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		<id>https://archive.paragonwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alzuun</id>
		<title>Paragon Wiki Archive - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://archive.paragonwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alzuun"/>
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		<updated>2026-04-04T00:57:44Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Paragon_Rewards_Program&amp;diff=205412</id>
		<title>Talk:Paragon Rewards Program</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Paragon_Rewards_Program&amp;diff=205412"/>
				<updated>2011-10-26T22:09:54Z</updated>
		
		<summary type="html">&lt;p&gt;Alzuun: /* Former subscribers returning in Free to Play */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;quot;Badges in This Level&amp;quot; sub-section==&lt;br /&gt;
I'd like to remove the &amp;quot;Badges in this level:&amp;quot; section from each tier.  I know that the current game interface has this listed, but I feel that it is misleading.  Badges are awarded for '''possessing''' reward tokens, but badges have no relation to '''slotting''' reward tokens.  Placing this text on this page tends to lead people to believe that in order to get a badge you have to slot a reward token.  I'd like to keep it clear that the reward tiers have little or nothing to do with the reward badges. [[User:Storyteller@fuse.net|Storyteller@fuse.net]] 23:23, 14 August 2011 (UTC)&lt;br /&gt;
:I don't want to remove that information. This page is supposed to be an overall, quickie overview. Instead of removing an overview detail, how about we reword it. &amp;quot;Badges granted by owning tokens in this level:&amp;quot; or &amp;quot;Possessing tokens from this level grants the following badges:&amp;quot; or something like that. ~ {{:User:Aggelakis/Sig1}} 23:55, 14 August 2011 (UTC)&lt;br /&gt;
::What about just putting &amp;quot;earned&amp;quot; or &amp;quot;owned&amp;quot; after the number of tokens for each badge?  For example, Trustworthy (2 tokens earned).  (I'd prefer using &amp;quot;earned&amp;quot; since that's what the badge descriptions say.) -- [[User:Blondeshell|Blondeshell]] 23:59, 14 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Token Image Removal==&lt;br /&gt;
The intention of the token images was using them to differentiate between &amp;quot;slots&amp;quot; and &amp;quot;reward levels&amp;quot; within the PRP.  Right now I see the PRP as a twisted tree that includes tokens, tiers, badges, reward levels, VIP and Premium player benefits awarding powers, costumes, salvage, locked game features and other misc. perks.  Some of these items intertwine among themselves, but not all of them relate to each other.  However, Paragon is grouping them all under the PRP.  Putting tokens into slots on the tree is only 1 of 4 aspects of the PRP, but I see it as having become the &amp;quot;poster child&amp;quot; for the system.  My intent with this article is to present the information in a more 'graspable' format for people.  I believe this is of those cases where our information presentation of the same material could be different, but superior to the way Paragon Studios is currently presenting it. -- [[User:Storyteller@fuse.net|Storyteller@fuse.net]] 02:50, 15 August 2011 (UTC)&lt;br /&gt;
:The tokens on the right-hand side of the window is unnecessarily repetitive, and also broken with TOCright (it pushes all the images down to below the TOC). It is already delineated in the text which rewards are based on owning a token and which rewards require slotting a token. ~ {{:User:Aggelakis/Sig1}} 06:01, 15 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Former subscribers returning in Free to Play ==&lt;br /&gt;
&lt;br /&gt;
If you're a former subscriber, how do you tap into those rewards?  I cannot find it.&lt;br /&gt;
&lt;br /&gt;
Thanks in advance,&lt;br /&gt;
&lt;br /&gt;
DrRadEyes&lt;br /&gt;
Freedom&lt;/div&gt;</summary>
		<author><name>Alzuun</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Gabriels_Hammer&amp;diff=28361</id>
		<title>Gabriels Hammer</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Gabriels_Hammer&amp;diff=28361"/>
				<updated>2007-11-10T15:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;Alzuun: New page: http://paragonwiki.com/w/index.php/Gabriel's_Hammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://paragonwiki.com/w/index.php/Gabriel's_Hammer&lt;/div&gt;</summary>
		<author><name>Alzuun</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Radiation_Emission&amp;diff=16523</id>
		<title>Radiation Emission</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Radiation_Emission&amp;diff=16523"/>
				<updated>2007-09-22T11:30:24Z</updated>
		
		<summary type="html">&lt;p&gt;Alzuun: /* Image:RadiationPoisoning_Mutation.png Mutation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''{{PAGENAME}}''' is one of the powersets.  It is a [[Defender]] primary power set and a [[Corruptor]] and [[Controller]] secondary power set.&lt;br /&gt;
&lt;br /&gt;
Radiation Emission powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies.&lt;br /&gt;
&lt;br /&gt;
== Power Tables ==&lt;br /&gt;
&lt;br /&gt;
=== Defender ===&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} powerset is available as a primary set for [[Defender]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_RadiationEmission.png|Power=Radiant Aura|Level=1|Effect=PBAoE Heal|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_RadiationInfection.png|Power=Radiation Infection|Level=1|Effect=Toggle: Ranged (Targeted Area of Effect), Foe: -ACC, -Def|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png|Power=Accelerate Metabolism|Level=2|Effect=PBAoE, +Regen, +Recovery, +Speed, +Recharge|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_EnervatingField.png|Power=Enervating Field|Level=6|Effect=Toggle: Ranged (Targeted Area of Effect), Foe: -Dam, -Res|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_Mutation.png|Power=Mutation|Level=8|Effect=Ally Resurrect, Ally +Rechage, +Recovery, +Dam, +ACC|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_LingeringRadiation.png|Power=Lingering Radiation|Level=12|Effect=Enemy targeted AoE, -Regen, -Recharge, -Speed|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_ChokingCloud.png|Power=Choking Cloud|Level=18|Effect=Toggle, PBAoE, Pulsing Foe Hold|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_Fallout.png|Power=Fallout|Level=26|Effect=Ally corpse targeted, AoE extreme damage|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_EMPPulse.png|Power=EM Pulse|Level=32|Effect=PBAoE Foe Hole, Self -Recovery|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
=== Corruptor / Controller ===&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} powerset is available as a secondary set for [[Corruptor]]s and [[Controller]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_RadiationEmission.png|Power=Radiant Aura|Level=1|Effect=PBAoE Heal|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_RadiationInfection.png|Power=Radiation Infection|Level=2|Effect=Toggle: Ranged (Targeted Area of Effect), Foe: -ACC, -Def|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png|Power=Accelerate Metabolism|Level=4|Effect=PBAoE, +Regen, +Recovery, +Speed, +Recharge|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_EnervatingField.png|Power=Enervating Field|Level=10|Effect=Toggle: Ranged (Targeted Area of Effect), Foe: -Dam, -Res|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_Mutation.png|Power=Mutation|Level=16|Effect=Ally Resurrect, Ally +Rechage, +Recovery, +Dam, +ACC|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_LingeringRadiation.png|Power=Lingering Radiation|Level=20|Effect=Enemy targeted AoE, -Regen, -Recharge, -Speed|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_ChokingCloud.png|Power=Choking Cloud|Level=28|Effect=Toggle, PBAoE, Pulsing Foe Hold|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_Fallout.png|Power=Fallout|Level=35|Effect=Ally corpse targeted, AoE extreme damage|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=RadiationPoisoning_EMPPulse.png|Power=EM Pulse|Level=38|Effect=PBAoE Foe Hole, Self -Recovery|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers in the {{PAGENAME}} powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[Image:RadiationPoisoning_AccelerateMetabolism.png]] Accelerate Metabolism ===&lt;br /&gt;
&lt;br /&gt;
Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected allies' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 2 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:archetypeicon controller.png|18px]] 4 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|PBAoE, +Regen, +Recovery, +Speed, +Recharge}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[Image:RadiationPoisoning_ChokingCloud.png]] Choking Cloud ===&lt;br /&gt;
&lt;br /&gt;
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 18 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:archetypeicon controller.png|18px]] 28 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle, PBAoE, Pulsing Foe Hold}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Hold}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[Image:RadiationPoisoning_EMPPulse.png]] EM Pulse ===&lt;br /&gt;
&lt;br /&gt;
You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 32 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:archetypeicon controller.png|18px]] 38 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|PBAoE Foe Hold, Self -Recovery}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Hold}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[Image:RadiationPoisoning_EnervatingField.png]] Enervating Field ===&lt;br /&gt;
&lt;br /&gt;
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 6 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:archetypeicon controller.png|18px]] 10 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect), Foe: -Dam, -Res}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[Image:RadiationPoisoning_Fallout.png]] Fallout ===&lt;br /&gt;
&lt;br /&gt;
After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their Accuracy, Defense, Damage and Damage resistance is severely reduced.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Extreme}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 26 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:archetypeicon controller.png|18px]] 35 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ally corpse targeted, AoE extreme damage}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[Image:RadiationPoisoning_LingeringRadiation.png]] Lingering Radiation ===&lt;br /&gt;
&lt;br /&gt;
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 12 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:archetypeicon controller.png|18px]] 20 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Enemy targeted AoE, -Regen, -Recharge, -Speed}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[Image:RadiationPoisoning_Mutation.png]] Mutation ===&lt;br /&gt;
&lt;br /&gt;
Using a concentrated burst of radiation, you can revive a fallen ally and Mutate him into a killing machine. The Mutated target has increased damage, Accuracy, Endurance recovery, and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on your ally, and he will soon be severely weakened. All effects of the Mutation will eventually wear off.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 8 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:archetypeicon controller.png|18px]] 16 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ally Resurrect, Ally +Recharge, +Recovery, +Dam, +ACC}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Sets|[[Currently_No_Enhancement_Set]]}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[Image:RadiationPoisoning_RadiationEmission.png]] Radiant Aura ===&lt;br /&gt;
&lt;br /&gt;
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:archetypeicon controller.png|18px]] 1 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|PBAoE Heal}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Running Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[Image:RadiationPoisoning_RadiationInfection.png]] Radiation Infection ===&lt;br /&gt;
&lt;br /&gt;
Infects a targeted foe with deadly radiation, severely reducing his Accuracy and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[Image:archetypeicon controller.png|18px]] 2 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect), Foe: -ACC, -Def}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}&lt;br /&gt;
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}&lt;br /&gt;
* {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Defender Primary]]&lt;br /&gt;
[[Category:Controller Secondary]]&lt;br /&gt;
[[Category:Corruptor Secondary]]&lt;/div&gt;</summary>
		<author><name>Alzuun</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Invention_Temporary_Powers&amp;diff=48416</id>
		<title>Invention Temporary Powers</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Invention_Temporary_Powers&amp;diff=48416"/>
				<updated>2007-05-24T15:07:55Z</updated>
		
		<summary type="html">&lt;p&gt;Alzuun: /* Ethereal Shift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
The [[Invention System]] includes [[Recipe|recipes]] for several Temporary Powers. They are rare recipes part of [[Recipe Drop Pools|Pool A]], and always drop at level 10, no matter what level was the critter that dropped it.&lt;br /&gt;
&lt;br /&gt;
===St. Louis Slammer===&lt;br /&gt;
*Salvage required: [[Thorn Tree Vine Salvage|Thorn Tree Vine]], [[Luck Charm Salvage|Luck Charm]]&lt;br /&gt;
*Crafting price: 500 inf.&lt;br /&gt;
*Damage inflicted: 141.35 Smashing at Level 50.&lt;br /&gt;
{{PowerBox|Icon=Temp Melee Heavy.png|Name=St. Louis Slammer|Effect=Melee Smash, Med Dam, Knockback|Desc=There is nothing like slugging someone in the head with this baseball bat. This has a chance of knocking your opponents down. It can be used 30 times before it breaks.}}&lt;br /&gt;
&lt;br /&gt;
===Gabriel's Hammer===&lt;br /&gt;
*Salvage required: [[Steel Salvage|Steel]], [[Thorn Tree Vine Salvage|Thorn Tree Vine]]&lt;br /&gt;
*Crafting price: 500 inf.&lt;br /&gt;
*Damage inflicted: 209.89 Smashing at Level 50.&lt;br /&gt;
{{PowerBox|Icon=Temp Melee Heavy.png|Name=Gabriel's Hammer|Effect=Melee Smash, High Dam, Knockback|Desc=This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.}}&lt;br /&gt;
&lt;br /&gt;
===Revolver===&lt;br /&gt;
&lt;br /&gt;
*Salvage required: [[Polycarbon Salvage|Polycarbon]], [[Boresight Salvage|Boresight]]&lt;br /&gt;
*Crafting price: 500 inf.&lt;br /&gt;
*Damage inflicted: 130.21 Lethal at Level 50.&lt;br /&gt;
{{PowerBox|Icon=Temporary_RangeLightDamage.png‎|Name=Revolver|Effect=Ranged Lethal, Med Dam|Desc=Small caliber side arm. You have 30 bullets.}}&lt;br /&gt;
&lt;br /&gt;
===Ethereal Shift===&lt;br /&gt;
&lt;br /&gt;
*Salvage required: [[Alchemical Gold Salvage|Alchemical Gold]], [[Living Tattoo Salvage|Living Tattoo]], [[Rune Salvage|Rune]]&lt;br /&gt;
*Crafting price: 10,000 inf.&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Temporary_ResonanceDisrupter.png|Name=Ethereal Shift|Effect=Self Intangible|Desc=You can shift yourself into the Ethereal Plane. Althought you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Once activated, you will remain shifted for 30 seconds. You cannot rest on the Ethereal Plane. You may use this ability 10 times before it disappears.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Invention System]]&lt;/div&gt;</summary>
		<author><name>Alzuun</name></author>	</entry>

	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Invention_Temporary_Powers&amp;diff=48415</id>
		<title>Invention Temporary Powers</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Invention_Temporary_Powers&amp;diff=48415"/>
				<updated>2007-05-24T15:07:02Z</updated>
		
		<summary type="html">&lt;p&gt;Alzuun: /* Ethereal Shift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
The [[Invention System]] includes [[Recipe|recipes]] for several Temporary Powers. They are rare recipes part of [[Recipe Drop Pools|Pool A]], and always drop at level 10, no matter what level was the critter that dropped it.&lt;br /&gt;
&lt;br /&gt;
===St. Louis Slammer===&lt;br /&gt;
*Salvage required: [[Thorn Tree Vine Salvage|Thorn Tree Vine]], [[Luck Charm Salvage|Luck Charm]]&lt;br /&gt;
*Crafting price: 500 inf.&lt;br /&gt;
*Damage inflicted: 141.35 Smashing at Level 50.&lt;br /&gt;
{{PowerBox|Icon=Temp Melee Heavy.png|Name=St. Louis Slammer|Effect=Melee Smash, Med Dam, Knockback|Desc=There is nothing like slugging someone in the head with this baseball bat. This has a chance of knocking your opponents down. It can be used 30 times before it breaks.}}&lt;br /&gt;
&lt;br /&gt;
===Gabriel's Hammer===&lt;br /&gt;
*Salvage required: [[Steel Salvage|Steel]], [[Thorn Tree Vine Salvage|Thorn Tree Vine]]&lt;br /&gt;
*Crafting price: 500 inf.&lt;br /&gt;
*Damage inflicted: 209.89 Smashing at Level 50.&lt;br /&gt;
{{PowerBox|Icon=Temp Melee Heavy.png|Name=Gabriel's Hammer|Effect=Melee Smash, High Dam, Knockback|Desc=This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.}}&lt;br /&gt;
&lt;br /&gt;
===Revolver===&lt;br /&gt;
&lt;br /&gt;
*Salvage required: [[Polycarbon Salvage|Polycarbon]], [[Boresight Salvage|Boresight]]&lt;br /&gt;
*Crafting price: 500 inf.&lt;br /&gt;
*Damage inflicted: 130.21 Lethal at Level 50.&lt;br /&gt;
{{PowerBox|Icon=Temporary_RangeLightDamage.png‎|Name=Revolver|Effect=Ranged Lethal, Med Dam|Desc=Small caliber side arm. You have 30 bullets.}}&lt;br /&gt;
&lt;br /&gt;
===Ethereal Shift===&lt;br /&gt;
&lt;br /&gt;
*Salvage required: [[Alchemical Gold Salvage|Alchemical Gold]], [[Living Tattoo Salvage|Living Tattoo]], [[Rune Salvage|Rune]]&lt;br /&gt;
*Crafting price: 10,000 inf.&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Temporary_ResonanceDisrupter.png|Name=Ethereal Shift|Effect=Self Intangible|Desc=You can shift yourself into the Ethereal Plane. Althought you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Once activated, you will remain shifted for 30 seconds. You cannot rest on the Ethereal Plane. You may use this ability 10 times.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Invention System]]&lt;/div&gt;</summary>
		<author><name>Alzuun</name></author>	</entry>

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