Fly!}}&lt;br /&gt;
&lt;br /&gt;
=== Flambeaux ===&lt;br /&gt;
[[File:Flambeaux.jpg|thumb|100px|{{center|Flambeaux}}]]&lt;br /&gt;
&lt;br /&gt;
''Main article:'' [[Flambeaux]]&lt;br /&gt;
&lt;br /&gt;
Flambeaux is a fiery-haired hero who developed a process to turn her body energies into biochemical fire she can project at her enemies. &lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FieryFray_Combustion.png|22px]]|Combustion|DoT(Fire)|You are taking Fire damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FieryFray_FireSword.png|22px]]|Fire Sword|DoT(Fire)|The Legacy of Flame can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Flare.png|22px]]|Flares|DoT(Fire)|You have been set on fire by the Flares attack.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_FireBlast.png|22px]]|Fire Blast|DoT(Fire)|You have been set on fire by the Fire Blast.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_ArcOfFire.png|22px]]|Fire Breath|DoT(Fire)|The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Blaze.png|22px]]|Blaze|Close, High DMG(Fire)|A short range, but devastating flame attack. Damage: High, Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_FireBall.png|22px]]|Fire Ball|DoT(Fire)|You have been set on fire by the Fireball.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_RainOfFire.png|22px]]|Rain of Fire|Ranged (Location AoE), Minor DoT(Fire)|Summons a Rain of Fire over a targeted location, burning foes within a large area. Damage: Moderate(DoT), Recharge: Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Inferno|PBAoE, Extreme DMG(Fire/Smash), Self -Recovery|Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
=== Frostfire ===&lt;br /&gt;
[[File:Frostfire2.jpg|thumb|100px|{{center|Frostfire}}]]&lt;br /&gt;
''Main Article:'' [[Frostfire]]&lt;br /&gt;
&lt;br /&gt;
Leonard Calhoun used to imagine life as a hero. His strong elemental powers seemed to be just what the job required. Leonard made himself a costume and took up the name [[Frostfire]], but he soon found that saving people wasn´t nearly as appealing as  picking their pockets. Frostfire descended into a life of crime and began to gather together other misguided mutants such as himself. Thus, the [[Outcasts]] were born.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FieryFray_Incinerate.png|22px]]|Incinerate|DoT(Fire)|You are being Incinerated. It burns!}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FlamingShield_FieryAura.png|22px]]|Blazing Aura|DoT(Fire)|You are taking fire damage from FrostFire's Blazing Aura.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:IceFormation_Chillblains.png|22px]]|Chilblain|Immobilize, DoT(Cold)|You are Immobilized and taking cold damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:IceArmor_ChillingEmbrace.png|22px]]|Chilling Embrace|-Recharge, -SPD|You are slowed from FrostFire's Chilling Embrace.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireTrap_Flashfire.png|22px]]|Flashfire|Disorient, DoT(Fire)|You are Disoriented and on fire!}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:IceBlast_FreezeRay.png|22px]]|Freeze Ray|Hold, DoT(Cold)|FrostFire has Held you frozen in a block of Ice.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:IcyOnslaught_FreezingTouch.png|22px]]|Freezing Touch|Hold, DoT(Cold)|FrostFire has Held you frozen in a block of Ice.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_FireBall.png|22px]]|Fire Ball|DoT(Fire)|You are on fire!}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:IceBlast_IceBlast.png|22px]]|Ice Blast|Recharge, -SPD|FrostFire's Ice Blast has chilled you, slowing your attack and movement speeds.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|25|25|0|0|0|0|0|0|0|0}}|Auto, Self| }}&lt;br /&gt;
&lt;br /&gt;
=== Hollow Point ===&lt;br /&gt;
[[File:Hollow_Point.jpg|right|thumb|100px|{{center|Hollow Point}}]]&lt;br /&gt;
''Main Article:'' [[Hollow Point]]&lt;br /&gt;
&lt;br /&gt;
Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal), Foe -DEF|Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. Damage: Moderate(DoT), Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]|Buckshot|Ranged (Cone), Moderate DMG(Lethal), Foe Knockback|Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARFlamethrowerIgnite.png|22px]]|Ignite|Ranged (Targeted AoE), Moderate DoT(Fire)|Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages. Damage: Moderate(DoT), Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|M30 Grenade|Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Knockback|Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. Damage: Moderate, Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Slug|Ranged, High DMG(Lethal), Foe Knockback|Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. Damage: High, Recharge: Moderate}}&lt;br /&gt;
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{{Power|[[Image:AssaultWeapons_ARFlamethrower.png|22px]]|Flamethrower|Ranged (Cone), Extreme DoT(Fire)|Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range. Damage: Extreme(DoT) Recharge: Slow}}&lt;br /&gt;
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{{Power|[[Image:AssaultWeapons_ARFullAuto.png|22px]]|Full Auto|Ranged (Cone), Superior DMG(Lethal), +Special|Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage. Damage: Superior(DoT), Recharge: Slow}}&lt;br /&gt;
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{{Power|[[Image:Traps_DroppedAoEBuffDefense.png|22px]]|Force Field Generator|Place Drone: PBAoE, Team +DEF, +Res(Hold, Immobilize, Disorient)|You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. The Done will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator. Recharge: Very Slow}}&lt;br /&gt;
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{{Power|[[Image:Traps_DroppedAoEDebuffDamage.png|22px]]|Seeker Drones|Summon Seekers: Ranged Disorient, -DMG, -ACC, -Perception, Low DMG(Energy)|You create two Seeker Drones. These Seeker Drones will follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy and Perception and may even be Disoriented for a short while. You can only ever have Two Seeker Drones out at one time and they can be destroyed by your foes. Recharge: Long}}&lt;br /&gt;
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{{Power|[[Image:Traps_DroppedAoEBuffRegen.png|22px]]|Triage Beacon|Place Beacon: PBAoE +Regen|You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. Recharge: Very Long}}&lt;br /&gt;
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{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| No Resistances| |''Hollow Point does not have any special Damage Resistances''}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
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=== Maelstrom ===&lt;br /&gt;
[[File:Maelstrom1.jpg|right|thumb|100px|{{center|Maelstrom}}]]&lt;br /&gt;
''Main article:'' [[Maelstrom]]&lt;br /&gt;
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Eddie 'Maelstrom' Polstra received his nickname due to the device on his chest that keeps him alive. His background as a soldier has given Maelstrom a strong sense of loyalty, but only to those who are willing to trust him back. What exactly Maelstrom is after is a mystery to all but him, though his determination will surely see his goals become a reality one day.&lt;br /&gt;
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''Powers''&lt;br /&gt;
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{{Power|[[Image:MartialArts_CraneKick.png|22px]]|Front Kick|Melee, High DMG(Smash), Knockback|You can perform a slow, high damage kick that will likely knock your target back. Damage: High, Recharge: Moderate}}&lt;br /&gt;
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{{Power|[[Image:MartialArts_EaglesClaw.png|22px]]|Pistol Whip|Melee, Superior DMG(Smash), Foe Minor Disorient, +Special|You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage. Damage: Superior, Recharge: Slow}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_ChemicalAmmo.png|22px]]|Chemical Ammunition|Ammo Change (Toxic), Special|You've swapped your ammunition and are now equipped with 'Chemical Rounds.' Most of your Dual Pistol attacks will have their secondary damage converted to toxic damage and inflict a minor damage debuff effect on the target.}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_Pistols.png|22px]]|Toxic Pistol|Ranged, Minor DMG(Lethal/Special)|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_DualWield.png|22px]]|Twin Pistols|Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special|Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_EmptyClips.png|22px]]|Empty Cells|Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special|You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. Damage: Moderate, Recharge: Moderate NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_ExplosiveClip.png|22px]]|Toxic Rain|Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special|You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. Damage: Moderate, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_ExecutionersShot.png|22px]]|Executioner's Shot|Close, High DMG(Lethal/Special), Foe Knockback/Special|Executioner's Shot is a deadly close range attack. Foes struck by this attack will suffer lethal damage and will likely be knocked back by the impact of this attack. Damage: High, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_PiercingRounds.png|22px]]|Piercing Rounds|Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special|You fire your pistols with deadly precision in a very narrow cone, piercing your enemy. Piercing Rounds deals High lethal damage and reduces targets' Damage Resistance for a short time. Damage: High Recharge: Long NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a resistance debuff to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}&lt;br /&gt;
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{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Cloaking Device|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}&lt;br /&gt;
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{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| No Resistances| |''Maelstrom does not have any special Damage Resistances''}}&lt;br /&gt;
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=== Mangle ===&lt;br /&gt;
[[File:Mangle.jpg|right|thumb|100px|{{center|Mangle}}]]&lt;br /&gt;
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''Main Article:'' [[Mangle]]&lt;br /&gt;
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' &amp;quot;kindness&amp;quot; with blood.&lt;br /&gt;
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''Powers''&lt;br /&gt;
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{{Power|[[Image:Claws_ClawsSwipe.png|22px]]|Swipe|Melee, Minor DMG(Lethal)|Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
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{{Power|[[Image:Claws_Slash.png|22px]]|Slash|Melee, Moderate DMG(Lethal), Foe -DEF|You Slash at your foe with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike . This attack can reduce a target's Defense, making him easier to hit. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
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{{Power|[[Image:Claws_ClawsStrike.png|22px]]|Strike|Melee, Moderate DMG(Lethal)|You perform a deadly Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
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{{Power|[[Image:Claws_Evicerate.png|22px]]|Eviscerate|Melee (Cone), Superior DMG(Lethal), +Special|You spin and slash violently, Eviscerating all foes in a wide arc in front of you. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra lethal damage, however, there is also a very small chance you may land a Critical hit with Eviscerate, even if you are not Hidden. Damage: Superior, Recharge: Slow}}&lt;br /&gt;
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{{Power|[[Image:Claws_AssassinClaw.png|22px]]|Assassin's Claw|Melee, Special DMG(Lethal)|A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power. Damage: Special, Recharge: Slow}}&lt;br /&gt;
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{{Power|[[Image:Claws_Wave.png|22px]]|Shockwave|Melee (Cone), Moderate DMG(Lethal), Foe Knockback|Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and, possibly knocking back foes. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage. Damage: Moderate, Recharge: Slow}}&lt;br /&gt;
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{{Power|[[Image:Claws_Focus.png|22px]]|Focus|Ranged, High DMG(Lethal), Knockback|Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. Damage: High, Recharge: Moderate}}&lt;br /&gt;
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{{Power|[[Image:SuperReflexes_Quickness.png|22px]]|Quickness|Auto: Self +Recharge, +SPD, Res (Slow)|Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.}}&lt;br /&gt;
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{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Focused Fighting|Toggle: Self +DEF(Melee, Ranged), Res(Confuse), +Perception|You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.}}&lt;br /&gt;
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{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Inner Focus|Toggle: Self +DEF(Melee, Ranged, AoE), Res(Confuse), +Perception|You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.}}&lt;br /&gt;
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{{Power|[[Image:SuperReflexes_Elude.png|22px]]|Elude|Self +DEF, +Special|You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable}}&lt;br /&gt;
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{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Miss Thystle ===&lt;br /&gt;
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]&lt;br /&gt;
''Main Article:'' [[Miss Thystle]]&lt;br /&gt;
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.&lt;br /&gt;
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''Powers''&lt;br /&gt;
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{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Disorient|You have been Disoriented.}}&lt;br /&gt;
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{{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.}}&lt;br /&gt;
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{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}&lt;br /&gt;
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{{Power|[[Image:SuperStrength_KnockoutBlow.png|22px]]|Knockout Blow|Hold|The Hero has hit you with a Knockout Blow. You are Held.}}&lt;br /&gt;
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{{Power|[[Image:SuperStrength_HandClap.png|22px]]|Hand Clap|Disorient|You have been Disoriented.}}&lt;br /&gt;
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{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Foot Stomp|PBAoE Melee, Moderate DMG(Smash), Knockback|Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.}}&lt;br /&gt;
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{{Power|[[Image:SuperStrength_Hurl.png|22px]]|Hurl|Ranged, Moderate DMG(Smash), Knockback|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate}}&lt;br /&gt;
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{{Power|[[Image:Invulnerability_UnyeildlingStance.png|22px]]|Unyielding|Toggle: Self +Res(Knockback, Sleep, Disorient, Hold, Immobilize, Smashing, Lethal Fire, Cold, Energy, Negative Energy, Toxic)|When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Smashing, Lethal, Fire, Cold, Energy, Negative Energy and Toxic damage.}}&lt;br /&gt;
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{{Power|[[Image:Invulnerability_Unstoppable.png|22px]]|Unstoppable|Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG but Psionics)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears o}}&lt;br /&gt;
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{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto Res Lethal, Smash, Fire, Cold, Energy, Negative Energy, Toxic, Radiation {{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}} |Villains are resistant to lethal, smashing, energy, fire and cold damage.}}&lt;br /&gt;
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{{clr}}&lt;br /&gt;
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=== Overdrive ===&lt;br /&gt;
[[File:Overdrive2.jpg|100px|thumb|{{center|Overdrive}}]]&lt;br /&gt;
''Main article:'' [[Overdrive]]&lt;br /&gt;
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Overdrive is a high-energy physics engineer who developed a combat suit to battle villains who threaten the safety of the free world.&lt;br /&gt;
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{{clr}}&lt;br /&gt;
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=== Polar Shift ===&lt;br /&gt;
[[File:Polar Shift.jpg|thumb|100px|{{center|Polar Shift}}]]&lt;br /&gt;
''Main Article:'' [[Polar Shift]]&lt;br /&gt;
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Polar Shift was orphaned when a tragic avalanche buried her parents' cabin. She barely survived by becoming one with the bone chilling ice, changing her life forever.&lt;br /&gt;
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''Powers''&lt;br /&gt;
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{{Power|[[Image:FieryFray_Combustion.png|22px]]|Combustion|DoT(Fire)|You are taking Fire damage over time.}}&lt;br /&gt;
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{{Power|[[Image:FieryFray_FireSword.png|22px]]|Fire Sword|DoT(Fire)|A summoned fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.}}&lt;br /&gt;
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{{Power|[[Image:IceBlast_FrostBreath.png|22px]]|Frost Breath|DoT(Cold), -Recharge, -SPD|You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.}}&lt;br /&gt;
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{{Power|[[Image:IceBlast_Bolt.png|22px]]|Ice Bolt|-Recharge, -SPD|Your Attack and Movement rate has been slowed.}}&lt;br /&gt;
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{{Power|[[Image:IceBlast_IceBlast.png|22px]]|Ice Blast|-Recharge, -SPD|You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.}}&lt;br /&gt;
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{{Power|[[Image:IceBlast_FreezingRain.png|22px]]|Ice Storm|DoT(Cold), -Recharge, -SPD|The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced.}}&lt;br /&gt;
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{{Power|[[Image:IceBlast_Blizzard.png|22px]]|Blizzard|Ranged (Location AoE), Extreme DoT(Cold), Foe -ACC, -SPD, -Recharge, Knockback, Self -Recovery|The massive damage from the Blizzard can Slow the attack rate of all your opponents in a large area, reducing their Accuracy and possibly knocking them back. Activating this power leaves you drained of Endurance and unable to recover any Endurance for a while. Damage: Extreme(DoT), Recharge: Very Long}}&lt;br /&gt;
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{{Power|[[Image:IceBlast_BitterFrostBlast.png|22px]]|Bitter Ice Blast|Ranged, Superior DMG(Cold/Smash), Foe -Recharge, -SPD, -ACC|A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow}}&lt;br /&gt;
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{{clr}}&lt;br /&gt;
=== Ravenstorm ===&lt;br /&gt;
[[File:Ravenstorm1.jpg|thumb|100px|{{center|Ravenstorm}}]]&lt;br /&gt;
''Main article:'' [[Ravenstorm]]&lt;br /&gt;
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Joachim Matthias Reinhardt, an exchange student from Berlin, was obsessed with the dark matter that some [[Magic]] origin heroes were able to channel into magnificient powers. Unwilling to tread down a mystical road himself, Joachim was determined to find a way to summon this dark matter through [[technology]]. Eventually, he created his &amp;quot;Nano-Noir&amp;quot; technology, which allowed small nannites within his body to store the dark matter and release it on demand. Of all [[Paragon City]]'s heroes, Ravenstorm is the most solitary. Many find it surprising that he has formed such a close friendship with [[Moonfire]], the [[Kheldian]] hero stationed on [[Striga Isle]]. But perhaps he considers her, like himself, alone in the world.&lt;br /&gt;
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''Powers''&lt;br /&gt;
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{{Power|[[Image:DarkArmor_TouchOfDeath.png|22px]]|Death Shroud|Toggle: PBAoE Minor DoT(Negative)|You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range. Damage: Minor(DoT), Recharge: Fast}}&lt;br /&gt;
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{{Power|[[Image:MartialArts_ThunderKick.png|22px]]|Thunder Kick|Melee, Minor DMG(Smash), Minor Disorient|You can perform a strong Thunder Kick that hits so hard it can Disorient your target. Damage: Minor, Recharge: Fast}}&lt;br /&gt;
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{{Power|[[Image:MartialArts_StormKick.png|22px]]|Storm Kick|Melee, Moderate DMG(Smash)|You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Medium}}&lt;br /&gt;
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{{Power|[[Image:MartialArts_CripplingHookKick.png|22px]]|Crippling Axe Kick|Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly|You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to Immobilize your target, as well as Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
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{{Power|[[Image:MartialArts_MonkeySweep.png|22px]]|Dragons Tail|PBAoE Melee, Moderate DMG(Smash), Foe Knockback|This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow}}&lt;br /&gt;
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{{Power|[[Image:MartialArts_CraneKick.png|22px]]|Crane Kick|Melee, High DMG(Smash), Knockback|You can perform a slow, high damage kick that will likely knock your target back. Damage: High, Recharge: Moderate}}&lt;br /&gt;
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{{Power|[[Image:MartialArts_EaglesClaw.png|22px]]|Eagles Claw|Melee, Superior DMG(Smash), Foe Minor Disorient, +Special|You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage. Damage: Superior, Recharge: Slow}}&lt;br /&gt;
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{{Power|[[Image:DarkCast_Torrent.png|22px]]|Torrent|Ranged (Cone), Minor DMG(Smashing), Foe -ACC, Knockback|You summon a wave of mire that sweeps away foes within its arc. The attack deals minimal Negative Energy damage, but sends foes flying and reduces their Accuracy. Damage: Minor, Recharge: Slow}}&lt;br /&gt;
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{{Power|[[Image:DarkCast_DarkBlast.png|22px]]|Dark Blast|Ranged, Moderate DMG(Negative), Foe -ACC|A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's Accuracy. You must be level 44 and have Torrent or Petrifying Gaze before selecting this power. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
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{{Power|[[Image:DarkCast_TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative/Smash), Foe Immobilize, -ACC|You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their Accuracy. You must be level 47 and have two other Darkness Mastery Powers before selecting this power. Damage: Moderate(DoT), Recharge: Slow}}&lt;br /&gt;
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{{Power|[[Image:MartialArts_FocusChi.png|22px]]|Focus Chi|Self +DMG, +ACC|Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy. Recharge: Long}}&lt;br /&gt;
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{{Power|[[Image:DarkArmor_DarkRegeneration.png|22px]]|Dark Regeneration|PBAoE Minor DMG(Negative), Self +HP|You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed. Damage: Minor, Recharge: Slow}}&lt;br /&gt;
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=== Shock Treatment ===&lt;br /&gt;
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]&lt;br /&gt;
''Main Article:'' [[Shock Treatment]]&lt;br /&gt;
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!&lt;br /&gt;
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''Powers''&lt;br /&gt;
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy,  Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}&lt;br /&gt;
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}&lt;br /&gt;
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}&lt;br /&gt;
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}&lt;br /&gt;
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}&lt;br /&gt;
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}&lt;br /&gt;
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}&lt;br /&gt;
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}&lt;br /&gt;
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance.  Each foe you draw energy from increases your endurance.  If there are no foes within range, you will not gain any endurance.}}&lt;br /&gt;
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{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]| Static Shield | Toggle, Self {{DamResVal|35|35|35|35|35|20|35|0|0|0|0|0}} +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}&lt;br /&gt;
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Detail:&amp;lt;br /&amp;gt;Power Surge form}}]]&lt;br /&gt;
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance  (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}&lt;br /&gt;
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}&lt;br /&gt;
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{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}} Auto Res Lethal, Smash, Fire, Cold, Energy, Negative Energy, Toxic, Radiation|Villains are resistant to lethal, smashing, energy, fire and cold damage.}}&lt;br /&gt;
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{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Silent Blade ===&lt;br /&gt;
[[File:Silent_Blade.jpg|right|thumb|120px|{{center|Silent Blade}}]]&lt;br /&gt;
''Main article:'' [[Silent Blade]]&lt;br /&gt;
&lt;br /&gt;
Silent Blade, a ruthless assasin turned mercenary, has taken a job by persons unknown. Unfortunately, the target is you!&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
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{{Power|[[Image:Gadgets_Caltrops.png|22px]]|Caltrops|DoT(Lethal), -SPD|The caltrops are causing minor damage to you and slowing your running speed.}}&lt;br /&gt;
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{{Power|[[Image:Katana_Slash.png|22px]]|Gambler's Cut|Melee, Minor DMG(Lethal), Foe -Def|You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit. Damage: Minor, Recharge: Fast}}&lt;br /&gt;
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{{Power|[[Image:Katana_Parry.png|22px]]|Divine Avalanche|Melee, Minor DMG(Lethal), Self +DEF (Melee, Lethal)|You can use your Ninja Blade to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. Damage: Minor, Recharge: Fast}}&lt;br /&gt;
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{{Power|[[Image:Katana_Hack.png|22px]]|Sting of the Wasp|Melee, Moderate DMG(Lethal), Foe -Def|You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
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{{Power|[[Image:Katana_Slice.png|22px]]|Flashing Steel|Melee (Cone), Moderate DMG(Lethal), Foe -Def|You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage. Damage: Moderate, Recharge: Moderate}}&lt;br /&gt;
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{{Power|[[Image:Katana_HeadSplitter.png|22px]]|Golden Dragonfly|Melee, Extreme DMG(Lethal), Foe Knockback, -DEF|You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden. Damage: Extreme, Recharge: Slow}}&lt;br /&gt;
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{{Power|[[Image:Katana_Disembowel.png|22px]]|Soaring Dragon|Melee, Superior DMG(Lethal), Foe Knockup, -DEF|You perform a powerful Soaring Dragon maneuver that deals a great amount of lethal damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit. Damage: Superior, Recharge: Moderate}}&lt;br /&gt;
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{{Power|[[Image:WeaponMastery_ExplodingShuriken.png|22px]]|Exploding Shuriken|Ranged (Targeted AoE), Moderate DMG(Lethal)|This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate}}&lt;br /&gt;
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{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]|Shurikens|Cone Lethal|Three thrown dagger that can hit multiple targets.}}&lt;br /&gt;
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{{Power|[[Image:Ninjitsu_KujInSha.png|22px]]|Kuji-In Sha|Self Heal, Res(Toxic)|Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while. Recharge: Long}}&lt;br /&gt;
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{{Power|[[Image:Ninjitsu_NinjaReflexes.png|22px]]|Danger Sense|Toggle: Self +DEF(Melee, Ranged, AoE), Res(DeBuff DEF), +Res(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception|Activating your Danger Sense enables you to be more evasive to melee, range and area effect attacks. This will increase your Defense versus melee as long as it is active. Danger Sense also grants you resistance to Disorient, Hold, Sleep, Immobilization, Confusion, Fear, and Defense DeBuffs as well as resistance to Psionic damage.}}&lt;br /&gt;
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{{Power|[[Image:Ninjitsu_KujInZen.png|22px]]|Kuji-In Retsu|Self +DEF, + SPD, +Recovery, Res(DeBuff DEF), +Special|Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Very Long}}&lt;br /&gt;
&lt;br /&gt;
=== Sky Dragon ===&lt;br /&gt;
[[File:Sky dragon 1.jpg|100px|thumb|{{center|Sky Dragon}}]]&lt;br /&gt;
''Main article:'' [[Sky Dragon]]&lt;br /&gt;
&lt;br /&gt;
Sky Dragon is a master of a mystical art known only to a few Eastern sorcerers. He has come to [[Paragon City]] to defeat villainy in all its forms.&lt;br /&gt;
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''Powers''&lt;br /&gt;
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{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Sky Dragon can Fly! }}&lt;br /&gt;
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}&lt;br /&gt;
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone, Lethal| Three thrown daggers that can hit multiple targets. }}&lt;br /&gt;
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| (Melee, Smash) Foe Disorient| You are disoriented. }}&lt;br /&gt;
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick attacks to pummel you foe. }}&lt;br /&gt;
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{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}&lt;br /&gt;
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{{Power|[[File:MartialArts CobraStrike.png|22px]]|Cobra Strike| Melee, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as dealing some damage. }}&lt;br /&gt;
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{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| No Resistances| |''Sky Dragon does not have any special Damage Resistances''}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Stalwart ===&lt;br /&gt;
[[File:Stalwart1.jpg|110px|thumb|{{center|Stalwart}}]]&lt;br /&gt;
''Main Article:'' [[Stalwart (Hero)|Stalwart]]&lt;br /&gt;
&lt;br /&gt;
Stalwart started off as a champion prize fighter. It took him only a short while to discover that his power and abilities never stopped growing by leaps and bounds. After a very brief but undefeated career Stalwart decided he was destined for greater things. Now he fights the evil of the world one left hook at a time.&lt;br /&gt;
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''Powers''&lt;br /&gt;
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}&lt;br /&gt;
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{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| Melee, Smash, Foe Disorient| You have been disoriented. }}&lt;br /&gt;
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{{Power|[[File:SuperStrength_Punch.png|22px]]|Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}&lt;br /&gt;
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{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback. }}&lt;br /&gt;
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{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Area of Effect Disorient, Foe Knockback| The Longbow Warden can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. }}&lt;br /&gt;
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}&lt;br /&gt;
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Stardusk ===&lt;br /&gt;
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]&lt;br /&gt;
''Main Article:'' [[Stardusk]]&lt;br /&gt;
&lt;br /&gt;
With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.&lt;br /&gt;
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''Powers''&lt;br /&gt;
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{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}&lt;br /&gt;
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}&lt;br /&gt;
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}&lt;br /&gt;
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}&lt;br /&gt;
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}&lt;br /&gt;
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}&lt;br /&gt;
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}&lt;br /&gt;
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{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| No Resistances| |''Stardusk does not have any special Damage Resistances''}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
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== Elite Bosses ==&lt;br /&gt;
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=== Maelstrom ===&lt;br /&gt;
&lt;br /&gt;
''Main article:'' [[Maelstrom]]&lt;br /&gt;
&lt;br /&gt;
Eddie 'Maelstrom' Polstra received his nickname due to the device on his chest that keeps him alive. His background as a soldier has given Maelstrom a strong sense of loyalty, but only to those who are willing to trust him back. What exactly Maelstrom is after is a mystery to all but him, though his determination will surely see his goals become a reality one day.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
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{{Power|[[Image:MartialArts_CraneKick.png|22px]]|Front Kick|Melee, High DMG(Smash), Knockback|You can perform a slow, high damage kick that will likely knock your target back. Damage: High, Recharge: Moderate}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_ChemicalAmmo.png|22px]]|Chemical Ammunition|Ammo Change (Toxic), Special|You've swapped your ammunition and are now equipped with 'Chemical Rounds.' Most of your Dual Pistol attacks will have their secondary damage converted to toxic damage and inflict a minor damage debuff effect on the target.}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_Pistols.png|22px]]|Toxic Pistol|Ranged, Minor DMG(Lethal/Special)|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_DualWield.png|22px]]|Twin Pistols|Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special|Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_EmptyClips.png|22px]]|Empty Cells|Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special|You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. Damage: Moderate, Recharge: Moderate NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_ExplosiveClip.png|22px]]|Toxic Rain|Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special|You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. Damage: Moderate, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}&lt;br /&gt;
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{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Cloaking Device|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|Rooftop Resistance}}&lt;br /&gt;
&lt;br /&gt;
== Archvillains ==&lt;br /&gt;
&lt;br /&gt;
=== Maelstrom ===&lt;br /&gt;
&lt;br /&gt;
''Main article:'' [[Maelstrom]]&lt;br /&gt;
&lt;br /&gt;
Eddie 'Maelstrom' Polstra received his nickname due to the device on his chest that keeps him alive. His background as a soldier has given Maelstrom a strong sense of loyalty, but only to those who are willing to trust him back. What exactly Maelstrom is after is a mystery to all but him, though his determination will surely see his goals become a reality one day.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MartialArts_StormKick.png|22px]]|Storm Kick|Melee, Moderate DMG(Smash)|You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. Damage: Moderate, Recharge: Medium}}&lt;br /&gt;
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{{Power|[[Image:MartialArts_MonkeySweep.png|22px]]|Dragon's Tail|PBAoE Melee, Moderate DMG(Smash), Foe Knockback|This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. Damage: Moderate, Recharge: Slow}}&lt;br /&gt;
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{{Power|[[Image:MartialArts_CraneKick.png|22px]]|Crane Kick|Melee, High DMG(Smash), Knockback|You can perform a slow, high damage kick that will likely knock your target back. Damage: High, Recharge: Moderate}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_ChemicalAmmo.png|22px]]|Chemical Ammunition|Ammo Change (Toxic), Special|You've swapped your ammunition and are now equipped with 'Chemical Rounds.' Most of your Dual Pistol attacks will have their secondary damage converted to toxic damage and inflict a minor damage debuff effect on the target.}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_ChemicalAmmo.png|22px]]|NO2 Ammunition|Ammo Change (Cold), Special|You've swapped your ammunition and are now equipped with 'Cryo Rounds'. Most of your Dual Pistol attacks will have their secondary damage converted to cold damage and inflict a minor slow effect on the target. In order to earn this power, you must purchase the Swap Ammo power.}}&lt;br /&gt;
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{{Power|[[Image:DualPistols_Pistols.png|22px]]|Shredder Round|Ranged, Minor DMG(Lethal/Special)|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualPistols_DualWield.png|22px]]|Twin Pistols|Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special|Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualPistols_ExplosiveClip.png|22px]]|Toxic Rain|Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special|You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. Damage: Moderate, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualPistols_ExecutionersShot.png|22px]]|Executioner's Shot|Close, High DMG(Lethal/Special), Foe Knockback/Special|Executioner's Shot is a deadly close range attack. Foes struck by this attack will suffer lethal damage and will likely be knocked back by the impact of this attack. Damage: High, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualPistols_PiercingRounds.png|22px]]|Piercing Rounds|Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special|You fire your pistols with deadly precision in a very narrow cone, piercing your enemy. Piercing Rounds deals High lethal damage and reduces targets' Damage Resistance for a short time. Damage: High Recharge: Long NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a resistance debuff to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualPistols_PiercingRounds.png|22px]]|Marked For Death|PBAoE Special|Marks an enemy for Death. If you are hit by Time To Die while marked, you are instantly killed.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualPistols_PiercingRounds.png|22px]]|Enraged|PBAoE Special|Marks an enemy for Death. If you are hit by Time To Die while marked, you are instantly killed.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualPistols_PiercingRounds.png|22px]]|Time to Die|PBAoE Special|Marks an enemy for Death. If you are hit by Time To Die while marked, you are instantly killed.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|Archvillain resistance.}}&lt;br /&gt;
&lt;br /&gt;
== Related Badges ==&lt;br /&gt;
{{BadgeBox|Eye of the Storm}}&lt;br /&gt;
{{BadgeBox|Judge &amp;amp; Jury}}&lt;br /&gt;
{{BadgeBox|Merciless}}&lt;br /&gt;
{{BadgeBox|Whip Cracker}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Rogues]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Apparitions&amp;diff=224991</id>
		<title>Apparitions</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Apparitions&amp;diff=224991"/>
		<updated>2012-04-19T20:16:54Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* Fractured Spirit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|date=2011-10-10}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''Apparitions''' are found in [[First Ward]] content. They will often appear as [[The Possessed]] enemies, and when the shell is defeated, they will emerge in spirit form. They are also found naturally in their spirit form.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{missing}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Villain Types ==&lt;br /&gt;
=== Minions ===&lt;br /&gt;
==== Fractured Spirit ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Though little is known about the origins of the Apparitions, it is well-documented that they appear to be beings of energy which seem to be powered by pure hatred. They seem almost human at times, as a form can sometimes be discerned in the swirl of energy that makes up their bodies, but no one is quite sure whether this is an illusion or not. The Fractured Spirit is the weakest type of Apparition, with no ability to merge with others. They emerge from Spectres, either on their defeat or by splitting off the Spectre to lend it assistance.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Hateful Blast&lt;br /&gt;
*Wrathful Siphon&lt;br /&gt;
*Damage Resistance - auto self +{{DamResVal|0|10|0|0|e=-|10|10}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Coalesced Spirit ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Though little is known about the origins of the Apparitions, it is well-documented that they appear to be beings of energy which seem to be powered by pure hatred. They seem almost human at times, as a form can sometimes be discerned in the swirl of energy that makes up their bodies, but no one is quite sure whether this is an illusion or not. A Coalesced Spirit is a more powerful spirit that arises when two Scattered Spirits have combined. The more powerful hatred they embody gives them some resistance to status effects, in addition to their other powers.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Wrathful Strike&lt;br /&gt;
*Hateful Blast&lt;br /&gt;
*{{orange|Resistant to/protection from controls}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Scattered Spirit ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
{{missing}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
==== Fractured Impression ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Though little is known about the origins of the Apparitions, it is well-documented that they appear to be beings of energy which seem to be powered by pure hatred. They seem almost human at times, as a form can sometimes be discerned in the swirl of energy that makes up their bodies, but no one is quite sure whether this is an illusion or not. The Fractured Impression is the weakest type of Impression, with no ability to merge with others. They emerge from Spectres, either on their defeat or by splitting off the Spectre to lend it assistance.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Hateful Barrage&lt;br /&gt;
*Wrathful Siphon&lt;br /&gt;
*Hateful Blast&lt;br /&gt;
*Weaken Resolve&lt;br /&gt;
*Damage Resistance - auto self +{{DamResVal|0|10|0|0|e=-|10|10}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Dispersed Impression ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Though little is known about the origins of the Apparitions, it is well-documented that they appear to be beings of energy which seem to be powered by pure hatred. They seem almost human at times, as a form can sometimes be discerned in the swirl of energy that makes up their bodies, but no one is quite sure whether this is an illusion or not. The Dispersed Impression is a stronger form than the Spirits. Unlike a Fractured Impression, this type can merge with other entities.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Hateful Blast&lt;br /&gt;
*Hateful Barrage&lt;br /&gt;
*Weaken Resolve&lt;br /&gt;
*Wrathful Siphon&lt;br /&gt;
*{{orange|Supposedly can merge with other Apparitions}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
==== Fractured Spectre ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
{{missing}}&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*xyz&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Enraged Spectre ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Though little is known about the origins of the Apparitions, it is well-documented that they appear to be beings of energy which seem to be powered by pure hatred. They seem almost human at times, as a form can sometimes be discerned in the swirl of energy that makes up their bodies, but no one is quite sure whether this is an illusion or not. An Enraged Spectre is among the most powerful of Apparitions. It is created when a Ripped Spectre combines with Scattered Spirits, Formed Impressions or other Enraged Spectres. The more powerful hatred they embody gives them some resistance to status effects, in addition to their other powers.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*wxyz&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Ripped Spectre ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Though little is known about the origins of the Apparitions, it is well-documented that they appear to be beings of energy which seem to be powered by pure hatred. They seem almost human at times, as a form can sometimes be discerned in the swirl of energy that makes up their bodies, but no one is quite sure whether this is an illusion or not. The Ripped Spectre is a much stronger Apparition than other types, and is capable of merging into an even stronger form.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*xyz&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Named Enemies ===&lt;br /&gt;
* Apparition of Anna's Father&lt;br /&gt;
* The Tattered Surgeon&lt;br /&gt;
{{missing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Apparitions&amp;diff=224990</id>
		<title>Apparitions</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Apparitions&amp;diff=224990"/>
		<updated>2012-04-19T20:16:21Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* Fractured Impression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|date=2011-10-10}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''Apparitions''' are found in [[First Ward]] content. They will often appear as [[The Possessed]] enemies, and when the shell is defeated, they will emerge in spirit form. They are also found naturally in their spirit form.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{missing}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Villain Types ==&lt;br /&gt;
=== Minions ===&lt;br /&gt;
==== Fractured Spirit ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Though little is known about the origins of the Apparitions, it is well-documented that they appear to be beings of energy which seem to be powered by pure hatred. They seem almost human at times, as a form can sometimes be discerned in the swirl of energy that makes up their bodies, but no one is quite sure whether this is an illusion or not. The Fractured Spirit is the weakest type of Apparition, with no ability to merge with others. They emerge from Spectres, either on their defeat or by splitting off the Spectre to lend it assistance.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Hateful Blast&lt;br /&gt;
*Wrathful Siphon&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Coalesced Spirit ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Though little is known about the origins of the Apparitions, it is well-documented that they appear to be beings of energy which seem to be powered by pure hatred. They seem almost human at times, as a form can sometimes be discerned in the swirl of energy that makes up their bodies, but no one is quite sure whether this is an illusion or not. A Coalesced Spirit is a more powerful spirit that arises when two Scattered Spirits have combined. The more powerful hatred they embody gives them some resistance to status effects, in addition to their other powers.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Wrathful Strike&lt;br /&gt;
*Hateful Blast&lt;br /&gt;
*{{orange|Resistant to/protection from controls}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Scattered Spirit ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
{{missing}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
==== Fractured Impression ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Though little is known about the origins of the Apparitions, it is well-documented that they appear to be beings of energy which seem to be powered by pure hatred. They seem almost human at times, as a form can sometimes be discerned in the swirl of energy that makes up their bodies, but no one is quite sure whether this is an illusion or not. The Fractured Impression is the weakest type of Impression, with no ability to merge with others. They emerge from Spectres, either on their defeat or by splitting off the Spectre to lend it assistance.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Hateful Barrage&lt;br /&gt;
*Wrathful Siphon&lt;br /&gt;
*Hateful Blast&lt;br /&gt;
*Weaken Resolve&lt;br /&gt;
*Damage Resistance - auto self +{{DamResVal|0|10|0|0|e=-|10|10}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Dispersed Impression ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Though little is known about the origins of the Apparitions, it is well-documented that they appear to be beings of energy which seem to be powered by pure hatred. They seem almost human at times, as a form can sometimes be discerned in the swirl of energy that makes up their bodies, but no one is quite sure whether this is an illusion or not. The Dispersed Impression is a stronger form than the Spirits. Unlike a Fractured Impression, this type can merge with other entities.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Hateful Blast&lt;br /&gt;
*Hateful Barrage&lt;br /&gt;
*Weaken Resolve&lt;br /&gt;
*Wrathful Siphon&lt;br /&gt;
*{{orange|Supposedly can merge with other Apparitions}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
==== Fractured Spectre ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
{{missing}}&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*xyz&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Enraged Spectre ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Though little is known about the origins of the Apparitions, it is well-documented that they appear to be beings of energy which seem to be powered by pure hatred. They seem almost human at times, as a form can sometimes be discerned in the swirl of energy that makes up their bodies, but no one is quite sure whether this is an illusion or not. An Enraged Spectre is among the most powerful of Apparitions. It is created when a Ripped Spectre combines with Scattered Spirits, Formed Impressions or other Enraged Spectres. The more powerful hatred they embody gives them some resistance to status effects, in addition to their other powers.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*wxyz&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Ripped Spectre ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Though little is known about the origins of the Apparitions, it is well-documented that they appear to be beings of energy which seem to be powered by pure hatred. They seem almost human at times, as a form can sometimes be discerned in the swirl of energy that makes up their bodies, but no one is quite sure whether this is an illusion or not. The Ripped Spectre is a much stronger Apparition than other types, and is capable of merging into an even stronger form.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*xyz&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Named Enemies ===&lt;br /&gt;
* Apparition of Anna's Father&lt;br /&gt;
* The Tattered Surgeon&lt;br /&gt;
{{missing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=D.U.S.T.&amp;diff=224989</id>
		<title>D.U.S.T.</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=D.U.S.T.&amp;diff=224989"/>
		<updated>2012-04-19T20:13:59Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* D.U.S.T. Leader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''D.U.S.T.''' - Direct Urban Strike Team - are a division of [[T.E.S.T.]], which is itself a division of the [[Praetorian Police Department]]. They're trained to fight the [[Devouring Earth]], and are found mainly in [[First Ward]] and related content.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{missing}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
== Villain Types ==&lt;br /&gt;
=== Minions ===&lt;br /&gt;
==== D.U.S.T. Ranger ====&lt;br /&gt;
[[Image:Dust Ranger.jpg|100px|right|thumb|{{center|D.U.S.T. Ranger}}]]&lt;br /&gt;
The Direct Urban Strike Team, or D.U.S.T., are an elite unit of the T.E.S.T. forces equipped to deal with counterinsurgency and urban combat. They are trained to deal with the Devouring Earth and other unusual threats, making them the premier force for deployment in First Ward. They are equipped with a unique variant of standard T.E.S.T. armor and with a specialized plasma cannon that has a variety of firing modes. The Rangers are among the most elite soldiers in the PPD, able to survive for months at a time in the desolate wasteland of First Ward.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Force Punch&lt;br /&gt;
*Plasma Stream&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
==== D.U.S.T. Leader ====&lt;br /&gt;
[[Image:D.U.S.T. Leader1.jpg|100px|right|thumb|{{center|D.U.S.T. Leader}}]]&lt;br /&gt;
The Direct Urban Strike Team, or D.U.S.T., are an elite unit of the T.E.S.T. forces equipped to deal with counterinsurgency and urban combat. They are trained to deal with the Devouring Earth and other unusual threats, making them the premier force for deployment in First Ward. They are equipped with a unique variant of standard T.E.S.T. armor and with a specialized plasma cannon that has a variety of firing modes. The Leaders have more experience improvising with the weapon, and are infamous for poisoning their enemies with weaponized flamer fuel.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Force Punch&lt;br /&gt;
*Shockwave Grenade&lt;br /&gt;
*Toxic Burst&lt;br /&gt;
*Plasma Stream&lt;br /&gt;
*Damage LT - auto self +{{DamResVal|20|20|15|15|20|20|15|15}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
==== D.U.S.T. Provost ====&lt;br /&gt;
[[Image:D.U.S.T. Provost.jpg|100px|right|thumb|{{center|D.U.S.T. Provost}}]]&lt;br /&gt;
The Direct Urban Strike Team, or D.U.S.T., are an elite unit of the T.E.S.T. forces equipped to deal with counterinsurgency and urban combat. They are trained to deal with the Devouring Earth and other unusual threats, making them the premier force for deployment in First Ward. They are equipped with a unique variant of standard T.E.S.T. armor and with a specialized plasma cannon that has a variety of firing modes. The Provosts are very well trained in the use of their weapon and are feared by all who work against Cole's will in First Ward.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Force Punch&lt;br /&gt;
*Plasma Stream&lt;br /&gt;
*Plasma Burst&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Named Bosses ===&lt;br /&gt;
*D.U.S.T. Officer (''D.U.S.T. Leader'') Found in [[Nadia#Drive away the D.U.S.T. cell|Drive away the D.U.S.T. cell]] from [[Nadia]]&lt;br /&gt;
*D.U.S.T. Officer (''D.U.S.T. Provost'') Found in [[Nadia#Drive away the D.U.S.T. cell|Drive away the D.U.S.T. cell]] from [[Nadia]]&lt;br /&gt;
*D.U.S.T. Field Officer (''D.U.S.T. Leader'') Found in [[Noble Savage#Search the Munitions Depot|Search the Munitions Depot]] from [[Noble Savage]]&lt;br /&gt;
*Captain Muldoon (''D.U.S.T. Provost'') Found in [[Nadia#Drive away the D.U.S.T. cell|Drive away the D.U.S.T. cell]] from [[Nadia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Praetorians]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Imperial_Defense_Force&amp;diff=205283</id>
		<title>Imperial Defense Force</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Imperial_Defense_Force&amp;diff=205283"/>
		<updated>2011-10-22T17:53:27Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* Scryer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The '''Imperial Defense Force''' is the most advanced and loyal combat unit in [[Emperor Cole]]'s military. [[Hero (Alignment)|Heroes]] encounter them in the Praetorian missions assigned by [[Tina Macintyre]] and [[Maria Jenkins]]. [[Rogue (Alignment)|Rogues]] encounter them in the Morality tip mission, [[Mission:Tip - A Hologram of Gen. Aaron|A Hologram of Gen. Aaron]]. All players encounter them as ambushes in several missions in [[First Ward]], as well as the primary enemies of the [[Lambda Sector Trial|Lambda Sector]], [[Keyes Island Reactor Trial|Keyes Island Reactor ]] and [[Underground Trial| Underground]] [[Incarnate]] Trials.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
&lt;br /&gt;
==== Assault Trooper ====&lt;br /&gt;
[[Image:AssaultTrooper2.jpg|100px|thumb|right|{{center|Assault Trooper}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Assault Troopers are equipped with an upgraded Plasma Glove and Power Armor with jump boosters, making them resistant to all types of damage.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Orb Mk I ====&lt;br /&gt;
[[Image:BattleOrbMk1.jpg|150px|thumb|right|{{center|Battle Orb Mk I}}]]&lt;br /&gt;
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Medicine_Aid.png|22px]]|Deploy Stimulant|Ally Heal, Res Effects|Heals a single targeted ally of some Hit Points and frees an ally from any status effects and leaves them resistant to such effects for a brief time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasma Blast|Ranged, Minor DMG(Energy), Foe -Regen|The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Shield Generator|Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient)|Creates a large bubble which protects all allies inside. While active, the Shield Generator gives all allies within increase defense to all attacks. The Force Field Generator also protects allies inside from Immobilization, and Disorient effects.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Orb Mk II ====&lt;br /&gt;
[[Image:BattleOrbMk2.jpg|150px|thumb|right|{{center|Battle Orb Mk II}}]]&lt;br /&gt;
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasma Blast|Ranged, Minor DMG(Energy), Foe -Regen|The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe -Regen|The Battle Orb's Plasma Spray deals moderate damage in a large cone and reduces targets' regeneration rates.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Sonic Augmentation|Team AoE Toggle +12% Dmg(All) +8% ToHit|Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Orb Mk III ====&lt;br /&gt;
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasmatic Immobilizer|Ranged Cone, Minor DoT(Energy), Foe Immobilize|The Plasmatic Taser fired by the Battle Orb is capable of immobilizing and damage foes in a large ranged cone in front of it.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasmatic Stunner|Ranged, Minor DMG(Energy), Foe Disorient|The Battle Orb is capable of setting its plasma weapons to stun its target for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Medicine_SmellingSalts.png|22px]]|Resuscitator|Ally Rez, Special|The Battle Orb's Resuscitator is capable of reviving an ally with a good amount of health and endurance.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== BCU ====&lt;br /&gt;
[[Image:IDF_BCU.jpg|100px|right|thumb|{{Center|BCU}}]]&lt;br /&gt;
The most basic unit in the Warworks arsenal. These models are equipped with a heavy assault PGMP Rifle and both nano-repair technology and force fields.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Fusion Grenade|Ranged, Moderate DMG(Energy), Foe Knockdown, Location DoT(Fire)|The Warwork plasma rifle is capable of launching fusion grenades which melt the ground beneath them.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Rifle Burst|Ranged, High DMG(Energy), Foe -Regen|The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Single Plasma Shot|Ranged, Light DMG(Energy), Foe -Regen|The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Self Destruct|Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback|The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Force Barrier|Self, +15% Def(All), +Regen|The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
[[Image:Ranger2.jpg|100px|right|thumb|{{center|Ranger}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Rangers are equipped with an upgraded Plasma Glove and Power Armor, making them resistant to all types of damage.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Scryer ====&lt;br /&gt;
[[Image:IDF_Scryer.jpg|100px|right|thumb|{{center|Scryer}}]]&lt;br /&gt;
Scyers are among the elite of [[Mother Mayhem]]'s [[Seers]]. They make up the rank and file combatants among the elite. They specialize in tearing their foes' minds apart with their mental assault while peering into the mind of their foes to find their weakness.&lt;br /&gt;
&lt;br /&gt;
''Level: 40+''&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Psionic Dart|Ranged, Minor DMG(Psionic), Target -Recharge|This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:BaneSpiderTraining_Surveillance.png|22px]]|Reveal Weakness|Ranged Foe -DEF, -RES (All)|The Scryer peers deep into their victim's mind and finds what they are most vulnerable to. Targets affected by this power have their defense and damage resistance reduced for a short time. Recharge: Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Subdue.png|22px]]|Subdual|Ranged, Moderate DOT(Psionic), Foe Immobilize|Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +20% Res(Psi), +4% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Seeker ====&lt;br /&gt;
[[Image:IDF_Seeker.jpg|100px|right|thumb|{{center|Seeker}}]]&lt;br /&gt;
Seekers are among the elite of [[Mother Mayhem]]'s [[Seers]]. They make up the rank and file combatants among the elite. Seekers have the ability to mend others' wounds with their minds as well as augment their allies with mental wards.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Empathy_Fortitude.png|22px]]|Fortitude|Ally +DEF, +DMG, +ACC|Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Leadership_Defense.png|22px]]|Fortune|PBAoE, Team +To Hit, Res(Status Effects)|Seekers are Seers that specialize in reading the thousands of possible futures and finding the ones that are most likely. By being able to do this, they are able to predict their enemies' actions with relative ease. While this power is active, the user and all nearby allies will receive a bonus To Hit as well as resistance to status effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Mental Blast|Ranged, Moderate DMG(Psionic), Target -Recharge|This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Empathy_HealOther.png|22px]]|Soothe Mind|Ally Heal|Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself. Recharge: Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +20% Res(Psi), +4% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
&lt;br /&gt;
==== ACU ====&lt;br /&gt;
[[Image:IDF_ACU.jpg|100px|right|thumb|{{center|ACU}}]]&lt;br /&gt;
The most advanced of the Warworks shock troopers. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Chemical Grenade|Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech|The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Full Auto|Ranged, Light DMG(Energy), Foe -Regen|The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Rifle Burst|Ranged, High DMG(Energy), Foe -Regen|The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Self Destruct|Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback|The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Force Barrier|Self, +15% Def(All), +Regen|The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Diviner ====&lt;br /&gt;
[[Image:Diviner1.jpg|100px|right|thumb|{{center|Diviner}}]]&lt;br /&gt;
Diviners are among the elite of [[Mother Mayhem]]'s [[Seers]]. They are mid-rank combatants among the elite. They specialize in crushing their foes in close range combat.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Hypnotize.png|22px]]|Dominate Mind|Melee, Moderate DMG(Psionic), Foe Hold|You crush your target's mind dealing moderate psionic damage over time as well as having a chance to hold your foe for a short time. Damage: Moderate DoT(Psionic), Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_PsychicSiphon.png|22px]]|Drain Psyche|PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery|You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Mental Blast|Ranged, Moderate DMG(Psionic), Target -Recharge|This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MindProbe.png|22px]]|Psionic Slash|Melee, High DMG(Psionic), Target -Recharge|Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing high Psionic Damage while reducing their attack speed. Damage: High, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call [[Praetorian Police Department|PPD Officers]] to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements Low|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +22.5% Res(Psi), +6.25% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Elite Ranger ====&lt;br /&gt;
[[Image:EliteRanger2.jpg|100px|right|thumb|{{center|Elite Ranger}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Elite Rangers are terrifying foes to engage. Their weaponry is far more advanced than the [[Praetorian Police Department|PPD]] Shock Glove, and they are decked out in nearly impenetrable power&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Heavy Trooper ====&lt;br /&gt;
[[Image:IDFHeavyTrooper2.jpg|100px|right|thumb|{{center|Heavy Trooper}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Heavy Troopers wear heavy Power Armor with jump boosters as well as shoulder mounted rocket launchers that are capable of delivering a powerful nerve gas that&lt;br /&gt;
[[Image:IDFHeavyTrooper3.jpg|100px|right|thumb|{{center|Backpack detail}}]]&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|EMP Rockets|Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance|These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Missile Barrage|Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Missile Volley|Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Nerve Gas Rockets|Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)|The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Shock Trooper ====&lt;br /&gt;
[[Image:ShockTrooper2.jpg|100px|right|thumb|{{center|Shock Trooper}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force Troopers are the most advanced soldiers in his arsenal. The IDF Shock Troopers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable powe&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Total Focus|Melee, Superior DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Augur ====&lt;br /&gt;
[[File:Augur1.jpg|right|thumb|100px|{{center|Augur}}]]&lt;br /&gt;
Augurs are the elite amongst the [[Seers]] and are masters of mind control. They are capable of crippling their enemies with powerful mental assaults then moving in for the kill.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Command.png|22px]]|Dominate|Hold|Your mind has been Dominated. You are Held.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Levitate.png|22px]]|Levitate|Ranged, Moderate DMG(Smash), Foe Knock Up|You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Mental Blast|Ranged, Moderate DMG(Psionic), Target -Recharge|This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsychicBlast_PsionicTornado.png|22px]]|Psionic Tornado|Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback|Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT), Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Scare.png|22px]]|Scare|Ranged, Foe Fear|You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements Low|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +30% Res(Psi), +10% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Commander ====&lt;br /&gt;
[[Image:IDFCommander2.jpg|100px|right|thumb|{{center|Commander}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. IDF Commanders lead the IDF Forces to war offering a frightening array of plasma weaponry. They have little need of bulky powered armor, their innate superior genetic&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Total Focus|Melee, Superior DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Mk-VI &amp;quot;Victoria&amp;quot; ====&lt;br /&gt;
[[File:Mk-VI1.jpg|right|thumb|100px|{{center|Mk-VI}}]]&lt;br /&gt;
Mk-VI &amp;quot;Victoria&amp;quot; androids are a deadly assassin android model. Unlike the ACU, BCU and Warwalkers these cunning automatons prefer to employ stealth to engage in melee and deliver killing blows to their enemies.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_HighLow.png|22px]]|Blade Flurry|Melee (Cone), Superior DMG(Lethal/Energy), Foe Knockback, -Def|The Victoria can unleash a deadly attack with her energy blades in a large cone in front of her dealing superior lethal and energy damage, reducing her targets' defense and possibly knocking them down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_ModerateOpening.png|22px]]|Cross Cut|Melee, Moderate DMG(Lethal/Energy), Foe -Def|The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_AoEBridge.png|22px]]|Dance of Blades|PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -Def, Minor DoT(Lethal)|The Victoria executes a magnificent twirling attack which causes high lethal and energy damage as well as reducing her foes defense and possibly knocking them down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_ModerateBridge.png|22px]]|Feint|Melee, Moderate DMG(Lethal), Self +Def(Lethal, Melee)|The Victoria's Feint attack deals moderate lethal and energy damage to her target while boosting her own melee and lethal defense for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:RadiationBurst_XRayBeam.png|22px]]|Plasma Eye Beams|Ranged, Moderate DMG(Energy), Foe -DEF|The Victoria Mk6 is capable of firing a powerful energy beam from her eyes which will reduce its targets' defense and cause energy damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_LightOpening.png|22px]]|Swipe|Melee, Minor DMG(Lethal/Energy), Foe -Def|The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Sword_Placate.png|22px]]|Placate|Ranged, Foe Placate, Self Stealth/Hide|The Victoria Mk6 can trick her opponents and slip away and deliver a deadly critical hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Force Barrier|Self, +15% Def(All), +Regen|The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invisibility_Stealth.png|22px]]|Stealth|Toggle: Self Stealth, +DEF|You blend into your environment and can only be seen at very close range. If you attack while using this power, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. While Invisible, your movement is Slowed. Very low}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Arm Self-Destruct|Disorient|You are Disoriented.}}&lt;br /&gt;
&lt;br /&gt;
==== War Walker ====&lt;br /&gt;
[[Image:IDF_WarWalker.jpg|250px|right|thumb|{{center|War Walker}}]]&lt;br /&gt;
War Walkers are meant to serve one purpose, to instill terror into its foes as it obliterates them with its deadly particle cannons. The mechanical behemoths represent the pinnacle of Praetorian technology.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Charged Shot|Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Ground Slam|PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient|The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Heavy Particle Burst|Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Particle Burst|Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Pummel|Melee, High DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Smash|Melee, Moderate DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance|Ranged (Targeted Location), Extreme DMG(Energy), Foe -Regen, -Res(All)|The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance Lock|Target of Orbital Lance|The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance Power Up|Target of Orbital Lance|The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|The Harder They Fall|Self Destruct|When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_DullPain.png|22px]]|Nano Reconstruction|Self Heal|The Warwalker can heal themselves for a substantial amount of health.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|Resistance|{{DamResVal|70|70|50|50|70|50|20|20}}}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Elite Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Goliath War Walker ====&lt;br /&gt;
The dreadnaughts tend to lead invasion forces due to their incredible resilience and destructive prowess. Wherever the Goliath War Walker goes, a trail of destruction is left in its wake.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Foot Stomp|PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient|The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Particle Burst|Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Particle Lance|Narrow Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Pummel|Melee, High DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Smash|Melee, Moderate DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]|Sweeping Laser|Ranged Cone, High DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|The Harder They Fall|Self Destruct|When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_DullPain.png|22px]]|Nano Reconstruction|Self Heal|The Warwalker can heal themselves for a substantial amount of health.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|Resistance|{{DamResVal|70|70|50|50|70|50|20|20}}}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Olympian Guard ====&lt;br /&gt;
[[Image:Tyrant.jpg|100px|right|thumb|{{center|Olympian Guard}}]]&lt;br /&gt;
These soldiers are said to be the recipients of the most advanced genetic and bio-engineering [[Praetoria]] has to offer. Only Tyrant and his Praetors are more powerful than the mighty Olympian Guard.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:EnergyMastery_LaserBeamEyes.png|22px]]|Beam Sweep|Ranged Cone, High DMG(Energy), Foe -DEF|The Olympian Guard are capable of firing a concentrated beam of energy from their visor. This beam causes high damage and reduces the target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:EnergyMastery_LaserBeamEyes.png|22px]]|Eye Beam|Ranged, High DMG(Energy), Foe -DEF|The Olympian Guard are capable of firing a concentrated beam of energy from their visor. This beam causes high damage and reduces the target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Incarnate Foot Stomp|PBAoE, Moderate DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Stun.png|22px]]|Incarnate Hand Clap|Melee, Minor DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Incarnate Haymaker|Melee, High DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Incarnate Knockout Blow|Melee, Extreme DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Incarnate Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SonicBlast_MassiveDamage.png|22px]]|Mighty Roar|PBAoE, Superior DMG(Energy/Smash), Foe Disorient|The}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_DullPain.png|22px]]|Dull Pain|Self +HP|The Olympian Guard is able to shrug off wounds that would kill a normal person. Dull Pain not only increases their maximum hit points, but it will also heal them for a large portion of their health.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_Unstoppable.png|22px]]|Unstoppable|Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG but Psionics)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of half of your Endurance. Recharge: Very Long}}&lt;br /&gt;
&lt;br /&gt;
== Named Bosses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Praetorians]]&lt;br /&gt;
[[Category:Going Rogue]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Imperial_Defense_Force&amp;diff=205282</id>
		<title>Imperial Defense Force</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Imperial_Defense_Force&amp;diff=205282"/>
		<updated>2011-10-22T17:45:33Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The '''Imperial Defense Force''' is the most advanced and loyal combat unit in [[Emperor Cole]]'s military. [[Hero (Alignment)|Heroes]] encounter them in the Praetorian missions assigned by [[Tina Macintyre]] and [[Maria Jenkins]]. [[Rogue (Alignment)|Rogues]] encounter them in the Morality tip mission, [[Mission:Tip - A Hologram of Gen. Aaron|A Hologram of Gen. Aaron]]. All players encounter them as ambushes in several missions in [[First Ward]], as well as the primary enemies of the [[Lambda Sector Trial|Lambda Sector]], [[Keyes Island Reactor Trial|Keyes Island Reactor ]] and [[Underground Trial| Underground]] [[Incarnate]] Trials.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
&lt;br /&gt;
==== Assault Trooper ====&lt;br /&gt;
[[Image:AssaultTrooper2.jpg|100px|thumb|right|{{center|Assault Trooper}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Assault Troopers are equipped with an upgraded Plasma Glove and Power Armor with jump boosters, making them resistant to all types of damage.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Orb Mk I ====&lt;br /&gt;
[[Image:BattleOrbMk1.jpg|150px|thumb|right|{{center|Battle Orb Mk I}}]]&lt;br /&gt;
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Medicine_Aid.png|22px]]|Deploy Stimulant|Ally Heal, Res Effects|Heals a single targeted ally of some Hit Points and frees an ally from any status effects and leaves them resistant to such effects for a brief time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasma Blast|Ranged, Minor DMG(Energy), Foe -Regen|The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Shield Generator|Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient)|Creates a large bubble which protects all allies inside. While active, the Shield Generator gives all allies within increase defense to all attacks. The Force Field Generator also protects allies inside from Immobilization, and Disorient effects.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Orb Mk II ====&lt;br /&gt;
[[Image:BattleOrbMk2.jpg|150px|thumb|right|{{center|Battle Orb Mk II}}]]&lt;br /&gt;
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasma Blast|Ranged, Minor DMG(Energy), Foe -Regen|The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe -Regen|The Battle Orb's Plasma Spray deals moderate damage in a large cone and reduces targets' regeneration rates.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Sonic Augmentation|Team AoE Toggle +12% Dmg(All) +8% ToHit|Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Orb Mk III ====&lt;br /&gt;
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasmatic Immobilizer|Ranged Cone, Minor DoT(Energy), Foe Immobilize|The Plasmatic Taser fired by the Battle Orb is capable of immobilizing and damage foes in a large ranged cone in front of it.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasmatic Stunner|Ranged, Minor DMG(Energy), Foe Disorient|The Battle Orb is capable of setting its plasma weapons to stun its target for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Medicine_SmellingSalts.png|22px]]|Resuscitator|Ally Rez, Special|The Battle Orb's Resuscitator is capable of reviving an ally with a good amount of health and endurance.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== BCU ====&lt;br /&gt;
[[Image:IDF_BCU.jpg|100px|right|thumb|{{Center|BCU}}]]&lt;br /&gt;
The most basic unit in the Warworks arsenal. These models are equipped with a heavy assault PGMP Rifle and both nano-repair technology and force fields.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Fusion Grenade|Ranged, Moderate DMG(Energy), Foe Knockdown, Location DoT(Fire)|The Warwork plasma rifle is capable of launching fusion grenades which melt the ground beneath them.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Rifle Burst|Ranged, High DMG(Energy), Foe -Regen|The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Single Plasma Shot|Ranged, Light DMG(Energy), Foe -Regen|The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Self Destruct|Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback|The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Force Barrier|Self, +15% Def(All), +Regen|The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
[[Image:Ranger2.jpg|100px|right|thumb|{{center|Ranger}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Rangers are equipped with an upgraded Plasma Glove and Power Armor, making them resistant to all types of damage.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Scryer ====&lt;br /&gt;
[[Image:IDF_Scryer.jpg|100px|right|thumb|{{center|Scryer}}]]&lt;br /&gt;
Scyers are among the elite of [[Mother Mayhem]]'s [[Seers]]. They make up the rank and file combatants among the elite. They specialize in tearing their foes' minds apart with their mental assault while peering into the mind of their foes to find their weakness.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Psionic Dart|Ranged, Minor DMG(Psionic), Target -Recharge|This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:BaneSpiderTraining_Surveillance.png|22px]]|Reveal Weakness|Ranged Foe -DEF, -RES (All)|The Scryer peers deep into their victim's mind and finds what they are most vulnerable to. Targets affected by this power have their defense and damage resistance reduced for a short time. Recharge: Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Subdue.png|22px]]|Subdual|Ranged, Moderate DOT(Psionic), Foe Immobilize|Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +20% Res(Psi), +4% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Seeker ====&lt;br /&gt;
[[Image:IDF_Seeker.jpg|100px|right|thumb|{{center|Seeker}}]]&lt;br /&gt;
Seekers are among the elite of [[Mother Mayhem]]'s [[Seers]]. They make up the rank and file combatants among the elite. Seekers have the ability to mend others' wounds with their minds as well as augment their allies with mental wards.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Empathy_Fortitude.png|22px]]|Fortitude|Ally +DEF, +DMG, +ACC|Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Leadership_Defense.png|22px]]|Fortune|PBAoE, Team +To Hit, Res(Status Effects)|Seekers are Seers that specialize in reading the thousands of possible futures and finding the ones that are most likely. By being able to do this, they are able to predict their enemies' actions with relative ease. While this power is active, the user and all nearby allies will receive a bonus To Hit as well as resistance to status effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Mental Blast|Ranged, Moderate DMG(Psionic), Target -Recharge|This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Empathy_HealOther.png|22px]]|Soothe Mind|Ally Heal|Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself. Recharge: Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +20% Res(Psi), +4% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
&lt;br /&gt;
==== ACU ====&lt;br /&gt;
[[Image:IDF_ACU.jpg|100px|right|thumb|{{center|ACU}}]]&lt;br /&gt;
The most advanced of the Warworks shock troopers. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Chemical Grenade|Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech|The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Full Auto|Ranged, Light DMG(Energy), Foe -Regen|The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Rifle Burst|Ranged, High DMG(Energy), Foe -Regen|The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Self Destruct|Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback|The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Force Barrier|Self, +15% Def(All), +Regen|The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Diviner ====&lt;br /&gt;
[[Image:Diviner1.jpg|100px|right|thumb|{{center|Diviner}}]]&lt;br /&gt;
Diviners are among the elite of [[Mother Mayhem]]'s [[Seers]]. They are mid-rank combatants among the elite. They specialize in crushing their foes in close range combat.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Hypnotize.png|22px]]|Dominate Mind|Melee, Moderate DMG(Psionic), Foe Hold|You crush your target's mind dealing moderate psionic damage over time as well as having a chance to hold your foe for a short time. Damage: Moderate DoT(Psionic), Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_PsychicSiphon.png|22px]]|Drain Psyche|PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery|You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Mental Blast|Ranged, Moderate DMG(Psionic), Target -Recharge|This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MindProbe.png|22px]]|Psionic Slash|Melee, High DMG(Psionic), Target -Recharge|Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing high Psionic Damage while reducing their attack speed. Damage: High, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call [[Praetorian Police Department|PPD Officers]] to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements Low|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +22.5% Res(Psi), +6.25% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Elite Ranger ====&lt;br /&gt;
[[Image:EliteRanger2.jpg|100px|right|thumb|{{center|Elite Ranger}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Elite Rangers are terrifying foes to engage. Their weaponry is far more advanced than the [[Praetorian Police Department|PPD]] Shock Glove, and they are decked out in nearly impenetrable power&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Heavy Trooper ====&lt;br /&gt;
[[Image:IDFHeavyTrooper2.jpg|100px|right|thumb|{{center|Heavy Trooper}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Heavy Troopers wear heavy Power Armor with jump boosters as well as shoulder mounted rocket launchers that are capable of delivering a powerful nerve gas that&lt;br /&gt;
[[Image:IDFHeavyTrooper3.jpg|100px|right|thumb|{{center|Backpack detail}}]]&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|EMP Rockets|Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance|These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Missile Barrage|Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Missile Volley|Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Nerve Gas Rockets|Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)|The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Shock Trooper ====&lt;br /&gt;
[[Image:ShockTrooper2.jpg|100px|right|thumb|{{center|Shock Trooper}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force Troopers are the most advanced soldiers in his arsenal. The IDF Shock Troopers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable powe&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Total Focus|Melee, Superior DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Augur ====&lt;br /&gt;
[[File:Augur1.jpg|right|thumb|100px|{{center|Augur}}]]&lt;br /&gt;
Augurs are the elite amongst the [[Seers]] and are masters of mind control. They are capable of crippling their enemies with powerful mental assaults then moving in for the kill.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Command.png|22px]]|Dominate|Hold|Your mind has been Dominated. You are Held.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Levitate.png|22px]]|Levitate|Ranged, Moderate DMG(Smash), Foe Knock Up|You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Mental Blast|Ranged, Moderate DMG(Psionic), Target -Recharge|This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsychicBlast_PsionicTornado.png|22px]]|Psionic Tornado|Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback|Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT), Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Scare.png|22px]]|Scare|Ranged, Foe Fear|You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements Low|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +30% Res(Psi), +10% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Commander ====&lt;br /&gt;
[[Image:IDFCommander2.jpg|100px|right|thumb|{{center|Commander}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. IDF Commanders lead the IDF Forces to war offering a frightening array of plasma weaponry. They have little need of bulky powered armor, their innate superior genetic&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Total Focus|Melee, Superior DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Mk-VI &amp;quot;Victoria&amp;quot; ====&lt;br /&gt;
[[File:Mk-VI1.jpg|right|thumb|100px|{{center|Mk-VI}}]]&lt;br /&gt;
Mk-VI &amp;quot;Victoria&amp;quot; androids are a deadly assassin android model. Unlike the ACU, BCU and Warwalkers these cunning automatons prefer to employ stealth to engage in melee and deliver killing blows to their enemies.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_HighLow.png|22px]]|Blade Flurry|Melee (Cone), Superior DMG(Lethal/Energy), Foe Knockback, -Def|The Victoria can unleash a deadly attack with her energy blades in a large cone in front of her dealing superior lethal and energy damage, reducing her targets' defense and possibly knocking them down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_ModerateOpening.png|22px]]|Cross Cut|Melee, Moderate DMG(Lethal/Energy), Foe -Def|The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_AoEBridge.png|22px]]|Dance of Blades|PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -Def, Minor DoT(Lethal)|The Victoria executes a magnificent twirling attack which causes high lethal and energy damage as well as reducing her foes defense and possibly knocking them down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_ModerateBridge.png|22px]]|Feint|Melee, Moderate DMG(Lethal), Self +Def(Lethal, Melee)|The Victoria's Feint attack deals moderate lethal and energy damage to her target while boosting her own melee and lethal defense for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:RadiationBurst_XRayBeam.png|22px]]|Plasma Eye Beams|Ranged, Moderate DMG(Energy), Foe -DEF|The Victoria Mk6 is capable of firing a powerful energy beam from her eyes which will reduce its targets' defense and cause energy damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_LightOpening.png|22px]]|Swipe|Melee, Minor DMG(Lethal/Energy), Foe -Def|The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Sword_Placate.png|22px]]|Placate|Ranged, Foe Placate, Self Stealth/Hide|The Victoria Mk6 can trick her opponents and slip away and deliver a deadly critical hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Force Barrier|Self, +15% Def(All), +Regen|The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invisibility_Stealth.png|22px]]|Stealth|Toggle: Self Stealth, +DEF|You blend into your environment and can only be seen at very close range. If you attack while using this power, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. While Invisible, your movement is Slowed. Very low}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Arm Self-Destruct|Disorient|You are Disoriented.}}&lt;br /&gt;
&lt;br /&gt;
==== War Walker ====&lt;br /&gt;
[[Image:IDF_WarWalker.jpg|250px|right|thumb|{{center|War Walker}}]]&lt;br /&gt;
War Walkers are meant to serve one purpose, to instill terror into its foes as it obliterates them with its deadly particle cannons. The mechanical behemoths represent the pinnacle of Praetorian technology.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Charged Shot|Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Ground Slam|PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient|The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Heavy Particle Burst|Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Particle Burst|Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Pummel|Melee, High DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Smash|Melee, Moderate DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance|Ranged (Targeted Location), Extreme DMG(Energy), Foe -Regen, -Res(All)|The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance Lock|Target of Orbital Lance|The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance Power Up|Target of Orbital Lance|The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|The Harder They Fall|Self Destruct|When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_DullPain.png|22px]]|Nano Reconstruction|Self Heal|The Warwalker can heal themselves for a substantial amount of health.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|Resistance|{{DamResVal|70|70|50|50|70|50|20|20}}}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Elite Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Goliath War Walker ====&lt;br /&gt;
The dreadnaughts tend to lead invasion forces due to their incredible resilience and destructive prowess. Wherever the Goliath War Walker goes, a trail of destruction is left in its wake.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Foot Stomp|PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient|The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Particle Burst|Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Particle Lance|Narrow Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Pummel|Melee, High DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Smash|Melee, Moderate DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]|Sweeping Laser|Ranged Cone, High DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|The Harder They Fall|Self Destruct|When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_DullPain.png|22px]]|Nano Reconstruction|Self Heal|The Warwalker can heal themselves for a substantial amount of health.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|Resistance|{{DamResVal|70|70|50|50|70|50|20|20}}}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Olympian Guard ====&lt;br /&gt;
[[Image:Tyrant.jpg|100px|right|thumb|{{center|Olympian Guard}}]]&lt;br /&gt;
These soldiers are said to be the recipients of the most advanced genetic and bio-engineering [[Praetoria]] has to offer. Only Tyrant and his Praetors are more powerful than the mighty Olympian Guard.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:EnergyMastery_LaserBeamEyes.png|22px]]|Beam Sweep|Ranged Cone, High DMG(Energy), Foe -DEF|The Olympian Guard are capable of firing a concentrated beam of energy from their visor. This beam causes high damage and reduces the target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:EnergyMastery_LaserBeamEyes.png|22px]]|Eye Beam|Ranged, High DMG(Energy), Foe -DEF|The Olympian Guard are capable of firing a concentrated beam of energy from their visor. This beam causes high damage and reduces the target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Incarnate Foot Stomp|PBAoE, Moderate DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Stun.png|22px]]|Incarnate Hand Clap|Melee, Minor DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Incarnate Haymaker|Melee, High DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Incarnate Knockout Blow|Melee, Extreme DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Incarnate Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SonicBlast_MassiveDamage.png|22px]]|Mighty Roar|PBAoE, Superior DMG(Energy/Smash), Foe Disorient|The}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_DullPain.png|22px]]|Dull Pain|Self +HP|The Olympian Guard is able to shrug off wounds that would kill a normal person. Dull Pain not only increases their maximum hit points, but it will also heal them for a large portion of their health.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_Unstoppable.png|22px]]|Unstoppable|Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG but Psionics)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of half of your Endurance. Recharge: Very Long}}&lt;br /&gt;
&lt;br /&gt;
== Named Bosses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Praetorians]]&lt;br /&gt;
[[Category:Going Rogue]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mastermind&amp;diff=205281</id>
		<title>Mastermind</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mastermind&amp;diff=205281"/>
		<updated>2011-10-22T17:10:20Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCleft}}&lt;br /&gt;
{{Infobox_AT&lt;br /&gt;
|image=[[File:v_archetypeicon_mastermind.png]]&lt;br /&gt;
|alignment=villain&lt;br /&gt;
|pri=[[Summon]]&lt;br /&gt;
|sec=[[Buff]]/[[Debuff]]&lt;br /&gt;
|inherent=[[Inherent Powers#Supremacy|Supremacy]]&lt;br /&gt;
|hp_base=803.2&lt;br /&gt;
|hp_max=1606.4&lt;br /&gt;
|pri_sets=6&lt;br /&gt;
|sec_sets=8&lt;br /&gt;
|anc_sets=4&lt;br /&gt;
|dam_melee=0.550&lt;br /&gt;
|dam_range=0.550&lt;br /&gt;
|buff_def_melee=0.090&lt;br /&gt;
|buff_dam_melee=0.080&lt;br /&gt;
|buff_hpmax_melee=0.080&lt;br /&gt;
|buff_tohit_melee=0.080&lt;br /&gt;
|debuff_def_melee=0.100&lt;br /&gt;
|debuff_dam_melee=0.100&lt;br /&gt;
|debuff_tohit_melee=0.100&lt;br /&gt;
|endmod_melee=1.100&lt;br /&gt;
|fear_melee=1.490&lt;br /&gt;
|heal_melee=117.799&lt;br /&gt;
|healself_melee=80.317&lt;br /&gt;
|immob_melee=1.490&lt;br /&gt;
|kb_melee=2.077&lt;br /&gt;
|res_melee=0.100&lt;br /&gt;
|sleep_melee=1.490&lt;br /&gt;
|slow_melee=1.000&lt;br /&gt;
|stun_melee=1.490&lt;br /&gt;
|taunt_melee=1.030&lt;br /&gt;
|threat_melee=2.0&lt;br /&gt;
|buff_def_range=0.075&lt;br /&gt;
|buff_dam_range=0.075&lt;br /&gt;
|buff_hpmax_range=0.100&lt;br /&gt;
|buff_tohit_range=0.075&lt;br /&gt;
|debuff_def_range=0.075&lt;br /&gt;
|debuff_dam_range=0.075&lt;br /&gt;
|debuff_tohit_range=0.075&lt;br /&gt;
|endmod_range=1.000&lt;br /&gt;
|fear_range=1.192&lt;br /&gt;
|heal_range=107.090&lt;br /&gt;
|immob_range=1.192&lt;br /&gt;
|kb_range=1.662&lt;br /&gt;
|res_range=0.075&lt;br /&gt;
|sleep_range=1.192&lt;br /&gt;
|slow_range=1.000&lt;br /&gt;
|stun_range=1.490&lt;br /&gt;
|taunt_range=1.030&lt;br /&gt;
|threat_range=2.0&lt;br /&gt;
|dam_res_max=75%&lt;br /&gt;
|dam_res_min=-300%&lt;br /&gt;
|stat_res_max=10,001.01%&lt;br /&gt;
|stat_res_min=-300%&lt;br /&gt;
|stat_prot_max=N/A&lt;br /&gt;
|stat_prot_min=N/A&lt;br /&gt;
|dam_max=400%&lt;br /&gt;
|dam_min=10%&lt;br /&gt;
|def_max=175%&lt;br /&gt;
|def_min=-100%&lt;br /&gt;
|tohit_max=200.35%&lt;br /&gt;
|tohit_min=-100%&lt;br /&gt;
|rech_max=400%&lt;br /&gt;
|rech_min=-75%&lt;br /&gt;
|regen_max=2000%&lt;br /&gt;
|regen_min=0%&lt;br /&gt;
|recov_max=750%&lt;br /&gt;
|recov_min=0%&lt;br /&gt;
|stealth_max_pve=200 ft&lt;br /&gt;
|stealth_min_pve=-180 ft&lt;br /&gt;
|stealth_max_pvp=571.5 ft&lt;br /&gt;
|stealth_min_pvp=-180 ft&lt;br /&gt;
|percep_max=1153 ft&lt;br /&gt;
|percep_min=0 ft&lt;br /&gt;
|rng_max=500%&lt;br /&gt;
|rng_min=25%&lt;br /&gt;
}}&lt;br /&gt;
{{clr|left}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
As a '''Mastermind''', you excel at using others to do your dirty work. Perhaps you build killer robots, command deadly Ninja, order hardened soldiers, or summon the undead to do your bidding. Whatever your choice, you have an army of minions at your beck and call. You can summon them when needed, order them to work your will, and even use your own powers to enhance them or weaken your foes. The Mastermind is a difficult class to play, often demanding constant attention to control your minions and stave off the retribution of your enemies.&lt;br /&gt;
&lt;br /&gt;
The Mastermind's power sets are:&lt;br /&gt;
&lt;br /&gt;
'''Primary''': [[Summon]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary''': [[Buff]]&lt;br /&gt;
&lt;br /&gt;
The Mastermind has Low Hit Points and Medium Damage.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#42; Masterminds require [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or 13 [[Reward Token]]s in the [[Paragon Rewards Program]].&lt;br /&gt;
&lt;br /&gt;
== Power Sets ==&lt;br /&gt;
=== Primary Power Sets ===&lt;br /&gt;
A Mastermind's primary power sets are designed specifically for summoning. All of the Mastermind primaries have a common structure. Masterminds gain access to their first type of Henchman at level 1, their second type at level 12, and their third type at level 26. They also gain access to one Henchman upgrading power at level 6 and another at level 32.&lt;br /&gt;
&lt;br /&gt;
Unlike other pet-summoning powers, Henchman-summoning powers change as the Mastermind gains levels. Specifically, once a Mastermind hits level 6, their first Henchman power stops summoning one minion at the Mastermind's level and starts summoning two at the Mastermind's level - 1. Then, at level 18, the power changes further and instead summons three minions at the Mastermind's level - 2. The second-tier Henchman power also undergoes changes like this – it begins by summoning one equal-level minion, then changes to summoning two -1 Henchmen at level 24. This behavior depends on the Mastermind's [[Combat Level]], not his Threat Level, so [[Lackey]]ing and Malefactoring can affect it.&lt;br /&gt;
&lt;br /&gt;
*The Mastermind Primary sets are:&amp;lt;div style=&amp;quot;width:50%&amp;quot;&amp;gt;{{columns|2|{{#dpl:&lt;br /&gt;
category=Mastermind Primary|&lt;br /&gt;
allowcachedresults=true |&lt;br /&gt;
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{PMarket Purchase|demon}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary Power Sets ===&lt;br /&gt;
*A Mastermind's secondary power sets are designed for buffing and debuffing. They are:&amp;lt;div style=&amp;quot;width:50%&amp;quot;&amp;gt;{{columns|2|{{#dpl:&lt;br /&gt;
category=Mastermind Secondary|&lt;br /&gt;
allowcachedresults=true |&lt;br /&gt;
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{PMarket Purchase|time}}&lt;br /&gt;
&lt;br /&gt;
=== Ancillary Power Pools ===&lt;br /&gt;
* [[Chill Mastery]]&lt;br /&gt;
* [[Charge Mastery]]&lt;br /&gt;
* [[Heat Mastery]]&lt;br /&gt;
* [[Field Mastery]]&lt;br /&gt;
&lt;br /&gt;
=== Patron Power Pools ===&lt;br /&gt;
* [[Leviathan Mastery#Blaster / Mastermind|Leviathan Mastery]]&lt;br /&gt;
* [[Mace Mastery#Mastermind|Mace Mastery]]&lt;br /&gt;
* [[Mu Mastery#Mastermind|Mu Mastery]]&lt;br /&gt;
* [[Soul Mastery#Blaster / Mastermind|Soul Mastery]]&lt;br /&gt;
&lt;br /&gt;
=== Inherent Power ===&lt;br /&gt;
* [[Inherent Powers#Supremacy|Supremacy]]&lt;br /&gt;
&lt;br /&gt;
== Henchmen vs. Pets ==&lt;br /&gt;
Henchmen are different from traditional pets in several ways.&lt;br /&gt;
&lt;br /&gt;
* '''Commands'''. This is the obvious one. Only Henchmen may be given orders and aggression stances. Also, only Henchmen may be made to speak or use emotes.&lt;br /&gt;
* '''Resummoning'''. Using a pet-summoning power automatically dispels any pets still alive from the last use and creates a brand-new pet, or a full set of pets, with no buffs or debuffs. Using a Henchman-summoning power only replaces missing Henchmen that have been defeated or dispelled.&lt;br /&gt;
* '''Warping'''. Henchmen will warp and reappear directly at their creator's location if he gets too far from them. Pets always travel normally.&lt;br /&gt;
* '''Inspirations'''. Henchmen can be given Inspirations to use by dropping one onto either the Henchman itself or its name in the Mastermind's pet list window, or by using the slash command implemented for this purpose. Pets, in general, cannot be buffed with Inspirations. (Some Masterminds may be able to give Inspirations to some of their own non-Henchmen pets. This feature may be removed some day.)&lt;br /&gt;
* '''Names''' Pets keep whatever generic name they are given but Henchmen can be renamed by their Mastermind.&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
&lt;br /&gt;
* Masterminds were added to the game in [[Issue 6]], originally a City of Villains [[archetype]]. Their original primary powersets were Mercenaries, Necromancy, Ninjas, and Robotics. Their original secondary powersets were Dark Miasma, Force Field, Poison, Traps, and Trick Arrow.&lt;br /&gt;
* Thugs, Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in [[Issue 7]].&lt;br /&gt;
* Storm Summoning was [[Powerset Proliferation|proliferated]] to Masterminds in [[Issue 12]].&lt;br /&gt;
* Pain Domination was added to the game in [[Issue 13]].&lt;br /&gt;
* Thermal Radiation was proliferated to Masterminds in [[Issue 16]].&lt;br /&gt;
* Demon Summoning was added to the game in [[Issue 17]] for players who prepurchased [[Going Rogue]].&lt;br /&gt;
* The [[Ancillary Power Pools]] became available to Masterminds in [[Issue 18]].&lt;br /&gt;
* As of [[Issue 21]], access to Masterminds requires [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or 13 [[Reward Token]]s in the [[Paragon Rewards Program]].&lt;br /&gt;
* Sonic Resonance was proliferated to Masterminds in Issue 21.&lt;br /&gt;
* Time Manipulation was added to the game in Issue 21. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Archetypes]]&lt;br /&gt;
* [[Mastermind Strategy]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.cityofheroes.com/game_info/archetypes/archetypes_overview.html Archetypes documentation] on official City of Villains site&lt;br /&gt;
* [ftp://ftp.coh.com/CoV_Manual.pdf Official City of Heroes Manual] as a PDF file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Archetypes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archetypes]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Dregs&amp;diff=204755</id>
		<title>Talk:Dregs</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Dregs&amp;diff=204755"/>
		<updated>2011-10-18T17:12:51Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Multiple Costumes ==&lt;br /&gt;
For enemy groups like this one where there are multiple costumes for each type of enemy, should there be a note of that fact somewhere?  Else it will appear as if those pictured are the only enemy appearances.  --[[User:Thirty7|Thirty7]] 06:42, 17 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's not something we've generally worried about much in the past.  While most groups only use a single model for most of their members, in the case of groups with multiple models for each member (for example:  [[Praetorians#Mother_Mayhem|Mother Mayhem's spawns]] in Primal Earth) a single image of one of the models suffices as an example of a spawn you might run into. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 19:53, 17 October 2011 (UTC)&lt;br /&gt;
::Fair enough.  I just got to wondering is all.  --[[User:Thirty7|Thirty7]] 08:12, 18 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think in the case of the Dregs we should include at least a gallery of sorts, to help recognize the various ranks - [[User:Baalus Seth|Baalus Seth]] 17:12, 18 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Shepherds&amp;diff=204326</id>
		<title>Shepherds</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Shepherds&amp;diff=204326"/>
		<updated>2011-10-12T21:27:15Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* Soothsayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|date=2011-10-02}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Shepherds''' is a villain group found in the [[Praetoria]]n zone, [[First Ward]], from level 20 to 29.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Villain Types ==&lt;br /&gt;
=== Minions ===&lt;br /&gt;
==== Cult Worshipper ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Often driven to the Shepherds to enact vigilante justice upon the slavers and derelicts of First Ward, these formerly harmless citizens are now fanatically loyal cult members.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Hack&lt;br /&gt;
*Slice&lt;br /&gt;
*Hand Crossbow&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
==== Soothsayer ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Soothsayers are charismatic leaders of the Shepherds. Their unwavering belief in the group's purpose as guardians of First Ward spurs their followers to great success in the face of adversity.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Blackwand&lt;br /&gt;
*Gloom&lt;br /&gt;
*Night Fall&lt;br /&gt;
*Vengeance&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Doomsayer ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
The Doomsayers believe the utter destruction of their home heralds the beginning of the end of Praetoria, but they lead their fellow Shepherds in their quest to improve the lot of the First Ward Citizens.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Blackwand&lt;br /&gt;
*Gloom&lt;br /&gt;
*Night Fall&lt;br /&gt;
*Dark Destiny / Explosion&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Named Bosses ===&lt;br /&gt;
==== Anna ====&lt;br /&gt;
{{MIA}}&lt;br /&gt;
Anna, the Monarch's purported daughter, has spent years in First Ward and worn many guises. Currently, she is the leader of a band of Shepherds, a fanatical cult of doomsday vigilantes.&lt;br /&gt;
&lt;br /&gt;
'''Powers'''&lt;br /&gt;
*Gloom&lt;br /&gt;
*Nightfall&lt;br /&gt;
*Tenebrous Tentacles&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Imperial_Defense_Force&amp;diff=197267</id>
		<title>Imperial Defense Force</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Imperial_Defense_Force&amp;diff=197267"/>
		<updated>2011-08-06T23:38:00Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The '''Imperial Defense Force''' is the most advanced and loyal combat unit in [[Emperor Cole]]'s military. [[Hero (Alignment)|Heroes]] encounter them in the Praetorian missions assigned by [[Tina Macintyre]] and [[Maria Jenkins]]. [[Rogue]]s encounter them in the Morality tip mission, [[A Hologram of Gen. Aaron]]. All players encounter them in the [[Lambda Sector Incarnate Trial]] and the [[Keyes Island Reactor Trial]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
&lt;br /&gt;
==== Assault Trooper ====&lt;br /&gt;
[[Image:AssaultTrooper2.jpg|100px|thumb|right|{{center|Assault Trooper}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Assault Troopers are equipped with an upgraded Plasma Glove and Power Armor with jump boosters, making them resistant to all types of damage.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Orb Mk I ====&lt;br /&gt;
[[Image:BattleOrbMk1.jpg|150px|thumb|right|{{center|Battle Orb Mk I}}]]&lt;br /&gt;
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Medicine_Aid.png|22px]]|Deploy Stimulant|Ally Heal, Res Effects|Heals a single targeted ally of some Hit Points and frees an ally from any status effects and leaves them resistant to such effects for a brief time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasma Blast|Ranged, Minor DMG(Energy), Foe -Regen|The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Shield Generator|Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient)|Creates a large bubble which protects all allies inside. While active, the Shield Generator gives all allies within increase defense to all attacks. The Force Field Generator also protects allies inside from Immobilization, and Disorient effects.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Orb Mk II ====&lt;br /&gt;
[[Image:BattleOrbMk2.jpg|150px|thumb|right|{{center|Battle Orb Mk II}}]]&lt;br /&gt;
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasma Blast|Ranged, Minor DMG(Energy), Foe -Regen|The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe -Regen|The Battle Orb's Plasma Spray deals moderate damage in a large cone and reduces targets' regeneration rates.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Sonic Augmentation|Team AoE Toggle +12% Dmg(All) +8% ToHit|Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Orb Mk III ====&lt;br /&gt;
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasmatic Immobilizer|Ranged Cone, Minor DoT(Energy), Foe Immobilize|The Plasmatic Taser fired by the Battle Orb is capable of immobilizing and damage foes in a large ranged cone in front of it.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasmatic Stunner|Ranged, Minor DMG(Energy), Foe Disorient|The Battle Orb is capable of setting its plasma weapons to stun its target for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Medicine_SmellingSalts.png|22px]]|Resuscitator|Ally Rez, Special|The Battle Orb's Resuscitator is capable of reviving an ally with a good amount of health and endurance.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== BCU ====&lt;br /&gt;
[[Image:IDF_BCU.jpg|100px|right|thumb|{{Center|BCU}}]]&lt;br /&gt;
The most basic unit in the Warworks arsenal. These models are equipped with a heavy assault PGMP Rifle and both nano-repair technology and force fields.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Fusion Grenade|Ranged, Moderate DMG(Energy), Foe Knockdown, Location DoT(Fire)|The Warwork plasma rifle is capable of launching fusion grenades which melt the ground beneath them.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Rifle Burst|Ranged, High DMG(Energy), Foe -Regen|The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Single Plasma Shot|Ranged, Light DMG(Energy), Foe -Regen|The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Self Destruct|Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback|The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Force Barrier|Self, +15% Def(All), +Regen|The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
[[Image:Ranger2.jpg|100px|right|thumb|{{center|Ranger}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Rangers are equipped with an upgraded Plasma Glove and Power Armor, making them resistant to all types of damage.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Scryer ====&lt;br /&gt;
[[Image:IDF_Scryer.jpg|100px|right|thumb|{{center|Scryer}}]]&lt;br /&gt;
Scyers are among the elite of [[Mother Mayhem]]'s [[Seers]]. They make up the rank and file combatants among the elite. They specialize in tearing their foes' minds apart with their mental assault while peering into the mind of their foes to find their weakness.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Psionic Dart|Ranged, Minor DMG(Psionic), Target -Recharge|This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:BaneSpiderTraining_Surveillance.png|22px]]|Reveal Weakness|Ranged Foe -DEF, -RES (All)|The Scryer peers deep into their victim's mind and finds what they are most vulnerable to. Targets affected by this power have their defense and damage resistance reduced for a short time. Recharge: Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Subdue.png|22px]]|Subdual|Ranged, Moderate DOT(Psionic), Foe Immobilize|Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +20% Res(Psi), +4% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Seeker ====&lt;br /&gt;
[[Image:IDF_Seeker.jpg|100px|right|thumb|{{center|Seeker}}]]&lt;br /&gt;
Seekers are among the elite of [[Mother Mayhem]]'s [[Seers]]. They make up the rank and file combatants among the elite. Seekers have the ability to mend others' wounds with their minds as well as augment their allies with mental wards.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Empathy_Fortitude.png|22px]]|Fortitude|Ally +DEF, +DMG, +ACC|Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Leadership_Defense.png|22px]]|Fortune|PBAoE, Team +To Hit, Res(Status Effects)|Seekers are Seers that specialize in reading the thousands of possible futures and finding the ones that are most likely. By being able to do this, they are able to predict their enemies' actions with relative ease. While this power is active, the user and all nearby allies will receive a bonus To Hit as well as resistance to status effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Mental Blast|Ranged, Moderate DMG(Psionic), Target -Recharge|This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Empathy_HealOther.png|22px]]|Soothe Mind|Ally Heal|Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself. Recharge: Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +20% Res(Psi), +4% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
&lt;br /&gt;
==== ACU ====&lt;br /&gt;
[[Image:IDF_ACU.jpg|100px|right|thumb|{{center|ACU}}]]&lt;br /&gt;
The most advanced of the Warworks shock troopers. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Chemical Grenade|Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech|The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Full Auto|Ranged, Light DMG(Energy), Foe -Regen|The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Rifle Burst|Ranged, High DMG(Energy), Foe -Regen|The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Self Destruct|Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback|The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Force Barrier|Self, +15% Def(All), +Regen|The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Diviner ====&lt;br /&gt;
[[Image:Diviner1.jpg|100px|right|thumb|{{center|Diviner}}]]&lt;br /&gt;
Diviners are among the elite of [[Mother Mayhem]]'s [[Seers]]. They are mid-rank combatants among the elite. They specialize in crushing their foes in close range combat.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Hypnotize.png|22px]]|Dominate Mind|Melee, Moderate DMG(Psionic), Foe Hold|You crush your target's mind dealing moderate psionic damage over time as well as having a chance to hold your foe for a short time. Damage: Moderate DoT(Psionic), Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_PsychicSiphon.png|22px]]|Drain Psyche|PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery|You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Mental Blast|Ranged, Moderate DMG(Psionic), Target -Recharge|This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MindProbe.png|22px]]|Psionic Slash|Melee, High DMG(Psionic), Target -Recharge|Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing high Psionic Damage while reducing their attack speed. Damage: High, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call [[Praetorian Police Department|PPD Officers]] to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements Low|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +22.5% Res(Psi), +6.25% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Elite Ranger ====&lt;br /&gt;
[[Image:EliteRanger2.jpg|100px|right|thumb|{{center|Elite Ranger}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Elite Rangers are terrifying foes to engage. Their weaponry is far more advanced than the [[Praetorian Police Department|PPD]] Shock Glove, and they are decked out in nearly impenetrable power&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Heavy Trooper ====&lt;br /&gt;
[[Image:IDFHeavyTrooper2.jpg|100px|right|thumb|{{center|Heavy Trooper}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Heavy Troopers wear heavy Power Armor with jump boosters as well as shoulder mounted rocket launchers that are capable of delivering a powerful nerve gas that&lt;br /&gt;
[[Image:IDFHeavyTrooper3.jpg|100px|right|thumb|{{center|Backpack detail}}]]&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|EMP Rockets|Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance|These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Missile Barrage|Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Missile Volley|Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Nerve Gas Rockets|Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)|The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Shock Trooper ====&lt;br /&gt;
[[Image:ShockTrooper2.jpg|100px|right|thumb|{{center|Shock Trooper}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force Troopers are the most advanced soldiers in his arsenal. The IDF Shock Troopers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable powe&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Total Focus|Melee, Superior DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Augur ====&lt;br /&gt;
[[File:Augur1.jpg|right|thumb|100px|{{center|Augur}}]]&lt;br /&gt;
Augurs are the elite amongst the [[Seers]] and are masters of mind control. They are capable of crippling their enemies with powerful mental assaults then moving in for the kill.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Command.png|22px]]|Dominate|Hold|Your mind has been Dominated. You are Held.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Levitate.png|22px]]|Levitate|Ranged, Moderate DMG(Smash), Foe Knock Up|You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Mental Blast|Ranged, Moderate DMG(Psionic), Target -Recharge|This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsychicBlast_PsionicTornado.png|22px]]|Psionic Tornado|Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback|Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT), Recharge: Slow}}&lt;br /&gt;
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{{Power|[[Image:MentalControl_Scare.png|22px]]|Scare|Ranged, Foe Fear|You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while.}}&lt;br /&gt;
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{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements Low|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +30% Res(Psi), +10% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Commander ====&lt;br /&gt;
[[Image:IDFCommander2.jpg|100px|right|thumb|{{center|Commander}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. IDF Commanders lead the IDF Forces to war offering a frightening array of plasma weaponry. They have little need of bulky powered armor, their innate superior genetic&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Total Focus|Melee, Superior DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Mk-VI &amp;quot;Victoria&amp;quot; ====&lt;br /&gt;
[[File:Mk-VI1.jpg|right|thumb|100px|{{center|Mk-VI}}]]&lt;br /&gt;
Mk-VI &amp;quot;Victoria&amp;quot; androids are a deadly assassin android model. Unlike the ACU, BCU and Warwalkers these cunning automatons prefer to employ stealth to engage in melee and deliver killing blows to their enemies.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_HighLow.png|22px]]|Blade Flurry|Melee (Cone), Superior DMG(Lethal/Energy), Foe Knockback, -Def|The Victoria can unleash a deadly attack with her energy blades in a large cone in front of her dealing superior lethal and energy damage, reducing her targets' defense and possibly knocking them down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_ModerateOpening.png|22px]]|Cross Cut|Melee, Moderate DMG(Lethal/Energy), Foe -Def|The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_AoEBridge.png|22px]]|Dance of Blades|PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -Def, Minor DoT(Lethal)|The Victoria executes a magnificent twirling attack which causes high lethal and energy damage as well as reducing her foes defense and possibly knocking them down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_ModerateBridge.png|22px]]|Feint|Melee, Moderate DMG(Lethal), Self +Def(Lethal, Melee)|The Victoria's Feint attack deals moderate lethal and energy damage to her target while boosting her own melee and lethal defense for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:RadiationBurst_XRayBeam.png|22px]]|Plasma Eye Beams|Ranged, Moderate DMG(Energy), Foe -DEF|The Victoria Mk6 is capable of firing a powerful energy beam from her eyes which will reduce its targets' defense and cause energy damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_LightOpening.png|22px]]|Swipe|Melee, Minor DMG(Lethal/Energy), Foe -Def|The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Sword_Placate.png|22px]]|Placate|Ranged, Foe Placate, Self Stealth/Hide|The Victoria Mk6 can trick her opponents and slip away and deliver a deadly critical hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Force Barrier|Self, +15% Def(All), +Regen|The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invisibility_Stealth.png|22px]]|Stealth|Toggle: Self Stealth, +DEF|You blend into your environment and can only be seen at very close range. If you attack while using this power, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. While Invisible, your movement is Slowed. Very low}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Arm Self-Destruct|Disorient|You are Disoriented.}}&lt;br /&gt;
&lt;br /&gt;
==== War Walker ====&lt;br /&gt;
[[Image:IDF_WarWalker.jpg|250px|right|thumb|{{center|War Walker}}]]&lt;br /&gt;
War Walkers are meant to serve one purpose, to instill terror into its foes as it obliterates them with its deadly particle cannons. The mechanical behemoths represent the pinnacle of Praetorian technology.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Charged Shot|Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Ground Slam|PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient|The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Heavy Particle Burst|Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Particle Burst|Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Pummel|Melee, High DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Smash|Melee, Moderate DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance|Ranged (Targeted Location), Extreme DMG(Energy), Foe -Regen, -Res(All)|The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance Lock|Target of Orbital Lance|The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance Power Up|Target of Orbital Lance|The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|The Harder They Fall|Self Destruct|When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_DullPain.png|22px]]|Nano Reconstruction|Self Heal|The Warwalker can heal themselves for a substantial amount of health.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|Resistance|{{DamResVal|70|70|50|50|70|50|20|20}}}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Elite Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Goliath War Walker ====&lt;br /&gt;
The dreadnaughts tend to lead invasion forces due to their incredible resilience and destructive prowess. Wherever the Goliath War Walker goes, a trail of destruction is left in its wake.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Foot Stomp|PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient|The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Particle Burst|Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Particle Lance|Narrow Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Pummel|Melee, High DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Smash|Melee, Moderate DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]|Sweeping Laser|Ranged Cone, High DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|The Harder They Fall|Self Destruct|When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_DullPain.png|22px]]|Nano Reconstruction|Self Heal|The Warwalker can heal themselves for a substantial amount of health.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|Resistance|{{DamResVal|70|70|50|50|70|50|20|20}}}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Olympian Guard ====&lt;br /&gt;
[[Image:Tyrant.jpg|100px|right|thumb|{{center|Olympian Guard}}]]&lt;br /&gt;
These soldiers are said to be the recipients of the most advanced genetic and bio-engineering [[Praetoria]] has to offer. Only Tyrant and his Praetors are more powerful than the mighty Olympian Guard.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:EnergyMastery_LaserBeamEyes.png|22px]]|Beam Sweep|Ranged Cone, High DMG(Energy), Foe -DEF|The Olympian Guard are capable of firing a concentrated beam of energy from their visor. This beam causes high damage and reduces the target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:EnergyMastery_LaserBeamEyes.png|22px]]|Eye Beam|Ranged, High DMG(Energy), Foe -DEF|The Olympian Guard are capable of firing a concentrated beam of energy from their visor. This beam causes high damage and reduces the target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Incarnate Foot Stomp|PBAoE, Moderate DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Stun.png|22px]]|Incarnate Hand Clap|Melee, Minor DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Incarnate Haymaker|Melee, High DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Incarnate Knockout Blow|Melee, Extreme DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Incarnate Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SonicBlast_MassiveDamage.png|22px]]|Mighty Roar|PBAoE, Superior DMG(Energy/Smash), Foe Disorient|The}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_DullPain.png|22px]]|Dull Pain|Self +HP|The Olympian Guard is able to shrug off wounds that would kill a normal person. Dull Pain not only increases their maximum hit points, but it will also heal them for a large portion of their health.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_Unstoppable.png|22px]]|Unstoppable|Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG but Psionics)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of half of your Endurance. Recharge: Very Long}}&lt;br /&gt;
&lt;br /&gt;
== Named Bosses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Praetorians]]&lt;br /&gt;
[[Category:Going Rogue]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mortimer_Kal_Strike_Force&amp;diff=194297</id>
		<title>Mortimer Kal Strike Force</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mortimer_Kal_Strike_Force&amp;diff=194297"/>
		<updated>2011-06-07T00:17:29Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: More trial &amp;amp; error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|date=0000-00-00}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Mortimer Kal Strike Force''' was added in [[Issue 20]] and ties pre-50 characters into the [[Incarnate System]].  Mortimer Kal can be found behind [[Silver Mantis]] on [[Sharkhead Island]].  Mortimer Kal is an [[Unlockable Contacts|Unlockable Contact]]. To unlock Mortimer Kal, players must complete the Villain [[Tip Mission]] [[Mission:Tip_-_Wizard's_Weakness|Wizard's Weakness]].&lt;br /&gt;
&lt;br /&gt;
{{Infobox SF&lt;br /&gt;
|name=The Fire and the Flames&lt;br /&gt;
|image=[[File:Mortimer Kal.jpg|100px]]&lt;br /&gt;
|contact=[[Mortimer Kal]]&lt;br /&gt;
|zone=[[Sharkhead Island]]&lt;br /&gt;
|x=-1476.1|y=0.0|z=-395.9&lt;br /&gt;
|size=4&lt;br /&gt;
|levels=20-40&lt;br /&gt;
|merits=22&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}{{Enemy Warriors}}{{Enemy Midnight Squad}}{{Enemy Freedom Phalanx}}&lt;br /&gt;
|badge=[[File:Badge I20VillainStrikeForce.png|32px]] [[Promethean Badge]]}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{ArcAward|m=22}}&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
=== Too Low Level ===&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
=== Not Enough People ===&lt;br /&gt;
You will need at least 4 fiends, madmen, and lawless rogues for this.  Return when you have assembled your cadre of deviants. {{blue|You need at least 4 members on your team, all of them at least level 20.  If they are over level 40, they will be automatically exemplared to Level 40 for the duration of the Strike Force.}}&lt;br /&gt;
&lt;br /&gt;
=== Not Team Leader ===&lt;br /&gt;
Send your leader to me. I would speak with them about things dark and vile. {{blue|You need at least 4 members on your team, all of them at least level 20.  If they are over level 40, they will be automatically exemplared to Level 40 for the duration of the Strike Force.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
=== {{UL|Part One: The Voice Of A Ghost}} ===&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Perhaps this is what The Fates had ordained for me on that day my Fiona was born, that I should rise to the heavens beyond her reach, and then descend into darkness to save her.  If that is my lot then so be it, I am at your service until The Fates decides otherwise.&lt;br /&gt;
&lt;br /&gt;
I have glimpsed where you must go in order to claim the Flames of Prometheus.  Do you dare journey into the ensorcelled realm of Oranbega, the subterranean city of the [[Circle of Thorns]]?  For that is where you must go in order to take the first step onto the path to absolute power.&lt;br /&gt;
&lt;br /&gt;
If I were you, I would not go alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
{{blue|The Fire and The Flames&amp;lt;br /&amp;gt;&lt;br /&gt;
Part 1: The Voice Of A Ghost}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Mortimer Kal's eyes roll back into his head.  The sight of the old man standing before you like that reminds you of a zombie, except that he speaks with a gravely tone and mentions nothing about brains.}}&lt;br /&gt;
&lt;br /&gt;
[[Numina]] is currently engaged in battle deep beneath the earth in the forgotten city of {{yellow|Oranbega}}, the forlorn realm of the [[Circle of Thorns]].  But be wary, for with her is her protege, the demon binding warrior {{red|[[Infernal]]}}.  The Soul Catcher can only contain the soul of one being at a time, and Infernal will not look kindly upon you for trapping his mentor.  You will have to find a way to deal with Infernal for he will stop at nothing to release his mistress.&lt;br /&gt;
&lt;br /&gt;
{{orange|Mortimer Kal smiles}}&lt;br /&gt;
&lt;br /&gt;
K'Varr is part of Infernal's true name.  A person's true name holds power over them.  This will give you the edge you need to defeat Numina's protector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Location'''&lt;br /&gt;
&lt;br /&gt;
Talk to [[Mortimer Kal]] to enter the mission.&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Mortimer Kal|Text=Whenever you and your lackeys are ready I will transport you through a doorway of shadows into the suberranean city of Oranbega.&lt;br /&gt;
&lt;br /&gt;
{{orange|Mortimer regards you with minor contempt.}}&lt;br /&gt;
&lt;br /&gt;
Don't worry, you have my daughter, so I wouldn't dream of shifting you into, say, Ghlar Shodan, the Prison of Slime...&lt;br /&gt;
&lt;br /&gt;
Remember, Numina does not travel alone, she travels with Infernal.  Remember, part of his true name is K'Varr and that there is power in one's true name.  With his you will have some power over him.&lt;br /&gt;
&lt;br /&gt;
* {{green|I'm ready, wizard.  Now send me to Oranbega.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After this conversation, Toph Osir and a group of Circle of Thorns closest to him turn hostile.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=According to Mortimer Kal, Numina and her sidekick, Infernal, are down here in Oranbega fighting the Circle of Thorns.  Following their wake of destruction should make your job of tracking the ethereal Numina oh so much easier.|Primary=Steal Numina's soul!|Secondary=Capture Numina with the Soul Catcher|Additional=**Defeat Infernal|Completion=You've stolen Numina's soul and escaped from the subterranean realm of the Circle of Thorns.&lt;br /&gt;
&lt;br /&gt;
It will be a long time before Infernal dares to challenge you again.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Mortimer Kal's Soul Catcher|Text=This object is about the size of a bowling pin and appears to be chipped from a single massive shard of crystal.  It isn't ruby, garnet, or any quartz you've ever seen, but it is blood red and extraordinarily cool to the touch.  The gem appears to be hollow in the middle, or perhaps it is a trick of the light.  Whatever the case, its purpose has been made clear to you by Mortimer Kal.  This shard focuses eldritch energy and draws the soul of one unlucky individual into it, trapping them.  You have no idea if there is a way to let a captured soul free.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=The team leader will be granted the [[Soul Catcher]] temp power.  While fighting Numina a message will flash across the screen telling you when to use it.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
[[Numina]] ([[Hero]])&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Infernal]] ([[Hero]])&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Circle of Thorns#Agony Mage|Toph Osir]] ([[Boss]])&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Toph Osir Dialog 1|text=&lt;br /&gt;
I am Toph Osir, Magus of this district of our glorious city.&lt;br /&gt;
&lt;br /&gt;
You are not here on the same mission as Numina and her pet, Infernal... what is it you seek?  Perhaps I can grant what you wish in exchange for your assistance against that witch, Numina?&lt;br /&gt;
&lt;br /&gt;
'''{{green|Fate would have it that it is Numina who I am after.}}'''&lt;br /&gt;
&lt;br /&gt;
So it would seem that the threads of Fate have brought us together.&lt;br /&gt;
&lt;br /&gt;
Numina has been using her magic to turn my people against each other.  Normally this would pose little problem for our daemons to handle, but that accursed Infernal is with her, and what daemons we have sent against them have been bound within his armor.&lt;br /&gt;
&lt;br /&gt;
If we could but separate one from the other then both would fall.&lt;br /&gt;
&lt;br /&gt;
'''{{green|Mortimer Kal said that the name K'Varr might come in handy.}}'''&lt;br /&gt;
&lt;br /&gt;
{{orange|Toph Osir scowls at the name of Mortimer Kal, but then his mouth hangs agape at the name of K'Varr.}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course!  K'Varr is part of Infernal's true name.  It isn't absolute power over him, but it is enough to summon him away from his mistress and to a place where he can be bound.&lt;br /&gt;
&lt;br /&gt;
Once we have Infernal imprisoned I will leave Numina to your capable hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''{{green|You have yourself a deal, Toph Osir.}}'''&lt;br /&gt;
&lt;br /&gt;
{{orange|Toph Osir begins chanting a ritual using the name 'K'Varr'.}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Toph Osir Dialog 2|text=&lt;br /&gt;
You have Numina trapped in a... Soul Catcher?&lt;br /&gt;
&lt;br /&gt;
{{orange|Toph Osir's eyes flare jealously at the power in your possession.}}&lt;br /&gt;
&lt;br /&gt;
This is greater fortune than I had hoped for...&lt;br /&gt;
&lt;br /&gt;
'''{{green|Numina is mine, Toph.  Don't sour our deal with greed.}}'''&lt;br /&gt;
&lt;br /&gt;
Greed?&lt;br /&gt;
&lt;br /&gt;
GREED!?&lt;br /&gt;
&lt;br /&gt;
That Soul Catcher was stolen from my people by that wizard, Mortimer Kal!  It shall be ours again!&lt;br /&gt;
&lt;br /&gt;
'''{{green|&amp;quot;Over my dead body.&amp;quot; (Fight)}}'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After defeating Toph Osir, Infernal will turn hostile. However, the large amount of Circle minions will flee for their lives.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=At set intervals during the fight, Infernal will spawn a set of three Demonlings (Fire, Ice and Hellfire). Each has its own attacks and low HP, but considerably buffs Infernal's damage until dead.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Numina's Soul|Text=You have captured Numina's soul within the Soul Catcher.  The interior of the ruddy gem is clouded and when you think of Numina you can hear her quietly weeping and bemoaning the bitter cold and alienation from all that is living.  When you speak her name she immediately responds and asks how she might serve you in order to gain release from her hellish prison.&lt;br /&gt;
&lt;br /&gt;
This makes you smile.}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
{{blue|The Fire and The Flames&amp;lt;br /&amp;gt;&lt;br /&gt;
Part 1: The Voice Of A Ghost}}&lt;br /&gt;
&lt;br /&gt;
Well done... but...&lt;br /&gt;
&lt;br /&gt;
There are some troubling developments, mistress.&lt;br /&gt;
&lt;br /&gt;
{{orange|Mortimer pauses for emphasis of the gravity of the situation}}&lt;br /&gt;
&lt;br /&gt;
Know that I tell you this because I wish only for my Fiona's safe return...&lt;br /&gt;
&lt;br /&gt;
{{red|The Midnighters}} have discovered that you are the one behind my daughter's kidnapping.  For the time being I have convinced them that I have had no dealings with you, but that charade will not last for long, not when they realize what you are truly after.  With that, I implore you to move quickly, for I have no doubt that should you be defeated, then Fiona's death is assured.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Part Two: The Hands Of A God}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
{{blue|The Fire and The Flames&amp;lt;br /&amp;gt;&lt;br /&gt;
Part Two: The Hands Of A God}}&lt;br /&gt;
&lt;br /&gt;
With Numina trapped in the Soul Catcher she has no choice but to obey your commands.  her secrets are now ours... or rather yours, mistress.&lt;br /&gt;
&lt;br /&gt;
Now that you have access to Positron's Laboratory, you will need a means to actually handle and manipulate the Flames of Prometheus once you have it within arms reach.  Legend has it that only the gods and titans could actually handle the flames.  I have planned for this as well...&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
{{blue|The Fire and The Flames&amp;lt;br /&amp;gt;&lt;br /&gt;
Part Two: The Hands Of A God}}&lt;br /&gt;
&lt;br /&gt;
{{red|David Odysseus Hill}} is a 'collector' of rare artifacts from around the world... many of which are magical in nature.  In his possession is an artifact that fits our... your exact needs; {{orange|The Fists of Vulcan}}.&lt;br /&gt;
&lt;br /&gt;
Odysseus keeps these magical gauntlets stored within one of his shipping and recieving warehouses.  These are places filled with ill-gotten treasures whose power ranging from questionable to godly.&lt;br /&gt;
&lt;br /&gt;
The problem is that Odysseus and his Warriors are currently unengaged in any real gang wars, and so the majority of his forces are more or less conducting garrison duty over the various pieces of territory he claims to be his.  You will need to draw his forces away from the warehouses so that you can slip in and steal the Fists of Vulcan before the Warriors can stop you.&lt;br /&gt;
&lt;br /&gt;
If you could arrange to have Odysseus attack the Midnighters then you could eliminate two threats with one cunningly hurled stone.  To do that, you will have to travel to {{yellow|Talos Island}} and speak to Odysseus on the matter.&lt;br /&gt;
&lt;br /&gt;
Remember, even though he is a greedy man, David Hill is no idiot.  Not only will you have to be shrewd in your dealings, but it would not surprise me if he tried to kill you for the Soul Catcher.  It would be best that you do not mention it or Numina's current fate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Meet David Odysseus Hill}} ====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=David Hill's office building looks completely legit.  It isn't until you take the private elevator up to his office that you find any sign that the businessman is the head of the Warriors.|Primary=Talk to Odysseus of the Warriors|Secondary=Defeat Odysseus's Challenge|Additional=Talk to Odysseus again&lt;br /&gt;
|Completion=You succeeded in convincing Odysseus and the Warriors to start a war with the Midnighters.  While they are embroiled in conflict you can slip into Odysseus's warehouse and steal the Fists of Vulcan.}}&lt;br /&gt;
&lt;br /&gt;
'''Location'''&lt;br /&gt;
&lt;br /&gt;
Board Transit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Warriors}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
[[Odysseus]] (Non-Combat [[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Odysseus dialog 1|text=&lt;br /&gt;
Well, well, well... {{Character}}.  To what do I owe the honor of you gracing me and my Warriors with your presence?&lt;br /&gt;
&lt;br /&gt;
'''{{green|I want your help... With the Midnighters.}}'''&lt;br /&gt;
&lt;br /&gt;
The Midnighters and I are currently at peace.  What reason can you offer that I should sully that relationship?&lt;br /&gt;
&lt;br /&gt;
'''{{green|I stole one of their artifacts.  If you're interested in buying I could steal more.}}'''&lt;br /&gt;
&lt;br /&gt;
{{orange|Odysseus raises a single eyebrow with practiced perfection.}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Intriguing.  A business offer from {{Character}}; a notoriously violent villain from the Rogue Isles, to me - David Odysseus Hill; an incredibly powerful businessman here in Paragon City.&lt;br /&gt;
&lt;br /&gt;
I'm not buying this story of stolen merchandise.  Why not tell me the truth?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''{{green|Fine.  I have Mortimer Kal's daughter.  The Midnighters want her back.}}'''&lt;br /&gt;
&lt;br /&gt;
Now THAT I believe.&lt;br /&gt;
&lt;br /&gt;
Very bold of you to go so far as to kidnap the daughter of one of the most powerful and reclusive wizards of our time.  I assume he has not transformed you into a burning cinder because of the threat of his daughter's life being tied to your own?&lt;br /&gt;
&lt;br /&gt;
'''{{green|Something like that.  I was hoping we could send them a message together.}}'''&lt;br /&gt;
&lt;br /&gt;
Perhaps I should turn you over to them and cultivate their favor instead...&lt;br /&gt;
&lt;br /&gt;
I give you this one chance to prove that that would be an unwise choice.&lt;br /&gt;
&lt;br /&gt;
I present to you this challenge: Even odds.  My Warriors versus you and yours.&lt;br /&gt;
&lt;br /&gt;
'''{{green|What?}}'''&lt;br /&gt;
&lt;br /&gt;
At this juncture you have no say in the matter.&lt;br /&gt;
&lt;br /&gt;
Warriors.&lt;br /&gt;
&lt;br /&gt;
Kill them.&lt;br /&gt;
&lt;br /&gt;
'''{{green|Bring it! (Fight)}}'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Odysseus dialog 2|text=&lt;br /&gt;
{{Missing}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal the Fists of Vulcan from Odysseus's Warehouse}} ====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The warehouse is dead quiet.  If you play this right, he won't realize you stole The Fists of Vulcan until it is far too late.|Primary=Steal the Fists of Vulcan from Odysseus's Warehouse|Secondary=Find the Fists of Vulcan|Additional=Defeat Montague Castanella&lt;br /&gt;
**Defeat Mercedes Sheldon&lt;br /&gt;
**Defeat Exorcist&lt;br /&gt;
**Defeat Odysseus and take the Fists of Vulcan!&lt;br /&gt;
|Completion=You stole the Fists of Vulcan off of Odysseus's battered body and left him alive.  The Warriors will no doubt take care of their fallen leader rather than pursue you, buying you valuable time to escape!}}&lt;br /&gt;
&lt;br /&gt;
It will be a long time before the Midnighters or the Warriors recover from that fiasco.  Against all odds you laid low the leaders of two powerful factions in Paragon City and stole the hands of a god.&lt;br /&gt;
&lt;br /&gt;
With the Fists of Vulcan and Numina's Soul you are on the verge of acquiring ultimate power!&lt;br /&gt;
&lt;br /&gt;
'''Location'''&lt;br /&gt;
&lt;br /&gt;
Board Transit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Warriors}}&lt;br /&gt;
{{Enemy Midnight Squad}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
* [[Odysseus]] ([[Archvillain]])&lt;br /&gt;
* [[Montague Castanella]] ([[Hero]])&lt;br /&gt;
* [[Mercedes Sheldon]] (Rogue, counts as [[Hero]] enemy)&lt;br /&gt;
* [[Exorcist]] (Vigilante, counts as [[Hero]] enemy)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon entering the big room 3 Midnighter Heroes will spawn in the center!}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=All Notable NPCs in this mission have special attacks that will flash a warning across your screen and change the lighting of the room.&lt;br /&gt;
&lt;br /&gt;
Montague Castanella uses '''Radiance''', which stuns the players and heals his allies.&lt;br /&gt;
&lt;br /&gt;
Mercedes Sheldon uses '''???''', which ???.&lt;br /&gt;
&lt;br /&gt;
Exorcist uses '''Torment''', which stuns his allies, but provides him with a short but very large damage buff.&lt;br /&gt;
&lt;br /&gt;
Odysseus uses '''Vulkan Clobber''', which stuns his target, and lands a hefty resistance and defense debuff.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After finding the Fists of Vulkan ''and'' defeating the Midnighters, Odysseus will spawn!}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
'''Odysseus''' &lt;br /&gt;
:''A most admirable display of martial cunning, {{Character}}.  I salute you.''&lt;br /&gt;
&lt;br /&gt;
:''But did you really think that I would take your story at face value?  That I wouldn't check your accusations out with spies of my own?''&lt;br /&gt;
&lt;br /&gt;
:''Mr. Wade was most helpful in uncovering the truth of your scheme.  While my Warriors and the Midnighters hacked each other to pieces you were going to betray me!''&lt;br /&gt;
&lt;br /&gt;
:''I don't take lightly to betrayal, {{Character}}.  But I do have a sense of honor... or was it sport?  If you can defeat me and my Warriors, then the insult against me is dropped.  Fail... and I'll introduce you to a little piece of history known as Brazen Bull.''&lt;br /&gt;
&lt;br /&gt;
:''WARRIORS!''&lt;br /&gt;
&lt;br /&gt;
:''ATTAAAAAAAACK!''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|As Odysseus' health decreases, several waves of Warriors will attack.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
The Fists of Vulcan!&lt;br /&gt;
&lt;br /&gt;
{{orange|Mortimer Kal's eyes shine in amazement as he looks upon the mighty gauntlets that are fabled to have belonged to the god of the forge.}}&lt;br /&gt;
&lt;br /&gt;
You have all the pieces now, mistess and time is running short.  Darrin Wade of the Midnighters has learned of our dealings and is threatening to sell me out if I do not cut him in on our scheme.  I say to hell with the man.  Once you have the Flames of Prometheus it will be he who shall bow before me... I mean, you.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Finale: The Titan's Gift}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
{{blue|The Fire and The Flames&amp;lt;br /&amp;gt;&lt;br /&gt;
Finale: The Titan's Gift}}&lt;br /&gt;
&lt;br /&gt;
My own pursuit of power aside, you now have everything you need, but time, more than ever, is of the essence.&lt;br /&gt;
&lt;br /&gt;
{{red|The Freedom Phalanx}} is looking for Numina, the Midnight Squad is searching for my daughter and thanks to Darrin Wade now knows that you have something to do with it.  If Odysseus talks to the Midnighters then the pieces will fall into place and they will realize that I am helping you to seize the Flames of Prometheus.  If that happens before you have claimed its power, then you will be beset upon by enemies on all sides, and my daughter's fate will be bound to your own.  You must hurry to Positron's Laboratory in Steel Canyon.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
{{blue|The Fire and The Flames&amp;lt;br /&amp;gt;&lt;br /&gt;
Finale: The Titan's Gift}}&lt;br /&gt;
&lt;br /&gt;
Remember, Numina will obey your commands.  Use her to gain access to the laboratory and to navigate you to the holding place of the Flames.  Positron's security is sure to be total, but hopefully Numina's presence will confuse or confound it long enough for you to make your way to the Flames and to use the Fists of Vulcan to seize them.&lt;br /&gt;
&lt;br /&gt;
Now go, mistress, and claim your power.  I have done all that you have asked and look forward to being reuinited with my daughter upon your return.  Please, do not fail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Numina grudgingly offers up the passcode to gain entry through Positron's security system.  Her defiance is concerning but amusing when the Soul Catcher punishes her disobedience.  Before long you have navigated into the lowest levels iwthout a trace of resistance to your intrusion.  This is too easy; something is going to go horribly wrong...|Primary=Steal the Flames of Prometheus|Secondary=Deactivate Alpha and Beta Security Terminals (optional)&lt;br /&gt;
**Security Reboot Countdown&lt;br /&gt;
**Defeat all B.O.T.L.E.R.s|Additional=&lt;br /&gt;
|Completion=The soul Catcher suddenly shatters, releasing Numina.  Using her magic she teleports Positron and herself to safety.  Cowards!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Location'''&lt;br /&gt;
&lt;br /&gt;
Board Transit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
Positron's Robots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
[[Positron]] ([[Hero]])&amp;lt;br /&amp;gt;&lt;br /&gt;
B.O.T.L.E.R. ([[Minion]])&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
'''Numina''' &lt;br /&gt;
:''B.O.T.L.E.R., it's me, Numina...''&lt;br /&gt;
&lt;br /&gt;
'''B.O.T.L.E.R.'''&lt;br /&gt;
:''VOICE AUTHORIZATION RECOGNIZED.  WELCOME TAMMY ARCANUS AND GUESTS''&lt;br /&gt;
&lt;br /&gt;
:''DOCTOR KEYES IS CURRENTLY OUT ON PATROL, WOULD YOU LIKE ME TO INFORM HIM THAT YOU ARE HERE?''&lt;br /&gt;
&lt;br /&gt;
:''THANK YOU FOR THE SUBTLE WARNING, NUMINA.  I'VE ALERTED THE SECURITY BOTS AND ERECTED FORCE FIELDS THROUGHOUT THE LABORATORY.''&lt;br /&gt;
&lt;br /&gt;
:''ATTENTION: UNRECOGNIZED PERSONNEL.  PLEASE IDENTIFY YOURSELVES.''&lt;br /&gt;
&lt;br /&gt;
:''NOW, WHO EXACTLY ARE OUR UNWANTED GUESTS, AND WHAT ARE YOU DOING WITH THEM?''''&lt;br /&gt;
&lt;br /&gt;
'''Numina'''&lt;br /&gt;
:''It's {{Character}}, and she has me trapped in an artifact called a Soul Catcher.  Please, you have to... aiiieeee!''&lt;br /&gt;
&lt;br /&gt;
'''B.O.T.L.E.R.'''&lt;br /&gt;
:''NUMINA!? ARE YOU ALRIGHT?''&lt;br /&gt;
&lt;br /&gt;
'''Numina'''&lt;br /&gt;
:''The... Soul Catcher... it... Ahhhh!''&lt;br /&gt;
&lt;br /&gt;
:''It's agonizing... I... I... can't... resist... any... longer... I... cannot... disobey... my... mistress!''&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Deactivating the Security Terminals will disable the force fields and despawn the robot guards for 1 minute.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=hero|title=Security Terminal Alpha Dialog|text=&lt;br /&gt;
{{Missing}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=hero|title=Security Terminal Beta Dialog|text=&lt;br /&gt;
{{orange|The security terminal displays a number of power meters for the various force fields located throughout the lab.}}&lt;br /&gt;
&lt;br /&gt;
{{green|Activate Emergency Override}}&lt;br /&gt;
&lt;br /&gt;
{{orange|The power displays flash, but do not power down.  A window pops up into the middle of the screen.}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Confirm force field deactivation at Security Terminal Alpha to proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{green|Find Seecurity Terminal Alpha (Leave)}}&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Defeating B.O.T.L.E.R. will spawn a large group of B.O.T.L.E.R.s to defeat.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=hero|title=Flames of Prometheus Containment Control Dialog|text=&lt;br /&gt;
{{orange|You tap a few keys on the containment computer console.  With a single key press you will open the containment device and the Flames of Prometheus will be yours!}}&lt;br /&gt;
&lt;br /&gt;
{{green|Hit the Final Key}}&lt;br /&gt;
&lt;br /&gt;
{{orange|The containment device opens and inside you see the blue glow of true incarnate power.&lt;br /&gt;
&lt;br /&gt;
You put on the Fists of Vulcan and reach into the containment device.  Instantly the orange flames of the magical gauntlets are consumed by the raw power of the Flames of Prometheus.  In an instant the blue flames crawl up your arms like a gasoline fire, turning the Fists of Vulcan to ash!&lt;br /&gt;
&lt;br /&gt;
The blue flames settle over your heart and then enter your body.  You can feel the power burning deep inside you.  You feel invincible!}}&lt;br /&gt;
&lt;br /&gt;
{{green|Revel in the power!}}&lt;br /&gt;
&lt;br /&gt;
{{orange|You sense a familiar presence.  Positron!}}&lt;br /&gt;
&lt;br /&gt;
{{green|Face Positron}}&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Fistfuls of Ash|Text=After handling the Flames of Prometheus with the Fists of Vulcan the power of the flames reduced the once glorious magical artifacts to only a fistful of ash.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Interacting with the Flames of Prometheus Containment Control will spawn Positron!}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
'''Positron''' &lt;br /&gt;
:''{{Character}}!  Return Numina to me and I will let you go.''&lt;br /&gt;
&lt;br /&gt;
'''{{Character}}'''&lt;br /&gt;
:''Are you kidding me?  The Flames of Prometheus are mine Positron.  I can take as much as I want!  Why would I ever give you anything?''&lt;br /&gt;
&lt;br /&gt;
'''Positron'''&lt;br /&gt;
:''Yours?  The Flames do not belong to any one person.  If you will not relinquish your hold on Numina...''&lt;br /&gt;
&lt;br /&gt;
:''...then you shall face the consequences!''&lt;br /&gt;
&lt;br /&gt;
:''Have you forgotten that I was chosen by Prometheus to be the Keeper of the Flames?''&lt;br /&gt;
&lt;br /&gt;
:''I've had years to harness the power of the Flames.  You've had that power for less than a minute.  Now.  Let.  Numina.  GO!''&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=While fighting Positron you will periodically see the message &amp;quot;Flames of Prometheus are Active!&amp;quot; which indicates that two special fire imp-like creatures have spawned in the room. Looking from the room entrance, the orange Purifying Flame spawns in the far left corner, and the green Cleansing Flame spawns in the near left corner. Both explode a set time after spawning. The Purifying Flame will try to get close to a player, at which point it will explode, dealing a fair bit of damage, but can be dodged normally.&lt;br /&gt;
&lt;br /&gt;
The Cleansing Flame however, is much more important. If allowed to explode, it will heal Positron '''fully''', regardless of distance or line of sight. The time window is fairly narrow (roughly 10s), and the Flames have pet-level HP, meaning that a low-damage team should take extra care not to allow it to survive.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Shattered Soul Catcher|Text=A pile of red dust and broken shards of crystal are all that remain of Mortimer Kal's Soul Catcher after Numina escaped its hellish prison.  You aren't sure exactly what caused it to break.  Perhaps it was destroyed by the power of the Flames of Prometheus, like the Fists of Vulcan were, or maybe... just maybe... it was... love?&lt;br /&gt;
&lt;br /&gt;
Nah, it must have been the Flames of Prometheus.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
{{orange|Mortimer Kal's eyes widen as you approach.}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Flames!  I can feel their power radiating from you!  You have done it!&lt;br /&gt;
&lt;br /&gt;
Now, as we agreed, return my daughter to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{green|I don't think so.}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Dark power seethes and rages behind Mortimer's eyes.  For a moment you think that he might attack you, but then you see the storm clouds of power falter and waver and then slowly dissipate.}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What further use could you have for her?  You got what you wanted!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{green|Numina has escaped, I could use a good wizard at my side.}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Mortimer appears to accept his fate}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Midnighters will learn soon enough of my involvement with you.  I will truly have nothing more than you to serve and my daughter's safety to attend to.&lt;br /&gt;
&lt;br /&gt;
What would you ask of me, my mistress?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{green|What you have already given me, Mortimer.  Your loyalty.}}&lt;br /&gt;
&lt;br /&gt;
And my loyalty you still have.&lt;br /&gt;
&lt;br /&gt;
Mistress, if you are contemplating what to do next I do have a suggestion.&lt;br /&gt;
&lt;br /&gt;
Perhaps we could try to take over the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Completing this mission awards the [[Promethean Badge]].&lt;br /&gt;
{{BadgeBox|Promethean}}&lt;br /&gt;
&lt;br /&gt;
Characters completing this mission will also receive the Temporary Power, [[Flames of Prometheus]].&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Name=Flames of Prometheus|Effect=+Max HP, +Regen, +DMG|Icon=Icon clue generic.png|Desc=The Flames of Prometheus have left their trace on you, giving you an early taste of the powers of the Incarnate. This manifests as a minor increase to your health and damage output. This boon is permanent until you reach security level 50, at which point your connection to the Well of the Furies will overwhelm the lingering effects of this power. However, you will be able to trade in this power at that time for a rare Notice of the Well Incarnate component once you embark on the Incarnate path, which will prove a much stronger benefit in the long run.}}&lt;br /&gt;
&lt;br /&gt;
When that character reaches level 50, the power disappears, but they get reward badge under Accomplishments that can be traded in for a [[Notice of the Well]].&lt;br /&gt;
&lt;br /&gt;
== Souvenir ==&lt;br /&gt;
&lt;br /&gt;
'''{{blue|The Flame of Prometheus}}'''&lt;br /&gt;
&lt;br /&gt;
You can feel the Flame of Prometheus burning within you every time you enter battle, and whenever you finish a fight, you can feel its power smouldering just beneath the surface.  You cannot help but reflect upon your daring plan to steal this power and that to achieve it you were ready to brave...&lt;br /&gt;
&lt;br /&gt;
'''The Fire and the Flames'''&lt;br /&gt;
&lt;br /&gt;
The Rogue Isles have been awash in chaos ever since the power of the incarnates started to manifest.  You wanted a piece of that power pie for yourself, but that nerd in Ouroboros, Ramiel, wouldn't confide in you the great secret.  As usual, you were on your own, so you went back to basics and kidnapped someone who could help you, or rather, the loved one of someone who could help you; Fiona Kal.&lt;br /&gt;
&lt;br /&gt;
Pissing off Mortimer Kal was as bold a move as any you've ever undertaken.  As a powerful sorcerer within the Midnight Squad, most people would assume that messing with his family meant a grisly and indescribable doom, but you had learned his secret weakness.  Fiona was all that Mortimer had left ot hold onto in this world, and threatening that meant you had him by the proverbial crystal balls.&lt;br /&gt;
&lt;br /&gt;
With fiona safely hidden away, you confronted Mortimer with your offer; use his wizardly ways to discover a means of you obtaining incarnate power or Fiona would be sent back to him in pieces too mangeled to be properly resurrected.  The wizard buckled like a belt and vowed to do anything to keep his daughter alive.  He proved most helpful, and laid out a plan to steal the Flames of Prometheus; a spark of incarnate power in the possession of someone Mortimer assured you was undeserving of it; Positron.&lt;br /&gt;
&lt;br /&gt;
The first step was to sucker punch the Freedom Phalanx right in their magical soft spot; Numina.  This would throw the Phalanx off balance and, by using Mortimer Kal's Soul Catcher to imprison her, you would gain access to Positron's Lab, where the Flames of Prometheus were kept.  With Numina in your possession the Phalanx would be blind to your sorcerous scheme.&lt;br /&gt;
&lt;br /&gt;
But capturing Numina was only the first part of the plan.  You had the key to gaining access Positron's Lab, but the Flames of Prometheus were power beyond what mere mortals could possess and could not simply be picked up and carried off, for they would consume you body and soul.  To safely acquire the Flames you would need more magical power, and this time it was in the possession of Paragon City's greatest trafficker in ancient artifacts; David Odysseus Hill.  The playboy leader of the Warriors had used his family's shipping empire to squirrel away artifacts from around the globe, and in his possession was an artifact capable of touching the Flames of Prometheus; the Fists of Vulcan.  Breaking into Odysseus's warehouse would have been a lot simpler of an affair if the Midnight Squad hadn't guessed at your plan.  They sought to ambush you and take you down, but when the smoke cleared you had shown them what for.  Your plan, however, did not go unnoticed by the treacherous Darrin Wade, and he warned Odysseus of your plans to rob him.  He arrived none-too-pleased.  Ultimately, however, even he and his Warriors stood no chance against you and your destiny.&lt;br /&gt;
&lt;br /&gt;
With the Fists of Vulcan in hand and Numina as the key to entering Positron's Lab, everything was going according to plan, until Positron's security systems alerted him to your presence and he crashed the party.  Unfortunately for Posi, he let his feelings get in the way.  He offered to let you go in exchange for Numina, but with the power of the Flames already in your possession you saw no reason to entertain any demands except your own.  You taught Positron a valuable lesson that day, that love is a weakness to be exploited.  The prize was the Flames of Prometheus.  Unfortunately, the presence of the Flames had a profound effect on the Soul Catcher, and it fractured, allowing Numina to escape and whisk herself and Positron to safety.  Additionally, the Fists of Vulcan were consumed, leaving your hands coated in blackened ash.  Despite these losses the power of the Flames is yours!  You suspect that your next run in with the Freedom Phalanx will be a heated affair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mortimer_Kal_Strike_Force&amp;diff=194296</id>
		<title>Mortimer Kal Strike Force</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mortimer_Kal_Strike_Force&amp;diff=194296"/>
		<updated>2011-06-07T00:06:58Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* {{UL|Finale: The Titan's Gift}} */  Trial and error. Painful trial and error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|date=0000-00-00}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Mortimer Kal Strike Force''' was added in [[Issue 20]] and ties pre-50 characters into the [[Incarnate System]].  Mortimer Kal can be found behind [[Silver Mantis]] on [[Sharkhead Island]].  Mortimer Kal is an [[Unlockable Contacts|Unlockable Contact]]. To unlock Mortimer Kal, players must complete the Villain [[Tip Mission]] [[Mission:Tip_-_Wizard's_Weakness|Wizard's Weakness]].&lt;br /&gt;
&lt;br /&gt;
{{Infobox SF&lt;br /&gt;
|name=The Fire and the Flames&lt;br /&gt;
|image=[[File:Mortimer Kal.jpg|100px]]&lt;br /&gt;
|contact=[[Mortimer Kal]]&lt;br /&gt;
|zone=[[Sharkhead Island]]&lt;br /&gt;
|x=-1476.1|y=0.0|z=-395.9&lt;br /&gt;
|size=4&lt;br /&gt;
|levels=20-40&lt;br /&gt;
|merits=22&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}{{Enemy Warriors}}{{Enemy Midnight Squad}}{{Enemy Freedom Phalanx}}&lt;br /&gt;
|badge=[[File:Badge I20VillainStrikeForce.png|32px]] [[Promethean Badge]]}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{ArcAward|m=22}}&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
=== Too Low Level ===&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
=== Not Enough People ===&lt;br /&gt;
You will need at least 4 fiends, madmen, and lawless rogues for this.  Return when you have assembled your cadre of deviants. {{blue|You need at least 4 members on your team, all of them at least level 20.  If they are over level 40, they will be automatically exemplared to Level 40 for the duration of the Strike Force.}}&lt;br /&gt;
&lt;br /&gt;
=== Not Team Leader ===&lt;br /&gt;
Send your leader to me. I would speak with them about things dark and vile. {{blue|You need at least 4 members on your team, all of them at least level 20.  If they are over level 40, they will be automatically exemplared to Level 40 for the duration of the Strike Force.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
=== {{UL|Part One: The Voice Of A Ghost}} ===&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Perhaps this is what The Fates had ordained for me on that day my Fiona was born, that I should rise to the heavens beyond her reach, and then descend into darkness to save her.  If that is my lot then so be it, I am at your service until The Fates decides otherwise.&lt;br /&gt;
&lt;br /&gt;
I have glimpsed where you must go in order to claim the Flames of Prometheus.  Do you dare journey into the ensorcelled realm of Oranbega, the subterranean city of the [[Circle of Thorns]]?  For that is where you must go in order to take the first step onto the path to absolute power.&lt;br /&gt;
&lt;br /&gt;
If I were you, I would not go alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
{{blue|The Fire and The Flames&amp;lt;br /&amp;gt;&lt;br /&gt;
Part 1: The Voice Of A Ghost}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Mortimer Kal's eyes roll back into his head.  The sight of the old man standing before you like that reminds you of a zombie, except that he speaks with a gravely tone and mentions nothing about brains.}}&lt;br /&gt;
&lt;br /&gt;
[[Numina]] is currently engaged in battle deep beneath the earth in the forgotten city of {{yellow|Oranbega}}, the forlorn realm of the [[Circle of Thorns]].  But be wary, for with her is her protege, the demon binding warrior {{red|[[Infernal]]}}.  The Soul Catcher can only contain the soul of one being at a time, and Infernal will not look kindly upon you for trapping his mentor.  You will have to find a way to deal with Infernal for he will stop at nothing to release his mistress.&lt;br /&gt;
&lt;br /&gt;
{{orange|Mortimer Kal smiles}}&lt;br /&gt;
&lt;br /&gt;
K'Varr is part of Infernal's true name.  A person's true name holds power over them.  This will give you the edge you need to defeat Numina's protector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Location'''&lt;br /&gt;
&lt;br /&gt;
Talk to [[Mortimer Kal]] to enter the mission.&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Mortimer Kal|Text=Whenever you and your lackeys are ready I will transport you through a doorway of shadows into the suberranean city of Oranbega.&lt;br /&gt;
&lt;br /&gt;
{{orange|Mortimer regards you with minor contempt.}}&lt;br /&gt;
&lt;br /&gt;
Don't worry, you have my daughter, so I wouldn't dream of shifting you into, say, Ghlar Shodan, the Prison of Slime...&lt;br /&gt;
&lt;br /&gt;
Remember, Numina does not travel alone, she travels with Infernal.  Remember, part of his true name is K'Varr and that there is power in one's true name.  With his you will have some power over him.&lt;br /&gt;
&lt;br /&gt;
* {{green|I'm ready, wizard.  Now send me to Oranbega.}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=According to Mortimer Kal, Numina and her sidekick, Infernal, are down here in Oranbega fighting the Circle of Thorns.  Following their wake of destruction should make your job of tracking the ethereal Numina oh so much easier.|Primary=Steal Numina's soul!|Secondary=Capture Numina with the Soul Catcher|Additional=**Defeat Infernal|Completion=You've stolen Numina's soul and escaped from the subterranean realm of the Circle of Thorns.&lt;br /&gt;
&lt;br /&gt;
It will be a long time before Infernal dares to challenge you again.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=The team leader will be granted the [[Soul Catcher]] temp power.  While fighting Numina a message will flash across the screen telling you when to use it.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After defeating Toph Osir, Infernal will spawn in the middle of the room.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
[[Numina]] ([[Hero]])&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Infernal]] ([[Hero]])&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Circle of Thorns#Agony Mage|Toph Osir]] ([[Boss]])&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Toph Osir Dialog 1|text=&lt;br /&gt;
I am Toph Osir, Magus of this district of our glorious city.&lt;br /&gt;
&lt;br /&gt;
You are not here on the same mission as Numina and her pet, Infernal... what is it you seek?  Perhaps I can grant what you wish in exchange for your assistance against that witch, Numina?&lt;br /&gt;
&lt;br /&gt;
'''{{green|Fate would have it that it is Numina who I am after.}}'''&lt;br /&gt;
&lt;br /&gt;
So it would seem that the threads of Fate have brought us together.&lt;br /&gt;
&lt;br /&gt;
Numina has been using her magic to turn my people against each other.  Normally this would pose little problem for our daemons to handle, but that accursed Infernal is with her, and what daemons we have sent against them have been bound within his armor.&lt;br /&gt;
&lt;br /&gt;
If we could but separate one from the other then both would fall.&lt;br /&gt;
&lt;br /&gt;
'''{{green|Mortimer Kal said that the name K'Varr might come in handy.}}'''&lt;br /&gt;
&lt;br /&gt;
{{orange|Toph Osir scowls at the name of Mortimer Kal, but then his mouth hangs agape at the name of K'Varr.}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course!  K'Varr is part of Infernal's true name.  It isn't absolute power over him, but it is enough to summon him away from his mistress and to a place where he can be bound.&lt;br /&gt;
&lt;br /&gt;
Once we have Infernal imprisoned I will leave Numina to your capable hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''{{green|You have yourself a deal, Toph Osir.}}'''&lt;br /&gt;
&lt;br /&gt;
{{orange|Toph Osir begins chanting a ritual using the name 'K'Varr'.}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Toph Osir Dialog 2|text=&lt;br /&gt;
You have Numina trapped in a... Soul Catcher?&lt;br /&gt;
&lt;br /&gt;
{{orange|Toph Osir's eyes flare jealously at the power in your possession.}}&lt;br /&gt;
&lt;br /&gt;
This is greater fortune than I had hoped for...&lt;br /&gt;
&lt;br /&gt;
'''{{green|Numina is mine, Toph.  Don't sour our deal with greed.}}'''&lt;br /&gt;
&lt;br /&gt;
Greed?&lt;br /&gt;
&lt;br /&gt;
GREED!?&lt;br /&gt;
&lt;br /&gt;
That Soul Catcher was stolen from my people by that wizard, Mortimer Kal!  It shall be ours again!&lt;br /&gt;
&lt;br /&gt;
'''{{green|&amp;quot;Over my dead body.&amp;quot; (Fight)}}'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Mortimer Kal's Soul Catcher|Text=This object is about the size of a bowling pin and appears to be chipped from a single massive shard of crystal.  It isn't ruby, garnet, or any quartz you've ever seen, but it is blood red and extraordinarily cool to the touch.  The gem appears to be hollow in the middle, or perhaps it is a trick of the light.  Whatever the case, its purpose has been made clear to you by Mortimer Kal.  This shard focuses eldritch energy and draws the soul of one unlucky individual into it, trapping them.  You have no idea if there is a way to let a captured soul free.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Numina's Soul|Text=You have captured Numina's soul within the Soul Catcher.  The interior of the ruddy gem is clouded and when you think of Numina you can hear her quietly weeping and bemoaning the bitter cold and alienation from all that is living.  When you speak her name she immediately responds and asks how she might serve you in order to gain release from her hellish prison.&lt;br /&gt;
&lt;br /&gt;
This makes you smile.}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
{{blue|The Fire and The Flames&amp;lt;br /&amp;gt;&lt;br /&gt;
Part 1: The Voice Of A Ghost}}&lt;br /&gt;
&lt;br /&gt;
Well done... but...&lt;br /&gt;
&lt;br /&gt;
There are some troubling developments, mistress.&lt;br /&gt;
&lt;br /&gt;
{{orange|Mortimer pauses for emphasis of the gravity of the situation}}&lt;br /&gt;
&lt;br /&gt;
Know that I tell you this because I wish only for my Fiona's safe return...&lt;br /&gt;
&lt;br /&gt;
{{red|The Midnighters}} have discovered that you are the one behind my daughter's kidnapping.  For the time being I have convinced them that I have had no dealings with you, but that charade will not last for long, not when they realize what you are truly after.  With that, I implore you to move quickly, for I have no doubt that should you be defeated, then Fiona's death is assured.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Part Two: The Hands Of A God}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
{{blue|The Fire and The Flames&amp;lt;br /&amp;gt;&lt;br /&gt;
Part Two: The Hands Of A God}}&lt;br /&gt;
&lt;br /&gt;
With Numina trapped in the Soul Catcher she has no choice but to obey your commands.  her secrets are now ours... or rather yours, mistress.&lt;br /&gt;
&lt;br /&gt;
Now that you have access to Positron's Laboratory, you will need a means to actually handle and manipulate the Flames of Prometheus once you have it within arms reach.  Legend has it that only the gods and titans could actually handle the flames.  I have planned for this as well...&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
{{blue|The Fire and The Flames&amp;lt;br /&amp;gt;&lt;br /&gt;
Part Two: The Hands Of A God}}&lt;br /&gt;
&lt;br /&gt;
{{red|David Odysseus Hill}} is a 'collector' of rare artifacts from around the world... many of which are magical in nature.  In his possession is an artifact that fits our... your exact needs; {{orange|The Fists of Vulcan}}.&lt;br /&gt;
&lt;br /&gt;
Odysseus keeps these magical gauntlets stored within one of his shipping and recieving warehouses.  These are places filled with ill-gotten treasures whose power ranging from questionable to godly.&lt;br /&gt;
&lt;br /&gt;
The problem is that Odysseus and his Warriors are currently unengaged in any real gang wars, and so the majority of his forces are more or less conducting garrison duty over the various pieces of territory he claims to be his.  You will need to draw his forces away from the warehouses so that you can slip in and steal the Fists of Vulcan before the Warriors can stop you.&lt;br /&gt;
&lt;br /&gt;
If you could arrange to have Odysseus attack the Midnighters then you could eliminate two threats with one cunningly hurled stone.  To do that, you will have to travel to {{yellow|Talos Island}} and speak to Odysseus on the matter.&lt;br /&gt;
&lt;br /&gt;
Remember, even though he is a greedy man, David Hill is no idiot.  Not only will you have to be shrewd in your dealings, but it would not surprise me if he tried to kill you for the Soul Catcher.  It would be best that you do not mention it or Numina's current fate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Meet David Odysseus Hill}} ====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=David Hill's office building looks completely legit.  It isn't until you take the private elevator up to his office that you find any sign that the businessman is the head of the Warriors.|Primary=Talk to Odysseus of the Warriors|Secondary=Defeat Odysseus's Challenge|Additional=Talk to Odysseus again&lt;br /&gt;
|Completion=You succeeded in convincing Odysseus and the Warriors to start a war with the Midnighters.  While they are embroiled in conflict you can slip into Odysseus's warehouse and steal the Fists of Vulcan.}}&lt;br /&gt;
&lt;br /&gt;
'''Location'''&lt;br /&gt;
&lt;br /&gt;
Board Transit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Warriors}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
[[Odysseus]] (Non-Combat [[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Odysseus dialog 1|text=&lt;br /&gt;
Well, well, well... {{Character}}.  To what do I owe the honor of you gracing me and my Warriors with your presence?&lt;br /&gt;
&lt;br /&gt;
'''{{green|I want your help... With the Midnighters.}}'''&lt;br /&gt;
&lt;br /&gt;
The Midnighters and I are currently at peace.  What reason can you offer that I should sully that relationship?&lt;br /&gt;
&lt;br /&gt;
'''{{green|I stole one of their artifacts.  If you're interested in buying I could steal more.}}'''&lt;br /&gt;
&lt;br /&gt;
{{orange|Odysseus raises a single eyebrow with practiced perfection.}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Intriguing.  A business offer from {{Character}}; a notoriously violent villain from the Rogue Isles, to me - David Odysseus Hill; an incredibly powerful businessman here in Paragon City.&lt;br /&gt;
&lt;br /&gt;
I'm not buying this story of stolen merchandise.  Why not tell me the truth?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''{{green|Fine.  I have Mortimer Kal's daughter.  The Midnighters want her back.}}'''&lt;br /&gt;
&lt;br /&gt;
Now THAT I believe.&lt;br /&gt;
&lt;br /&gt;
Very bold of you to go so far as to kidnap the daughter of one of the most powerful and reclusive wizards of our time.  I assume he has not transformed you into a burning cinder because of the threat of his daughter's life being tied to your own?&lt;br /&gt;
&lt;br /&gt;
'''{{green|Something like that.  I was hoping we could send them a message together.}}'''&lt;br /&gt;
&lt;br /&gt;
Perhaps I should turn you over to them and cultivate their favor instead...&lt;br /&gt;
&lt;br /&gt;
I give you this one chance to prove that that would be an unwise choice.&lt;br /&gt;
&lt;br /&gt;
I present to you this challenge: Even odds.  My Warriors versus you and yours.&lt;br /&gt;
&lt;br /&gt;
'''{{green|What?}}'''&lt;br /&gt;
&lt;br /&gt;
At this juncture you have no say in the matter.&lt;br /&gt;
&lt;br /&gt;
Warriors.&lt;br /&gt;
&lt;br /&gt;
Kill them.&lt;br /&gt;
&lt;br /&gt;
'''{{green|Bring it! (Fight)}}'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Odysseus dialog 2|text=&lt;br /&gt;
{{Missing}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal the Fists of Vulcan from Odysseus's Warehouse}} ====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The warehouse is dead quiet.  If you play this right, he won't realize you stole The Fists of Vulcan until it is far too late.|Primary=Steal the Fists of Vulcan from Odysseus's Warehouse|Secondary=Find the Fists of Vulcan|Additional=Defeat Montague Castanella&lt;br /&gt;
**Defeat Mercedes Sheldon&lt;br /&gt;
**Defeat Exorcist&lt;br /&gt;
**Defeat Odysseus and take the Fists of Vulcan!&lt;br /&gt;
|Completion=You stole the Fists of Vulcan off of Odysseus's battered body and left him alive.  The Warriors will no doubt take care of their fallen leader rather than pursue you, buying you valuable time to escape!}}&lt;br /&gt;
&lt;br /&gt;
It will be a long time before the Midnighters or the Warriors recover from that fiasco.  Against all odds you laid low the leaders of two powerful factions in Paragon City and stole the hands of a god.&lt;br /&gt;
&lt;br /&gt;
With the Fists of Vulcan and Numina's Soul you are on the verge of acquiring ultimate power!&lt;br /&gt;
&lt;br /&gt;
'''Location'''&lt;br /&gt;
&lt;br /&gt;
Board Transit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Warriors}}&lt;br /&gt;
{{Enemy Midnight Squad}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
* [[Odysseus]] ([[Archvillain]])&lt;br /&gt;
* [[Montague Castanella]] ([[Hero]])&lt;br /&gt;
* [[Mercedes Sheldon]] (Rogue, counts as [[Hero]] enemy)&lt;br /&gt;
* [[Exorcist]] (Vigilante, counts as [[Hero]] enemy)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon entering the big room 3 Midnighter Heroes will spawn in the center!}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After defeating the Midnighters, Odysseus will spawn!}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=All Notable NPCs in this mission have special attacks that will flash a warning across your screen and change the lighting of the room.  It's unclear exactly what these attacks do currently.}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
'''Odysseus''' &lt;br /&gt;
:''A most admirable display of martial cunning, {{Character}}.  I salute you.''&lt;br /&gt;
&lt;br /&gt;
:''But did you really think that I would take your story at face value?  That I wouldn't check your accusations out with spies of my own?''&lt;br /&gt;
&lt;br /&gt;
:''Mr. Wade was most helpful in uncovering the truth of your scheme.  While my Warriors and the Midnighters hacked each other to pieces you were going to betray me!''&lt;br /&gt;
&lt;br /&gt;
:''I don't take lightly to betrayal, {{Character}}.  But I do have a sense of honor... or was it sport?  If you can defeat me and my Warriors, then the insult against me is dropped.  Fail... and I'll introduce you to a little piece of history known as Brazen Bull.''&lt;br /&gt;
&lt;br /&gt;
:''WARRIORS!''&lt;br /&gt;
&lt;br /&gt;
:''ATTAAAAAAAACK!''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
The Fists of Vulcan!&lt;br /&gt;
&lt;br /&gt;
{{orange|Mortimer Kal's eyes shine in amazement as he looks upon the mighty gauntlets that are fabled to have belonged to the god of the forge.}}&lt;br /&gt;
&lt;br /&gt;
You have all the pieces now, mistess and time is running short.  Darrin Wade of the Midnighters has learned of our dealings and is threatening to sell me out if I do not cut him in on our scheme.  I say to hell with the man.  Once you have the Flames of Prometheus it will be he who shall bow before me... I mean, you.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Finale: The Titan's Gift}} ===&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
{{blue|The Fire and The Flames&amp;lt;br /&amp;gt;&lt;br /&gt;
Finale: The Titan's Gift}}&lt;br /&gt;
&lt;br /&gt;
My own pursuit of power aside, you now have everything you need, but time, more than ever, is of the essence.&lt;br /&gt;
&lt;br /&gt;
{{red|The Freedom Phalanx}} is looking for Numina, the Midnight Squad is searching for my daughter and thanks to Darrin Wade now knows that you have something to do with it.  If Odysseus talks to the Midnighters then the pieces will fall into place and they will realize that I am helping you to seize the Flames of Prometheus.  If that happens before you have claimed its power, then you will be beset upon by enemies on all sides, and my daughter's fate will be bound to your own.  You must hurry to Positron's Laboratory in Steel Canyon.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
{{blue|The Fire and The Flames&amp;lt;br /&amp;gt;&lt;br /&gt;
Finale: The Titan's Gift}}&lt;br /&gt;
&lt;br /&gt;
Remember, Numina will obey your commands.  Use her to gain access to the laboratory and to navigate you to the holding place of the Flames.  Positron's security is sure to be total, but hopefully Numina's presence will confuse or confound it long enough for you to make your way to the Flames and to use the Fists of Vulcan to seize them.&lt;br /&gt;
&lt;br /&gt;
Now go, mistress, and claim your power.  I have done all that you have asked and look forward to being reuinited with my daughter upon your return.  Please, do not fail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Numina grudgingly offers up the passcode to gain entry through Positron's security system.  Her defiance is concerning but amusing when the Soul Catcher punishes her disobedience.  Before long you have navigated into the lowest levels iwthout a trace of resistance to your intrusion.  This is too easy; something is going to go horribly wrong...|Primary=Steal the Flames of Prometheus|Secondary=Deactivate Alpha and Beta Security Terminals (optional)&lt;br /&gt;
**Security Reboot Countdown&lt;br /&gt;
**Defeat all B.O.T.L.E.R.s|Additional=&lt;br /&gt;
|Completion=The soul Catcher suddenly shatters, releasing Numina.  Using her magic she teleports Positron and herself to safety.  Cowards!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Location'''&lt;br /&gt;
&lt;br /&gt;
Board Transit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
Positron's Robots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
[[Positron]] ([[Hero]])&amp;lt;br /&amp;gt;&lt;br /&gt;
B.O.T.L.E.R. ([[Minion]])&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
'''Numina''' &lt;br /&gt;
:''B.O.T.L.E.R., it's me, Numina...''&lt;br /&gt;
&lt;br /&gt;
'''B.O.T.L.E.R.'''&lt;br /&gt;
:''VOICE AUTHORIZATION RECOGNIZED.  WELCOME TAMMY ARCANUS AND GUESTS''&lt;br /&gt;
&lt;br /&gt;
:''DOCTOR KEYES IS CURRENTLY OUT ON PATROL, WOULD YOU LIKE ME TO INFORM HIM THAT YOU ARE HERE?''&lt;br /&gt;
&lt;br /&gt;
:''THANK YOU FOR THE SUBTLE WARNING, NUMINA.  I'VE ALERTED THE SECURITY BOTS AND ERECTED FORCE FIELDS THROUGHOUT THE LABORATORY.''&lt;br /&gt;
&lt;br /&gt;
:''ATTENTION: UNRECOGNIZED PERSONNEL.  PLEASE IDENTIFY YOURSELVES.''&lt;br /&gt;
&lt;br /&gt;
:''NOW, WHO EXACTLY ARE OUR UNWANTED GUESTS, AND WHAT ARE YOU DOING WITH THEM?''''&lt;br /&gt;
&lt;br /&gt;
'''Numina'''&lt;br /&gt;
:''It's {{Character}}, and she has me trapped in an artifact called a Soul Catcher.  Please, you have to... aiiieeee!''&lt;br /&gt;
&lt;br /&gt;
'''B.O.T.L.E.R.'''&lt;br /&gt;
:''NUMINA!? ARE YOU ALRIGHT?''&lt;br /&gt;
&lt;br /&gt;
'''Numina'''&lt;br /&gt;
:''The... Soul Catcher... it... Ahhhh!''&lt;br /&gt;
&lt;br /&gt;
:''It's agonizing... I... I... can't... resist... any... longer... I... cannot... disobey... my... mistress!''&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Deactivating the Security Terminals will disable the force fields and despawn the robot guards for 1 minute.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=hero|title=Security Terminal Alpha Dialog|text=&lt;br /&gt;
{{Missing}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=hero|title=Security Terminal Beta Dialog|text=&lt;br /&gt;
{{orange|The security terminal displays a number of power meters for the various force fields located throughout the lab.}}&lt;br /&gt;
&lt;br /&gt;
{{green|Activate Emergency Override}}&lt;br /&gt;
&lt;br /&gt;
{{orange|The power displays flash, but do not power down.  A window pops up into the middle of the screen.}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Confirm force field deactivation at Security Terminal Alpha to proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{green|Find Seecurity Terminal Alpha (Leave)}}&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Defeating B.O.T.L.E.R. will spawn a large group of B.O.T.L.E.R.s to defeat.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=hero|title=Flames of Prometheus Containment Control Dialog|text=&lt;br /&gt;
{{orange|You tap a few keys on the containment computer console.  With a single key press you will open the containment device and the Flames of Prometheus will be yours!}}&lt;br /&gt;
&lt;br /&gt;
{{green|Hit the Final Key}}&lt;br /&gt;
&lt;br /&gt;
{{orange|The containment device opens and inside you see the blue glow of true incarnate power.&lt;br /&gt;
&lt;br /&gt;
You put on the Fists of Vulcan and reach into the containment device.  Instantly the orange flames of the magical gauntlets are consumed by the raw power of the Flames of Prometheus.  In an instant the blue flames crawl up your arms like a gasoline fire, turning the Fists of Vulcan to ash!&lt;br /&gt;
&lt;br /&gt;
The blue flames settle over your heart and then enter your body.  You can feel the power burning deep inside you.  You feel invincible!}}&lt;br /&gt;
&lt;br /&gt;
{{green|Revel in the power!}}&lt;br /&gt;
&lt;br /&gt;
{{orange|You sense a familiar presence.  Positron!}}&lt;br /&gt;
&lt;br /&gt;
{{green|Face Positron}}&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Fistfuls of Ash|Text=After handling the Flames of Prometheus with the Fists of Vulcan the power of the flames reduced the once glorious magical artifacts to only a fistful of ash.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Interacting with the Flames of Prometheus Containment Control will spawn Positron!}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
'''Positron''' &lt;br /&gt;
:''{{Character}}!  Return Numina to me and I will let you go.''&lt;br /&gt;
&lt;br /&gt;
'''{{Character}}'''&lt;br /&gt;
:''Are you kidding me?  The Flames of Prometheus are mine Positron.  I can take as much as I want!  Why would I ever give you anything?''&lt;br /&gt;
&lt;br /&gt;
'''Positron'''&lt;br /&gt;
:''Yours?  The Flames do not belong to any one person.  If you will not relinquish your hold on Numina...''&lt;br /&gt;
&lt;br /&gt;
:''...then you shall face the consequences!''&lt;br /&gt;
&lt;br /&gt;
:''Have you forgotten that I was chosen by Prometheus to be the Keeper of the Flames?''&lt;br /&gt;
&lt;br /&gt;
:''I've had years to harness the power of the Flames.  You've had that power for less than a minute.  Now.  Let.  Numina.  GO!''&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=While fighting Positron you will periodically see the message &amp;quot;Flames of Prometheus are Active!&amp;quot; which indicates that two special fire imp-like creatures have spawned in the room. Looking from the room entrance, the orange Purifying Flame spawns in the far left corner, and the green Cleansing Flame spawns in the near left corner. Both explode a set time after spawning. The Purifying Flame will try to get close to a player, at which point it will explode, dealing a fair bit of damage, but can be dodged normally.&lt;br /&gt;
&lt;br /&gt;
The Cleansing Flame however, is much more important. If allowed to explode, it will heal Positron '''fully''', regardless of distance or line of sight. The time window is fairly narrow (roughly 10s), and the Flames have pet-level HP, meaning that a low-damage team should take extra care not to allow it to survive.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Shattered Soul Catcher|Text=A pile of red dust and broken shards of crystal are all that remain of Mortimer Kal's Soul Catcher after Numina escaped its hellish prison.  You aren't sure exactly what caused it to break.  Perhaps it was destroyed by the power of the Flames of Prometheus, like the Fists of Vulcan were, or maybe... just maybe... it was... love?&lt;br /&gt;
&lt;br /&gt;
Nah, it must have been the Flames of Prometheus.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
{{orange|Mortimer Kal's eyes widen as you approach.}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Flames!  I can feel their power radiating from you!  You have done it!&lt;br /&gt;
&lt;br /&gt;
Now, as we agreed, return my daughter to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{green|I don't think so.}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Dark power seethes and rages behind Mortimer's eyes.  For a moment you think that he might attack you, but then you see the storm clouds of power falter and waver and then slowly dissipate.}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What further use could you have for her?  You got what you wanted!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{green|Numina has escaped, I could use a good wizard at my side.}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Mortimer appears to accept his fate}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Midnighters will learn soon enough of my involvement with you.  I will truly have nothing more than you to serve and my daughter's safety to attend to.&lt;br /&gt;
&lt;br /&gt;
What would you ask of me, my mistress?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{green|What you have already given me, Mortimer.  Your loyalty.}}&lt;br /&gt;
&lt;br /&gt;
And my loyalty you still have.&lt;br /&gt;
&lt;br /&gt;
Mistress, if you are contemplating what to do next I do have a suggestion.&lt;br /&gt;
&lt;br /&gt;
Perhaps we could try to take over the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Completing this mission awards the [[Promethean Badge]].&lt;br /&gt;
{{BadgeBox|Promethean}}&lt;br /&gt;
&lt;br /&gt;
Characters completing this mission will also receive the Temporary Power, [[Flames of Prometheus]].&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Name=Flames of Prometheus|Effect=+Max HP, +Regen, +DMG|Icon=Icon clue generic.png|Desc=The Flames of Prometheus have left their trace on you, giving you an early taste of the powers of the Incarnate. This manifests as a minor increase to your health and damage output. This boon is permanent until you reach security level 50, at which point your connection to the Well of the Furies will overwhelm the lingering effects of this power. However, you will be able to trade in this power at that time for a rare Notice of the Well Incarnate component once you embark on the Incarnate path, which will prove a much stronger benefit in the long run.}}&lt;br /&gt;
&lt;br /&gt;
When that character reaches level 50, the power disappears, but they get reward badge under Accomplishments that can be traded in for a [[Notice of the Well]].&lt;br /&gt;
&lt;br /&gt;
== Souvenir ==&lt;br /&gt;
&lt;br /&gt;
'''{{blue|The Flame of Prometheus}}'''&lt;br /&gt;
&lt;br /&gt;
You can feel the Flame of Prometheus burning within you every time you enter battle, and whenever you finish a fight, you can feel its power smouldering just beneath the surface.  You cannot help but reflect upon your daring plan to steal this power and that to achieve it you were ready to brave...&lt;br /&gt;
&lt;br /&gt;
'''The Fire and the Flames'''&lt;br /&gt;
&lt;br /&gt;
The Rogue Isles have been awash in chaos ever since the power of the incarnates started to manifest.  You wanted a piece of that power pie for yourself, but that nerd in Ouroboros, Ramiel, wouldn't confide in you the great secret.  As usual, you were on your own, so you went back to basics and kidnapped someone who could help you, or rather, the loved one of someone who could help you; Fiona Kal.&lt;br /&gt;
&lt;br /&gt;
Pissing off Mortimer Kal was as bold a move as any you've ever undertaken.  As a powerful sorcerer within the Midnight Squad, most people would assume that messing with his family meant a grisly and indescribable doom, but you had learned his secret weakness.  Fiona was all that Mortimer had left ot hold onto in this world, and threatening that meant you had him by the proverbial crystal balls.&lt;br /&gt;
&lt;br /&gt;
With fiona safely hidden away, you confronted Mortimer with your offer; use his wizardly ways to discover a means of you obtaining incarnate power or Fiona would be sent back to him in pieces too mangeled to be properly resurrected.  The wizard buckled like a belt and vowed to do anything to keep his daughter alive.  He proved most helpful, and laid out a plan to steal the Flames of Prometheus; a spark of incarnate power in the possession of someone Mortimer assured you was undeserving of it; Positron.&lt;br /&gt;
&lt;br /&gt;
The first step was to sucker punch the Freedom Phalanx right in their magical soft spot; Numina.  This would throw the Phalanx off balance and, by using Mortimer Kal's Soul Catcher to imprison her, you would gain access to Positron's Lab, where the Flames of Prometheus were kept.  With Numina in your possession the Phalanx would be blind to your sorcerous scheme.&lt;br /&gt;
&lt;br /&gt;
But capturing Numina was only the first part of the plan.  You had the key to gaining access Positron's Lab, but the Flames of Prometheus were power beyond what mere mortals could possess and could not simply be picked up and carried off, for they would consume you body and soul.  To safely acquire the Flames you would need more magical power, and this time it was in the possession of Paragon City's greatest trafficker in ancient artifacts; David Odysseus Hill.  The playboy leader of the Warriors had used his family's shipping empire to squirrel away artifacts from around the globe, and in his possession was an artifact capable of touching the Flames of Prometheus; the Fists of Vulcan.  Breaking into Odysseus's warehouse would have been a lot simpler of an affair if the Midnight Squad hadn't guessed at your plan.  They sought to ambush you and take you down, but when the smoke cleared you had shown them what for.  Your plan, however, did not go unnoticed by the treacherous Darrin Wade, and he warned Odysseus of your plans to rob him.  He arrived none-too-pleased.  Ultimately, however, even he and his Warriors stood no chance against you and your destiny.&lt;br /&gt;
&lt;br /&gt;
With the Fists of Vulcan in hand and Numina as the key to entering Positron's Lab, everything was going according to plan, until Positron's security systems alerted him to your presence and he crashed the party.  Unfortunately for Posi, he let his feelings get in the way.  He offered to let you go in exchange for Numina, but with the power of the Flames already in your possession you saw no reason to entertain any demands except your own.  You taught Positron a valuable lesson that day, that love is a weakness to be exploited.  The prize was the Flames of Prometheus.  Unfortunately, the presence of the Flames had a profound effect on the Soul Catcher, and it fractured, allowing Numina to escape and whisk herself and Positron to safety.  Additionally, the Fists of Vulcan were consumed, leaving your hands coated in blackened ash.  Despite these losses the power of the Flames is yours!  You suspect that your next run in with the Freedom Phalanx will be a heated affair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Template:StoryArc_Scary_Monsters&amp;diff=193137</id>
		<title>Template:StoryArc Scary Monsters</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Template:StoryArc_Scary_Monsters&amp;diff=193137"/>
		<updated>2011-05-28T18:49:03Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Scary Monsters (Level 30 - 35) ===&lt;br /&gt;
{{ArcAward|m=12}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
'''Data disc'''&lt;br /&gt;
&lt;br /&gt;
You've kept this copy of [[Arakhn]]'s experimental data as insurance in case you once again have to face her:&lt;br /&gt;
&lt;br /&gt;
'''Scary Monsters'''&lt;br /&gt;
&lt;br /&gt;
It began with reports of strange activity around a [[Council]] base.  Galaxy troops had been seen escorting [[Hydra|Hydra Men]], [[Freakshow]], and [[Devouring Earth]] creatures into the base.  You investigated and found a Freakshow gangster who had acquired the abilities of the Galaxy.  He had been implanted with Nictus fragments, as part of some sick experiments of Arakhn's.&lt;br /&gt;
&lt;br /&gt;
You knew you had to find out more about what Arakhn was doing.  A report of more Freakshow activity in a Council base in [[Brickstown]] got your attention.  You journeyed there and fought several Dark Freaks.  You also discovered an unsent e-mail from Arakhn herself!  It was to an ally of hers within the Council, but you were unable to determine who that ally might be.&lt;br /&gt;
&lt;br /&gt;
Arakhn's e-mail indicated that she was about to take her experiment to Stage Two.  Desperate for answers, you took to the streets.  After defeating many Council agents, you learned of a base where Arakhn's efforts continued.  You went there and discovered several Galaxy troops with the ability to shift into War Wolves.  You defeated them and found another interesting e-mail:  not from Arakhn, but from her mysterious ally.&lt;br /&gt;
&lt;br /&gt;
It was essential that you learn the man's identity.  You went to a Council communications hub, where you learned the e-mail's base of origin.&lt;br /&gt;
&lt;br /&gt;
With the information in hand, you went to the base and learned that it was under the purview of none other than [[Requiem]]!  He and Arakhn had been working together!  Moreover, their experiments had created a race of Shadow Vampyri:  vampyri with all the powers of a Galaxy soldier.&lt;br /&gt;
&lt;br /&gt;
Your new knowledge weighed heavily upon you, but still, you needed to know more.  You journeyed to the lab where Arakhn kept her experimental data and confiscated all of it, erasing it from the computers' hard drives afterward.&lt;br /&gt;
&lt;br /&gt;
Even today, you cannot be sure how successful you were in eliminating the Shadow Vampyri.  Although you arrested many of them and now hold the data that is necessary to their creation, it is unknown how many shodowy legions Arakhn and Requiem may already have created.  You can only maintain your efforts against them, and steel yourself against the future showdown that will surely come between the evil [[Nictus]] and [[Kheldian]]s such as yourself.&lt;br /&gt;
&lt;br /&gt;
You know that you'll need to become stronger in order to face whatever the Nictus have planned.  You were encouraged to return after you had mastered more of your powers, around Security Level 35.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find out what's going on in Arakhn's base}} ====&lt;br /&gt;
'''Scary Monsters&amp;lt;br /&amp;gt;Part:  One'''&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I've been trying to nail down [[Arakhn]]'s main bases of operation, {{Character}}, and I think my informants have finally hit on one.  It's located in [[Brickstown]], and there's been heavy traffic reported there for the past few days.  But here's the strange part:  that traffic isn't all [[Council]].  According to my reports, Council members have been seen escorting [[Freakshow]] and stranger things into the base.  We need to know what's going on there, {{Character}}.  We need to know now.&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance''' &lt;br /&gt;
&lt;br /&gt;
We need hard data on Arakhn's plans.  I've never known her to do anything without a dark purpose in mind.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation '''&lt;br /&gt;
&lt;br /&gt;
I'm counting on you to find out what Arakhn's up to in that base.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective&lt;br /&gt;
|Entrance=You hear a sound.  Could it be... techno?&lt;br /&gt;
|Primary=Learn Arakhn's plans&lt;br /&gt;
|Secondary=&lt;br /&gt;
|Additional=&lt;br /&gt;
|Completion=Deep within Arakhn's base, you have defeated a gangster with Nictus powers.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
* '''[[Freakshow#Shadow Tank Freak|Shadow Tank Freak]]'''&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Shadow Tank Freak|text=&lt;br /&gt;
'''(before aggro):'''  ''I feel... funny.''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''(aggroed):'''  ''Now, this is what I call power!''}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue&lt;br /&gt;
|Name=The Dark Freak&lt;br /&gt;
|Text=Deep within Arakhn's base, you defeated a creature most foul.  The Freakshow gangster you encountered seemed to have the powers of a Galaxy soldier, powers that, as far as you know can only be gained by the infusion of a Nictus fragment into the host.}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
A Freak?  With Nictus powers?  That's strange, {{Character}}.  Strange and terrifying.  With any luck, this base was performing isolated experiments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat the villains and search for clues}} ====&lt;br /&gt;
'''Scary Monsters&amp;lt;br /&amp;gt;Part:  Two'''&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
You recall that strange [[Freakshow]] gangster you battled in [[Arakhn]]'s base?  The one with the [[Nictus]] powers?  Well, I was hoping we'd seen the last of them, but it seems that hope was in vain.  I've learned that a group of Freakshow are inhabiting a [[Council]] base over in [[Brickstown]].  '''I need you to get over there, defeat all the villains you find, and search for clues.'''  We have to find out if Arakhn has any more of these Dark Freaks squirreled away somewhere.&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
I'd like to assume this is just a lark for Arakhn, an experiment merely for the sake of curiosity.  I'd like to, but I can't.  I think this is the start of something big.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
I need you to defeat every last one of those Dark Freaks.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective&lt;br /&gt;
|Entrance=A hyena-like laugh echoes off the walls.&lt;br /&gt;
|Primary=Defeat all villains in base&lt;br /&gt;
|Secondary=Seek clues&lt;br /&gt;
|Additional=&lt;br /&gt;
|Completion=You defeated the villains and found an interesting e-mail.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Shadow Freaks|text=&lt;br /&gt;
&lt;br /&gt;
'''(before aggro)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''[[Freakshow#Shadow Freak|Shadow Freak]] 1:'''  ''Nictus fragments are like cybernetics for the soul!''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Shadow Freak 2:'''  ''Tell it!''&lt;br /&gt;
&lt;br /&gt;
'''(on aggro)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Shadow Freak:'''  ''We got more than enough power to deal with you!''}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue&lt;br /&gt;
|Name=E-mail from Arakhn&lt;br /&gt;
|Text=This e-mail doesn't seem to have been sent yet.  It reads:&lt;br /&gt;
&lt;br /&gt;
'My friend:&lt;br /&gt;
&lt;br /&gt;
'The initial tests on the Freakshow seem to be going as planned.  With your approval, I will be proceeding to Stage Two.&lt;br /&gt;
&lt;br /&gt;
'Arakhn'}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
So, these Nictus-infused Freakshow are part of a larger plan.  It seems that Arakhn is content with her efforts thus far, and is ready to push the project forward.  I only wish I knew who she was writing that letter to.  Whoever her partner in crime is, we'll have to root him out.  If he has access to the same Nictus fragments Arakhn is using to enhance the Freakshow, he's as great a threat as she is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find out where Arakhn's experiments are taking place}} ====&lt;br /&gt;
===== {{UL|Interrogate Council agents}} =====&lt;br /&gt;
'''Scary Monsters&amp;lt;br /&amp;gt;Part:  Three'''&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I'm pretty troubled by that e-mail you found, {{Character}}.  It seems [[Arakhn]]'s experiments on the [[Freakshow]] are just part of a greater plan, and she's ready to move onto the second stage.  That means we need information, and we need it fast.  '''We need to know where Arakhn's latest experiments are taking place.'''&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
You've got to take to the street and interrogate some of Arakhn's soldiers.  You can usually find [[Council]] agents in [[Brickstown]].&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
We still don't know where to go looking for Arakhn's labs.&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon accepting the mission there will be an ambush by the [[Council]].}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective&lt;br /&gt;
|Entrance=&lt;br /&gt;
|Primary=Interrogate Council agents&lt;br /&gt;
|Secondary=Defeat 30 Council&lt;br /&gt;
|Completion=On one of the defeated agents, you found some orders.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue&lt;br /&gt;
|Name=Council orders&lt;br /&gt;
|Text=You found orders on one of the council agents you defeated.  They read:&lt;br /&gt;
&lt;br /&gt;
'The equipment is to be moved to Arakhn's new base at once, on my authority.  Do not question me again.'&lt;br /&gt;
&lt;br /&gt;
There are also a set of coordinates.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all villains in base}} =====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
We know where Arakhn's new base is.  Now we have to figure out what she's doing there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective&lt;br /&gt;
|Entrance=An animal scream echoes up from the depths of these caves.&lt;br /&gt;
|Primary=Defeat all villains in base&lt;br /&gt;
|Secondary=Seek clues&lt;br /&gt;
|Completion=You defeated the Council and found a clue.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Galaxy Adjutant 1|text=&lt;br /&gt;
&lt;br /&gt;
'''(before aggro):'''  ''&amp;quot;Arakhn's ambitions have served us well.&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''(on aggro):'''  ''&amp;quot;Strike me down, {{Character}}.  I dare you.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Galaxy Adjutant 2|text=&lt;br /&gt;
&lt;br /&gt;
'''(before aggro):'''  ''&amp;quot;I must admit I feel more powerful.&amp;quot;'' &amp;lt;br /&amp;gt;&lt;br /&gt;
'''(on aggro):'''  ''&amp;quot;You will not lay hands on our lady!&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Galaxy Archon|text=&lt;br /&gt;
'''(before aggro):''' ''&amp;quot;We are a new breed of soldier. No! A new breed of Nictus!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''(on transformation):'''  ''&amp;quot;I feel the beast burning inside my very soul!&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue&lt;br /&gt;
|Name=Anonymous e-mail&lt;br /&gt;
|Text=You found this e-mail on a computer in Arakhn's base.  It reads:&lt;br /&gt;
&lt;br /&gt;
'My dear:  Your successes, as always, are legion.  With your ambition and my cunning, I truly believe we can depose that old buffoon and take the Council for ourselves.&lt;br /&gt;
&lt;br /&gt;
I must share a concern, however.  The constant attacks of the Peacebringers and Warshades are impacting us greatly.  Our numbers are dwindling.  You must improve the conversion rate for those implanted with N-Fragments, and quickly.'&lt;br /&gt;
&lt;br /&gt;
Regrettably, there is no signature.}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Well, the plot thickens.  I've never seen enemies like the ones you described!  And I imagine no one else has either.  But what's even more troubling is this alliance Arakhn seems to be building with some unnamed Council rogue.  If they're truly planning to take over the Council together, we've got a problem of unparalleled proportions on our hands!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Figure out where Arakn's ally sent the e-mail from}} ====&lt;br /&gt;
'''Scary Monsters&amp;lt;br /&amp;gt;Part:  Four'''&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
We need to know who [[Arakhn]]'s ally within the [[Council]] is.  If she's truly plotting a coup with this person, his identity is essential to thwarting it!  I've located a Council communications hub.  If you get inside, you may be able to figure out what base Arakhn's ally sent that e-mail from.  That'll get us one step closer to fingering him.&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
There won't be any strange creatures for you to defeat this time.  Just get in, get the information, and get out.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
The communications hub may get us closer to unmasking Arakhn's ally within the Council.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective&lt;br /&gt;
|Entrance=The communications hub is well-staffed, and security is tight.  Getting this info won't be easy.&lt;br /&gt;
|Primary=Get info about Arakhn's ally&lt;br /&gt;
|Secondary=Find origin of e-mail&lt;br /&gt;
|Completion=You have the information you came for.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue&lt;br /&gt;
|Name=The ally's base&lt;br /&gt;
|Text=After hacking into the computer network at the Council's communications hub, you have uncovered the origin of the e-mail from Arakhn's ally.}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Good work, {{Character}}.  Now we know where Arakhn's ally sent his e-mail from.  I suppose there's only one more thing to do:  you've got to go to that base and see who this mysterious ally of hers is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Unmask Arakhn's ally}} ====&lt;br /&gt;
'''Scary Monsters&amp;lt;br /&amp;gt;Part:  Five'''&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Thanks to your perseverance, we know the location of [[Arakhn]]'s ally.  '''Now all you need to do is unmask him.'''&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
We need conclusive evidence of this person's identity.  Knowing who's working with Arakhn will be critical to preventing that black-hearted woman from taking over the [[Council]].&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
We're no closer to learning the identity of Arakhn's mysterious ally.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective&lt;br /&gt;
|Entrance=You have a few suspicions about Arakhn's mysterious ally.  You just hope they're not correct.&lt;br /&gt;
|Primary=Learn identity of Arakhn's ally&lt;br /&gt;
|Secondary=Defeat Archon Vyzir&lt;br /&gt;
|Completion=You defeated the base's leader, and learned that his master is none other than Requiem!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
* '''Archon Vyzir''' {{Named|Faction=Council|Type=Dark Equinox Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Galaxy Soldiers|text=&lt;br /&gt;
'''(before aggro)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Galaxy 1:'''  ''The nictus fragments have rendered Vyzir even more powerful!''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Galaxy 2:'''  ''Under the dark lord and his lady, we shall cover the Earth!''&lt;br /&gt;
&lt;br /&gt;
'''(on aggro)'''&lt;br /&gt;
'''Galaxy 1:'''  ''You shall not pass!''}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Archon Vyzir|text=&lt;br /&gt;
&lt;br /&gt;
'''(before aggro):'''  ''The master's new gifts are most impressive!''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''(aggroed):'''  ''I will defeat you for [[Requiem]]!''}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue&lt;br /&gt;
|Name=The Shadow Vampyr's story&lt;br /&gt;
|Text=When you defeated Archon Vyzir, he snarled:&lt;br /&gt;
&lt;br /&gt;
'You are nothing compared to the combined might of Arakhn and Requiem!  Someday they will topple the world, and you, foolish hero, will be lucky if you are alive to see it.'}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
So, Arakhn and Requiem are working together!  I feared as much, {{Character}}, but I hoped that I was wrong.  It looks like we have a long road ahead of us in combating their unified might.  But first, we have to deal with these Shadow Vampyri you've discovered.  They're a threat we can't afford to see loosed on this humble city.  I'll see what I can learn from the vampyri you captured.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get data about Arakhn's experiments}} ====&lt;br /&gt;
'''Scary Monsters&amp;lt;br /&amp;gt;Part:  Six'''&lt;br /&gt;
&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Under interrogation, Archon Vyzir has revealed the location of a disused [[Rikti]] base used by both [[Requiem]] and [[Arakhn]] to house their experimental data.  This base is unknown even to [[the Center]], or so I am told.  '''If you can infiltrate the base, you can likely recover critical data regarding Arakhn's implantation of Nictus fragments into various hosts.'''  At the worst, that data will provide us with valuable information about how to fight them.  At best, it'll cripple her efforts entirely.&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
According to Vyzir, Arakhn's experiments were rife with complications.  So, there's a real chance that confiscating that data will set her back to square one.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
We need that data on Arakhn's experiments.  We have to know what we're up against!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective&lt;br /&gt;
|Entrance=Arakhn and Requiem have no doubt had to be cautious to keep their alliance from the Center.  This old Rikti base provides them the perfect getaway.&lt;br /&gt;
|Primary=Infiltrate underground lab&lt;br /&gt;
|Secondary=6 computers to hack&lt;br /&gt;
|Completion=You have recovered all the data!}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}} (Galaxy members only)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dark Equinox Archon&lt;br /&gt;
|text='''before aggro:''' ''&amp;quot;Someone has trespassed within our base.&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''on aggro:''' ''&amp;quot;We Dark Vampyri may be few in number, but our power is great!&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue&lt;br /&gt;
|Name=Arakhn's experiments&lt;br /&gt;
|Text=The data you stole from the secret lab details the experiments Arakhn has performed with her Nictus Fragment technology.  Not only are there details about the Dark Vampyr project and the Shadow Freaks, but there are details of other horrible projects as well.  One section of the paper notes that the conversion rate of those implanted with Nictus Fragements into full Nictus is approaching 40%.  The paper projects that soon, the Nictus will be able to replenish their numbers with converted Galaxy soldiers alone.}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}. I don't know how many Shadow Vampyri remain in the field, or whether Arakhn will be able to make more of them without the data you've captured. But I do know one thing: thanks to you, we're in a far better position to handle whatever she can throw at us.&lt;br /&gt;
&lt;br /&gt;
This data is highly valuable, but the most important secret you've uncovered is Arakhn's alliance with Requiem. I have no doubt that together they will provide a most formidable challenge. I'm glad I have you to rely on in facing them down.&lt;br /&gt;
&lt;br /&gt;
It would be a good idea to concentrate on improving your abilities for a while, though. Speak to me again when you're around Security Level 35. You should be powerful enough then to face the next set of challenges.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Imperial_Defense_Force&amp;diff=189019</id>
		<title>Imperial Defense Force</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Imperial_Defense_Force&amp;diff=189019"/>
		<updated>2011-03-03T17:56:43Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The '''Imperial Defense Force''' is the most advanced and loyal combat unit in [[Emperor Cole]]'s military. [[Hero (Alignment)|Heroes]] encounter them in the Praetorian missions assigned by [[Tina Macintyre]] and [[Maria Jenkins]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
&lt;br /&gt;
==== Assault Trooper ====&lt;br /&gt;
[[Image:AssaultTrooper2.jpg|100px|thumb|right|{{center|Assault Trooper}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Assault Troopers are equipped with an upgraded Plasma Glove and Power Armor with jump boosters, making them resistant to all types of damage.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Orb Mk I ====&lt;br /&gt;
[[Image:BattleOrbMk1.jpg|150px|thumb|right|{{center|Battle Orb Mk I}}]]&lt;br /&gt;
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Medicine_Aid.png|22px]]|Deploy Stimulant|Ally Heal, Res Effects|Heals a single targeted ally of some Hit Points and frees an ally from any status effects and leaves them resistant to such effects for a brief time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasma Blast|Ranged, Minor DMG(Energy), Foe -Regen|The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Shield Generator|Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient)|Creates a large bubble which protects all allies inside. While active, the Shield Generator gives all allies within increase defense to all attacks. The Force Field Generator also protects allies inside from Immobilization, and Disorient effects.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Orb Mk II ====&lt;br /&gt;
[[Image:BattleOrbMk2.jpg|150px|thumb|right|{{center|Battle Orb Mk II}}]]&lt;br /&gt;
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasma Blast|Ranged, Minor DMG(Energy), Foe -Regen|The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe -Regen|The Battle Orb's Plasma Spray deals moderate damage in a large cone and reduces targets' regeneration rates.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Sonic Augmentation|Team AoE Toggle +12% Dmg(All) +8% ToHit|Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Orb Mk III ====&lt;br /&gt;
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasmatic Immobilizer|Ranged Cone, Minor DoT(Energy), Foe Immobilize|The Plasmatic Taser fired by the Battle Orb is capable of immobilizing and damage foes in a large ranged cone in front of it.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Plasmatic Stunner|Ranged, Minor DMG(Energy), Foe Disorient|The Battle Orb is capable of setting its plasma weapons to stun its target for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Medicine_SmellingSalts.png|22px]]|Resuscitator|Ally Rez, Special|The Battle Orb's Resuscitator is capable of reviving an ally with a good amount of health and endurance.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== BCU ====&lt;br /&gt;
[[Image:IDF_BCU.jpg|100px|right|thumb|{{Center|BCU}}]]&lt;br /&gt;
The most basic unit in the Warworks arsenal. These models are equipped with a heavy assault PGMP Rifle and both nano-repair technology and force fields.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Fusion Grenade|Ranged, Moderate DMG(Energy), Foe Knockdown, Location DoT(Fire)|The Warwork plasma rifle is capable of launching fusion grenades which melt the ground beneath them.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Rifle Burst|Ranged, High DMG(Energy), Foe -Regen|The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Single Plasma Shot|Ranged, Light DMG(Energy), Foe -Regen|The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Self Destruct|Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback|The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Force Barrier|Self, +15% Def(All), +Regen|The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
[[Image:Ranger2.jpg|100px|right|thumb|{{center|Ranger}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Rangers are equipped with an upgraded Plasma Glove and Power Armor, making them resistant to all types of damage.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Scryer ====&lt;br /&gt;
[[Image:IDF_Scryer.jpg|100px|right|thumb|{{center|Scryer}}]]&lt;br /&gt;
Scyers are among the elite of [[Mother Mayhem]]'s [[Seers]]. They make up the rank and file combatants among the elite. They specialize in tearing their foes' minds apart with their mental assault while peering into the mind of their foes to find their weakness.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Psionic Dart|Ranged, Minor DMG(Psionic), Target -Recharge|This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:BaneSpiderTraining_Surveillance.png|22px]]|Reveal Weakness|Ranged Foe -DEF, -RES (All)|The Scryer peers deep into their victim's mind and finds what they are most vulnerable to. Targets affected by this power have their defense and damage resistance reduced for a short time. Recharge: Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Subdue.png|22px]]|Subdual|Ranged, Moderate DOT(Psionic), Foe Immobilize|Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +20% Res(Psi), +4% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Seeker ====&lt;br /&gt;
[[Image:IDF_Seeker.jpg|100px|right|thumb|{{center|Seeker}}]]&lt;br /&gt;
Seekers are among the elite of [[Mother Mayhem]]'s [[Seers]]. They make up the rank and file combatants among the elite. Seekers have the ability to mend others' wounds with their minds as well as augment their allies with mental wards.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Empathy_Fortitude.png|22px]]|Fortitude|Ally +DEF, +DMG, +ACC|Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Leadership_Defense.png|22px]]|Fortune|PBAoE, Team +To Hit, Res(Status Effects)|Seekers are Seers that specialize in reading the thousands of possible futures and finding the ones that are most likely. By being able to do this, they are able to predict their enemies' actions with relative ease. While this power is active, the user and all nearby allies will receive a bonus To Hit as well as resistance to status effects.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Mental Blast|Ranged, Moderate DMG(Psionic), Target -Recharge|This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Empathy_HealOther.png|22px]]|Soothe Mind|Ally Heal|Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself. Recharge: Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +20% Res(Psi), +4% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
&lt;br /&gt;
==== ACU ====&lt;br /&gt;
[[Image:IDF_ACU.jpg|100px|right|thumb|{{center|ACU}}]]&lt;br /&gt;
The most advanced of the Warworks shock troopers. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Chemical Grenade|Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech|The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Full Auto|Ranged, Light DMG(Energy), Foe -Regen|The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Rifle Burst|Ranged, High DMG(Energy), Foe -Regen|The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Self Destruct|Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback|The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Force Barrier|Self, +15% Def(All), +Regen|The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Diviner ====&lt;br /&gt;
[[Image:Diviner1.jpg|100px|right|thumb|{{center|Diviner}}]]&lt;br /&gt;
Diviners are among the elite of [[Mother Mayhem]]'s [[Seers]]. They are mid-rank combatants among the elite. They specialize in crushing their foes in close range combat.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Hypnotize.png|22px]]|Dominate Mind|Melee, Moderate DMG(Psionic), Foe Hold|You crush your target's mind dealing moderate psionic damage over time as well as having a chance to hold your foe for a short time. Damage: Moderate DoT(Psionic), Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_PsychicSiphon.png|22px]]|Drain Psyche|PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery|You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Mental Blast|Ranged, Moderate DMG(Psionic), Target -Recharge|This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MindProbe.png|22px]]|Psionic Slash|Melee, High DMG(Psionic), Target -Recharge|Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing high Psionic Damage while reducing their attack speed. Damage: High, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call [[Praetorian Police Department|PPD Officers]] to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements Low|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +22.5% Res(Psi), +6.25% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Elite Ranger ====&lt;br /&gt;
[[Image:EliteRanger2.jpg|100px|right|thumb|{{center|Elite Ranger}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Elite Rangers are terrifying foes to engage. Their weaponry is far more advanced than the [[Praetorian Police Department|PPD]] Shock Glove, and they are decked out in nearly impenetrable power&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Heavy Trooper ====&lt;br /&gt;
[[Image:IDFHeavyTrooper2.jpg|100px|right|thumb|{{center|Heavy Trooper}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Heavy Troopers wear heavy Power Armor with jump boosters as well as shoulder mounted rocket launchers that are capable of delivering a powerful nerve gas that&lt;br /&gt;
[[Image:IDFHeavyTrooper3.jpg|100px|right|thumb|{{center|Backpack detail}}]]&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|EMP Rockets|Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance|These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Missile Barrage|Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Missile Volley|Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Nerve Gas Rockets|Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)|The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Shock Trooper ====&lt;br /&gt;
[[Image:ShockTrooper2.jpg|100px|right|thumb|{{center|Shock Trooper}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force Troopers are the most advanced soldiers in his arsenal. The IDF Shock Troopers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable powe&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Total Focus|Melee, Superior DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Augur ====&lt;br /&gt;
[[File:Augur1.jpg|right|thumb|100px|{{center|Augur}}]]&lt;br /&gt;
Augurs are the elite amongst the [[Seers]] and are masters of mind control. They are capable of crippling their enemies with powerful mental assaults then moving in for the kill.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Command.png|22px]]|Dominate|Hold|Your mind has been Dominated. You are Held.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Levitate.png|22px]]|Levitate|Ranged, Moderate DMG(Smash), Foe Knock Up|You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Mental Blast|Ranged, Moderate DMG(Psionic), Target -Recharge|This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsychicBlast_PsionicTornado.png|22px]]|Psionic Tornado|Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback|Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT), Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_Scare.png|22px]]|Scare|Ranged, Foe Fear|You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Reinforcements Low|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +30% Res(Psi), +10% Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Commander ====&lt;br /&gt;
[[Image:IDFCommander2.jpg|100px|right|thumb|{{center|Commander}}]]&lt;br /&gt;
[[Tyrant]]'s Imperial Defense Force troopers are the most advanced soldiers in his arsenal. IDF Commanders lead the IDF Forces to war offering a frightening array of plasma weaponry. They have little need of bulky powered armor, their innate superior genetic&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Total Focus|Melee, Superior DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Mk-VI &amp;quot;Victoria&amp;quot; ====&lt;br /&gt;
[[File:Mk-VI1.jpg|right|thumb|100px|{{center|Mk-VI}}]]&lt;br /&gt;
Mk-VI &amp;quot;Victoria&amp;quot; androids are a deadly assassin android model. Unlike the ACU, BCU and Warwalkers these cunning automatons prefer to employ stealth to engage in melee and deliver killing blows to their enemies.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_HighLow.png|22px]]|Blade Flurry|Melee (Cone), Superior DMG(Lethal/Energy), Foe Knockback, -Def|The Victoria can unleash a deadly attack with her energy blades in a large cone in front of her dealing superior lethal and energy damage, reducing her targets' defense and possibly knocking them down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_ModerateOpening.png|22px]]|Cross Cut|Melee, Moderate DMG(Lethal/Energy), Foe -Def|The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_AoEBridge.png|22px]]|Dance of Blades|PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -Def, Minor DoT(Lethal)|The Victoria executes a magnificent twirling attack which causes high lethal and energy damage as well as reducing her foes defense and possibly knocking them down.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_ModerateBridge.png|22px]]|Feint|Melee, Moderate DMG(Lethal), Self +Def(Lethal, Melee)|The Victoria's Feint attack deals moderate lethal and energy damage to her target while boosting her own melee and lethal defense for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:RadiationBurst_XRayBeam.png|22px]]|Plasma Eye Beams|Ranged, Moderate DMG(Energy), Foe -DEF|The Victoria Mk6 is capable of firing a powerful energy beam from her eyes which will reduce its targets' defense and cause energy damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:DualBlades_LightOpening.png|22px]]|Swipe|Melee, Minor DMG(Lethal/Energy), Foe -Def|The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Sword_Placate.png|22px]]|Placate|Ranged, Foe Placate, Self Stealth/Hide|The Victoria Mk6 can trick her opponents and slip away and deliver a deadly critical hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Force Barrier|Self, +15% Def(All), +Regen|The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invisibility_Stealth.png|22px]]|Stealth|Toggle: Self Stealth, +DEF|You blend into your environment and can only be seen at very close range. If you attack while using this power, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. While Invisible, your movement is Slowed. Very low}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Arm Self-Destruct|Disorient|You are Disoriented.}}&lt;br /&gt;
&lt;br /&gt;
==== War Walker ====&lt;br /&gt;
[[Image:IDF_WarWalker.jpg|250px|right|thumb|{{center|War Walker}}]]&lt;br /&gt;
War Walkers are meant to serve one purpose, to instill terror into its foes as it obliterates them with its deadly particle cannons. The mechanical behemoths represent the pinnacle of Praetorian technology.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Charged Shot|Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Ground Slam|PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient|The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Heavy Particle Burst|Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Particle Burst|Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Pummel|Melee, High DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Smash|Melee, Moderate DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance|Ranged (Targeted Location), Extreme DMG(Energy), Foe -Regen, -Res(All)|The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance Lock|Target of Orbital Lance|The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance Power Up|Target of Orbital Lance|The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|The Harder They Fall|Self Destruct|When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_DullPain.png|22px]]|Nano Reconstruction|Self Heal|The Warwalker can heal themselves for a substantial amount of health.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|Resistance|{{DamResVal|70|70|50|50|70|50|20|20}}}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Elite Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Goliath War Walker ====&lt;br /&gt;
The dreadnaughts tend to lead invasion forces due to their incredible resilience and destructive prowess. Wherever the Goliath War Walker goes, a trail of destruction is left in its wake.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Foot Stomp|PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient|The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Particle Burst|Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Particle Lance|Narrow Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Pummel|Melee, High DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Smash|Melee, Moderate DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]|Sweeping Laser|Ranged Cone, High DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|The Harder They Fall|Self Destruct|When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_DullPain.png|22px]]|Nano Reconstruction|Self Heal|The Warwalker can heal themselves for a substantial amount of health.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|Resistance|{{DamResVal|70|70|50|50|70|50|20|20}}}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Olympian Guard ====&lt;br /&gt;
[[Image:Tyrant.jpg|100px|right|thumb|{{center|Olympian Guard}}]]&lt;br /&gt;
These soldiers are said to be the recipients of the most advanced genetic and bio-engineering [[Praetoria]] has to offer. Only Tyrant and his Praetors are more powerful than the mighty Olympian Guard.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:EnergyMastery_LaserBeamEyes.png|22px]]|Beam Sweep|Ranged Cone, High DMG(Energy), Foe -DEF|The Olympian Guard are capable of firing a concentrated beam of energy from their visor. This beam causes high damage and reduces the target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:EnergyMastery_LaserBeamEyes.png|22px]]|Eye Beam|Ranged, High DMG(Energy), Foe -DEF|The Olympian Guard are capable of firing a concentrated beam of energy from their visor. This beam causes high damage and reduces the target's defense.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Incarnate Foot Stomp|PBAoE, Moderate DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Stun.png|22px]]|Incarnate Hand Clap|Melee, Minor DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Incarnate Haymaker|Melee, High DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Incarnate Knockout Blow|Melee, Extreme DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Incarnate Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SonicBlast_MassiveDamage.png|22px]]|Mighty Roar|PBAoE, Superior DMG(Energy/Smash), Foe Disorient|The}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_DullPain.png|22px]]|Dull Pain|Self +HP|The Olympian Guard is able to shrug off wounds that would kill a normal person. Dull Pain not only increases their maximum hit points, but it will also heal them for a large portion of their health.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_Unstoppable.png|22px]]|Unstoppable|Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG but Psionics)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of half of your Endurance. Recharge: Very Long}}&lt;br /&gt;
&lt;br /&gt;
== Named Bosses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Praetorians]]&lt;br /&gt;
[[Category:Going Rogue]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=File:IDFHeavyTrooper3.jpg&amp;diff=189018</id>
		<title>File:IDFHeavyTrooper3.jpg</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=File:IDFHeavyTrooper3.jpg&amp;diff=189018"/>
		<updated>2011-03-03T17:53:36Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=File:IDFHeavyTrooper2.jpg&amp;diff=189017</id>
		<title>File:IDFHeavyTrooper2.jpg</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=File:IDFHeavyTrooper2.jpg&amp;diff=189017"/>
		<updated>2011-03-03T17:53:28Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=File:IDFCommander2.jpg&amp;diff=189016</id>
		<title>File:IDFCommander2.jpg</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=File:IDFCommander2.jpg&amp;diff=189016"/>
		<updated>2011-03-03T17:53:22Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Event_Badges&amp;diff=184750</id>
		<title>Event Badges</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Event_Badges&amp;diff=184750"/>
		<updated>2010-12-19T12:29:21Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
''Event Badges'' are acquired by logging in, or doing certain tasks during certain times of the year.&lt;br /&gt;
&lt;br /&gt;
== Event Badges by Type ==&lt;br /&gt;
&lt;br /&gt;
=== Anniversary Badges ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary 1.png|54 px]]&lt;br /&gt;
| [[Celebrant Badge|Celebrant]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the month of May, 2005 '''(Hero Only)'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary 2.png|54 px]]&lt;br /&gt;
| [[Reveler Badge|Reveler]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the month of May, 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary cov.png|54 px]]&lt;br /&gt;
| [[Pursuer Badge|Pursuer]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the month of November, 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary 3.png|54 px]]&lt;br /&gt;
| [[Merrymaker Badge|Merrymaker]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the month of May, 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary 4.png|54 px]]&lt;br /&gt;
| [[Entertainer Badge|Entertainer]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the month of May, 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary 5.png|54 px]]&lt;br /&gt;
| [[Jubilant Badge|Jubilant]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the month of May, 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary 6.png|54 px]]&lt;br /&gt;
| [[Exultant Badge|Exultant]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the month of May, 2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Valentine's Day Badges ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event HeartOfLightDarkness.png|45 px]]&lt;br /&gt;
| [[Heart of Light Badge|Heart of Light]] / [[Heart of Darkness Badge|Heart of Darkness]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the [[Valentine's Day Event 2006]], or defeating [[Snaptooth]] once in 2007-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary pocketd.png|54 px]]&lt;br /&gt;
| [[Partygoer Badge|Partygoer]]&lt;br /&gt;
| &amp;amp;nbsp; Complete DJ Zero's mission once during the [[Valentine's Day Event]] of 2007-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event HandsomeBeautiful.png|20 px]]&lt;br /&gt;
| [[Handsome Badge|Handsome / Beautiful]]&lt;br /&gt;
| &amp;amp;nbsp; Complete [[Ganymede#Bring the girdle of Aphrodite back to Ganymede|retrieving the Girdle of Aphrodite]] for [[Ganymede]] and [[Scratch#Get a hero to the cauldron and destroy it|destroying a mystical cauldron]] for [[Scratch]] once during the [[Valentine's Day Event]] of 2006-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event Snaptooth.png|20 px]]&lt;br /&gt;
| [[Toothbreaker Badge|Toothbreaker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Snaptooth]] 5 times&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Halloween Badges ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event hunter.png|54 px]]&lt;br /&gt;
| [[Hunter Badge|Hunter]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 20 [[Vampires]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event buster.png|54 px]]&lt;br /&gt;
| [[Buster Badge|Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 20 [[Spirits]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event shifter.png|54 px]]&lt;br /&gt;
| [[Shifter Badge|Shifter]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 15 [[Werewolves]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event deadhead.png|54 px]]&lt;br /&gt;
| [[Dead Head Badge|Dead Head]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Zombies]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event malleus.png|54 px]]&lt;br /&gt;
| [[Malleus Badge|Malleus]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 75 [[Coven|Witches]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event hallowspirit.png|54 px]]&lt;br /&gt;
| [[Hallow Spirit Badge|Hallow Spirit]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Eochai]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badges Iron Warrior.png|54 px]]&lt;br /&gt;
| [[Iron Warrior Badge|Iron Warrior]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Jack in Irons]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badges ghost touched.png|54 px]]&lt;br /&gt;
| [[Ghost Touched Badge|Ghost Touched]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 20 of the [[Unseelie Court]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_event_spectral.png‎|20 px]] [[File:Badge_event_corsair.png‎|20px]]&lt;br /&gt;
| [[Clothes Horse Badge|Clothes Horse]]&lt;br /&gt;
| &amp;amp;nbsp; Collect 10 classic costumes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_event_spectral.png‎|20 px]] [[File:Badge_event_corsair.png‎|20px]]&lt;br /&gt;
| [[Fashionable Badge|Fashionable]]&lt;br /&gt;
| &amp;amp;nbsp; Collect 25 classic costumes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_event_spectral.png‎|20 px]] [[File:Badge_event_corsair.png‎|20px]]&lt;br /&gt;
| [[Ostentatious Badge|Ostentatious]]&lt;br /&gt;
| &amp;amp;nbsp; Collect 50 classic costumes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween 2008 01.png|54 px]]&lt;br /&gt;
| [[Glimpsed the Abyss Badge|Glimpsed the Abyss]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Zombies (Apocalypse)|Zombie]] minions during a [[Halloween Event 2008|Zombie Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween 2008 02.png|54 px]]&lt;br /&gt;
| [[Safety in Numbers Badge|Safety in Numbers]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 33 [[Zombies (Apocalypse)|Zombie]] lieutenants during a [[Halloween Event 2008|Zombie Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween 2008 03.png|54 px]]&lt;br /&gt;
| [[Evil's Resident Badge|Evil's Resident]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 25 [[Zombies (Apocalypse)|Zombie]] bosses during a [[Halloween Event 2008|Zombie Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween 2008 04.png|54 px]]&lt;br /&gt;
| [[Apocalypse Survivor Badge|Apocalypse Survivor]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat a [[Zombies (Apocalypse)|Zombie]] Elite Boss during a [[Halloween Event 2008|Zombie Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_Event_Halloween09DarkFiend.png|54 px]]&lt;br /&gt;
| [[Dark Fiend Badge|Dark Fiend]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy the Banner of Fiends during a [[Halloween Event/Deadly Apocalypse|Deadly Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_Event_Halloween09WomenScorned.png|54 px]]&lt;br /&gt;
| [[Hell Hath No Fury Badge|Hell Hath No Fury]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy the Banner of Scorn during a [[Halloween Event/Deadly Apocalypse|Deadly Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_Event_Halloween09Terror.png|54 px]]&lt;br /&gt;
| [[Terror Badge|Terror]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy the Banner of Terror during a [[Halloween Event/Deadly Apocalypse|Deadly Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_Event_Halloween09Monster.png|54 px]]&lt;br /&gt;
| [[Monster Masher Badge|Monster Masher]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy the Banner of Mayhem during a [[Halloween Event/Deadly Apocalypse|Deadly Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_Event_Halloween09MonsterGM.png|54 px]]&lt;br /&gt;
| [[Monstrous Badge|Monstrous]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the Greater Mystic Aspect during a [[Halloween Event/Deadly Apocalypse|Deadly Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween2010 gold.png|20px]]&lt;br /&gt;
| {{BadgeLink|Secured}}&lt;br /&gt;
| &amp;amp;nbsp; Complete the [[Mission:Tip - Whispered Rumor|Whispered Rumor]] tip mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween2010 red.png|20px]]&lt;br /&gt;
| {{BadgeLink|Power Hungry}}&lt;br /&gt;
| &amp;amp;nbsp; Complete the [[Mission:Tip - Whispered Rumor|Whispered Rumor]] tip mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween2010 gray.png|20px]]&lt;br /&gt;
| {{BadgeLink|Artifact Destroyer}}&lt;br /&gt;
| &amp;amp;nbsp; Complete the [[Mission:Tip - Whispered Rumor|Whispered Rumor]] tip mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween2010 green.png|20px]]&lt;br /&gt;
| {{BadgeLink|Veiled}}&lt;br /&gt;
| &amp;amp;nbsp; Complete the [[Mission:Tip - Whispered Rumor|Whispered Rumor]] tip mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween2010 blue.png|20px]]&lt;br /&gt;
| {{BadgeLink|Arriviste}} (Villain only)&lt;br /&gt;
| &amp;amp;nbsp; Complete the [[Mission:Tip - Whispered Rumor|Whispered Rumor]] tip mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween2010 blue.png|20px]]&lt;br /&gt;
| {{BadgeLink|Trusting}} (Hero only)&lt;br /&gt;
| &amp;amp;nbsp; Complete the [[Mission:Tip - Whispered Rumor|Whispered Rumor]] tip mission.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Winter Badges ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge winter event 02.png|20 px]]&lt;br /&gt;
| [[Frozen Fury Badge|Frozen Fury]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Winter Lord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge winter event 01.png|20px]]&lt;br /&gt;
| [[Cold Warrior Badge|Cold Warrior]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 of the [[Winter Horde]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_Holiday09DefeatLordWinter.png|20 px]]&lt;br /&gt;
| [[Lord of Winter Badge|Lord / Lady of Winter]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat Lord Winter during the [[Winter Event 2009]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday05 jetpack.png|20 px]]&lt;br /&gt;
| [[Longbow Reservist Badge|Longbow Reservist]] / [[Jet-Setter Badge|Jet-Setter]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the [[Winter Event 2005]], or purchase from the [[Candy Keeper]] for 10 Candy Canes and 10,000 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday06 coldfront.png|20 px]]&lt;br /&gt;
| [[Cold Front Badge|Cold Front]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the [[Winter Event 2006]], or purchase from the [[Candy Keeper]] for 25 Candy Canes and 30,000 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday05 present.png|20 px]]&lt;br /&gt;
| [[Gifted Badge|Gifted]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the [[Winter Event 2007]], or purchase from the [[Candy Keeper]] for 25 Candy Canes and 30,000 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday08 snowflake.png|20 px]]&lt;br /&gt;
| [[Frostbitten Badge|Frostbitten]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the [[Winter Event 2008]], or purchase from the [[Candy Keeper]] for 25 Candy Canes and 30,000 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_Holiday09Festive.png|20 px]]&lt;br /&gt;
| [[Festive Badge|Festive]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the [[Winter Event 2009]] and beyond&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday05 present.png|20 px]]&lt;br /&gt;
| [[Holiday Spirit Badge|Holiday Spirit]] / [[Scrooge Badge|Scrooge]]&lt;br /&gt;
| &amp;amp;nbsp; Complete a mission during the [[Winter Event 2005]], or purchase from the [[Candy Keeper]] for 25 Candy Canes and 30,000 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday05 presentbig.png|20 px]]&lt;br /&gt;
| [[Toy Collector Badge|Toy Collector]]&lt;br /&gt;
| &amp;amp;nbsp; Open 100 presents&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday06 crystallized.png|20 px]]&lt;br /&gt;
| [[Crystallized Badge|Crystallized]]&lt;br /&gt;
| &amp;amp;nbsp; Complete [[Father Time]]'s mission once during the [[Winter Event]]s of 2006-2009, or purchase from the [[Candy Keeper]] for 10 Candy Canes and 500 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday06 frosty.png|20 px]]&lt;br /&gt;
| [[Frosty Badge|Frosty]]&lt;br /&gt;
| &amp;amp;nbsp; Complete [[Father Time]]'s mission once during the [[Winter Event]]s of 2006-2009, or purchase from the [[Candy Keeper]] for 10 Candy Canes and 500 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday06 joyful.png|20 px]]&lt;br /&gt;
| [[Joyful Badge|Joyful]]&lt;br /&gt;
| &amp;amp;nbsp; Complete [[Father Time]]'s mission once during the [[Winter Event]]s of 2006-2009, or purchase from the [[Candy Keeper]] for 20 Candy Canes and 5000 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday06 miraculous.png|20 px]]&lt;br /&gt;
| [[Miraculous Badge|Miraculous]]&lt;br /&gt;
| &amp;amp;nbsp; Complete [[Father Time]]'s mission once during the [[Winter Event]]s of 2006-2009, or purchase from the [[Candy Keeper]] for 20 Candy Canes and 5000 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event Snaptooth.png|20 px]]&lt;br /&gt;
| [[Toothbreaker Badge|Toothbreaker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Snaptooth]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Badges ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge passport 01.png|54 px]]&lt;br /&gt;
| [[Passport Badge|Passport]]&lt;br /&gt;
| &amp;amp;nbsp; Transfer an account from the US servers to the EU servers (disabled)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In-Game Sequential List ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday05 jetpack.png|20 px]]&lt;br /&gt;
| [[Longbow Reservist Badge|Longbow Reservist]] / [[Jet-Setter Badge|Jet-Setter]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the [[Winter Event 2005]], or purchase from the [[Candy Keeper]] for 10 Candy Canes and 10,000 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday05 present.png|20 px]]&lt;br /&gt;
| [[Holiday Spirit Badge|Holiday Spirit]] / [[Scrooge Badge|Scrooge]]&lt;br /&gt;
| &amp;amp;nbsp; Complete a mission during the [[Winter Event 2005]], or purchase from the [[Candy Keeper]] for 25 Candy Canes and 30,000 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday05 presentbig.png|20 px]]&lt;br /&gt;
| [[Toy Collector Badge|Toy Collector]]&lt;br /&gt;
| &amp;amp;nbsp; Open 100 presents&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event HeartOfLightDarkness.png|45 px]]&lt;br /&gt;
| [[Heart of Light Badge|Heart of Light]] / [[Heart of Darkness Badge|Heart of Darkness]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the [[Valentine's Day Event 2006]], or defeating [[Snaptooth]] once in 2007-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event HandsomeBeautiful.png|20 px]]&lt;br /&gt;
| [[Handsome Badge|Handsome / Beautiful]]&lt;br /&gt;
| &amp;amp;nbsp; Complete [[Ganymede#Bring the girdle of Aphrodite back to Ganymede|retrieving the Girdle of Aphrodite]] for [[Ganymede]] and [[Scratch#Get a hero to the cauldron and destroy it|destroying a mystical cauldron]] for [[Scratch]] once during the [[Valentine's Day Event]] of 2006-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event Snaptooth.png|20 px]]&lt;br /&gt;
| [[Toothbreaker Badge|Toothbreaker]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Snaptooth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary 2.png|54 px]]&lt;br /&gt;
| [[Reveler Badge|Reveler]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the month of May, 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badges ghost touched.png|54 px]]&lt;br /&gt;
| [[Ghost Touched Badge|Ghost Touched]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 20 of the [[Unseelie Court]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badges Iron Warrior.png|54 px]]&lt;br /&gt;
| [[Iron Warrior Badge|Iron Warrior]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Jack in Irons]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary cov.png|54 px]]&lt;br /&gt;
| [[Pursuer Badge|Pursuer]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the month of November, 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday06 miraculous.png|20 px]]&lt;br /&gt;
| [[Miraculous Badge|Miraculous]]&lt;br /&gt;
| &amp;amp;nbsp; Complete [[Father Time]]'s mission once during the [[Winter Event]]s of 2006-2009, or purchase from the [[Candy Keeper]] for 20 Candy Canes and 5000 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday06 joyful.png|20 px]]&lt;br /&gt;
| [[Joyful Badge|Joyful]]&lt;br /&gt;
| &amp;amp;nbsp; Complete [[Father Time]]'s mission once during the [[Winter Event]]s of 2006-2009. or purchase from the [[Candy Keeper]] for 20 Candy Canes and 500 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday06 frosty.png|20 px]]&lt;br /&gt;
| [[Frosty Badge|Frosty]]&lt;br /&gt;
| &amp;amp;nbsp; Complete [[Father Time]]'s mission once during the [[Winter Event]]s of 2006-2009, or purchase from the [[Candy Keeper]] for 10 Candy Canes and 500 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday06 crystallized.png|20 px]]&lt;br /&gt;
| [[Crystallized Badge|Crystallized]]&lt;br /&gt;
| &amp;amp;nbsp; Complete [[Father Time]]'s mission once during the [[Winter Event]]s of 2006-2009, or purchase from the [[Candy Keeper]] for 10 Candy Canes and 500 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday06 coldfront.png|20 px]]&lt;br /&gt;
| [[Cold Front Badge|Cold Front]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the [[Winter Event 2006]], or purchase from the [[Candy Keeper]] for 25 Candy Canes and 30,000 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary pocketd.png|54 px]]&lt;br /&gt;
| [[Partygoer Badge|Partygoer]]&lt;br /&gt;
| &amp;amp;nbsp; Complete DJ Zero's mission once during the [[Valentine's Day Event]] of 2007-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary 3.png|54 px]]&lt;br /&gt;
| [[Merrymaker Badge|Merrymaker]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the month of May, 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_event_spectral.png‎|20 px]] [[File:Badge_event_corsair.png‎|20px]]&lt;br /&gt;
| [[Clothes Horse Badge|Clothes Horse]]&lt;br /&gt;
| &amp;amp;nbsp; Collect 10 classic costumes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_event_spectral.png‎|20 px]] [[File:Badge_event_corsair.png‎|20px]]&lt;br /&gt;
| [[Fashionable Badge|Fashionable]]&lt;br /&gt;
| &amp;amp;nbsp; Collect 25 classic costumes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_event_spectral.png‎|20 px]] [[File:Badge_event_corsair.png‎|20px]]&lt;br /&gt;
| [[Ostentatious Badge|Ostentatious]]&lt;br /&gt;
| &amp;amp;nbsp; Collect 50 classic costumes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday05 present.png|20 px]]&lt;br /&gt;
| [[Gifted Badge|Gifted]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the [[Winter Event 2007]], or purchase from the [[Candy Keeper]] for 25 Candy Canes and 30,000 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary 4.png|54 px]]&lt;br /&gt;
| [[Entertainer Badge|Entertainer]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the month of May, 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_Event_Halloween09DarkFiend.png|54 px]]&lt;br /&gt;
| [[Dark Fiend Badge|Dark Fiend]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy the Banner of Fiends during a [[Halloween Event/Deadly Apocalypse|Deadly Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_Event_Halloween09WomenScorned.png|54 px]]&lt;br /&gt;
| [[Hell Hath No Fury Badge|Hell Hath No Fury]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy the Banner of Scorn during a [[Halloween Event/Deadly Apocalypse|Deadly Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_Event_Halloween09Terror.png|54 px]]&lt;br /&gt;
| [[Terror Badge|Terror]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy the Banner of Terror during a [[Halloween Event/Deadly Apocalypse|Deadly Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_Event_Halloween09Monster.png|54 px]]&lt;br /&gt;
| [[Monster Masher Badge|Monster Masher]]&lt;br /&gt;
| &amp;amp;nbsp; Destroy the Banner of Mayhem during a [[Halloween Event/Deadly Apocalypse|Deadly Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_Event_Halloween09MonsterGM.png|54 px]]&lt;br /&gt;
| [[Monstrous Badge|Monstrous]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the Greater Mystic Aspect during a [[Halloween Event/Deadly Apocalypse|Deadly Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_Holiday09Festive.png|20 px]]&lt;br /&gt;
| [[Festive Badge|Festive]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the [[Winter Event 2009]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge_Holiday09DefeatLordWinter.png|20 px]]&lt;br /&gt;
| [[Lord of Winter Badge|Lord / Lady of Winter]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat Lord Winter during the [[Winter Event 2009]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween 2008 01.png|54 px]]&lt;br /&gt;
| [[Glimpsed the Abyss Badge|Glimpsed the Abyss]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 [[Zombies (Apocalypse)|Zombie]] minions during a [[Halloween Event 2008|Zombie Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween 2008 02.png|54 px]]&lt;br /&gt;
| [[Safety in Numbers Badge|Safety in Numbers]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 33 [[Zombies (Apocalypse)|Zombie]] lieutenants during a [[Halloween Event 2008|Zombie Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween 2008 03.png|54 px]]&lt;br /&gt;
| [[Evil's Resident Badge|Evil's Resident]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 25 [[Zombies (Apocalypse)|Zombie]] bosses during a [[Halloween Event 2008|Zombie Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween 2008 04.png|54 px]]&lt;br /&gt;
| [[Apocalypse Survivor Badge|Apocalypse Survivor]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat a [[Zombies (Apocalypse)|Zombie]] Elite Boss during a [[Halloween Event 2008|Zombie Apocalypse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge holiday08 snowflake.png|20 px]]&lt;br /&gt;
| [[Frostbitten Badge|Frostbitten]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the [[Winter Event 2008]], or purchase from the [[Candy Keeper]] for 25 Candy Canes and 30,000 [[Inf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary 5.png|54 px]]&lt;br /&gt;
| [[Jubilant Badge|Jubilant]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the month of May, 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary 6.png|54 px]]&lt;br /&gt;
| [[Exultant Badge|Exultant]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the month of May, 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween2010 gold.png|20px]]&lt;br /&gt;
| {{BadgeLink|Secured}}&lt;br /&gt;
| &amp;amp;nbsp; Complete the [[Mission:Tip - Whispered Rumor|Whispered Rumor]] tip mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween2010 red.png|20px]]&lt;br /&gt;
| {{BadgeLink|Power Hungry}}&lt;br /&gt;
| &amp;amp;nbsp; Complete the [[Mission:Tip - Whispered Rumor|Whispered Rumor]] tip mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween2010 gray.png|20px]]&lt;br /&gt;
| {{BadgeLink|Artifact Destroyer}}&lt;br /&gt;
| &amp;amp;nbsp; Complete the [[Mission:Tip - Whispered Rumor|Whispered Rumor]] tip mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween2010 green.png|20px]]&lt;br /&gt;
| {{BadgeLink|Veiled}}&lt;br /&gt;
| &amp;amp;nbsp; Complete the [[Mission:Tip - Whispered Rumor|Whispered Rumor]] tip mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween2010 blue.png|20px]]&lt;br /&gt;
| {{BadgeLink|Arriviste}} (Villain only)&lt;br /&gt;
| &amp;amp;nbsp; Complete the [[Mission:Tip - Whispered Rumor|Whispered Rumor]] tip mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event halloween2010 blue.png|20px]]&lt;br /&gt;
| {{BadgeLink|Trusting}} (Hero only)&lt;br /&gt;
| &amp;amp;nbsp; Complete the [[Mission:Tip - Whispered Rumor|Whispered Rumor]] tip mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge winter event 01.png|20 px]]&lt;br /&gt;
| [[Cold Warrior Badge|Cold Warrior]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 100 of the [[Winter Horde]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge winter event 02.png|20 px]]&lt;br /&gt;
| [[Frozen Fury Badge|Frozen Fury]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat the [[Winter Lord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event hallowspirit.png|54 px]]&lt;br /&gt;
| [[Hallow Spirit Badge|Hallow Spirit]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat [[Eochai]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event hunter.png|54 px]]&lt;br /&gt;
| [[Hunter Badge|Hunter]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 20 [[Vampires]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event buster.png|54 px]]&lt;br /&gt;
| [[Buster Badge|Buster]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 20 [[Spirits]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event shifter.png|54 px]]&lt;br /&gt;
| [[Shifter Badge|Shifter]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 15 [[Werewolves]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event deadhead.png|54 px]]&lt;br /&gt;
| [[Dead Head Badge|Dead Head]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 50 [[Zombies]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge event malleus.png|54 px]]&lt;br /&gt;
| [[Malleus Badge|Malleus]]&lt;br /&gt;
| &amp;amp;nbsp; Defeat 75 [[Coven|Witches]] during [[Halloween Event]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge passport 01.png|54 px]]&lt;br /&gt;
| [[Passport Badge|Passport]]&lt;br /&gt;
| &amp;amp;nbsp; Transfer an account from the US servers to the EU servers (disabled)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge anniversary 1.png|54 px]]&lt;br /&gt;
| [[Celebrant Badge|Celebrant]]&lt;br /&gt;
| &amp;amp;nbsp; Log in during the month of May, 2005 '''(Hero Only)'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
{{Navbox Badges}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Badges]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Rebuilder_Badge&amp;diff=180967</id>
		<title>Talk:Rebuilder Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Rebuilder_Badge&amp;diff=180967"/>
		<updated>2010-11-07T01:36:30Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: Created page with &amp;quot;huh. The ingame progress bar only says 12 total. - ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;huh. The ingame progress bar only says 12 total. - [[User:Baalus Seth|Baalus Seth]] 01:36, 7 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=The_Resistance&amp;diff=178922</id>
		<title>The Resistance</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=The_Resistance&amp;diff=178922"/>
		<updated>2010-10-04T16:16:55Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* Named Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Overview==&lt;br /&gt;
'''The Resistance''' is an ally and enemy group in [[Praetoria]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:Resistance_Icon_Web.png|left|110px]] &lt;br /&gt;
The Resistance attempts to awaken the populace to the reality of what's going on in [[Praetoria]], and it does everything in its power to get would-be Heroes and Villains educated and out of Praetoria as quickly as possible. Members of the Resistance have banded together under the universal goal of stopping [[Tyrant]] and returning freedom to all. Their motivations and their personal goals are as varied as their origins. Some seek revenge, while others want to do right. Some seek peace, while others want personal power. They are clean, wired in, and smart. Among their ranks are hackers, robotics engineers, ex-military personnel, and escaped convicts. Although the Resistance draws strength from a common goal, the diversity of its membership is its greatest exploitable weakness.&lt;br /&gt;
&lt;br /&gt;
[[File:Resistance_GR.png|left|200px|The Resistance]]&lt;br /&gt;
&lt;br /&gt;
The Resistance is formed from numerous cells that operate independently across the world. Its members can be encountered throughout [[Praetoria|Praetoria City's]] back alleys, huddling in automated warehouses and factories, and living in the tunnels deep beneath her streets. Its various cells move top side to conduct missions before slipping away to hide or blend into the populace in disguise. Members keep a very low profile and avoid detection from [[Mother Mayhem]]'s [[Seers]] through a small device given to every member that cloaks the wearer's thoughts. According to the media, the escaped mental patient, [[Calvin Scott]],&lt;br /&gt;
is the fugitive mastermind behind the Resistance insurgency.&lt;br /&gt;
&lt;br /&gt;
:''Taken from [http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/resistance.html Resistance Official Enemy Group Profile]''&lt;br /&gt;
{{clr}}&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
&lt;br /&gt;
==== Resistance Fighter ====&lt;br /&gt;
[[Image:ResistanceFighter1.jpg|100px|right|thumb|{{center|Resistance Fighter}}]]&lt;br /&gt;
Resistance Fighters are experienced resistance recruits who have learned by doing rather than training. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the [[Praetorian Police Department|PPD]].&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal), Foe -Def|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Elite Resistance Fighter ====&lt;br /&gt;
&lt;br /&gt;
Resistance Fighters are experienced resistance recruits who have learned by doing rather than training. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal), Foe -Def|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Recruit (Tutorial Minion) ====&lt;br /&gt;
&lt;br /&gt;
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal)|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Reduced Health|Reduced Max HP|Resistance}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Recruit ====&lt;br /&gt;
[[Image:ResistanceRecruit1.jpg|100px|right|thumb|{{center|Resistance Recruit}}]]&lt;br /&gt;
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the [[Praetorian Police Department|PPD]].&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash)|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal), Foe -DEF|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
&lt;br /&gt;
==== Resistance Commando ====&lt;br /&gt;
[[Image:ResistanceCommando1.jpg|100px|right|thumb|{{center|Resistance Commando}}]]&lt;br /&gt;
Resistance Commandos are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Covering Fire|Ranged, Light DMG(Lethal), Foe -Recharge, -SPD|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Elite Resistance Commando ====&lt;br /&gt;
Resistance Commandos are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Covering Fire|Ranged, Light DMG(Lethal), Foe -Recharge, -SPD|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Heavy Barrel ====&lt;br /&gt;
[[Image:ResistanceHeavyBarrel1.jpg|170px|right|thumb|{{center|Resistance Heavy Barrel}}]]&lt;br /&gt;
Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return fire.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Snap Shot|Ranged, Moderate DMG(Lethal), Foe -Res|The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|HE Shot|Targeted AoE, Moderate DMG(Lethal/Smashing), Minor DoT(Fire)|The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|AP Round|Ranged Narrow Cone, High DMG(Lethal), Foe -Res, Knockdown|The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resist Physical Damage|+{{DamResVal|30|30}}|Resistance}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Heavy Barrel Elite ====&lt;br /&gt;
&lt;br /&gt;
Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return fire.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Snap Shot|Ranged, Moderate DMG(Lethal), Foe -Res|The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|HE Shot|Targeted AoE, Moderate DMG(Lethal/Smashing), Minor DoT(Fire)|The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|AP Round|Ranged Narrow Cone, High DMG(Lethal), Foe -Res, Knockdown|The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resist Physical Damage|Resistance|Resistance}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Heavy Hands ====&lt;br /&gt;
&lt;br /&gt;
Resistance Heavy Hands are walking wrecking crews. Their exo-skeleton provides them with the strength to fight with their massive clockwork construction arms, and the addition of welded on steel plating enables them to withstand just about any fire on their way into melee, and any punishment their foes can dish out.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Foe Disorient|You have been Disoriented.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resist Physical Damage|Resistance|Resistance}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Heavy Hands Elite ====&lt;br /&gt;
&lt;br /&gt;
Resistance Heavy Hands are walking wrecking crews. Their exo-skeleton provides them with the strength to fight with their massive clockwork construction arms, and the addition of welded on steel plating enables them to withstand just about any fire on their way into melee, and any punishment their foes can dish out.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Foe Disorient|You have been Disoriented.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resist Physical Damage|Resistance|Resistance}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Recruit (Tutorial Lieutenant) ====&lt;br /&gt;
&lt;br /&gt;
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal)|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Reduced Health|Reduced Max HP|Resistance}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Veteran ====&lt;br /&gt;
[[Image:ResistanceVeteran1.jpg|100px|right|thumb|{{center|Resistance Veteran}}]]&lt;br /&gt;
Resistance Veterans are surviving soldiers from the last wars before [[Tyrant|Cole]]'s world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Covering Fire|Ranged, Light DMG(Lethal), Foe -Recharge, -SPD|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Resistance Officer ====&lt;br /&gt;
&lt;br /&gt;
Officers are veteran soldiers who have years of command experience. They use their leadership skills to hone the resistance fighters under their command into a deadly fighting force whether they are raw recruits, or elite commandos. They also pack the best weapons they can get their hands on.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Paramilitary_AssaultRifleBurst.png|22px]]|Snap Shots|Ranged, Moderate DMG(Lethal/Energy), Foe -Regen|Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Fusillade|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Overcharged Shots|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Aimed Shot|Ranged, High DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Leadership_Tactics.png|22px]]|Leadership|PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception|While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.}}&lt;br /&gt;
&lt;br /&gt;
==== Elite Resistance Officer ====&lt;br /&gt;
&lt;br /&gt;
Officers are veteran soldiers who have years of command experience. They use their leadership skills to hone the resistance fighters under their command into a deadly fighting force whether they are raw recruits, or elite commandos. They also pack the best weapons they can get their hands on.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Paramilitary_AssaultRifleBurst.png|22px]]|Snap Shots|Ranged, Moderate DMG(Lethal/Energy), Foe -Regen|Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Fusillade|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Overcharged Shots|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Aimed Shot|Ranged, High DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Leadership_Tactics.png|22px]]|Leadership|PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception|While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}&lt;br /&gt;
&lt;br /&gt;
=== Named Bosses ===&lt;br /&gt;
*Color Blind (Veteran)&lt;br /&gt;
:''Color Blind isn't really color blind, she just earned the name because she can never remember which wires to cut.''&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/resistance.html Official Enemy Group Profile]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Resistance]]&lt;br /&gt;
[[Category:Going Rogue]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=178281</id>
		<title>Demon Summoning</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=178281"/>
		<updated>2010-09-27T16:01:16Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
'''Demon Summoning''' is a primary powerset for [[Mastermind]]s.&lt;br /&gt;
&lt;br /&gt;
Conjures demons from the depths of the netherworld and beyond. These demonic servitors wield hellfire and serve you through some dark compact. You are capable of summoning a variety of infernal minions each with it's own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for [[Desdemona]], one of the City of Heroes [[Going Rogue]]™ signature characters.&lt;br /&gt;
&lt;br /&gt;
The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.&lt;br /&gt;
&lt;br /&gt;
A valid [[Going Rogue]] code is required for access to this powerset.&lt;br /&gt;
&lt;br /&gt;
== Power Table ==&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} powerset is available as a primary set for [[Mastermind]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning corruption.png|Power=Corruption|Level=1|Effect=Ranged, Minor DMG(Fire), Foe DoT(Toxic), -Res|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonlings.png|Power=Summon Demonlings|Level=1|Effect=Summon Demonlings|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning lash.png|Power=Lash|Level=2|Effect=Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning enchantdemon.png|Power=Enchant Demon|Level=6|Effect=Ranged, Enchant Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning crackwhip.png|Power=Crack Whip|Level=8|Effect=Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemons.png|Power=Summon Demons|Level=12|Effect=Summon Demons|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning hellonearth.png|Power=Hell on Earth|Level=18|Effect=Ranged, Pet +Dmg, +To Hit, Summon Living Hellfire|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonprince.png|Power=Summon Demon Prince|Level=26|Effect=Summon Demon Prince|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning abyssalempowerment.png|Power=Abyssal Empowerment|Level=32|Effect=Ranged, Empower Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers in the {{PAGENAME}} powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning abyssalempowerment.png]] Abyssal Empowerment ===&lt;br /&gt;
Abyssal Empowerment will permanently unseal the most powerful powers in your Demon Henchmen's infernal repertoire. The Empowered Demons will gain new abilities and powers. The powers gained are unique and dependent upon the type of Demon Henchman that is Empowered. Abyssal Empowerment only works on your Demon Henchmen and you can only Empower your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Medium}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Empower Demon Henchmen}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Change:|Text=Elemental aura from eye sockets and either maw or brain case.}}&lt;br /&gt;
{{PowerBlock_Other|Header=Powers added:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Fiery Demonling:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Cold Demonling:|Text=[[File:IceBlast_FrostBreath.png|18px]] [[Ice Blast_(Powerset)#Frost Breath|Frost Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Demonling:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Hellfire Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Ember Demon:|Text=[[File:FireBlast FireBall.png|18px]] [[Fire Blast (Powerset)#Fire Ball|Fire Ball]], [[File:ThermalRadiation Warmth.png|18px]] [[Thermal Radiation#Warmth|Abyssal Reconstruction]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Gargoyle:|Text=[[File:FieryFray Scorch.png|18px]] [[Super Strength#Haymaker|Hellfire Smash]], [[File:FieryFray Combustion.png|18px]] [[Fiery Melee#Combustion|Hellfire Burst]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Demon Prince:|Text=[[File:IceAssault_IceSwordCleave.png|18px]] [[Icy Assault#Ice Slash|Ice Slash]], [[File:IcyOnslaught FrozenAura.png|18px]] [[Ice Melee#Frozen Aura|Frozen Aura]]}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning corruption.png]] Corruption ===&lt;br /&gt;
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Minor (Fire), Minor DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning crackwhip.png]] Crack Whip ===&lt;br /&gt;
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Short Ranged (Cone)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning enchantdemon.png]] Enchant Demon ===&lt;br /&gt;
Enchant Demon will permanently bestow new powers and abilities to all of your Demon Henchman. The powers gained are unique and dependent upon the type of Demon Henchman that is Enchanted. Enchant Demon only works on your Demon Henchmen and you can only Enchant your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Enchant Demon Henchman}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Change:|Text=Elemental aura around body}}&lt;br /&gt;
{{PowerBlock_Other|Header=Powers added:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Fiery Demonling:|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Cold Demonling:|Text=[[File:IceBlast_IceBlast.png|18px]] [[Ice Blast (Powerset)#Ice Blast|Ice Blast]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Demonling:|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Hellfire]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Ember Demon:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]], [[File:ThermalRadiation Cauterize.png|18px]] [[Thermal Radiation#Cauterize|Abyssal Mending]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Gargoyle:|Text=[[File:FieryFray BreathingFire.png|18px]] [[Fiery Melee#Breath of Fire|Breath of Hellfire]], [[File:FlamingShield FieryAura.png|18px]] [[Fiery Aura#Blazing Aura|Hellfire Aura]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Demon Prince:|Text=[[File:IceAssault_IceSword.png|18px]] [[Icy Assault#Ice Sword|Ice Sword]], [[File:IceFormation_BlockOfIce.png|18px]] [[Ice Control#Block of Ice|Block of Ice]], [[File:IceAssault_ChillingEmbrace.png|18px]] [[Icy Assault#Chilling Embrace|Chilling Embrace]]}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning hellonearth.png]] Hell on Earth ===&lt;br /&gt;
A dark blessing is placed upon a selected Demon henchman which will increase its damage and chance to hit for 90 seconds. While this is in effect living hellfire may spawn every 15 seconds at the affected Demon henchman's location. The creatures summoned will have a very weak tie to the material plane and will return to Abyss after a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Pet +Damage, +To Hit}}&lt;br /&gt;
{{PowerBlock_Blank|Summon Living Hellfire}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning lash.png]] Lash ===&lt;br /&gt;
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Close}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonprince.png]] Summon Demon Prince ===&lt;br /&gt;
Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane.  The Demon has some defense versus lethal, smashing, fire and cold attacks.  You may only have 1 Demon Prince under your control at any given time.  If you attempt to summon another Demon Prince the power will fail.&lt;br /&gt;
&lt;br /&gt;
''Demon Princes are the infernal ruling class within the cold depths of the abyss. They are bound by only the most powerful conjurors, as they are tremendously dangerous to bring to the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demon Prince}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation Shiver.png|18px]] [[Ice Control#Shiver|Shiver]] (Cone -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceAssault_ChillingEmbrace.png|18px]] [[Icy Assault#Chilling Embrace|Chilling Embrace]] {Area -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceAssault_IceSword.png|18px]] [[Icy Assault#Ice Sword|Ice Sword]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation_BlockOfIce.png|18px]] [[Ice Control#Block of Ice|Block of Ice]] (Moderate Damage, Hold, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceAssault_IceSwordCleave.png|18px]] [[Icy Assault#Ice Slash|Ice Slash]] (High Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IcyOnslaught FrozenAura.png|18px]] [[Ice Melee#Frozen Aura|Frozen Aura]] (Area Moderate Damage, Sleep)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Hold}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Holds}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonlings.png]] Summon Demonlings ===&lt;br /&gt;
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. &lt;br /&gt;
&lt;br /&gt;
''These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demonlings}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Fiery Demonling''|Text=''Level 1 pet is a '''Fiery Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast Flare.png|18px]] [[Fire Blast (Powerset)#Flares|Flares]] (Minor Fire Damage, Fire DoT)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]]  (Melee Minor Lethal, Fire Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Damage over Time)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Cold Demonling''|Text=''Level 6 pet is a '''Cold Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceBlast_Bolt.png|18px]] [[Ice Blast (Powerset)#Ice Bolt|Ice Bolt]] (Minor Cold Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]]  (Melee Minor Lethal, Cold Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceBlast_IceBlast.png|18px]] [[Ice Blast (Powerset)#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceBlast_FrostBreath.png|18px]] [[Ice Blast (Powerset)#Frost Breath|Frost Breath]] {Cone Moderate Damage over Time, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Demonling''|Text=''Level 18 pet is a '''Hellfire Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Note|Text=Power colors inherited from summoning power}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Fire Damage, Toxic DoT, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]] (Melee Minor Lethal, Toxic Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Hellfire]] (Moderate Fire, Toxic Damage, -Resistance}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Hellfire Breath]] (Cone Moderate Fire, Toxic Damage, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemons.png]] Summon Demons ===&lt;br /&gt;
Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail.&lt;br /&gt;
&lt;br /&gt;
''Born in the depths of the abyss, wreathed in unholy flames, these demons allow themselves to be bound by their masters only to cause destruction on the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demons}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Ember Demon''|Text=''Level 12 pet is an '''Ember Demon'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Fire Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation FireShield.png|18px]] [[Thermal Radiation#Fire Shield|Ember Shield]] (PBAoE +{{DamResVal|10|10|13.33|6.66|0|0|0|10}} (half enhanceable))}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation FireShield.png|18px]] [[Thermal Radiation#Fire Shield|Ember Shield Owner]] (Mastermind only +{{DamResVal|10|10|13.33|6.66|0|0|0|10}})}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Fire DoT)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Cauterize.png|18px]] [[Thermal Radiation#Cauterize|Abyssal Mending]] (Ally Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast FireBall.png|18px]] [[Fire Blast (Powerset)#Fire Ball|Fire Ball]] (Area Moderate Fire Damage)}}}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Warmth.png|18px]] [[Thermal Radiation#Warmth|Abyssal Reconstruction]] (PBAoE Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Gargoyle''|Text=''Level 24 pet is a '''Hellfire Gargoyle'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Note|Text=Power colors inherited from summoning power}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Fire Damage, Toxic DoT, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Strike|Claw Rake]]  (Melee Minor Lethal, Toxic Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws Slash.png|18px]] [[Claws#Slash|Claw Slash]]  (Melee Moderate Lethal, Toxic Damage, Knockdown)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FieryFray BreathingFire.png|18px]] [[Fiery Melee#Breath of Fire|Breath of Hellfire]] (Close Cone Moderate Fire, Toxic Damage, -Resistance}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FlamingShield FieryAura.png|18px]] [[Fiery Aura#Blazing Aura|Hellfire Aura]] (Auto PBAoE Minor Toxic Damage}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FieryFray Scorch.png|18px]] [[Super Strength#Haymaker|Hellfire Smash]] (Melee High Toxic, Fire Damage, Toxic DoT, Knockback}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FieryFray Combustion.png|18px]] [[Fiery Melee#Combustion|Hellfire Burst]] (PBAoE Moderate Toxic Damage, Toxic DoT) }}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
* Demon Summoning was added to the game in [[Issue 17]] for those players who prepurchased [[Going Rogue]].&lt;br /&gt;
* Demon Summoning was ''officially'' released with the launch of Going Rogue on August 17, 2010.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*{{RedTomaxPowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Mastermind Primary]]&lt;br /&gt;
[[Category:Going Rogue]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=User:Baalus_Seth&amp;diff=178139</id>
		<title>User:Baalus Seth</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=User:Baalus_Seth&amp;diff=178139"/>
		<updated>2010-09-24T12:15:38Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userboxtop}}&lt;br /&gt;
{{Userbox_Tanker}}&lt;br /&gt;
{{Userbox_Dominator}}&lt;br /&gt;
{{Userbox_50|Mastermind}}&lt;br /&gt;
{{Userbox_50|Scrapper}}&lt;br /&gt;
{{Userbox Altitis}}&lt;br /&gt;
{{Userboxbreak}}&lt;br /&gt;
{{Userbox Server|Both|Virtue}}&lt;br /&gt;
{{Userbox_Global|Baron von Boomslang}}&lt;br /&gt;
{{Userboxbreak}}&lt;br /&gt;
{{Userbox PVP}}&lt;br /&gt;
{{GuyPerfect/ElusiveIcon}}&lt;br /&gt;
{{Userboxbreak}}&lt;br /&gt;
{{Userbox Veteran|54}}&lt;br /&gt;
{{user time zone|GMT+1}}&lt;br /&gt;
{{Userboxbottom}}&lt;br /&gt;
&lt;br /&gt;
Hey. My name's Skarmory The PG, known those parts as Baalus Seth. I'm &amp;lt;s&amp;gt;quite&amp;lt;/s&amp;gt; no more the newbie to CoX (with &amp;lt;s&amp;gt;maybe 4 9 15&amp;lt;/s&amp;gt; ''a few'' months under my belt), &amp;lt;s&amp;gt;but&amp;lt;/s&amp;gt; and quite well-versed thanks to my tendency to read up on the game. Here, I mostly focus on gathering levels info when it comes to mobs, as well as collecting mission gossip.&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;ResVal}} - Done! - moved to {{tl|DamResVal}} - Done!&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;DefVal}} - Done! - moved to {{tl|TypeDefVal}} - Done!&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;PosVal}} - Done! - moved to {{tl|PosDefVal}} - Done!&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;ProtVal}} - make {{tl|StatusProtVal}} instead&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;StatVal}} - make {{tl|StatusResVal}} instead&lt;br /&gt;
* {{tl|DebuffResVal}}&lt;br /&gt;
&lt;br /&gt;
{{ValNavBox}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
{{GuyPerfect/SpruceHammer}}&lt;br /&gt;
{{User:Eabrace/Toddlerhood}}&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=178122</id>
		<title>Demon Summoning</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=178122"/>
		<updated>2010-09-23T23:21:04Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
'''Demon Summoning''' is a primary powerset for [[Mastermind]]s.&lt;br /&gt;
&lt;br /&gt;
Conjures demons from the depths of the netherworld and beyond. These demonic servitors wield hellfire and serve you through some dark compact. You are capable of summoning a variety of infernal minions each with it's own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for [[Desdemona]], one of the City of Heroes [[Going Rogue]]™ signature characters.&lt;br /&gt;
&lt;br /&gt;
The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.&lt;br /&gt;
&lt;br /&gt;
A valid [[Going Rogue]] code is required for access to this powerset.&lt;br /&gt;
&lt;br /&gt;
== Power Table ==&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} powerset is available as a primary set for [[Mastermind]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning corruption.png|Power=Corruption|Level=1|Effect=Ranged, Minor DMG(Fire), Foe DoT(Toxic), -Res|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonlings.png|Power=Summon Demonlings|Level=1|Effect=Summon Demonlings|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning lash.png|Power=Lash|Level=2|Effect=Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning enchantdemon.png|Power=Enchant Demon|Level=6|Effect=Ranged, Enchant Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning crackwhip.png|Power=Crack Whip|Level=8|Effect=Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemons.png|Power=Summon Demons|Level=12|Effect=Summon Demons|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning hellonearth.png|Power=Hell on Earth|Level=18|Effect=Ranged, Pet +Dmg, +To Hit, Summon Living Hellfire|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonprince.png|Power=Summon Demon Prince|Level=26|Effect=Summon Demon Prince|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning abyssalempowerment.png|Power=Abyssal Empowerment|Level=32|Effect=Ranged, Empower Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers in the {{PAGENAME}} powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning abyssalempowerment.png]] Abyssal Empowerment ===&lt;br /&gt;
Abyssal Empowerment will permanently unseal the most powerful powers in your Demon Henchmen's infernal repertoire. The Empowered Demons will gain new abilities and powers. The powers gained are unique and dependent upon the type of Demon Henchman that is Empowered. Abyssal Empowerment only works on your Demon Henchmen and you can only Empower your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Medium}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Empower Demon Henchmen}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Change:|Text=Elemental aura from eye sockets and brain case.}}&lt;br /&gt;
{{PowerBlock_Other|Header=Powers added:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Fiery Demonling:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Cold Demonling:|Text=[[File:IceBlast_FrostBreath.png|18px]] [[Ice Blast_(Powerset)#Frost Breath|Frost Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Demonling:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Hellfire Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Ember Demon:|Text=[[File:FireBlast FireBall.png|18px]] [[Fire Blast (Powerset)#Fire Ball|Fire Ball]], [[File:ThermalRadiation Warmth.png|18px]] [[Thermal Radiation#Warmth|Abyssal Reconstruction]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Gargoyle:|Text=[[File:FieryFray Scorch.png|18px]] [[Super Strength#Haymaker|Hellfire Smash]], [[File:FieryFray Combustion.png|18px]] [[Fiery Melee#Combustion|Hellfire Burst]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Demon Prince:|Text=[[File:IceAssault_IceSwordCleave.png|18px]] [[Icy Assault#Ice Slash|Ice Slash]], [[File:IcyOnslaught FrozenAura.png|18px]] [[Ice Melee#Frozen Aura|Frozen Aura]]}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning corruption.png]] Corruption ===&lt;br /&gt;
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Minor (Fire), Minor DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning crackwhip.png]] Crack Whip ===&lt;br /&gt;
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Short Ranged (Cone)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning enchantdemon.png]] Enchant Demon ===&lt;br /&gt;
Enchant Demon will permanently bestow new powers and abilities to all of your Demon Henchman. The powers gained are unique and dependent upon the type of Demon Henchman that is Enchanted. Enchant Demon only works on your Demon Henchmen and you can only Enchant your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Enchant Demon Henchman}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Change:|Text=Elemental aura around body}}&lt;br /&gt;
{{PowerBlock_Other|Header=Powers added:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Fiery Demonling:|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Cold Demonling:|Text=[[File:IceBlast_IceBlast.png|18px]] [[Ice Blast (Powerset)#Ice Blast|Ice Blast]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Demonling:|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Hellfire]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Ember Demon:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]], [[File:ThermalRadiation Cauterize.png|18px]] [[Thermal Radiation#Cauterize|Abyssal Mending]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Gargoyle:|Text=[[File:FieryFray BreathingFire.png|18px]] [[Fiery Melee#Breath of Fire|Breath of Hellfire]], [[File:FlamingShield FieryAura.png|18px]] [[Fiery Aura#Blazing Aura|Hellfire Aura]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Demon Prince:|Text=[[File:IceAssault_IceSword.png|18px]] [[Icy Assault#Ice Sword|Ice Sword]], [[File:IceFormation_BlockOfIce.png|18px]] [[Ice Control#Block of Ice|Block of Ice]], [[File:IceAssault_ChillingEmbrace.png|18px]] [[Icy Assault#Chilling Embrace|Chilling Embrace]]}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning hellonearth.png]] Hell on Earth ===&lt;br /&gt;
A dark blessing is placed upon a selected Demon henchman which will increase its damage and chance to hit for 90 seconds. While this is in effect living hellfire may spawn every 15 seconds at the affected Demon henchman's location. The creatures summoned will have a very weak tie to the material plane and will return to Abyss after a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Pet +Damage, +To Hit}}&lt;br /&gt;
{{PowerBlock_Blank|Summon Living Hellfire}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning lash.png]] Lash ===&lt;br /&gt;
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Close}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonprince.png]] Summon Demon Prince ===&lt;br /&gt;
Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane.  The Demon has some defense versus lethal, smashing, fire and cold attacks.  You may only have 1 Demon Prince under your control at any given time.  If you attempt to summon another Demon Prince the power will fail.&lt;br /&gt;
&lt;br /&gt;
''Demon Princes are the infernal ruling class within the cold depths of the abyss. They are bound by only the most powerful conjurors, as they are tremendously dangerous to bring to the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demon Prince}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation Shiver.png|18px]] [[Ice Control#Shiver|Shiver]] (Cone -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceAssault_ChillingEmbrace.png|18px]] [[Icy Assault#Chilling Embrace|Chilling Embrace]] {Area -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceAssault_IceSword.png|18px]] [[Icy Assault#Ice Sword|Ice Sword]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation_BlockOfIce.png|18px]] [[Ice Control#Block of Ice|Block of Ice]] (Moderate Damage, Hold, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceAssault_IceSwordCleave.png|18px]] [[Icy Assault#Ice Slash|Ice Slash]] (High Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IcyOnslaught FrozenAura.png|18px]] [[Ice Melee#Frozen Aura|Frozen Aura]] (Area Moderate Damage, Sleep)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Hold}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Holds}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonlings.png]] Summon Demonlings ===&lt;br /&gt;
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. &lt;br /&gt;
&lt;br /&gt;
''These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demonlings}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Fiery Demonling''|Text=''Level 1 pet is a '''Fiery Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast Flare.png|18px]] [[Fire Blast (Powerset)#Flares|Flares]] (Minor Fire Damage, Fire DoT)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]]  (Melee Minor Lethal, Fire Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Damage over Time)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Cold Demonling''|Text=''Level 6 pet is a '''Cold Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceBlast_Bolt.png|18px]] [[Ice Blast (Powerset)#Ice Bolt|Ice Bolt]] (Minor Cold Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]]  (Melee Minor Lethal, Cold Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceBlast_IceBlast.png|18px]] [[Ice Blast (Powerset)#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceBlast_FrostBreath.png|18px]] [[Ice Blast (Powerset)#Frost Breath|Frost Breath]] {Cone Moderate Damage over Time, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Demonling''|Text=''Level 18 pet is a '''Hellfire Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Note|Text=Power colors inherited from summoning power}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Fire Damage, Toxic DoT, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]] (Melee Minor Lethal, Toxic Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Hellfire]] (Moderate Fire, Toxic Damage, -Resistance}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Hellfire Breath]] (Cone Moderate Fire, Toxic Damage, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemons.png]] Summon Demons ===&lt;br /&gt;
Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail.&lt;br /&gt;
&lt;br /&gt;
''Born in the depths of the abyss, wreathed in unholy flames, these demons allow themselves to be bound by their masters only to cause destruction on the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demons}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Ember Demon''|Text=''Level 12 pet is an '''Ember Demon'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Fire Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation FireShield.png|18px]] [[Thermal Radiation#Fire Shield|Ember Shield]] (PBAoE +{{DamResVal|10|10|13.33|6.66|0|0|0|10}} (half enhanceable))}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation FireShield.png|18px]] [[Thermal Radiation#Fire Shield|Ember Shield Owner]] (Mastermind only +{{DamResVal|10|10|13.33|6.66|0|0|0|10}})}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Fire DoT)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Cauterize.png|18px]] [[Thermal Radiation#Cauterize|Abyssal Mending]] (Ally Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast FireBall.png|18px]] [[Fire Blast (Powerset)#Fire Ball|Fire Ball]] (Area Moderate Fire Damage)}}}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Warmth.png|18px]] [[Thermal Radiation#Warmth|Abyssal Reconstruction]] (PBAoE Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Gargoyle''|Text=''Level 24 pet is a '''Hellfire Gargoyle'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Note|Text=Power colors inherited from summoning power}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Fire Damage, Toxic DoT, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Strike|Claw Rake]]  (Melee Minor Lethal, Toxic Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws Slash.png|18px]] [[Claws#Slash|Claw Slash]]  (Melee Moderate Lethal, Toxic Damage, Knockdown)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FieryFray BreathingFire.png|18px]] [[Fiery Melee#Breath of Fire|Breath of Hellfire]] (Close Cone Moderate Fire, Toxic Damage, -Resistance}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FlamingShield FieryAura.png|18px]] [[Fiery Aura#Blazing Aura|Hellfire Aura]] (Auto PBAoE Minor Toxic Damage}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FieryFray Scorch.png|18px]] [[Super Strength#Haymaker|Hellfire Smash]] (Melee High Toxic, Fire Damage, Toxic DoT, Knockback}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FieryFray Combustion.png|18px]] [[Fiery Melee#Combustion|Hellfire Burst]] (PBAoE Moderate Toxic Damage, Toxic DoT) }}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
* Demon Summoning was added to the game in [[Issue 17]] for those players who prepurchased [[Going Rogue]].&lt;br /&gt;
* Demon Summoning was ''officially'' released with the launch of Going Rogue on August 17, 2010.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*{{RedTomaxPowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Mastermind Primary]]&lt;br /&gt;
[[Category:Going Rogue]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=178121</id>
		<title>Demon Summoning</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=178121"/>
		<updated>2010-09-23T23:20:23Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: Just checked for accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
'''Demon Summoning''' is a primary powerset for [[Mastermind]]s.&lt;br /&gt;
&lt;br /&gt;
Conjures demons from the depths of the netherworld and beyond. These demonic servitors wield hellfire and serve you through some dark compact. You are capable of summoning a variety of infernal minions each with it's own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters.&lt;br /&gt;
&lt;br /&gt;
The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.&lt;br /&gt;
&lt;br /&gt;
A valid [[Going Rogue]] code is required for access to this powerset.&lt;br /&gt;
&lt;br /&gt;
== Power Table ==&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} powerset is available as a primary set for [[Mastermind]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning corruption.png|Power=Corruption|Level=1|Effect=Ranged, Minor DMG(Fire), Foe DoT(Toxic), -Res|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonlings.png|Power=Summon Demonlings|Level=1|Effect=Summon Demonlings|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning lash.png|Power=Lash|Level=2|Effect=Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning enchantdemon.png|Power=Enchant Demon|Level=6|Effect=Ranged, Enchant Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning crackwhip.png|Power=Crack Whip|Level=8|Effect=Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemons.png|Power=Summon Demons|Level=12|Effect=Summon Demons|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning hellonearth.png|Power=Hell on Earth|Level=18|Effect=Ranged, Pet +Dmg, +To Hit, Summon Living Hellfire|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonprince.png|Power=Summon Demon Prince|Level=26|Effect=Summon Demon Prince|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning abyssalempowerment.png|Power=Abyssal Empowerment|Level=32|Effect=Ranged, Empower Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers in the {{PAGENAME}} powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning abyssalempowerment.png]] Abyssal Empowerment ===&lt;br /&gt;
Abyssal Empowerment will permanently unseal the most powerful powers in your Demon Henchmen's infernal repertoire. The Empowered Demons will gain new abilities and powers. The powers gained are unique and dependent upon the type of Demon Henchman that is Empowered. Abyssal Empowerment only works on your Demon Henchmen and you can only Empower your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Medium}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Empower Demon Henchmen}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Change:|Text=Elemental aura from eye sockets and brain case.}}&lt;br /&gt;
{{PowerBlock_Other|Header=Powers added:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Fiery Demonling:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Cold Demonling:|Text=[[File:IceBlast_FrostBreath.png|18px]] [[Ice Blast_(Powerset)#Frost Breath|Frost Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Demonling:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Hellfire Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Ember Demon:|Text=[[File:FireBlast FireBall.png|18px]] [[Fire Blast (Powerset)#Fire Ball|Fire Ball]], [[File:ThermalRadiation Warmth.png|18px]] [[Thermal Radiation#Warmth|Abyssal Reconstruction]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Gargoyle:|Text=[[File:FieryFray Scorch.png|18px]] [[Super Strength#Haymaker|Hellfire Smash]], [[File:FieryFray Combustion.png|18px]] [[Fiery Melee#Combustion|Hellfire Burst]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Demon Prince:|Text=[[File:IceAssault_IceSwordCleave.png|18px]] [[Icy Assault#Ice Slash|Ice Slash]], [[File:IcyOnslaught FrozenAura.png|18px]] [[Ice Melee#Frozen Aura|Frozen Aura]]}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning corruption.png]] Corruption ===&lt;br /&gt;
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Minor (Fire), Minor DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning crackwhip.png]] Crack Whip ===&lt;br /&gt;
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Short Ranged (Cone)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning enchantdemon.png]] Enchant Demon ===&lt;br /&gt;
Enchant Demon will permanently bestow new powers and abilities to all of your Demon Henchman. The powers gained are unique and dependent upon the type of Demon Henchman that is Enchanted. Enchant Demon only works on your Demon Henchmen and you can only Enchant your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Enchant Demon Henchman}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Change:|Text=Elemental aura around body}}&lt;br /&gt;
{{PowerBlock_Other|Header=Powers added:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Fiery Demonling:|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Cold Demonling:|Text=[[File:IceBlast_IceBlast.png|18px]] [[Ice Blast (Powerset)#Ice Blast|Ice Blast]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Demonling:|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Hellfire]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Ember Demon:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]], [[File:ThermalRadiation Cauterize.png|18px]] [[Thermal Radiation#Cauterize|Abyssal Mending]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Gargoyle:|Text=[[File:FieryFray BreathingFire.png|18px]] [[Fiery Melee#Breath of Fire|Breath of Hellfire]], [[File:FlamingShield FieryAura.png|18px]] [[Fiery Aura#Blazing Aura|Hellfire Aura]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Demon Prince:|Text=[[File:IceAssault_IceSword.png|18px]] [[Icy Assault#Ice Sword|Ice Sword]], [[File:IceFormation_BlockOfIce.png|18px]] [[Ice Control#Block of Ice|Block of Ice]], [[File:IceAssault_ChillingEmbrace.png|18px]] [[Icy Assault#Chilling Embrace|Chilling Embrace]]}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning hellonearth.png]] Hell on Earth ===&lt;br /&gt;
A dark blessing is placed upon a selected Demon henchman which will increase its damage and chance to hit for 90 seconds. While this is in effect living hellfire may spawn every 15 seconds at the affected Demon henchman's location. The creatures summoned will have a very weak tie to the material plane and will return to Abyss after a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Pet +Damage, +To Hit}}&lt;br /&gt;
{{PowerBlock_Blank|Summon Living Hellfire}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning lash.png]] Lash ===&lt;br /&gt;
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Close}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonprince.png]] Summon Demon Prince ===&lt;br /&gt;
Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane.  The Demon has some defense versus lethal, smashing, fire and cold attacks.  You may only have 1 Demon Prince under your control at any given time.  If you attempt to summon another Demon Prince the power will fail.&lt;br /&gt;
&lt;br /&gt;
''Demon Princes are the infernal ruling class within the cold depths of the abyss. They are bound by only the most powerful conjurors, as they are tremendously dangerous to bring to the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demon Prince}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation Shiver.png|18px]] [[Ice Control#Shiver|Shiver]] (Cone -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceAssault_ChillingEmbrace.png|18px]] [[Icy Assault#Chilling Embrace|Chilling Embrace]] {Area -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceAssault_IceSword.png|18px]] [[Icy Assault#Ice Sword|Ice Sword]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation_BlockOfIce.png|18px]] [[Ice Control#Block of Ice|Block of Ice]] (Moderate Damage, Hold, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceAssault_IceSwordCleave.png|18px]] [[Icy Assault#Ice Slash|Ice Slash]] (High Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IcyOnslaught FrozenAura.png|18px]] [[Ice Melee#Frozen Aura|Frozen Aura]] (Area Moderate Damage, Sleep)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Hold}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Holds}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonlings.png]] Summon Demonlings ===&lt;br /&gt;
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. &lt;br /&gt;
&lt;br /&gt;
''These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demonlings}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Fiery Demonling''|Text=''Level 1 pet is a '''Fiery Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast Flare.png|18px]] [[Fire Blast (Powerset)#Flares|Flares]] (Minor Fire Damage, Fire DoT)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]]  (Melee Minor Lethal, Fire Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Damage over Time)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Cold Demonling''|Text=''Level 6 pet is a '''Cold Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceBlast_Bolt.png|18px]] [[Ice Blast (Powerset)#Ice Bolt|Ice Bolt]] (Minor Cold Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]]  (Melee Minor Lethal, Cold Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceBlast_IceBlast.png|18px]] [[Ice Blast (Powerset)#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceBlast_FrostBreath.png|18px]] [[Ice Blast (Powerset)#Frost Breath|Frost Breath]] {Cone Moderate Damage over Time, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Demonling''|Text=''Level 18 pet is a '''Hellfire Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Note|Text=Power colors inherited from summoning power}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Fire Damage, Toxic DoT, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]] (Melee Minor Lethal, Toxic Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Hellfire]] (Moderate Fire, Toxic Damage, -Resistance}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Hellfire Breath]] (Cone Moderate Fire, Toxic Damage, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemons.png]] Summon Demons ===&lt;br /&gt;
Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail.&lt;br /&gt;
&lt;br /&gt;
''Born in the depths of the abyss, wreathed in unholy flames, these demons allow themselves to be bound by their masters only to cause destruction on the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demons}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Ember Demon''|Text=''Level 12 pet is an '''Ember Demon'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Fire Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation FireShield.png|18px]] [[Thermal Radiation#Fire Shield|Ember Shield]] (PBAoE +{{DamResVal|10|10|13.33|6.66|0|0|0|10}} (half enhanceable))}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation FireShield.png|18px]] [[Thermal Radiation#Fire Shield|Ember Shield Owner]] (Mastermind only +{{DamResVal|10|10|13.33|6.66|0|0|0|10}})}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Fire DoT)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Cauterize.png|18px]] [[Thermal Radiation#Cauterize|Abyssal Mending]] (Ally Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast FireBall.png|18px]] [[Fire Blast (Powerset)#Fire Ball|Fire Ball]] (Area Moderate Fire Damage)}}}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Warmth.png|18px]] [[Thermal Radiation#Warmth|Abyssal Reconstruction]] (PBAoE Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Gargoyle''|Text=''Level 24 pet is a '''Hellfire Gargoyle'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Note|Text=Power colors inherited from summoning power}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Fire Damage, Toxic DoT, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Strike|Claw Rake]]  (Melee Minor Lethal, Toxic Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws Slash.png|18px]] [[Claws#Slash|Claw Slash]]  (Melee Moderate Lethal, Toxic Damage, Knockdown)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FieryFray BreathingFire.png|18px]] [[Fiery Melee#Breath of Fire|Breath of Hellfire]] (Close Cone Moderate Fire, Toxic Damage, -Resistance}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FlamingShield FieryAura.png|18px]] [[Fiery Aura#Blazing Aura|Hellfire Aura]] (Auto PBAoE Minor Toxic Damage}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FieryFray Scorch.png|18px]] [[Super Strength#Haymaker|Hellfire Smash]] (Melee High Toxic, Fire Damage, Toxic DoT, Knockback}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FieryFray Combustion.png|18px]] [[Fiery Melee#Combustion|Hellfire Burst]] (PBAoE Moderate Toxic Damage, Toxic DoT) }}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
* Demon Summoning was added to the game in [[Issue 17]] for those players who prepurchased [[Going Rogue]].&lt;br /&gt;
* Demon Summoning was ''officially'' released with the launch of Going Rogue on August 17, 2010.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*{{RedTomaxPowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Mastermind Primary]]&lt;br /&gt;
[[Category:Going Rogue]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=178120</id>
		<title>Demon Summoning</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=178120"/>
		<updated>2010-09-23T23:15:59Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
'''Demon Summoning''' is a primary powerset for [[Mastermind]]s.&lt;br /&gt;
&lt;br /&gt;
Conjures demons from the depths of the netherworld and beyond. These demonic servitors wield hellfire and serve you through some dark compact. You are capable of summoning a variety of infernal minions each with it's own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters.&lt;br /&gt;
&lt;br /&gt;
The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.&lt;br /&gt;
&lt;br /&gt;
A valid [[Going Rogue]] code is required for access to this powerset.&lt;br /&gt;
&lt;br /&gt;
== Power Table ==&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} powerset is available as a primary set for [[Mastermind]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning corruption.png|Power=Corruption|Level=1|Effect=Ranged, Minor DMG(Fire), Foe DoT(Toxic), -Res|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonlings.png|Power=Summon Demonlings|Level=1|Effect=Summon Demonlings|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning lash.png|Power=Lash|Level=2|Effect=Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning enchantdemon.png|Power=Enchant Demon|Level=6|Effect=Ranged, Enchant Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning crackwhip.png|Power=Crack Whip|Level=8|Effect=Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemons.png|Power=Summon Demons|Level=12|Effect=Summon Demons|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning hellonearth.png|Power=Hell on Earth|Level=18|Effect=Ranged, Pet +Dmg, +To Hit, Summon Living Hellfire|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonprince.png|Power=Summon Demon Prince|Level=26|Effect=Summon Demon Prince|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning abyssalempowerment.png|Power=Abyssal Empowerment|Level=32|Effect=Ranged, Empower Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers in the {{PAGENAME}} powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning abyssalempowerment.png]] Abyssal Empowerment ===&lt;br /&gt;
Abyssal Empowerment will permanently unseal the most powerful powers in your Demon Henchmen's infernal repertoire. The Empowered Demons will gain new abilities and powers. The powers gained are unique and dependent upon the type of Demon Henchman that is Empowered. Abyssal Empowerment only works on your Demon Henchmen and you can only Empower your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Medium}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Empower Demon Henchmen}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Change:|Text=Elemental aura from eye sockets and brain case.}}&lt;br /&gt;
{{PowerBlock_Other|Header=Powers added:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Fiery Demonling:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Cold Demonling:|Text=[[File:IceAssault_Frost.png|18px]] [[Icy Assault#Frost Breath|Frost Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Demonling:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Hellfire Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Ember Demon:|Text=[[File:FireBlast FireBall.png|18px]] [[Fire Blast (Powerset)#Fire Ball|Fire Ball]], [[File:ThermalRadiation Warmth.png|18px]] [[Thermal Radiation#Warmth|Abyssal Reconstruction]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Gargoyle:|Text=[[File:FieryFray Scorch.png|18px]] [[Super Strength#Haymaker|Hellfire Smash]], [[File:FieryFray Combustion.png|18px]] [[Fiery Melee#Combustion|Hellfire Burst]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Demon Prince:|Text=[[File:IceAssault_IceSwordCleave.png|18px]] [[Icy Assault#Ice Slash|Ice Slash]], [[File:IcyOnslaught FrozenAura.png|18px]] [[Ice Melee#Frozen Aura|Frozen Aura]]}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning corruption.png]] Corruption ===&lt;br /&gt;
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Minor (Fire), Minor DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning crackwhip.png]] Crack Whip ===&lt;br /&gt;
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Short Ranged (Cone)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning enchantdemon.png]] Enchant Demon ===&lt;br /&gt;
Enchant Demon will permanently bestow new powers and abilities to all of your Demon Henchman. The powers gained are unique and dependent upon the type of Demon Henchman that is Enchanted. Enchant Demon only works on your Demon Henchmen and you can only Enchant your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Enchant Demon Henchman}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Change:|Text=Elemental aura around body}}&lt;br /&gt;
{{PowerBlock_Other|Header=Powers added:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Fiery Demonling:|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Cold Demonling:|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Demonling:|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Hellfire]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Ember Demon:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]], [[File:ThermalRadiation Cauterize.png|18px]] [[Thermal Radiation#Cauterize|Abyssal Mending]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Gargoyle:|Text=[[File:FieryFray BreathingFire.png|18px]] [[Fiery Melee#Breath of Fire|Breath of Hellfire]], [[File:FlamingShield FieryAura.png|18px]] [[Fiery Aura#Blazing Aura|Hellfire Aura]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Demon Prince:|Text=[[File:IceAssault_IceSword.png|18px]] [[Icy Assault#Ice Sword|Ice Sword]], [[File:IceFormation_BlockOfIce.png|18px]] [[Ice Control#Block of Ice|Block of Ice]], [[File:IceAssault_ChillingEmbrace.png|18px]] [[Icy Assault#Chilling Embrace|Chilling Embrace]]}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning hellonearth.png]] Hell on Earth ===&lt;br /&gt;
A dark blessing is placed upon a selected Demon henchman which will increase its damage and chance to hit for 90 seconds. While this is in effect living hellfire may spawn every 15 seconds at the affected Demon henchman's location. The creatures summoned will have a very weak tie to the material plane and will return to Abyss after a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Pet +Damage, +To Hit}}&lt;br /&gt;
{{PowerBlock_Blank|Summon Living Hellfire}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning lash.png]] Lash ===&lt;br /&gt;
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Close}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonprince.png]] Summon Demon Prince ===&lt;br /&gt;
Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane.  The Demon has some defense versus lethal, smashing, fire and cold attacks.  You may only have 1 Demon Prince under your control at any given time.  If you attempt to summon another Demon Prince the power will fail.&lt;br /&gt;
&lt;br /&gt;
''Demon Princes are the infernal ruling class within the cold depths of the abyss. They are bound by only the most powerful conjurors, as they are tremendously dangerous to bring to the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demon Prince}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation Shiver.png|18px]] [[Ice Control#Shiver|Shiver]] (Cone -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceAssault_ChillingEmbrace.png|18px]] [[Icy Assault#Chilling Embrace|Chilling Embrace]] {Area -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceAssault_IceSword.png|18px]] [[Icy Assault#Ice Sword|Ice Sword]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation_BlockOfIce.png|18px]] [[Ice Control#Block of Ice|Block of Ice]] (Moderate Damage, Hold, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceAssault_IceSwordCleave.png|18px]] [[Icy Assault#Ice Slash|Ice Slash]] (High Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IcyOnslaught FrozenAura.png|18px]] [[Ice Melee#Frozen Aura|Frozen Aura]] (Area Moderate Damage, Sleep)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Hold}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Holds}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonlings.png]] Summon Demonlings ===&lt;br /&gt;
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. &lt;br /&gt;
&lt;br /&gt;
''These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demonlings}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Fiery Demonling''|Text=''Level 1 pet is a '''Fiery Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast Flare.png|18px]] [[Fire Blast (Powerset)#Flares|Flares]] (Minor Fire Damage, Fire DoT)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]]  (Melee Minor Lethal, Fire Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Damage over Time)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Cold Demonling''|Text=''Level 6 pet is a '''Cold Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceAssault_Bolt.png|18px]] [[Icy Assault#Ice Bolt|Ice Bolt]] (Minor Cold Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]]  (Melee Minor Lethal, Cold Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceAssault_Frost.png|18px]] [[Icy Assault#Frost Breath|Frost Breath]] {Cone Moderate Damage over Time, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Demonling''|Text=''Level 18 pet is a '''Hellfire Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Note|Text=Power colors inherited from summoning power}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Fire Damage, Toxic DoT, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]] (Melee Minor Lethal, Toxic Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Hellfire]] (Moderate Fire, Toxic Damage, -Resistance}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Hellfire Breath]] (Cone Moderate Fire, Toxic Damage, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemons.png]] Summon Demons ===&lt;br /&gt;
Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail.&lt;br /&gt;
&lt;br /&gt;
''Born in the depths of the abyss, wreathed in unholy flames, these demons allow themselves to be bound by their masters only to cause destruction on the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demons}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Ember Demon''|Text=''Level 12 pet is an '''Ember Demon'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Fire Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation FireShield.png|18px]] [[Thermal Radiation#Fire Shield|Ember Shield]] (PBAoE +{{DamResVal|10|10|13.33|6.66|0|0|0|10}} (half enhanceable))}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation FireShield.png|18px]] [[Thermal Radiation#Fire Shield|Ember Shield Owner]] (Mastermind only +{{DamResVal|10|10|13.33|6.66|0|0|0|10}})}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Fire DoT)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Cauterize.png|18px]] [[Thermal Radiation#Cauterize|Abyssal Mending]] (Ally Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast FireBall.png|18px]] [[Fire Blast (Powerset)#Fire Ball|Fire Ball]] (Area Moderate Fire Damage)}}}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Warmth.png|18px]] [[Thermal Radiation#Warmth|Abyssal Reconstruction]] (PBAoE Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Gargoyle''|Text=''Level 24 pet is a '''Hellfire Gargoyle'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Note|Text=Power colors inherited from summoning power}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Fire Damage, Toxic DoT, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Strike|Claw Rake]]  (Melee Minor Lethal, Toxic Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws Slash.png|18px]] [[Claws#Slash|Claw Slash]]  (Melee Moderate Lethal, Toxic Damage, Knockdown)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FieryFray BreathingFire.png|18px]] [[Fiery Melee#Breath of Fire|Breath of Hellfire]] (Close Cone Moderate Fire, Toxic Damage, -Resistance}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FlamingShield FieryAura.png|18px]] [[Fiery Aura#Blazing Aura|Hellfire Aura]] (Auto PBAoE Minor Toxic Damage}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FieryFray Scorch.png|18px]] [[Super Strength#Haymaker|Hellfire Smash]] (Melee High Toxic, Fire Damage, Toxic DoT, Knockback}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FieryFray Combustion.png|18px]] [[Fiery Melee#Combustion|Hellfire Burst]] (PBAoE Moderate Toxic Damage, Toxic DoT) }}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
* Demon Summoning was added to the game in [[Issue 17]] for those players who prepurchased [[Going Rogue]].&lt;br /&gt;
* Demon Summoning was ''officially'' released with the launch of Going Rogue on August 17, 2010.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*{{RedTomaxPowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Mastermind Primary]]&lt;br /&gt;
[[Category:Going Rogue]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Demon_Summoning&amp;diff=178119</id>
		<title>Talk:Demon Summoning</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Demon_Summoning&amp;diff=178119"/>
		<updated>2010-09-23T23:15:13Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: That information is already included, thank you Taosin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Going Rogue / Issue 17 ==&lt;br /&gt;
[[Dual Pistols]] and [[Demon Summoning]] both require the purchase of [[Going Rogue]]. They are available prior to Going Rogue's release if you pre-purchase Going Rogue's regular edition. If you don't pre-purchase the regular edition, you can also get them at release date through the Complete Edition. They are not freely available in [[Issue 17]], regardless. ~ {{:User:Aggelakis/Sig1}} 00:24, 20 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Power Listing ==&lt;br /&gt;
&lt;br /&gt;
The official site [http://goingrogue.na.cityofheroes.com/en/game-info/powersets/demon-summoning.html] has the power listing and the power icons.  Maybe we can use that to pre-populate this page? &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt;—Preceding unsigned comment added by [[User:Jeamland|Jeamland]] ([[User talk:Jeamland|talk]] • [[Special:Contributions/Jeamland|contribs]]) 22:51, 30 March 2010&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We certainly could.  --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 23:49, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I wuz bored ==&lt;br /&gt;
So I remade the page and made it pretty and linked and with values and everything. If I'm bored again I'll add the various Resistance powers. Enjoy - [[User:Baalus Seth|Baalus Seth]] 23:15, 23 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=178118</id>
		<title>Demon Summoning</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=178118"/>
		<updated>2010-09-23T23:11:25Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: And I'm not even done yet!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
'''Demon Summoning''' is a primary powerset for [[Mastermind]]s.&lt;br /&gt;
&lt;br /&gt;
Conjures demons from the depths of the netherworld and beyond. These demonic servitors wield hellfire and serve you through some dark compact. You are capable of summoning a variety of infernal minions each with it's own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters.&lt;br /&gt;
&lt;br /&gt;
The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.&lt;br /&gt;
&lt;br /&gt;
A valid [[Going Rogue]] code is required for access to this powerset.&lt;br /&gt;
&lt;br /&gt;
== Power Table ==&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} powerset is available as a primary set for [[Mastermind]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning corruption.png|Power=Corruption|Level=1|Effect=Ranged, Minor DMG(Fire), Foe DoT(Toxic), -Res|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonlings.png|Power=Summon Demonlings|Level=1|Effect=Summon Demonlings|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning lash.png|Power=Lash|Level=2|Effect=Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning enchantdemon.png|Power=Enchant Demon|Level=6|Effect=Ranged, Enchant Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning crackwhip.png|Power=Crack Whip|Level=8|Effect=Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemons.png|Power=Summon Demons|Level=12|Effect=Summon Demons|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning hellonearth.png|Power=Hell on Earth|Level=18|Effect=Ranged, Pet +Dmg, +To Hit, Summon Living Hellfire|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonprince.png|Power=Summon Demon Prince|Level=26|Effect=Summon Demon Prince|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning abyssalempowerment.png|Power=Abyssal Empowerment|Level=32|Effect=Ranged, Empower Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers in the {{PAGENAME}} powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning abyssalempowerment.png]] Abyssal Empowerment ===&lt;br /&gt;
Abyssal Empowerment will permanently unseal the most powerful powers in your Demon Henchmen's infernal repertoire. The Empowered Demons will gain new abilities and powers. The powers gained are unique and dependent upon the type of Demon Henchman that is Empowered. Abyssal Empowerment only works on your Demon Henchmen and you can only Empower your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Medium}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Empower Demon Henchmen}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Change:|Text=Elemental aura from eye sockets and brain case.}}&lt;br /&gt;
{{PowerBlock_Other|Header=Powers added:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Fiery Demonling:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Cold Demonling:|Text=[[File:IceAssault_Frost.png|18px]] [[Icy Assault#Frost Breath|Frost Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Demonling:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Hellfire Breath]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Ember Demon:|Text=[[File:FireBlast FireBall.png|18px]] [[Fire Blast (Powerset)#Fire Ball|Fire Ball]], [[File:ThermalRadiation Warmth.png|18px]] [[Thermal Radiation#Warmth|Abyssal Reconstruction]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Gargoyle:|Text=[[File:FieryFray Scorch.png|18px]] [[Super Strength#Haymaker|Hellfire Smash]], [[File:FieryFray Combustion.png|18px]] [[Fiery Melee#Combustion|Hellfire Burst]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Demon Prince:|Text=[[File:IceAssault_IceSwordCleave.png|18px]] [[Icy Assault#Ice Slash|Ice Slash]], [[File:IcyOnslaught FrozenAura.png|18px]] [[Ice Melee#Frozen Aura|Frozen Aura]]}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning corruption.png]] Corruption ===&lt;br /&gt;
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Minor (Fire), Minor DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning crackwhip.png]] Crack Whip ===&lt;br /&gt;
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Short Ranged (Cone)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning enchantdemon.png]] Enchant Demon ===&lt;br /&gt;
Enchant Demon will permanently bestow new powers and abilities to all of your Demon Henchman. The powers gained are unique and dependent upon the type of Demon Henchman that is Enchanted. Enchant Demon only works on your Demon Henchmen and you can only Enchant your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Enchant Demon Henchman}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=Elemental aura around body}}&lt;br /&gt;
{{PowerBlock_Other|Header=Powers added:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Fiery Demonling:|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Cold Demonling:|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Demonling:|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Hellfire]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Ember Demon:|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]], [[File:ThermalRadiation Cauterize.png|18px]] [[Thermal Radiation#Cauterize|Abyssal Mending]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Gargoyle:|Text=[[File:FieryFray BreathingFire.png|18px]] [[Fiery Melee#Breath of Fire|Breath of Hellfire]], [[File:FlamingShield FieryAura.png|18px]] [[Fiery Aura#Blazing Aura|Hellfire Aura]]}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Demon Prince:|Text=[[File:IceAssault_IceSword.png|18px]] [[Icy Assault#Ice Sword|Ice Sword]], [[File:IceFormation_BlockOfIce.png|18px]] [[Ice Control#Block of Ice|Block of Ice]], [[File:IceAssault_ChillingEmbrace.png|18px]] [[Icy Assault#Chilling Embrace|Chilling Embrace]]}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning hellonearth.png]] Hell on Earth ===&lt;br /&gt;
A dark blessing is placed upon a selected Demon henchman which will increase its damage and chance to hit for 90 seconds. While this is in effect living hellfire may spawn every 15 seconds at the affected Demon henchman's location. The creatures summoned will have a very weak tie to the material plane and will return to Abyss after a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Pet +Damage, +To Hit}}&lt;br /&gt;
{{PowerBlock_Blank|Summon Living Hellfire}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning lash.png]] Lash ===&lt;br /&gt;
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Close}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonprince.png]] Summon Demon Prince ===&lt;br /&gt;
Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane.  The Demon has some defense versus lethal, smashing, fire and cold attacks.  You may only have 1 Demon Prince under your control at any given time.  If you attempt to summon another Demon Prince the power will fail.&lt;br /&gt;
&lt;br /&gt;
''Demon Princes are the infernal ruling class within the cold depths of the abyss. They are bound by only the most powerful conjurors, as they are tremendously dangerous to bring to the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demon Prince}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation Shiver.png|18px]] [[Ice Control#Shiver|Shiver]] (Cone -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceAssault_ChillingEmbrace.png|18px]] [[Icy Assault#Chilling Embrace|Chilling Embrace]] {Area -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceAssault_IceSword.png|18px]] [[Icy Assault#Ice Sword|Ice Sword]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation_BlockOfIce.png|18px]] [[Ice Control#Block of Ice|Block of Ice]] (Moderate Damage, Hold, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceAssault_IceSwordCleave.png|18px]] [[Icy Assault#Ice Slash|Ice Slash]] (High Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IcyOnslaught FrozenAura.png|18px]] [[Ice Melee#Frozen Aura|Frozen Aura]] (Area Moderate Damage, Sleep)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Hold}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Holds}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonlings.png]] Summon Demonlings ===&lt;br /&gt;
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. &lt;br /&gt;
&lt;br /&gt;
''These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demonlings}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Fiery Demonling''|Text=''Level 1 pet is a '''Fiery Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast Flare.png|18px]] [[Fire Blast (Powerset)#Flares|Flares]] (Minor Fire Damage, Fire DoT)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]]  (Melee Minor Lethal, Fire Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Damage over Time)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Cold Demonling''|Text=''Level 6 pet is a '''Cold Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceAssault_Bolt.png|18px]] [[Icy Assault#Ice Bolt|Ice Bolt]] (Minor Cold Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]]  (Melee Minor Lethal, Cold Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceAssault_Frost.png|18px]] [[Icy Assault#Frost Breath|Frost Breath]] {Cone Moderate Damage over Time, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Demonling''|Text=''Level 18 pet is a '''Hellfire Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Note|Text=Power colors inherited from summoning power}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Fire Damage, Toxic DoT, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]] (Melee Minor Lethal, Toxic Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Hellfire]] (Moderate Fire, Toxic Damage, -Resistance}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Hellfire Breath]] (Cone Moderate Fire, Toxic Damage, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemons.png]] Summon Demons ===&lt;br /&gt;
Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail.&lt;br /&gt;
&lt;br /&gt;
''Born in the depths of the abyss, wreathed in unholy flames, these demons allow themselves to be bound by their masters only to cause destruction on the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demons}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Ember Demon''|Text=''Level 12 pet is an '''Ember Demon'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Fire Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation FireShield.png|18px]] [[Thermal Radiation#Fire Shield|Ember Shield]] (PBAoE +{{DamResVal|10|10|13.33|6.66|0|0|0|10}} (half enhanceable))}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation FireShield.png|18px]] [[Thermal Radiation#Fire Shield|Ember Shield Owner]] (Mastermind only +{{DamResVal|10|10|13.33|6.66|0|0|0|10}})}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Fire DoT)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Cauterize.png|18px]] [[Thermal Radiation#Cauterize|Abyssal Mending]] (Ally Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast FireBall.png|18px]] [[Fire Blast (Powerset)#Fire Ball|Fire Ball]] (Area Moderate Fire Damage)}}}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Warmth.png|18px]] [[Thermal Radiation#Warmth|Abyssal Reconstruction]] (PBAoE Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Gargoyle''|Text=''Level 24 pet is a '''Hellfire Gargoyle'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Note|Text=Power colors inherited from summoning power}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Fire Damage, Toxic DoT, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Strike|Claw Rake]]  (Melee Minor Lethal, Toxic Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws Slash.png|18px]] [[Claws#Slash|Claw Slash]]  (Melee Moderate Lethal, Toxic Damage, Knockdown)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FieryFray BreathingFire.png|18px]] [[Fiery Melee#Breath of Fire|Breath of Hellfire]] (Close Cone Moderate Fire, Toxic Damage, -Resistance}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FlamingShield FieryAura.png|18px]] [[Fiery Aura#Blazing Aura|Hellfire Aura]] (Auto PBAoE Minor Toxic Damage}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FieryFray Scorch.png|18px]] [[Super Strength#Haymaker|Hellfire Smash]] (Melee High Toxic, Fire Damage, Toxic DoT, Knockback}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FieryFray Combustion.png|18px]] [[Fiery Melee#Combustion|Hellfire Burst]] (PBAoE Moderate Toxic Damage, Toxic DoT) }}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
* Demon Summoning was added to the game in [[Issue 17]] for those players who prepurchased [[Going Rogue]].&lt;br /&gt;
* Demon Summoning was ''officially'' released with the launch of Going Rogue on August 17, 2010.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*{{RedTomaxPowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Mastermind Primary]]&lt;br /&gt;
[[Category:Going Rogue]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=178117</id>
		<title>Demon Summoning</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=178117"/>
		<updated>2010-09-23T22:56:47Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: Lootsa changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
'''Demon Summoning''' is a primary powerset for [[Mastermind]]s.&lt;br /&gt;
&lt;br /&gt;
Conjures demons from the depths of the netherworld and beyond. These demonic servitors wield hellfire and serve you through some dark compact. You are capable of summoning a variety of infernal minions each with it's own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters.&lt;br /&gt;
&lt;br /&gt;
The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.&lt;br /&gt;
&lt;br /&gt;
A valid [[Going Rogue]] code is required for access to this powerset.&lt;br /&gt;
&lt;br /&gt;
== Power Table ==&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} powerset is available as a primary set for [[Mastermind]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning corruption.png|Power=Corruption|Level=1|Effect=Ranged, Minor DMG(Fire), Foe DoT(Toxic), -Res|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonlings.png|Power=Summon Demonlings|Level=1|Effect=Summon Demonlings|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning lash.png|Power=Lash|Level=2|Effect=Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning enchantdemon.png|Power=Enchant Demon|Level=6|Effect=Ranged, Enchant Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning crackwhip.png|Power=Crack Whip|Level=8|Effect=Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemons.png|Power=Summon Demons|Level=12|Effect=Summon Demons|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning hellonearth.png|Power=Hell on Earth|Level=18|Effect=Ranged, Pet +Dmg, +To Hit, Summon Living Hellfire|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonprince.png|Power=Summon Demon Prince|Level=26|Effect=Summon Demon Prince|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning abyssalempowerment.png|Power=Abyssal Empowerment|Level=32|Effect=Ranged, Empower Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers in the {{PAGENAME}} powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning abyssalempowerment.png]] Abyssal Empowerment ===&lt;br /&gt;
Abyssal Empowerment will permanently unseal the most powerful powers in your Demon Henchmen's infernal repertoire. The Empowered Demons will gain new abilities and powers. The powers gained are unique and dependent upon the type of Demon Henchman that is Empowered. Abyssal Empowerment only works on your Demon Henchmen and you can only Empower your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Medium}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Empower Demon Henchmen}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Change:|Text=Elemental aura from eye sockets and brain case.}}&lt;br /&gt;
{{PowerBlock_Other|Header=Powers added:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Fiery Demonling:|Text=Fire Breath}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Cold Demonling:|Text=Frost Breath}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Demonling:|Text=Hellfire Breath}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Ember Demon:|Text=Fire Ball, Abyssal Reconstruction}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Gargoyle:|Text=Hellfire Smash, Hellfire Burst}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Demon Prince:|Text=Ice Slash, Frozen Aura}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning corruption.png]] Corruption ===&lt;br /&gt;
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Minor (Fire), Minor DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning crackwhip.png]] Crack Whip ===&lt;br /&gt;
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Short Ranged (Cone)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning enchantdemon.png]] Enchant Demon ===&lt;br /&gt;
Enchant Demon will permanently bestow new powers and abilities to all of your Demon Henchman. The powers gained are unique and dependent upon the type of Demon Henchman that is Enchanted. Enchant Demon only works on your Demon Henchmen and you can only Enchant your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Enchant Demon Henchman}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=Elemental aura around body}}&lt;br /&gt;
{{PowerBlock_Other|Header=Powers added:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Fiery Demonling:|Text=Fire Blast}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Cold Demonling:|Text=Ice Blast}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Demonling:|Text=Hellfire}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Ember Demon:|Text=Fire Breath, Abyssal Mending}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Hellfire Gargoyle:|Text=Breath of Hellfire, Hellfire Aura}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Demon Prince:|Text=Ice Sword, Block of ice}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning hellonearth.png]] Hell on Earth ===&lt;br /&gt;
A dark blessing is placed upon a selected Demon henchman which will increase its damage and chance to hit for 90 seconds. While this is in effect living hellfire may spawn every 15 seconds at the affected Demon henchman's location. The creatures summoned will have a very weak tie to the material plane and will return to Abyss after a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Pet +Damage, +To Hit}}&lt;br /&gt;
{{PowerBlock_Blank|Summon Living Hellfire}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning lash.png]] Lash ===&lt;br /&gt;
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Close}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonprince.png]] Summon Demon Prince ===&lt;br /&gt;
Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane.  The Demon has some defense versus lethal, smashing, fire and cold attacks.  You may only have 1 Demon Prince under your control at any given time.  If you attempt to summon another Demon Prince the power will fail.&lt;br /&gt;
&lt;br /&gt;
''Demon Princes are the infernal ruling class within the cold depths of the abyss. They are bound by only the most powerful conjurors, as they are tremendously dangerous to bring to the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demon Prince}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation Shiver.png|18px]] [[Ice Control#Shiver|Shiver]] (Cone -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceAssault_ChillingEmbrace.png|18px]] [[Icy Assault#Chilling Embrace|Chilling Embrace]] {Area -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceAssault_IceSword.png|18px]] [[Icy Assault#Ice Sword|Ice Sword]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation_BlockOfIce.png|18px]] [[Ice Control#Block of Ice|Block of Ice]] (Moderate Damage, Hold, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceAssault_IceSwordCleave.png|18px]] [[Icy Assault#Ice Slash|Ice Slash]] (High Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IcyOnslaught FrozenAura.png|18px]] [[Ice Melee#Frozen Aura|Frozen Aura]] (Area Moderate Damage, Sleep)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Hold}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Holds}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonlings.png]] Summon Demonlings ===&lt;br /&gt;
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. &lt;br /&gt;
&lt;br /&gt;
''These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demonlings}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Fiery Demonling''|Text=''Level 1 pet is a '''Fiery Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast Flare.png|18px]] [[Fire Blast (Powerset)#Flares|Flares]] (Minor Fire Damage, Fire DoT)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]]  (Melee Minor Lethal, Fire Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Damage over Time)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Cold Demonling''|Text=''Level 6 pet is a '''Cold Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceAssault_Bolt.png|18px]] [[Icy Assault#Ice Bolt|Ice Bolt]] (Minor Cold Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]]  (Melee Minor Lethal, Cold Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceAssault_Frost.png|18px]] [[Icy Assault#Frost Breath|Frost Breath]] {Cone Moderate Damage over Time, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Demonling''|Text=''Level 18 pet is a '''Hellfire Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Note|Text=Power colors inherited from summoning power}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Fire Damage, Toxic DoT, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Swipe|Claw Rake]] (Melee Minor Lethal, Toxic Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] Hellfire (Moderate Fire, Toxic Damage, -Resistance}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Hellfire Breath]] (Cone Moderate Fire, Toxic Damage, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemons.png]] Summon Demons ===&lt;br /&gt;
Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail.&lt;br /&gt;
&lt;br /&gt;
''Born in the depths of the abyss, wreathed in unholy flames, these demons allow themselves to be bound by their masters only to cause destruction on the material plane.''&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demons}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Ember Demon''|Text=''Level 12 pet is an '''Ember Demon'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Fire Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation FireShield.png|18px]] [[Thermal Radiation#Fire Shield|Ember Shield]] (PBAoE +{{DamResVal|10|10|13.33|6.66|0|0|0|10}} (half enhanceable))}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation FireShield.png|18px]] [[Thermal Radiation#Fire Shield|Ember Shield Owner]] (Mastermind only +{{DamResVal|10|10|13.33|6.66|0|0|0|10}})}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Fire DoT)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Cauterize.png|18px]] [[Thermal Radiation#Cauterize|Abyssal Mending]] (Ally Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast FireBall.png|18px]] [[Fire Blast (Powerset)#Fire Ball|Fire Ball]] (Area Moderate Fire Damage)}}}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Warmth.png|18px]] [[Thermal Radiation#Warmth|Abyssal Reconstruction]] (PBAoE Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Gargoyle''|Text=''Level 24 pet is a '''Hellfire Gargoyle'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Visual Note|Text=Power colors inherited from summoning power}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Fire Damage, Toxic DoT, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] [[Claws#Strike|Claw Rake]]  (Melee Minor Lethal, Toxic Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws Slash.png|18px]] [[Claws#Slash|Claw Slash]]  (Melee Moderate Lethal, Toxic Damage, Knockdown)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FieryFray BreathingFire.png|18px]] [[Fiery Melee#Breath of Fire|Breath of Hellfire]] (Close Cone Moderate Fire, Toxic Damage, -Resistance}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FlamingShield FieryAura.png|18px]] [[Fiery Aura#Blazing Aura|Hellfire Aura]] (Auto PBAoE Minor Toxic Damage}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FieryFray Scorch.png|18px]] [[Super Strength#Haymaker|Hellfire Smash]] (Melee High Toxic, Fire Damage, Toxic DoT, Knockback}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FieryFray Combustion.png|18px]] [[Fiery Melee#Combustion|Hellfire Burst]] (PBAoE Moderate Toxic Damage, Toxic DoT) }}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
* Demon Summoning was added to the game in [[Issue 17]] for those players who prepurchased [[Going Rogue]].&lt;br /&gt;
* Demon Summoning was ''officially'' released with the launch of Going Rogue on August 17, 2010.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*{{RedTomaxPowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Mastermind Primary]]&lt;br /&gt;
[[Category:Going Rogue]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Ghouls&amp;diff=178114</id>
		<title>Talk:Ghouls</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Ghouls&amp;diff=178114"/>
		<updated>2010-09-23T22:20:15Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vhazilok? ==&lt;br /&gt;
&lt;br /&gt;
Could this be the work of a praetorian Vhazilok?--[[User:Gruegirl|Gruegirl]] 04:40, 18 August 2010 (UTC)&lt;br /&gt;
: '''attempting to avoid spoilers''' It's more sinister than that... [[User:Konoko|Konoko]]&lt;br /&gt;
&lt;br /&gt;
== How about we... ==&lt;br /&gt;
&lt;br /&gt;
Throw out the Contaminated (where do they even show up?) and Collared mobs into a Named Mobs section, one each with the description/powers they get? - [[User:Baalus Seth|Baalus Seth]] 07:45, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:''Contaminated Entities vs. Base Entities:'' I was thinking about that as I was putting the power info in and noticed that the powers for each of the Contaminated match the powers of the normal entities.  Unlike &amp;quot;Named&amp;quot; entities that are simply an instance of a normal minion, lieutenant, boss, or elite boss, these each have their own uniquely defined instances in the game.  That's different from - for example - Librarian Mnemcanthraxus.  There is no separate definition for a Librarian Mnemcanthraxus entity in the game.  Instead, a Death Mage entity is spawned and simply given the name &amp;quot;Librarian Mnemcanthraxus&amp;quot;.  That's not what's happening if you find yourself toe to toe with a Contaminated Hunter.  Although it doesn't appear that this is the case, there ''could'' be differences between Contaminated spawns and their &amp;quot;base&amp;quot; brethren.  (It could even be something subtle like damage modifier values that we can't really distinguish easily here.)  Since the Contaminated are separately defined, I left them in as their own entries.&lt;br /&gt;
&lt;br /&gt;
:I actually don't know where they might show up in the game.  I haven't played any of the Praetorian content at all yet, so I also couldn't tell you where you'd find Hunters or Collared Hunters.  I just know they're defined and I know what powers they each have.  Maybe we'll see them show up around the same time we actually see [[Noble Savage (Contact)|Noble Savage]] as a contact?&lt;br /&gt;
&lt;br /&gt;
:''Collared vs. Base Entities:'' This one's much easier.  The base entities have Death and Glory that has a chance to heal allies when they die.  The Collared entities can self-detonate instead of healing.  Different powers, so they're definitely not just a named version of their base entity.&lt;br /&gt;
&lt;br /&gt;
:--[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 13:47, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ah, so this is from the data files, instead of one right click and Scanner at a time. Naughty. And, well. I'll admit. Repeating those same powers 2-3 times is rather ugly-looking. Which is why I'd put them later down, with the special notes. (IE, meet in mission X, power Y is replaced by power Z)&lt;br /&gt;
&lt;br /&gt;
::For the record, Collared * only show up in one mission as allies, so they're Special Enemies. Never ran into contaminated. The King is also a Special enemy. - [[User:Baalus Seth|Baalus Seth]] 22:20, 23 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Angry_Citizens&amp;diff=178113</id>
		<title>Angry Citizens</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Angry_Citizens&amp;diff=178113"/>
		<updated>2010-09-23T22:16:46Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* Protester */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Angry Citizens are encountered throughout [[Praetoria]], often as Protesters or [[Resistance]] Sympathisers.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
&lt;br /&gt;
==== Protester ====&lt;br /&gt;
&lt;br /&gt;
This Praetorian Citizen is angry. The [[Resistance]] has managed to twist their sense of right and wrong and now they are vehemently opposed to [[Emperor Cole]] and Praetorian Law.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
&lt;br /&gt;
==== Protester ====&lt;br /&gt;
[[File:Protester1.jpg|right|100px|thumb|{{center|Protester}}]]&lt;br /&gt;
This Praetorian citizen is not only angry, but their preaching has driven others into anger against Cole and the government. They've even brought improvised weapons with the pretense of taking the fight to Cole. Who do these people think they're fooling?&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Sympathiser ====&lt;br /&gt;
&lt;br /&gt;
This citizen is using their job inside the City Maintenance Facility to reprogram Clockwork for the Resistance. (Encountered in [[Deputy_Assistant_of_Information#Part_Five:_Check_out_the_CMF|Check out the CMF]] from [[Deputy Assistant of Information]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:enemies]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=HVAM&amp;diff=178112</id>
		<title>HVAM</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=HVAM&amp;diff=178112"/>
		<updated>2010-09-23T22:13:11Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: Created page with &amp;quot;__NOTOC__ __NOEDITSECTION__ == Abbreviation == ;HVAM: # '''Hero/Villain Alignment Merit'''  Category:Definition&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
== Abbreviation ==&lt;br /&gt;
;HVAM:&lt;br /&gt;
# '''Hero/Villain [[Alignment Merit]]'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Definition]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=T.E.S.T.&amp;diff=177960</id>
		<title>T.E.S.T.</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=T.E.S.T.&amp;diff=177960"/>
		<updated>2010-09-23T07:59:06Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Members of the the Tactical Engagement Strike Team (T.E.S.T.) are considered a division of the Praetorian Police Department. [[Crow]] says &amp;quot;your average PPD trooper wouldn't have been able to coordinate an attack like that, and whoever the gunslinger is, they wouldn't have used anybody but the best, and that's T.E.S.T.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
{{Missing}}&lt;br /&gt;
&lt;br /&gt;
== Enemy types ==&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
&lt;br /&gt;
==== T.E.S.T. Ranger ====&lt;br /&gt;
&lt;br /&gt;
The final physical challenge that a member of the PPD goes through in order to be admitted into the Tactical Engagement Strike Team is speculated about in hushed whispers all over Praetoria. Those who succeed won't speak of it and those who fail don't survive the experience.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Force Brawl|Melee, Moderate DMG(Smash/Energy), Foe Disorient|TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from the Force Gloves have the added benefit of also reducing their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Blast|Ranged, High DMG(Smash/Energy), Foe Knockdown, -Regen|TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto, +{{DamResVal|25|25|25|25|25|25|25|25}}|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
&lt;br /&gt;
==== T.E.S.T. Leader ====&lt;br /&gt;
&lt;br /&gt;
Tactical Engagement Strike Team Leaders are always selected from within the ranks. They are trained to take down lawbreakers hard and fast with no concern for secondary objectives like avoiding collateral damage.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Force Brawl|Melee, Moderate DMG(Smash/Energy), Foe Disorient|TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from the Force Gloves have the added benefit of also reducing their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Blast|Ranged, High DMG(Smash/Energy), Foe Knockdown, -Regen|TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged Cone, Moderate DMG(Energy/Smash), Foe Knockdown, -Regen|TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Paramilitary DraftArmy.png|22px]]|Call Reinforcements|Summon PPD|Lieutenants are capable of calling for backup from the TEST department who send a Monitor Sphere to determine if additional aid is needed.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto, +{{DamResVal|30|30|30|30|30|30|30|30}}|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== T.E.S.T. Provost ====&lt;br /&gt;
&lt;br /&gt;
Anything that pulls a PPD Provost out of their Monitor Sphere information nexus has to be considered a severe threat. In order to insure their safety, Provosts don the state of the art in PPD protective gear to restore order in the most extreme cases of lawbreaking.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Force Brawl|Melee, Moderate DMG(Smash/Energy), Foe Disorient|TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from the Force Gloves have the added benefit of also reducing their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Force Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Force Vortex|PBAoE, Moderate DMG(Energy/Smash), Foe Disorient|TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Blast|Ranged, High DMG(Smash/Energy), Foe Knockdown, -Regen|TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto, Res(All)|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Praetorians]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Syndicate&amp;diff=177959</id>
		<title>Talk:Syndicate</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Syndicate&amp;diff=177959"/>
		<updated>2010-09-23T07:56:27Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hate to ask this, what're these guys backstory? Crey? the family?--[[User:Gruegirl|Gruegirl]] 00:45, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't know their whole backstory, but the impression I've gotten is that they are a conglomeration of several groups mirroring factions from Primal Earth.  [[Tub Ci]] is involved (note the guy in the center of the image in the overview here), so the Tsoo would be one of those groups.  I think the Warriors and Family might also be involved, but I can't say for certain.  --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 01:05, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
For when you lot get to filling in powers: - [[User:Baalus Seth|Baalus Seth]] 07:56, 23 September 2010 (UTC)&lt;br /&gt;
*Initiates: {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|0|0|0|0|10|0}}|Auto, Self| }}&lt;br /&gt;
{{clr}}&lt;br /&gt;
*Adepts: {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|0|0|0|0|20|0}}|Auto, Self| }}&lt;br /&gt;
{{clr}}&lt;br /&gt;
*Striker: {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|20|20|0|0|0|0|20|0}}|Auto, Self| }}&lt;br /&gt;
{{clr}}&lt;br /&gt;
*Pyrokineticist: {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|20|0|0|0|20|0}}|Auto, Self| }}&lt;br /&gt;
{{clr}}&lt;br /&gt;
*Telekineticist: {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|0|0|20|0|20|0}}|Auto, Self| }}&lt;br /&gt;
{{clr}}&lt;br /&gt;
*Suit: {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|0|0|0|0|20|0}}|Auto, Self| }}&lt;br /&gt;
{{clr}}&lt;br /&gt;
*Sword Master: {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|20|20|0|0|0|0|20|0}}|Auto, Self| }}&lt;br /&gt;
{{clr}}&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Destroyers&amp;diff=177957</id>
		<title>Destroyers</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Destroyers&amp;diff=177957"/>
		<updated>2010-09-23T07:52:33Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Destroyers are an enemy group in [[Praetoria]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
&lt;br /&gt;
==== Blast Master ====&lt;br /&gt;
&lt;br /&gt;
Sometimes the Destroyers come up against something that just needs to get blown up... and then burned down. Blast Masters are the answer. Carrying arsenals of various incendiary bombs and high explosives, Blast Masters destroy things with a lot more style and flair than their more brutal siblings.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|Dynamite|Targeted AoE Lethal/Smashing, Knockback, Stun|The explosion from the Dynamite affects all within the blast and can knock them back and even stun them.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|Molotov Cocktail|Targeted AoE Fire, DoT(Fire)|The Destroyer has set you on fire with a Molotov Cocktail!}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:TheFoolFortune.png|22px]]|Positioning|Positioning|Pyros prefer to attack from the air, and will flee if attacked in melee.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperReflexes Dodge.png|22px]]|Reflexes|+{{PosDefVal|0|4|4}}|Quick Reflexes make pyro's hard to hit.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|+{{DamResVal|20|20}}|Resistance}}&lt;br /&gt;
&lt;br /&gt;
==== Crusher (Weakened) ====&lt;br /&gt;
This Destroyer is running on empty. No Fixodine, no threat.&lt;br /&gt;
&lt;br /&gt;
'' Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|When all else fails, use your own 2 fists.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]|Running on Empty|-Max HP|Without Fixodine, this chump is a pushover.}}&lt;br /&gt;
&lt;br /&gt;
==== Crusher ====&lt;br /&gt;
&lt;br /&gt;
The majority of The Destroyers are made up of extraordinarily tough individuals who have survived The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Crushers are high on Fixodine and carry baseball bats which they use to smash anything and everything around them.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Baseball Bat|Melee Smash, Med Dam|There is nothing like slugging someone in the head with this baseball bat.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Overhead Slam|Melee Smash, High Dam, Knockback|This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_RangeLightDamage.png|22px]]|Throw|Ranged, Moderate DMG(Smash)|This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
==== Rocket Girl ====&lt;br /&gt;
&lt;br /&gt;
The majority of The Destroyers are made up of extraordinarily tough individuals who have survived The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Rocket Girls carry rocket launchers capable of firing high explosive rockets.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Fighting_Boxing.png|22px]]|Boxing|Melee Smash|When all else fails, use your own 2 fists.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|Rocket Launcher|Targeted AoE Lethal/Smash, Knockback|Launches an M30 Grenade at long range from under the barrel of your Assault rifle. The explosion from the grenade affects all within the blast and can knock them back.}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
&lt;br /&gt;
==== Hombre ====&lt;br /&gt;
&lt;br /&gt;
When a Crusher has shown his true dedication to the group he is put through another Gauntlet. Those who pass the test are elevated to Hombres and are given the symbolic tattoos fitting of their station. Hombres have no need of weapons as the immense strength afforded by their increased Fixodine use is more than enough to make them deadly adversaries.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Hurl.png|22px]]|Hurl|Ranged, Moderate DMG(Smash), Knockback|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_Integration.png|22px]]|Integration|Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)|When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|+{{DamResVal|20|20}}|Resistance}}&lt;br /&gt;
&lt;br /&gt;
==== Patient Zero ====&lt;br /&gt;
&lt;br /&gt;
When a Destroyer has shown his true dedication to the group he is put through another Gauntlet. Those who pass the test are elevated to Hombres and are given the symbolic tattoos fitting of their station. Hombres have no need of weapons as the immense strength afforded by their increased Fixodine use is more than enough to make them deadly adversaries.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Hurl.png|22px]]|Hurl|Ranged, Moderate DMG(Smash), Knockback|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_Integration.png|22px]]|Integration|Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)|When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|Resistance}}&lt;br /&gt;
&lt;br /&gt;
==== Shredder====&lt;br /&gt;
&lt;br /&gt;
Shredders are treated no different than their brothers and must survive The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Thanks to the incredible strength afforded them by Fixodine, a pair of fairly ordinary fighting claws in the hands of a Shredder will turn them into a human chainsaw.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Quills_Swipe.png|22px]]|Swipe|Lethal DMG|Claws rack across you painfully.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Quills_Lunge.png|22px]]|Lunge|Lethal DMG|Claws stab into you painfully.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_RangeLightDamage.png|22px]]|Throw|Ranged, Moderate DMG(Smash)|This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Big Dog ====&lt;br /&gt;
&lt;br /&gt;
Every year The Destroyers hold a contest of champions. Anyone can enter the contest, but only the strongest dare, for death is not an uncommon outcome for the losers. The winner earns the title of Big Dog and joins the ranks of The Destroyers leaders; the Top Dogs.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Foot Stomp|PBAoE, Moderate DMG(Smash), Knockback|Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy, Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Hurl.png|22px]]|Hurl|Ranged, Moderate DMG(Smash), Knockback|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:StoneMelee_HurlBoulder.png|22px]]|Hurl Boulder|Ranged Smash, Knockback|The Troll can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Regeneration_Integration.png|22px]]|Integration|Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)|When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_Invincibility.png|22px]]|Invincible|Click: Self +{{TypeDefVal|15|15|15|15|15|15}} +{{StatusProtVal|2.7|2.7|2.7|2.7|2.0}}|While this power is active, the Troll receives a huge bonus to Defense and can resist most controlling effects like Holds, Sleeps, Disorient, Immobilization and Knockback.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|+{{DamResVal|20|20}}|Resistance}}&lt;br /&gt;
&lt;br /&gt;
=== Named Bosses ===&lt;br /&gt;
&lt;br /&gt;
* Big Red Hound (Big Dog) (Encountered in [[Transmuter#Part One: The Killer|The Killer]] from [[Transmuter]].)&lt;br /&gt;
* Paingod (Big Dog) ''(Where Paingod walks only suffering remains.)''&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Praetorians]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=The_Resistance&amp;diff=177956</id>
		<title>The Resistance</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=The_Resistance&amp;diff=177956"/>
		<updated>2010-09-23T07:46:21Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Overview==&lt;br /&gt;
'''The Resistance''' is an ally and enemy group in [[Praetoria]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:Resistance_Icon_Web.png|left]] [[File:Resistance_GR.png|right|200px|The Resistance]]&lt;br /&gt;
The Resistance attempts to awaken the populace to the reality of what's going on in Praetoria, and it does everything in its power to get would-be Heroes and Villains educated and out of Praetoria as quickly as possible. Members of the Resistance have banded together under the universal goal of stopping [[Tyrant]] and returning freedom to all. Their motivations and their personal goals are as varied as their origins. Some seek revenge, while others want to do right. Some seek peace, while others want personal power. They are clean, wired in, and smart. Among their ranks are hackers, robotics engineers, ex-military personnel, and escaped convicts. Although the Resistance draws strength from a common goal, the diversity of its membership is its greatest exploitable weakness.&lt;br /&gt;
&lt;br /&gt;
The Resistance is formed from numerous cells that operate independently across the world. Its members can be encountered throughout [[Praetoria City]]'s back alleys, huddling in automated warehouses and factories, and living in the tunnels deep beneath her streets. Its various cells move top side to conduct missions before slipping away to hide or blend into the populace in disguise. Members keep a very low profile and avoid detection from [[Mother Mayhem]]'s Seers through a small device given to every member that cloaks the wearer's thoughts. According to the media, the escaped mental patient, [[Calvin Scott]],&lt;br /&gt;
is the fugitive mastermind behind the Resistance insurgency.&lt;br /&gt;
&lt;br /&gt;
:''Taken from [http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/resistance.html Resistance Official Enemy Group Profile]''&lt;br /&gt;
&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
&lt;br /&gt;
==== Resistance Fighter ====&lt;br /&gt;
&lt;br /&gt;
Resistance Fighters are experienced resistance recruits who have learned by doing rather than training. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal), Foe -Def|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
==== Elite Resistance Fighter ====&lt;br /&gt;
&lt;br /&gt;
Resistance Fighters are experienced resistance recruits who have learned by doing rather than training. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal), Foe -Def|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Recruit (Tutorial Minion) ====&lt;br /&gt;
&lt;br /&gt;
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal)|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Reduced Health|Reduced Max HP|Resistance}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Recruit ====&lt;br /&gt;
&lt;br /&gt;
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash)|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal), Foe -DEF|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
&lt;br /&gt;
==== Resistance Commando ====&lt;br /&gt;
&lt;br /&gt;
Resistance Commandos are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Covering Fire|Ranged, Light DMG(Lethal), Foe -Recharge, -SPD|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
==== Elite Resistance Commando ====&lt;br /&gt;
Resistance Commandos are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Covering Fire|Ranged, Light DMG(Lethal), Foe -Recharge, -SPD|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Heavy Barrel ====&lt;br /&gt;
&lt;br /&gt;
Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return fire.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Snap Shot|Ranged, Moderate DMG(Lethal), Foe -Res|The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|HE Shot|Targeted AoE, Moderate DMG(Lethal/Smashing), Minor DoT(Fire)|The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|AP Round|Ranged Narrow Cone, High DMG(Lethal), Foe -Res, Knockdown|The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resist Physical Damage|+{{DamResVal|30|30}}|Resistance}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Heavy Barrel Elite ====&lt;br /&gt;
&lt;br /&gt;
Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return fire.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Snap Shot|Ranged, Moderate DMG(Lethal), Foe -Res|The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|HE Shot|Targeted AoE, Moderate DMG(Lethal/Smashing), Minor DoT(Fire)|The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|AP Round|Ranged Narrow Cone, High DMG(Lethal), Foe -Res, Knockdown|The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resist Physical Damage|Resistance|Resistance}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Heavy Hands ====&lt;br /&gt;
&lt;br /&gt;
Resistance Heavy Hands are walking wrecking crews. Their exo-skeleton provides them with the strength to fight with their massive clockwork construction arms, and the addition of welded on steel plating enables them to withstand just about any fire on their way into melee, and any punishment their foes can dish out.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Foe Disorient|You have been Disoriented.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resist Physical Damage|Resistance|Resistance}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Heavy Hands Elite ====&lt;br /&gt;
&lt;br /&gt;
Resistance Heavy Hands are walking wrecking crews. Their exo-skeleton provides them with the strength to fight with their massive clockwork construction arms, and the addition of welded on steel plating enables them to withstand just about any fire on their way into melee, and any punishment their foes can dish out.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Foe Disorient|You have been Disoriented.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resist Physical Damage|Resistance|Resistance}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Recruit (Tutorial Lieutenant) ====&lt;br /&gt;
&lt;br /&gt;
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal)|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Reduced Health|Reduced Max HP|Resistance}}&lt;br /&gt;
&lt;br /&gt;
==== Resistance Veteran ====&lt;br /&gt;
&lt;br /&gt;
Resistance Veterans are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Covering Fire|Ranged, Light DMG(Lethal), Foe -Recharge, -SPD|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Resistance Officer ====&lt;br /&gt;
&lt;br /&gt;
Officers are veteran soldiers who have years of command experience. They use their leadership skills to hone the resistance fighters under their command into a deadly fighting force whether they are raw recruits, or elite commandos. They also pack the best weapons they can get their hands on.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Paramilitary_AssaultRifleBurst.png|22px]]|Snap Shots|Ranged, Moderate DMG(Lethal/Energy), Foe -Regen|Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Fusillade|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Overcharged Shots|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Aimed Shot|Ranged, High DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Leadership_Tactics.png|22px]]|Leadership|PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception|While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.}}&lt;br /&gt;
&lt;br /&gt;
==== Elite Resistance Officer ====&lt;br /&gt;
&lt;br /&gt;
Officers are veteran soldiers who have years of command experience. They use their leadership skills to hone the resistance fighters under their command into a deadly fighting force whether they are raw recruits, or elite commandos. They also pack the best weapons they can get their hands on.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Paramilitary_AssaultRifleBurst.png|22px]]|Snap Shots|Ranged, Moderate DMG(Lethal/Energy), Foe -Regen|Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Fusillade|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Overcharged Shots|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Aimed Shot|Ranged, High DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Leadership_Tactics.png|22px]]|Leadership|PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception|While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}&lt;br /&gt;
&lt;br /&gt;
=== Named Bosses ===&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/resistance.html Official Enemy Group Profile]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Resistance]]&lt;br /&gt;
[[Category:Going Rogue]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Ghouls&amp;diff=177955</id>
		<title>Talk:Ghouls</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Ghouls&amp;diff=177955"/>
		<updated>2010-09-23T07:45:15Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vhazilok? ==&lt;br /&gt;
&lt;br /&gt;
Could this be the work of a praetorian Vhazilok?--[[User:Gruegirl|Gruegirl]] 04:40, 18 August 2010 (UTC)&lt;br /&gt;
: '''attempting to avoid spoilers''' It's more sinister than that... [[User:Konoko|Konoko]]&lt;br /&gt;
&lt;br /&gt;
== How about we... ==&lt;br /&gt;
&lt;br /&gt;
Throw out the Contaminated (where do they even show up?) and Collared mobs into a Named Mobs section, one each with the description/powers they get? - [[User:Baalus Seth|Baalus Seth]] 07:45, 23 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Ghouls&amp;diff=177954</id>
		<title>Ghouls</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Ghouls&amp;diff=177954"/>
		<updated>2010-09-23T07:44:20Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Overview==&lt;br /&gt;
'''Ghouls''' are an enemy group in [[Praetoria]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Beneath the streets of Praetoria lies a vast expanse of tunnels, maintenance corridors, underground rail lines, and water mains and pipes. This complex may be [[the Resistance]]'s home, but the Resistance is not alone down there in what its members call &amp;quot;The Dim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Years ago, the Resistance heard frightening rumors. Someone would disappear, and that man or woman's remains would be found, stripped of flesh, torn apart, and with the bones gnawed upon. The Resistance began to whisper about &amp;quot;Them&amp;quot;--the things in the dark that hunted people.&lt;br /&gt;
&lt;br /&gt;
Over the years, the rumors turned into tales, and the tales were gradually, painfully, confirmed as truth. Creatures lived down there in the tunnels, their numbers were growing, and they were hungry. These creatures now have a name, a simple, archaic, and descriptive name. They are no longer human. They are Ghouls.&lt;br /&gt;
&lt;br /&gt;
You can't reason with them, you can't frighten them, and killing one of them just makes the others angrier. Where they come from no longer matters to anyone, for what's on everyone's mind is where they are off to in search of their next meal.&lt;br /&gt;
&lt;br /&gt;
If you hear a scream echo from the depths, then you're probably safe. It's only when the shadows are deep and the tunnels are quiet that you should worry. For you see, Ghouls never hunt alone when they're hungry. And they're always hungry - always.&lt;br /&gt;
&lt;br /&gt;
:''Taken from [http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/ghouls.html Ghouls Official Enemy Group Profile]''&lt;br /&gt;
&lt;br /&gt;
== Enemy Types ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ghouls.png|right|200px|Ghouls]]&lt;br /&gt;
&lt;br /&gt;
=== Subgroups ===&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
&lt;br /&gt;
==== Hunter (Tutorial) ====&lt;br /&gt;
&lt;br /&gt;
Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Packs of hunters prowl the tunnels beneath Praetoria, eating anything and everything they can get their hands on, sometimes even each other.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Foe Stun|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_RangeLightDamage.png|22px]]|Throw|Ranged, Moderate DMG(Smash)|Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
==== Collared Hunter ====&lt;br /&gt;
&lt;br /&gt;
This Ghouls's collar has an explosion trigger attached. Watch out!&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Foe Stun|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_RangeLightDamage.png|22px]]|Throw|Ranged, Moderate DMG(Smash)|Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Collar Explosion|Disorient|The explosion has left you Disoriented.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|10|10}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}&lt;br /&gt;
&lt;br /&gt;
==== Contaminated Hunter ====&lt;br /&gt;
&lt;br /&gt;
Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Packs of hunters prowl the tunnels beneath Praetoria, eating anything and everything they can get their hands on, sometimes even each other.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Foe Stun|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_RangeLightDamage.png|22px]]|Throw|Ranged, Moderate DMG(Smash)|Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|10|10}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}&lt;br /&gt;
&lt;br /&gt;
==== Hunter ====&lt;br /&gt;
&lt;br /&gt;
Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Packs of hunters prowl the tunnels beneath Praetoria, eating anything and everything they can get their hands on, sometimes even each other.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Foe Stun|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_RangeLightDamage.png|22px]]|Throw|Ranged, Moderate DMG(Smash)|Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|10|10}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
&lt;br /&gt;
==== Collared Painted One ====&lt;br /&gt;
&lt;br /&gt;
This Ghouls's collar has an explosion trigger attached. Watch out!&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Foe Stun|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperSpeed_Flurry.png|22px]]|Flurry of Fists|Melee, Moderate DMG(Smash), Foe Disorient|Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_FireBlast.png|22px]]|Marked for Death|Ranged, Minor DoT(Toxic), Attract Foes|Ghouls operate in pacts and it is the Painted One's duty to &amp;quot;mark&amp;quot; their prey. Being marked will cause some minor Toxic damage and cause nearby enemies to be more likely to attack you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_RangeLightDamage.png|22px]]|Throw|Ranged, Moderate DMG(Smash)|Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Collar Explosion|Disorient|The explosion has left you Disoriented.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|15|15}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}&lt;br /&gt;
&lt;br /&gt;
==== Contaminated Painted One ====&lt;br /&gt;
&lt;br /&gt;
Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Painted ones lead packs of hunters, directing their rage by showering their victims in disgusting bile which attracts nearby Ghouls.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Foe Stun|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperSpeed_Flurry.png|22px]]|Flurry of Fists|Melee, Moderate DMG(Smash), Foe Disorient|Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_FireBlast.png|22px]]|Marked for Death|Ranged, Minor DoT(Toxic), Attract Foes|Ghouls operate in pacts and it is the Painted One's duty to &amp;quot;mark&amp;quot; their prey. Being marked will cause some minor Toxic damage and cause nearby enemies to be more likely to attack you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_RangeLightDamage.png|22px]]|Throw|Ranged, Moderate DMG(Smash)|Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|15|15}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}&lt;br /&gt;
&lt;br /&gt;
==== Painted One ====&lt;br /&gt;
&lt;br /&gt;
Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Painted ones lead packs of hunters, directing their rage by showering their victims in disgusting bile which attracts nearby Ghouls.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Foe Stun|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperSpeed_Flurry.png|22px]]|Flurry of Fists|Melee, Moderate DMG(Smash), Foe Disorient|Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_FireBlast.png|22px]]|Marked for Death|Ranged, Minor DoT(Toxic), Attract Foes|Ghouls operate in pacts and it is the Painted One's duty to &amp;quot;mark&amp;quot; their prey. Being marked will cause some minor Toxic damage and cause nearby enemies to be more likely to attack you.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_RangeLightDamage.png|22px]]|Throw|Ranged, Moderate DMG(Smash)|Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|15|15}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Ghoul King ====&lt;br /&gt;
&lt;br /&gt;
This Ghoul appears different than the others. For starters, he isn't shackled and he seems to have a commanding presence over the others.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Foe Stun|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:StoneMelee_HurlBoulder.png|22px]]|Hurl Boulder|Ranged, Moderate DMG(Smash), Foe Knockback|This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Leadership_Defense.png|22px]]|Ghoulish Inspiration|Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)|While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|20|20}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}&lt;br /&gt;
&lt;br /&gt;
==== Collared Manslayer ====&lt;br /&gt;
&lt;br /&gt;
This Ghouls's collar has an explosion trigger attached. Watch out!&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Foe Stun|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:StoneMelee_HurlBoulder.png|22px]]|Hurl Boulder|Ranged, Moderate DMG(Smash), Foe Knockback|This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Collar Explosion|Disorient|The explosion has left you Disoriented.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Leadership_Defense.png|22px]]|Ghoulish Inspiration|Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)|While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|20|20}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}&lt;br /&gt;
&lt;br /&gt;
==== Contaminated Manslayer ====&lt;br /&gt;
&lt;br /&gt;
Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Manslayers possess amazing strength and their presence causes other ghouls to fly into an uncontrollable murderous frenzy.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Foe Stun|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:StoneMelee_HurlBoulder.png|22px]]|Hurl Boulder|Ranged, Moderate DMG(Smash), Foe Knockback|This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Leadership_Defense.png|22px]]|Ghoulish Inspiration|Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)|While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|20|20}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}&lt;br /&gt;
&lt;br /&gt;
==== Manslayer ====&lt;br /&gt;
&lt;br /&gt;
Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Manslayers possess amazing strength and their presence causes other ghouls to fly into an uncontrollable murderous frenzy.&lt;br /&gt;
&lt;br /&gt;
''Powers''&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Foe Stun|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:StoneMelee_HurlBoulder.png|22px]]|Hurl Boulder|Ranged, Moderate DMG(Smash), Foe Knockback|This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Leadership_Defense.png|22px]]|Ghoulish Inspiration|Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)|While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|20|20}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}&lt;br /&gt;
&lt;br /&gt;
=== Named Bosses ===&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/ghouls.html Official Enemy Group Profile]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Praetorians]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Electrical_Melee&amp;diff=164821</id>
		<title>Electrical Melee</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Electrical_Melee&amp;diff=164821"/>
		<updated>2010-07-30T16:31:08Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: No it wasn't.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{PAGENAME}} is a primary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and is a secondary power set for [[Tanker]]s.&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' lets you harness the jolting damage of electricity.  Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightning to smash your foes!&lt;br /&gt;
&lt;br /&gt;
== Power Tables ==&lt;br /&gt;
&lt;br /&gt;
=== Brute ===&lt;br /&gt;
&lt;br /&gt;
The Electrical Melee power set is available as a primary set for [[Brute]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End, Taunt|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, Taunt|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High DMG(Energy), Foe Sleep, -End, Taunt|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=8|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown, Taunt|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range, Taunt|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special, Taunt|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|Level=26|Effect=PBAoE, Foe Disorient, Knockback, Taunt|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=32|Effect=PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport, Taunt|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
=== Scrapper ===&lt;br /&gt;
&lt;br /&gt;
The Electrical Melee power set is available as a primary set for [[Scrapper]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High DMG(Energy), Foe Sleep, -End|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=8|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt, -Range|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|Level=26|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=32|Effect=PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
=== Stalker ===&lt;br /&gt;
&lt;br /&gt;
The Electrical Melee power set is available as a primary set for [[Stalker]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High DMG(Energy), Foe Sleep, -End|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee AssassinStrike.png|Power=Assassin's Shock|Level=6|Effect=Melee, Special DMG(Smash/Energy)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=26|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=32|Effect=PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
=== Tanker ===&lt;br /&gt;
The Electrical Melee power set is available as a secondary power set for [[Tanker]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End, Taunt|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, Taunt|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=4|Effect=Melee (Cone), High DMG(Energy), Foe Sleep, -End, Taunt|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range, Taunt|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=16|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown, Taunt|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=20|Effect=Self +DMG, +To-Hit|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=28|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special, Taunt|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|Level=35|Effect=PBAoE, Foe Disorient, Knockback, Taunt|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=38|Effect=PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport, Taunt|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers in the Electric Melee power set.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ElectricMelee AssassinStrike.png]] Assassin's Shock ===&lt;br /&gt;
&lt;br /&gt;
A signature Stalker attack.  This attack does moderate damage on its own as a frontal attack.  However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe.  This attack may be interrupted if you move or are attacked while executing this power.&lt;br /&gt;
&lt;br /&gt;
This power is available only to [[Stalker]]s.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Special (Smashing/Energy)}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}&lt;br /&gt;
{{PowerBlock_Effects|Melee}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Melee Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ElectricMelee SelfBuffDmg.png]] Build Up ===&lt;br /&gt;
&lt;br /&gt;
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 6 (Brute)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 6 (Scrapper)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}&lt;br /&gt;
{{PowerBlock_Effects|Self +Damage, +To-Hit}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set To Hit Buff}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ElectricMelee TargetedChainInduction.png]] Chain Induction ===&lt;br /&gt;
&lt;br /&gt;
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 18 (Brute)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 18 (Scrapper)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}&lt;br /&gt;
{{PowerBlock_Effects|Melee}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Endurance, +Special}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Melee Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ElectricMelee TargetedMinorDmg.png]] Charged Brawl ===&lt;br /&gt;
&lt;br /&gt;
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Minor (Smashing/Energy)}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}&lt;br /&gt;
{{PowerBlock_Effects|Melee}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Sleep, -Endurance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Melee Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ElectricMelee TargetedTaunt.png]] Confront ===&lt;br /&gt;
&lt;br /&gt;
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To-Hit check required to Taunt enemy players, but is not needed against critter targets.&lt;br /&gt;
&lt;br /&gt;
This power is available only to [[Scrapper]]s.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 12 (Scrapper)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Taunt, -Range}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Taunt}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Taunt}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ElectricMelee TargetedModerateDmg.png]] Havoc Punch ===&lt;br /&gt;
&lt;br /&gt;
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}&lt;br /&gt;
{{PowerBlock_Effects|Melee}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Sleep, -Endurance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Melee Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ElectricMelee ConeModerateDmg.png]] Jacobs Ladder ===&lt;br /&gt;
&lt;br /&gt;
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Energy)}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}}&lt;br /&gt;
{{PowerBlock_Effects|Melee (Cone)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Sleep, -Endurance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ElectricMelee PBAoEStun.png]] Lightning Clap ===&lt;br /&gt;
&lt;br /&gt;
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.&lt;br /&gt;
&lt;br /&gt;
This power is unavailable to [[Stalker]]s.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 26 (Brute)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 26 (Scrapper)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 35 (Tanker)}}&lt;br /&gt;
{{PowerBlock_Effects|Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Disorient, Knockback}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Disorient}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Taunt}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Stuns}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Taunt}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ElectricMelee PBAoETeleport.png]] Lightning Rod ===&lt;br /&gt;
&lt;br /&gt;
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by [[Inherent Powers#Fury|Fury]].&lt;br /&gt;
&lt;br /&gt;
{{Bug|This power is currently bugged.  If a Damage [[Proc]] Invention enhancement is placed in the power, it will have the chance to attack the user instead of enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Superior (Energy)}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 32 (Brute)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 32 (Scrapper)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 38 (Tanker)}}&lt;br /&gt;
{{PowerBlock_Effects|Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Knockdown}}&lt;br /&gt;
{{PowerBlock_Blank|Self Teleport}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ElectricMelee Placate.png]] Placate ===&lt;br /&gt;
&lt;br /&gt;
Allows you to trick a foe into no longer attacking you.  A successful Placate will also Hide you.  This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike.  However, if you attack a Placated foe, he will be able to attack you back.&lt;br /&gt;
&lt;br /&gt;
This power is available only to [[Stalker]]s.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Placate}}&lt;br /&gt;
{{PowerBlock_Blank|Self Stealth/Hide}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|-}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ElectricMelee TargetedTaunt.png]] Taunt ===&lt;br /&gt;
&lt;br /&gt;
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.&lt;br /&gt;
&lt;br /&gt;
This power is available only to [[Brute]]s and [[Tanker]]s.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 12 (Brute)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Taunt, -Range}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Taunt}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Taunt}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ElectricMelee TargetedAoEHeavyDmg.png]] Thunder Strike ===&lt;br /&gt;
&lt;br /&gt;
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Smashing/Energy)}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 8 (Brute)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 8 (Scrapper)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 16 (Tanker)}}&lt;br /&gt;
{{PowerBlock_Effects|Melee (Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Disorient, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Disorient}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Stuns}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
&lt;br /&gt;
* This set was added to the game in [[Issue 7]].&lt;br /&gt;
* This set was [[Powerset Proliferation|proliferated]] to [[Stalker]]s in [[Issue 12]] and to [[Scrapper]]s and [[Tanker]]s in [[Issue 16]].&lt;br /&gt;
* [[Electrical_Melee#Chain_Induction|Chain Induction]]'s 100% chance to jump to another target if original target is still alive was broken if an [[Invention Origin Enhancement]] [[Invention Origin Enhancement#Procs|proc]] was placed in, as it would replace the 100% chance to jump value with the proc's value.  An example would be if [[Touch of Death]]'s proc [[Touch_of_Death:_Negative_Energy_Damage|Touch of Death: Negative Enemy Damage]] was place in.  This would change the 100% chance to jump to 15% (the chance for the proc to activate extra Negative Damage).  This was fixed in [[Issue 16]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=coh|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Brute Primary]]&lt;br /&gt;
[[Category:Scrapper Primary]]&lt;br /&gt;
[[Category:Stalker Primary]]&lt;br /&gt;
[[Category:Tanker Secondary]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=163784</id>
		<title>Demon Summoning</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=163784"/>
		<updated>2010-07-06T22:07:45Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* File:Demonsummoning summondemonlings.png Summon Demonlings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch Watchlist|note=This powerset, while a feature of [[Going Rogue]], is now available to those who pre-purchase [[Going Rogue]].|date=2010-05-02}}&lt;br /&gt;
{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Needs: Visual Changes for all pets from both upgrades, powers added noted in upgrades, icons and effects for pet powers not found in other sets (the claw, ember, abyssal and hellfire powers), matching icons for the Demon Prince's powers.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
[[File:zzDemonSummoning.jpg|left|thumb|HeroCon Preview]]&lt;br /&gt;
&lt;br /&gt;
'''Demon Summoning''' is a primary powerset for [[Mastermind]]s.&lt;br /&gt;
&lt;br /&gt;
Conjures demons from the depths of the netherworld and beyond. These demonic servitors wield hellfire and serve you through some dark compact. You are capable of summoning a variety of infernal minions each with it's own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters.&lt;br /&gt;
&lt;br /&gt;
The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Power Table ==&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} powerset is available as a primary set for [[Mastermind]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning corruption.png|Power=Corruption|Level=1|Effect=Ranged, Minor DMG(Fire), Foe DoT(Toxic), -Res|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonlings.png|Power=Summon Demonlings|Level=1|Effect=Summon Demonlings|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning lash.png|Power=Lash|Level=2|Effect=Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning enchantdemon.png|Power=Enchant Demon|Level=6|Effect=Ranged, Enchant Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning crackwhip.png|Power=Crack Whip|Level=8|Effect=Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemons.png|Power=Summon Demons|Level=12|Effect=Summon Demons|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning hellonearth.png|Power=Hell on Earth|Level=18|Effect=Ranged, Pet +Dmg, +To Hit, Summon Living Hellfire|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonprince.png|Power=Summon Demon Prince|Level=26|Effect=Summon Demon Prince|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning abyssalempowerment.png|Power=Abyssal Empowerment|Level=32|Effect=Ranged, Empower Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers in the {{PAGENAME}} powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning abyssalempowerment.png]] Abyssal Empowerment ===&lt;br /&gt;
Abyssal Empowerment will permanently unseal the most powerful powers in your Demon Henchmen's infernal repetoire. The Empowered Demons will gain new abilities and powers. The powers gained are unique and dependent upon the type of Demon Henchman that is Empowered. Abyssal Empowerment only works on your Demon Henchmen and you can only Empower your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Medium}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Empower Demon Henchmen}}&lt;br /&gt;
{{PowerBlock_Other|Header=Fiery Demonling:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Cold Demonling:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Hellfire Demonling:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Ember Demon:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Hellfire Demon:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Demon Prince:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning corruption.png]] Corruption ===&lt;br /&gt;
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Minor (Fire), Minor DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning crackwhip.png]] Crack Whip ===&lt;br /&gt;
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Short Ranged (Cone)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning enchantdemon.png]] Enchant Demon ===&lt;br /&gt;
Enchant Demon will permanently bestow new powers and abilities to all of your Demon Henchman. The powers gained are unique and dependent upon the type of Demon Henchman that is Enchanted. Enchant Demon only works on your Demon Henchmen and you can only Enchant your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Enchant Demon Henchman}}&lt;br /&gt;
{{PowerBlock_Other|Header=Fiery Demonling:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Cold Demonling:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Hellfire Demonling:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Ember Demon:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Hellfire Demon:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Demon Prince:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning hellonearth.png]] Hell on Earth ===&lt;br /&gt;
A dark blessing is placed upon a selected Demon henchman which will increase its damage and chance to hit for 90 seconds. While this is in effect living hellfire may spawn every 15 seconds at the affected Demon henchman's location. The creatures summoned will have a very weak tie to the material plane and will return to Abyss after a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Pet +Damage, +To Hit}}&lt;br /&gt;
{{PowerBlock_Blank|Summon Living Hellfire}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning lash.png]] Lash ===&lt;br /&gt;
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Close}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonprince.png]] Summon Demon Prince ===&lt;br /&gt;
Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane.  The Demon has some defense versus lethal, smashing, fire and cold attacks.  You may only have 1 Demon Prince under your control at any given time.  If you attempt to summon another Demon Prince the power will fail.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demon Prince}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation Shiver.png|18px]] [[Ice Control#Shiver|Shiver]] (Cone -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceAssault_ChillingEmbrace.png|18px]] [[Icy Assault#Chilling Embrace|Chilling Embrace]] {Area -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceAssault_IceSword.png|18px]] [[Icy Assault#Ice Sword|Ice Sword]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation_BlockOfIce.png|18px]] [[Ice Control#Block of Ice|Block of Ice]] (Moderate Damage, Hold, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceAssault_IceSwordCleave.png|18px]] [[Icy Assault#Ice Slash|Ice Slash]] (High Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IcyOnslaught FrozenAura.png|18px]] [[Ice Melee#Frozen Aura|Frozen Aura]] (Area Moderate Damage, Sleep)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Hold}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Holds}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonlings.png]] Summon Demonlings ===&lt;br /&gt;
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. &lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demonlings}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Fiery Demonling''|Text=''Level 1 pet is a '''Fiery Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast Flare.png|18px]] [[Fire Blast (Powerset)#Flares|Flares]] (Minor Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] Claw Rake}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Damage over Time)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Cold Demonling''|Text=''Level 6 pet is a '''Cold Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceAssault_Bolt.png|18px]] [[Icy Assault#Ice Bolt|Ice Bolt]] (Minor Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] Claw Rake}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceAssault_Frost.png|18px]] [[Icy Assault#Frost Breath|Frost Breath]] {Cone Moderate Damage over Time, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Demonling''|Text=''Level 18 pet is a '''Hellfire Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Damage, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] Claw Rake}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] Hellfire}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] Hellfire Breath}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemons.png]] Summon Demons ===&lt;br /&gt;
Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demons}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Ember Demon''|Text=''Level 12 pet is an '''Ember Demon'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation FireShield.png|18px]] Ember Shield (Area +Damage Resistance)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Damage over Time)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Cauterize.png|18px]]Abyssal Mending (Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast FireBall.png|18px]] [[Fire Blast (Powerset)#Fire Ball|Fire Ball]] (Area Moderate Damage)}}}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Warmth.png|18px]]Abyssal Reconstruction (Area Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Demon''|Text=''Level 24 pet is a '''Hellfire Demon'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Damage, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] Claw Rake}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws Slash.png|18px]] Claw Slash}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FieryFray BreathingFire.png|18px]] Breath of Hellfire}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FlamingShield FieryAura.png|18px]] Hellfire Aura}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FieryFray Scorch.png|18px]] Hellfire Smash}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FieryFray Combustion.png|18px]] Hellfire Burst}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
&lt;br /&gt;
* This set was added to the game in [[Issue 17]] for those players who prepurchased [[Going Rogue]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*{{RedTomaxPowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Mastermind Primary]]&lt;br /&gt;
[[Category:Going Rogue]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=163782</id>
		<title>Demon Summoning</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Demon_Summoning&amp;diff=163782"/>
		<updated>2010-07-06T22:01:24Z</updated>

		<summary type="html">&lt;p&gt;Baalus Seth: /* File:Demonsummoning summondemons.png Summon Demons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch Watchlist|note=This powerset, while a feature of [[Going Rogue]], is now available to those who pre-purchase [[Going Rogue]].|date=2010-05-02}}&lt;br /&gt;
{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{orange|Needs: Visual Changes for all pets from both upgrades, powers added noted in upgrades, icons and effects for pet powers not found in other sets (the claw, ember, abyssal and hellfire powers), matching icons for the Demon Prince's powers.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
[[File:zzDemonSummoning.jpg|left|thumb|HeroCon Preview]]&lt;br /&gt;
&lt;br /&gt;
'''Demon Summoning''' is a primary powerset for [[Mastermind]]s.&lt;br /&gt;
&lt;br /&gt;
Conjures demons from the depths of the netherworld and beyond. These demonic servitors wield hellfire and serve you through some dark compact. You are capable of summoning a variety of infernal minions each with it's own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters.&lt;br /&gt;
&lt;br /&gt;
The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Power Table ==&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} powerset is available as a primary set for [[Mastermind]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning corruption.png|Power=Corruption|Level=1|Effect=Ranged, Minor DMG(Fire), Foe DoT(Toxic), -Res|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonlings.png|Power=Summon Demonlings|Level=1|Effect=Summon Demonlings|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning lash.png|Power=Lash|Level=2|Effect=Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning enchantdemon.png|Power=Enchant Demon|Level=6|Effect=Ranged, Enchant Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning crackwhip.png|Power=Crack Whip|Level=8|Effect=Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemons.png|Power=Summon Demons|Level=12|Effect=Summon Demons|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning hellonearth.png|Power=Hell on Earth|Level=18|Effect=Ranged, Pet +Dmg, +To Hit, Summon Living Hellfire|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning summondemonprince.png|Power=Summon Demon Prince|Level=26|Effect=Summon Demon Prince|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=Demonsummoning abyssalempowerment.png|Power=Abyssal Empowerment|Level=32|Effect=Ranged, Empower Demon Henchmen|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers in the {{PAGENAME}} powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning abyssalempowerment.png]] Abyssal Empowerment ===&lt;br /&gt;
Abyssal Empowerment will permanently unseal the most powerful powers in your Demon Henchmen's infernal repetoire. The Empowered Demons will gain new abilities and powers. The powers gained are unique and dependent upon the type of Demon Henchman that is Empowered. Abyssal Empowerment only works on your Demon Henchmen and you can only Empower your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Medium}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Empower Demon Henchmen}}&lt;br /&gt;
{{PowerBlock_Other|Header=Fiery Demonling:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Cold Demonling:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Hellfire Demonling:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Ember Demon:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Hellfire Demon:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Demon Prince:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning corruption.png]] Corruption ===&lt;br /&gt;
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Minor (Fire), Minor DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning crackwhip.png]] Crack Whip ===&lt;br /&gt;
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Short Ranged (Cone)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning enchantdemon.png]] Enchant Demon ===&lt;br /&gt;
Enchant Demon will permanently bestow new powers and abilities to all of your Demon Henchman. The powers gained are unique and dependent upon the type of Demon Henchman that is Enchanted. Enchant Demon only works on your Demon Henchmen and you can only Enchant your Demon Henchmen once with this power.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Enchant Demon Henchman}}&lt;br /&gt;
{{PowerBlock_Other|Header=Fiery Demonling:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Cold Demonling:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Hellfire Demonling:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Ember Demon:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Hellfire Demon:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Other|Header=Demon Prince:|Text=&amp;amp;nbsp;}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Visual Change:|Text=}}&lt;br /&gt;
{{PowerBlock_Other2|Header=Powers added:|Text=}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning hellonearth.png]] Hell on Earth ===&lt;br /&gt;
A dark blessing is placed upon a selected Demon henchman which will increase its damage and chance to hit for 90 seconds. While this is in effect living hellfire may spawn every 15 seconds at the affected Demon henchman's location. The creatures summoned will have a very weak tie to the material plane and will return to Abyss after a short time.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Pet +Damage, +To Hit}}&lt;br /&gt;
{{PowerBlock_Blank|Summon Living Hellfire}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning lash.png]] Lash ===&lt;br /&gt;
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Close}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance, Knockdown}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Ranged Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonprince.png]] Summon Demon Prince ===&lt;br /&gt;
Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane.  The Demon has some defense versus lethal, smashing, fire and cold attacks.  You may only have 1 Demon Prince under your control at any given time.  If you attempt to summon another Demon Prince the power will fail.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demon Prince}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation Shiver.png|18px]] [[Ice Control#Shiver|Shiver]] (Cone -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceAssault_ChillingEmbrace.png|18px]] [[Icy Assault#Chilling Embrace|Chilling Embrace]] {Area -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceAssault_IceSword.png|18px]] [[Icy Assault#Ice Sword|Ice Sword]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IceFormation_BlockOfIce.png|18px]] [[Ice Control#Block of Ice|Block of Ice]] (Moderate Damage, Hold, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceAssault_IceSwordCleave.png|18px]] [[Icy Assault#Ice Slash|Ice Slash]] (High Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:IcyOnslaught FrozenAura.png|18px]] [[Ice Melee#Frozen Aura|Frozen Aura]] (Area Moderate Damage, Sleep)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Hold}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Holds}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Sleep}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemonlings.png]] Summon Demonlings ===&lt;br /&gt;
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. &lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demonlings}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Fiery Demonling''|Text=''Level 1 pet is a '''Fiery Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast Flare.png|18px]] [[Fire Blast (Powerset)#Flares|Flares]] (Minor Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|Claw Rake}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Damage)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Damage over Time)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Cold Demonling''|Text=''Level 6 pet is a '''Cold Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:IceAssault_Bolt.png|18px]] [[Icy Assault#Ice Bolt|Ice Bolt]] (Minor Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Blank|Claw Rake}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:IceAssault_IceBlast.png|18px]] [[Icy Assault#Ice Blast|Ice Blast]] (Moderate Damage, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:IceAssault_Frost.png|18px]] [[Icy Assault#Frost Breath|Frost Breath]] {Cone Moderate Damage over Time, -Recharge, -Speed)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Demonling''|Text=''Level 18 pet is a '''Hellfire Demonling'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Damage, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|Claw Rake}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=Hellfire}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=Hellfire Breath}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Demonsummoning summondemons.png]] Summon Demons ===&lt;br /&gt;
Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}} &lt;br /&gt;
{{PowerBlock_Effects|Summon Demons}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Ember Demon''|Text=''Level 12 pet is an '''Ember Demon'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FireBlast FireBlast.png|18px]] [[Fire Blast (Powerset)#Fire Blast|Fire Blast]] (Moderate Damage)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation FireShield.png|18px]] Ember Shield (Area +Damage Resistance)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Powerset)#Fire Breath|Fire Breath]] (Cone Moderate Damage over Time)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Cauterize.png|18px]]Abyssal Mending (Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireBlast FireBall.png|18px]] [[Fire Blast (Powerset)#Fire Ball|Fire Ball]] (Area Moderate Damage)}}}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:ThermalRadiation Warmth.png|18px]]Abyssal Reconstruction (Area Heal)}}&lt;br /&gt;
{{PowerBlock_Other|Header=''Hellfire Demon''|Text=''Level 24 pet is a '''Hellfire Demon'''''}}&lt;br /&gt;
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Demonsummoning corruption.png|18px]] [[Demon Summoning#Corruption|Corruption]] (Minor Damage, -Resistance)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws ClawsSwipe.png|18px]] Claw Rake}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Claws Slash.png|18px]] Claw Slash}}&lt;br /&gt;
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FieryFray BreathingFire.png|18px]] Breath of Hellfire}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FlamingShield FieryAura.png|18px]] Hellfire Aura}}&lt;br /&gt;
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FieryFray Scorch.png|18px]] Hellfire Smash}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:FieryFray Combustion.png|18px]] Hellfire Burst}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Pet Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
&lt;br /&gt;
* This set was added to the game in [[Issue 17]] for those players who prepurchased [[Going Rogue]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*{{RedTomaxPowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Mastermind Primary]]&lt;br /&gt;
[[Category:Going Rogue]]&lt;/div&gt;</summary>
		<author><name>Baalus Seth</name></author>
		
	</entry>
</feed>